Cogmind - Beta 11 @@@ ROGUE MODE // 2022.06.04 @ 15:39:38 Player: CreepyD Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (96) 480 Value Destroyed (3133) 3133 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1556) 1556 TOTAL SCORE: 10029 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 772 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 31% Temperature Cool (12) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (5) ------- Power Maul > --- INVENTORY (5) ---- Fission Core Improved Cooling System 0b10 Decoder Chip [Looter] Actuator Array Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON ----------- Heavy Assault Cannon Heavy Mace Heavy Mace Power Maul > --- INVENTORY -------- (None) [Rating: 60] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Hacking Suite Device Transmission Jammer Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Arc Projector Energy Gun Arc Projector Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Slots Evolved 10 | . . . 2 . 2 2 . . . 4 . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . Utility 4 | . . . 2 . . . . . . 2 . Weapon 3 | . . . . . 1 1 . . . 1 . Parts Attached 85 | 7 1 . 7 . 30 18 . . 3 11 8 Power 11 | 1 . . . . 4 4 . . . . 2 Engine 8 | 1 . . . . 4 3 . . . . . Core 3 | . . . . . . 1 . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 . . 1 . 10 3 . . 1 2 3 Treads 3 | . . . . . . . . . . . 3 Leg 18 | 2 . . 1 . 10 3 . . 1 1 . Wheel 1 | . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 21 | 2 . . 2 . 3 5 . . 1 6 2 Device 13 | 1 . . 1 . 1 3 . . 1 4 2 Storage 1 | 1 . . . . . . . . . . . Processor 3 | . . . . . 2 . . . . 1 . Hackware 2 | . . . 1 . . . . . . 1 . Protection 2 | . . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . Weapon 31 | 2 1 . 4 . 13 6 . . 1 3 1 Energy Gun 10 | . . . 2 . 6 2 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 6 | 2 . . . . 4 . . . . . . Ballistic Cannon 5 | . . . 1 . 2 1 . . . 1 . Launcher 1 | . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 8 | . . . 1 . 1 2 . . 1 2 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 2 . . . . . Corrupted Parts 4 | . . . . . . . . . . . 4 System Corruption 18 | . . . . . . . . . . . 18 Parts Lost 37 | . . . . . 7 6 . . 3 5 16 Power 6 | . . . . . 1 2 . . . . 3 Propulsion 10 | . . . . . 2 . . . 1 3 4 Utility 11 | . . . . . 2 2 . . . 2 5 Weapon 10 | . . . . . 2 2 . . 2 . 4 Highest Loss Streak 6 | . . . . . 3 4 . . 3 4 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 100 100 100 95 97 100 100 97 82 60 Engine 11 | . 14 14 11 11 9 13 15 15 15 11 5 Leg 19 | . 28 28 22 22 23 23 23 23 23 12 . Device 10 | . 14 14 22 22 10 6 7 7 12 16 12 Storage 2 | . 14 14 11 11 9 2 . . . . . Processor 7 | . . . . . 6 7 7 7 7 11 11 Hackware 6 | . . . 11 11 9 7 7 7 7 3 4 Protection 2 | . . . . . . 4 7 7 2 . . Energy Gun 10 | . . . 4 11 8 18 15 15 11 . . Ballistic Gun 1 | . 16 14 2 . 8 . . . . . . Ballistic Cannon 1 | . . . 6 . 2 . . . . 5 1 Impact Weapon 11 | . . . 1 11 6 10 15 15 16 17 14 Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 15 16 16 20 18 26 45 45 45 45 61 55 Greatest Support 69 | 20 20 20 20 20 54 54 54 54 54 69 56 Greatest Overweight (x) 12 | . . . . . 1 . . . . 6 12 Average Overweight (x) . | . . . . . . . . . . 2 3 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 8 5 5 5 5 5 5 Most Carried 8 | 5 2 2 6 5 8 8 5 5 5 5 5 Average Carried 4 | . . 