Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.03 @ 07:46:56 Player: Jefffff Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (2074) 2074 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 5971 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 77 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 83/100 System Corruption 6% Temperature Cool (12) Movement Treading (160) Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Treaded Titanium Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine > --- WEAPON (2) ------- Ballistic Construct/G > --- INVENTORY (5) ---- Huge Storage Unit Improved Targeting Computer Shock Absorption System Heavy Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Scrap Engine > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Improved Titanium Leg Huge Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Heavy Missile Launcher [Rating: 40] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Cargo Storage Unit Device Improved Cooling System Storage Cargo Storage Unit Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 4 | . . 2 . 2 . . . . . Utility 2 | . . . . . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 69 | . 5 20 4 14 7 3 4 9 3 Power 8 | . . 6 1 . 1 . . . . Engine 8 | . . 6 1 . 1 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 38 | . 2 9 3 11 3 3 1 5 1 Treads 14 | . . . . 11 3 . . . . Leg 10 | . . . . . . 3 1 5 1 Wheel 14 | . 2 9 3 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 8 | . 1 . . . 2 . 3 1 1 Device 3 | . . . . . 2 . . . 1 Storage 2 | . 1 . . . . . . 1 . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . . 3 . . Artifact . | . . . . . . . . . . Weapon 15 | . 2 5 . 3 1 . . 3 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | . 1 4 . . . . . . . Ballistic Cannon 7 | . 1 1 . 3 1 . . 1 . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 12 | . . 2 . 1 . 3 . 4 2 Power 1 | . . . . . . . . . 1 Propulsion 5 | . . 2 . . . 3 . . . Utility 3 | . . . . . . . . 3 . Weapon 3 | . . . . 1 . . . 1 1 Highest Loss Streak 4 | . . 1 . 1 . 2 . 4 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 75 | . 85 85 88 88 90 40 27 31 15 Engine 7 | . 14 11 11 9 6 2 . . . Treads 24 | . . . . 49 45 16 . . 1 Leg 1 | . 3 . . . . 6 6 8 . Wheel 11 | . 24 41 44 3 . . . . . Device 3 | . . . . . 15 5 . . 7 Storage 7 | . 14 11 11 9 7 2 . 2 . Protection 1 | . . . . . . . 20 14 . Energy Gun 1 | . 10 . . . . . . . . Ballistic Gun 4 | . 14 11 11 3 . . . . 1 Ballistic Cannon 9 | . 3 11 11 14 14 5 . 1 . Naked Turns 92 | . . . . . . 15 19 58 . Heaviest Build 162 | 10 147 154 157 159 162 162 21 68 6 Greatest Support 125 | 20 32 52 46 125 125 125 17 100 22 Greatest Overweight (x) 4 | . 4 3 3 3 1 1 1 3 1 Average Overweight (x) 1 | . 3 2 3 1 1 . . . . Largest Inventory Capacity 30 | . 30 30 30 30 30 30 5 20 5 Average Capacity 25 | . 27 30 30 30 30 15 5 10 5 Most Carried 30 | . 30 30 30 30 30 30 5 6 5 Average Carried 23 | . 21 29 29 29 29 15 4 5 3 Final Capacity 30 | 8 30 30 30 30 30 5 5 5 5 Final Carried 30 | 6 30 30 30 30 30 5 5 5 4 Scrap Engine Consumption 17 | . . . . . . . . . 17 Constructs Created 3 | . . . . . . . . . 3 Class Distribution -------------------- 77% | Hauler-Mutant 20% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Matter Collected 2498 | 200 274 509 154 761 65 . 134 209 192 Remotely . | . . . . . . . . . . Salvage Created 2099 | . 265 599 90 901 124 . . 53 67 Parts 146 | . 19 45 13 51 9 . . 6 3 Haulers Intercepted 3 | . 