Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 10:29:50 Player: Devilhunter10 Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1132) 1132 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2997 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 62/300 Energy 122/125 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (15) --- Improved Heat Sink Cooling System Medium Storage Unit Improved Sensor Array Signal Interpreter Signal Interpreter Targeting Computer Advanced Targeting Computer Light Armor Plating Hardened Medium Armor Plating Shield Generator Shield Generator Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Cooling System Medium Storage Unit Improved Sensor Array Signal Interpreter Signal Interpreter Terrain Scan Processor Targeting Computer Light Armor Plating Shield Generator Shield Generator Light Assault Rifle Heavy Rocket Launcher [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Visual Processing Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 46 | 5 9 18 14 Power 9 | 1 1 3 4 Engine 5 | 1 . 1 3 Core 4 | . 1 2 1 Reactor . | . . . . Propulsion 12 | 2 3 3 4 Treads . | . . . . Leg 1 | . . . 1 Wheel 9 | 2 3 1 3 Hover 2 | . . 2 . Flight . | . . . . Utility 8 | . 3 4 1 Device 1 | . . 1 . Storage 2 | . 2 . . Processor 4 | . . 3 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 17 | 2 2 8 5 Energy Gun 4 | 1 1 2 . Energy Cannon . | . . . . Ballistic Gun 7 | 1 . 6 . Ballistic Cannon . | . . . . Launcher 6 | . 1 . 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 26 | . 3 9 14 Power 7 | . 1 2 4 Propulsion 9 | . 2 3 4 Utility 2 | . . 1 1 Weapon 8 | . . 3 5 Highest Loss Streak 6 | . 2 3 6 To Critical Strikes . | . . . . Average Slot Usage (%) 73 | . 90 77 67 Engine 6 | . 8 2 8 Core 4 | . 5 7 . Leg 2 | . . . 5 Wheel 6 | . 22 4 4 Hover 4 | . 3 9 1 Device 1 | . . . 2 Storage 10 | . 14 11 9 Processor 18 | . . 17 24 Protection 1 | . 8 2 . Energy Gun 3 | . 13 4 . Ballistic Gun 9 | . 8 16 3 Launcher 4 | . 5 . 8 Naked Turns . | . . . . Heaviest Build 48 | 6 31 33 48 Greatest Support 32 | 20 26 16 32 Greatest Overweight (x) 8 | . 1 8 4 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 10 15 15 Most Carried 15 | 1 5 10 15 Average Carried 8 | . 3 6 13 Final Capacity 15 | 5 15 15 15 Final Carried 13 | 1 4 10 13 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 941 | 258 54 257 372 Remotely . | . . . . Salvage Created 1093 | 44 127 402 520 Parts 66 | 1 7 26 32 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 26 | 1 3 10 12 Guns 15 | 1 1 9 4 AOE 9 | . 2 . 7 Classes Destroyed 11 | 1 2 4 4 Worker 7 | . . . 7 Builder 3 | . 1 . 2 Recycler 1 | . . . 1 Operator 1 | . 1 . . Watcher 3 | . . 2 1 Swarmer 3 | . . 3 . Grunt 14 | 1 3 3 7 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 6 | . . 3 3 Hunter 1 | . . . 1 Best Kill Streak 11 | 1 4 3 11 Combat Bots Only 4 | 1 2 3 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 2 | . 1 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 290 | 11 30 107 142 Missed 79 | 1 8 24 46 Damage Taken 3143 | 110 343 946 1744 Core 992 | 34 105 303 550 Absorbed by Shields . | . . . . Redirected to Shielding 52 | . 31 21 . Core Remaining (%) 51 | 86 44 24 . Volleys Fired 133 | 8 16 62 47 Largest 2 | 2 2 2 2 Hottest 100 | 70 80 100 78 Shots Fired 231 | 16 32 107 76 Gun 197 | 16 25 107 49 Cannon . | . . . . Launcher 34 | . 7 . 27 Special . | . . . . Kinetic 135 | 8 9 69 49 Thermal 62 | 8 16 38 . Explosive 34 | . 7 . 27 Electromagnetic . | . . . . Robot Hit Streak 15 | 10 6 15 13 Robot Miss Streak 5 | 1 2 5 4 Penetration Max . | . . . . Secondary Targets 4 | . 1 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 150 | 13 14 73 50 Core Hits 76 | 3 9 21 43 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 2 1 Burn 2 | . . 2 . Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3096 | 134 295 823 1844 Guns 1441 | 134 133 823 351 Cannons . | . . . . Explosions 1638 | . 145 . 1493 Melee . | . . . . Ramming 17 | . 