Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.21 @ 00:38:52 Player: ChromeKnight Result: Destroyed by as-59323 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (90) 450 Value Destroyed (2942) 2942 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (863) 863 TOTAL SCORE: 9595 Bonus ------- Follower Combat Kills 298 Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -1035 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 72/100 System Corruption 6% Temperature Cool (6) Movement Core (750) Ox14 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (6) ------ Mobile Assembly Unit GOLEM Unit > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (4) ---- Phase Shifter Zionite Weapon Casing Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Army-in-a-Box > --- WEAPON ----------- Axe CR-A16's Pointy Stick > --- INVENTORY -------- Hover Unit Zionite Weapon Casing Makeshift Hacking Suite Makeshift Hacking Suite [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Improved Melee Analysis Suite Device Microactuators Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Makeshift Armor Plating Weapon Axe Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Guided EMP Blaster Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 1 1 . . . . Utility 4 | . . . . . . . 2 . 1 1 . . . . Weapon 2 | . . . 2 . . . . . . . . . . . Parts Attached 106 | 6 . 4 11 . 3 3 12 2 12 25 1 5 7 15 Power 11 | 1 . . 2 . . 1 . . 1 5 . . . 1 Engine 9 | 1 . . 2 . . 1 . . 1 3 . . . 1 Core 2 | . . . . . . . . . . 2 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 39 | 2 . 2 1 . . 2 4 . 5 12 . 2 4 5 Treads . | . . . . . . . . . . . . . . . Leg 24 | 2 . 2 1 . . 2 4 . 5 3 . 1 3 1 Wheel 11 | . . . . . . . . . . 9 . 1 1 . Hover 4 | . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . Utility 28 | 1 . 1 2 . 2 . 5 2 3 3 1 2 1 5 Device 9 | . . . . . . . 2 1 1 . . . . 5 Storage 3 | 1 . . 1 . 1 . . . . . . . . . Processor 11 | . . . . . 1 . 2 1 2 3 1 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 5 | . . 1 1 . . . 1 . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 2 . 1 6 . 1 . 3 . 3 5 . 1 2 4 Energy Gun 2 | . . . 1 . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 10 | 2 . . 5 . 1 . 1 . . . . . . 1 Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . Slashing Weapon 11 | . . . . . . . 2 . 2 4 . 1 1 1 Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . 1 . . . 1 Parts Lost 38 | . . . 2 . . . . . 2 13 1 4 6 10 Power 5 | . . . 1 . . . . . . 2 . . 1 1 Propulsion 20 | . . . . . . . . . 2 8 . 2 3 5 Utility 6 | . . . . . . . . . . 2 1 2 . 1 Weapon 7 | . . . 1 . . . . . . 1 . . 2 3 Highest Loss Streak 6 | . . . 2 . . . . . 1 4 1 2 3 6 Average Slot Usage (%) 84 | . 85 96 93 100 96 88 82 89 88 90 99 91 97 40 Engine 7 | . 14 14 10 11 11 11 9 9 7 2 6 6 5 1 Leg 14 | . 28 28 22 22 22 22 18 18 15 6 . . 15 . Wheel 5 | . . . . . . . . . . 9 26 21 9 5 Hover 1 | . . . . . . . . . . . . . . 7 Device 4 | . . . . . . . 5 17 15 6 3 . . 4 Storage 8 | . 14 14 16 22 18 11 9 9 7 6 6 6 6 1 Processor 13 | . . . . . 3 11 12 9 13 25 28 26 26 5 Protection 2 | . . 10 5 . . . 1 . . . . 5 6 1 Ballistic Gun 11 | . 28 24 31 44 40 33 21 9 4 . . . . . Slashing Weapon 12 | . . . . . . . 5 18 18 21 26 22 22 7 Piercing Weapon 1 | . . . . . . . . . . . . . 2 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 92 | 13 13 15 27 27 43 41 48 47 48 44 35 35 36 92 Greatest Support 58 | 20 20 20 20 20 20 25 30 30 38 58 58 58 55 56 Greatest Overweight (x) 27 | 1 . . 