Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.18 @ 21:04:46 Player: Fonetikli Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (176) 880 Value Destroyed (7545) 7545 Prototype IDs (12) 240 Alien Tech Used (1) 200 Bonus (690) 690 TOTAL SCORE: 15455 Bonus ------- High Alert Combat Kills 690 Cogmind --------- Core Integrity 0/1300 Matter 163/300 Energy 100/100 System Corruption 78% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Precision Energy Filter Compact HERF Cannon Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Biometal Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Compact Battery Advanced Sensor Array Terrain Scan Processor Advanced Target Analyzer Layered Heavy Armor Plating Advanced System Restoration Module Advanced Drone Bay > --- WEAPON ----------- Improved Matter Neutralizer Enhanced Coil Gun Fusion Bomb Launcher > --- INVENTORY -------- Improved Cooling System Precision Energy Filter Compact HERF Cannon Gamma Bomb Array Advanced Remote Datajack [Rating: 142] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Gravmag System Treads Advanced Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Hardened Medium Armor Plating Device Improved Cooling System Storage Compact Battery Processor Machine Analyzer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 . . 2 2 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 3 | . . 1 . . . . . 1 . . . 1 Utility 8 | . . 1 2 1 1 . . 1 . . 2 . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 230 | 6 2 21 11 4 27 11 48 6 10 1 9 74 Power 32 | 1 1 4 . . 2 . 9 1 1 . . 13 Engine 11 | 1 1 3 . . 1 . 4 . 1 . . . Core 11 | . . 1 . . . . 3 1 . . . 6 Reactor 10 | . . . . . 1 . 2 . . . . 7 Propulsion 60 | 3 . 5 1 1 13 . 15 . 2 . 4 16 Treads 16 | 2 . . . . . . . . 2 . 4 8 Leg 12 | . . . . . 4 . 4 . . . . 4 Wheel 9 | 1 . . . 1 . . 7 . . . . . Hover 19 | . . 5 1 . 7 . 3 . . . . 3 Flight 4 | . . . . . 2 . 1 . . . . 1 Utility 82 | . 1 10 7 3 8 6 12 2 4 1 5 23 Device 41 | . 1 2 1 1 4 2 6 1 1 1 4 17 Storage 3 | . . . . . . . 1 1 . . . 1 Processor 5 | . . . . . . . 1 . 1 . . 3 Hackware 1 | . . . . . . . . . . . 1 . Protection 32 | . . 8 6 2 4 4 4 . 2 . . 2 Artifact . | . . . . . . . . . . . . . Weapon 56 | 2 . 2 3 . 4 5 12 3 3 . . 22 Energy Gun 15 | . . . 1 . . 1 1 2 1 . . 9 Energy Cannon 14 | . . 1 1 . 2 2 3 . 1 . . 4 Ballistic Gun 11 | 2 . . . . 2 2 2 1 . . . 2 Ballistic Cannon 6 | . . 1 1 . . . 1 . . . . 3 Launcher 5 | . . . . . . . 2 . . . . 3 Special Weapon 2 | . . . . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . 4 . 2 . 1 . . 5 Corrupted Parts 9 | . . . . . . . 4 . . . . 5 System Corruption 41 | . . . . . . . 16 . . . . 25 Parts Lost 65 | . . . . . . . 24 1 5 . . 35 Power 13 | . . . . . . . 7 . 1 . . 5 Propulsion 12 | . . . . . . . 6 . 1 . . 5 Utility 29 | . . . . . . . 7 1 3 . . 18 Weapon 11 | . . . . . . . 4 . . . . 7 Highest Loss Streak 11 | . . . . . . . 7 1 2 . . 11 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 72 88 93 82 93 99 86 91 82 100 98 62 Engine 3 | . 14 10 . . 1 6 5 5 2 5 5 . Core 2 | . . . 9 7 4 . . 5 5 5 5 2 Reactor 3 | . . . . . 5 6 5 . . . . 4 Treads 5 | . 28 6 . . . . . . . 11 14 10 Leg 4 | . . . . . 2 . 4 17 16 11 5 3 Hover 7 | . . 23 20 12 11 20 11 . . . . . Device 15 | . 1 10 9 7 14 20 18 26 17 17 24 14 Storage 2 | . . . . . . . . 5 10 5 5 2 Processor 3 | . . . . . . . . 5 6 11 10 7 Protection 13 | . . 15 36 38 31 25 16 5 1 11 10 2 Energy Gun 1 | . . . . . . . . 6 4 5 5 3 Energy Cannon 3 | . . 7 8 7 6 5 3 . . . . 2 Ballistic Gun 3 | . 28 5 . . 5 6 . . 5 5 5 1 Ballistic Cannon 5 | . . 