Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.16 @ 00:28:47 Player: Terminus Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (259) 1295 Value Destroyed (11385) 11385 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3827) 3827 TOTAL SCORE: 24067 Bonus ------- High Alert Combat Kills 1054 Follower Combat Kills 296 Win 3000 Friendly Fire -523 Cogmind --------- Core Integrity 1555/1600 Matter 300/300 Energy 1945/1960 System Corruption 3% Temperature Cool (10) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Particle Reactor Cooled Antimatter Reactor > --- PROPULSION (5) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY (14) ----- Advanced Cooling System 2N-1CE's Frost Array Large Storage Unit Advanced Energy Well Experimental Energy Well Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Reaction Control System Centrium Medium Armor Plating Advanced Force Field Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- Compact HERF Cannon Potential Cannon > --- INVENTORY (15) --- Light Quantum Reactor Myomer Leg Centrium Leg Centrium Leg Advanced Coolant Injector Advanced Energy Well (500) Experimental Sensor Array Advanced Targeting Computer Energy Filter Enhanced Quantum Rifle Disintegrator Improved Proton Missile Launcher Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Cooling System 2N-1CE's Frost Array Large Storage Unit Advanced Energy Well Experimental Energy Well Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Centrium Medium Armor Plating Advanced Force Field Improved Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Compact HERF Cannon Potential Cannon > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Centrium Leg Centrium Leg Centrium Leg Advanced Coolant Injector Advanced Energy Well Experimental Sensor Array Advanced Targeting Computer Energy Filter Enhanced Quantum Rifle Disintegrator Improved Proton Missile Launcher Tactical Quantum Warhead [Rating: 201] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Cooling System Device Advanced Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Proton Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 2 . 2 Power 2 | . . . . . . 1 . . . . . . 1 Propulsion 3 | . . . 1 . 1 . . . . . 1 . . Utility 12 | . . 1 1 2 1 1 . . 2 2 1 . 1 Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 317 | 6 6 32 27 21 29 62 4 . 35 34 31 20 10 Power 29 | 1 1 3 3 1 1 3 . . 2 8 2 3 1 Engine 9 | 1 1 3 3 1 . . . . . . . . . Core 2 | . . . . . . . . . 1 1 . . . Reactor 18 | . . . . . 1 3 . . 1 7 2 3 1 Propulsion 59 | 2 2 3 6 3 7 7 2 . 8 7 7 2 3 Treads . | . . . . . . . . . . . . . . Leg 59 | 2 2 3 6 3 7 7 2 . 8 7 7 2 3 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 139 | 1 2 8 6 14 11 35 2 . 21 11 13 11 4 Device 88 | . 1 2 4 11 9 27 2 . 16 7 3 4 2 Storage 10 | 1 1 1 . . . 1 . . 1 . 1 3 1 Processor 8 | . . . . 1 . 1 . . 2 . 2 2 . Hackware 6 | . . . . 1 1 2 . . . 1 1 . . Protection 27 | . . 5 2 1 1 4 . . 2 3 6 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 90 | 2 1 18 12 3 10 17 . . 4 8 9 4 2 Energy Gun 11 | . . 3 5 1 . 2 . . . . . . . Energy Cannon 49 | . 1 1 6 2 7 9 . . 3 6 8 4 2 Ballistic Gun 17 | 2 . 12 1 . . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 10 | . . 2 . . 3 1 . . 1 2 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 4 . . 1 1 . . 1 3 2 9 2 Corrupted Parts 3 | . . . . . . 3 . . . . . . . System Corruption 18 | . . . . . . 18 . . . . . . . Parts Lost 53 | . . 1 2 3 13 18 . . 2 2 10 2 . Power 4 | . . . . . . . . . 1 1 2 . . Propulsion 10 | . . . . . 5 5 . . . . . . . Utility 15 | . . 1 . . 2 6 . . . 1 3 2 . Weapon 24 | . . . 2 3 6 7 . . 1 . 5 . . Highest Loss Streak 8 | . . 1 1 1 8 4 . . 2 2 8 1 . Average Slot Usage (%) 97 | . 96 99 99 99 98 97 94 94 94 99 99 93 96 Engine 3 | . 14 11 9 7 . . . . . . . . . Reactor 5 | . . . . . 5 11 11 11 5 4 7 8 12 Leg 22 | . 28 22 26 23 25 21 23 23 21 18 20 21 20 Device 19 | . 10 13 18 15 20 23 17 17 21 28 25 19 16 Storage 6 | . 14 11 9 7 6 5 5 5 5 4 4 7 12 Processor 5 | . . . . 7 6 5 5 5 10 9 8 10 12 Hackware 5 | . . . . 6 5 4 5 5 5 9 12 13 11 Protection 5 | . . 8 9 7 6 4 5 5 4 3 4 4 4 Energy Gun 2 | . . 1 12 2 1 . . . . . . . . Energy Cannon 12 | . 10 2 8 19 18 13 17 17 14 13 12 7 8 Ballistic Gun 3 | . 17 28 5 . . 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 138 | 13 21 41 50 55 67 97 97 96 102 97 107 115 138 Greatest Support 152 | 20 20 26 45 48 65 65 70 70 95 100 150 152 152 Greatest Overweight (x) 4 | 4 1 1 1 1 4 2 1 1 1 1 . . 1 Average Overweight (x) . | . . 1 . 1 . 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 10 15 15 15 15 15 15 15 15 15 15 13 15 Average Carried 13 | 1 7 13 14 14 14 13 14 15 13 14 14 9 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 10 15 15 15 11 13 15 15 15 14 8 13 14 Class Distribution -------------------- 31% | Scavenger-Skirmisher 12% | Skirmisher 9% | Tank 9% | Scavenger-Mutant 9% | Scavenger-Tank 9% | Hacker-Skirmisher 9% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Skirmisher | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Matter Collected 4371 | 263 183 576 533 171 282 796 140 . 434 398 265 226 104 Remotely . | . . . . . . . . . . . . . . Salvage Created 12727 | 80 404 727 1666 606 947 2642 123 . 1546 1070 1143 1015 758 Parts 535 | 3 30 53 75 24 46 94 4 . 46 42 57 39 22 Haulers Intercepted 20 | . 2 5 5 1 1 1 . . 2 1 . 1 1 Recyclers Shooed 16 | . . 1 2 . 7 5 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Combat Hostiles Destroyed 174 | . 8 14 21 9 21 32 2 . 15 11 16 12 13 Melee 2 | . . . . . . 1 . . . . 1 . . Guns 33 | . 4 6 20 1 1 1 . . . . . . . Cannons 91 | . 4 2 . 8 13 26 1 . 10 9 9 5 4 AOE 34 | . . 6 . . 7 2 . . 2 . 4 5 8 Classes Destroyed 17 | 1 6 1 4 1 3 . . . . . 1 . . Worker 14 | . . . 1 2 2 1 . . 1 . 1 3 3 Builder 8 | . . . 1 . 2 2 . . 1 . . 1 1 Tunneler 2 | . 1 . 1 . . . . . . . . . . Hauler 20 | . 2 5 5 1 1 1 . . 2 1 . 1 1 Recycler 8 | 1 . . 1 . . 3 . . . 1 1 . 1 Mechanic 2 | . . . 1 . 1 . . . . . . . . Operator 3 | . 1 . 1 . . . . . 1 . . . . Watcher 26 | . 1 2 4 3 . 6 . . 3 1 2 . 4 Swarmer 23 | . 3 6 . 1 . 4 . . . . 5 . 4 Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 59 | . 5 3 12 4 8 9 . . 7 . . 8 3 Brawler 3 | . . . . . 1 . . . 1 . . . 1 Protector 2 | . . . . . 2 . . . . . . . . Sentry 33 | . . 5 8 1 1 6 . . 4 3 3 . 2 Specialist 1 | . . . . . 1 . . . . . . . . Hunter 15 | . . . 