Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 23:49:12 Player: Junsan Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (188) 940 Value Destroyed (8540) 8540 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 15706 Bonus ------- High Alert Combat Kills 566 Cogmind --------- Core Integrity 0/1300 Matter 244/300 Energy 100/100 System Corruption 82% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Target Analyzer Graphene Brace System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Improved Targeting Computer Advanced Target Analyzer Graphene Brace Advanced Thermal Shield System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Nova Cannon Linear Accelerator > --- INVENTORY -------- Reinforced Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Antigrav System Compact Battery Advanced Melee Analysis Suite Heavy Armor Plating Point Defense Array Gamma Rifle Smartbomb Launcher Powered Hammer Power Sword [Rating: 146] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Hover Unit Improved Antigrav System Utility Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Linear Accelerator Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 . . . 1 Utility 7 | . . 1 2 1 1 . 1 . . 1 Weapon 3 | . . . . 1 1 . 1 . . . Parts Attached 191 | 6 12 16 15 7 5 4 36 6 2 82 Power 23 | 1 1 2 2 1 1 1 7 1 . 6 Engine 7 | 1 1 2 1 1 . 1 . . . . Core 9 | . . . 1 . 1 . 5 1 . 1 Reactor 7 | . . . . . . . 2 . . 5 Propulsion 54 | 2 1 5 5 1 2 1 5 2 2 28 Treads 27 | . . 4 5 1 2 1 5 2 2 5 Leg 17 | 2 1 1 . . . . . . . 13 Wheel . | . . . . . . . . . . . Hover 10 | . . . . . . . . . . 10 Flight . | . . . . . . . . . . . Utility 51 | 1 4 6 5 4 1 1 9 . . 20 Device 21 | 1 1 . 1 . 1 . 7 . . 10 Storage 4 | . . 3 . . . . . . . 1 Processor 11 | . 3 1 1 2 . . . . . 4 Hackware 1 | . . . . . . . . . . 1 Protection 14 | . . 2 3 2 . 1 2 . . 4 Artifact . | . . . . . . . . . . . Weapon 63 | 2 6 3 3 1 1 1 15 3 . 28 Energy Gun 22 | 2 4 1 . . . 1 6 . . 8 Energy Cannon 5 | . . . . . . . 4 . . 1 Ballistic Gun 26 | . . 2 3 1 1 . 3 2 . 14 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 6 | . 2 . . . . . 2 1 . 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . 2 Parts Lost 103 | . 1 2 9 3 . 1 18 3 . 66 Power 10 | . 1 . 2 1 . . 2 . . 4 Propulsion 23 | . . . 3 . . . 3 1 . 16 Utility 30 | . . 1 3 2 . . 5 . . 19 Weapon 40 | . . 1 1 . . 1 8 2 . 27 Highest Loss Streak 19 | . 1 1 5 2 . 1 5 3 . 19 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 98 95 99 99 99 96 93 94 92 Engine 3 | . 13 11 7 6 5 5 3 . . . Core 2 | . . . . . . 5 4 5 5 2 Reactor 2 | . . . . . . . 1 5 5 5 Treads 17 | . . 17 26 22 19 23 20 21 21 9 Leg 4 | . 28 14 . . . . . . . 8 Device 12 | . 7 . 3 . 6 5 15 21 21 17 Storage 5 | . . 10 9 7 6 5 5 5 5 3 Processor 14 | . 19 18 14 19 20 17 11 10 10 12 Protection 6 | . . 3 16 17 13 10 7 5 5 2 Energy Gun 6 | . 27 18 . . . 2 10 3 . 4 Energy Cannon 1 | . . . . . . . 2 5 5 1 Ballistic Gun 11 | . . 3 17 23 26 20 9 6 10 11 Launcher 1 | . . . . . . . 1 4 5 1 Peak Build Rating 146 | 6 7 20 30 38 49 63 104 101 93 146 Average Rating 72 | 3 6 12 25 35 46 58 84 94 92 112 On Entrance 45 | . 6 7 20 30 38 49 63 101 92 93 Naked Turns . | . . . . . . . . . . . Heaviest Build 137 | 7 9 56 61 63 70 85 123 126 122 137 Greatest Support 129 | 20 20 65 67 67 66 96 109 100 105 129 Greatest Overweight (x) 5 | . . 