Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 15:22:04 Player: Elxavo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3528) 3528 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 6831 Bonus ------- High Alert Combat Kills 73 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 330/330 System Corruption 14% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Terrain Scanner Transport Network Coupler Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Gatling Laser Gatling Laser > --- INVENTORY (20) --- Aluminum Leg Compact Battery (200) Improved Targeting Computer Core Analyzer Kinecellerator ECM Suite Dynamic Insulation System EM Shotgun Gatling Laser Improved EM Pulse Cannon Cooled Particle Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler Advanced Targeting Computer Improved Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Advanced Heat Sink Compact Battery Improved Terrain Scanner Energy Filter ECM Suite Improved Weapon Shielding EM Shotgun Shock Rifle Beam Rifle Gatling Laser Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Authchip [Armor] Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 1 1 . Weapon . | . . . . . . . Parts Attached 90 | 7 4 . 9 19 46 5 Power 15 | 1 . . 1 4 8 1 Engine 9 | 1 . . 1 2 4 1 Core 6 | . . . . 2 4 . Reactor . | . . . . . . . Propulsion 30 | 2 1 . 2 8 15 2 Treads 12 | 2 1 . 1 5 3 . Leg 13 | . . . 1 3 7 2 Wheel 5 | . . . . . 5 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 2 . 1 3 9 2 Device 6 | 1 . . . 1 3 1 Storage 3 | 1 2 . . . . . Processor 3 | . . . . 1 1 1 Hackware 1 | . . . . . 1 . Protection 6 | . . . 1 1 4 . Artifact . | . . . . . . . Weapon 26 | 2 1 . 5 4 14 . Energy Gun 5 | 1 . . . . 4 . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 1 1 . 3 3 6 . Ballistic Cannon 2 | . . . . 1 1 . Launcher 5 | . . . 2 . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 41 | . . . 4 4 31 2 Power 9 | . . . . . 9 . Propulsion 15 | . . . 2 1 12 . Utility 9 | . . . . 2 5 2 Weapon 8 | . . . 2 1 5 . Highest Loss Streak 8 | . . . 3 1 8 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 100 98 98 91 88 Engine 9 | . 14 14 11 11 6 7 Core 4 | . . . . 6 7 . Treads 13 | . 28 28 25 12 11 . Leg 9 | . . . 6 13 3 30 Wheel 3 | . . . . . 8 . Device 7 | . 14 14 11 8 5 . Storage 8 | . 14 14 11 9 7 7 Processor 10 | . . . . 8 14 22 Protection 7 | . . . 11 8 8 4 Energy Gun 2 | . . . . . 1 15 Ballistic Gun 12 | . 28 28 21 12 8 . Ballistic Cannon 2 | . . . . 4 4 . Naked Turns . | . . . . . . . Heaviest Build 76 | 14 50 50 51 67 76 64 Greatest Support 92 | 40 40 40 60 69 92 50 Greatest Overweight (x) 6 | . 1 1 2 2 6 1 Average Overweight (x) 1 | . . 1 . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 20 20 Most Carried 20 | 8 15 15 20 20 20 14 Average Carried 15 | 6 11 15 16 18 18 12 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 8 15 15 19 20 15 12 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Low Matter Collected 2660 | 390 198 . 265 358 1347 102 Remotely . | . . . . . . . Salvage Created 3718 | 237 281 . 590 509 1983 118 Parts 232 | 19 21 . 40 35 106 11 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 82 | . 9 . 13 15 39 6 Guns 54 | . 9 . 12 6 21 6 Cannons 16 | . . . . 6 10 . AOE 11 | . . . 1 3 7 . Classes Destroyed 15 | 3 3 . 3 2 3 1 Worker 8 | 2 . . 1 1 4 . Builder 4 | . . . . 1 3 . Tunneler 5 | 5 . . . . . . Hauler 1 | . 1 . . . . . Recycler 3 | 1 . . . . 2 . Operator 1 | . . . 1 . . . Watcher 2 | . . . 1 . 1 . Swarmer 18 | . 6 . . 4 4 4 Grunt 39 | . 3 . 10 7 19 . Duelist 1 | . . . . . 1 . Sentry 13 | . . . 3 3 7 . Hunter 3 | . . . . 1 2 . Programmer 6 | . . . . . 5 1 Heavy 1 | . . . . . 1 . Thief 1 | . . . . . . 1 Best Kill Streak 6 | 2 6 . 5 4 6 4 Combat Bots Only 6 | . 6 . 5 4 6 4 Max Kills in Single Turn 2 | 2 1 . 1 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Damage Taken 6057 | . 300 . 794 661 3915 387 Core 1000 | . 54 . 100 140 641 65 Absorbed by Shields 424 | . . . . 68 356 . Redirected to Shielding 157 | . . . 20 31 106 . Regen/Repaired (Parts) 109 | . . . . . 109 . Core Remaining (%) 81 | 100 . 