9 9 7 6 6 10 5 5 5 5 1 Peak Build Rating 142 | 5 6 22 30 38 70 72 70 75 79 79 97 142 Average Rating 62 | 3 5 14 27 33 57 68 57 72 68 78 91 85 On Entrance 48 | . 5 6 22 27 38 66 68 65 75 79 78 97 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 100 | 6 7 30 54 58 74 75 72 46 52 59 62 100 Greatest Support 155 | 40 40 40 21 28 42 30 56 56 56 56 116 155 Greatest Overweight (x) 33 | . . 1 3 4 7 2 4 . . 1 1 33 Average Overweight (x) . | . . . 2 3 2 2 1 . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 15 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 1 2 5 5 5 5 5 5 5 5 3 5 10 Average Carried 4 | . 1 4 4 4 4 5 4 4 4 2 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 5 5 5 5 5 5 5 2 3 5 5 Class Distribution -------------------- 32% | Mutant 25% | Tank 22% | Scavenger-Tank 9% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -6/Waste Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Matter Collected 5316 | 240 102 361 362 42 183 303 1563 158 300 10 130 1562 Remotely 491 | . . . . . . . 221 158 112 . . . Salvage Created 7036 | . 212 523 499 26 183 . 2353 142 259 . 226 2613 Parts 361 | . 13 40 20 2 6 . 125 5 15 . 16 119 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . . . 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 18 . . . Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 147 | . 7 17 15 1 3 . 50 2 8 . 9 35 Melee 3 | . . . . . . . 3 . . . . . Guns 37 | . 7 5 . . . . 2 1 6 . 6 10 Cannons 86 | . . 12 15 1 3 . 35 . 2 . 3 15 AOE 11 | . . . . . . . 7 . . . . 4 Classes Destroyed 16 | . 2 3 1 . 1 . 7 . 1 . . 1 Worker 5 | . . . . . . . 4 . . . . 1 Builder 8 | . . . . . . . 5 . . . . 3 Recycler 5 | . . . . . . . 2 . . . . 3 Mechanic 2 | . . . . . . . 2 . . . . . Operator 1 | . . . . . . . . . . . . 1 Watcher 8 | . . 1 1 . 1 . 2 . . . . 3 Swarmer 45 | . 3 6 2 1 . . 13 . 6 . 9 5 Saboteur 1 | . . . . . . . 1 . . . . . Grunt 51 | . 4 5 7 . 2 . 20 . . . . 13 Brawler 1 | . . 1 . . . . . . . . . . Duelist 3 | . . . . . 1 . 2 . . . . . Protector 1 | . . . . . . . 1 . . . . . Sentry 20 | . . 5 5 . . . 7 2 . . . 1 Hunter 5 | . . . 1 . . . 2 . . . . 2 Programmer 19 | . . . . . . . 4 . 1 . . 14 Decomposer 1 | . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 6 9 1 3 . 8 2 4 . 5 4 Combat Bots Only 6 | . 3 6 4 1 3 . 6 2 4 . 5 4 Max Kills in Single Turn 5 | . 1 1 1 1 1 . 5 1 2 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . 1 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Hostile Shots Fired 1210 | . 41 96 56 . 11 . 482 18 70 3 48 385 Missed 378 | . 11 27 17 . 5 . 178 6 26 2 13 93 Damage Taken 12598 | . 268 595 396 . 89 . 3404 165 578 10 283 6810 Core 2088 | . 20 86 52 . . . 555 30 14 . 12 1319 Absorbed by Shields 706 | . . . . . . . . 59 207 4 111 325 Redirected to Shielding 2 | . . 2 . . . . . . . . . . Ignored by Resistances 3262 | . 84 187 177 . 24 . 974 60 214 4 121 1417 Regen/Repaired (Parts) 132 | . . . . . . . 132 . . . . . Core Remaining (%) 85 | 100 92 78 90 100 . . 34 . . 95 98 . Volleys Fired 485 | . 18 38 37 1 10 . 117 7 20 . 9 228 Largest 3 | . 2 2 2 2 3 . 3 3 3 . 3 3 Hottest 236 | . 40 99 104 104 119 . 197 178 162 . 146 236 Shots Fired 948 | . 36 73 53 2 30 . 257 20 59 . 27 391 Gun 369 | . 36 11 . . 10 . 25 13 40 . 18 216 Cannon 561 | . . 62 53 2 20 . 223 7 19 . 9 166 Launcher 18 | . . . . . . . 9 . . . . 9 Special . | . . . . . . . . . . . . . Kinetic 489 | . 36 46 37 1 20 . 180 7 39 . 18 105 Thermal 371 | . . 27 16 1 10 . 68 7 20 . 9 213 Explosive 6 | . . . . . . . . . . . . 6 Electromagnetic 82 | . . . . . . . 9 6 . . . 67 Robot Hit Streak 26 | . 9 21 18 8 12 . 18 8 8 . 6 26 Robot Miss Streak 5 | . 1 2 4 . 3 . 5 2 3 . 1 3 Penetration Max 1 | . . . . . . . . . 