Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 16:09:51 // Halloween2020/ForbiddenLore Player: AF_C2_5001 Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (104) 520 Value Destroyed (4744) 4744 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1762) 1762 TOTAL SCORE: 10906 Bonus ------- High Alert Combat Kills 688 Follower Combat Kills 592 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -218 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Sensor Drone Bay (20/20) Hacking Drone Bay (1/1) Gatling Laser Gatling Laser Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Heavy Armor Plating Hardlight Generator Sensor Drone Bay Gatling Laser Ion Cannon Rocket Launcher [Rating: 46] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Coolant Injector Device Coolant Injector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . Utility 4 | . . . 1 1 . . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 113 | 6 9 2 5 8 24 8 12 10 10 3 16 Power 8 | 1 1 . 1 . 1 1 . . 1 . 2 Engine 6 | 1 1 . 1 . 1 1 . . 1 . . Core 2 | . . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 4 . 1 5 8 5 3 2 3 . 1 Treads . | . . . . . . . . . . . . Leg 33 | 2 4 . 1 5 8 5 3 2 3 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 28 | 1 1 2 1 2 6 . 4 2 3 3 3 Device 9 | . 1 2 . 2 . . 1 1 . 1 1 Storage 4 | 1 . . . . . . 1 . 1 1 . Processor 2 | . . . . . . . . . 1 1 . Hackware . | . . . . . . . . . . . . Protection 13 | . . . 1 . 6 . 2 1 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 43 | 2 3 . 2 1 9 2 5 6 3 . 10 Energy Gun 13 | 1 1 . 1 1 1 1 1 2 . . 4 Energy Cannon 4 | . . . . . 1 . . . 1 . 2 Ballistic Gun 18 | 1 2 . 1 . 4 1 2 3 1 . 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . . . 3 . 2 1 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . . . 1 . Parts Lost 31 | . 4 . . . 2 1 1 . 7 . 16 Power 4 | . 1 . . . . . . . 1 . 2 Propulsion 7 | . . . . . . 1 . . 3 . 3 Utility 9 | . . . . . 2 . 1 . 3 . 3 Weapon 11 | . 3 . . . . . . . . . 8 Highest Loss Streak 8 | . 2 . . . 1 1 1 . 6 . 8 Average Slot Usage (%) 86 | . 83 100 95 96 97 99 90 91 88 77 68 Engine 6 | . 12 14 11 9 9 9 7 7 6 7 . Core 1 | . . . . . . . . . . . 5 Leg 23 | . 28 28 31 36 36 35 30 30 28 15 . Flight 1 | . . . . . . . . . . . 6 Device 8 | . . 14 11 14 11 9 7 13 8 7 7 Storage 8 | . 14 14 11 9 9 9 7 7 7 11 7 Processor 4 | . . . . . . . . . 4 11 14 Protection 11 | . . . 8 9 13 18 21 16 13 7 7 Energy Gun 3 | . 10 . 6 9 . . 5 . . . 6 Energy Cannon 2 | . . . . . 8 8 . . 3 . 1 Ballistic Gun 10 | . 17 28 15 9 7 9 7 11 9 15 6 Naked Turns 24 | . . . . . . . . . . . 24 Heaviest Build 75 | 12 12 10 22 24 33 37 56 54 75 63 53 Greatest Support 68 | 20 20 20 30 40 50 55 66 66 68 35 15 Greatest Overweight (x) 10 | . . . . . . 1 . . 1 1 10 Average Overweight (x) . | . . . . . . . . . . 1 4 Largest Inventory Capacity 16 | 6 6 6 6 6 6 6 8 8 12 16 16 Average Capacity 7 | 5 6 6 6 6 6 6 7 8 9 14 8 Most Carried 13 | 2 6 5 6 6 6 6 8 8 11 13 13 Average Carried 7 | 1 3 4 5 5 5 5 6 8 8 11 8 Final Capacity 16 | 6 6 6 6 6 6 6 8 8 12 16 4 Final Carried 13 | 2 4 5 6 6 6 6 8 8 11 13 4 Class Distribution -------------------- 63% | Scavenger-Mutant 28% | Derelict-Mutant 5% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Matter Collected 2699 | 212 148 20 81 127 578 121 381 277 492 12 250 Remotely . | . . . . . . . . . . . . Salvage Created 4179 | . 437 . 133 86 1156 369 937 132 527 . 402 Parts 221 | . 32 . 11 3 58 22 43 7 25 . 20 Haulers Intercepted 2 | . . . 1 . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . 13 19 . 16 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 91 | . 12 . 1 2 27 5 19 3 14 . 8 Guns 55 | . 12 . 1 2 6 1 14 3 11 . 5 Cannons 18 | . . . . . 12 4 . . 1 . 1 AOE 18 | . . . . . 9 . 5 . 2 . 2 Classes Destroyed 13 | . 4 . 3 . 1 2 . 1 2 . . Worker 4 | . . . . . . 1 3 . . . . Builder 3 | . 