Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.30 @ 18:09:15

Player: btmk16

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (5)       25
Value Destroyed (47)       47
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3092

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             850/850
Matter                     201/300
Energy                     17/100
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (34)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
             Airjet
    Improved Airjet
             Flight Unit
             VTOL Module
>            --- UTILITY (5) ------
             Trap Scanner
    Enhanced Optical Array
    Advanced Signal Interpreter
    Improved Terrain Scanner
    Advanced Terrain Scan Processor
>            --- WEAPON (2) -------
             Great Maul
>            --- INVENTORY (5) ----
    Advanced ECM Suite
    Improved Medium Armor Plating
  Long-range Tractor Beam
        Mini Grenade Launcher
        Mini Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
             Airjet
    Improved Airjet
             Flight Unit
             Flight Unit
             VTOL Module
>            --- UTILITY ----------
    Improved Heat Sink
             Trap Scanner
    Enhanced Optical Array
    Improved Terrain Scanner
    Advanced Terrain Scan Processor
>            --- WEAPON -----------
             Great Maul
>            --- INVENTORY --------
    Advanced ECM Suite
    Improved Medium Armor Plating
  Long-range Tractor Beam
        Mini Grenade Launcher
        Mini Grenade Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Advanced Terrain Scan Processor
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   2   2   .   .   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             22   | 4   6   .   4   5   3   
  Power                    1    | .   1   .   .   .   .   
    Engine                 1    | .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   2   .   2   .   1   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   .   .   1   .   1   
    Flight                 3    | .   2   .   1   .   .   
  Utility                  9    | .   1   .   2   4   2   
    Device                 6    | .   1   .   2   3   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 2   2   .   .   1   .   
    Energy Gun             3    | 2   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 1    | .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   59  66  68  80  69  
  Engine                   5    | .   1   11  9   7   2   
  Treads                   5    | .   23  .   .   .   .   
  Hover                    5    | .   .   .   6   7   12  
  Flight                   16   | .   4   22  21  23  16  
  Device                   15   | .   1   11  12  25  19  
  Processor                3    | .   .   .   .   3   10  
  Energy Gun               9    | .   24  11  9   4   .   
  Launcher                 4    | .   3   11  9   4   .   
  Impact Weapon            2    | .   .   .   .   2   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             12   | 3   8   8   9   12  11  
  Greatest Support         12   | 3   8   8   12  12  12  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 3   5   4   5   5   5   
  Average Carried          4    | 1   4   4   4   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 3   4   4   5   5   5   

