Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.12 @ 19:43:53 Player: animal_waves Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (2342) 2342 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 4603 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 409/430 System Corruption 0% Temperature Cool (197) Movement Walking (180) Ox2 Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (16) --- Ion Engine Light Ion Engine Light Ion Engine Large Storage Unit Advanced Targeting Computer Light Armor Plating Powered Armor Powered Armor Hacking Suite Improved EM Shotgun Improved EM Shotgun Shock Rifle Beam Rifle Pulse Rifle Light Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Powered Armor Powered Armor Hacking Suite Beam Rifle Light Assault Rifle Light Assault Rifle Minigun Heavy Mace Heavy Mace [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Powered Armor Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 82 | 6 8 20 19 29 Power 15 | 1 2 3 4 5 Engine 15 | 1 2 3 4 5 Core . | . . . . . Reactor . | . . . . . Propulsion 31 | 2 3 7 7 12 Treads . | . . . . . Leg 31 | 2 3 7 7 12 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 2 2 2 Device 1 | . . . 1 . Storage 5 | 1 1 1 1 1 Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 27 | 2 1 8 6 10 Energy Gun 5 | . . 1 1 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 16 | 2 . 6 4 4 Ballistic Cannon 3 | . 1 1 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 33 | . . 4 8 21 Power 7 | . . 1 2 4 Propulsion 11 | . . . 2 9 Utility 1 | . . . 1 . Weapon 14 | . . 3 3 8 Highest Loss Streak 16 | . . 2 4 16 Average Slot Usage (%) 93 | . 95 95 97 87 Engine 15 | . 14 18 17 12 Leg 24 | . 28 22 25 22 Device 1 | . . . 4 . Storage 13 | . 14 11 13 15 Processor 17 | . 9 22 18 18 Energy Gun 1 | . . . . 4 Ballistic Gun 14 | . 22 14 17 7 Ballistic Cannon 2 | . 5 6 . . Impact Weapon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 52 | 13 18 32 50 52 Greatest Support 51 | 20 20 20 30 51 Greatest Overweight (x) 11 | 2 . 1 2 11 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 16 | 6 8 10 16 16 Average Capacity 11 | 5 6 8 12 14 Most Carried 16 | 2 8 10 16 16 Average Carried 9 | . 4 8 11 10 Final Capacity 16 | 6 8 10 16 16 Final Carried 16 | 2 7 10 12 16 Class Distribution -------------------- 66% | Scavenger-Mutant 20% | Mutant 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2072 | 165 445 410 601 451 Remotely . | . . . . . Salvage Created 2874 | . 451 502 672 1249 Parts 162 | . 29 35 38 60 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 4 | . 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 60 | . 7 14 16 23 Melee 1 | . . . . 1 Guns 46 | . 5 7 16 18 Cannons 9 | . 2 7 . . AOE 1 | . . . . 1 Classes Destroyed 10 | . 4 4 2 . Worker 4 | . 1 1 . 2 Builder 2 | . . . 1 1 Hauler 2 | . . 1 . 1 Recycler 3 | . 2 . 1 . Operator 2 | . . . 1 1 Watcher 2 | . 2 . . . Swarmer 12 | . . 3 6 3 Grunt 34 | . 7 6 8 13 Duelist 2 | . . 1 . 1 Sentry 12 | . . 4 2 6 Best Kill Streak 5 | . 5 3 5 5 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 4620 | . 348 605 1168 2499 Core 698 | . 78 68 170 382 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 68 83 . . Volleys Fired 275 | . 43 57 77 98 Largest 2 | . 2 2 2 2 Hottest 90 | . 55 85 76 90 Shots Fired 491 | . 86 106 143 156 Gun 428 | . 74 63 136 155 Cannon 63 | . 12 43 7 1 Launcher . | . . . . . Special . | . . . . . Kinetic 409 | . 86 101 132 90 Thermal 37 | . . 5 11 21 Explosive . | . . . . . Electromagnetic 45 | . . . . 45 Robot Hit Streak 22 | . 5 22 15 20 Robot Miss Streak 6 | . 4 6 2 4 Penetration Max . | . . . . . Secondary Targets 7 | . 1 . 3 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 347 | . 44 78 102 123 Core Hits 135 | . 21 27 36 51 Critical Hits 3 | . . 2 . 1 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . . 1 . 1 Melee Attacks 20 | . . . . 20 Impact 20 | . . . . 20 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 5223 | . 509 1071 1434 2209 Guns 3789 | . 435 555 1351 1448 Cannons 698 | . 74 516 83 25 Explosions 156 | . . . . 156 Melee 580 | . . . . 580 Ramming . | . . . . . Kinetic 3850 | . 509 1024 1333 984 Thermal 580 | . . 47 101 432 Explosive . | . . . . . Electromagnetic 213 | . . . . 213 Impact 580 | . . . . 580 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 61 | . . . . 61 Projectiles . | . . . . . Explosions 16 | . . . . 16 Melee 45 | . . . . 45 Knockbacks 6 | . . 4 . 2 Impact 2 | . . . . 2 Kinetic 4 | . . 4 . . Secondary . | . . . . . Self-Inflicted Damage 31 | . . . . 