Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.23 @ 22:09:42

Player: szymekc

Result: Destroyed by 37-8GF(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (46)      230
Value Destroyed (1074)     1074
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1704

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (160) Ox5
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
         Spiked Treads
     Subdweller Monowheel
>               --- UTILITY (2) ------
                Huge Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
     Subdweller Beam Cannon
     Subdweller Beam Cannon
>               --- INVENTORY (25) ---
       Improved Ion Engine
     Subdweller Power Source
     Subdweller Power Source
     Subdweller Monowheel
     Subdweller Monowheel
       Improved Heat Sink
                Disposable Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
     Subdweller Optics
                Signal Interpreter
                Beam Cannon
                Beam Cannon
     Subdweller Machine Gun
     Subdweller Machine Gun
          Light Cannon
                Battle Cannon
                Battle Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
                Mining Laser
                Ripper

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
         Spiked Treads
     Subdweller Monowheel
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
>               --- WEAPON -----------
                Beam Cannon
     Subdweller Beam Cannon
>               --- INVENTORY --------
       Improved Ion Engine
     Subdweller Power Source
     Subdweller Power Source
     Subdweller Monowheel
     Subdweller Monowheel
                Disposable Heat Sink
  High-capacity Storage Unit
                Structural Scanner
                Machine Analyzer
                Signal Interpreter
                EM Pulse Gun
                Beam Cannon
                Beam Cannon
     Subdweller Machine Gun
     Subdweller Machine Gun
          Light Cannon
                Battle Cannon
                Battle Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
                Mining Laser
                Ripper
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
Weapon                     Light Cannon
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             48   | 7   22  19  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   1   7   
    Treads                 6    | 2   1   3   
    Leg                    .    | .   .   .   
    Wheel                  4    | .   .   4   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   2   2   
    Device                 3    | 1   .   2   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   29   | 2   18  9   
    Energy Gun             .    | .   .   .   
    Energy Cannon          7    | .   .   7   
    Ballistic Gun          6    | 2   4   .   
    Ballistic Cannon       8    | .   7   1   
    Launcher               4    | .   3   1   
    Special Weapon         3    | .   3   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    .    | .   .   .   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  95  
  Engine                   14   | .   14  14  
  Treads                   22   | .   27  13  
  Wheel                    5    | .   .   13  
  Device                   12   | .   14  9   
  Storage                  14   | .   14  14  
  Energy Cannon            10   | .   .   26  
  Ballistic Gun            3    | .   5   .   
  Ballistic Cannon         14   | .   22  1   
Naked Turns                .    | .   .   .   
Heaviest Build             104  | 12  94  104 
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  5    | .   2   5   
  Average Overweight (x)   2    | .   1   4   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         22   | 7   22  25  
  Most Carried             25   | 4   23  25  
  Average Carried          20   | 1   18  24  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 4   23  25  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1226 | 322 655 249 
  Remotely                 .    | .   .   .   
Salvage Created            1257 | 197 676 384 
  Parts                    86   | 10  49  27  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      12   | .   .   12  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  30   | .   19  11  
  Guns                     7    | .   7   .   
  Cannons                  14   | .   6   8   
  AOE                      9    | .   6   3   
Classes Destroyed          10   | 2   6   2   
  Tunneler                 5    | 4   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | 1   1   .   
  Mechanic                 1    | .   1   .   
  Operator                 2    | .   2   .   
  Turret                   2    | .   .   2   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   6   3   
  Grunt                    15   | .   13  2   
  Subdweller               6    | .   .   6   
Best Kill Streak           3    | 3   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | 1   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   2   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        200  | .    72   128  
  Missed                   74   | .    17   57   
Damage Taken               1423 | .    578  845  
  Core                     272  | .    59   213  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   104  | .    104  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              138  | 13   75   50   
  Largest                  2    | 2    2    2    
  Hottest                  140  | 40   100  140  
Shots Fired                253  | 26   141  86   
  Gun                      86   | 26   60   .    
  Cannon                   157  | .    72   85   
  Launcher                 5    | .    4    1    
  Special                  5    | .    5    .    
  Kinetic                  174  | 26   132  16   
  Thermal                  74   | .    5    69   
  Explosive                5    | .    4    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         18   | 4    7    18   
  Robot Miss Streak        4    | 3    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           152  | 12   88   52   
  Core Hits                62   | 6    39   17   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    2    1    
    Blast                  3    | .    2    1    
Melee Attacks              3    | .    3    .    
  Impact                   3    | .    3    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2728 | 121  1485 1122 
  Guns                     549  | 121  428  .    
  Cannons                  1770 | .    817  953  
  Explosions               403  | .    234  169  
  Melee                    .    | .    .    .    
  Ramming                  6    | .    6    .    
  Kinetic                  1581 | 121  1245 215  
  Thermal                  738  | .    .    738  
  Explosive                403  | .    234  169  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            19   | .    .    19   
  Projectiles              19   | .    .    19   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 19   | .    15   4    
  Impact                   .    | .    .    .    
  Kinetic                  16   | .    12   4    
  Secondary                3    | .    3    .    
Self-Inflicted Damage      27   | .    .    27   
  Shots                    1    | .    .    1    
  Rammed                   2    | .    2    .    
Targets Rammed             3    | .    3    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        289  | .    138  289  
  Average Temperature      41   | .    28   71   
  Received Heat Transfer   871  | .    258  613  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    .    3    
  Heat Transferred         1443 | .    .    1443 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             349  | 25  349 .   
  Initial                  16   | .   16  .   
  Average                  154  | 10  162 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         71   | 100 69  .   
  Level 1                  28   | .   30  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              54   | .   33  21  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          4    | .   2   2   
  Max in Single Turn       2    | .   2   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          10   | .   9   1   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                33   | .   28  5   
  Successful               20   | .   15  5   
  Failed                   13   | .   13  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   21   | .   21  .   
  Terminals                22   | .   22  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   7   5   
  Record                   5    | .   .   5   
  Part Schematic           1    | .   1   .   
  Robot Analysis           2    | .   2   .   
  Locate Traps             2    | .   2   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                2    | .   2   .   
    Botnet                 1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
    Patch                  1    | .   1   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               4621 | 156  2794 1671 
Spaces Moved               1856 | 68   901  887  
  Core                     3    | 3    .    .    
  Treads                   1006 | 65   901  40   
  Legs                     .    | .    .    .    
  Wheels                   847  | .    .    847  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  131  
  Average Speed            213  | 155  270  160  
  Slowest Speed            480  | 160  320  480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       46   | 6    99   34   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             13   | .    .    13   
Spaces Dug                 8    | .    5    3    
Terrain Destroyed          34   | .    26   8    
  Melee                    1    | .    1    .    
  Projectile               11   | .    4    7    
  AOE                      22   | .    21   1    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2243 | 92   1104 1047 
  Wait                     133  | .    69   64   
  Move                     1854 | 67   900  887  
  Hop                      .    | .    .    .    
  Pick Up                  44   | 5    24   15   
  Fast Attach              12   | 6    1    5    
  Attach                   5    | 1    .    4    
  Detach                   .    | .    .    .    
  Swap                     31   | .    21   10   
  Drop                     20   | .    8    12   
  Fire                     138  | 13   75   50   
  Melee                    3    | .    3    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    3    | .    3    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: Mat x2 / [*Rec])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  157 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Discovered new exit (range 6)
  762 | -10/Materials | Discovered new exit (range 14)
 1017 | -10/Materials | Discovered new exit (range 12)
 1515 | -10/Materials | Discovered new exit (range 8)
 2000 | -10/Materials | Discovered new exit (range 11)
 2070 | -10/Materials | Repaired Lgt. Treads
 2289 | -10/Materials | Discovered new exit (range 8)
 2951 | -10/Materials | Entered Subcaves
 3122 | -10/Subcaves  | Discovered new exit (range 16)
 3135 | -10/Subcaves  | Core integrity fell below 50%
 3169 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3252 | -10/Subcaves  | Core integrity fell below 20%
 3460 | -10/Subcaves  | Identified exit to Materials
 4124 | -10/Subcaves  | Disturbed a concealed Subdweller
 4124 | -10/Subcaves  | Disturbed a concealed Subdweller
 4562 | -10/Subcaves  | Visited Clippyterm
 4567 | -10/Subcaves  | Learned Factory trap positions
 4622 | -10/Subcaves  | Disturbed a concealed Subdweller
 4622 | -10/Subcaves  | Destroyed by 37-8GF(R) with Subdweller Laser