1 1 4 2 2 . . 2 . 3 . Programmer 37 | . . . . 2 4 11 . . 3 6 7 1 3 Thug 2 | . . . . . . . . . . . . 2 . Best Kill Streak 9 | 1 4 3 7 4 8 9 2 . 6 3 9 5 7 Combat Bots Only 9 | . 3 3 5 4 7 9 2 . 4 2 7 4 4 Max Kills in Single Turn 6 | 1 1 3 2 1 2 2 1 . 2 1 6 3 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 3 . . 2 1 . . 1 . 4 2 2 Melee 1 | . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Damage Taken 12973 | . 340 402 822 805 2112 2467 304 . 1036 783 2847 728 327 Core 1217 | . 21 44 73 42 268 204 . . 132 48 287 53 45 Absorbed by Shields 436 | . . . . . . . . . . . . 97 339 Core Remaining (%) 87 | 100 91 89 86 94 68 . . 79 88 96 . 76 97 Volleys Fired 611 | 2 39 44 89 40 88 107 6 . 46 52 37 35 26 Largest 3 | 2 2 3 3 3 3 3 3 . 3 3 3 1 1 Hottest 331 | 40 80 136 193 205 245 278 278 . 293 308 331 200 200 Shots Fired 1409 | 4 78 124 237 118 167 268 19 . 121 120 91 36 26 Gun 409 | 4 45 100 210 9 8 33 . . . . . . . Cannon 976 | . 33 20 27 109 151 231 19 . 116 120 88 36 26 Launcher 24 | . . 4 . . 8 4 . . 5 . 3 . . Special . | . . . . . . . . . . . . . . Kinetic 247 | 4 45 90 91 . . 17 . . . . . . . Thermal 1108 | . 33 30 146 118 159 247 19 . 116 120 88 9 23 Explosive 12 | . . 4 . . 8 . . . . . . . . Electromagnetic 42 | . . . . . . 4 . . 5 . 3 27 3 Robot Hit Streak 24 | 3 8 13 15 10 15 13 5 . 23 23 24 6 11 Robot Miss Streak 7 | . 4 5 3 7 4 4 6 . 2 2 3 2 2 Penetration Max 1 | . . . . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 820 | 3 49 84 141 61 79 166 5 . 80 68 47 18 19 Core Hits 428 | 1 18 32 63 23 75 70 2 . 41 24 31 24 24 Critical Kills 8 | . . . . . . 1 1 . 1 1 2 . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 21 | . . 1 12 . . 1 1 . 1 1 2 . 2 Burn 13 | . . 1 12 . . . . . . . . . . Meltdown 8 | . . . . . . 1 1 . 1 1 2 . 2 Melee Attacks 7 | . . . . . . 7 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 7 | . . . . . . 7 . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 35505 | 42 690 1532 2539 1554 4358 6676 174 . 3456 2996 2789 3393 5306 Guns 4609 | 35 370 992 2246 127 189 650 . . . . . . . Cannons 22270 | . 319 173 226 1420 2068 5274 174 . 2847 2985 2030 1648 3106 Explosions 8155 | . . 334 . . 2101 594 . . 601 . 707 1636 2182 Melee 147 | . . . . . . 147 . . . . . . . Ramming 324 | 7 1 33 67 7 . 11 . . 8 11 52 109 18 Kinetic 2601 | 35 370 905 972 . . 319 . . . . . . . Thermal 27588 | . 319 260 1500 1547 2257 5605 174 . 2847 2985 2400 2608 5086 Explosive 2772 | . . 334 . . 2101 38 . . 143 . . 156 . Electromagnetic 2073 | . . . . . . 556 . . 458 . 337 520 202 Impact . | . . . . . . . . . . . . . . Slashing 147 | . . . . . . 147 . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 28 | . 2 . 2 1 5 28 28 28 1 6 14 17 3 Average Corruption 7 | . 2 . 2 1 1 9 28 28 1 3 5 15 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 244 | . . . 2 4 14 89 53 13 1 21 13 33 1 Message Errors 66 | . . . 1 2 7 24 13 1 . 1 2 15 . Matter Fused 50 | . . . . . 3 14 13 5 . 8 3 4 . Heat Flow Errors 31 | . . . . . 1 13 5 2 . 6 2 2 . Energy Discharges 28 | . . . 1 1 1 9 7 . . 3 3 3 . Parts Rejected 2 | . . . . . . 2 . . . . . . . Data Loss (minor) 21 | . . . . . 2 7 1 2 . 