1 1 2 1 1 1 2 13 . . 1 27 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . . . . 1 Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 6 6 6 6 8 10 10 10 10 10 10 10 10 5 Most Carried 10 | 1 6 6 6 6 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 5 5 5 6 7 10 9 10 9 9 9 9 10 4 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 1 6 6 6 6 10 10 10 10 10 10 10 10 10 2 Class Distribution -------------------- 42% | Scavenger-Mutant 38% | Mutant 9% | Scavenger-Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Matter Collected 1715 | 172 . 297 238 41 . 96 132 40 90 265 50 64 42 188 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4552 | . . 182 153 49 . 256 391 499 731 1542 117 127 38 467 Parts 225 | . . 12 10 8 . 16 30 25 43 58 5 4 1 13 Haulers Intercepted 3 | . . . . . . . . 2 . 1 . . . . Recyclers Shooed 3 | . . . 1 . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . 6 5 . . Prevented 3 | . . . . . . . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 69 | . . 4 3 2 . 9 6 6 13 13 2 3 1 7 Melee 33 | . . . . . . . . . 7 13 2 3 1 7 Guns 36 | . . 4 3 2 . 9 6 6 6 . . . . . Classes Destroyed 18 | . . 4 2 . . . 2 1 2 3 . 1 . 3 Worker 8 | . . 1 1 . . . . 2 1 3 . . . . Builder 1 | . . . . . . . . . 1 . . . . . Tunneler 2 | . . 1 . 1 . . . . . . . . . . Hauler 3 | . . . . . . . . 2 . 1 . . . . Recycler 4 | . . . . . . . . . . 4 . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . Watcher 8 | . . . . . . . 3 2 3 . . . . . Swarmer 14 | . . 2 . 2 . 6 . . 4 . . . . . Grunt 26 | . . 2 1 . . 3 3 4 4 6 1 2 . . Brawler 1 | . . . . . . . . . . 1 . . . . Duelist 2 | . . . 1 . . . . . . 1 . . . . Sentry 10 | . . . 1 . . . 2 2 3 2 . . . . Hunter 3 | . . . . . . . 1 . . 2 . . . . Programmer 4 | . . . . . . . . . 2 1 1 . . . Z-Technician 5 | . . . . . . . . . . . . . . 5 Master Thief 1 | . . . . . . . . . . . . 1 . . Assembler 1 | . . . . . . . . . . . . . . 1 Assembled 7 | . . . . . . . . . . . . . . 7 Best Kill Streak 5 | . . 2 2 2 . 3 5 5 5 3 1 1 1 5 Combat Bots Only 4 | . . 2 1 2 . 3 3 3 4 3 1 1 1 3 Max Kills in Single Turn 2 | . . 1 1 1 . 2 1 2 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Damage Taken 4984 | . . 251 303 21 . 104 115 112 728 1230 84 288 766 982 Core 1092 | . . 67 . . . . 12 . 140 306 15 43 187 322 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . 73 . . . 100 . 97 80 . . . . . Volleys Fired 55 | . 4 24 12 4 . 7 4 . . . . . . . Largest 4 | . 2 2 4 4 . 2 2 . . . . . . . Hottest 128 | . 40 55 128 100 . 50 53 . . . . . . . Shots Fired 242 | . 8 48 46 16 . 40 38 24 22 . . . . . Gun 232 | . 8 47 37 16 . 40 38 24 22 . . . . . Cannon 10 | . . 1 9 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 235 | . 8 48 39 16 . 40 38 24 22 . . . . . Thermal 7 | . . . 7 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 4 6 8 5 . 9 8 12 13 . . . . . Robot Miss Streak 5 | . 2 3 5 3 . 2 3 1 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . Autonomous 103 | . . . . . . 26 30 24 23 . . . . . Shots Hit Robots 321 | . 5 29 24 5 . 31 31 26 39 82 6 11 5 27 Core Hits 137 | . 1 9 8 3 . 12 11 14 21 31 2 5 3 17 Critical Hits 15 | . . . . . . 1 . 3 1 7 . . 1 2 Critical Kills 3 | . . . . . . . . 2 . . . . . 1 Critical Parts Destroyed 11 | . . . . . . 1 . 1 1 7 . . . 1 Melee Attacks 279 | . . . . . . . 2 9 29 103 8 14 81 33 Impact 16 | . . . . . . . . . 