1 1 . 1 . . . . . Recyclers Shooed 4 | . . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Combat Hostiles Destroyed 57 | . 8 18 3 19 3 . . 5 1 Melee 1 | . . . . . . . . . 1 Guns 19 | . 8 8 2 1 . . . . . Cannons 32 | . . 10 1 18 3 . . . . AOE 5 | . . . . . . . . 5 . Classes Destroyed 13 | . 4 5 . 2 1 . . 1 . Worker 14 | . 2 4 1 6 . . . 1 . Builder 2 | . . 1 1 . . . . . . Tunneler 2 | . . 1 1 . . . . . . Hauler 3 | . 1 1 . 1 . . . . . Recycler 4 | . . 2 . 2 . . . . . Operator 1 | . . . . . . . . 1 . Watcher 4 | . . 1 . 3 . . . . . Swarmer 25 | . 6 12 3 . . . . 4 . Grunt 16 | . 2 3 . 11 . . . . . Duelist 2 | . . . . 1 . . . . 1 Sentry 11 | . . 3 . 6 1 . . 1 . Hunter 2 | . . . . 1 1 . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 5 7 3 3 1 . . 4 1 Combat Bots Only 6 | . 4 6 3 3 1 . . 4 1 Max Kills in Single Turn 3 | . 1 2 2 1 1 . . 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Hostile Shots Fired 816 | . 22 95 18 130 23 3 18 372 135 Missed 298 | . 6 26 3 35 10 . 5 164 49 Damage Taken 4221 | . 127 456 85 1193 128 97 72 1434 629 Core 957 | . 54 42 19 140 4 71 4 438 185 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1335 | . 41 148 30 342 41 26 24 473 210 Regen/Repaired (Parts) 625 | . . . . 95 430 . . . 100 Core Remaining (%) 84 | 100 78 . 84 74 . . . . . Volleys Fired 224 | . 34 74 9 85 6 1 . 14 1 Largest 2 | . 2 2 2 2 2 2 . 1 1 Hottest 83 | . 60 59 62 83 83 83 . 39 42 Shots Fired 422 | . 63 148 18 164 12 2 . 14 1 Gun 182 | . 63 74 9 35 . . . . 1 Cannon 226 | . . 74 9 129 12 2 . . . Launcher 14 | . . . . . . . . 14 . Special . | . . . . . . . . . . Kinetic 379 | . 34 148 18 164 12 2 . . 1 Thermal 29 | . 29 . . . . . . . . Explosive 14 | . . . . . . . . 14 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 48 | . 20 9 8 48 19 4 . 10 . Robot Miss Streak 5 | . 4 5 2 2 1 . . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 307 | . 42 98 12 131 9 2 . 8 5 Core Hits 148 | . 18 46 6 52 6 . . 17 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 12 | . . 2 1 5 1 . . . 3 Destroy 1 | . . . 1 . . . . . . Blast 8 | . . 2 . 5 1 . . . . Smash 1 | . . . . . . . . . 1 Sever 2 | . . . . . . . . . 2 Melee Attacks 7 | . . . . . . . . 2 5 Impact 4 | . . . . . . . . 2 2 Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5729 | . 377 1472 248 2458 215 42 . 786 131 Guns 1387 | . 377 429 115 466 . . . . . Cannons 3425 | . . 1043 133 1992 215 42 . . . Explosions 781 | . . . . . . . . 781 . Melee 119 | . . . . . . . . . 119 Ramming 17 | . . . . . . . . 5 12 Kinetic 4608 | . 173 1472 248 2458 215 42 . . . Thermal 204 | . 204 . . . . . . . . Explosive 781 | . . . . . . . . 781 . Electromagnetic . | . . . . . . . . . . Impact 84 | . . . . . . . . . 84 Slashing 35 | . . . . . . . . . 35 Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 1 . 6 6 6 6 Average Corruption 3 | . . . . 1 . 6 6 6 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked 8 | . . . . . 8 . . . . Effects 45 | . . . . 10 . 2 10 10 13 Message Errors 15 | . . . . 5 . . 3 4 3 Matter Fused 16 | . . . . 3 . . 4 4 5 Heat Flow Errors 3 | . . . . . . . 1 1 1 Energy Discharges 3 | . . . . . . 1 1 . 1 Data Loss (minor) 3 | . . . . 1 . . . 1 1 Data Loss (major) 2 | . . . . . . 1 . . 1 Alerts 3 | . . . . 1 . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 46 | . . 14 7 21 . . . 4 . Projectiles 42 | . . 14 7 21 . . . . . Explosions 4 | . . . . . . . . 4 . Melee . | . . . . . . . . . . Knockbacks 29 | . . 