2 2 5 6 5 5 5 4 1 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | . 2 2 5 5 8 5 5 5 4 5 4 Class Distribution -------------------- 80% | Mutant 10% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Matter Collected 1832 | 138 22 . 312 97 535 390 75 10 15 178 60 Remotely . | . . . . . . . . . . . . Salvage Created 3587 | 14 28 21 234 . 1130 1154 94 . . 726 186 Parts 161 | 3 7 7 16 . 54 45 1 . . 24 4 Haulers Intercepted 7 | . . . 1 . 2 4 . . . . . Recyclers Shooed 5 | . 1 . . . 2 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 11 . 7 . 7 Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Combat Hostiles Destroyed 55 | . 1 3 7 . 22 10 2 . . 6 4 Melee 11 | . . . . . 4 3 . . . 2 2 Guns 12 | . . . 3 . 7 2 . . . . . Cannons 8 | . . . 3 . 4 . . . . . 1 AOE 12 | . 1 3 1 . 4 2 1 . . . . Classes Destroyed 14 | 1 2 1 3 . 3 2 1 . . 1 . Worker 9 | . . . . . 2 4 . . . 3 . Builder 2 | . . . . . . 1 . . . 1 . Tunneler 3 | 1 . . . . 1 1 . . . . . Hauler 7 | . . . 1 . 2 4 . . . . . Recycler 8 | . . . . . 2 4 . . . 2 . Operator 5 | . 1 . 1 . . 1 . . . 2 . Watcher 7 | . . . 1 . 2 3 . . . 1 . Swarmer 13 | . . 3 . . 8 1 1 . . . . Grunt 23 | . 1 . 6 . 8 6 . . . 1 1 Duelist 3 | . . . . . 2 . . . . . 1 Sentry 9 | . . . 1 . 4 2 . . . 2 . Hunter 3 | . . . . . . 1 . . . 2 . Programmer 3 | . . . . . . . . . . 1 2 Thief 1 | . . . . . . . 1 . . . . Best Kill Streak 8 | 1 2 3 4 . 6 8 1 . . 6 1 Combat Bots Only 5 | . 1 3 3 . 4 2 1 . . 5 1 Max Kills in Single Turn 3 | 1 2 3 2 . 3 3 1 . . 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 3 1 . 2 2 1 . . . . Melee 1 | . . . . . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Damage Taken 6057 | . 44 22 312 . 1393 865 127 . 381 935 1978 Core 1550 | . . 8 95 . 236 112 . . 90 197 812 Absorbed by Shields 183 | . . . 114 . 69 . . . . . . Core Remaining (%) 80 | 100 . 96 . 76 57 . . . 71 . . Volleys Fired 135 | 4 4 1 30 . 53 27 2 . 3 11 . Largest 3 | 2 2 2 2 . 3 3 2 . 2 1 . Hottest 165 | 40 50 50 84 . 122 165 110 . 110 60 . Shots Fired 267 | 8 7 2 42 . 118 68 5 . 6 11 . Gun 202 | 8 5 1 19 . 90 68 5 . 6 . . Cannon 54 | . . . 15 . 28 . . . . 11 . Launcher 11 | . 2 1 8 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 124 | 8 5 1 19 . 80 . . . . 11 . Thermal 8 | . . . . . 8 . . . . . . Explosive 11 | . 2 1 8 . . . . . . . . Electromagnetic 124 | . . . 15 . 30 68 5 . 6 . . Robot Hit Streak 23 | 4 9 11 23 . 9 7 2 . 2 2 . Robot Miss Streak 5 | 1 . . 3 . 5 2 1 . 2 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 277 | 6 5 2 26 1 103 70 7 . 6 27 24 Core Hits 103 | 1 4 4 14 . 38 28 3 . . 6 5 Critical Kills 2 | . . . . . . 1 . . . . 1 Critical Parts Destroyed 20 | . . . . . 6 4 1 . . 7 2 Critical Strikes 27 | . . . 1 . 7 6 2 . . 8 3 Burn 1 | . . . . . 1 . . . . . . Blast 1 | . . . . . . . . . . 1 . Corrupt 1 | . . . 1 . . . . . . . . Smash 23 | . . . . . 6 5 2 . . 7 3 Impale 1 | . . . . . . 1 . . . . . Melee Attacks 194 | . . . 1 1 42 56 4 17 2 40 31 Impact 185 | . . . 1 1 42 47 4 17 2 40 31 Slashing . | . . . . . . . . . . . . Piercing 9 | . . . . . . 9 . . . . . Sneak Attacks 32 | . . . 1 1 8 16 . . . 6 . Combat Hostiles 4 | . . . . . 1 3 . . . . . Follow-up Attacks 13 | . . . . . . 4 . . . 5 4 Damage Inflicted 10930 | 67 102 140 777 36 3160 3390 360 . 