1 . . 1 Secondary Targets 3 | . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 588 | . 27 56 48 1 22 . 192 14 21 . 15 192 Core Hits 380 | . 15 21 59 1 15 . 149 5 12 . 9 94 Critical Kills 10 | . . . . . . . 1 . 2 . 1 6 Critical Parts Destroyed 4 | . . . . . . . . . . . . 4 Critical Strikes 34 | . . 1 . . . . 5 2 3 . 3 20 Burn 3 | . . . . . . . . 1 1 . . 1 Meltdown 4 | . . . . . . . 1 . . . . 3 Destroy 10 | . . . . . . . . . 2 . 1 7 Blast 7 | . . 1 . . . . 2 . . . 2 2 Corrupt 8 | . . . . . . . . 1 . . . 7 Sever 2 | . . . . . . . 2 . . . . . Melee Attacks 21 | . . . . . . . 21 . . . . . Thermal 7 | . . . . . . . 7 . . . . . Impact . | . . . . . . . . . . . . . Slashing 14 | . . . . . . . 14 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18585 | . 273 1139 1213 24 493 . 6859 354 586 . 378 7266 Guns 4002 | . 273 111 . . 210 . 355 213 420 . 304 2116 Cannons 11393 | . . 1028 1213 24 283 . 4715 141 150 . 74 3765 Explosions 2480 | . . . . . . . 1221 . . . . 1259 Melee 553 | . . . . . . . 553 . . . . . Ramming 157 | . . . . . . . 15 . 16 . . 126 Kinetic 8177 | . 273 560 871 . 381 . 3492 141 418 . 202 1839 Thermal 6485 | . . 579 342 24 112 . 1695 129 152 . 176 3276 Explosive 949 | . . . . . . . . . . . . 949 Electromagnetic 2264 | . . . . . . . 1104 84 . . . 1076 Impact . | . . . . . . . . . . . . . Slashing 553 | . . . . . . . 553 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 78 | . . . . . . . 19 . 2 2 . 78 Average Corruption 26 | . . . . . . . 12 . 1 2 . 34 Corruption Purged 10 | . . . . . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . . . . . Effects 199 | . . . . . . . 26 . 9 1 . 163 Message Errors 52 | . . . . . . . 11 . 2 . . 39 Matter Fused 38 | . . . . . . . 7 . . . . 31 Heat Flow Errors 15 | . . . . . . . 4 . 1 . . 10 Energy Discharges 19 | . . . . . . . 2 . 3 . . 14 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 4 | . . . . . . . . . . . . 4 Data Loss (minor) 24 | . . . . . . . 1 . 1 1 . 21 Data Loss (major) 8 | . . . . . . . . . 1 . . 7 Misfires 4 | . . . . . . . . . . . . 4 Alerts 8 | . . . . . . . 1 . . . . 7 Weapon Failures 26 | . . . . . . . . . 1 . . 25 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 350 | . . 3 . . . . 179 . 8 . . 160 Projectiles 252 | . . 3 . . . . 111 . . . . 138 Explosions 42 | . . . . . . . 20 . . . . 22 Melee 56 | . . . . . . . 48 . 8 . . . Knockbacks 109 | . . 2 9 . 6 . 80 . . . . 12 Impact . | . . . . . . . . . . . . . Kinetic 96 | . . 2 7 . 6 . 69 . . . . 12 Secondary 13 | . . . 2 . . . 11 . . . . . Self-Inflicted Damage 380 | . . . . . . . 140 . . . . 240 Shots 13 | . . . . . . . 4 . . . . 9 Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . 1 . 1 . . . Kicked 2 | . . . . . . . 1 . 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 874 | . 47 439 421 . . . 222 . 134 . 12 874 Average Temperature 152 | . 19 142 145 . . . 144 . 98 . 4 172 Received Heat Transfer 2502 | . 174 219 198 . 54 . 1233 36 . 6 . 582 Effects 72 | . . 7 4 . . . . . . . . 61 Shutdowns 34 | . . 3 1 . . . . . . . . 30 Energy Bleed 3 | . . 1 . . . . . . . . . 2 Interference 15 | . . 3 2 . . . . . . . . 10 Matter Decay 3 | . . . . . . . . . . . . 3 Short Circuit 5 | . . . 1 . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 9 | . . . . . . . . . . . . 9 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 2 . 1 . . 2 Combat Hostiles 4 | . . . . . . . 2 . . . . 2 Parts Fried 14 | . . . . . . . 5 . . . . 9 Impact Corruptions 1 | . . . . . . . . . 1 . . . Robots Melted 6 | . . . . . . . 1 1 . . . 4 Combat Hostiles 6 | . . . . . . . 1 1 . . . 4 Parts Melted 22 | . . 2 . . . . 