2 3 3 1 Data Loss (major) 8 | . . . . . . 4 1 . . 1 . 2 . Misfires 8 | . . . . . . 3 4 . . . . 1 . Alerts 2 | . . . . . . 1 . . . . . 1 . Misdirections 19 | . . . . . . 6 8 3 . . . 2 . Weapon Failures 9 | . . . . 1 . 6 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 2339 | . . . 10 42 96 376 . . 52 56 116 349 1242 Projectiles 1553 | . . . 6 42 96 341 . . 7 56 58 148 799 Explosions 774 | . . . . . . 35 . . 45 . 58 193 443 Melee 12 | . . . 4 . . . . . . . . 8 . Knockbacks 3 | . . . . . . . . . . . 1 2 . Impact 3 | . . . . . . . . . . . 1 2 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . 16 . . . 67 . . . . 15 . 89 Shots 5 | . . 1 . . . 1 . . . . 1 . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed 37 | 1 3 5 10 3 . 3 . . 1 2 3 5 1 Kicked 37 | 1 3 5 10 3 . 3 . . 1 2 3 5 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 382 | . 47 30 75 153 350 221 226 235 382 185 196 85 . Average Temperature 54 | . 18 8 22 43 76 47 55 120 71 68 100 43 . Received Heat Transfer 1975 | . 186 84 378 273 426 270 9 . 226 36 36 35 16 Effects 1 | . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 2 . . 2 . . 2 1 Combat Hostiles 6 | . . . . . . 2 . . 2 . . 2 . Parts Fried 15 | . . . . . . 4 . . 7 . . 3 1 Impact Corruptions 2 | . . . 1 . . . . . . . . 1 . Robots Melted 13 | . . . 1 . . 1 1 . 3 3 2 . 2 Combat Hostiles 8 | . . . 1 . . . 1 . 1 2 2 . 1 Parts Melted 110 | . 1 1 12 8 6 23 5 . 14 24 12 1 3 Heat Transferred 32465 | . 666 666 3959 2421 3243 7388 224 . 3476 3050 2122 2030 3220 Parts Sabotaged 7 | . . . . . . . . . . . 7 . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Peak Influence 1009 | 5 187 259 406 341 191 957 . . 415 369 428 759 1009 Initial 323 | . 3 50 61 64 76 58 . . 161 168 114 198 323 Average 237 | 2 68 136 248 138 75 346 . . 246 232 241 437 587 Maximum Alert Level 3 | . . 1 2 1 . 3 . . 2 1 2 3 3 Low Security (%) 55 | 100 100 82 29 88 100 54 . . 38 29 37 6 . Level 1 30 | . . 17 69 11 . 4 . . 58 70 59 34 32 Level 2 7 | . . . . . . 14 . . 3 . 2 54 45 Level 3 6 | . . . . . . 25 . . . . . 4 21 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 2 3 4 9 . . 5 5 3 4 4 Investigation 3 | . . . . . . . . . . 1 1 . 1 Extermination 18 | . . . . 2 2 5 . . 3 3 1 1 1 Reinforcement 17 | . 1 1 1 1 2 2 . . 2 1 1 3 2 Assault 2 | . . . . . . 2 . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . 1 . . 1 2 Haulers Reinforced 2 | . . . . 1 . . . . . 1 . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Distress Signals 10 | . 1 1 3 3 1 1 . . . . . . . Communications Jammed 29 | . . . . . . 1 . . 10 2 16 . . Distress Signals 27 | . . . . . . 1 . . 9 2 15 . . Times Spotted 268 | . 13 23 32 19 29 45 6 . 20 12 35 14 20 Peak Tracking Total 12 | . 3 4 6 4 11 8 4 . 5 2 12 4 5 Tactical Retreats 14 | . 1 . 3 1 3 . 1 . 1 . 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Traps Triggered 11 | . . 1 1 . 1 2 . . . 5 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Machines Disabled 38 | . . 3 1 3 1 12 . . 2 1 . 10 5 Max in Single Turn 3 | . . 1 1 2 1 3 . . 1 1 . 2 1 Garrison Access 5 | . . . 1 . 1 2 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Machines Accessed 47 | . 5 2 8 2 6 6 1 . 3 4 5 1 4 Terminals 32 | . 