130 1639 1129 Guns 1849 | 67 45 12 228 . 904 528 24 . 41 . . Cannons 735 | . . . 239 . 350 . . . . 146 . Explosions 1898 | . 57 125 267 . 387 787 91 . . 184 . Melee 6438 | . . . 43 36 1519 2075 245 . 89 1309 1122 Ramming 10 | . . 3 . . . . . . . . 7 Kinetic 1395 | 67 45 12 284 . 841 . . . . 146 . Thermal 1477 | . . . . . 415 787 91 . . 184 . Explosive 449 | . 57 125 267 . . . . . . . . Electromagnetic 1161 | . . . 183 . 385 528 24 . 41 . . Impact 6226 | . . . 43 36 1519 1863 245 . 89 1309 1122 Slashing . | . . . . . . . . . . . . Piercing 212 | . . . . . . 212 . . . . . Highest Corruption 31 | . . . . . . 17 17 17 2 1 31 Average Corruption 11 | . . . . . . 16 17 17 2 1 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 74 | . . . . . . 49 10 4 . 1 10 Message Errors 26 | . . . . . . 16 3 1 . 1 5 Matter Fused 21 | . . . . . . 16 2 1 . . 2 Heat Flow Errors 2 | . . . . . . . . 1 . . 1 Energy Discharges 11 | . . . . . . 7 2 1 . . 1 Data Loss (minor) 5 | . . . . . . 3 1 . . . 1 Data Loss (major) 2 | . . . . . . 2 . . . . . Misfires 2 | . . . . . . 1 1 . . . . Alerts 3 | . . . . . . 2 1 . . . . Weapon Failures 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 2564 | . . . 44 . 586 1060 19 . . 632 223 Projectiles . | . . . . . . . . . . . . Explosions 338 | . . . 21 . 58 165 . . . 94 . Melee 2226 | . . . 23 . 528 895 19 . . 538 223 Knockbacks 39 | . . . . . 13 9 2 . . 9 6 Impact 30 | . . . . . 6 9 2 . . 8 5 Kinetic 6 | . . . . . 6 . . . . . . Secondary 3 | . . . . . 1 . . . . 1 1 Self-Inflicted Damage 219 | . 35 . 24 . 96 . . . . 61 3 Shots 5 | . 1 . 1 . 2 . . . . 1 . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 4 | . . 1 . . . . . . . . 3 Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 491 | . 2 . 83 . 491 198 126 196 189 25 241 Average Temperature 94 | . 2 . 40 . 149 82 56 101 104 9 118 Received Heat Transfer 1301 | . 6 . 124 . 579 168 . . 129 99 196 Effects 2 | . . . . . 2 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 40 | . . . . . 8 18 2 . . 12 . Impact Corruptions 82 | . . . 2 . 22 22 4 . . 21 11 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . Heat Transferred 1383 | . . . . . 583 600 100 . . 100 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Peak Influence 865 | 5 95 127 418 162 653 865 . . . 195 . Initial 236 | . 3 36 49 162 63 236 . . . 122 . Average 365 | 1 48 110 217 162 461 497 . . . 129 . Maximum Alert Level 3 | . . . 2 . 2 3 . . . . . Low Security (%) 33 | 100 100 100 51 100 8 . . . . 100 . Level 1 27 | . . . 33 . 8 56 . . . . . Level 2 26 | . . . 15 . 83 12 . . . . . Level 3 12 | . . . . . . 30 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 1 . 3 14 . . . 3 . Investigation 5 | . . . . . . 5 . . . . . Extermination 3 | . . . . . . 1 . . . 2 . Reinforcement 8 | . 1 . 1 . 2 3 . . . 1 . Assault 3 | . . . . . 1 2 . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Distress Signals 4 | . . . 4 . . . . . . . . Communications Jammed 1 | . . . . . . 1 . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 113 | . 2 3 17 . 32 22 4 . 4 14 15 Peak Tracking Total 7 | . 1 3 6 . 5 3 3 . 4 5 7 Tactical Retreats 6 | . . . 1 . 3 2 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Traps Triggered 5 | . . . . . 4 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Machines Disabled 38 | . 1 . 1 . 5 29 . . . 