 Last Messages 
---------------
Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient
  AI. I give up. There must be something fundamentally wrong with the
  algorithm, because no matter how much data I collect to feed it, half
  the time it still manages to suggest unhelpful sample queries and
  responses. --DD-NU8
>>Record! "^q"
It looks like you're in search of a way out of here, would you like help?
Loading 1 Subcaves exit...
>>Record "Banana Peels"
It looks like you're afraid of the consquences of stepping on the wrong
  spot, would you like help?
Data stored: Factory trap records.
>>Record "Permadeath"
It looks like you're defining "roguelike," quit while you're ahead.
  Please.
>>Record "LU-1G1"
It looks like you're researching the legendary digger of dangerously deep
  tunnels, unfortunately it seems not even members of the Boring Crew know
  what became of that one.
04622_ 37-8GF(R) angrily emerges from the Twisted Machinery.

 Map 
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetThermicPerforator
  Manual?         0
Play Time         00:21:17
  Cumulative      286.6 hours
  Start           2024.07.23 @ 21:49:01
  End             2024.07.23 @ 22:09:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           105
  Adventurer      2
  Explorer        0
Win Type          -
  Total           9
  Types           6/0/1/1/0/0/0/1/0
Lore%             75
Gallery%          81
Achievement%      72
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa13eb35-6e91-4f1e-b65a-b8da6bb62918