Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.06 @ 08:25:52 Player: CrashCricket Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (1919) 1919 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 4360 Bonus ------- High Alert Combat Kills 171 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 100/100 System Corruption 1% Temperature Cool (27) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Matter Filter Power Shielding Hardened Heavy Armor Plating Hardlight Generator Hardlight Generator System Shield Shock Rifle Minigun Minigun Minigun Assault Cannon Assault Cannon Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Shock Rifle Assault Cannon > --- INVENTORY -------- Medium Treads Improved Heat Sink Improved Terrain Scan Processor Recoil Stabilizer Matter Filter Power Shielding Hardened Heavy Armor Plating System Shield Shock Rifle Shock Rifle Minigun Minigun Minigun Minigun Assault Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Wheel Wheel Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Assault Cannon Energy Gun Shock Rifle Ballistic Gun Minigun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 69 | 7 7 5 8 42 Power 7 | 1 . 1 . 5 Engine 6 | 1 . 1 . 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 22 | 2 2 2 . 16 Treads 5 | . . . . 5 Leg . | . . . . . Wheel 16 | 2 2 2 . 10 Hover 1 | . . . . 1 Flight . | . . . . . Utility 19 | 2 3 1 5 8 Device 10 | 1 1 1 2 5 Storage 6 | 1 1 . 1 3 Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 2 1 3 13 Energy Gun 11 | 1 2 1 3 4 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . . 3 Ballistic Cannon 6 | . . . . 6 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 10 | . . . 1 9 Power 2 | . . . . 2 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 3 | . . . 1 2 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 100 100 100 94 Engine 9 | . 14 14 11 6 Treads 8 | . . . . 16 Wheel 17 | . 28 28 22 9 Device 14 | . 14 14 12 15 Storage 11 | . 14 14 11 9 Processor 12 | . . . 20 18 Energy Gun 9 | . 14 28 22 1 Ballistic Gun 6 | . 13 . . 5 Ballistic Cannon 5 | . . . . 11 Naked Turns . | . . . . . Heaviest Build 92 | 15 32 32 52 92 Greatest Support 84 | 26 26 26 20 84 Greatest Overweight (x) 17 | . 1 1 2 17 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 17 | 7 14 15 16 20 Most Carried 20 | 5 10 11 17 20 Average Carried 12 | 1 3 9 14 18 Final Capacity 20 | 8 15 15 20 20 Final Carried 19 | 3 10 8 17 19 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2041 | 318 134 33 120 1436 Remotely 1390 | . . . 120 1270 Salvage Created 2642 | 245 380 129 375 1513 Parts 151 | 10 26 10 26 79 Haulers Intercepted . | . . . . . Recyclers Shooed 6 | . 4 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 44 | . 3 3 4 34 Guns 19 | . 3 3 4 9 Cannons 25 | . . . . 25 Classes Destroyed 11 | 3 3 . 3 2 Worker 10 | 2 1 2 . 5 Builder 6 | . 3 1 . 2 Tunneler 8 | 5 1 . 2 . Recycler 8 | 1 3 . 1 3 Operator 2 | . . . 1 1 Watcher 6 | . 2 . 2 2 Swarmer 9 | . 3 3 . 3 Grunt 25 | . . . 2 23 Brawler 1 | . . . . 1 Sentry 8 | . . . 2 6 Hunter 1 | . . . . 1 Best Kill Streak 10 | 4 9 4 5 10 Combat Bots Only 8 | . 3 3 1 8 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2607 | 19 113 69 159 2247 Core 611 | . 14 8 34 555 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 40 | . . . . 40 Core Remaining (%) 94 | 100 . 91 91 . Volleys Fired 206 | 23 29 10 18 126 Largest 2 | 2 2 2 2 2 Hottest 100 | 60 60 90 100 100 Shots Fired 399 | 39 58 20 35 247 Gun 225 | 39 58 20 35 73 Cannon 174 | . . . . 174 Launcher . | . . . . . Special . | . . . . . Kinetic 279 | 16 29 . . 234 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 120 | 23 29 20 35 13 Robot Hit Streak 61 | 8 12 6 8 61 Robot Miss Streak 3 | 2 2 2 1 3 Penetration Max . | . . . . . Secondary Targets 8 | . 2 2 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 295 | 30 38 9 25 193 Core Hits 117 | 9 14 6 13 75 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 11 | 2 . 1 1 7 Destroy 1 | . . . . 1 Blast 5 | . . . . 5 Corrupt 5 | 2 . 1 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5760 | 517 532 206 425 4080 Guns 2487 | 393 507 131 399 1057 Cannons 3010 | . . . . 3010 Explosions 227 | 124 25 57 21 . Melee . | . . . . . Ramming 36 | . . 18 5 13 Kinetic 4253 | 129 265 . . 3859 Thermal 227 | 124 25 57 21 . Explosive . | . . . . . Electromagnetic 1244 | 264 242 131 399 208 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . 1 Average Corruption 1 | . . 2 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 2 | . . . . 2 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 51 | 24 . . . 27 Projectiles 27 | . . . . 27 Explosions 24 | 24 . . . . Melee . | . . . . . Knockbacks 32 | . . 1 1 30 Impact 2 | . . 