Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.29 @ 23:00:51 Player: Assis Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (3103) 3103 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6262 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 94/240 System Corruption 2% Temperature Cool (15) Movement Treading (212) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (8) ------ High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Flak Gun Heavy Hammer > --- INVENTORY (20) --- Nuclear Core Light Treads Light Treads Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Structural Scanner Improved Trap Scanner Improved Terrain Scanner Improved Terrain Scan Processor Transmission Jammer Advanced ECM Suite Reaction Control System Flak Gun Flak Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Phase Cannon Flak Gun > --- INVENTORY -------- Light Treads Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Structural Scanner Improved Trap Scanner Improved Terrain Scanner Improved Terrain Scan Processor Transmission Jammer Advanced ECM Suite Reaction Control System Improved Light Armor Plating Flak Gun Flak Gun Flak Gun Improved Grenade Launcher Heavy Hammer [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 87 | 7 6 . 23 11 40 Power 13 | 1 2 . 3 1 6 Engine 7 | 1 1 . 3 1 1 Core 6 | . 1 . . . 5 Reactor . | . . . . . . Propulsion 24 | 2 . . 9 5 8 Treads 22 | 2 . . 7 5 8 Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 2 1 . 4 4 17 Device 5 | 1 . . . 1 3 Storage 3 | 1 1 . 1 . . Processor 5 | . . . 2 . 3 Hackware 9 | . . . . 1 8 Protection 6 | . . . 1 2 3 Artifact . | . . . . . . Weapon 22 | 2 3 . 7 1 9 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 18 | 2 3 . 6 1 6 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 23 | . . . 4 3 16 Power 2 | . . . . . 2 Propulsion 6 | . . . 2 1 3 Utility 12 | . . . . 2 10 Weapon 3 | . . . 2 . 1 Highest Loss Streak 4 | . . . 2 1 4 To Critical Strikes . | . . . . . . Average Backups 16 | 1 8 14 15 19 19 Power 1 | . 1 1 1 1 . Propulsion 4 | . . 3 4 6 6 Utility 6 | . 3 4 4 8 7 Weapon 4 | . 3 5 5 3 5 Tool/Special . | . . . . . . Unused Backups 29 | . 1 . 3 2 23 Power 2 | . . . 1 . 1 Propulsion 11 | . . . . . 11 Utility 10 | . . . 1 1 8 Weapon 6 | . 1 . 1 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 100 90 95 96 Engine 6 | . 6 11 11 9 2 Core 2 | . 7 2 . . 4 Treads 18 | . 28 28 16 17 14 Device 12 | . 14 14 11 13 11 Storage 9 | . 14 14 11 9 7 Processor 10 | . . . 16 13 10 Hackware 10 | . . . . 6 24 Protection 2 | . . . . 6 2 Ballistic Gun 18 | . 28 28 20 18 13 Peak Build Rating 45 | 7 12 13 17 26 45 Average Rating 23 | 4 9 11 14 21 37 On Entrance 12 | . 7 12 11 16 26 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 66 | 12 32 32 54 64 66 Greatest Support 50 | 40 40 40 40 40 50 Greatest Overweight (x) 10 | . . . 10 3 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 6 10 15 16 20 20 Most Carried 20 | 2 13 15 20 20 20 Average Carried 16 | 1 8 14 15 19 19 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 2 13 15 19 20 17 Class Distribution -------------------- 36% | Scavenger-Mutant 34% | Hacker-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2895 | 149 393 300 566 549 938 Remotely . | . . . . . . Salvage Created 3892 | 27 506 335 800 876 1348 Parts 246 | 5 30 28 52 47 84 Haulers Intercepted 3 | . . . 1 2 . Recyclers Shooed 8 | . 2 . 1 2 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 74 | . 11 10 15 10 28 Guns 71 | . 11 10 15 10 25 AOE 3 | . . . . . 3 Classes Destroyed 12 | 1 4 2 2 . 3 Worker 6 | . . 2 2 . 2 Builder 4 | . 