Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 11:24:26 Player: Ev Result: Destroyed by G-50 Soldier via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (4144) 4144 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1019) 1019 TOTAL SCORE: 10408 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 33 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 83/300 Energy 100/100 System Corruption 5% Temperature Cool (36) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Antigrav System > --- UTILITY (8) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Encrypted Comm Array 0b10 Decoder Chip [Generic] Layered Heavy Armor Plating Proton Cannon Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Hybrid Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Matter Pod Hardened Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Treads Improved Carbon-fiber Leg Improved Heat Sink Heavy Laser Phase Cannon Heavy Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Mining Laser [Rating: 61] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Advanced Assault Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Flamer Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 6 | . . . 2 . . . 2 . . 2 Weapon 2 | . . . . 2 . . . . . . Parts Attached 105 | 6 10 . 16 18 2 7 19 13 . 14 Power 10 | 1 2 . 3 1 1 . . 1 . 1 Engine 8 | 1 1 . 3 1 1 . . 1 . . Core 2 | . 1 . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 30 | 2 3 . 5 5 1 3 6 1 . 4 Treads 8 | . . . 5 2 . . . 1 . . Leg 18 | 2 3 . . 3 1 3 6 . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight 1 | . . . . . . . . . . 1 Utility 28 | 1 2 . 3 3 . 2 7 6 . 4 Device 14 | . 1 . 1 3 . 1 3 3 . 2 Storage 4 | 1 1 . . . . . 1 1 . . Processor 2 | . . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . Protection 8 | . . . 2 . . 1 3 1 . 1 Artifact . | . . . . . . . . . . . Weapon 37 | 2 3 . 5 9 . 2 6 5 . 5 Energy Gun 15 | . 1 . 2 7 . . . 1 . 4 Energy Cannon 6 | . . . 3 . . . 2 1 . . Ballistic Gun 3 | 2 . . . 1 . . . . . . Ballistic Cannon 10 | . 2 . . . . 2 4 1 . 1 Launcher 1 | . . . . 1 . . . . . . Special Weapon 2 | . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . . . 2 Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 4 | . . . . . . . . 4 . . Parts Lost 55 | . . . 3 7 . 4 11 9 . 21 Power 3 | . . . . . . . 1 . . 2 Propulsion 11 | . . . 1 2 . . 2 3 . 3 Utility 18 | . . . 1 2 . 1 4 3 . 7 Weapon 23 | . . . 1 3 . 3 4 3 . 9 Highest Loss Streak 12 | . . . 2 3 . 4 8 9 . 12 To Critical Strikes 2 | . . . . . . . 1 . . 1 Average Backups 7 | 1 6 9 8 8 8 7 9 4 4 3 Power . | . . 1 1 . . . . . . . Propulsion 1 | . 1 2 1 . 2 2 2 . . . Utility 1 | . 1 3 3 3 2 1 . 1 2 2 Weapon 3 | . 2 3 2 3 4 3 5 2 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . 1 1 4 2 . 5 3 . . 1 Power 2 | . . . 1 1 . . . . . . Propulsion 4 | . . . 1 . . 1 2 . . . Utility 4 | . . . 2 1 . . . . . 1 Weapon 6 | . 1 1 . . . 4 . . . . Tool/Special 1 | . . . . . . . 1 . . . Average Slot Usage (%) 88 | . 96 100 97 98 92 90 92 77 85 57 Engine 10 | . 11 14 11 8 15 15 12 8 13 4 Treads 5 | . . . 21 11 . . . 3 6 2 Leg 10 | . 28 28 . 5 15 21 19 7 . . Device 14 | . 10 14 19 17 15 10 12 11 13 16 Storage 11 | . 14 14 11 9 7 7 12 12 12 4 Processor 1 | . . . . . . . . 3 6 6 Protection 7 | . . . 12 9 7 7 7 5 6 2 Energy Gun 5 | . 1 . 4 32 30 20 . 1 . 2 Energy Cannon 2 | . . . 8 . . . . 6 . . Ballistic Cannon 13 | . 18 28 9 . . 1 21 11 20 9 Launcher 1 | . . . . 