6 4 15 2 . . . 2 Impact 2 | . . . . . . . . . 2 Kinetic 27 | . . 6 4 15 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 81 | . . . . . . . . 78 3 Shots 2 | . . . . . . . . 2 . Rammed 5 | . . . . . . . . 2 3 Targets Rammed 5 | . . . . . . . . 2 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 330 | . 103 25 21 330 . . 88 186 255 Average Temperature 47 | . 31 10 8 83 . . 48 68 138 Received Heat Transfer 1638 | . 63 33 . 693 18 . 30 603 198 Effects 1 | . . . . 1 . . . . . Interference 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 475 | . 475 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Peak Influence 514 | . 245 514 215 283 61 8 15 343 132 Initial 136 | . . 24 136 30 27 8 . 5 112 Average 97 | . 74 332 117 85 19 3 1 221 80 Maximum Alert Level 2 | . 1 2 1 1 . . . 1 . Low Security (%) 84 | . 91 23 92 88 100 100 100 33 100 Level 1 11 | . 8 34 7 11 . . . 66 . Level 2 3 | . . 42 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . . 1 3 . . 2 . Investigation 1 | . . . . 1 . . . . . Extermination 2 | . . . . . 1 . . 1 . Reinforcement 3 | . . . . . 2 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Distress Signals 7 | . . 2 . 1 . . . 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 13 26 6 31 3 5 1 21 8 Peak Tracking Total 13 | . 4 7 3 6 2 5 1 13 4 Tactical Retreats 8 | . 1 2 . 1 . . . 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Traps Triggered 4 | . 2 . . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Machines Disabled 9 | . . . 2 3 . . . 4 . Max in Single Turn 2 | . . . . 1 . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Machines Accessed 4 | . . . . 2 2 . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . . . . 18 11 . . . . Successful 28 | . . . . 18 10 . . . . Failed 1 | . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . 2 . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 12 | . . . . 2 10 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 17 | . . . . 16 1 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . . . . 2 10 . . . . Scan Component 6 | . . . . 1 5 . . . . Repair 6 | . . . . 1 5 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 16 | . . . . 16 . . . . . Insert Component 8 | . . . . 8 . . . . . Analyze 8 | . . . . 8 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . 2 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . . 7 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . . 1 5 . . . . Time 192 | . . . . 32 160 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . . . 7 . . . . . Part Schematics Acquired 7 | . . . . 7 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 6 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Total Allies 8 | . . . 2 . . . . . 6 Largest Group 2 | . . . 2 1 . . . . 1 Highest-Rated Group 45 | . . . 45 14 . . . . 34 Highest-Rated Ally 34 | . . . 31 14 . . . . 34 Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . 8 . . . . . 3 Total Damage 228 | . . . 83 . . . . . 145 Kills 3 | . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Turns Passed 6042 | . 636 513 637 1795 1228 110 312 369 442 Spaces Moved 2720 | 1 323 220 425 664 255 85 194 276 277 Core 482 | . . . . . . 27 37 191 227 Treads 860 | . . . . 538 255 17 . . 50 Legs 339 | 1 55 . . . . 41 157 85 . Wheels 1039 | . 