1 1 . Kinetic 27 | . . . . 27 Secondary 3 | . . . . 3 Self-Inflicted Damage 69 | 19 24 24 2 . Shots 3 | 1 1 1 . . Rammed 4 | . . 1 1 2 Targets Rammed 4 | . . 1 1 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 165 | 32 12 100 165 153 Average Temperature 46 | 23 12 39 49 51 Received Heat Transfer 1647 | . . . 108 1539 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | 2 . . 2 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | 50 50 100 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | 3 1 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 664 | 40 136 147 279 664 Initial 100 | . 22 44 48 100 Average 212 | 18 60 104 174 333 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 61 | 100 100 100 53 35 Level 1 16 | . . . 46 20 Level 2 21 | . . . . 43 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . . 2 6 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 4 3 6 52 Peak Tracking Total 9 | . 5 3 2 9 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 8 | . 2 . 3 3 Terminals 5 | . 2 . 2 1 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 31 | . 10 . 9 12 Successful 24 | . 7 . 9 8 Failed 7 | . 3 . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 10 . 5 5 Fabricators . | . . . . . Repair Stations 7 | . . . . 7 Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 15 | . 7 . 5 3 Record 5 | . 1 . 3 1 Prototype ID Bank 1 | . 1 . . . Alert Level 2 | . . . 2 . Maintenance Status 1 | . 1 . . . Surveillance Status 2 | . 1 . . 1 Assault Status 1 | . 1 . . . Hauler Manifests 2 | . 1 . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . . 5 Scan Component 3 | . . . . 3 Repair 2 | . . . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 . 2 2 Full Trace Events 2 | . . . 1 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 94 | . . . . 94 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2782 | 169 672 176 381 1384 Spaces Moved 1250 | 104 185 131 297 533 Core 24 | 14 . . . 10 Treads 271 | . . . . 271 Legs . | . . . . . Wheels 955 | 90 185 131 297 252 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 95 95 95 Average Speed 118 | 85 104 102 99 145 Slowest Speed 900 | 100 105 105 110 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 30 32 31 39 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 40 | 8 3 3 3 23 Melee . | . . . . . Projectile 23 | . . . . 23 AOE 17 | 8 3 3 3 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2158 | 145 603 152 350 908 Wait 510 | . 373 . . 137 Move 1246 | 103 184 130 296 533 Hop . | . . . . . Pick Up 76 | 11 9 2 19 35 Fast Attach 3 | . . . . 3 Attach 20 | 7 . . 3 10 Detach 1 | . . . . 1 Swap 46 | . 7 5 5 29 Drop 46 | 1 1 4 8 32 Fire 206 | 23 29 10 18 126 Melee . | . . . . . Ram 2 | . . 1 1 . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 786 | -10/Materials | Discovered new exit (range 16) 842 | -10/Materials | Entered Mines 1004 | -10/Mines | Discovered new exit (range 15) 1018 | -10/Mines | Entered Materials 1018 | -9/Materials | Evolved 2 slots: Utility x2 1189 | -9/Materials | Discovered new exit (range 16) 1399 | -9/Materials | Entered another Materials area 1399 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1532 | -8/Materials | Repaired Broken Hpw. Tractor Beam 1908 | -8/Materials | Repaired Lgt. Angular Momentum Engine 2238 | -8/Materials | Destroyed 8 combat bots 2444 | -8/Materials | Core integrity fell below 50% 2703 | -8/Materials | Garrison activated, responded to threat 2757 | -8/Materials | Core integrity fell below 20% 2783 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Hpw. Tractor Beam destroyed. G-47 Trooper knocked back. Imp. Heat Sink destroyed. K-01 Serf collects debris. Wheel destroyed. Imp. Ion Engine destroyed. Critical hit (Burn: +37). Wheel destroyed. K-01 Serf collects debris. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper destroyed. K-01 Serf collects debris. Shock Rifle destroyed. K-01 Serf collects debris. G-47 Trooper IFF system glitched. Com. Wheel destroyed. K-01 Serf collects debris. Shock Rifle destroyed. G-47 Trooper IFF system glitched. 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[ | | ?????????????????????#%!%#??????????????????###### | | ?????????????????????#%!%#???????????????????????? | | ??????????????????????%%=#???????????????????????? | | ??????????????????????% #???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- Shock Rifle | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed WarpAntimatterMallet Manual? 0 Play Time 00:57:45 Cumulative 5.4 hours Start 2022.04.06 @ 06:59:14 End 2022.04.06 @ 08:25:52 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 2 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 16e148f8-b5f8-4054-ba40-36b076f58029