 Class Distribution 
--------------------
 41% | Mutant
 35% | Scout
 23% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -8/Materials
    Scout | -7/Factory
    Scout | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           356  | 208 11  .   .   54  83  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            152  | .   15  .   .   54  83  
  Parts                    9    | .   5   .   .   2   2   
Haulers Intercepted        2    | .   .   .   .   1   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  3    | .   3   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   
Classes Destroyed          2    | .   1   .   .   1   .   
  Hauler                   2    | .   .   .   .   1   1   
  Swarmer                  3    | .   3   .   .   .   .   
Best Kill Streak           3    | .   3   .   .   1   1   
  Combat Bots Only         3    | .   3   .   .   .   .   
Max Kills in Single Turn   2    | .   2   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Damage Taken               168  | .   74  30  54  .   10  
  Core                     53   | .   20  15  18  .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         96   | 100 92  96  96  100 .   
Volleys Fired              4    | .   2   .   2   .   .   
  Largest                  1    | .   1   .   1   .   .   
  Hottest                  30   | .   30  .   30  .   .   
Shots Fired                4    | .   2   .   2   .   .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 4    | .   2   .   2   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                4    | .   2   .   2   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           6    | .   .   .   .   2   4   
  Core Hits                4    | .   3   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 3    | .   .   .   .   1   2   
  Critical Strikes         3    | .   .   .   .   1   2   
    Smash                  3    | .   .   .   .   1   2   
Melee Attacks              10   | .   .   .   .   6   4   
  Impact                   10   | .   .   .   .   6   4   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            3    | .   .   .   .   1   2   
    Combat Hostiles        1    | .   .   .   .   .   1   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           620  | .   168 .   1   200 251 
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               169  | .   168 .   1   .   .   
  Melee                    451  | .   .   .   .   200 251 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                169  | .   168 .   1   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   451  | .   .   .   .   200 251 
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            345  | .   .   .   .   187 158 
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    345  | .   .   .   .   187 158 
Knockbacks                 1    | .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      32   | .   27  .   5   .   .   
  Shots                    2    | .   1   .   1   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        5    | .   5   .   .   .   .   
  Average Temperature      5    | .   5   .   .   .   .   
  Received Heat Transfer   42   | .   6   9   27  .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       4    | .   .   .   .   2   2   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             265  | .   265 141 84  110 113 
  Initial                  111  | .   .   111 59  37  53  
  Average                  72   | .   62  129 69  71  68  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         95   | 100 81  100 100 100 100 
  Level 1                  4    | .   18  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   2   2   3   
  Investigation            5    | .   1   .   1   1   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           2    | .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              22   | .   10  2   4   5   1   
  Peak Tracking Total      10   | .   10  2   4   4   2   
  Tactical Retreats        4    | .   2   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          10   | .   2   1   2   3   2   
  Terminals                10   | .   2   1   2   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   7   4   4   7   4   
  Successful               8    | .   2   1   2   1   2   
  Failed                   18   | .   5   3   2   6   2   
    Catastrophic           5    | .   1   .   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   7   4   4   1   2   
  Terminals                26   | .   7   4   4   7   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   1   1   
  Level Access Points      2    | .   .   .   1   1   .   
  Maintenance Status       1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   1   1   .   1   
  Terminals                5    | .   2   1   1   .   1   
    Botnet                 5    | .   2   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   1   3   2   
  Full Trace Events        3    | .   1   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               564  | 24  126 65  64  152 133 
Spaces Moved               1255 | 30  226 175 148 381 295 
  Core                     220  | 30  190 .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1035 | .   36  175 148 381 295 
  Fastest Speed            32   | 50  37  37  32  32  32  
  Average Speed            36   | 50  48  37  34  32  32  
  Slowest Speed            50   | 50  50  37  37  32  34  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            10   | .   .   2   .   8   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       15   | 2   33  18  18  15  9   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 11   | .   8   .   .   3   .   
Terrain Destroyed          43   | .   22  .   18  3   .   
  Melee                    3    | .   .   .   .   3   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      40   | .   22  .   18  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      1317 | 36  239 172 157 390 323 
  Wait                     21   | .   2   .   .   .   19  
  Move                     1230 | 29  225 170 147 364 295 
  Hop                      10   | .   .   2   .   8   .   
  Pick Up                  10   | 3   2   .   2   3   .   
  Fast Attach              15   | 4   4   .   3   1   3   
  Attach                   3    | .   1   .   1   1   .   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     4    | .   1   .   .   3   .   
  Drop                     9    | .   2   .   1   4   2   
  Fire                     4    | .   2   .   2   .   .   
  Melee                    10   | .   .   .   .   6   4   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   25 | -11/Scrapyard | Entered Materials
   52 | -10/Materials | Discovered new exit (range 15)
  147 | -10/Materials | Discovered new exit (range 9)
  151 | -10/Materials | Entered another Materials area
  151 | -9/Materials  | Evolved 2 slots: Propulsion x2
  210 | -9/Materials  | Discovered new exit (range 16)
  216 | -9/Materials  | Entered another Materials area
  216 | -8/Materials  | Evolved 2 slots: Propulsion x2
  226 | -8/Materials  | Identified exit to Factory
  280 | -8/Materials  | Entered Factory
  280 | -7/Factory    | Evolved 2 slots: Utility x2
  335 | -7/Factory    | Identified exit to Factory
  432 | -7/Factory    | Entered another Factory area
  432 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  460 | -6/Factory    | Spotted B-75 Beast
  565 | -6/Factory    | Self-destructed

 Last Messages 
---------------
00522_ Sneak attack on G-50 Soldier.
00522_ G-50 Soldier suffers critical hit (Smash).
00522_ Destroyed Hvy. Laser.
00522_ G-50 Soldier system corrupted by crushing effect.
00522_ G-50 Soldier knocked back.
00523_ ALERT: All DSF locations entering lockdown mode.
00526_ Sneak attack on A-15 Conveyor.
00526_ A-15 Conveyor suffers critical hit (Smash).
00526_ Destroyed Imp. Ion Engine.
00526_ A-15 Conveyor system corrupted by crushing effect.
00527_ A-15 Conveyor calls for reinforcements.
00527_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
00533_ A-15 Conveyor destroyed.
00536_ Acquired 83 matter.
00553_ Triggered Alarm Trap.
00553_ An alarm sounds.
00553_ ALERT: Alarm triggered, dispatching investigation squad.
00556_ Dropped Imp. Heat Sink.
00563_ Acquired Adv. Signal Interpreter.

 Map 
-----
+----------------------------------------------------+
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| ??"??? +     ##         #####   #????????????????? |
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| ??##?#?#     #??##?"?????????????????????????????? |
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| ?#????#??????#  ! """"#           #??????????????? |
| ????#????????#    """"#           #??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          10
Energy Capacity            125
Matter Stores              268
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeMagneticCycler
  Manual?         0
Play Time         00:11:56
  Cumulative      470.8 hours
  Start           2022.08.30 @ 10:41:55
  End             2022.08.30 @ 18:09:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          532
  Rogue           531
  Adventurer      0
  Explorer        1
Win Type          -
  Total           15
  Types           10/0/2/3/0/0/0/0/0
Lore%             79
Gallery%          88
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b8dceeb-3aa4-42f3-829c-f226cb6db96f