78 75 74 . . Volleys Fired 293 | 14 25 . 53 46 145 10 Largest 2 | 2 2 . 2 2 2 2 Hottest 160 | 60 40 . 50 67 160 160 Shots Fired 554 | 28 50 . 100 87 270 19 Gun 459 | 28 50 . 97 64 201 19 Cannon 82 | . . . . 23 59 . Launcher 13 | . . . 3 . 10 . Special . | . . . . . . . Kinetic 470 | 14 50 . 97 87 222 . Thermal 59 | 14 . . . . 26 19 Explosive 3 | . . . 3 . . . Electromagnetic 22 | . . . . . 22 . Robot Hit Streak 20 | 4 4 . 12 19 20 9 Robot Miss Streak 7 | 2 6 . 4 5 7 5 Penetration Max . | . . . . . . . Secondary Targets 9 | . 3 . 1 . 3 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Shots Hit Robots 382 | 13 17 . 69 58 208 17 Core Hits 260 | 9 13 . 37 45 144 12 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | 1 . . . . 3 . Burn 1 | . . . . . 1 . Destroy 1 | 1 . . . . . . Blast 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7070 | 184 227 . 931 1021 4410 297 Guns 4402 | 184 227 . 670 313 2711 297 Cannons 1557 | . . . . 391 1166 . Explosions 1111 | . . . 261 317 533 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5116 | 109 227 . 670 704 3406 . Thermal 1072 | 75 . . . 317 383 297 Explosive 261 | . . . 261 . . . Electromagnetic 621 | . . . . . 621 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 12 14 Average Corruption 9 | . . . . . 7 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 83 | . . . . . 51 32 Message Errors 18 | . . . . . 8 10 Matter Fused 20 | . . . . . 11 9 Heat Flow Errors 15 | . . . . . 10 5 Energy Discharges 10 | . . . . . 6 4 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 5 | . . . . . 3 2 Misfires 3 | . . . . . 3 . Alerts 1 | . . . . . . 1 Weapon Failures 6 | . . . . . 5 1 Overload Shots . | . . . . . . . Overflow Damage 139 | . . . . 112 27 . Projectiles 6 | . . . . . 6 . Explosions 133 | . . . . 112 21 . Melee . | . . . . . . . Knockbacks 25 | . . . . 14 11 . Impact . | . . . . . . . Kinetic 24 | . . . . 13 11 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 147 | . . . . 97 50 . Shots 5 | . . . . 1 4 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 484 | . . . 37 153 484 340 Average Temperature 70 | . . . 7 46 65 133 Received Heat Transfer 1754 | . 30 . 384 259 1081 . Effects 2 | . . . . . 2 . Shutdowns 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 5 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 3 | . . . . . 2 1 Heat Transferred 2018 | 175 . . . 200 993 650 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Peak Influence 496 | 40 143 49 208 289 496 . Initial 87 | . 26 49 18 87 68 . Average 138 | 21 68 49 81 172 176 . Maximum Alert Level 2 | . . . 1 1 2 . Low Security (%) 79 | 100 100 100 95 69 69 . Level 1 18 | . . . 4 30 24 . Level 2 2 | . . . . . 6 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 . 1 2 13 . Investigation 5 | . . . . 2 3 . Extermination 4 | . . . . . 4 . Reinforcement 6 | . 1 . 1 . 4 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Distress Signals 3 | . . . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 11 . 17 17 51 7 Peak Tracking Total 6 | . 6 . 5 3 6 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Traps Triggered 5 | . . . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . 3 1 Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Low Machines Disabled 8 | . . . . 2 6 . Max in Single Turn 2 | . . . . 1 2 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Machines Accessed 20 | . 3 . 3 4 10 . Terminals 11 | . 3 . 3 1 4 . Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . 1 2 . Recycling Units 2 | . . . . 1 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . 1 . . Total Hacks 44 | . 7 . 8 9 20 . Successful 20 | . 2 . 4 3 11 . Failed 24 | . 5 . 4 6 9 . Catastrophic 5 | . 2 . 1 . 2 . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 23 | . 7 . 8 3 5 . Fabricators 2 | . . . . . 2 . Repair Stations 10 | . . . . 2 8 . Recycling Units 3 | . . . . 1 2 . Scanalyzers 3 | . . . . . 3 . Garrison Access 3 | . . . . 3 . . Terminal Hacks 10 | . 2 . 4 1 3 . Record 3 | . . . 2 1 . . Open DSF 3 | . . . . . 3 . Dispatch Records 2 | . 1 . 1 . . . Maintenance Status 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 4 | . . . . . 