1 . . . . . 2 . . . . Hauler 2 | . . . 1 . . 1 . . . . . Recycler 1 | . 1 . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 22 | . 6 . . . 5 2 3 . 3 . 3 Grunt 48 | . 6 . . 2 13 2 12 1 9 . 3 Brawler 4 | . . . . . 1 1 1 1 . . . Duelist 2 | . . . . . . . . . 1 . 1 Sentry 14 | . . . 1 . 8 1 3 . . . 1 Programmer 1 | . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 11 | . 11 . 2 1 7 2 9 2 7 . 3 Combat Bots Only 7 | . 6 . 1 1 7 2 5 2 7 . 3 Max Kills in Single Turn 2 | . 1 . 1 1 2 1 2 1 2 . 2 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 2 | . . . . . 2 . 2 . 1 . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Damage Taken 6056 | . 586 . 105 257 872 174 1007 153 1267 . 1635 Core 1016 | . 106 . 28 52 87 34 43 24 154 . 488 Absorbed by Shields 187 | . . . . 68 92 . . 24 3 . . Core Remaining (%) 79 | 100 . 57 93 . . 68 . . . . . Volleys Fired 338 | . 40 . 8 19 82 19 57 13 40 . 60 Largest 2 | . 2 . 2 2 2 2 2 2 2 . 2 Hottest 135 | . 60 . 63 63 91 96 83 135 88 . 125 Shots Fired 598 | . 79 . 16 38 149 38 108 25 72 . 73 Gun 444 | . 79 . 16 38 70 19 102 24 60 . 36 Cannon 124 | . . . . . 66 19 . . 5 . 34 Launcher 30 | . . . . . 13 . 6 1 7 . 3 Special . | . . . . . . . . . . . . Kinetic 317 | . 45 . 9 19 67 19 61 18 60 . 19 Thermal 191 | . . . . . 69 19 41 6 5 . 51 Explosive 30 | . . . . . 13 . 6 1 7 . 3 Electromagnetic 60 | . 34 . 7 19 . . . . . . . Robot Hit Streak 17 | . 7 . 9 7 17 4 12 6 14 . 14 Robot Miss Streak 12 | . 6 . 2 3 3 2 12 5 7 . 4 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 7 | . 2 . . . . . 1 . 3 . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1 . 1 Shots Hit Robots 375 | . 43 . 10 23 88 21 65 21 67 . 37 Core Hits 247 | . 20 . 6 10 54 12 45 13 58 . 29 Critical Hits 1 | . . . . . . . 1 . . . . Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8603 | . 448 . 127 380 2171 507 1976 265 1595 . 1134 Guns 4815 | . 446 . 127 374 544 162 1316 264 960 . 622 Cannons 1420 | . . . . . 917 333 . . 68 . 102 Explosions 2310 | . . . . . 710 . 622 1 567 . 410 Melee . | . . . . . . . . . . . . Ramming 58 | . 2 . . 6 . 12 38 . . . . Kinetic 3269 | . 184 . 21 207 516 162 697 193 960 . 329 Thermal 2431 | . . . . . 945 333 619 71 68 . 395 Explosive 2172 | . . . . . 710 . 484 1 567 . 410 Electromagnetic 673 | . 262 . 106 167 . . 138 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 3 3 3 3 Average Corruption 2 | . . . . . . . 1 2 3 3 3 Corruption Purged . | . . . . . . . . . . . . Effects 65 | . . . . . . . 2 11 21 4 27 Message Errors 19 | . . . . . . . . 5 6 2 6 Matter Fused 14 | . . . . . . . . 2 7 . 5 Heat Flow Errors 8 | . . . . . . . . 1 1 1 5 Energy Discharges 7 | . . . . . . . . 1 3 . 3 Data Loss (minor) 7 | . . . . . . . . 2 1 1 3 Targeting Errors 8 | . . . . . . . 2 . 3 . 3 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 39 | . . . . . 4 13 . . 22 . . Projectiles 13 | . . . . . . 13 . . . . . Explosions 26 | . . . . . 4 . . . 22 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 114 | . 1 . . 1 67 . 45 . . . . Shots 4 | . . . . . 3 . 1 . . . . Rammed 5 | . 1 . . 2 . . 2 . . . . Targets Rammed 8 | . 1 . . 3 . 1 3 . . . . Kicked 3 | . . . . 1 . 1 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 275 | . 210 . 18 . 12 4 199 174 134 119 275 Average Temperature 65 | . 55 . 13 . 4 4 90 88 38 67 60 Received Heat Transfer 1662 | . 216 . 51 111 363 45 369 56 250 . 201 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . Heat Transferred 4498 | . . . . . 1702 592 1184 162 111 . 747 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Peak Influence 1457 | . 275 42 289 393 1457 1021 787 . . . . Initial 709 | . . 42 16 121 255 709 408 . . . . Average 531 | . 152 42 173 201 878 844 516 . . . . Maximum Alert Level 4 | . 1 . 1 1 4 3 3 . . . . Low Security (%) 23 | 100 64 100 53 52 . . . . . . . Level 1 16 | . 35 . 46 47 12 . 