2 . Max in Single Turn 8 | . 1 . 1 . 3 8 . . . 1 . Garrison Access 3 | . . . . . 1 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Machines Accessed 19 | . . . . . 4 11 . . 1 3 . Terminals 9 | . . . . . 3 5 . . 1 . . Fabricators 3 | . . . . . . 2 . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 2 | . . . . . . 1 . . . 1 . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . Total Hacks 47 | . . . . . 15 26 . . 1 5 . Successful 24 | . . . . . 10 10 . . 1 3 . Failed 23 | . . . . . 5 16 . . . 2 . Catastrophic 8 | . . . . . 1 7 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . . . 5 2 . . . 4 . Terminals 19 | . . . . . 9 9 . . 1 . . Fabricators 6 | . . . . . . 5 . . . 1 . Repair Stations 2 | . . . . . . . . . . 2 . Recycling Units 5 | . . . . . . 3 . . . 2 . Scanalyzers 6 | . . . . . 6 . . . . . . Garrison Access 9 | . . . . . . 9 . . . . . Terminal Hacks 10 | . . . . . 4 5 . . 1 . . Record 1 | . . . . . . . . . 1 . . Part Schematic 1 | . . . . . . 1 . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . Fabricator Hacks 4 | . . . . . . 3 . . . 1 . Load Schematic 1 | . . . . . . 1 . . . . . Build 3 | . . . . . . 2 . . . 1 . Repair Station Hacks 1 | . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 1 . . . 1 . Retrieve Components 2 | . . . . . . 1 . . . 1 . Scanalyzer 6 | . . . . . 6 . . . . . . Insert Component 3 | . . . . . 3 . . . . . . Analyze 3 | . . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 12 | . . . . . 2 10 . . . . . Full Trace Events 5 | . . . . . 1 4 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 1 . 3 . . . Robots Built 7 | . . . . . . 6 . . . 1 . Authchips . | . . . . . . . . . . . . Time 353 | . . . . . . 201 . . . 152 . Total Robot Build Rating 29 | . . . . . . 24 . . . 5 . Part Schematics Acquired 18 | . . . . . 3 1 . 14 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 2 2 . . . . . Machine Destruction 4 | . . . . . 2 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Total Allies 15 | . . . . . . 6 . 4 . 5 . Largest Group 6 | . . . . . . 4 2 6 6 6 4 Highest-Rated Group 218 | . . . . . . 64 64 218 218 205 112 Highest-Rated Ally 39 | . . . . . . 32 32 39 39 39 28 Zionite Dispatches 2 | . . . . . . . . . . 2 . Fire 1 | . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . . 3 2 EXPLORE 3 | . . . . . . . . . . 1 2 RETURN 2 | . . . . . . . . . . 2 . Ally Attacks 85 | . . . . . . 33 4 . 29 9 10 Total Damage 2815 | . . . . . . 1087 113 . 1228 245 142 Kills 29 | . . . . . . 12 4 . 7 2 4 Allies Corrupted 2 | . . . . . . . . . . 1 1 Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 2 1 . . Drone Launches 4 | . . . . . . . . . . 2 2 Drone Recoveries 2 | . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Turns Passed 6055 | 66 56 27 270 162 927 1606 224 910 547 762 498 Spaces Moved 3613 | 39 33 15 125 131 455 970 168 705 386 359 227 Core 27 | 11 . . . . . . . . . . 16 Treads 42 | . . . . . . . . . . . 42 Legs 3197 | 28 33 15 125 131 455 970 168 705 386 181 . Wheels 347 | . . . . . . . . . . 178 169 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 50 Average Speed 124 | 100 120 120 120 120 124 120 120 120 120 141 156 Slowest Speed 650 | 120 120 120 120 120 190 120 120 120 120 330 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 33 | 4 11 8 18 45 63 35 27 84 64 14 34 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 2 . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 8 | . . . . 1 . . 1 1 3 . 2 Spaces Dug 17 | . . . . . 1 11 . . . 5 . Terrain Destroyed 165 | . 13 7 56 . 20 31 8 . . 30 . Melee 14 | . . . . . 1 11 . . . 2 . Projectile 6 | . . . . . 1 . . . . 5 . AOE 145 | . 13 7 56 . 18 20 8 . . 23 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Total 4620 | 58 43 22 201 134 662 1267 178 740 460 544 311 Wait 523 | 2 2 6 28 3 44 180 5 22 65 124 42 Move 3603 | 38 32 15 124 130 454 969 167 704 385 358 227 Hop . | . . . . . . . . . . . . Pick Up 66 | 7 3 . 8 . 23 12 . . 1 10 2 Fast Attach 19 | . . . . . 9 5 . . 1 . 4 Attach 40 | 7 1 . 4 . 11 6 . . 2 8 1 Detach 1 | . . . . . . . . . . 1 . Swap 27 | . . . 3 . 10 8 . . . 3 3 Drop 35 | . 1 . 3 . 16 10 . . 1 2 2 Fire 135 | 4 4 1 30 . 53 27 2 . 3 11 . Melee 168 | . . . 1 1 42 50 4 14 2 27 27 Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 15) 123 | -10/Materials | Entered Mines 140 | -10/Mines | Discovered new exit (range 5) 150 | -10/Mines | Entered Materials 150 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 414 | -9/Materials | Discovered new exit (range 6) 420 | -9/Materials | Entered Mines 467 | -9/Mines | Assembled infested the area 472 | -9/Mines | Assisted by a Guerilla fighting off Assembled 539 | -9/Mines | Discovered new exit (range 14) 566 | -9/Mines | Learned 4 Materials zone layouts 582 | -9/Mines | Entered Materials 582 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 583 | -8/Materials | Identified exit to Factory 1288 | -8/Materials | Lost 3 parts (2n1u) 1475 | -8/Materials | Discovered exit to Factory (range 8) 1509 | -8/Materials | Entered Factory 1509 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2016 | -7/Factory | Crushed by falling debris 2016 | -7/Factory | System corruption reached 10% 2047 | -7/Factory | Lost 4 parts (1p2u1w) 2179 | -7/Factory | Garrison activated, responded to threat 2282 | -7/Factory | Fabricated S-27 Virus? 2972 | -7/Factory | Discovered new exit (range 7) 3094 | -7/Factory | Fabricated Y-54 Guardian? 3109 | -7/Factory | First assault squad dispatched 3115 | -7/Factory | Entered Lower Caves 3115 | -7/Lower Caves | Accompanied by 2 allies 3323 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3339 | -7/Lower Caves | Entered Zion 3339 | -6/Zion | Accompanied by 2 allies 3379 | -6/Zion | Discovered new exit (range 16) 3388 | -6/Zion | Learned location of 1 exit from Proximity Caves 3426 | -6/Zion | Learned Factory trap positions 3434 | -6/Zion | System corruption cleaned by Quarantine Array 3758 | -6/Zion | Imprinted 3760 | -6/Zion | Declared Zion's savior 4249 | -6/Zion | Entered Proximity Caves 4249 | -5/Proximity Caves | Accompanied by 6 allies 4250 | -5/Proximity Caves | Identified exit to Factory 4559 | -5/Proximity Caves | Spotted B-75 Beast 4700 | -5/Proximity Caves | Lost 3 parts (1n2w) 4796 | -5/Proximity Caves | Entered Factory 4796 | -5/Factory | Accompanied by 5 allies 4796 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4797 | -5/Factory | Loaded intel: 80 trap records 4966 | -5/Factory | Fabricated R-10 Processor (x1) 5218 | -5/Factory | Lost 4 parts (2n2u) 5348 | -5/Factory | Zion Fire squad teleported in 5355 | -5/Factory | Discovered new exit (range 15) 5503 | -5/Factory | Zion Infowar Resupply teleported in 5558 | -5/Factory | Entered Upper Caves 5558 | -5/Upper Caves | Accompanied by 4 allies 5722 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5902 | -5/Upper Caves | System corruption reached 10% 5912 | -5/Upper Caves | Core integrity fell below 50% 5932 | -5/Upper Caves | Lost 6 parts (2p1n2u1w) 5967 | -5/Upper Caves | System corruption reached 30% 6047 | -5/Upper Caves | Core integrity fell below 20% 6056 | -5/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06041_ Destroyed Lgt. Angular Momentum Engine. 06041_ G-50 Soldier system corrupted by crushing effect. 06041_ G-50 Soldier destroyed. 06043_ Adv. System Shield destroyed. 06048_ System corrupted: Matter fused (-7). 06049_ Critical hit (Burn: +50). 06052_ Hvy. Laser fries itself beyond repair. 06052_ Adv. Terrain Scan Processor destroyed. 06052_ G-50 Soldier misfires. 06053_ Slammed into G-50 Soldier. 06054_ Slammed into G-67 Veteran. 06054_ G-50 Soldier misfires. 06054_ G-67 Veteran suffers critical hit (Burn). 06055_ Slammed into G-50 Soldier. 06056_ Searching scrap... 06056_ Found Neutrino Core. 06056_ Found Mak. Transmission Jammer. 06056_ Found Lightning Gun. 06056_ Found Hvy. Flak Cannon. 06056_ Found 24 Matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ???????????? ?#?????## ?????????????????????????? | | ???????????? #?# ???## ?#???????????????????????? | | ?????????????### ##### ??###??????#?????????????? | | ???????????# ?? #######?###???#??????????? | | ????????????????#?### []!g ###??#??##???#?#??##? | | ????? ????##??###???# *@%g #?#???###??##??#?##?# | | ???? ????????#?# ?# ###%g#???##??#????#??????? | | ?????? #???##??#? ######% ##?#?#?#??#?##?#?##?? | | ??????#?######## ##?## ! ####?#?#?#?#?####??#? | | ???? #?? ?###?# ?#??## ##?###?###??####?? | | ? ?? ?? ? ###??# ?##### #####??###?#?##?# | | ????? ? ?# ?? ##### ##??####??#?###?? | | ?? ? ? ????? ?##### ##??###?#?##?##?? | | ????????#? ?? ##?#?### ######?#??##??##? | | ???? #?#?# ? #####?### #####?#?###???#?? | | ? ? ?#?#??#?##?###?######!= ###?#####?#?#?##?# | | ??? ???##################%! ##########?#?#?#### | | ?#??? ##??########### !!! ###?#?#??#?###??### | | ???#? ###?#####?#% #####??####?#?##?##### | | #?###?#?######?## #?#?####?###??#?#####? | | ?#?#??###### ### #?###########?#####?## | | ??##??### ############ # ########?#? | | ? ?#???#### % ######## # ####? | | ? ? #?????#### %%###?### # # ### | | ? ?#?#?###### ! ##### # # ### # ## | | ? ?###### ## #### ##### | | ?? ###### ###?## ## | | ???#?### % !% ##?### | | ?#?#?#?## ## ### # ###?# | | ????###### #### ### # #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hvy. Assault Cannon | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed Actuator Array | -7/Factory | Hacked Beamcaster | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Wave Gun | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked B-48 Gladiator | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory R-10 Processor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryHypervelocityMinigun Manual? 0 Play Time 01:15:02 Cumulative 123.9 hours Start 2022.06.01 @ 14:37:18 End 2022.06.04 @ 15:39:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 113 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e75a7c6b-865e-47e0-a18f-e0bed7a7fbeb