2 . 4 3 . . . Special Weapon 1 | . . . . . . . . 3 6 2 Peak Build Rating 61 | 6 12 10 18 36 42 49 61 58 42 56 Average Rating 36 | 3 8 9 15 28 41 40 54 42 41 38 On Entrance 26 | . 6 9 10 18 36 42 45 42 42 38 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 12 22 20 29 37 44 64 79 59 53 61 Greatest Support 60 | 20 20 20 40 40 47 54 60 60 20 22 Greatest Overweight (x) 8 | . 1 . 1 1 . 1 1 8 2 6 Average Overweight (x) . | . . . . . . . . . 2 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 5 9 10 10 10 10 10 10 6 5 5 Most Carried 10 | 4 10 10 10 10 9 10 10 9 5 5 Average Carried 7 | 1 6 9 8 8 8 7 9 4 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 9 10 8 10 8 10 8 4 5 5 Class Distribution -------------------- 45% | Tank 32% | Mutant 15% | Derelict-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Matter Collected 3118 | 204 396 58 499 135 . 174 939 610 . 103 Remotely . | . . . . . . . . . . . Salvage Created 4100 | . 359 55 733 876 . 622 1120 181 . 154 Parts 245 | . 20 3 44 63 . 39 62 8 . 6 Haulers Intercepted 5 | . 1 . 2 1 . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 9 . . Prevented 1 | . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Combat Hostiles Destroyed 92 | . 7 2 14 19 . 10 31 4 . 5 Guns 33 | . 1 . 3 19 . 7 . 1 . 2 Cannons 50 | . 6 2 9 . . . 27 3 . 3 AOE 6 | . . . . . . 2 4 . . . Classes Destroyed 15 | . 4 . 4 4 . 1 2 . . . Worker 5 | . . . 1 1 . . 3 . . . Builder 2 | . . . 1 1 . . . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 5 | . 1 . 2 1 . 1 . . . . Recycler 6 | . 1 . 2 1 . . 2 . . . Operator 2 | . . . . 1 . . . . . 1 Watcher 8 | . 2 . 4 2 . . . . . . Swarmer 29 | . . . 6 8 . . 12 3 . . Grunt 37 | . 7 2 6 7 . 5 6 . . 4 Duelist 1 | . . . . . . 1 . . . . Sentry 7 | . . . 2 1 . . 3 1 . . Specialist 6 | . . . . 2 . 3 1 . . . Hunter 5 | . . . . . . . 5 . . . Programmer 4 | . . . . . . . 3 . . 1 Heavy 3 | . . . . 1 . 1 1 . . . Best Kill Streak 13 | . 2 2 13 8 . 7 5 3 . 3 Combat Bots Only 8 | . 2 2 5 8 . 6 4 3 . 3 Max Kills in Single Turn 3 | . 2 1 2 2 . 3 3 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . . . . 2 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Hostile Shots Fired 835 | . 33 7 101 88 . 49 279 135 15 128 Missed 251 | . 11 . 19 29 . 23 104 30 1 34 Hits 584 | . 22 7 82 59 . 26 175 105 14 94 Melee 3 | . . . . . . . . . 3 . Projectile 581 | . 22 7 82 59 . 26 175 105 11 94 AOE 3 | . . . . . . . . . . 3 Critical Strikes 21 | . 1 . 5 3 . 2 2 1 . 7 Actively Blocked 1 | . . . 1 . . . . . . . Part Disruptions 1 | . . . . . . . 1 . . . Damage Taken 9184 | . 294 88 955 851 . 668 2621 1304 231 2172 Core 2140 | . . 10 160 177 . 150 125 472 42 1004 Absorbed by Shields 548 | . . . . . . . 225 . 83 240 Redirected to Shielding 45 | . . . 21 3 . 21 . . . . Regen/Repaired (Parts) 63 | . . . 20 . . . 43 . . . Core Remaining (%) 70 | 100 . 96 60 67 . 78 . . 24 . Volleys Fired 313 | . 34 4 60 43 . 27 83 22 . 40 Largest 4 | . 2 2 2 4 . 4 4 4 . 3 Hottest 313 | . 60 60 136 252 . 220 170 313 . 150 Shots Fired 721 | . 68 8 120 139 . 64 210 49 . 63 Gun 265 | . 6 . 12 139 . 63 . 9 . 36 Cannon 443 | . 62 8 108 . . . 202 39 . 24 Launcher 13 | . . . . . . 1 8 1 . 3 Special . | . . . . . . . . . . . Kinetic 324 | . 68 8 46 . . . 171 7 . 24 Thermal 296 | . . . 74 122 . 16 31 30 . 23 Explosive 13 | . . . . . . 1 8 1 . 3 Electromagnetic 88 | . . . . 17 . 47 . 11 . 13 Robot Hit Streak 23 | . 9 7 12 23 . 