268 220 425 126 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 130 130 237 50 50 50 50 Average Speed 160 | 120 153 125 130 216 237 121 157 112 96 Slowest Speed 340 | 120 160 138 130 237 237 237 200 340 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 2 49 31 78 60 4 76 6 46 73 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 3 | . . . . 1 . . . 2 . Terrain Destroyed 120 | . . . . 5 . . . 115 . Melee 2 | . . . . . . . . 2 . Projectile 5 | . . . . 5 . . . . . AOE 113 | . . . . . . . . 113 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Total 4038 | . 412 335 499 883 866 88 200 310 445 Wait 812 | . 5 . 48 50 596 . . 1 112 Move 2712 | . 322 219 424 663 255 84 193 275 277 Hop . | . . . . . . . . . . Pick Up 91 | . 35 4 5 35 2 . 3 4 3 Fast Attach 25 | . 2 2 . 4 5 3 1 6 2 Attach 15 | . . 2 . 5 2 . 3 2 1 Detach . | . . . . . . . . . . Swap 29 | . 3 16 4 5 . . . 1 . Drop 86 | . 11 18 9 36 . . . 3 9 Fire 224 | . 34 74 9 85 6 1 . 14 1 Melee 7 | . . . . . . . . 2 5 Ram 3 | . . . . . . . . 2 1 Kick . | . . . . . . . . . . Crush 2 | . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . Rewire 32 | . . . . . . . . . 32 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Storage -7/Recycling History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 362 | -10/Materials | Build established: Hauler-Mutant 513 | -10/Materials | Discovered new exit (range 16) 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Propulsion x2 819 | -9/Materials | Discovered new exit (range 16) 1093 | -9/Materials | Discovered new exit (range 14) 1150 | -9/Materials | Entered Mines 1157 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1190 | -9/Mines | Discovered new exit (range 6) 1239 | -9/Mines | Learned location of Storage (-7) 1246 | -9/Mines | Discovered new exit (range 11) 1269 | -9/Mines | Learned location of Zion (-6) 1580 | -9/Mines | Learned location of 1 exit from Materials 1787 | -9/Mines | Entered Materials 1787 | -8/Materials | Accompanied by 1 ally 1787 | -8/Materials | Evolved 2 slots: Propulsion x2 1788 | -8/Materials | Identified exit to Factory 2304 | -8/Materials | Repaired Imp. Light Cannon 3442 | -8/Materials | Discovered exit to Factory (range 11) 3582 | -8/Materials | Entered Factory 3582 | -7/Factory | Evolved 2 slots: Utility x2 4416 | -7/Factory | Repaired Rnf. Ion Engine 4456 | -7/Factory | Repaired Adv. Treads 4489 | -7/Factory | Repaired Imp. Light Cannon 4538 | -7/Factory | Repaired Lgt. Treads 4572 | -7/Factory | Repaired Imp. Treads 4639 | -7/Factory | Cargo convoy interrupted 4810 | -7/Factory | Sucked down chute 4810 | -7/Factory | Entered Waste 4825 | -7/Waste | EMP discharged 4827 | -7/Waste | Spotted C-40 Crusher 4829 | -7/Waste | Spotted C-40 Crusher 4829 | -7/Waste | Spotted C-40 Crusher 4852 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4854 | -7/Waste | Released all parts (10) 4855 | -7/Waste | Crushed by Compactor (1 part destroyed) 4862 | -7/Waste | Spotted C-40 Crusher 4895 | -7/Waste | Spotted C-40 Crusher 4908 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4912 | -7/Waste | Discovered new exit (range 11) 4920 | -7/Waste | Entered Factory 5148 | -7/Factory | Discovered new exit (range 15) 5167 | -7/Factory | Build established: Mutant 5232 | -7/Factory | Entered Storage 5502 | -7/Storage | Core integrity fell below 50% 5505 | -7/Storage | Lost 4 parts (3u1w) 5600 | -7/Storage | Used back door to open Recycling access 5600 | -7/Storage | Discovered new exit (range 3) 5601 | -7/Storage | Entered Recycling 5601 | -7/Recycling | Found Scrap Engine 5602 | -7/Recycling | Joined Warlord attack on 0b10 via Recycling 5852 | -7/Recycling | Core integrity fell below 20% 5938 | -7/Recycling | Lost 6 allies 6043 | -7/Recycling | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05914_ T-07 Excavator destroyed. 