4 . Scan Component 3 | . . . . . 3 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 14 | . 3 . 2 2 7 . Full Trace Events 5 | . 1 . . 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 95 | . . . . . 95 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Low Turns Passed 6297 | 294 730 56 727 1239 2296 955 Spaces Moved 2841 | 148 365 24 272 498 1053 481 Core 4 | 4 . . . . . . Treads 1421 | 144 365 24 272 285 331 . Legs 756 | . . . . 213 62 481 Wheels 660 | . . . . . 660 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 160 160 97 190 Average Speed 175 | 157 174 240 204 190 154 190 Slowest Speed 540 | 160 240 240 320 320 540 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 9 59 15 22 34 28 70 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 129 | . . . 29 55 45 . Melee . | . . . . . . . Projectile 5 | . . . . . 5 . AOE 124 | . . . 29 55 40 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Total 3628 | 181 409 23 355 716 1446 498 Wait 301 | . 3 . 13 123 162 . Move 2835 | 147 364 23 271 497 1052 481 Hop . | . . . . . . . Pick Up 81 | 13 9 . 8 18 31 2 Fast Attach 10 | 2 . . . 1 7 . Attach 51 | 5 . . 4 7 30 5 Detach . | . . . . . . . Swap 29 | . 4 . 5 11 9 . Drop 28 | . 4 . 1 13 10 . Fire 293 | 14 25 . 53 46 145 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 295 | -11/Junkyard | Entered Materials 320 | -10/Materials | Build established: Mutant 651 | -10/Materials | Discovered new exit (range 9) 869 | -10/Materials | Discovered new exit (range 14) 1025 | -10/Materials | Entered Mines 1064 | -10/Mines | Discovered new exit (range 7) 1081 | -10/Mines | Entered Materials 1081 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1574 | -9/Materials | Discovered new exit (range 11) 1789 | -9/Materials | Build established: Scavenger-Mutant 1802 | -9/Materials | Lost 3 parts (2n1w) 1808 | -9/Materials | Entered another Materials area 1808 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3026 | -8/Materials | Build established: Mutant 3040 | -8/Materials | Discovered new exit (range 5) 3047 | -8/Materials | Entered Factory 3047 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3269 | -7/Factory | Fabricated Adv. Heat Sink (x2) 3338 | -7/Factory | Build established: Scavenger-Mutant 3411 | -7/Factory | Lost 3 parts (2p1w) 3657 | -7/Factory | Build established: Mutant 3853 | -7/Factory | Garrison activated, responded to threat 3917 | -7/Factory | Lost 3 parts (2n1w) 4017 | -7/Factory | Garrison activated, responded to threat 4070 | -7/Factory | Core integrity fell below 50% 4094 | -7/Factory | Lost 8 parts (2p3n2u1w) 4599 | -7/Factory | Cargo convoy interrupted 4730 | -7/Factory | Build established: Scavenger-Mutant 4826 | -7/Factory | Repaired Hvy. Assault Rifle 4893 | -7/Factory | System corruption reached 10% 5249 | -7/Factory | Discovered new exit (range 12) 5251 | -7/Factory | Core integrity fell below 20% 5321 | -7/Factory | Lost 8 parts (2p3n1u2w) 5343 | -7/Factory | Entered Lower Caves 6298 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06141_ %ZASUOMTJ NIC&|BE WNBXN&Z#O%:,3EVZNUR6Q 06249_ : XIJM 06282_ Acquired Imp. Targeting Computer. 06287_ System corrupted: Matter fused (-6). 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" ## "" "" | | ???????????????# " ## " | | ?????????????#?# @ !## " " " ## | | ??????????# !%] ""##" ### #### | | ??????????# ############# #?## #??? | | ??????????? ##### ?????????????## #??## ?? | | ???????????????????##???????????????## #???## #? | | ?????????????????????????????????????###????#####? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#?????#?#???????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 40 Authchip Count 1 Item Schematics ----------------- Transmission Jammer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Heat Sink | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeBehemothLance Manual? 0 Play Time 01:28:27 Cumulative 18.8 hours Start 2023.03.15 @ 06:00:28 End 2023.03.16 @ 15:22:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87998262-cbc4-4132-bf79-e9b088117eba