1 1 . 1 . 1 1 1 5 Average Overweight (x) . | . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 5 5 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 10 20 20 20 20 20 20 20 19 Most Carried 20 | 4 5 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 4 9 18 19 19 18 19 19 19 17 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 5 20 20 20 20 20 19 20 20 1 Class Distribution -------------------- 40% | Scavenger-Tank 21% | Gunner 16% | Mutant 16% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 6162 | 260 146 291 557 207 228 72 1131 363 165 2742 Remotely . | . . . . . . . . . . . Salvage Created 8278 | 135 202 613 824 186 169 227 1800 671 120 3331 Parts 428 | 14 19 24 48 8 16 11 76 26 11 175 Haulers Intercepted 2 | . . . . . . . . . . 2 Recyclers Shooed 3 | . . . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 11 10 . Prevented 9 | . . . . . . . . 8 1 . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 155 | 1 9 12 14 7 7 4 35 21 2 43 Guns 108 | 1 3 11 14 7 7 4 23 1 2 35 Cannons 16 | . . . . . . . 3 6 . 7 AOE 26 | . 5 . . . . . 7 14 . . Classes Destroyed 15 | 3 3 1 4 1 1 . 1 . . 1 Worker 5 | 1 . 1 . . . 1 . . . 2 Builder 6 | . . . 2 . . . 4 . . . Tunneler 6 | 3 2 . . . . . . . . 1 Hauler 2 | . . . . . . . . . . 2 Recycler 3 | . . . 1 . . . 1 . . 1 Operator 1 | . 1 . . . . . . . . . Watcher 10 | . 2 1 2 . 1 . 1 . . 3 Swarmer 48 | . 6 . . 4 6 . 13 14 . 5 Grunt 42 | 1 3 9 7 . . 2 8 4 . 8 Brawler 7 | . . . 1 1 . . . 2 . 3 Duelist 3 | . . . . 1 . 1 . . . 1 Sentry 19 | . . 3 5 1 . 1 4 1 . 4 Hunter 9 | . . . 1 . . . 4 . . 4 Programmer 26 | . . . . . 1 . 5 . 2 18 Heavy 1 | . . . . . . . 1 . . . Packrat 1 | . . . . . . . . 1 . . Best Kill Streak 7 | 4 6 3 5 3 2 3 6 7 1 6 Combat Bots Only 7 | 1 3 2 5 3 2 3 5 7 1 6 Max Kills in Single Turn 3 | 2 3 1 2 1 1 2 3 3 1 2 Gunslinging 1 | . . . . . . . 1 . . 1 Exploded 3 | . 3 . . . . . 2 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 1345 | 3 35 61 94 63 31 22 325 71 19 621 Missed 384 | 1 13 21 25 17 13 4 96 20 10 164 Damage Taken 16801 | 22 320 545 909 670 273 401 3474 851 188 9148 Core 2433 | . 83 110 141 38 14 54 546 115 19 1313 Absorbed by Shields 1468 | . . . 142 . . . 996 . . 330 Redirected to Shielding 303 | . . 30 24 36 20 31 162 . . . Ignored by Resistances 1757 | . . . . . . . 503 332 . 922 Regen/Repaired (Parts) 170 | . . 64 . . 106 . . . . . Core Remaining (%) 79 | 100 66 72 74 94 98 94 . . 40 . Volleys Fired 502 | 6 24 59 76 17 19 7 89 24 16 165 Largest 5 | 2 2 2 2 3 4 4 5 3 3 5 Hottest 404 | 80 100 100 50 75 100 155 298 245 156 404 Shots Fired 1451 | 12 47 115 148 51 76 28 271 53 49 601 Gun 1333 | 12 41 115 148 51 76 28 253 27 33 549 Cannon 91 | . . . . . . . 11 16 16 48 Launcher 26 | . 6 . . . . . 7 10 . 3 Special 1 | . . . . . . . . . . 1 Kinetic 910 | . . 32 148 51 76 23 125 1 33 421 Thermal 370 | 6 38 83 . . . 5 128 9 . 101 Explosive 26 | . 6 . . . . . 7 10 . 3 Electromagnetic 144 | 6 3 . . . . . 11 33 16 75 Robot Hit Streak 24 | 6 8 17 11 11 4 10 24 14 18 13 Robot Miss Streak 9 | 1 2 4 8 4 9 3 7 4 7 9 Penetration Max 2 | . . . . . . . 1 . . 2 Secondary Targets 15 | . . . 3 . . 1 3 . . 8 Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . 1 Shots Hit Robots 908 | 7 31 83 100 37 35 20 183 32 29 351 Core Hits 460 | 5 18 28 42 20 15 20 124 34 8 146 Critical Kills 6 | . . . . . . . . . . 6 Critical Parts Destroyed 7 | . . . . . . . 2 . 1 4 Critical Strikes 39 | . 3 3 . . . . 6 2 1 24 Burn 17 | . 3 3 . . . . 3 . . 8 Destroy 13 | . . . . . . . 2 . 1 10 Blast 4 | . . . . . . . . . . 4 Corrupt 5 | . . . . . . . 1 2 . 2 Melee Attacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22008 | 100 821 891 1641 707 445 468 5025 2262 453 9195 Guns 16065 | 100 276 891 1495 689 445 468 3849 227 397 7228 Cannons 1659 | . . . . . . . 266 268 56 1069 Explosions 4209 | . 545 . 146 18 . . 910 1767 . 823 Melee 69 | . . . . . . . . . . 69 Ramming 6 | . . . . . . . . . . 6 Kinetic 11680 | . . 233 1495 689 445 372 1498 . 397 6551 Thermal 4779 | 45 276 658 . . . 96 2351 124 . 1229 Explosive 4139 | . 545 . 146 . . . 910 1715 . 823 Electromagnetic 1335 | 55 . . . 18 . . 266 423 56 517 Impact . | . . . . . . . . . . . Slashing 69 | . . . . . . . . . . 69 Piercing . | . . . . . . . . . . . Highest Corruption 82 | . . 1 . 4 . . 7 7 9 82 Average Corruption 13 | . . 1 . 3 . . 3 7 8 27 Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 239 | . . 8 . 8 . . 24 44 6 149 Message Errors 52 | . . 2 . 2 . . 4 11 2 31 Matter Fused 46 | . . 3 . 1 . . 5 10 1 26 Heat Flow Errors 21 | . . . . . . . 2 7 1 11 Energy Discharges 26 | . . 1 . 1 . . 3 5 1 15 Parts Rejected 5 | . . . . . . . 1 . . 4 Data Loss (minor) 20 | . . . . 1 . . 2 6 . 11 Data Loss (major) 13 | . . 1 . 3 . . 3 . . 6 Misfires 9 | . . 1 . . . . . 2 1 5 Alerts 7 | . . . . . . . 1 3 . 3 Misdirections 12 | . . . . . . . . . . 12 Weapon Failures 28 | . . . . . . . 3 . . 25 Overload Shots . | . . . . . . . . . . . Overflow Damage 163 | . 12 . . . . . 39 65 . 47 Projectiles 38 | . . . . . . . 1 . . 37 Explosions 125 | . 12 . . . . . 38 65 . 10 Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 352 | . 63 . . . . . . 164 . 125 Shots 9 | . 2 . . . . . . 5 . 2 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 817 | 42 252 288 39 51 71 402 817 254 76 731 Average Temperature 137 | 19 79 94 17 25 25 167 180 112 34 165 Received Heat Transfer 2041 | 12 60 303 370 30 . 90 237 251 . 688 Effects 63 | . . . . . . 1 22 . . 40 Shutdowns 20 | . . . . . . . 7 . . 13 Energy Bleed 9 | . . . . . . . 3 . . 6 Interference 11 | . . . . . . 1 2 . . 8 Matter Decay 7 | . . . . . . . 3 . . 4 Short Circuit 8 | . . . . . . . 4 . . 4 Damage (minor) 2 | . . . . . . . 1 . . 1 Damage (major) 4 | . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . 1 1 . . . . 2 . . . Combat Hostiles 4 | . 1 1 . . . . 2 . . . Parts Melted 28 | . 4 6 . . . . 13 . . 5 Heat Transferred 11425 | 100 1036 2183 . . . 225 5126 161 . 2594 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Peak Influence 727 | 40 356 251 298 268 292 176 727 . . 658 Initial 229 | . 26 65 75 132 67 52 5 . . 229 Average 211 | 10 194 126 199 151 118 69 234 . . 300 Maximum Alert Level 3 | . 1 1 1 1 1 . 3 . . 2 Low Security (%) 58 | 100 63 88 39 60 88 100 61 . . 33 Level 1 20 | . 36 11 60 39 11 . 9 . . 22 Level 2 19 | . . . . . . . 20 . . 44 Level 3 1 | . . . . . . . 8 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 1 . 4 . 2 . 7 . . 12 Investigation 2 | . . . . . 1 . 