05915_ Arm. Scrap Engine consumes Lgt. Ion Engine. 05916_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 05917_ Recycling unit begins recycling process. 05919_ R-06 Scavenger inserts Wheel into recycling unit. 05933_ System corrupted: Matter fused (-8). 05945_ Arm. Scrap Engine constructs Ballistic Construct/G. 05953_ System corrupted: Matter fused (-10). 05959_ Arm. Scrap Engine constructs Treaded Titanium Exoskeleton. 05976_ System corrupted: Heat flow error (+288). 06006_ 3V,NKXSNO1SYOD9T4ACIBEMOP5VFE 06022_ Slammed into I-36 Angel. 06032_ I-36 Angel distress signal alerts nearby ally. 06038_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | #???????????????????? | | #???????????????????? | | #???????????????????? | | "Y"##+##+########## !!## #???????????????????? | | """## ???????????#!!!### ##???????????????????? | | ##### ???????????####### #????????????????????? | | ##??T ???????????????#"" #????????????????????? | | #### ???????????????#"Y #????????????????????? | | ""## ??????????????#"" #????###?????????????? | | ""## ??????????????### #??? ????????????? | | ""#? ????????????????# #?? ????????????? | | T#? ???????????????## #?? ?????????????? | | ""#? ??????????????# #? ??????????????? | | ""#?#""T??????########## # ????????????????? | | ""#??"""??????# ! ! # # ?????????????????? | | ###???????????# % / r / ???????????????????? | | #?????????????# # #????????????????????? | | #?????????????# % # #????????????????????? | | #?????????????# %% % + #????????????????????? | | ##?????????????# !% !%# #????????????????????? | | ???????????????#% ! % %# #????????????????????? | | ?## #??????????# % # #????????????????????? | | # ????#####?# # #????????????????????? | | # ????# #?########## ###########??????????? | | # #???# #???#"""#??# # [ #??????????? | | + #?### #####"Y"####@ # #??????????? | | # #?#!! Y # #??????????? | | # ??#!! ############ # ! #??????????? | | # ??#! #?????????## + % #??????????? | | # ??### #?????????# # ] ! #??????????? | | # ????# #?????????## # ! #??????????? | | # ????# #??????????# # = ! #??????????? | | # ???## ##?######### ###########??????????? | | ###+##### ### ! # #????????????????????? | | + # #????????????????????? | | ### / # #????????????????????? | | #?# ! # #????????????????????? | | ###+##### #?# # # ! ?????????? | | ?# #?#######?# + + ! ! ?????????? | | ?# ! #?????????# # #!!! !! !!! ?????????? | | ?#%% #?????????# # ############?????????? | | ?# #?????????# ! # #????????????????????? | | ?# = #?????????# = # #????????????????????? | | ?# ! #?????????#! %# #???????? #??????????? | | ?#!!! #?????????######### #?????? ??????????? | | ?#! ! #???????????????### #???? ############ | | ?# #???????????????#"" #?? ## | | ?# #???????????????#"Y # #?# | | ?# %#???????????????#"" + #?# | | ?# #???????????????### # #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Transport Network Coupler | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodGuidedGravjet Manual? 0 Play Time 00:35:26 Cumulative 115.5 hours Start 2024.08.03 @ 07:11:49 End 2024.08.03 @ 07:46:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 162 Rogue 0 Adventurer 162 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aaa9d5d1-868a-4f06-b5f1-7b6774db2138