Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 12:36:09 Player: ChCbias Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (139) 695 Value Destroyed (4485) 4485 Prototype IDs (104) 2080 Alien Tech Used (9) 1800 Bonus (2992) 2992 TOTAL SCORE: 22952 Bonus ------- High Alert Combat Kills 325 Follower Combat Kills 285 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/1600 Matter 114/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (15) ----- Machine Analyzer Spectral Analyzer Experimental Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Hardened Heavy Armor Plating Core Stripper Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Experimental Coolant Injector Medium Storage Unit Advanced Trap Scanner Machine Analyzer Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced ECM Suite Improved Reaction Control System Phase Shifter > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Light Quantum Reactor Cooled Field Propulsion Drive Experimental Cooling System Advanced Energy Well Hardcell Cannon Chainsword [Rating: 168] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Heavy Shield Leg Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility Machine Analyzer Device Advanced Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Chainsword Energy Gun Enhanced Force Rifle Energy Cannon Core Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Core Stripper Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Slots Evolved 18 | . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Utility 13 | . . . 2 . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 169 | 6 9 2 26 18 10 10 2 . . 5 6 . . 3 2 8 . 3 9 . 5 . . 3 . 1 10 1 6 4 1 19 Power 20 | 1 1 1 1 4 3 1 . . . . 1 . . . 1 . . 1 1 . . . . . . . . . 1 2 . 1 Engine 9 | 1 1 . 1 1 3 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Core 6 | . . 1 . 3 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . 1 Propulsion 53 | 2 2 . 9 6 6 4 . . . . 1 . . . . 3 . . 4 . 1 . . 2 . . . . . . 1 12 Treads 23 | 2 2 . 8 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Flight 22 | . . . 1 1 . 4 . . . . 1 . . . . 3 . . 4 . 1 . . 2 . . . . . . 1 4 Utility 63 | 1 2 . 7 4 . 5 1 . . 4 4 . . 1 1 4 . 2 3 . 3 . . 1 . 1 9 1 3 2 . 4 Device 37 | . 1 . 1 2 . 1 1 . . 2 2 . . 1 1 2 . 2 . . 3 . . 1 . 1 8 1 3 1 . 3 Storage 7 | 1 1 . 1 . . 1 . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . Processor 7 | . . . 1 . . 2 . . . 1 1 . . . . . . . . . . . . . . . 1 . . 1 . . Hackware 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Protection 10 | . . . 4 2 . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 33 | 2 4 1 9 4 1 . 1 . . 1 . . . 2 . 1 . . 1 . 1 . . . . . 1 . 2 . . 2 Energy Gun 10 | 1 . . 4 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 14 | 1 3 1 5 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . 3 2 1 . . . . 4 . . . 1 1 1 . . 5 . . . . 1 . . 4 . 9 3 . 2 Parts Lost 64 | . 2 5 6 8 1 . . . . . . . . . . . . 3 . . . . . . . 4 1 . 1 2 12 19 Power 7 | . 1 1 . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 Propulsion 20 | . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 8 Utility 26 | . . 1 2 3 . . . . . . . . . . . . . 2 . . . . . . . 3 1 . 1 1 4 8 Weapon 11 | . 1 1 3 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 Highest Loss Streak 12 | . 1 2 4 4 1 . . . . . . . . . . . . 2 . . . . . . . 3 1 . 1 2 12 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Average Backups 10 | 2 10 13 14 14 14 7 10 10 10 10 9 10 10 10 10 9 10 9 9 10 9 10 10 10 10 7 8 9 8 8 7 6 Power 1 | . 1 . 1 2 1 1 1 1 1 1 1 1 1 1 . . . . . 1 1 1 1 1 1 1 1 2 2 2 2 1 Propulsion 1 | 1 1 2 3 5 5 . 1 1 1 1 . 1 1 1 1 1 2 2 1 1 . . . . . . . . 1 1 . . Utility 5 | . 2 7 7 6 7 5 7 7 7 7 7 7 7 7 7 5 6 5 5 6 6 7 7 8 8 5 5 4 2 2 2 2 Weapon 1 | . 3 3 1 . 1 1 1 1 1 . . . . . . 1 2 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . 5 . 4 7 . 2 . . . . 2 . 1 . 2 2 . 1 . . 2 . 1 . . . . 1 1 . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Propulsion 11 | . 4 . 1 3 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Utility 14 | . . . 3 4 . . . . . . 2 . 1 . 2 . . . . . 1 . . . . . . 1 . . . . Weapon 4 | . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 93 | . 93 89 85 89 97 97 100 100 100 99 99 100 100 99 100 99 100 96 94 100 99 100 100 100 100 99 94 95 94 94 74 48 Engine 2 | . 13 4 5 2 7 . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . Core 3 | . . 9 5 6 1 6 7 7 7 7 6 6 6 6 6 5 5 2 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 4 4 2 . Treads 9 | . 27 22 19 29 35 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . . 35 38 38 38 38 40 40 40 40 40 35 35 35 35 35 36 36 36 36 36 33 33 30 30 29 23 2 Device 13 | . 1 . 3 15 18 10 8 15 15 7 10 6 6 12 13 14 11 14 15 17 20 21 21 21 21 27 26 33 36 38 24 15 Storage 7 | . 14 14 14 10 9 4 7 7 7 7 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 4 4 4 4 4 7 3 Processor 8 | . . . 4 . . 13 15 15 15 15 16 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 10 13 13 13 13 12 Hackware 2 | . . . . . . . . . . . 3 6 6 6 6 10 11 7 5 5 5 5 5 5 5 4 3 . . . . . Protection 5 | . 8 8 10 8 8 7 5 . . 6 2 6 5 . . 2 5 4 6 5 5 5 5 5 5 4 4 4 1 . . . Energy Gun 2 | . . . 9 1 6 . . . . 4 6 6 6 1 . . . . . . . . . . . . . . . . . 5 Ballistic Gun 7 | . 27 28 11 16 11 15 8 7 7 2 . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 2 . 4 5 2 . 5 5 5 5 5 5 3 . . . . . . Slashing Weapon 2 | . . . . . . . 6 7 7 7 6 6 6 3 5 4 5 5 5 5 4 5 5 5 5 4 4 4 3 3 2 . Peak Build Rating 168 | 6 13 15 23 32 31 47 45 43 45 63 66 64 66 67 68 83 83 84 103 103 118 114 114 121 121 135 135 147 168 159 150 135 Average Rating 61 | 4 10 12 17 26 30 45 44 43 43 50 62 64 64 63 65 79 82 79 88 103 112 114 113 119 121 133 128 141 145 151 127 96 On Entrance 73 | . 6 12 11 23 31 31 45 43 43 45 53 64 64 66 63 66 83 83 77 103 103 114 114 113 121 121 120 131 140 149 143 59 Avg Prop Armor Cover (%) 13 | . . . 8 . . . . . . . 4 . 4 . . . . . . . . . . . . . . . 1 . 6 18 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 45 | 12 30 33 40 41 40 25 25 25 25 25 26 25 26 29 31 30 29 41 35 35 45 37 37 37 35 42 44 42 45 44 43 40 Greatest Support 83 | 40 40 40 43 83 80 25 25 25 25 25 31 31 31 31 31 32 32 32 36 36 57 57 57 44 44 59 59 44 56 59 57 60 Greatest Overweight (x) 8 | . 3 1 1 . . . . . . . 8 . . . . . . 1 . . 1 . . . . . . . 1 . 