1 . . . Extermination 11 | . . . . . 1 . 3 . . 7 Reinforcement 8 | . 1 . 2 . . . 3 . . 2 Assault 3 | . . . . . . . . . . 3 Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 9 | . . 2 2 . 1 . 2 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 231 | 1 14 22 24 8 12 4 43 21 2 80 Peak Tracking Total 10 | 1 4 7 6 3 6 3 8 7 1 10 Tactical Retreats 16 | . . 2 1 . 3 . 3 1 . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 6 | . 1 1 1 1 . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 13 | . . . 2 4 . . 4 . . 3 Max in Single Turn 4 | . . . 2 4 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 33 | . 3 6 4 . 8 3 2 . . 7 Terminals 17 | . 2 2 4 . 3 . 2 . . 4 Fabricators 3 | . . . . . 2 . . . . 1 Repair Stations 5 | . . 1 . . 1 1 . . . 2 Recycling Units 6 | . 1 2 . . 2 1 . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 94 | . 7 22 11 . 24 8 5 . . 17 Successful 57 | . 4 15 5 . 15 5 4 . . 9 Failed 35 | . 3 5 6 . 9 3 1 . . 8 Catastrophic 8 | . 1 1 1 . . . 1 . . 4 Database Lockouts 2 | . . 2 . . . . . . . . Manual . | . . . . . . . . . . . Terminals 51 | . 3 9 11 . 10 . 5 . . 13 Fabricators 6 | . . . . . 4 . . . . 2 Repair Stations 15 | . . 6 . . 5 2 . . . 2 Recycling Units 16 | . 4 4 . . 5 3 . . . . Scanalyzers 6 | . . 3 . . . 3 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 31 | . 1 5 5 . 7 . 4 . . 9 Record 22 | . . 5 2 . 4 . 3 . . 8 Prototype ID Bank 2 | . . . 1 . . . 1 . . . Repair Station Index 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . 1 Locate Traps 3 | . 1 . 1 . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . Network Status 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 9 | . . 6 . . 2 1 . . . . Scan Component 5 | . . 3 . . 1 1 . . . . Repair 4 | . . 3 . . 1 . . . . . Recycling Unit Hacks 11 | . 3 2 . . 3 3 . . . . Recycle Component 1 | . 1 . . . . . . . . . Process 3 | . 1 . . . 1 1 . . . . Report Inventory 4 | . . 2 . . 1 1 . . . . Retrieve Matter 3 | . 1 . . . 1 1 . . . . Scanalyzer 3 | . . 2 . . . 1 . . . . Insert Component 2 | . . 1 . . . 1 . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 3 5 4 . 7 3 2 . . 7 Full Trace Events 3 | . . 2 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 99 | . . . . . 99 . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . Parts Repaired 4 | . . 3 . . 1 . . . . . Time 97 | . . 78 . . 19 . . . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 244 | . 163 . . . 37 44 . . . . Retrieved Matter 244 | . 163 . . . 37 44 . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 11474 | 119 423 1022 721 641 994 551 1950 1621 183 3249 Spaces Moved 4979 | 80 270 430 280 350 563 331 761 625 48 1241 Core 191 | 15 . . . . . . . . . 176 Treads 3615 | . . 289 280 350 563 331 761 625 48 368 Legs 1116 | 65 270 141 . . . . . . . 640 Wheels . | . . . . . . . . . . . Hover 57 | . . . . . . . . . . 57 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 145 150 145 148 148 238 238 50 Average Speed 160 | 106 120 148 154 150 145 148 160 239 238 147 Slowest Speed 356 | 120 120 240 225 150 225 148 241 241 238 356 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 8 50 38 29 7 14 7 18 68 10 36 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . . 2 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 332 | . 31 . 14 . . . 106 125 . 