4 1 1 . . 14 Heat Transferred 7339 | . . 925 555 37 185 . 1752 259 296 . 259 3071 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Peak Influence 898 | . 185 468 545 201 144 . 898 462 . . 223 370 Initial 378 | . . 66 168 181 84 . . 378 . . . 9 Average 176 | . 104 288 367 181 66 . 349 402 . . 110 80 Maximum Alert Level 3 | . . 2 2 1 . . 3 2 . . 1 1 Low Security (%) 71 | 100 100 19 18 96 100 100 46 . . . 61 92 Level 1 13 | . . 58 37 3 . . 5 65 . . 38 7 Level 2 11 | . . 21 43 . . . 28 34 . . . . Level 3 4 | . . . . . . . 18 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . . 1 4 1 1 . 15 . . . . 9 Investigation 1 | . . . . . . . 1 . . . . . Extermination 11 | . . . . . 1 . 3 . . . . 7 Reinforcement 7 | . . 1 1 1 . . 2 . . . . 2 Assault 3 | . . . . . . . 3 . . . . . Garrison 9 | . . . 3 . . . 6 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Distress Signals 10 | . 1 2 2 1 . . 1 1 . . . 2 Communications Jammed 5 | . . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . . 5 Times Spotted 217 | . 8 21 22 2 5 1 73 6 10 3 15 51 Peak Tracking Total 8 | . 4 5 6 2 3 1 8 4 4 3 5 4 Tactical Retreats 17 | . 1 1 2 . . . 4 . 1 1 3 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Traps Triggered 12 | . . . . . 3 . 5 . . . . 4 Indirectly 4 | . . . . . . . 3 . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 3 . . 2 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Machines Disabled 25 | . . 1 . . . . 18 . 2 . . 4 Max in Single Turn 5 | . . 1 . . . . 5 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Machines Accessed 15 | . 3 3 3 1 1 . 2 . 1 . . 1 Terminals 8 | . 2 2 1 1 . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 3 | . . 1 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 29 | . 5 8 5 3 1 . 3 . 1 . . 3 Successful 26 | . 5 8 5 1 . . 3 . 1 . . 3 Failed 3 | . . . . 2 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . 3 . . . . . . 2 . . . Terminals 16 | . 2 6 1 3 . . 1 . . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . 2 . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 6 | . . 2 4 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 15 | . 2 6 1 1 . . 1 . 1 . . 3 Record 13 | . 1 6 . 1 . . 1 . 1 . . 3 Locate Traps 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . Scanalyzer 6 | . . 2 4 . . . . . . . . . Insert Component 3 | . . 1 2 . . . . . . . . . Analyze 3 | . . 1 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 2 2 1 1 1 . 1 . . . . 1 Full Trace Events 2 | . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 62 | . . . . . . . 62 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Turns Passed 10322 | 75 285 676 722 210 866 584 1988 111 887 117 407 3394 Spaces Moved 4722 | 44 137 415 293 82 441 368 990 53 642 62 164 1031 Core 75 | 1 . . . . . . . . . . . 74 Treads 1463 | 39 137 98 . . . . . . 46 62 164 917 Legs 1005 | . . . . . 69 . 255 53 596 . . 32 Wheels 306 | 4 . . . 26 85 . 191 . . . . . Hover 1873 | . . 317 293 56 287 368 544 . . . . 8 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 52 112 130 102 152 83 120 120 160 152 120 Average Speed 149 | 152 160 109 183 243 171 152 136 120 122 187 187 160 Slowest Speed 1700 | 160 160 160 236 296 420 152 260 120 160 260 260 1700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 9 | . . . . . . . . . . . . 9 Exploration Rate (%) 28 | 3 26 43 34 4 12 96 25 2 76 9 4 38 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . 2 1 . . Spaces Dug 68 | . . . . . . . 4 . 1 . . 63 Terrain Destroyed 304 | . . 2 . . . . 138 2 4 . 6 152 Melee . | . . . . . . . . . . . . . Projectile 126 | . . 2 . . . . 22 2 4 . 6 90 AOE 178 | . . . . . . . 