1 1 . . 2 Tunneler 4 | 1 2 . . 1 . Hauler 3 | . . . 1 2 . Recycler 11 | . . 1 2 3 5 Operator 5 | . 2 . 1 1 1 Swarmer 18 | . 3 8 3 . 4 Grunt 38 | . 8 2 7 7 14 Duelist 1 | . . . . . 1 Sentry 12 | . . . 5 3 4 Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Best Kill Streak 6 | 1 3 6 4 4 5 Combat Bots Only 5 | . 3 5 3 3 4 Max Kills in Single Turn 4 | 1 1 2 1 1 4 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 552 | . 49 38 93 59 313 Missed 162 | . 13 7 26 13 103 Hits 390 | . 36 31 67 46 210 Melee 3 | . . . . . 3 Projectile 387 | . 36 31 67 46 207 AOE 2 | . . . . . 2 Critical Strikes 8 | . . . 2 4 2 Damage Taken 5391 | . 452 278 859 714 3088 Core 1200 | . 132 52 215 95 706 Absorbed by Shields 34 | . . . . . 34 Core Remaining (%) 63 | 100 . 26 46 82 . Volleys Fired 267 | 2 42 23 68 56 76 Largest 2 | 2 2 2 2 2 2 Hottest 56 | 40 46 46 46 46 56 Shots Fired 509 | 4 83 46 121 112 143 Gun 509 | 4 83 46 121 112 143 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 509 | 4 83 46 121 112 143 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 2 14 5 20 19 18 Robot Miss Streak 8 | 1 3 3 2 2 8 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 377 | 2 54 24 93 88 116 Core Hits 256 | 2 24 16 34 33 147 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 4 | . . 1 . . 3 Destroy 4 | . . 1 . . 3 Melee Attacks 25 | . . . 8 . 17 Impact 6 | . . . . . 6 Slashing 19 | . . . 8 . 11 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7236 | 37 737 424 1410 1315 3313 Guns 6314 | 37 725 422 1390 1315 2425 Cannons . | . . . . . . Explosions 886 | . . . . . 886 Melee . | . . . . . . Ramming 36 | . 12 2 20 . 2 Kinetic 6314 | 37 725 422 1390 1315 2425 Thermal . | . . . . . . Explosive 886 | . . . . . 886 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 3 . . 2 Average Corruption 2 | . 2 3 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 52 | . 16 10 . . 26 Message Errors 11 | . 3 2 . . 6 Matter Fused 16 | . 5 2 . . 9 Heat Flow Errors 4 | . 2 1 . . 1 Energy Discharges 8 | . 2 2 . . 4 Data Loss (minor) 3 | . . 2 . . 1 Data Loss (major) 5 | . 2 1 . . 2 Misfires 1 | . . . . . 1 Alerts 2 | . 1 . . . 1 Weapon Failures 2 | . 1 . . . 1 Overload Shots . | . . . . . . Overflow Damage 118 | . . . . . 118 Projectiles . | . . . . . . Explosions 118 | . . . . . 118 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 398 | . 38 . . . 360 Shots 6 | . 2 . . . 4 Rammed 8 | . 4 1 2 . 1 Targets Rammed 11 | . 4 2 4 . 1 Kicked . | . . . . . . Crushed 3 | . . 1 2 . . Highest Temperature 201 | . 116 132 27 20 201 Average Temperature 23 | . 33 24 7 7 37 Received Heat Transfer 1644 | . 180 30 351 396 687 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . . . 2 Low Security (%) 90 | 100 100 100 100 100 76 Level 1 7 | . . . . . 20 Level 2 1 | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 416 | 5 137 125 87 124 416 Initial 32 | . . 5 32 . 32 Average 67 | . 47 44 25 37 118 Influence Increases 2454 | 5 401 265 451 351 981 Destroy 0b10 Robot/C 1480 | . 220 200 300 200 560 Destroy 0b10 Robot/NC 165 | 5 25 20 30 35 50 Destroy Leader 366 | . 50 30 92 44 150 Successful Hack 110 | . 28 . 27 24 31 Disable Machine 150 | . 30 15 . . 105 Destroy Structure 33 | . 3 . 2 3 25 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 135 | . 45 . . 45 45 Influence Decreases 2049 | 5 387 195 535 278 649 Entered New Map 102 | . . 9 52 . 41 Time Decay 1757 | 5 387 186 453 258 468 Lost Part 190 | . . . 30 20 140 Squads Dispatched 15 | . 2 . 2 1 10 Investigation 3 | . . . . . 3 Extermination 4 | . . . . . 4 Reinforcement 6 | . 2 . 