31 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 311 | . 26 152 302 311 Average Temperature 62 | . 15 39 99 61 Received Heat Transfer 2013 | . 192 192 522 1107 Effects 4 | . . . 3 1 Energy Bleed 2 | . . . 2 . Interference 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 6 | . . . . 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1223 | . . 111 259 853 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 482 | . 291 482 438 387 Average Influence 250 | . 147 286 281 258 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 28 | 100 67 16 23 19 Level 1 65 | . 32 71 67 80 Level 2 5 | . . 12 8 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 5 1 3 6 Investigation 4 | . 2 . 1 1 Extermination . | . . . . . Reinforcement 8 | . 3 1 2 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 7 | . 2 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 17 22 25 34 Peak Tracking Total 7 | . 4 4 5 7 Tactical Retreats 4 | . . 2 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 4 | . 1 . . 3 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 9 | . 2 4 2 1 Terminals 5 | . 1 3 . 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 26 | . 9 6 10 1 Successful 18 | . 7 3 7 1 Failed 8 | . 2 3 3 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 6 | . . 4 . 2 Terminals 11 | . 5 5 . 1 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 5 | . 4 1 . . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 2 . 1 Record 3 | . 2 1 . . Prototype ID Bank 1 | . 1 . . . Zone Layout 3 | . 1 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks 4 | . 3 1 . . Report Inventory 3 | . 2 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 3 1 . Full Trace Events 4 | . 2 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2700 | 62 381 694 708 855 Spaces Moved 1139 | 42 180 333 290 294 Core 9 | 4 . . . 5 Treads . | . . . . . Legs 1130 | 38 180 333 290 289 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 130 Average Speed 146 | 122 120 139 155 166 Slowest Speed 600 | 150 120 150 180 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 35 32 35 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . . . 9 Melee . | . . . . . Projectile . | . . . . . AOE 9 | . . . . 9 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1650 | 50 261 460 409 470 Wait 70 | . 18 32 6 14 Move 1135 | 41 179 332 289 294 Hop . | . . . . . Pick Up 43 | 3 6 10 11 13 Fast Attach 17 | 5 1 1 . 10 Attach 32 | 1 . 7 10 14 Detach 1 | . . . . 1 Swap 33 | . 7 12 9 5 Drop 25 | . 7 9 7 2 Fire 275 | . 43 57 77 98 Melee 19 | . . . . 19 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 353 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 17) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 714 | -9/Materials | Build established: Scavenger-Mutant 979 | -9/Materials | Discovered new exit (range 10) 1044 | -9/Materials | Discovered new exit (range 3) 1045 | -9/Materials | Identified exit to Materials 1138 | -9/Materials | Entered another Materials area 1138 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1460 | -8/Materials | Build established: Scavenger-Skirmisher 1644 | -8/Materials | Found Powered Armor 1646 | -8/Materials | Found Powered Armor 1732 | -8/Materials | Lost 4 parts (1p1n2w) 1769 | -8/Materials | Build established: Scavenger-Mutant 1827 | -8/Materials | Discovered new exit (range 11) 1845 | -8/Materials | Identified exit to Storage 1846 | -8/Materials | Entered Storage 1881 | -8/Storage | Garrison activated, responded to threat 2059 | -8/Storage | Core integrity fell below 50% 2072 | -8/Storage | Lost 3 parts (2p1w) 2210 | -8/Storage | Core integrity fell below 20% 2246 | -8/Storage | Lost 16 parts (2p7n7w) 2701 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Acquired Assault Cannon. G-47 Trooper misfires. G-47 Trooper destroyed. K-01 Serf collects debris. Acquired Aluminum Leg. Acquired 10 matter. Chain reaction triggered in Lgt. Ion Engine. O-16 Technician destroyed. G-47 Trooper destroyed. Terminal disabled. Door malfunctions. K-01 Serf collects debris. G-47 Trooper misfires. K-01 Serf collects debris. G-47 Trooper heat short circuits Broken Imp. Heat Sink. Carbon-fiber Leg destroyed. G-47 Trooper destroyed. 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Storage Unit | -8/Materials | Scanalyzed Hvy. Mace | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorTachyonSource Manual? 0 Play Time 00:31:27 Cumulative 1.2 hours Start 2020.07.12 @ 18:09:06 End 2020.07.12 @ 19:43:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 82eb64b6-d0a5-4122-86d9-e8504bc3be9b