3 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 11 15 15 15 15 8 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 15 | 6 15 14 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 9 10 Average Carried 10 | 2 10 13 14 14 14 7 10 10 10 9 9 10 10 10 9 9 10 9 9 10 9 10 9 10 10 7 8 9 9 9 8 8 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 6 14 14 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 8 10 10 10 10 10 10 10 6 10 10 9 9 9 5 Class Distribution -------------------- 27% | Scout 25% | Mutant 14% | Scavenger-Mutant 9% | Hacker-Scout 8% | Ninja 7% | Scavenger-Scout 4% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Ninja | -7/Lower Caves Scavenger-Ninja | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Scavenger-Ninja | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Sprinter | -3/Research Scout | -3/Testing Ninja | -2/Research Ninja | -2/Quarantine Ninja | -2/Protoforge Scout | -2/Garrison Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Matter Collected 5214 | 260 610 267 817 903 404 177 30 . . 30 170 10 10 50 40 . 275 92 . 50 151 17 155 . 4 136 139 111 147 . . 159 Remotely 263 | . 263 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5713 | . 781 287 1588 1312 635 140 . . . 93 210 . . . 106 . 104 . . . . 39 . . . . 148 44 226 . . . Parts 298 | . 45 13 102 59 46 6 . . . . 6 . . . 2 . 1 . . . . . . . . . 10 1 7 . . . Haulers Intercepted 16 | . 2 . 3 1 4 3 . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . 3 1 . 7 . . 4 . . . . 1 . . . . . . . . . Prevented 8 | . . . . . . . . . . . . . . . 3 . . 1 . 3 . . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Combat Hostiles Destroyed 96 | . 17 7 35 27 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 79 | . 14 7 27 21 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 16 | . 3 . 8 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | . 6 1 4 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Worker 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 3 1 4 3 . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Recycler 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 8 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Swarmer 14 | . 3 . 7 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 63 | . 14 6 20 21 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . Sentry 13 | . . . 7 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 4 1 7 8 5 2 . . . . 1 . . . 1 . . . . . . . . . . . 2 1 1 . . . Combat Bots Only 7 | . 3 1 5 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 2 | . 2 1 2 2 1 1 . . . . 1 . . . 1 . 1 . . . . 1 . . . . 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Hostile Shots Fired 1139 | . 80 44 126 182 72 . 2 . . 17 . . 1 . . 16 7 18 . 2 29 4 5 2 8 31 49 11 12 20 111 290 Missed 462 | . 28 12 26 54 12 . 2 . . 10 . . . . . 9 4 4 . 2 16 3 4 1 7 22 30 9 8 14 54 131 Hits 677 | . 52 32 100 128 60 . . . . 7 . . 1 . . 7 3 14 . . 13 1 1 1 1 9 19 2 4 6 57 159 Melee 10 | . . 1 2 6 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Projectile 667 | . 52 31 98 122 60 . . . . 7 . . . . . 7 3 14 . . 13 1 1 1 1 9 19 2 4 6 57 159 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 20 | . . 2 5 7 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 3 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Damage Taken 12375 | . 580 482 1548 2171 947 . . . . 126 . . 8 . . 132 54 223 . . 212 23 17 27 36 249 258 22 94 147 1073 3946 Core 2878 | . 92 . 194 332 136 . . . . 21 . . . . . 36 25 55 . . 19 . . . . 48 27 . . . 278 1615 Absorbed by Shields 226 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226 . Redirected to Shielding 383 | . . . . . . . . . . 55 . . 5 . . 13 . 11 . . 112 . 15 24 . 65 53 14 16 . . . Regen/Repaired (Parts) 902 | . . . 190 127 465 . . . . . . . . . . 65 . . . . . . . 55 . . . . . . . . Core Remaining (%) 77 | 100 . 63 51 . 14 . . . . 97 . . . . 100 . . . . 88 . . . . 98 . 94 . . . 69 . Volleys Fired 446 | . 73 33 115 106 48 4 . . . . 5 . . 2 . 9 1 3 3 . 19 . . 2 . . 5 6 3 6 . 3 Largest 2 | . 2 2 2 2 2 2 . . . . 1 . . 1 . 1 1 1 1 . 1 . . 1 . . 1 1 1 1 . 2 Hottest 130 | . 43 46 79 94 94 53 . . . . 81 . . 5 . 47 5 47 7 . 55 . . 7 . . 55 55 55 55 . 130 Shots Fired 765 | . 129 65 203 194 96 8 . . . . 5 . . 2 . 9 1 3 3 . 19 . . 2 . . 5 6 3 6 . 6 Gun 687 | . 127 65 194 186 96 8 . . . . 5 . . . . . . . . . . . . . . . . . . . . 6 Cannon 51 | . . . . . . . . . . . . . . . . 9 . 3 . . 19 . . . . . 5 6 3 6 . . Launcher 19 | . 2 . 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 8 | . . . . . . . . . . . . . . 2 . . 1 . 3 . . . . 2 . . . . . . . . Kinetic 613 | . 127 65 107 184 71 8 . . . . . . . . . 9 . 3 . . 19 . . . . . 5 6 3 6 . . Thermal 69 | . . . 31 2 25 . . . . . 5 . . . . . . . . . . . . . . . . . . . . 6 Explosive 19 | . 2 . 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 56 | . . . 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 10 18 18 15 10 9 . . . . . . . 1 . . 2 . 5 . . . . 7 . . . . . . . 13 Robot Miss Streak 10 | . 10 1 4 4 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 2 . 3 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 527 | . 85 54 133 139 65 7 . . . 4 5 . . 1 2 1 4 . 3 . . 2 . 2 . . 4 2 8 . . 6 Core Hits 233 | . 38 16 69 66 24 4 . . . . 2 . . . 1 . 2 . . . . . . . . . 3 1 3 . . 4 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 1 1 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . 1 1 4 2 2 1 . . . . 2 . . . 1 . . . . . . . . . . . . . 1 . . . Burn 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 7 | . 1 1 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . 1 . . . Melee Attacks 223 | . . . . . . . 3 1 . 5 14 . 1 1 5 33 5 3 . . 71 2 . . 1 11 13 15 21 12 6 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 223 | . . . . . . . 3 1 . 5 14 . 1 1 5 33 5 3 . . 71 2 . . 1 11 13 15 21 12 6 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . 3 . . . 1 1 1 . . . . 2 . . . . 3 . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12672 | . 1369 785 3273 3372 1304 119 . . . 290 340 . . . 126 100 174 . . . . 155 . . . . 365 100 551 . . 249 Guns 7839 | . 1150 782 2039 2262 1304 119 . . . . . . . . . . . . . . . . . . . . . . . . . 183 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2538 | . 217 . 1231 1090 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2201 | . . . . . . . . . . 290 340 . . . 126 100 174 . . . . 155 . . . . 365 100 551 . . . Ramming 94 | . 2 3 3 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Kinetic 6318 | . 1150 782 1067 2220 980 119 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1375 | . . . 826 42 324 . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Explosive 2080 | . 217 . 773 1090 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 604 | . . . 