116 . . . . 62 Terrain Rammed 21 | . . . . . . . . . . . . 21 Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Total 7096 | 50 170 567 428 91 530 394 1364 85 697 64 243 2413 Wait 1432 | . 14 61 76 2 30 . 160 14 19 1 53 1002 Move 4708 | 43 136 414 292 81 441 367 989 52 641 61 163 1028 Hop . | . . . . . . . . . . . . . Pick Up 23 | . . 10 2 . 2 . 5 1 . . 2 1 Fast Attach 165 | 6 1 10 2 1 22 9 37 4 9 1 6 57 Attach 26 | . . 2 4 1 4 . 5 1 2 . 1 6 Detach 31 | 1 . 2 3 . 3 . 5 1 . 1 2 13 Swap 40 | . 1 9 5 2 1 2 6 1 . . 2 11 Drop 135 | . . 21 7 3 17 11 18 4 5 . 5 44 Fire 485 | . 18 38 37 1 10 . 117 7 20 . 9 228 Melee 21 | . . . . . . . 21 . . . . . Ram 20 | . . . . . . . . . . . . 20 Kick 2 | . . . . . . . 1 . 1 . . . Crush . | . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . 3 Rewire 5 | . . . . . . 5 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 8) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 949 | -9/Materials | Discovered new exit (range 9) 1037 | -9/Materials | Entered another Materials area 1037 | -8/Materials | Evolved 2 slots: Utility x2 1181 | -8/Materials | Garrison activated, responded to threat 1747 | -8/Materials | Discovered new exit (range 6) 1759 | -8/Materials | Entered Factory 1759 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1957 | -7/Factory | Discovered new exit (range 7) 1969 | -7/Factory | Entered another Factory area 1969 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2279 | -6/Factory | Build established: Tank 2704 | -6/Factory | Found Launcher Loader 2835 | -6/Factory | Sucked down chute 2835 | -6/Factory | Entered Waste 2835 | -6/Waste | The area was eerily silent 3133 | -6/Waste | Discovered new exit (range 12) 3345 | -6/Waste | A Compactor rumbled back to life 3345 | -6/Waste | Spotted C-40 Crusher 3419 | -6/Waste | Entered Factory 4044 | -6/Factory | Repaired Matter Neutralizer 4340 | -6/Factory | Garrison activated, responded to threat 4469 | -6/Factory | First assault squad dispatched 4640 | -6/Factory | Lost 7 parts (1p1n3u2w) 4785 | -6/Factory | Lost 5 parts (3p1n1u) 4906 | -6/Factory | Core integrity fell below 50% 4976 | -6/Factory | Lost 6 parts (2p1n1u2w) 4999 | -6/Factory | System corruption reached 10% 5045 | -6/Factory | Build established: Scavenger-Mutant 5371 | -6/Factory | Discovered new exit (range 6) 5407 | -6/Factory | Entered another Factory area 5407 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5455 | -5/Factory | Discovered new exit (range 10) 5485 | -5/Factory | Build established: Scavenger-Tank 5518 | -5/Factory | Entered Upper Caves 5637 | -5/Upper Caves | Found Alien Artifact 5637 | -5/Upper Caves | Identified Dimensional Node Initializer 5637 | -5/Upper Caves | Initialized slip node 5803 | -5/Upper Caves | Spotted B-75 Beast 6308 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6386 | -5/Upper Caves | Discovered new exit (range 5) 6402 | -5/Upper Caves | Learned location of 1 exit from Factory 6405 | -5/Upper Caves | Entered another Upper Caves area 6406 | -5/Upper Caves | Encountered a Warlord checkpoint 6435 | -5/Upper Caves | Discovered new exit (range 9) 6522 | -5/Upper Caves | Entered Factory 6522 | -4/Factory | Evolved 2 slots: Utility x2 6523 | -4/Factory | Identified exit to Upper Caves 6889 | -4/Factory | Discovered new exit (range 6) 6929 | -4/Factory | Entered Research 6929 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7540 | -3/Research | Spotted B-86 Titan 7694 | -3/Research | System corruption reached 10% 8133 | -3/Research | Lost 3 parts (1p2u) 8391 | -3/Research | Found Gamma Bomb Array 8435 | -3/Research | Build