Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.30 @ 18:09:15 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (5) 25 Value Destroyed (47) 47 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3092 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 201/300 Energy 17/100 System Corruption 0% Temperature Cool (4) Movement Flying (34) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Airjet Improved Airjet Flight Unit VTOL Module > --- UTILITY (5) ------ Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Advanced ECM Suite Improved Medium Armor Plating Long-range Tractor Beam Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Airjet Improved Airjet Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Improved Heat Sink Trap Scanner Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Advanced ECM Suite Improved Medium Armor Plating Long-range Tractor Beam Mini Grenade Launcher Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Hover Unit Airjet Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Advanced Terrain Scan Processor Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 4 | . . 2 2 . . Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 22 | 4 6 . 4 5 3 Power 1 | . 1 . . . . Engine 1 | . 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 2 . 2 . 1 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 2 | . . . 1 . 1 Flight 3 | . 2 . 1 . . Utility 9 | . 1 . 2 4 2 Device 6 | . 1 . 2 3 . Storage . | . . . . . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 2 2 . . 1 . Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 69 | . 59 66 68 80 69 Engine 5 | . 1 11 9 7 2 Treads 5 | . 23 . . . . Hover 5 | . . . 6 7 12 Flight 16 | . 4 22 21 23 16 Device 15 | . 1 11 12 25 19 Processor 3 | . . . . 3 10 Energy Gun 9 | . 24 11 9 4 . Launcher 4 | . 3 11 9 4 . Impact Weapon 2 | . . . . 2 6 Naked Turns . | . . . . . . Heaviest Build 12 | 3 8 8 9 12 11 Greatest Support 12 | 3 8 8 12 12 12 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 4 5 5 5 Average Carried 4 | 1 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 4 4 5 5 5 Class Distribution -------------------- 41% | Mutant 35% | Scout 23% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 356 | 208 11 . . 54 83 Remotely . | . . . . . . Salvage Created 152 | . 15 . . 54 83 Parts 9 | . 5 . . 2 2 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 3 | . 3 . . . . AOE 3 | . 3 . . . . Classes Destroyed 2 | . 1 . . 1 . Hauler 2 | . . . . 1 1 Swarmer 3 | . 3 . . . . Best Kill Streak 3 | . 3 . . 1 1 Combat Bots Only 3 | . 3 . . . . Max Kills in Single Turn 2 | . 2 . . 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 168 | . 74 30 54 . 10 Core 53 | . 20 15 18 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 92 96 96 100 . Volleys Fired 4 | . 2 . 2 . . Largest 1 | . 1 . 1 . . Hottest 30 | . 30 . 30 . . Shots Fired 4 | . 2 . 2 . . Gun . | . . . . . . Cannon . | . . . . . . Launcher 4 | . 2 . 2 . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 4 | . 2 . 2 . . Electromagnetic . | . . . . . . Robot Hit Streak . | . . . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 6 | . . . . 2 4 Core Hits 4 | . 3 . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 1 2 Critical Strikes 3 | . . . . 1 2 Smash 3 | . . . . 1 2 Melee Attacks 10 | . . . . 6 4 Impact 10 | . . . . 6 4 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 1 2 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 620 | . 168 . 1 200 251 Guns . | . . . . . . Cannons . | . . . . . . Explosions 169 | . 168 . 1 . . Melee 451 | . . . . 200 251 Ramming . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 169 | . 168 . 1 . . Electromagnetic . | . . . . . . Impact 451 | . . . . 200 251 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 345 | . . . . 187 158 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 345 | . . . . 187 158 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 32 | . 27 . 5 . . Shots 2 | . 1 . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 5 | . 