2 14 . . . . Slashing 248 | . . . . . . . 2 9 27 89 8 14 81 18 Piercing 15 | . . . . . . . . . . . . . . 15 Sneak Attacks 27 | . . . . . . . 1 1 1 13 1 . 3 7 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 46 | . . . . . . . . . 8 28 2 3 3 2 Damage Inflicted 12946 | . 81 320 315 67 . 873 1082 1045 1590 4436 328 439 433 1937 Guns 3929 | . 81 320 298 67 . 873 953 798 539 . . . . . Cannons 17 | . . . 17 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 8991 | . . . . . . . 129 247 1051 4436 328 439 424 1937 Ramming 9 | . . . . . . . . . . . . . 9 . Kinetic 3894 | . 81 320 263 67 . 873 953 798 539 . . . . . Thermal 52 | . . . 52 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 430 | . . . . . . . . . 81 349 . . . . Slashing 7308 | . . . . . . . 129 247 970 4087 328 439 424 684 Piercing 1253 | . . . . . . . . . . . . . . 1253 Highest Corruption 11 | . 1 1 . . . . . . 1 9 11 11 11 6 Average Corruption 4 | . 1 1 . . . . . . 1 8 9 11 5 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 87 | . 2 1 . . . . . . 1 10 12 16 8 37 Message Errors 25 | . 1 . . . . . . . . 2 2 5 2 13 Matter Fused 20 | . . . . . . . . . . 2 4 2 2 10 Heat Flow Errors 5 | . . . . . . . . . . . 1 1 1 2 Energy Discharges 12 | . 1 . . . . . . . 1 1 2 4 . 3 Data Loss (minor) 9 | . . 1 . . . . . . . 1 . 2 . 5 Data Loss (major) 4 | . . . . . . . . . . 2 1 . . 1 Misdirections 5 | . . . . . . . . . . . 1 1 3 . Targeting Errors 7 | . . . . . . . . . . 2 1 1 . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1445 | . . . . . . . . 23 3 458 82 40 255 584 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 1445 | . . . . . . . . 23 3 458 82 40 255 584 Knockbacks 1 | . . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . . 4 . Shots . | . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 229 | . . 2 199 124 . 8 13 . . . 229 122 228 153 Average Temperature 61 | . . 2 74 58 . 5 3 . . . 118 62 123 79 Received Heat Transfer 1118 | . . 75 21 . . 27 27 36 231 339 18 117 145 82 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . 4 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 148 | . . . 148 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . . . . 3 . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Peak Influence 308 | . 56 111 133 126 . 164 308 307 290 231 . . . . Initial 86 | . . 21 1 51 . . 63 45 55 86 . . . . Average 102 | . 12 35 65 74 . 89 168 151 121 134 . . . . Maximum Alert Level 1 | . . . . . . . 1 1 1 1 . . . . Low Security (%) 89 | 100 100 100 100 100 . 100 68 63 82 95 . . . . Level 1 10 | . . . . . . . 31 36 17 4 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 2 . . . . . 5 2 . . . . Investigation 3 | . . . . . . . . . 2 1 . . . . Extermination 3 | . . . . . . . . . 3 . . . . . Reinforcement 4 | . 1 . 2 . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Distress Signals 8 | . 1 . 2 . . 1 1 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 181 | . 2 7 10 4 . 10 8 8 14 24 2 10 26 56 Peak Tracking Total 28 | . 4 2 4 3 . 4 2 3 4 4 1 3 20 28 Tactical Retreats 14 | . 1 2 . 1 . 1 . . . 4 . 2 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Traps Triggered 6 | . 1 . . . . . . 1 2 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Machines Disabled 7 | . . . 1 . . . 2 2 . . . . . 2 Max in Single Turn 1 | . . . 1 . . . 1 1 . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Machines Accessed 18 | . 3 . 