9 . . . . Level 2 27 | . . . . . 23 . 78 . . . . Level 3 21 | . . . . . 27 100 12 . . . . Level 4 11 | . . . . . 36 . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 4 . 1 5 . 1 . . Investigation 4 | . 1 . 1 . . . 1 . 1 . . Extermination . | . . . . . . . . . . . . Reinforcement 8 | . 1 . 1 2 . 1 3 . . . . Assault 1 | . . . . . . . 1 . . . . Garrison 2 | . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Distress Signals 3 | . . . . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 131 | . 17 . 9 8 31 11 24 6 15 . 10 Peak Tracking Total 7 | . 5 . 4 4 4 2 4 5 7 . 3 Tactical Retreats 9 | . 2 . . 1 1 . 4 . 1 . . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 4 | . 2 . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 17 | . . . . . 6 1 9 . 1 . . Max in Single Turn 4 | . . . . . 2 . 4 . 1 . . Garrison Access 1 | . . . . . . . 1 . . . . Garrison Relay 4 | . . . . . 4 . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 14 | . 2 1 2 1 . 3 4 . 1 . . Terminals 11 | . 2 . 2 . . 3 3 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Total Hacks 46 | . 4 1 15 3 . 11 9 . 3 . . Successful 26 | . 1 1 8 2 . 8 3 . 3 . . Failed 20 | . 3 . 7 1 . 3 6 . . . . Catastrophic 4 | . . . 1 . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 19 | . . . 12 2 . 4 1 . . . . Terminals 40 | . 4 . 15 . . 11 7 . 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . 3 . . 2 . . . . Terminal Hacks 20 | . 1 1 6 . . 7 2 . 3 . . Record 3 | . . . . . . . . . 3 . . Robot Analysis 4 | . . . 3 . . 1 . . . . . Prototype ID Bank 3 | . . . 1 . . 1 1 . . . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 3 | . . . 1 . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 4 | . . . 2 1 . 1 . . . . . Terminals 3 | . . . 2 . . 1 . . . . . Botnet 3 | . . . 2 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 . 2 . . 3 4 . 1 . . Full Trace Events 3 | . . . 1 . . . 1 . 1 . . Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . 18 . . . . . . Machine Destruction 18 | . . . . . 18 . . . . . . Robots Rewired 8 | . . . . . 7 . . 1 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Total Allies 13 | . . 3 . 2 7 . . 1 . . . Largest Group 7 | . . 3 3 3 7 7 4 1 1 . . Highest-Rated Group 176 | . . 40 40 32 176 176 106 30 30 . . Highest-Rated Ally 38 | . . 16 16 16 38 38 38 30 30 . . Total Orders 1 | . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . 1 Ally Attacks 107 | . . . 22 23 13 37 10 . 2 . . Total Damage 1828 | . . . 301 294 120 872 219 . 22 . . Kills 25 | . . . 6 4 4 11 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Robot Analysis Total 4 | . . . 3 . . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 2 3 . . Drone Launches 1 | . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Turns Passed 7305 | 64 439 306 243 198 1177 347 921 714 886 263 1747 Spaces Moved 4040 | 45 258 252 161 99 674 222 603 549 575 166 436 Core 46 | 1 . . . . . . . . . . 45 Treads . | . . . . . . . . . . . . Legs 3686 | 44 258 252 161 99 674 222 603 549 575 166 83 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 308 | . . . . . . . . . . . 308 Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 155 50 Average Speed 148 | 118 120 120 120 120 120 121 120 120 128 155 355 Slowest Speed 840 | 120 120 120 120 120 120 150 120 120 155 155 840 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 3 39 62 21 9 99 22 16 62 70 12 50 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . 1 . . . Scrap Searched 10 | . . 1 . . . . . 3 5 1 . Spaces Dug 17 | . . . . . 9 . . 4 . . 4 Terrain Destroyed 162 | . . . . . 91 1 16 4 13 . 37 Melee . | . . . . . . . . . . . . Projectile 27 | . . . . . . 1 1 . . . 25 AOE 135 | . . . . . 91 . 15 4 13 . 12 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Total 4761 | 52 316 254 197 141 895 265 692 575 650 171 553 Wait 85 | . . . 15 4 13 1 2 . 