604 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2201 | . . . . . . . . . . 290 340 . . . 126 100 174 . . . . 155 . . . . 365 100 551 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 1 . . . . . . . . . . . . 1 1 1 1 1 . . . . . . . . 2 2 2 16 Average Corruption 1 | . . . 1 . . . . . . . . . . . . 1 1 1 1 1 . . . . . . . . 1 1 1 8 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 27 | . . . 1 . . . . . . . . . . . . 1 3 5 . 1 . . . . . . . . 4 3 . 9 Message Errors 6 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . 1 1 . 1 Matter Fused 5 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . 1 . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Discharges 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 618 | . . . 257 26 . . . . . 51 . . . . . . 87 . . . . 118 . . . . 16 . 63 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 283 | . . . 257 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 335 | . . . . . . . . . . 51 . . . . . . 87 . . . . 118 . . . . 16 . 63 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 507 | . . . 325 152 . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Shots 10 | . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 20 | . 2 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Targets Rammed 24 | . 2 1 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 456 | . 16 60 303 62 . 3 3 3 3 24 172 138 66 96 105 181 216 143 11 . 351 245 441 . . . 116 . . 456 . . Average Temperature 48 | . 4 14 83 20 . 2 2 2 2 5 36 50 32 31 40 46 70 22 7 . 130 209 243 . . . 83 . . 228 . . Received Heat Transfer 2862 | . 279 267 582 1107 234 . . . . 27 . . . . . 27 . 18 . . 27 9 . . 9 18 108 . . 36 42 72 Effects 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2214 | . . . 1178 74 740 . . . . . . . . . . . . . . . . . . . . . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Maximum Alert Level 3 | . . . 3 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 1 1 Low Security (%) 70 | 100 100 100 43 . 38 100 . . . . 100 . . . . 100 . . . . 95 . . . . 100 100 100 75 8 . 87 Level 1 13 | . . . 11 20 61 . . . . . . . . . . . . . . . 4 . . . . . . . 24 61 100 12 Level 2 14 | . . . 35 79 . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . Level 3 1 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 727 | . 114 66 727 573 280 111 . . . . 23 . . . . 176 . . . . 233 . . . . 80 166 132 295 526 395 233 Initial 352 | . . 36 . 298 234 111 . . . . . . . . . . . . . . 2 . . . . 13 31 87 68 165 352 233 Average 160 | . 52 12 303 440 204 84 . . . . 2 . . . . 71 . . . . 50 . . . . 20 96 65 165 351 347 121 Influence Increases 6764 | . 503 165 1177 766 358 53 . . . 65 57 . . . 120 366 45 75 . 15 779 45 90 . 30 214 215 205 407 585 158 271 Destroy 0b10 Robot/C 2160 | . 340 120 700 540 200 . . . . . . . . . 80 . . . . . 20 . . . . 20 60 . 40 . . 40 Destroy 0b10 Robot/NC 200 | . 30 . 60 30 30 15 . . . 5 10 . . . 5 . . . . . . . . . . . . 5 10 . . . Destroy Leader 436 | . 68 30 170 84 68 6 . . . . 4 . . . . . . . . . . . . . . . . 2 4 . . . Allied During Kill 50 | . . . 2 . . . . . . . . . . . 35 . . . . . . . . . . 7 . . . . . 6 Successful Hack 204 | . 19 . 11 7 13 17 . . . . 4 . . . . . . . . . 22 . . . . . 34 . 53 24 . . Disable Machine 390 | . 30 . 105 30 30 . . . . . . . . . . 15 . . . . . . . . . . 60 . 120 . . . Destroy Structure 549 | . 16 . 54 75 2 . . . . . 9 . . . . 66 . . . . 152 . . . . 22 16 48 15 51 8 15 Partial Spotted 525 | . . . . . . 15 . . . . 30 . . . . 60 . . . . 180 . . . . 45 . 45 15 135 . . Lose Combat Pursuer 2250 | . . 15 75 . 15 . . . . 60 . . . . . 225 45 75 . 15 405 45 90 . 30 120 45 105 150 375 150 210 Influence Decreases 6762 | . 409 259 470 917 668 255 44 . . 65 57 . . . 120 231 170 57 28 10 598 109 44 168 10 177 116 239 234 410 238 659 Entered New Map 1847 | . . 58 . 409 322 135 17 . . . . . . . . . 51 2 28 . 3 69 24 168 . 7 26 69 54 130 118 157 Time Decay 3958 | . 389 171 420 428 326 120 27 . . 65 57 . . . 100 231 119 55 . 10 435 40 20 . 10 69 80 170 170 160 . 286 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . . 100 . . Lost Part 560 | . 20 30 50 80 10 . . . . . . . . . . . . . . . . . . . . 34 10 . 10 20 120 176 Lost Ally 197 | . . . . . 10 . . . . . . . . . 20 . . . . . 60 . . . . 67 . . . . . 40 Squads Dispatched 48 | . 3 . 4 6 . . . . . . 1 . . . . 4 . . . . 14 . . . . . 2 3 2 4 . 5 Investigation 14 | . 2 . 2 1 . . . . . . . . . . . 2 . . . . 3 . . . . . 1 . . 3 . . Extermination 17 | . . . . . . . . . . . 1 . . . . 1 . . . . 6 . . . . . 1 2 2 1 . 3 Reinforcement 11 | . 1 . 2 3 . . . . . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . Assault 4 | . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Construction Impeded 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Distress Signals 26 | . 1 . 5 3 4 . . . . . . . . . . 2 . . . . 4 . . . . 1 1 2 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 458 | . 27 16 50 40 18 . 5 . . 4 1 . 1 . 2 29 9 5 . 1 54 3 8 8 8 22 12 17 14 34 21 49 Peak Tracking Total 23 | . 5 11 7 6 4 . 6 . . 4 . . 1 . 2 9 8 4 . 1 11 3 5 11 6 15 5 8 7 15 23 10 Tactical Retreats 82 | . . 2 5 . 1 . 2 . . 2 . . . . . 7 3 4 . 1 17 2 2 . 1 3 2 4 4 8 2 10 ECM-based Alert Blocks 61 | . . . . . . . 8 . . . . . . . . 1 13 3 . . 16 . . . . . . 3 . 1 . 16 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Traps Triggered 18 | . 7 . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 5 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Machines Disabled 26 | . 2 . 7 2 2 . . . . . . . . . . 1 . . . . . . . . . . 4 . 8 . . . Max in Single Turn 3 | . 1 . 3 1 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Machines Accessed 79 | . 4 . 6 2 6 7 . . 4 1 5 2 1 1 . 4 1 . 5 . 8 . . 10 . . 2 2 5 2 . 1 Terminals 22 | . 3 . 4 1 3 3 . . . 1 2 . . . . 1 . . . . . . . . . . . . 3 1 . . Fabricators 10 | . . . . . . 3 . . . . 1 . . . . 1 . . . . 3 . . . . . . 1 . . . 1 Repair Stations 12 | . 1 . 2 1 2 1 . . . . . . . . . 1 . . . . 2 . . . . . . 1 1 . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 2 . 1 . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . . Total Hacks 217 | . 10 . 23 6 22 22 . . 28 1 8 2 1 6 . 16 1 . 18 . 14 . . 21 . . 3 2 6 5 . 2 Successful 153 | . 6 . 8 5 14 5 . . 28 1 3 2 1 6 . 15 1 . 18 . 6 . . 21 . . 3 . 6 4 . . Failed 64 | . 4 . 15 1 8 17 . . . . 5 . . . . 1 . . . . 8 . . . . . . 2 . 1 . 2 Catastrophic 14 | . 1 . 3 . 1 5 . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 203 | . 3 . 13 . 2 6 . . . . . . . 2 . 34 . . . . 41 . . 1 . 18 18 18 28 12 3 4 Terminals 56 | . 8 . 15 3 6 10 . . . 1 4 . . . . 2 . . . . . . . . . . . . 