3 . 1 1 . 5 1 4 . . . . Terminals 15 | . 3 . 3 . . 1 . 4 1 3 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . Total Hacks 38 | . 8 . 13 . 1 1 . 7 1 7 . . . . Successful 18 | . 2 . 8 . 1 . . 3 1 3 . . . . Failed 19 | . 5 . 5 . . 1 . 4 . 4 . . . . Catastrophic 2 | . . . 1 . . . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 25 | . 7 . 4 . 1 1 . 3 . 5 . . 4 . Terminals 34 | . 8 . 13 . . 1 . 5 1 6 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . 1 . . . . Terminal Hacks 16 | . 2 . 8 . 1 . . 2 1 2 . . . . Record 5 | . . . 3 . . . . . 1 1 . . . . Robot Analysis 4 | . 2 . 1 . . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . . . . Seal Access 2 | . . . . . . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 . . 1 . 1 . 3 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 9 | . . . . . . . . . . . . . . 9 STAY 1 | . . . . . . . . . . . . . . 1 FOLLOW 2 | . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . 2 RETURN 4 | . . . . . . . . . . . . . . 4 Ally Attacks 324 | . . . . . . . . . . . . . . 324 Total Damage 7245 | . . . . . . . . . . . . . . 7245 Kills 56 | . . . . . . . . . . . . . . 56 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Robot Analysis Total 4 | . 2 . 1 . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . 1 . 1 . Drone Launches 54 | . . . . . . . . . . . . . . 54 Drone Recoveries 24 | . . . . . . . . . . . . . . 24 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Turns Passed 10035 | 41 227 906 326 210 504 742 521 483 1031 1050 292 458 1755 1489 Spaces Moved 6584 | 28 174 676 194 122 329 480 307 290 619 624 287 320 1299 835 Core 11 | 5 . . . . . . . . . 1 . . . 5 Treads . | . . . . . . . . . . . . . . . Legs 4522 | 23 174 676 194 122 329 480 307 290 619 300 . . 975 33 Wheels 1627 | . . . . . . . . . . 323 287 320 324 373 Hover 424 | . . . . . . . . . . . . . . 424 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 150 150 150 150 150 150 90 95 93 100 48 Average Speed 130 | 113 120 120 133 150 150 150 150 150 153 122 95 95 121 134 Slowest Speed 1400 | 150 120 120 150 150 180 150 150 150 180 700 95 100 130 1400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 31 100 25 42 62 83 27 56 25 20 48 46 87 75 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 4 | . . 2 . . . . . . . . 1 . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 3 . 2 . 2 . . . . . . 2 . Spaces Dug 9 | . . . . . . . . 3 2 2 . . 2 . Terrain Destroyed 63 | . . . . . . 23 12 10 14 2 . . 2 . Melee 9 | . . . . . . . . 3 2 2 . . 2 . Projectile 54 | . . . . . . 23 12 7 12 . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Total 7627 | 34 184 725 237 142 341 492 362 332 684 818 296 455 1368 1157 Wait 571 | . . 15 1 17 . . 24 30 24 92 3 113 2 250 Move 6570 | 27 173 675 193 121 328 479 306 289 618 623 286 319 1298 835 Hop . | . . . . . . . . . . . . . . . Pick Up 46 | 1 6 2 7 . 3 . 2 . 4 4 1 4 1 11 Fast Attach 68 | 6 . 2 8 . 1 1 7 2 6 19 . 1 4 11 Attach 16 | . . . 1 . 1 . . . 2 4 1 3 . 4 Detach 2 | . . . . . . . . . . . . 1 . 1 Swap 22 | . . 2 2 . 1 2 5 . 4 2 . 1 3 . Drop 86 | . 1 5 13 . 7 3 12 2 8 10 . 3 4 18 Fire 55 | . 4 24 12 4 . 7 4 . . . . . . . Melee 186 | . . . . . . . 2 9 18 61 5 10 54 27 Ram 2 | . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Central database locked down 207 | -10/Materials | Discovered new exit (range 15) 269 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 413 | -10/Mines | Discovered new exit (range 6) 414 | -10/Mines | Learned location of Storage (-8) 506 | -10/Mines | Discovered new exit (range 9) 591 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1175 | -10/Mines | Entered Materials 1175 | -9/Materials | Evolved 2 slots: Weapon x2 1215 | -9/Materials | Identified exit to Mines 1501 | -9/Materials | Entered Mines 1625 | -9/Mines | Build established: Gunner 1666 | -9/Mines | Discovered new exit (range 10) 1703 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1703 | -9/Mines | Discovered new exit (range 5) 1711 | -9/Mines | Entered Exiles 1749 | -9/Exiles | Met 8R-AWN 1774 | -9/Exiles | Met EX-HEX 1833 | -9/Exiles | Met EX-DEC 1975 | -9/Exiles | Met EX-BIN 1995 | -9/Exiles | Aligned with FarCom system 1996 | -9/Exiles | Given EX-Vault access code 2040 | -9/Exiles | Opened EX-Vault 2053 | -9/Exiles | Found AWS/Gauss 2067 | -9/Exiles | Found Army-in-a-Box 2096 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2198 | -9/Exiles | Discovered new exit (range 14) 2215 | -9/Exiles | Stole two prototypes: AWS/Gauss, Army-in-a-Box 2215 | -9/Exiles | Entered Mines 2501 | -8/Mines | Build established: Scavenger-Skirmisher 2947 | -8/Mines | Discovered new exit (range 7) 2957 | -8/Mines | Entered Materials 2957 | -8/Materials | Evolved 2 slots: Utility x2 3208 | -8/Materials | Discovered new exit (range 8) 3478 | -8/Materials | Entered Storage 3758 | -8/Storage | Found Prototype Processor 3758 | -8/Storage | Identified Exp. Targeting Computer 3784 | -8/Storage | Build established: Mutant 3914 | -8/Storage | Discovered new exit (range 15) 3961 | -8/Storage | Entered Factory 3961 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3963 | -7/Factory | FarCom data flow suspended 4867 | -7/Factory | Discovered new exit (range 15) 4992 | -7/Factory | Entered another Factory area 4992 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5260 | -6/Factory | Lost 3 parts (3n) 5793 | -6/Factory | Lost 4 parts (2n1u1w) 5870 | -6/Factory | Build established: Scavenger-Mutant 6001 | -6/Factory | Discovered new exit (range 15) 6042 | -6/Factory | Entered Lower Caves 6072 | -6/Lower Caves | Learned location of Extension (-4) 6076 | -6/Lower Caves | Encountered a Warlord checkpoint 6272 | -6/Lower Caves | System corruption reached 10% 6325 | -6/Lower Caves | Discovered new exit (range 11) 6334 | -6/Lower Caves | Entered another Lower Caves area 6334 | -6/Lower Caves | Spotted GH-26J(f) 6334 | -6/Lower Caves | Spotted Z0-3XJ(f) 6335 | -6/Lower Caves | Encountered a Master Thief 6335 | -6/Lower Caves | Encountered a Master Thief 6335 | -6/Lower Caves | Great Axe stolen by Master Thief 6347 | -6/Lower Caves | Destroyed GH-26J(f) 6430 | -6/Lower Caves | Encountered a Warlord checkpoint 6758 | -6/Lower Caves | Discovered new exit (range 16) 6792 | -6/Lower Caves | Entered Zion 6827 | -6/Zion | Discovered new exit (range 22) 6836 | -6/Zion | Given the Hacking Drone Bay 6836 | -6/Zion | Found Prototype Device 6895 | -6/Zion | System corruption cleaned by Quarantine Array 6931 | -6/Zion | Found CR-A16's Pointy Stick 7105 | -6/Zion | Learned 4 Factory zone layouts 8426 | -6/Zion | Attacked by Zionites 8428 | -6/Zion | Destroyed Imprinter 8429 | -6/Zion | Extracted access codes from Imprinter's data core 8441 | -6/Zion | Core integrity fell below 50% 8477 | -6/Zion | Lost 3 parts (1p1n1w) 8530 | -6/Zion | Opened final