17 . . Kinetic 964 | 48 45 520 351 Thermal 477 | 86 88 303 . Explosive 1638 | . 145 . 1493 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 55 | . 13 . 42 Projectiles . | . . . . Explosions 48 | . 6 . 42 Melee 7 | . 7 . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 283 | . 31 . 252 Shots 7 | . 1 . 6 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 529 | 188 180 529 3 Average Temperature 128 | 95 77 164 1 Received Heat Transfer 1035 | 60 174 333 468 Effects 9 | . . 9 . Shutdowns 3 | . . 3 . Energy Bleed 1 | . . 1 . Short Circuit 2 | . . 2 . Damage (minor) 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions 1 | . 1 . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 2 | . . 2 . Heat Transferred 1554 | 259 259 1036 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 380 | 20 146 118 380 Initial 61 | . 13 61 35 Average 88 | 2 54 51 133 Maximum Alert Level 1 | . . . 1 Low Security (%) 84 | 100 100 100 65 Level 1 15 | . . . 34 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | 1 5 20 23 Peak Tracking Total 5 | 1 3 4 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 3 4 2 Terminals 8 | . 2 4 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 5 10 8 Successful 18 | . 3 7 8 Failed 5 | . 2 3 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 21 | . 3 10 8 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 2 7 8 Record 8 | . 1 3 4 Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . . . 1 Emergency Access Points 2 | . . 1 1 Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Dispatch Records 1 | . . . 1 Investigation Status 1 | . . . 1 Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2932 | 89 369 1113 1361 Spaces Moved 1627 | 80 332 552 663 Core 90 | 20 . 70 . Treads . | . . . . Legs 277 | . . . 277 Wheels 1089 | 60 332 311 386 Hover 171 | . . 171 . Flight . | . . . . Fastest Speed 50 | 50 80 110 83 Average Speed 147 | 72 90 159 175 Slowest Speed 450 | 80 115 450 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 8 45 48 39 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 5 | . 5 . . Terrain Destroyed 303 | . 47 . 256 Melee . | . . . . Projectile . | . . . . AOE 303 | . 47 . 256 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1943 | 93 369 688 793 Wait 78 | . . 26 52 Move 1624 | 79 331 551 663 Hop . | . . . . Pick Up 52 | 1 11 24 16 Fast Attach 6 | 5 . . 1 Attach 32 | . 7 13 12 Detach . | . . . . Swap 8 | . 2 5 1 Drop 9 | . 1 7 1 Fire 133 | 8 16 62 47 Melee . | . . . . Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Met 8R-AWN 313 | -10/Materials | Build established: Mutant 343 | -10/Materials | Core integrity fell below 50% 410 | -10/Materials | Discovered new exit (range 13) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Utility x2 566 | -9/Materials | Discovered new exit (range 11) 855 | -9/Materials | Discovered new exit (range 7) 981 | -9/Materials | Core integrity fell below 50% 1305 | -9/Materials | Lost 3 parts (1p2w) 1443 | -9/Materials | Discovered new exit (range 17) 1568 | -9/Materials | Identified exit to Materials 1572 | -9/Materials | Entered another Materials area 1572 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1831 | -8/Materials | Lost 3 parts (1p1n1w) 1921 | -8/Materials | Core integrity fell below 50% 1953 | -8/Materials | Lost 6 parts (2p1n1u2w) 2227 | -8/Materials | Build established: Scavenger-Mutant 2682 | -8/Materials | Lost 3 parts (1p2w) 2719 | -8/Materials | Identified exit to Factory 2759 | -8/Materials | Core integrity fell below 20% 2933 | -8/Materials | Destroyed self with Grenade Launcher Last Messages --------------- U-05 Engineer builds a Wall. Acquired Wheel. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Lgt. Ion Engine. U-05 Engineer builds a Wall. R-06 Scavenger collects Beam Rifle. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. W-25 Informer sends out distress signal. U-05 Engineer builds a Wall. Wheel destroyed. Destroyed Wheel. 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