4 3 . . Fabricators 18 | . . . . . . 8 . . . . 1 . . . . 2 . . . . 4 . . . . . . 1 . . . 2 Repair Stations 39 | . 2 . 8 3 14 4 . . . . . . . . . 2 . . . . 4 . . . . . . 1 1 . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . . . . . . . . 3 . . . . 10 . . . . . . . . . . 3 . 1 . . . Garrison Access 8 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . 2 . . Terminal Hacks 100 | . 5 . 2 3 1 2 . . 28 1 1 2 1 6 . 1 1 . 18 . . . . 21 . . . . 4 3 . . Record 44 | . . . . . . . . . 11 1 . . . . . . . . 6 . . . . 19 . . . . 4 3 . . Part Schematic 20 | . . . . . . . . . 10 . . . . 6 . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . 1 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . 1 . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . . 2 1 . . . 1 . . . . . . 2 . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 21 | . 1 . 4 2 10 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Scan Component 11 | . . . 2 1 5 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair 9 | . . . 2 1 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . . . . . . . 2 . . . . 10 . . . . . . . . . . 3 . 1 . . . Insert Component 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Analyze 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Retrieve Study 7 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 3 . 1 . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Unauthorized Hacks 8 | . . . 2 . 2 1 . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . Terminals 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Liberate 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanics 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 3 . 5 1 5 7 . . . . 5 . . . . 2 . . . . 3 . . . . . 2 2 4 2 . 1 Full Trace Events 8 | . . . 2 1 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . . . 4 . . . . 3 . 3 . . . . 8 . . . . 3 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 149 | . . . . . . . . . 10 . . . . 20 . 15 . . 4 . 34 . . . . 11 20 14 21 . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . 169 . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 3 . 1 . . . Parts Repaired 9 | . . . 2 1 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 280 | . . . 52 26 176 . . . . . . . . . . 26 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . 1 . . 1 . 3 . . . . 1 . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . . . . . . 1 . . 1 . 3 . . . . 1 . . . . . . . . parse_system 6 | . . . . . . . . . . . . . . 1 . . 1 . 3 . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 1 1 1 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Total Allies 20 | . . 1 . . 1 . . . . . . . . 7 . . . . . . 3 . . . . 4 . 1 . . . 3 Largest Group 7 | . . 1 1 . 1 . . . . . . . . 7 7 4 . . . . 3 . . . . 3 . 1 . . . 2 Highest-Rated Group 269 | . . 31 31 . 10 . . . . . . . . 249 249 156 . . . . 141 . . . . 243 . 269 . . . 162 Highest-Rated Ally 269 | . . 31 31 . 10 . . . . . . . . 51 51 41 . . . . 47 . . . . 81 . 269 . . . 146 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . . . . . . . 12 . . . . . 8 . . . . 14 . 3 . . . 13 Total Damage 1707 | . . . . . . . . . . . . . . . 626 . . . . . 261 . . . . 210 . 252 . . . 358 Kills 9 | . . . . . . . . . . . . . . . 5 . . . . . 1 . . . . 1 . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Active Infowar (turns) 10884 | . . . 468 874 . 250 860 129 23 590 432 132 154 889 405 798 351 644 108 83 1239 80 52 189 35 160 166 340 358 326 91 658 Optics 2011 | . . . . . . . . . . . 200 . . . . . . . . . . . . . . . 38 340 358 326 91 658 Sensors 8527 | . . . . . . 250 860 129 23 500 432 132 154 887 402 798 351 644 75 83 1239 80 52 189 35 73 44 340 319 326 58 52 Traps 5829 | . . . 468 874 . . . . . . 257 . 17 877 405 385 . . . . 1181 . . . . 159 166 340 316 326 58 . Machine Analysis 9536 | . . . . . . 244 860 129 23 590 432 132 154 889 405 798 351 644 108 83 1239 80 52 189 35 160 166 340 358 326 91 658 ECM 361 | . . . . . . . 32 . . . 6 . . . . 15 11 19 . . 106 . . . . . 9 30 30 14 . 89 Robot Analysis Total 8 | . 2 . 1 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . 1 . 1 . 1 1 . 1 . 1 1 . 2 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 45 | . . . . . . . . . . . . . . . . 10 . . . . 11 . . . . 4 5 4 8 3 . . Main Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . Emergency Access 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Turns Passed 14968 | 92 1191 742 1605 1055 732 259 860 129 23 590 432 132 154 889 405 798 351 644 108 83 1239 80 52 189 35 160 166 340 358 326 91 658 Spaces Moved 25063 | 52 570 351 668 422 235 786 940 527 88 769 861 384 379 1107 613 1763 982 1313 266 413 4406 407 258 879 214 528 551 1183 1174 961 217 796 Core 133 | 5 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 122 Treads 2290 | 47 567 351 668 422 235 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 145 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 469 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469 Flight 22026 | . . . . . . 786 940 527 88 769 860 384 379 1107 613 1763 982 1313 266 413 4406 407 258 879 214 528 551 1183 1174 961 215 60 Fastest Speed 5 | 50 150 160 160 160 160 24 24 24 24 24 20 20 20 20 20 20 20 20 20 20 5 5 5 15 15 5 5 15 6 5 6 40 Average Speed 33 | 149 160 184 169 160 160 24 24 24 24 24 20 20 20 20 20 20 20 20 20 20 16 16 15 15 15 14 14 15 14 12 19 69 Slowest Speed 450 | 160 200 240 240 160 160 25 24 24 24 24 450 20 24 20 20 20 20 89 20 20 85 17 17 17 15 15 15 15 85 15 200 250 Overloaded Moves 679 | . . . . . . . . . . . . . . . . . . . . . 53 17 30 . . 14 22 . 78 262 65 138 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 89 | . . . . . . 2 . . . . 8 . . . . 3 . . . . 44 . 3 . . 6 4 7 5 6 . 1 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 52 | 4 89 75 66 28 43 16 58 65 70 83 18 57 56 83 67 33 63 65 62 54 80 57 37 93 41 17 49 31 90 36 27 25 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 22 | . . . . . . . . . 1 . . 1 . . 1 5 . . 3 . 5 . . 2 . . . 2 2 . . . Known Exits Taken 26 | . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . . . . . . 2 1 . 2 . 2 8 4 3 . 1 1 . 1 . 2 1 . 1 . . . . . . . Spaces Dug 215 | . . . . . . . 3 1 . 1 11 . 1 . . 35 1 8 . . 89 . . . 1 11 9 19 6 18 1 . Terrain Destroyed 378 | . 20 . 51 92 . . 3 1 . 1 11 . 1 . . 35 1 8 . . 89 . . . 1 11 9 19 6 18 1 . Melee 162 | . . . . . . . 3 1 . 1 9 . 1 . . 27 1 3 . . 70 . . . 1 11 5 13 3 12 1 . Projectile 53 | . . . . . . . . . . . 2 . . . . 8 . 5 . . 19 . . . . . 4 6 3 6 . . AOE 163 | . 20 . 