2 1 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 12 | . 4 . 2 1 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 24 11 17 24 48 Peak Tracking Total 7 | . 4 5 4 3 7 Tactical Retreats 7 | . 2 . . 3 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . . . 2 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 10 | . 2 1 . . 7 Max in Single Turn 5 | . 2 1 . . 5 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 24 | . 3 1 6 5 9 Terminals 16 | . 3 . 6 4 3 Fabricators 4 | . . . . . 4 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 73 | . 7 1 16 24 25 Successful 44 | . 4 1 8 13 18 Failed 28 | . 3 . 8 10 7 Catastrophic 4 | . . . 2 2 . Database Lockouts 1 | . . . . 1 . Manual 42 | . 7 . 10 18 7 Terminals 55 | . 7 . 16 19 13 Fabricators 9 | . . . . . 9 Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers 5 | . . . . 5 . Garrison Access 1 | . . . . . 1 Terminal Hacks 31 | . 4 1 8 9 9 Record 1 | . . . 1 . . Part Schematic 6 | . 2 . 1 3 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . . . 1 1 . Open Door 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 2 | . . . . 1 1 Terminal Index 4 | . 1 . 1 1 1 Fabricator Index 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Locate Traps 3 | . . . . 1 2 Disarm Traps 1 | . . . . 1 . Recall Investigation 1 | . . . 1 . . Recall Reinforcements 1 | . . . . 1 . Registered Components 3 | . 1 . 1 . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks 6 | . . . . . 6 Load Schematic 3 | . . . . . 3 Build 3 | . . . . . 3 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 4 | . . . . 4 . Retrieve Study 4 | . . . . 4 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 3 . 6 5 6 Full Trace Events 4 | . . . 1 . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . 2 . 1 3 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 133 | . . . . . 133 Total Part Build Rating 6 | . . . . . 6 Part Studies Acquired 4 | . . . . 4 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 7747 | 15 1109 594 1751 1416 2862 Sensors 2823 | . . . . . 2823 Seismic 5916 | 15 1109 594 1751 1416 1031 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 8011 | 87 1109 594 1751 1416 3054 Spaces Moved 3454 | 47 587 314 755 545 1206 Core 6 | 5 . . 1 . . Treads 3313 | 42 587 314 619 545 1206 Legs 135 | . . . 135 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 Average Speed 193 | 148 160 160 193 214 211 Slowest Speed 550 | 160 160 160 550 280 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 82 45 52 30 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 8 | . . . 2 . 6 Terrain Destroyed 35 | . . . 2 . 33 Melee 8 | . . . 2 . 6 Projectile . | . . . . . . AOE 27 | . . . . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4258 | 57 676 369 922 682 1552 Wait 286 | . 20 24 35 56 151 Move 3449 | 46 586 313 754 544 1206 Hop . | . . . . . . Pick Up 52 | 2 12 4 7 6 21 Fast Attach 30 | 7 . . 7 4 12 Attach 25 | . . 1 6 1 17 Detach 9 | . . . 2 . 7 Swap 42 | . 6 . 15 6 15 Drop 62 | . 6 2 16 9 29 Fire 267 | 2 42 23 68 56 76 Melee 25 | . . . 8 . 17 Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . 4 2 4 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 3) 559 | -10/Materials | Discovered new exit (range 3) 570 | -10/Materials | Discovered new exit (range 14) 880 | -10/Materials | Discovered new exit (range 16) 1043 | -10/Materials | Core integrity fell below 50% 1048 | -10/Materials | Discovered new exit (range 12) 1197 | -10/Materials | Entered Mines 1227 | -10/Mines | Met a Derelict bent on vengeance 1509 | -10/Mines | Found the Drone Emporium 1724 | -10/Mines | Discovered new exit (range 5) 1791 | -10/Mines | Entered Materials 1791 | -9/Materials | Evolved 2 slots: Utility x2 2499 | -9/Materials | Build established: Scavenger-Mutant 2635 | -9/Materials | Discovered new exit (range 16) 3479 | -9/Materials | Discovered new exit (range 16) 3485 | -9/Materials | Core integrity fell below 50% 3542 | -9/Materials | Entered another Materials area 3542 | -8/Materials | Evolved 2 slots: Utility x2 4069 | -8/Materials | Central database locked down 4887 | -8/Materials | Discovered new exit (range 16) 4958 | -8/Materials | Entered Factory 4958 | -7/Factory | Evolved 2 slots: Utility x2 5295 | -7/Factory | Build established: Hacker-Mutant 5687 | -7/Factory | Identified exit to Storage 5687 | -7/Factory | Identified exit to Lower Caves 6026 | -7/Factory | Lost 4 parts (1p3u) 6653 | -7/Factory | Fabricated Hacking Suite (x1) 7270 | -7/Factory | Core integrity fell below 50% 7334 | -7/Factory | Fabricated Hacking Suite (x1) 7820 | -7/Factory | Garrison activated, responded to threat 7821 | -7/Factory | Core integrity fell below 20% 7877 | -7/Factory | Lost 4 parts (1n3u) 7977 | -7/Factory | Garrison activated, responded to threat 8012 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 07820_ Destroyed Imp. Heat Sink. 07820_ Destroyed Shock Rifle. 07820_ P-60 Hacker destroyed. 07820_ G-47 Trooper destroyed. 07846_ System Shield destroyed. 07846_ Med. Treads destroyed. 07847_ Y-54 Guardian destroyed. 07872_ Acquired Lgt. Treads+. 07873_ Acquired 56 matter. 07879_ U-05 Engineer lays Concrete. 07968_ K-01 Serf cleans the Assembly Bed. 07977_ G-47 Trooper calls for garrison reinforcements. 07977_ ALERT: Activating Garrison Access F003. 07979_ G-47 Trooper destroyed. 07981_ Acquired 44 matter. 07995_ C-30 ARC bursts open, deploying its payload. 07995_ B-48 Gladiator unfolds itself. 07995_ G-47 Trooper unfolds itself. 08010_ Nuclear Core destroyed. 08011_ J&HRYXFYMSKT8ZT ZO8PABCTD/IEPH|OHCARUQN Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????!?? | | ?????????????????????????????????????????????????? | | #????????????????####+######## ###???????????????? | | #????????????????# @ Y ????????? | | #????????????????# ##### ###???????????????? | | #????????????????# #???????????????????????? | | #????????????????# #???????????????????????? | | ##############???# #???????????????????????? | | # !##### #???????????????????????? | | # +* g b #???????????????????????? | | " [##### #???????????????????????? | | # #???# g #???????????????????????? | | # =#???# g #???????????????????????? | | # """" """" #???# #???????????????????????? | | # """" """" #???# #???????????????????????? | | # """" """" #???# #???????????????????????? | | # """" """" #???# +???????????????????????? | | # """" """" #???# #???????????????????????? | | # "?"" """" #???# "#???????????????????????? | | # ? #???# "%#???????????????????????? | | ###??###??#/##???# "#???????????????????????? | | ?????????? ?????? #???????????????????????? | | ?????????? ?????? ? ????????????????????????? | | ?????????? ?????? ????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ??????????????????????????????>??????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Hacked Imp. Sensor Array | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed UltimateAntimatterBoomstick Manual? 0 Play Time 00:56:50 Cumulative 29.5 hours Start 2026.01.29 @ 21:58:53 End 2026.01.29 @ 23:00:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 85% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad8752e7-9118-490e-9531-9e92d3ba5e91