Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 01:37:12 Player: Null_error Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (640) 640 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 3257 Bonus ------- Entered Garrisons 200 Friendly Fire -18 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Heavy Ion Engine Small Storage Unit Improved Signal Interpreter Utility Shielding Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Small Storage Unit Weight Redist. System Structural Scanner Improved Signal Interpreter Utility Shielding Medium Laser [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 1 . . Weapon . | . . . . . . . Parts Attached 69 | 7 5 26 18 . 13 . Power 12 | 1 1 7 . . 3 . Engine 12 | 1 1 7 . . 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 25 | 2 1 10 7 . 5 . Treads 4 | . . . . . 4 . Leg 3 | 2 1 . . . . . Wheel 3 | . . 2 . . 1 . Hover . | . . . . . . . Flight 15 | . . 8 7 . . . Utility 18 | 1 3 2 10 . 2 . Device 9 | . 2 1 5 . 1 . Storage 6 | 1 1 1 3 . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 14 | 3 . 7 1 . 3 . Energy Gun 5 | 1 . 1 . . 3 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 . 5 . . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Corrupted Parts 2 | . . . . . 2 . System Corruption 12 | . . . . . 12 . Parts Lost 23 | . . 8 1 . 5 9 Power 4 | . . 2 . . 1 1 Propulsion 10 | . . 2 1 . 3 4 Utility 3 | . . . . . 1 2 Weapon 6 | . . 4 . . . 2 Highest Loss Streak 9 | . . 7 1 . 5 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 94 95 97 67 79 72 Engine 11 | . 14 13 11 9 8 7 Treads 5 | . . . . . 19 18 Leg 5 | . 28 3 . . . . Wheel 2 | . . 1 . . 8 5 Flight 15 | . . 21 32 27 2 . Device 11 | . 9 14 17 9 4 6 Storage 11 | . 14 13 11 9 9 8 Processor 3 | . . . 4 9 9 9 Protection 1 | . . . . . 6 5 Energy Gun 6 | . 14 3 . . 11 11 Ballistic Gun 13 | . 14 19 19 . . . Peak Build Rating 19 | 6 8 8 12 10 19 19 Average Rating 9 | 4 6 7 10 8 14 14 On Entrance 8 | . 6 8 8 10 8 19 Naked Turns . | . . . . . . . Heaviest Build 23 | 14 20 20 15 13 23 23 Greatest Support 60 | 20 20 20 18 12 60 60 Greatest Overweight (x) 4 | . . 4 1 1 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 8 8 8 8 Average Capacity 8 | 6 8 8 8 8 8 7 Most Carried 10 | 4 10 10 8 8 8 8 Average Carried 7 | 2 6 8 8 8 7 7 Final Capacity 10 | 8 10 8 8 8 8 5 Final Carried 10 | 4 10 8 8 8 8 5 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Matter Collected 1048 | 131 124 330 47 . 416 . Remotely . | . . . . . . . Salvage Created 671 | . 231 318 47 . 60 15 Parts 63 | . 31 27 2 . 3 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 24 | . 7 12 3 . 1 1 Guns 18 | . 5 8 3 . 1 1 AOE 6 | . 2 4 . . . . Classes Destroyed 7 | . 5 2 . . . . Builder 1 | . 1 . . . . . Tunneler 1 | . . 1 . . . . Hauler 1 | . 1 . . . . . Recycler 2 | . . 2 . . . . Watcher 2 | . 2 . . . . . Swarmer 20 | . 6 10 3 . . 1 Grunt 4 | . 1 2 . . 1 . Best Kill Streak 5 | . 4 5 3 . 1 1 Combat Bots Only 3 | . 3 3 3 . 1 1 Max Kills in Single Turn 2 | . 2 2 1 . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Hostile Shots Fired 339 | . 15 102 25 3 61 133 Missed 99 | . 5 32 6 1 22 33 Damage Taken 2794 | . 155 828 153 29 568 1061 Core 777 | . 35 145 40 16 129 412 Absorbed by Shields 24 | . . . . . 24 . Core Remaining (%) 72 | 100 . 28 90 . . . Volleys Fired 102 | . 22 42 8 . 17 13 Largest 2 | . 2 2 2 . 2 2 Hottest 121 | . 60 80 40 . 121 121 Shots Fired 171 | . 44 61 16 . 30 20 Gun 163 | . 44 53 16 . 30 20 Cannon . | . . . . . . . Launcher 8 | . . 8 . . . . Special . | . . . . . . . Kinetic 78 | . 