51 92 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Gar Acc Total 30456 | 63 728 391 953 643 515 846 1568 527 88 1165 1076 438 453 1770 889 2146 1127 1685 321 412 4726 416 266 929 214 586 606 1309 1318 1137 257 888 Wait 4221 | . 42 1 108 68 210 25 624 . . 377 186 55 69 654 258 293 134 353 26 . 244 8 10 45 . 50 20 101 83 147 4 26 Move 24856 | 51 569 350 667 421 234 781 939 526 87 768 844 383 378 1106 612 1756 981 1312 265 412 4318 406 251 878 213 516 542 1168 1163 949 216 794 Hop 87 | . . . . . . 2 . . . . 8 . . . . 3 . . . . 43 . 3 . . 5 4 7 5 6 . 1 Pick Up 97 | 6 15 3 10 8 1 9 . . . 1 3 . 2 . 4 10 1 2 3 . 7 . 1 . . . 1 3 2 . . 5 Fast Attach 100 | 6 9 . 9 10 5 . . . . 5 1 . . 3 2 2 . 1 6 . . . . . . . 8 . 10 3 . 20 Attach 60 | . 2 3 4 2 1 8 . . . . 2 . . . . 3 . 4 2 . 2 . . . . 4 2 4 9 2 1 5 Detach 38 | . . . . 1 . 2 . . . 1 1 . . . . 2 . 2 2 . . . . . . . 7 2 9 5 1 3 Swap 130 | . 7 . 22 11 9 4 2 . 1 3 9 . 1 1 2 13 4 2 5 . 15 . . 3 . . 2 2 4 6 . 2 Drop 122 | . 9 . 16 11 7 11 . . . 5 3 . 2 3 6 7 1 3 9 . 7 . 1 1 . . 2 1 9 1 . 7 Fire 446 | . 73 33 115 106 48 4 . . . . 5 . . 2 . 9 1 3 3 . 19 . . 2 . . 5 6 3 6 . 3 Melee 223 | . . . . . . . 3 1 . 5 14 . 1 1 5 33 5 3 . . 71 2 . . 1 11 13 15 21 12 6 . Ram 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . 2 1 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . 29 . Rewire 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low / DSF) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low x2 / *Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Protoforge -2/Garrison -1/Access History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 801 | -10/Materials | Discovered new exit (range 14) 925 | -10/Materials | Discovered new exit (range 14) 1165 | -10/Materials | Discovered new exit (range 15) 1284 | -10/Materials | Entered Mines 1319 | -10/Mines | Met a Derelict bent on vengeance 1337 | -10/Mines | Discovered new exit (range 13) 1723 | -10/Mines | Assembled infested the area 1728 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1757 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1988 | -10/Mines | Discovered new exit (range 11) 1996 | -10/Mines | Received a Mining Laser from a helpful Derelict 2026 | -10/Mines | Entered Materials 2026 | -9/Materials | Accompanied by 1 ally 2026 | -9/Materials | Evolved 2 slots: Utility x2 2245 | -9/Materials | Repaired Lgt. Treads 2649 | -9/Materials | Discovered new exit (range 12) 2713 | -9/Materials | Lost 4 parts (1n2u1w) 2922 | -9/Materials | Discovered new exit (range 15) 3366 | -9/Materials | Repaired Lgt. Armor Plating 3432 | -9/Materials | Discovered new exit (range 9) 3631 | -9/Materials | Entered another Materials area 3631 | -8/Materials | Evolved 2 slots: Propulsion x2 4034 | -8/Materials | Build established: Scavenger-Mutant 4265 | -8/Materials | Repaired Lgt. Treads 4338 | -8/Materials | Identified exit to Storage 4431 | -8/Materials | First assault squad dispatched 4505 | -8/Materials | Core integrity fell below 50% 4548 | -8/Materials | Destroyed 7 combat bots 4553 | -8/Materials | Lost 4 parts (1p1n1u1w) 4686 | -8/Materials | Entered Storage 4759 | -8/Storage | Repaired Lgt. Treads 4787 | -8/Storage | Repaired Lgt. Treads 4814 | -8/Storage | Repaired Lgt. Treads 4865 | -8/Storage | Repaired Imp. Light Armor Plating 4926 | -8/Storage | Repaired Enh. Autogun 5192 | -8/Storage | Core integrity fell below 20% 5375 | -8/Storage | Discovered new exit (range 15) 5418 | -8/Storage | Entered Factory 5418 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5559 | -7/Factory | Identified exit to DSF 5581 | -7/Factory | Discovered new exit (range 6) 5582 | -7/Factory | Identified exit to Lower Caves 5677 | -7/Factory | Entered Lower Caves 5718 | -7/Lower Caves | Build established: Scavenger-Scout 5736 | -7/Lower Caves | Found DCF Scrap (13 items) 6536 | -7/Lower Caves | Discovered new exit (range 7) 6537 | -7/Lower Caves | Identified exit to Lower Caves 6537 | -7/Lower Caves | Entered another Lower Caves area 6537 | -7/Lower Caves | Discovered new exit (range 15) 6538 | -7/Lower Caves | Encountered a Warlord checkpoint 6541 | -7/Lower Caves | Identified exit to Factory 6586 | -7/Lower Caves | Learned Factory interactive machine intel 6623 | -7/Lower Caves | Discovered new exit (range 15) 6627 | -7/Lower Caves | Identified exit to Data Miner 6631 | -7/Lower Caves | Build established: Scavenger-Ninja 6666 | -7/Lower Caves | Entered Data Miner 6666 | -7/Data Miner | Discovered new exit (range 6) 6668 | -7/Data Miner | Identified exit to Proximity Caves 6672 | -7/Data Miner | Met Data Miner 6677 | -7/Data Miner | Learned location of Section 7 (-2) 6677 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6682 | -7/Data Miner | Received God Mode back door access code from Data Miner 6689 | -7/Data Miner | Entered Proximity Caves 6711 | -6/Proximity Caves | Spotted B-75 Beast 6907 | -6/Proximity Caves | Found Prototype Processor 6907 | -6/Proximity Caves | Identified Exp. Signal Interpreter 6921 | -6/Proximity Caves | Discovered exit to Factory (range 13) 7104 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7201 | -6/Proximity Caves | Build established: Scout 7279 | -6/Proximity Caves | Entered Factory 7279 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7280 | -6/Factory | Identified exit to Lower Caves 7281 | -6/Factory | Loaded intel: 56 interactive machine locations 7304 | -6/Factory | Discovered new exit (range 16) 7395 | -6/Factory | Discovered exit to Lower Caves (range 8) 7541 | -6/Factory | Discovered new exit (range 9) 7543 | -6/Factory | Identified exit to Extension 7711 | -6/Factory | Entered Lower Caves 7736 | -6/Lower Caves | Learned location of Zion (-6) 7822 | -6/Lower Caves | Discovered new exit (range 15) 7826 | -6/Lower Caves | Identified exit to Lower Caves 7843 | -6/Lower Caves | Entered another Lower Caves area 7852 | -6/Lower Caves | Learned 8 Factory zone layouts 7853 | -6/Lower Caves | Encountered a Warlord checkpoint 7955 | -6/Lower Caves | Found DCF Scrap (13 items) 7994 | -6/Lower Caves | Discovered new exit (range 11) 7996 | -6/Lower Caves | Identified exit to Zion 7997 | -6/Lower Caves | Entered Zion 8065 | -6/Zion | Discovered new exit (range 16) 8068 | -6/Zion | Identified exit to Proximity Caves 8146 | -6/Zion | Found Prototype Device 8146 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8248 | -6/Zion | Gained Derelict followers 8330 | -6/Zion | Received a visual enhancement algorithm 8330 | -6/Zion | Ran a visual enhancement algorithm 8434 | -6/Zion | Ran a visual enhancement algorithm 8520 | -6/Zion | Met Imprinter 8523 | -6/Zion | Imprinted 8525 | -6/Zion | Declared Zion's savior 8886 | -6/Zion | Entered Proximity Caves 8886 | -5/Proximity Caves | Accompanied by 7 allies 8888 | -5/Proximity Caves | Learned location of Warlord (-4) 8931 | -5/Proximity Caves | Lost 3 allies 9192 | -5/Proximity Caves | Discovered new exit (range 12) 9194 | -5/Proximity Caves | Identified exit to Factory 9291 | -5/Proximity Caves | Entered Factory 9291 | -5/Factory | Accompanied by 4 allies 9291 | -5/Factory | Evolved 2 slots: Utility x2 9292 | -5/Factory | Identified exit to Factory 9360 | -5/Factory | Repaired Med. Storage Unit 9389 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9391 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9482 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9495 | -5/Factory | Retrieved Zion intel report: Main Access 9512 | -5/Factory | Retrieved Zion intel report: Trap Installations 9740 | -5/Factory | Retrieved Zion intel report: Branch Access 9740 | -5/Factory | Identified exit to Upper Caves 9768 | -5/Factory | Retrieved Zion intel report: Guard Positions 9775 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 9782 | -5/Factory | Build established: Hacker-Scout 9825 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9831 | -5/Factory | Retrieved Zion intel report: Emergency Access 10001 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 10089 | -5/Factory | Entered Upper Caves 10101 | -5/Upper Caves | Learned Factory non-interactive machine intel 10429 | -5/Upper Caves | Discovered new exit (range 7) 10430 | -5/Upper Caves | Identified exit to Upper Caves 10440 | -5/Upper Caves | Entered another Upper Caves area 10537 | -5/Upper Caves | Lost 3 allies 11081 | -5/Upper Caves | Discovered new exit (range 9) 11082 | -5/Upper Caves | Identified exit to Zhirov 11084 | -5/Upper Caves | Entered Zhirov 11084 | -5/Zhirov | Discovered new exit (range 3) 11088 | -5/Zhirov | Met Zhirov 11096 | -5/Zhirov | Learned location of Quarantine (-2) 11096 | -5/Zhirov | Learned location of Testing (-3) 11096 | -5/Zhirov | Learned location of Command (-1) 11098 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11104 | -5/Zhirov | Found Alien Artifact 11104 | -5/Zhirov | Identified Integrated Reactor 11104 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11110 | -5/Zhirov | Found Alien Artifact 11192 | -5/Zhirov | Identified exit to Proximity Caves 11192 | -5/Zhirov | Entered Proximity Caves 11205 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11211 | -4/Proximity Caves | Learned Research garrison access intel 11272 | -4/Proximity Caves | Discovered exit to Factory (range 8) 11275 | -4/Proximity Caves | Entered Factory 11275 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11276 | -4/Factory | Loaded intel: 259 non-interactive machine locations 11355 | -4/Factory | Discovered new exit (range 4) 11355 | -4/Factory | Identified exit to Research 11356 | -4/Factory | Watched by a mysterious "MATRIX" hacker 11367 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 11417 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11449 | -4/Factory | Discovered exit to Research (range 11) 11470 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 11516 | -4/Factory | Retrieved Zion intel report: Guard Positions 11522 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11591 | -4/Factory | Discovered exit to Research (range 8) 11629 | -4/Factory | Retrieved Zion intel report: Main Access 11695 | -4/Factory | Retrieved Zion intel report: Active Terminals 11696 | -4/Factory | Build established: Ninja 11699 | -4/Factory | Spotted B-86 Titan 11797 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 11962 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11999 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 12219 | -4/Factory | Build established: Scout 12275 | -4/Factory | Search patrols dispatched 12283 | -4/Factory | Retrieved Zion intel report: Component Schematics 12512 | -4/Factory | Discovered new exit (range 10) 12514 | -4/Factory | Identified exit to Upper Caves 12514 | -4/Factory | Entered Upper Caves 12550 | -4/Upper Caves | Learned Research terminal intel 12593 | -4/Upper Caves | Discovered new exit (range 9) 12594 | -4/Upper Caves | Identified exit to Upper Caves 12594 | -4/Upper Caves | Entered another Upper Caves area 12595 | -4/Upper Caves | Discovered exit to Research (range 16) 12641 | -4/Upper Caves | Discovered new exit (range 14) 12644 | -4/Upper Caves | Encountered a Warlord checkpoint 12644 | -4/Upper Caves | Learned location of 1 exit from Research 12646 | -4/Upper Caves | Identified exit to Warlord 12646 | -4/Upper Caves | Entered Warlord 12674 | -4/Warlord | Visited the Vortex Lab 12685 | -4/Warlord | Warlord's base attacked by MAIN.C 12685 | -4/Warlord | Opened Warlord's prototype stash 12725 | -4/Warlord | Rebuked by Warlord 12767 | -4/Warlord | Learned Armory scanalyzer intel 12767 | -4/Warlord | Learned 4 Armory zone layouts 12767 | -4/Warlord | Learned location of Armory (-3) 12820 | -4/Warlord | Opened side exit 12834 | -4/Warlord | Discovered new exit (range 9) 12835 | -4/Warlord | Identified exit to Proximity Caves 12835 | -4/Warlord | Entered Proximity Caves 12868 | -3/Proximity Caves | Discovered exit to Research (range 8) 12868 | -3/Proximity Caves | Spotted B-86 Titan 12870 | -3/Proximity Caves | Entered Research 12870 | -3/Research | Evolved 2 slots: Utility x2 12871 | -3/Research | Identified exit to Testing 12872 | -3/Research | Loaded intel: 20 terminal locations 12873 | -3/Research | Loaded intel: 3 garrison access locations 12946 | -3/Research | Retrieved Zion intel report: Emergency Access 12947 | -3/Research | Zion Hacker squad teleported in 12949 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 12996 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13014 | -3/Research | Retrieved Zion intel report: Unaware Schematics 13015 | -3/Research | Spotted B-86 Titan 13022 | -3/Research | Spotted B-86 Titan 13027 | -3/Research | Discovered exit to Testing (range 7) 13030 | -3/Research | Entered Testing 13037 | -3/Testing | Found Prototype Device 13037 | -3/Testing | Identified Exp. Thermal Shield 13060 | -3/Testing | Lost 3 parts (2u1w) 13071 | -3/Testing | Retrieved Zion intel report: Branch Access 13079 | -3/Testing | Retrieved Zion intel report: Active Garrisons 13120 | -3/Testing | Found Prototype Energy Gun 13120 | -3/Testing | Identified Hyp. EM Gauss Rifle 13139 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 13157 | -3/Testing | Retrieved Zion intel report: Active Terminals 13158 | -3/Testing | Found Prototype Processor 13158 | -3/Testing | Identified Spectral Analyzer 13190 | -3/Testing | Retrieved Zion intel report: Component Schematics 13195 | -3/Testing | Discovered new exit (range 3) 13195 | -3/Testing | Identified exit to Research 13196 | -3/Testing | Entered Research 13196 | -2/Research | Evolved 2 slots: Utility x2 13197 | -2/Research | Identified exit to Quarantine 13276 | -2/Research | Retrieved Zion intel report: Emergency Access 13314 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 13481 | -2/Research | Retrieved Zion intel report: Component Stockpiles 13499 | -2/Research | Spotted B-90 Cyclops 13504 | -2/Research | Retrieved Zion intel report: Component Schematics 13505 | -2/Research | Zion Experimental squad teleported in 13536 | -2/Research | Entered Quarantine 13552 | -2/Quarantine | Found Alien Artifact 13552 | -2/Quarantine | Identified Terrabomb 13552 | -2/Quarantine | Used Terrabomb 13560 | -2/Quarantine | Retrieved Zion intel report: Branch Access 13572 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 13581 | -2/Quarantine | Found Alien Energy Cannon 13581 | -2/Quarantine | Identified Core Cannon 13591 | -2/Quarantine | Found Alien Reactor 13591 | -2/Quarantine | Identified Matter Drive 13622 | -2/Quarantine | Found Prototype Device 13622 | -2/Quarantine | Identified Adv. EM Shield 13629 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 13635 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 13681 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 13691 | -2/Quarantine | Found Alien Impact Weapon 13691 | -2/Quarantine | Identified Core Stripper 13739 | -2/Quarantine | Found Alien Artifact 13739 | -2/Quarantine | Identified Subatomic Replicator 13779 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 13780 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 13783 | -2/Quarantine | Discovered new exit (range 7) 13785 | -2/Quarantine | Identified exit to Access 13793 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 13808 | -2/Quarantine | Found Alien Artifact 13808 | -2/Quarantine | Identified Transdimensional Reconstructor 13808 | -2/Quarantine | Warped through subspace 13818 | -2/Quarantine | Found Alien Artifact 13818 | -2/Quarantine | Identified Dimensional Node Initializer 13818 | -2/Quarantine | Initialized slip node 13825 | -2/Quarantine | Found Alien Artifact 13825 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 13825 | -2/Quarantine | Warped through subspace to slip node 13873 | -2/Quarantine | Spotted Fortress 13892 | -2/Quarantine | Discovered new exit (range 6) 13892 | -2/Quarantine | Discovered new exit (range 6) 13892 | -2/Quarantine | Identified exit to Section 7 13893 | -2/Quarantine | Identified exit to Protoforge 13894 | -2/Quarantine | Entered Protoforge 13897 | -2/Protoforge | Superfortress began startup sequence 13902 | -2/Protoforge | Retrieved Zion intel report: Component Stockpiles 13932 | -2/Protoforge | Spotted Hotshot 13932 | -2/Protoforge | Spotted Hotshot 13932 | -2/Protoforge | Spotted Hotshot 13932 | -2/Protoforge | Spotted Hotshot 13950 | -2/Protoforge | Build established: Ninja 14013 | -2/Protoforge | Spotted Hotshot 14013 | -2/Protoforge | Spotted Hotshot 14013 | -2/Protoforge | Spotted Hotshot 14013 | -2/Protoforge | Spotted Hotshot 14013 | -2/Protoforge | Spotted Hotshot 14015 | -2/Protoforge | Retrieved Zion intel report: Prototype Stockpiles 14069 | -2/Protoforge | Spotted Overlord 14096 | -2/Protoforge | Spotted Hotshot 14096 | -2/Protoforge | Spotted Hotshot 14096 | -2/Protoforge | Spotted Hotshot 14096 | -2/Protoforge | Spotted Hotshot 14101 | -2/Protoforge | Retrieved Zion intel report: Unaware Analyses 14120 | -2/Protoforge | Found Prototype Device 14120 | -2/Protoforge | Identified Exp. System Purifier 14144 | -2/Protoforge | Search patrols dispatched 14189 | -2/Protoforge | Spotted V374-h 14189 | -2/Protoforge | Spotted Immortal 14189 | -2/Protoforge | Spotted Immortal 14189 | -2/Protoforge | Spotted Immortal 14190 | -2/Protoforge | Spotted Decapitator 14190 | -2/Protoforge | Spotted Decapitator 14190 | -2/Protoforge | Spotted Decapitator 14190 | -2/Protoforge | Spotted Decapitator 14192 | -2/Protoforge | Spotted Decapitator 14212 | -2/Protoforge | Spotted Immortal 14212 | -2/Protoforge | Spotted Immortal 14213 | -2/Protoforge | Spotted V334-k 14213 | -2/Protoforge | Spotted V348-q 14213 | -2/Protoforge | Spotted Decapitator 14213 | -2/Protoforge | Spotted Decapitator 14213 | -2/Protoforge | Spotted Decapitator 14220 | -2/Protoforge | Identified exit to Garrison 14220 | -2/Protoforge | Entered Garrison 14224 | -2/Garrison | Ran a visual enhancement algorithm 14224 | -2/Garrison | Triggered checkpoint 14224 | -2/Garrison | Triggered checkpoint 14224 | -2/Garrison | Triggered checkpoint 14275 | -2/Garrison | Spotted B-90 Cyclops 14286 | -2/Garrison | Triggered checkpoint 14292 | -2/Garrison | Discovered exit to Access (range 22) 14311 | -2/Garrison | Entered Access 14311 | -1/Access | Evolved 2 slots: Utility x2 14340 | -1/Access | Lost 12 parts (1p6n4u1w) 14607 | -1/Access | Lost 3 parts (1n2u) 14646 | -1/Access | Build established: Mutant 14734 | -1/Access | Zion hero teleported in (NK-0LA) 14775 | -1/Access | Garrison activated, responded to threat 14787 | -1/Access | P-80 Master assimilated allied NK-0LA 14891 | -1/Access | System corruption reached 10% 14895 | -1/Access | Lost 11 parts (5n4u2w) 14902 | -1/Access | Zion Hacker squad teleported in 14934 | -1/Access | Core integrity fell below 50% 14950 | -1/Access | Lost 3 parts (2n1u) 14955 | -1/Access | Spotted B-99 Colossus 14964 | -1/Access | Core integrity fell below 20% 14969 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14958_ Penetrated by Slug. 14958_ Acquired 4 matter. 14961_ System corrupted: Adv. ECM Suite rejected. 14961_ Acquired Adv. ECM Suite. 14963_ Knocked back. 14963_ Wave Collapse Detector explodes. 14963_ Penetrated by Slug. 14963_ Adv. ECM Suite destroyed. 14963_ Penetrated by Slug. 14963_ Slug penetrates Wall. 14963_ Wave Collapse Detector explodes. 14963_ Penetrated by Slug. 14963_ Slug penetrates Wall. 14963_ O-32 Director destroyed. 14966_ Wave Collapse Detector explodes. 14966_ Slug penetrates Wall. 14966_ Penetrated by Slug. 14966_ Slug penetrates Wall. 14966_ Penetrated by Slug. 