5 1 6 2 3 3 . . 2 3 3 1 3 Fabricators 2 | . . . . . 1 . . . . . 1 . . Repair Stations 5 | . . 1 1 . 1 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 1 2 . . 1 1 1 . . Total Hacks 139 | . 18 9 30 3 12 14 7 . 8 11 12 4 11 Successful 80 | . 9 8 19 1 7 9 7 . 4 5 5 2 4 Failed 59 | . 9 1 11 2 5 5 . . 4 6 7 2 7 Catastrophic 10 | . . . 1 2 1 1 . . 1 1 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 68 | . 18 5 23 2 6 5 . . 2 3 3 . 1 Terminals 100 | . 18 5 25 3 6 7 . . 7 8 8 4 9 Fabricators 2 | . . . . . 1 . . . . . 1 . . Repair Stations 18 | . . 4 4 . 4 4 . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 12 | . . . 1 . 1 3 . . 1 3 3 . . Terminal Hacks 37 | . 5 2 9 . . 2 7 . 2 3 3 2 2 Record 7 | . . . . . . . 7 . . . . . . Level Access Points 2 | . . . . . . . . . . 1 . . 1 Machine Index 1 | . . . . . . . . . . . 1 . . Terminal Index 5 | . . . 1 . . 1 . . 1 1 1 . . Alert Level 7 | . 1 1 3 . . . . . 1 . . 1 . Unreport Threat 4 | . . . 1 . . 1 . . . . 1 1 . Hauler Manifests 3 | . 1 . 1 . . . . . . . . . 1 Zone Layout 8 | . 3 1 3 . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . 1 . . . . . 1 . . Network Status 2 | . . . . . 1 . . . . . 1 . . Repair Station Hacks 16 | . . 4 4 . 4 3 . . . . . . 1 Scan Component 9 | . . 2 2 . 2 2 . . . . . . 1 Repair 7 | . . 2 2 . 2 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 2 . . 1 . . . . Seal Access 5 | . . . 1 . 1 2 . . 1 . . . . Unauthorized Hacks 20 | . 4 2 5 1 1 2 . . 1 2 1 . 1 Terminals 20 | . 4 2 5 1 1 2 . . 1 2 1 . 1 Track 1 | . . 1 . . . . . . . . . . . Assimilate 2 | . . . . 1 1 . . . . . . . . Botnet 17 | . 4 1 5 . . 2 . . 1 2 1 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 39 | . 5 1 7 2 4 4 . . 2 4 5 1 4 Full Trace Events 3 | . . . . . . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 7 | . . 2 2 . 2 1 . . . . . . . Time 254 | . . 58 70 . 88 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . 4 . Robots Rewired 2 | . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Total Allies 6 | . . . . 3 . . . . . . . 3 . Largest Group 3 | . . . . 2 . . . . . . . 3 . Highest-Rated Group 138 | . . . . 33 . . . . . . . 138 . Highest-Rated Ally 46 | . . . . 26 . . . . . . . 46 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 59 | . . . . 23 . . . . . . . 36 . Total Damage 1183 | . . . . 430 . . . . . . . 753 . Kills 12 | . . . . 6 . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Turns Passed 17068 | 76 669 1405 2036 1194 2208 3159 839 238 1870 1269 741 695 669 Spaces Moved 8026 | 48 316 571 924 472 1278 1195 376 120 753 695 447 404 427 Core 21 | 21 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 8005 | 27 316 571 924 472 1278 1195 376 120 753 695 447 404 427 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 200 120 200 120 120 200 200 120 120 120 120 120 Average Speed 161 | 122 158 200 164 200 126 201 200 200 192 120 120 120 120 Slowest Speed 440 | 250 200 200 200 200 440 285 200 200 200 200 120 120 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 64 59 58 11 30 32 50 16 18 15 14 43 15 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . . . . . Spaces Dug 83 | . . 11 3 . 13 14 1 . . 