7 9 10 . 8 Robot Miss Streak 6 | . 3 . 5 4 . 3 5 6 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . . . 1 7 . 2 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . 1 Shots Hit Robots 445 | . 45 6 76 94 . 47 109 19 . 49 Core Hits 192 | . 14 2 25 42 . 21 61 6 . 21 Critical Kills 2 | . . . 2 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 18 | . 3 2 4 4 . . 4 . . 1 Burn 5 | . . . 1 4 . . . . . . Meltdown 2 | . . . 2 . . . . . . . Blast 11 | . 3 2 1 . . . 4 . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10729 | . 772 110 1469 1691 . 966 3852 517 . 1352 Guns 3242 | . 73 . 97 1691 . 825 . 54 . 502 Cannons 6319 | . 699 110 1372 . . . 3117 463 . 558 Explosions 1168 | . . . . . . 141 735 . . 292 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4606 | . 772 110 592 . . . 2491 83 . 558 Thermal 3993 | . . . 877 1431 . 153 626 359 . 547 Explosive 1019 | . . . . . . 141 735 . . 143 Electromagnetic 1111 | . . . . 260 . 672 . 75 . 104 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 3 7 7 5 Average Corruption 4 | . . . . . . . 2 4 7 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 50 | . . . . . . . 10 23 11 6 Message Errors 8 | . . . . . . . 1 5 . 2 Matter Fused 16 | . . . . . . . 2 6 6 2 Heat Flow Errors 2 | . . . . . . . . 1 . 1 Energy Discharges 6 | . . . . . . . 2 3 1 . Data Loss (minor) 7 | . . . . . . . 3 1 3 . Data Loss (major) 2 | . . . . . . . 1 . 1 . Misfires 4 | . . . . . . . . 4 . . Alerts 3 | . . . . . . . 1 2 . . Weapon Failures 2 | . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 478 | . 10 . 12 . . . 261 35 . 160 Projectiles 130 | . 10 . 12 . . . 73 35 . . Explosions 348 | . . . . . . . 188 . . 160 Melee . | . . . . . . . . . . . Knockbacks 34 | . 4 2 3 . . . 13 . . 12 Impact . | . . . . . . . . . . . Kinetic 33 | . 4 2 2 . . . 13 . . 12 Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 506 | . . . . . . . 180 50 . 276 Shots 8 | . . . . . . . 3 1 . 4 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 819 | . 19 2 81 454 . 44 68 819 . 452 Average Temperature 148 | . 4 1 23 118 . 15 20 410 . 172 Received Heat Transfer 1892 | . 186 48 399 288 . 54 288 192 33 404 Effects 35 | . . . . 2 . . . 25 . 8 Energy Bleed 2 | . . . . . . . . 2 . . Interference 9 | . . . . . . . . 4 . 5 Matter Decay 3 | . . . . . . . . 3 . . Short Circuit 4 | . . . . . . . . 3 . 1 Damage (minor) 7 | . . . . . . . . 5 . 2 Damage (major) 7 | . . . . 2 . . . 5 . . Damage (core) 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 8 | . . . . . . 8 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . Parts Melted 13 | . . . 1 8 . . 3 . . 1 Heat Transferred 7681 | . . . 1702 3404 . 333 872 520 . 850 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Maximum Alert Level 2 | . . . . 1 . 1 2 . . . Low Security (%) 72 | 100 100 100 100 64 100 60 44 . . 100 Level 1 12 | . . . . 35 . 39 14 . . . Level 2 15 | . . . . . . . 40 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . Peak Influence 577 | . 122 90 170 261 91 260 577 . . 127 Initial 136 | . . 40 19 63 91 63 136 . . . Average 150 | . 29 70 52 150 91 168 275 . . 21 Influence Increases 3123 | . 226 50 490 542 . 237 1133 90 . 355 Destroy 0b10 Robot/C 1860 | . 140 40 300 380 . 200 620 80 . 100 Destroy 0b10 Robot/NC 145 | . 20 . 50 40 . 5 25 . . 5 Destroy Leader 404 | . 36 10 82 76 . 30 150 10 . 10 Allied During Kill 2 | . . . 2 . . . . . . . Successful Hack 23 | . . . 11 . . . 