containment barrier to the Deep Caves 8543 | -6/Zion | Discovered new exit (range 5) 8545 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8547 | -6/Zion | Entered Deep Caves 8569 | -6/Deep Caves | Lost 3 parts (2n1w) 9103 | -6/Deep Caves | Z-Facility disabled 9110 | -6/Deep Caves | Found Prototype Protection 9418 | -6/Deep Caves | Spotted as-90645 9419 | -6/Deep Caves | Core integrity fell below 20% 9452 | -6/Deep Caves | Lost 6 parts (1p3n2w) 9538 | -6/Deep Caves | Allies destroyed as-90645 9714 | -6/Deep Caves | Build established: Mutant 9920 | -6/Deep Caves | Triggered Deep Caves wall 9931 | -6/Deep Caves | Exposed GOLEM chamber 9958 | -6/Deep Caves | Spotted AS-88900 9965 | -6/Deep Caves | Allies destroyed AS-88900 9973 | -6/Deep Caves | Spotted AS-45542 9976 | -6/Deep Caves | Found GOLEM Unit 10005 | -6/Deep Caves | Spotted as-59323 10014 | -6/Deep Caves | Destroyed AS-45542 10034 | -6/Deep Caves | Found Mobile Assembly Unit 10036 | -6/Deep Caves | Destroyed by as-59323 with Assembled Focal Cannon Last Messages --------------- 10002_ as-22445 destroyed. 10003_ Army Drone released from Army-in-a-Box. 10004_ Penetrated by Slug. 10004_ as-29991 destroyed. 10007_ as-59323: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 10011_ A GOLEM Unit tumbles out of the Wall Chamber. 10011_ Army Drone destroyed. 10013_ as-70859 destroyed. 10014_ AS-45542 destroyed. 10015_ Army Drone destroyed. 10017_ Acquired 4 matter. 10019_ A GOLEM Unit tumbles out of the Wall Chamber. 10028_ Army Drone destroyed. 10030_ GOLEM Unit springs to life. 10031_ as-91099 GOLEM Unit beginning Prototype Leg integration. 10031_ Dropped Army-in-a-Box. 10032_ GOLEM Unit beginning Asb. Alloy Leg integration. 10032_ Acquired 10 matter. 10032_ Army Drone destroyed. 10034_ Acquired Mobile Assembly Unit. Map ----- +----------------------------------------------------+ | ??????????? ??????????????????? | | ??????????? ????????????????? | | ??????????? #?????????????? | | ??????????? #???????????? | | ??????????? # #?????????? | | ??????????? #?????????? | | ????????""" #?????????? | | ????????" ##????????? | | ????????" !# ???????? | | ????????" ???????? | | ????????# ???????? | | ????????"! ??????? | | ????????? ##??????? | | ????????" #?????? | | ????????!"G #??#?????? | | ????????"G #?? ?????? | | ??????### ### #????? | | ??""""" M # ????? | | ??" ##???? | | ??" [ #???? | | ??" / ???? | | ??" / #???? | | ??" =!! / ##??? | | ??" !!! !% / / #??? | | ??" %!!*h M / #??? | | ??"""""@% [ #??? | | ??????### / #??? | | ???????" ##?? | | ???????"" "#?# | | ????????" / #??# | | ????????" [ ##?? | | ????????" #?? | | ????????# #?? | | ????????" [ % #?? | | ????????" * * ### | | ????????" | | ????????""" | | ????????" ! | | ????????"" ### | | ????????" ! #?? | | ????????"" ! ##?# | | ????????" # # #??# | | ????????" #### ## ## ##??# | | ????????""" ###??# ## ####???# | | ?????????" ????#### #??????? | | ?????????######????????#???????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 33 Melee Speed Boost 40 Evasion (%) 54 Targeting Accuracy 5 Melee Accuracy 18 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkNetworkPod Manual? 0 Play Time 01:09:22 Cumulative 160.1 hours Start 2021.04.20 @ 23:14:14 End 2021.04.21 @ 00:38:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 337 Rogue 184 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a24773a-6cb3-4c7a-a49b-7433f709ab93