5 . . . . Average Temperature 5 | . 5 . . . . Received Heat Transfer 42 | . 6 9 27 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 4 | . . . . 2 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 265 | . 265 141 84 110 113 Initial 111 | . . 111 59 37 53 Average 72 | . 62 129 69 71 68 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 95 | 100 81 100 100 100 100 Level 1 4 | . 18 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 2 2 3 Investigation 5 | . 1 . 1 1 2 Extermination . | . . . . . . Reinforcement 3 | . . . 1 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 10 2 4 5 1 Peak Tracking Total 10 | . 10 2 4 4 2 Tactical Retreats 4 | . 2 . . . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 10 | . 2 1 2 3 2 Terminals 10 | . 2 1 2 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 7 4 4 7 4 Successful 8 | . 2 1 2 1 2 Failed 18 | . 5 3 2 6 2 Catastrophic 5 | . 1 . 1 2 1 Database Lockouts . | . . . . . . Manual 18 | . 7 4 4 1 2 Terminals 26 | . 7 4 4 7 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 1 1 1 Level Access Points 2 | . . . 1 1 . Maintenance Status 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 1 1 . 1 Terminals 5 | . 2 1 1 . 1 Botnet 5 | . 2 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 1 1 3 2 Full Trace Events 3 | . 1 . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 564 | 24 126 65 64 152 133 Spaces Moved 1255 | 30 226 175 148 381 295 Core 220 | 30 190 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1035 | . 36 175 148 381 295 Fastest Speed 32 | 50 37 37 32 32 32 Average Speed 36 | 50 48 37 34 32 32 Slowest Speed 50 | 50 50 37 37 32 34 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 10 | . . 2 . 8 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 2 33 18 18 15 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 11 | . 8 . . 3 . Terrain Destroyed 43 | . 22 . 18 3 . Melee 3 | . . . . 3 . Projectile . | . . . . . . AOE 40 | . 22 . 18 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1317 | 36 239 172 157 390 323 Wait 21 | . 2 . . . 19 Move 1230 | 29 225 170 147 364 295 Hop 10 | . . 2 . 8 . Pick Up 10 | 3 2 . 2 3 . Fast Attach 15 | 4 4 . 3 1 3 Attach 3 | . 1 . 1 1 . Detach 1 | . . . 1 . . Swap 4 | . 1 . . 3 . Drop 9 | . 2 . 1 4 2 Fire 4 | . 2 . 2 . . Melee 10 | . . . . 6 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 25 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 15) 147 | -10/Materials | Discovered new exit (range 9) 151 | -10/Materials | Entered another Materials area 151 | -9/Materials | Evolved 2 slots: Propulsion x2 210 | -9/Materials | Discovered new exit (range 16) 216 | -9/Materials | Entered another Materials area 216 | -8/Materials | Evolved 2 slots: Propulsion x2 226 | -8/Materials | Identified exit to Factory 280 | -8/Materials | Entered Factory 280 | -7/Factory | Evolved 2 slots: Utility x2 335 | -7/Factory | Identified exit to Factory 432 | -7/Factory | Entered another Factory area 432 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 460 | -6/Factory | Spotted B-75 Beast 565 | -6/Factory | Self-destructed Last Messages --------------- 00522_ Sneak attack on G-50 Soldier. 00522_ G-50 Soldier suffers critical hit (Smash). 00522_ Destroyed Hvy. Laser. 00522_ G-50 Soldier system corrupted by crushing effect. 00522_ G-50 Soldier knocked back. 00523_ ALERT: All DSF locations entering lockdown mode. 00526_ Sneak attack on A-15 Conveyor. 00526_ A-15 Conveyor suffers critical hit (Smash). 00526_ Destroyed Imp. Ion Engine. 00526_ A-15 Conveyor system corrupted by crushing effect. 00527_ A-15 Conveyor calls for reinforcements. 00527_ ALERT: Hostile activity reported, dispatching reinforcements to area. 00533_ A-15 Conveyor destroyed. 00536_ Acquired 83 matter. 00553_ Triggered Alarm Trap. 00553_ An alarm sounds. 00553_ ALERT: Alarm triggered, dispatching investigation squad. 00556_ Dropped Imp. Heat Sink. 00563_ Acquired Adv. Signal Interpreter. 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