12 . . . Select Force Hacks 30 | . . . . . . . 30 . . . Disable Machine 195 | . 15 . 15 . . . 90 . . 75 Destroy Structure 224 | . . . . 1 . 2 131 . . 90 Lose Combat Pursuer 240 | . 15 . 30 45 . . 75 . . 75 Influence Decreases 3013 | . 120 106 388 493 110 68 824 659 . 245 Entered New Map 659 | . . 66 31 89 110 28 124 211 . . Time Decay 1872 | . 120 40 327 334 . . 590 358 . 103 Lost Part 482 | . . . 30 70 . 40 110 90 . 142 Squads Dispatched 17 | . 2 . . 3 . 2 8 . 1 1 Investigation 3 | . 1 . . . . . 2 . . . Extermination 5 | . . . . . . . 4 . . 1 Reinforcement 8 | . 1 . . 3 . 2 2 . . . Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Distress Signals 8 | . . . 1 5 . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 145 | . 9 2 23 30 . 10 39 6 10 16 Peak Tracking Total 10 | . 2 2 5 8 . 3 5 3 10 7 Tactical Retreats 12 | . 1 . 1 3 . . 2 . . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Traps Triggered 6 | . . . . 3 . 2 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Machines Disabled 13 | . 1 . 1 . . . 6 . . 5 Max in Single Turn 5 | . 1 . 1 . . . 2 . . 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Machines Accessed 14 | . 2 . 4 1 1 . 6 . . . Terminals 8 | . 1 . 3 1 1 . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . . . Recycling Units 3 | . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 45 | . 5 . 15 2 1 . 22 . . . Successful 24 | . 2 . 10 1 1 . 10 . . . Failed 21 | . 3 . 5 1 . . 12 . . . Catastrophic 2 | . 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 1 . 11 2 . . 11 . . . Terminals 28 | . 1 . 13 2 1 . 11 . . . Fabricators . | . . . . . . . . . . . Repair Stations 10 | . 4 . 2 . . . 4 . . . Recycling Units 7 | . . . . . . . 7 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . . 3 1 1 . 3 . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 4 | . . . 1 1 . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 2 . 2 . . . 2 . . . Scan Component 4 | . 2 . 1 . . . 1 . . . Repair 2 | . . . 1 . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . . . 5 . . . 4 . . . Terminals 8 | . . . 5 . . . 3 . . . Track 2 | . . . 1 . . . 1 . . . Botnet 4 | . . . 3 . . . 1 . . . Operators 2 | . . . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Tunnel 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 . 3 1 . . 5 . . . Full Trace Events 3 | . 1 . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . Time 82 | . . . 38 . . . 44 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 9 9 8 Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . 7 . . . . . . . Total Damage 104 | . . . 104 . . . . . . . Kills 1 | . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Active Infowar (turns) 1045 | . . . . . . . . 215 508 322 Terrain 1045 | . . . . . . . . 215 508 322 ECM 299 | . . . . . . . . . . 299 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Turns Passed 6769 | 52 515 82 1106 758 5 246 2019 924 508 554 Spaces Moved 2915 | 39 272 57 482 284 3 82 914 422 159 201 Core 84 | 11 . . . . . . . 5 . 68 Treads 1076 | . . . 479 176 . . . 190 159 72 Legs 1694 | 28 272 57 3 108 3 82 914 227 . . Wheels . | . . . . . . . . . . . Hover 31 | . . . . . . . . . . 31 Flight 30 | . . . . . . . . . . 30 Fastest Speed 45 | 50 120 120 120 125 113 113 120 120 320 45 Average Speed 178 | 100 128 120 161 167 113 155 178 194 320 198 Slowest Speed 450 | 120 190 120 240 240 113 195 190 450 320 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 2 42 23 37 23 . 