established: Scavenger-Gunner 8657 | -3/Research | Found Fusion Bomb Launcher 8727 | -3/Research | Discovered new exit (range 120) 8892 | -3/Research | System corruption reached 30% 8901 | -3/Research | Lost 3 parts (1n1u1w) 8996 | -3/Research | Lost 11 parts (3p2n3u3w) 9058 | -3/Research | Crushed by falling debris 9087 | -3/Research | Crushed by falling debris 9112 | -3/Research | Crushed by falling debris 9143 | -3/Research | Lost 9 parts (1n6u2w) 9184 | -3/Research | Crushed by falling debris 9184 | -3/Research | Core integrity fell below 50% 9404 | -3/Research | Build established: Mutant 10052 | -3/Research | Crushed by falling debris 10144 | -3/Research | Crushed by falling debris 10230 | -3/Research | Crushed by falling debris 10261 | -3/Research | Crushed by falling debris 10287 | -3/Research | Cargo convoy interrupted 10302 | -3/Research | Crushed by falling debris 10312 | -3/Research | Core integrity fell below 20% 10323 | -3/Research | Core destroyed Last Messages --------------- Destabilizing: Core damaged (-52). Slammed into Wall. Destabilizing: Core damaged (-39). Slammed into Wall. System corrupted: Energy discharge (-30). Slammed into Wall. Destabilizing: System corrupted (+2). Slammed into Wall. Destabilizing: Core damaged (-26). Destabilizing: System corrupted (+2). Slammed into Wall. Destabilizing: Core damaged (-26). Destabilizing: System corrupted (+2). Slammed into Wall. Destabilizing: System corrupted (+1). Slammed into Wall. Destabilizing: System corrupted (+1). Destabilizing: Core damaged (-26). Slammed into Wall. Destabilizing: Core damaged (-39). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????#@####???????????????????? | | ????????????????????????###########??????????????? | | ????????????????????????# ## ## ##?????????????? | | ????????????????????????#### # ## ##????????????? | | ????????????????????????## ####### ##???????????? | | ????????????????????????#####????### ##??????????? | | ???????????????????????????????????# ##?????????? | | ???????????????????????????????????### ##????????? | | ?????????????????????????????????????## ##???????? | | ?????????????????????????????????????### ##??????? | | ???????????????????????????????????????## ###????? | | ????????????????????????????????????????### ###??? | | ?????????????????????????????????????????### ##?? | | ???????????????????????????????????????????### ##? | | ?????????????????????????????????????????????## ## | | ??????????????????????????????????????????????## # | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ???????????#####################?????????????????# | | ???????????# # #?????????????????# | | ???????????# # #?????????????????# | | ???????????# # #?????????????????? | | ???????????# # #?????????????????? | | ???#############"########+##+###?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 53 Energy Capacity 630 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 16 Base Temperature (-) 150 Armor Coverage 975 Resistance: KI 40 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Point Defense Rating 240 Evasion (%) 63 Target Analysis 12 Recoil Reduction 5 Energy Filtering 50 Force Boost 30 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Dangerous Findings Significant Disruption Unlikely Earthworm Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed MultinovaPropulsionMachine Manual? 0 Play Time 02:08:43 Cumulative 12.0 hours Start 2024.08.18 @ 15:40:53 End 2024.08.18 @ 21:04:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 37 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5365cd37-e5ed-445c-9819-6635ad46b630