17 . 33 Move 4029 | 44 257 251 160 98 673 221 602 548 574 165 436 Hop . | . . . . . . . . . . . . Pick Up 42 | 2 5 1 4 2 4 3 8 . 6 2 5 Fast Attach 31 | 6 2 . 3 2 3 5 4 1 2 1 2 Attach 23 | . 3 . . 2 . 1 2 . 3 1 11 Detach 4 | . . . . 1 . 1 . . . 1 1 Swap 60 | . 4 2 2 4 22 2 6 9 5 1 3 Drop 58 | . 4 . 5 6 17 11 8 2 3 . 2 Fire 338 | . 40 . 8 19 82 19 57 13 40 . 60 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 8 | . 1 . . 3 . 1 3 . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . Rewire 81 | . . . . . 79 . . 2 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min / [*Sto]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 9) 504 | -10/Materials | Entered Mines 620 | -10/Mines | Build established: Scavenger-Mutant 622 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 736 | -10/Mines | Found the Drone Emporium 741 | -10/Mines | Found Prototype Device 742 | -10/Mines | Identified Sensor Drone Bay 798 | -10/Mines | Discovered new exit (range 8) 810 | -10/Mines | Entered Materials 810 | -9/Materials | Accompanied by 3 allies 810 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 811 | -9/Materials | Identified exit to Mines 864 | -9/Materials | Discovered new exit (range 14) 1026 | -9/Materials | Discovered new exit (range 15) 1053 | -9/Materials | Entered another Materials area 1053 | -8/Materials | Accompanied by 2 allies 1053 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -8/Materials | Garrison activated, responded to threat 1228 | -8/Materials | Identified exit to Garrison 1251 | -8/Materials | Entered Garrison 1251 | -8/Garrison | Accompanied by 3 allies 1294 | -8/Garrison | Triggered checkpoint 1362 | -8/Garrison | Phase Generator disabled 1396 | -8/Garrison | Garrison Relay disabled 1482 | -8/Garrison | Triggered checkpoint 1523 | -8/Garrison | Triggered checkpoint 1713 | -8/Garrison | Discovered new exit (range 14) 1768 | -8/Garrison | Triggered checkpoint 1955 | -8/Garrison | Triggered checkpoint 2003 | -8/Garrison | Destroyed 7 combat bots 2063 | -8/Garrison | Garrison Relay disabled 2155 | -8/Garrison | Discovered new exit (range 11) 2274 | -8/Garrison | Triggered checkpoint 2288 | -8/Garrison | Triggered checkpoint 2352 | -8/Garrison | Triggered checkpoint 2369 | -8/Garrison | Garrison Relay disabled 2401 | -8/Garrison | Discovered new exit (range 10) 2419 | -8/Garrison | Installed Relay Interface Framework 2428 | -8/Garrison | Entered Materials 2428 | -8/Materials | Accompanied by 7 allies 2733 | -8/Materials | Discovered new exit (range 7) 2775 | -8/Materials | Entered Factory 2775 | -7/Factory | Accompanied by 4 allies 2775 | -7/Factory | Evolved 2 slots: Utility x2 3089 | -7/Factory | Identified exit to Lower Caves 3575 | -7/Factory | First assault squad dispatched 3696 | -7/Factory | Entered Lower Caves 3707 | -7/Lower Caves | Learned Factory terminal intel 4030 | -7/Lower Caves | Learned Factory garrison access intel 4128 | -7/Lower Caves | Encountered a Warlord checkpoint 4227 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4401 | -7/Lower Caves | Discovered new exit (range 5) 4410 | -7/Lower Caves | Entered another Lower Caves area 4410 | -7/Lower Caves | Accompanied by 1 ally 4410 | -7/Lower Caves | Discovered new exit (range 7) 4724 | -7/Lower Caves | Learned 8 Factory zone layouts 4743 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5148 | -7/Lower Caves | Discovered new exit (range 6) 5169 | -7/Lower Caves | Attracted the attention of an 0b10 base 5237 | -7/Lower Caves | Learned Factory stockpile data 5238 | -7/Lower Caves | Lost 6 parts (1p3n2u) 5240 | -7/Lower Caves | Learned Extension terminal intel 5240 | -7/Lower Caves | Learned Research emergency access door positions 5240 | -7/Lower Caves | Identified exit to Factory 5244 | -7/Lower Caves | Destroyed 7 combat bots 5270 | -7/Lower Caves | Identified exit to Zion 5296 | -7/Lower Caves | Entered Zion 5446 | -7/Zion | Build established: Derelict-Mutant 5525 | -7/Zion | Discovered new exit (range 14) 5536 | -7/Zion | Given the Hacking Drone Bay 5536 | -7/Zion | Found Prototype Device 5554 | -7/Zion | Identified Hacking Drone Bay 5557 | -7/Zion | Identified exit to Proximity Caves 5559 | -7/Zion | Entered Proximity Caves 5605 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 5773 | -6/Proximity Caves | Core integrity fell below 50% 7094 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7249 | -6/Proximity Caves | Spotted B-75 Beast 7282 | -6/Proximity Caves | Released all parts (4) 7283 | -6/Proximity Caves | Core integrity fell below 20% 7306 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 07144_ Acquired 10 matter. 07208_ System corrupted: Energy discharge (-49). 07250_ Hvy. Particle Gun destroyed. 07250_ Lyr. Light Armor Plating destroyed. 07258_ K=O0Z3UKASJ5|IJI&DSMNP:&C 07260_ Mic. Nuclear Core destroyed. 07265_ System corrupted: Hvy. Battle Rifle targeting data glitched. 07266_ Hvy. Battle Rifle destroyed. 07269_ Knocked back. 07272_ Critical hit. 07272_ Imp. Light Armor Plating destroyed. 07279_ VTOL Module destroyed. 07279_ Mak. Salvage Targeting Computer destroyed. 07279_ Gatling Laser destroyed. 07282_ Released Med. Storage Unit. 07282_ Released Coolant Injector. 07282_ Released Imp. Signal Interpreter. 07282_ Released Flak Gun. 07282_ Dropped Hcp. Storage Unit. 07283_ Acquired Hacking Drone Bay. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????#"""""#?????????????????????? | | ?????????????????????#"""""#?????????????????????? | | ?????????????????????#"""""#?????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????## ##?????????????????????? | | ????????????????????## ###???????????????????? | | ????????????????????# #### ##??????????????????? | | ????????????????????# ##?????????????????? | | ????????????????????## #?????????????????? | | ?????????????????????# # ##?????????????????? | | ?????????????????????## ### #??????????????????? | | ??????????????????????# #?# #??????????????????? | | ??????????????????????# #?# ##?????????????????? | | ??????????????????##??# ### #?????????????????? | | ??????????????????# #?# #?????????????????? | | ??????????????????# ## ##?????? ????????? | | ??????????????????# ####?##### ? ?????? | | ??????????????????# #?### # ???? | | ??????????????????# ## BB # #??? | | ??????????????????## @ BB #??? | | ???????????????????###### ## #??? | | ???????????????????????## #????? ##?? | | ???????????????????????# #????? ##? | | ???????????????????????## #???? ? | | ????????????????????????#### ###???? ? | | ?????????????????????#####?# #????? | | ?????????????????????# ### ###??# | | ????????????????????## ## ### | | ???????????????????## [[ # | | ??????????????????## !! # | | ????????????????### ###! ## #? | | ?????????? ????# ##?####??? ##? | | ???????? #???## #??????????? ##?? | | ???????? ????### ## #?????????????###??? | | ??????? ??##?# ### ######??????????????? | | ???????# ### ## ##### ##?????????????? | | ????????# ### #?????????????? | | ?????????# #??????????????? | | ?????????# ####??????????????? | | ?????????# ##?????????????????? | | ?????????# #??????????????????? | | ?????????# ##?????????????????? | | ?????????# # ##????????????????? | | ?????????# % ##### ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1050 Evasion (%) 50 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalKineticSuite Manual? 0 Play Time 00:53:22 Cumulative 519.8 hours Start 2020.11.11 @ 14:08:13 End 2020.11.11 @ 16:09:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 328 Rogue 328 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/1/6/5/0/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c26b094d-0908-4dd4-a205-0e2ec5f848fe