82 21 75 25 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 . . Spaces Dug 1 | . . . . . . . 1 . . . Terrain Destroyed 242 | . . . . . . 2 151 24 . 65 Melee . | . . . . . . . . . . . Projectile 49 | . . . . . . . 38 11 . . AOE 193 | . . . . . . 2 113 13 . 65 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Total 3899 | 52 369 63 694 467 4 155 1152 490 160 293 Wait 352 | . 30 . 100 87 . 1 104 17 . 13 Move 2905 | 38 271 56 481 283 2 81 913 421 158 201 Hop . | . . . . . . . . . . . Pick Up 114 | 8 16 2 18 19 . 17 17 7 . 10 Fast Attach 17 | . . . 3 6 . . . 3 . 5 Attach 71 | 6 1 . 6 13 2 7 12 11 . 13 Detach 11 | . . . . 1 . 2 1 2 1 4 Swap 48 | . 9 . 9 7 . 3 12 4 1 3 Drop 63 | . 8 1 17 8 . 12 10 3 . 4 Fire 313 | . 34 4 60 43 . 27 83 22 . 40 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 15) 568 | -10/Materials | Entered Mines 640 | -10/Mines | Discovered new exit (range 7) 642 | -10/Mines | Received a Mining Laser from a helpful Derelict 650 | -10/Mines | Entered Materials 650 | -9/Materials | Accompanied by 1 ally 650 | -9/Materials | Evolved 2 slots: Utility x2 706 | -9/Materials | Repaired Imp. Heat Sink 1619 | -9/Materials | Discovered new exit (range 16) 1756 | -9/Materials | Entered another Materials area 1756 | -8/Materials | Evolved 2 slots: Weapon x2 1899 | -8/Materials | Destroyed 8 combat bots 1905 | -8/Materials | Lost 3 parts (2u1w) 2048 | -8/Materials | Build established: Tank 2213 | -8/Materials | Lost 3 parts (2n1w) 2367 | -8/Materials | Discovered new exit (range 16) 2514 | -8/Materials | Entered Factory 2514 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2519 | -7/Factory | Identified exit to DSF 2519 | -7/Factory | Entered DSF 2550 | -7/DSF | Additional patrols routed to DSF 2614 | -7/DSF | Lost 4 parts (1u3w) 2668 | -7/DSF | Sterilization system engaged 2688 | -7/DSF | Ambient heat levels rising (+10) 2703 | -7/DSF | Ambient heat levels rising (+10) 2715 | -7/DSF | Discovered new exit (range 16) 2718 | -7/DSF | Ambient heat levels rising (+10) 2733 | -7/DSF | Ambient heat levels rising (+10) 2748 | -7/DSF | Ambient heat levels rising (+10) 2763 | -7/DSF | Ambient heat levels rising (+10) 2765 | -7/DSF | Entered Factory 2765 | -6/Factory | Evolved 2 slots: Utility x2 4252 | -6/Factory | Repaired Hyb. Deuterium Engine 4384 | -6/Factory | Discovered new exit (range 11) 4413 | -6/Factory | Cargo convoy interrupted 4723 | -6/Factory | Lost 8 parts (1p1n2u4w) 4784 | -6/Factory | Entered Lower Caves 4790 | -6/Lower Caves | Met a Warlord Commander 4791 | -6/Lower Caves | Learned location of Warlord (-4) 4792 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4800 | -6/Lower Caves | Learned Factory emergency access door positions 4816 | -6/Lower Caves | Found Encrypted Comm Array 4951 | -6/Lower Caves | Learned Factory stockpile data 5097 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5128 | -6/Lower Caves | Core integrity fell below 50% 5162 | -6/Lower Caves | Lost 9 parts (3n3u3w) 5424 | -6/Lower Caves | Encountered a Warlord checkpoint 5680 | -6/Lower Caves | Discovered new exit (range 6) 5708 | -6/Lower Caves | Entered another Lower Caves area 5780 | -6/Lower Caves | Build established: Derelict-Tank 6181 | -6/Lower Caves | Discovered new exit (range 11) 6207 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6216 | -6/Lower Caves | Entered Factory 6216 | -5/Factory | Evolved 2 slots: Utility x2 6575 | -5/Factory | Lost 12 parts (1p1n5u5w) 6683 | -5/Factory | Core integrity fell below 50% 6728 | -5/Factory | Lost 5 parts (2n3w) 6770 | -5/Factory | Destroyed by G-50 Soldier via exploding Power Conduit Last Messages --------------- 06685_ Penetrated by Slug. 06688_ Hpw. Shock Rifle destroyed. 