19 8 14 . Terrain Destroyed 523 | . . 31 4 4 51 84 7 . 81 36 48 49 128 Melee 1 | . . . . . . 1 . . . . . . . Projectile 214 | . . . 4 4 30 67 7 . 30 36 32 1 3 AOE 308 | . . 31 . . 21 16 . . 51 . 16 48 125 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Total 10959 | 58 407 747 1264 623 1734 1715 449 119 1074 1059 599 578 533 Wait 1662 | . 30 38 173 66 319 291 54 . 219 252 63 103 54 Move 8012 | 47 315 570 923 471 1277 1194 375 119 752 694 446 403 426 Hop . | . . . . . . . . . . . . . . Pick Up 131 | 2 9 25 15 7 13 26 5 . 6 9 7 3 4 Fast Attach 88 | 6 1 5 7 . 6 19 . . 4 16 7 11 6 Attach 68 | . . 2 6 5 12 16 . . 5 6 10 4 2 Detach 6 | . . . . . . 3 . . . . . 3 . Swap 161 | . 5 25 14 16 11 27 4 . 26 12 14 5 2 Drop 161 | . 5 33 27 5 8 22 5 . 15 16 12 6 7 Fire 611 | 2 39 44 89 40 88 107 6 . 46 52 37 35 26 Melee 7 | . . . . . . 7 . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 37 | 1 3 5 10 3 . 3 . . 1 2 3 5 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 Rewire 10 | . . . . 10 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac / *Low / [*Ext]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 4 exits: *Res x3 / *Qua) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 13) 77 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 15) 675 | -10/Materials | Discovered new exit (range 5) 693 | -10/Materials | Build established: Scavenger-Mutant 746 | -10/Materials | Entered another Materials area 746 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1047 | -9/Materials | Build established: Scavenger-Gunner 1178 | -9/Materials | Repaired Beam Cannon? 1230 | -9/Materials | Repaired Beam Rifle 1375 | -9/Materials | Discovered new exit (range 9) 1533 | -9/Materials | Discovered new exit (range 3) 1668 | -9/Materials | Build established: Tank 2085 | -9/Materials | Discovered new exit (range 16) 2151 | -9/Materials | Entered another Materials area 2151 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2639 | -8/Materials | Garrison activated, responded to threat 2894 | -8/Materials | Repaired Carbon-fiber Leg 2928 | -8/Materials | Repaired Imp. Aluminum Leg 3063 | -8/Materials | Build established: Scavenger-Tank 3168 | -8/Materials | Discovered new exit (range 7) 3884 | -8/Materials | Build established: Tank 4187 | -8/Materials | Entered Factory 4187 | -7/Factory | Evolved 2 slots: Utility x2 4492 | -7/Factory | P-60 Hacker assimilated allied Commando 4a 4823 | -7/Factory | Discovered new exit (range 8) 4836 | -7/Factory | Build established: Scavenger-Skirmisher 4837 | -7/Factory | Identified exit to Lower Caves 4961 | -7/Factory | Discovered new exit (range 4) 4975 | -7/Factory | Identified exit to Factory 5381 | -7/Factory | Entered another Factory area 5381 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5588 | -6/Factory | Discovered new exit (range 14) 5920 | -6/Factory | Lost 3 parts (1n2w) 6015 | -6/Factory | Spotted B-75 Beast 6106 | -6/Factory | Discovered new exit (range 13) 6126 | -6/Factory | Identified exit to Factory 6690 | -6/Factory | Discovered new exit (range 15) 6707 | -6/Factory | Identified exit to Lower Caves 6826 | -6/Factory | Repaired Adv. Heat Sink 6866 | -6/Factory | Repaired Carbon-fiber Leg 7399 | -6/Factory | Destroyed 7 combat bots 7438 | -6/Factory | Lost 8 parts (2n2u4w) 7589 | -6/Factory | Entered another Factory area 7589 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7768 | -5/Factory | Lost 4 parts (1u3w) 8538 | -5/Factory | Found Imp. Powered Armor 8829 | -5/Factory | Build established: Skirmisher 9477 | -5/Factory | Cargo convoy interrupted 9578 | -5/Factory | System corruption reached 10% 9663 | -5/Factory | Repaired Carbon-fiber Leg 9833 | -5/Factory | Destroyed 9 combat bots 9989 | -5/Factory | First assault squad dispatched 10007 | -5/Factory | Discovered new exit (range 16) 10137 | -5/Factory | Identified exit to Upper Caves 10748 | -5/Factory | Entered Upper Caves 10788 | -5/Upper Caves | Encountered a Warlord checkpoint 10816 | -5/Upper Caves | Build established: Scavenger-Skirmisher 11468 | -5/Upper Caves | Learned Factory trap positions 11468 | -5/Upper Caves | Learned Research stockpile data 11468 | -5/Upper Caves | Learned Armory stockpile data 11557 | -5/Upper Caves | Discovered new exit (range 13) 11585 | -5/Upper Caves | Identified exit to Upper Caves 11587 | -5/Upper Caves | Entered another Upper Caves area 11602 | -5/Upper Caves | Encountered a Warlord checkpoint 11803 | -5/Upper Caves | Discovered new exit (range 12) 11821 | -5/Upper Caves | Identified exit to Factory 11825 | -5/Upper Caves | Entered Factory 11825 | -4/Factory | Evolved 2 slots: Utility x2 11826 | -4/Factory | Loaded intel: 100 trap records 12050 | -4/Factory | Discovered new exit (range 16) 12107 | -4/Factory | Identified exit to Upper Caves 13529 | -4/Factory | Discovered new exit (range 16) 13575 | -4/Factory | Identified exit to Research 13695 | -4/Factory | Entered Research 13695 | -3/Research | Evolved 2 slots: Utility x2 13914 | -3/Research | Discovered new exit (range 12) 13937 | -3/Research | Identified exit to Quarantine 13949 | -3/Research | Identified exit to Research 14035 | -3/Research | Found Prototype Device 14035 | -3/Research | Identified Exp. Sensor Array 14038 | -3/Research | Found Exp. Sensor Array 14207 | -3/Research | Build established: Hacker-Skirmisher 14518 | -3/Research | Found Fusion Bomb Launcher 14578 | -3/Research | Found Prototype Launcher 14578 | -3/Research | Identified Tactical Quantum Warhead 14931 | -3/Research | Found Prototype Hackware 14964 | -3/Research | Entered another Research area 14964 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14994 | -2/Research | Identified Exp. System Shield 15168 | -2/Research | Found Prototype Processor 15168 | -2/Research | Identified Spectral Analyzer 15255 | -2/Research | Destroyed 7 combat bots 15624 | -2/Research | Discovered new exit (range 13) 15655 | -2/Research | Spotted Striker 15659 | -2/Research | System corruption reached 10% 15659 | -2/Research | Spotted Executioner 15704 | -2/Research | Identified exit to Testing 15705 | -2/Research | Entered Testing 15723 | -2/Testing | Lost 8 parts (2p3u3w) 15812 | -2/Testing | Found Prototype Energy Cannon 15812 | -2/Testing | Identified Potential Cannon 15963 | -2/Testing | Build established: Hacker-Mutant 15977 | -2/Testing | Found