22 40 16 . . . Thermal 53 | . . 3 . . 30 20 Explosive 8 | . . 8 . . . . Electromagnetic 32 | . 22 10 . . . . Robot Hit Streak 8 | . 7 6 4 . 8 5 Robot Miss Streak 6 | . 6 5 4 . 2 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 95 | . 18 36 9 . 21 11 Core Hits 50 | . 14 27 4 . 3 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 5 | . . . 1 . 3 1 Burn 4 | . . . . . 3 1 Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1638 | . 438 676 82 . 314 128 Guns 1101 | . 275 303 82 . 314 127 Cannons . | . . . . . . . Explosions 527 | . 154 373 . . . . Melee . | . . . . . . . Ramming 10 | . 9 . . . . 1 Kinetic 425 | . 159 184 82 . . . Thermal 633 | . 154 38 . . 314 127 Explosive 373 | . . 373 . . . . Electromagnetic 197 | . 116 81 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 12 12 Average Corruption 11 | . . . . . 11 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . . 11 13 Message Errors 7 | . . . . . 3 4 Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 3 | . . . . . 1 2 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . 1 . Misdirections 2 | . . . . . . 2 Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 12 | . 12 . . . . . Projectiles . | . . . . . . . Explosions 12 | . 12 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 135 | . 69 66 . . . . Shots 5 | . 2 3 . . . . Rammed 1 | . . . . . . 1 Targets Rammed 3 | . 2 . . . . 1 Kicked 2 | . 2 . . . . . Crushed . | . . . . . . . Highest Temperature 241 | . 12 38 6 . 241 6 Average Temperature 38 | . 12 9 4 . 72 2 Received Heat Transfer 888 | . . 267 6 18 264 333 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 . . 1 1 Heat Transferred 1804 | . 250 111 . . 1073 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Peak Influence 279 | . 245 279 235 65 72 96 Initial 108 | . . 95 108 20 27 46 Average 120 | . 137 174 141 37 31 68 Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 76 | 100 63 62 73 100 100 100 Level 1 23 | . 36 37 26 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . 1 4 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 3 | . . . . 1 2 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 11 18 8 9 17 9 Peak Tracking Total 10 | . 4 4 5 10 5 6 Tactical Retreats 5 | . . 2 . . 2 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Disabled 3 | . 1 1 . . . 1 Max in Single Turn 1 | . 1 1 . . . 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Accessed 5 | . 1 . 2 . 2 . Terminals 4 | . 1 . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 10 | . 2 . 5 . 3 . Successful 6 | . 1 . 4 . 1 . Failed 3 | . . . 1 . 2 . Catastrophic 1 | . . . . . 1 . Database Lockouts 1 | . 1 . . . . . Manual 15 | . 8 . 5 . 2 . Terminals 9 | . 2 . 5 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . 1 . 2 . . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Assimilate 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 2 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 20 | . . . 20 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Turns Passed 2103 | 73 292 697 440 37 290 274 Spaces Moved 1634 | 51 174 563 419 71 183 173 Core 76 | 2 . 1 . . . 73 Treads 185 | . . . . . 85 100 Legs 240 | 49 174 17 . . . . Wheels 106 | . . 65 . . 41 . Hover . | . . . . . . . Flight 1027 | . . 480 419 71 57 . Fastest Speed 34 | 50 120 37 34 34 34 50 Average Speed 74 | 117 120 57 41 50 103 135 Slowest Speed 360 | 120 120 360 114 114 160 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 13 | . . 11 2 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 36 93 25 8 36 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . 5 50 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 55 | . 5 50 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Total 2322 | 60 211 872 667 71 249 192 Wait 477 | . 2 235 219 . 18 3 Move 1603 | 50 173 541 414 70 182 173 Hop 12 | . . 10 2 . . . Pick Up 16 | 3 5 4 . . 4 . Fast Attach 23 | 6 1 7 3 . 6 . Attach 5 | . . 2 . . 3 . Detach . | . . . . . . . Swap 41 | 1 4 17 15 . 4 . Drop 27 | . 2 14 6 1 3 1 Fire 102 | . 22 42 8 . 17 13 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 2 | . 2 . . . . . Crush 1 | . . . . . . 1 Escape Stasis 12 | . . . . . 12 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Central database locked down 184 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered Mines 469 | -10/Mines | Core integrity fell below 50% 502 | -10/Mines | Lost 7 parts (2p2n3w) 772 | -10/Mines | Build established: Scavenger-Mutant 1004 | -10/Mines | Learned Materials emergency access door positions 1041 | -10/Mines | Discovered new exit (range 3) 1063 | -10/Mines | Entered Materials 1063 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1457 | -9/Materials | Discovered new exit (range 5) 1503 | -9/Materials | Entered another Materials area 1503 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1503 | -8/Materials | Discovered new exit (range 8) 1540 | -8/Materials | Entered Storage 1589 | -8/Storage | Met 01-MTF 1606 | -8/Storage | Lost 5 parts (1p3n1u) 1623 | -8/Storage | System corruption reached 10% 1742 | -8/Storage | Garrison activated, responded to threat 1805 | -8/Storage | Identified exit to Garrison 1830 | -8/Storage | Entered Garrison 1830 | -8/Garrison | Accompanied by 1 ally (01-MTF) 1833 | -8/Garrison | 01-MTF left 1848 | -8/Garrison | Triggered checkpoint 1869 | -8/Garrison | Garrison Relay disabled 1972 | -8/Garrison | Triggered checkpoint 2028 | -8/Garrison | Triggered checkpoint 2052 | -8/Garrison | Core integrity fell below 50% 2083 | -8/Garrison | Lost 9 parts (1p4n2u2w) 2090 | -8/Garrison | Core integrity fell below 20% 2104 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01985_ Wheel destroyed. 01997_ Particle Gun destroyed. 01997_ S-10 Pest suffers critical hit (Burn). 01997_ Flight Unit melted. 01997_ S-10 Pest destroyed. 02003_ System corrupted: Component data lost. 02012_ Slammed into G-47 Trooper. 02013_ Critical hit (Burn: +37). 02014_ Lgt. Treads destroyed. 02021_ System corrupted: Component data lost. 02022_ Beam Rifle destroyed. 02028_ Beams of light sweep through the air. An alarm sounds. 02029_ Lgt. Treads destroyed. 02039_ Imp. Heat Sink destroyed. 02043_ YKSJ|GFWDAB2MQ>F=JAREKGQKF%Z2606VM>,9DS0 02052_ Cld. Ion Engine destroyed. 02067_ System corrupted: Energy discharge (-21). 02088_ System corrupted: Component data lost. 02091_ Dropped Sml. Storage Unit. 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"??" #?# #?????????????????? | | ??????????????????###??###?# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ??????###################### #?????????????????? | | ??????# #?????????????????? | | ??????# #?????????????????? | | ??????# #?????????????????? | | ??????# ######################?????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ####### #??????????????????????????????????????? | | # ## #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyGravmagExoskeleton Manual? 0 Play Time 00:23:15 Cumulative 63.5 hours Start 2024.09.20 @ 01:15:23 End 2024.09.20 @ 01:37:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,10,15) Steam 1 RUN: f3cfc909-5ce1-444f-a7f8-bf79f6cf9634