56 Melee . | . . . . . . . . . . . Projectile 38 | . . . . . . . 9 3 . 26 AOE 292 | . 31 . 14 . . . 97 122 . 28 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total 7412 | 101 321 698 423 432 689 375 1295 707 89 2282 Wait 1447 | . . 152 35 35 95 27 357 43 19 684 Move 4969 | 79 269 429 279 349 562 330 760 624 47 1241 Hop . | . . . . . . . . . . . Pick Up 209 | 10 9 32 14 15 5 5 33 7 2 77 Fast Attach 10 | . 3 1 . . 1 . 4 . . 1 Attach 125 | 6 4 5 13 6 2 4 21 3 . 61 Detach 5 | . . . 1 . . . 4 . . . Swap 56 | . 5 10 2 1 2 . 11 3 2 20 Drop 84 | . 7 10 3 9 3 2 16 3 3 28 Fire 502 | 6 24 59 76 17 19 7 89 24 16 165 Melee 3 | . . . . . . . . . . 3 Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 120 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 16) 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 590 | -9/Materials | Central database locked down 590 | -9/Materials | Central database locked down 792 | -9/Materials | Repaired Grenade Launcher 819 | -9/Materials | Repaired Med. Laser 847 | -9/Materials | Repaired Lgt. Treads 1334 | -9/Materials | Discovered new exit (range 16) 1565 | -9/Materials | Entered another Materials area 1565 | -8/Materials | Evolved 2 slots: Utility x2 1822 | -8/Materials | Garrison activated, responded to threat 1872 | -8/Materials | Build established: Scavenger-Mutant 1885 | -8/Materials | Lost 3 parts (1n2u) 1931 | -8/Materials | Lost 5 parts (1p2n1u1w) 1976 | -8/Materials | Garrison activated, responded to threat 2191 | -8/Materials | Build established: Mutant 2196 | -8/Materials | Discovered new exit (range 16) 2286 | -8/Materials | Entered Factory 2286 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2859 | -7/Factory | Discovered new exit (range 16) 2927 | -7/Factory | Entered another Factory area 2927 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2988 | -6/Factory | Build established: Gunner 3606 | -6/Factory | Fabricated Adv. Beam Cannon? 3716 | -6/Factory | Discovered new exit (range 10) 3828 | -6/Factory | Repaired Adv. Treads 3921 | -6/Factory | Entered another Factory area 3921 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4457 | -5/Factory | Discovered new exit (range 3) 4472 | -5/Factory | Entered another Factory area 4472 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5400 | -4/Factory | Build established: Scavenger-Tank 5802 | -4/Factory | Lost 5 parts (1p1u3w) 6191 | -4/Factory | Discovered new exit (range 16) 6297 | -4/Factory | Lost 4 parts (2n1u1w) 6422 | -4/Factory | Entered Upper Caves 6439 | -4/Upper Caves | Core integrity fell below 50% 6711 | -4/Upper Caves | Learned location of Quarantine (-2) 7021 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7085 | -4/Upper Caves | Destroyed 7 combat bots 7093 | -4/Upper Caves | Lost 3 parts (1n2w) 7440 | -4/Upper Caves | Learned location of Testing (-3) 8006 | -4/Upper Caves | Discovered new exit (range 15) 8043 | -4/Upper Caves | Entered another Upper Caves area 8195 | -4/Upper Caves | Discovered new exit (range 13) 8226 | -4/Upper Caves | Entered Research 8226 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8977 | -3/Research | Lost 3 parts (1n2w) 9285 | -3/Research | Lost 3 parts (1n1u1w) 9482 | -3/Research | System corruption reached 10% 9505 | -3/Research | Lost 6 parts (1p2n2u1w) 9836 | -3/Research | Build established: Scavenger-Gunner 9947 | -3/Research | Lost 6 parts (2u4w) 10226 | -3/Research | First assault squad dispatched 10317 | -3/Research | System corruption reached 30% 10406 | -3/Research | Lost 12 parts (1p2n5u4w) 10422 | -3/Research | Cargo convoy interrupted 10631 | -3/Research | Lost 3 parts (1n1u1w) 10725 | -3/Research | Core integrity fell below 50% 11087 | -3/Research | Lost 8 parts (4n1u3w) 11383 | -3/Research | Core integrity fell below 20% 11417 | -3/Research | Lost 19 parts (2p4n5u8w) 11472 | -3/Research | Spotted B-86 Titan 11475 | -3/Research | Destroyed by B-86 Titan with Railgun Last Messages --------------- 11386_ G-73 Enforcer destroyed. 11386_ Biometal Leg destroyed. 11387_ M|LG:FCHBFI /FVBT8A2UC/7|5NMBUUKJ 11389_ P-80 Master resets P-80 Master, system corruption cleaned. 11390_ U-05 Engineer lays Concrete. 11402_ Acquired 94 matter. 11403_ System corrupted: Component data lost. 11413_ K-01 Serf cleans the Antimatter Diverter. 11418_ System corrupted: Energy discharge (-30). 11434_ APNRQSYT4PZNL73VXHLR BO&H1%#NHLE 11436_ Imp. Targeting Computer destroyed. 11448_ K-01 Serf cleans the Antimatter Diverter. 11449_ System corrupted: Substantial component data lost. 11459_ K-01 Serf cleans the Repair Station. 11471_ K-01 Serf cleans the Research Mainframe. 11475_ Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ??????????????????????????##+####???????????# | | ???????????????? ??????? ????????????+ """ | | ????????????????? ?????+ ????????????# ""R | | ?????????????????? ?????# ?????????????# "" | | ?????????????????? ????# ?????????????# | | ??????????????????? ????# #?????????????# | | ???????????????????? ???# #?????????????# | | ????????????#########;#### ###################/ | | ???????????? k | | ????????????? | | ?????????????? | | ??????????????? """ u | | ?????????????? "G = ####+#####+######### | | ???????????# """ @ # # ! #? | | ???????????# # # #? | | ???????????# + """" # """#? | | ???????????# k # """" # """#? | | ???????????# # """" # """#? | | ???????????# # """" # """#? | | ???????????## # # """#? | | ????????????# """"" # # ?? | | ????????????# """"" # # ?? | | ???????????? """"" ###+##############?? | | ??????????????????? #??????????????????? | | ?????????????????? #??????????????????? | | ?????????????????? BB??????????????????? | | ?????????????????""""" BB??????????????????? | | ??????????????????"""" ##?????????????????? | | ????????????????????"" #??????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 48 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 65 Targeting Accuracy 13 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Dangerous Findings Everything Is Under Control It's Just You Leap Before You Look Loot Pinata Maybe Next Time I'll Detach My Launcher No Signal Oops Power Corrupts Remodeling Respectable Loadout Safety First Serviceable Loadout Shopping List Significant Disruption System Compromised Troublemaker Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DeepControlMicrothruster Manual? 0 Play Time 05:09:05 Cumulative 7.7 hours Start 2024.10.08 @ 09:01:05 End 2024.10.08 @ 23:49:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ca325ef-b2a3-4d6e-bf5f-1bea7c5252f5