Prototype Energy Cannon 15977 | -2/Testing | Identified Disintegrator 16202 | -2/Testing | Found Prototype Device 16202 | -2/Testing | Identified Exp. Focal Shield 16279 | -2/Testing | Found Prototype Processor 16279 | -2/Testing | Identified Exp. Melee Analysis Suite 16388 | -2/Testing | Discovered new exit (range 5) 16399 | -2/Testing | Identified exit to Access 16400 | -2/Testing | Entered Access 16400 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16417 | -1/Access | Identified exit to Surface 17069 | *** | Escaped! Last Messages --------------- 16962_ U-05 Engineer destroyed. 16962_ Destroyed Lgt. Ion Engine. 16965_ Sml. Battery melted. 16965_ P-80 Master destroyed. 16966_ K-01 Serf collects debris. 16968_ Destroyed Prototype Energy Gun. 16968_ P-80 Master destroyed. 16977_ Destroyed Antigrav System. 16980_ W-44 Eye system terminally corrupted. 16980_ Adv. Signal Interpreter fried. 17022_ System corrupted: Component data lost. 17027_ Destroyed Lgt. Antimatter Reactor. 17027_ Destroyed Antigrav System. 17027_ W-44 Eye destroyed. 17034_ K-01 Serf collects debris. 17045_ Connecting with Terminal... 17045_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 17051_ Sealed Barrier breached. 17054_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #???????# | | ?????????????????????????????????????+ +???????# | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ########## | | ??????????????????????????#######????" | | ????????????????????????? ????" | | ????????????????????????? ???" ""#+###### | | ????????????????????????? ???" %"# ???? | | ??????????????????????????? ??" "# """?? | | ??????????????????????????? " ??" "# """ | | ???????????????????????????""" ?" ## " | | ????????????????????????????"" ?# ## | | ???????????????????????????"""" # ## | | ???????????????????????????""" # ## | | ????????????????????????# " + ## | | ????????????????????????# # ########## | | ????????????????????????# # #????????? | | ????????????????????????############?# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????##########"####### #????????? | | ????????????????????" " #????????? | | ??????????????BB??????? " #????????? | | ??????????????BB??????""""" #????????? | | ??????????????????????" #????????? | | ??????????????????????" "@ #????????? | | ??????????????????????" "" #????????? | | ??????????????????????" #????????? | | ??????????????BB??????"""""" " #????????? | | ??????????????BB????????? """" """ #????????? | | ??????????????????????? """"T""" #????????? | | ??????????????????????########"####### #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 183 Coolant Potential 100 Energy Generation 59 Energy Capacity 1960 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 16 Particle Charging 20 Offensive Hacking 26 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilLaserMantle Manual? 0 Play Time 01:58:59 Cumulative 1177.9 hours Start 2021.05.15 @ 22:34:22 End 2021.05.16 @ 00:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 403 Adventurer 0 Explorer 0 Win Type 0 Total 85 Types 16/10/37/5/1/2/12/1/1 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea9e56b3-a0eb-4451-b7b4-170add757e00