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[ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 42 Energy Capacity 1400 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 600 Propulsion Shielding 90 Phase Shifting 10 Evasion (%) 87 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Nuclear Pulse Thruster | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Arc Thrower | -6/Zion | Free Enh. Gauss Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Drone Bay | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Antimatter Cannon | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Scanalyzed Imp. Propulsion Shielding | -5/Factory | Scanalyzed Reaction Control System | -5/Factory | Scanalyzed Adv. ECM Suite | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Neutron Cannon | -4/Factory | Z-intel Adv. KE Penetrator | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Enh. Armored Medium Treads | -4/Factory | Z-intel Exp. Terrain Scan Processor | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Cld. Gravmag System | -4/Factory | Z-intel Particle Accelerator | -4/Factory | Z-intel Imp. Heavy Laser | -4/Factory | Z-intel Imp. Heavy Machine Gun | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Smartbomb Launcher | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Imp. Matter Compressor | -4/Factory | Z-intel Transmission Jammer | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Imp. Shield Generator | -4/Factory | Z-intel Imp. Utility Shielding | -4/Factory | Z-intel Imp. Signal Interpreter | -4/Factory | Z-intel Imp. Point Defense System | -4/Factory | Z-intel Point Defense System | -4/Factory | Z-intel Jamming Amplifier | -4/Factory | Z-intel Adv. Trap Extractor | -4/Factory | Z-intel Adv. Recoil Stabilizer | -4/Factory | Z-intel Imp. Targeting Computer | -4/Factory | Z-intel Impulse Thruster | -4/Factory | Z-intel Adv. Focal Shield | -4/Factory | Z-intel Graphene Brace | -4/Factory | Z-intel Cld. Field Propulsion Drive | -3/Research | Z-intel Molecular Scythe | -3/Research | Z-intel Neutron Cannon | -3/Research | Z-intel Exp. Terrain Scanner | -3/Research | Z-intel Enh. Force Rifle | -3/Research | Z-intel Centrium Light Armor Plating | -3/Research | Z-intel Imp. KE Penetrator | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Centrium Heavy Armor Plating | -3/Research | Z-intel Hvy. Antimatter Reactor | -3/Research | Z-intel Exp. Signal Interpreter | -3/Research | Z-intel Cld. Plasma Rifle | -3/Testing | Archive Exp. Hacking Suite | -3/Testing | Archive Mni. Fusion Reactor | -3/Testing | Archive Adv. Myomer Leg | -3/Testing | Archive Enh. Biometal Leg | -3/Testing | Archive Hardlight Generator | -3/Testing | Z-intel Gamma Bomb Array | -3/Testing | Z-intel Imp. Force Field | -3/Testing | Z-intel Lrn. Tractor Beam | -3/Testing | Z-intel Adv. Terrain Scan Processor | -3/Testing | Z-intel Myomer Leg | -3/Testing | Z-intel Remote Shield | -3/Testing | Z-intel Imp. Armor Integrity Analyzer | -3/Testing | Z-intel Imp. Hacking Suite | -3/Testing | Z-intel Lrg. Storage Unit | -3/Testing | Z-intel Com. Matter Pod | -3/Testing | Z-intel Railgun | -3/Testing | Z-intel Adv. Point Defense System | -3/Testing | Z-intel Lgt. Antimatter Reactor | -3/Testing | Z-intel Cmb. Gravmag System | -3/Testing | Z-intel Gyrokinetic Inverter | -2/Research | Z-intel Imp. Linear Gravjet | -2/Research | Z-intel Imp. Thunder Leg | -2/Research | Z-intel Particle Reactor | -2/Research | Z-intel Com. Wheel | -2/Research | Z-intel Imp. Cloaking Device | -2/Research | Z-intel Huge Storage Unit | -2/Research | Z-intel Tesla Rifle | -2/Research | Z-intel Adv. Reaction Control System | -2/Research | Z-intel HERF Cannon | -2/Research | Z-intel Imp. Fusion Compressor | -2/Research | Z-intel Hvy. Linear Accelerator | -2/Research | Z-intel Mic. Antimatter Reactor | -2/Research | Z-intel EM Disruption Field | -2/Research | Z-intel Centrium Heavy Treads | -2/Quarantine | Archive Imp. Diametric Drive | -2/Quarantine | Archive Adv. Remote Force Field | -2/Quarantine | Z-intel Stasis Canceller | -2/Quarantine | Z-intel Lyr. Light Armor Plating | -2/Quarantine | Z-intel Adv. Drone Bay | -2/Quarantine | Z-intel Antigrav Array | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Phase Gun | -2/Quarantine | Z-intel Fusion Bomb Launcher | -2/Quarantine | Z-intel Enh. Optical Array | -2/Quarantine | Z-intel Imp. Shock Absorption System | -2/Quarantine | Z-intel Hardcell Cannon | -2/Quarantine | Z-intel Quantum Reactor | -2/Quarantine | Z-intel Enh. Hardcell Cannon | -2/Quarantine | Z-intel Particle Charger | -2/Quarantine | Z-intel Adv. Force Field | -2/Quarantine | Z-intel Com. Battery | -2/Quarantine | Z-intel Exp. Biometal Medium Treads | -2/Quarantine | Archive Imp. Q-thruster | -2/Quarantine | Archive Centrium Medium Armor Plating | -2/Quarantine | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive T-07 Excavator | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel B-60 Warrior | -4/Factory | Z-intel H-66 Slayer | -4/Factory | Z-intel A-02 Transporter | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel W-44 Eye | -4/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel A-27 Freighter | -3/Research | Z-intel Y-72 Warden | -3/Research | Z-intel Y-64 Sentinel | -3/Research | Z-intel E-15 Imp | -3/Testing | Archive B-74 Champion | -3/Testing | Archive Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory Repaired ---------- Lgt. Treads | 7% | -9/Materials Lgt. Armor Plating | 32% | -9/Materials Lgt. Treads | 9% | -8/Materials Lgt. Treads | 5% | -8/Storage Lgt. Treads | 45% | -8/Storage Lgt. Treads | 46% | -8/Storage Imp. Light Armor Plating | 47% | -8/Storage Enh. Autogun | 46% | -8/Storage Med. Storage Unit | 74% | -5/Factory Studied --------- Cesium-ion Thruster | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Lgt. Antimatter Reactor | -3/Testing | Hacked Hardcell Cannon | -3/Testing | Hacked Chainsword | -3/Testing | Hacked Lgt. Quantum Reactor | -2/Quarantine | Hacked Alien Tech Used ----------------- Integrated Reactor Terrabomb Core Cannon Matter Drive Core Stripper Subatomic Replicator Transdimensional Reconstructor Dimensional Node Initializer High-powered Transdimensional Reconstructor Achievements -------------- Betrayal Most Foul Deadly Force Freeware Heroic Deeds IP Theft Infodabbler Reappropriation Speed Demon Super-what Now? Supersonic Whoosh! Challenges ------------ None Game ------ Seed FlakRegenerativeKit Manual? 0 Play Time 05:27:11 Cumulative 99.1 hours Start 2026.07.29 @ 05:51:13 End 2026.07.29 @ 12:36:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 49 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a45ab990-028a-4f4d-9098-be6882e2dc23