Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 20:29:02 Player: Bloop Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (630) 630 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2525 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 462/550 Matter 90/300 Energy 72/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Targeting Computer > --- WEAPON (3) ------- Medium Laser Medium Laser Medium Laser > --- INVENTORY (10) --- Improved Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Medium Laser Medium Laser Medium Laser Medium Laser Datajack [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 29 | 7 3 11 8 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 4 1 Treads 1 | . . . 1 Leg 4 | 2 . 2 . Wheel . | . . . . Hover 2 | . . 2 . Flight . | . . . . Utility 8 | 1 3 2 2 Device 2 | . . . 2 Storage 3 | 1 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 11 | 3 . 3 5 Energy Gun 4 | . . . 4 Energy Cannon . | . . . . Ballistic Gun 7 | 3 . 3 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . . 5 9 Power 3 | . . 1 2 Propulsion 4 | . . 1 3 Utility 2 | . . 1 1 Weapon 5 | . . 2 3 Highest Loss Streak 9 | . . 3 9 To Critical Strikes . | . . . . Average Backups 7 | 1 7 9 6 Power . | . 1 . . Propulsion . | . . . . Utility 1 | . 1 2 2 Weapon 4 | . 4 5 2 Tool/Special . | . . . . Unused Backups 3 | . 1 . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . 1 . 1 Weapon . | . . . . Tool/Special 1 | . . . 1 Average Slot Usage (%) 90 | . 94 90 77 Engine 11 | . 14 10 10 Leg 23 | . 28 21 16 Hover 4 | . . 8 . Storage 12 | . 16 11 9 Processor 8 | . 5 11 9 Protection 3 | . . 5 4 Energy Gun 1 | . . . 10 Ballistic Gun 23 | . 28 21 13 Peak Build Rating 14 | 6 8 13 14 Average Rating 9 | 4 7 11 10 On Entrance 6 | . 6 8 11 Avg Prop Armor Cover (%) 4 | . . 4 . Naked Turns . | . . . . Heaviest Build 33 | 14 24 29 33 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 5 | 3 1 2 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 11 | 2 11 10 8 Average Carried 8 | 1 7 9 6 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 10 9 4 Class Distribution -------------------- 74% | Mutant 17% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 912 | 262 215 435 . Remotely . | . . . . Salvage Created 794 | . . 547 247 Parts 46 | . . 37 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . . 12 5 Guns 17 | . . 12 5 Classes Destroyed 6 | . . 6 . Worker 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 3 | . . 3 . Grunt 7 | . . 4 3 Brawler 1 | . . 1 . Sentry 6 | . . 4 2 Best Kill Streak 5 | . . 5 3 Combat Bots Only 4 | . . 4 3 Max Kills in Single Turn 2 | . . 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 138 | . . 86 52 Missed 34 | . . 24 10 Hits 104 | . . 62 42 Melee 5 | . . 5 . Projectile 99 | . . 57 42 Critical Strikes 3 | . . 1 2 Damage Taken 1645 | . . 901 744 Core 244 | . . 156 88 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 100 61 . Volleys Fired 76 | . . 47 29 Largest 3 | . . 2 3 Hottest 150 | . . 46 150 Shots Fired 144 | . . 94 50 Gun 144 | . . 94 50 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 133 | . . 94 39 Thermal 11 | . . . 11 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . . 16 10 Robot Miss Streak 7 | . . 4 7 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 100 | . . 68 32 Core Hits 35 | 1 . 21 13 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 3 | . . 2 1 Burn 1 | . . . 1 Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1414 | 11 2 983 418 Guns 1393 | . . 975 418 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 21 | 11 2 8 . Kinetic 1269 | . . 975 294 Thermal 124 | . . . 124 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Misfires 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 8 | 4 1 3 . Kicked 8 | 4 1 3 . Crushed . | . . . . Highest Temperature 347 | . . 53 347 Average Temperature 98 | . . 20 188 Received Heat Transfer 645 | . . 258 387 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 444 | . . . 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 135 | . . 135 71 Initial 31 | . . . 31 Average 31 | . . 57 30 Influence Increases 469 | . . 339 130 Destroy 0b10 Robot/C 340 | . . 240 100 Destroy 0b10 Robot/NC 10 | . . 10 . Destroy Leader 102 | . . 72 30 Destroy Structure 2 | . . 2 . Lose Combat Pursuer 15 | . . 15 . Influence Decreases 468 | . . 264 204 Entered New Map 44 | . . . 44 Time Decay 284 | . . 214 70 Lost Part 140 | . . 50 90 Squads Dispatched 4 | . . 2 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . . 20 11 Peak Tracking Total 6 | . . 5 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1357 | 107 439 664 147 Spaces Moved 761 | 62 325 341 33 Core 13 | 10 . . 3 Treads 14 | . . . 14 Legs 679 | 52 325 286 16 Wheels . | . . . . Hover 55 | . . 55 . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 137 | 145 130 137 187 Slowest Speed 300 | 200 190 200 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 7 | . . . 7 Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 5 37 41 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 936 | 74 342 447 73 Wait 40 | . . 40 . Move 759 | 62 324 340 33 Hop . | . . . . Pick Up 13 | 2 10 . 1 Fast Attach 15 | 6 2 6 1 Attach 10 | . . 3 7 Detach . | . . . . Swap 8 | 1 2 4 1 Drop 8 | . 3 4 1 Fire 76 | . . 47 29 Melee . | . . . . Ram . | . . . . Kick 7 | 3 1 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 12) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 735 | -9/Materials | Discovered new exit (range 12) 1032 | -9/Materials | Lost 3 parts (1n1u1w) 1194 | -9/Materials | Discovered new exit (range 14) 1211 | -9/Materials | Entered another Materials area 1211 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1320 | -8/Materials | Garrison activated, responded to threat 1341 | -8/Materials | Lost 9 parts (2p3n1u3w) 1358 | -8/Materials | Self-destructed Last Messages --------------- 01310_ K-01 Serf collects debris. 01311_ The unstable cave ceiling collapses. 01312_ Critical hit (Burn: +37). 01313_ K-01 Serf collects debris. 01320_ G-47 Trooper calls for garrison reinforcements. 01320_ ALERT: Activating Garrison Access M001. 01320_ Lgt. Nuclear Core melted. 01320_ G-47 Trooper destroyed. 01322_ K-01 Serf collects debris. 01322_ W-25 Informer sends out distress signal. 01327_ K-01 Serf collects debris. 01331_ U-05 Engineer builds a Wall. 01334_ Acquired Lgt. Treads. 01334_ K-01 Serf collects debris. 01336_ U-05 Engineer builds a Wall. 01337_ K-01 Serf collects debris. 01340_ U-05 Engineer lays Concrete. 01341_ K-01 Serf collects debris. 01342_ U-05 Engineer builds a Wall. 01345_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????#???? ?????????????? | | ????????????????????????? ??##/?????????????? | | ????????????????????????? ?? ?????????????? | | ????????????????????????? ? ?????????????? | | ????????????????????????? ? #??? ????????? | | ????????????????????????? ? ####+###??????? | | ????????????????????????? ? # ???????? | | ?????????????????????????? + / ""???????? | | ?????????????????????????? # g? 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"??????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# ???????????????? | | ??????????????????????????# ???????????????? | | ??????????????????????????# ???????????????? | | ??????????????????????????# ???????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ???????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingUltimateParser Manual? 0 Play Time 00:11:47 Cumulative 5.8 hours Start 2026.01.04 @ 18:44:30 End 2026.01.04 @ 20:29:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a85dbd8-b3a5-415f-a2ac-18e1dac9ffc6