06694_ Penetrated by Slug. 06695_ Acquired Mass Driver. 06697_ Penetrated by Slug. 06697_ Critical hit (Destroy). 06697_ Mass Driver destroyed. 06698_ System corrupted: Heat flow error (+285). 06699_ Penetrated by Slug. 06702_ Y-64 Sentinel misfires. 06702_ Slug penetrates Wall. 06722_ Penetrated by Slug. 06741_ Acquired Antigrav System. 06747_ Acquired Lyr. Heavy Armor Plating. 06759_ Acquired Proton Cannon. 06770_ Power Conduit explodes. 06770_ ALERT: Security rotation in progress. 06770_ Power Conduit explodes. 06770_ Energy Well destroyed. 06770_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ????????????????????# """ """ """ ! #???????????? | | ????????????????????# """ """ """ #???????????? | | ????????????????????# """ """ """ #???????????? | | ????????????????????# #???????????? | | ????????????????????# """ """ """ #???????????? | | ????????????????????# """ """ """ #???????????? | | ????????????????????# """ """ """ #???]???????? | | ????????????????????# ! #???????????? | | ????????????????????#########/######+##??????????? | | ????????????????????# #??????????? | | ????????????????????# +??????????? | | ????????????????????# """ #??????????? | | ????????????????????# ""F"" ##### ##??????????? | | ????????????????????# "" "" #####+#######?????? | | ????????????????????# # ??????? | | ??????????????????### # ??????? | | ?????????????????? # """""" """"?????? | | ?????????????????? # """""" """""????? | | ??????????????????? # """""" """""????? | | ????????????????????# ; """""" """""" # | | ????????????????????# ; # | | ????????????????????# ;;#####+#######???? | | ????????????????????# ; Y #???????? | | ????????????????????# ; #???????? | | ????????????????????# ; #???????? | | ????????????????????# @ ; #???????? | | ????????????????????# ; #???????? | | ????????????????????# ; ; ; #???????? | | ????????????????????# #### # #???????? | | ????????????????????# ???# # = #???????? | | ????????????????????# ????# ###########???????? | | ????????????????????# ????# #?????????????????? | | ????????????????????# ?????# #?????????????????? | | ????????????????????# ?????# #?????????????????? | | ????????????????????#??????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# ?????????????????? | | ???????????????????????????# ?????????????????? | | ???????????????????????????# ?????????????????? | | ???????????????????????????#####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 28 Energy Capacity 1500 Matter Stores 371 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 25 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 50% | -9/Materials Hyb. Deuterium Engine | 28% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Hot Goods I Have A Map? I Like You, Cogmind Jackpot Maybe Next Time I'll Detach My Launcher Overwhelming That Tickles Well-fed Force Field Window Shopping Challenges ------------ None Game ------ Seed DiametricSurgePurifier Manual? 0 Play Time 01:11:15 Cumulative 58.4 hours Start 2026.01.25 @ 08:57:31 End 2026.01.25 @ 11:24:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ab5db13-84bd-4bb2-854d-770d83060948