Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.20 @ 15:48:16 Player: HeartGrenade Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (358) 1790 Value Destroyed (16318) 16318 Prototype IDs (64) 1280 Alien Tech Used (3) 600 Bonus (9509) 9509 TOTAL SCORE: 39297 Bonus ------- High Alert Combat Kills 1100 Follower Combat Kills 1026 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -717 Cogmind --------- Core Integrity 0/1450 Matter 295/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Experimental Armor Integrity Analyzer Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Vortex Chain Reactor Terrabomb Peak State ------------ > --- POWER ------------ Assembled Flux Generator Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Assembled Alloy Leg Assembled Alloy Leg Centrium Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Enhanced Optical Array Assembled Combat Suite Experimental Armor Integrity Analyzer Advanced Phase Shifter Assembled Alloy Armor Improved System Guard GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Vortex Chain Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Zionite Biocell Advanced Hacking Suite Advanced Hacking Suite Stealth Drone Bay GOLEM Unit GOLEM Unit Transdimensional Reconstructor Core Reset Matrix Terrabomb Long-range Missile Launcher CR-A16's Behemoth Slayer [Rating: 208] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Heavy EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Slots Evolved 16 | . . 2 . 2 . 2 . . . . 2 . . . . . 2 . . . 2 . . . . 2 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Utility 10 | . . 1 . 1 . 1 . . . . 1 . . . . . 2 . . . 1 . . . . 2 1 . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 294 | 4 3 20 2 37 14 14 3 5 3 13 21 6 2 2 32 7 3 6 6 7 3 6 2 9 3 13 16 14 18 Power 21 | . 1 2 . 1 . 1 . . . . 2 . . . 3 2 . . . . 2 . . 1 . 1 3 2 . Engine 11 | . 1 2 . 1 . 1 . . . . 2 . . . 3 . . . . . . . . . . . . 1 . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . 1 3 1 . Propulsion 65 | 2 . 3 . 11 5 3 . 1 . 3 . 1 2 . 7 . . 3 4 1 . . . 5 . 1 4 1 8 Treads 42 | 2 . 3 . 11 5 3 . 1 . 2 . . . . 2 . . 2 2 . . . . . . . . 1 8 Leg 13 | . . . . . . . . . . . . . . . . . . . 2 1 . . . 5 . 1 4 . . Wheel 10 | . . . . . . . . . . 1 . 1 2 . 5 . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 117 | . 2 4 . 9 4 3 3 2 . 4 14 . . . 11 4 3 3 2 6 1 5 2 3 2 11 6 9 4 Device 70 | . 1 1 . 1 2 1 3 2 . 2 8 . . . 6 4 1 2 2 6 . 4 2 3 2 7 2 6 2 Storage 4 | . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Processor 8 | . . . . 1 . . . . . 1 2 . . . . . . . . . . . . . . . 2 2 . Hackware 5 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . 2 Protection 30 | . . 3 . 6 2 1 . . . 1 3 . . . 4 . 1 1 . . 1 1 . . . 4 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 . 11 2 16 5 7 . 2 3 6 5 5 . 2 11 1 . . . . . 1 . . 1 . 3 2 6 Energy Gun 26 | 1 . 3 . 5 5 4 . 1 3 1 1 . . . 1 . . . . . . . . . . . . . 1 Energy Cannon 8 | . . 1 . 1 . . . . . 1 . 1 . . 3 . . . . . . . . . . . . . 1 Ballistic Gun 20 | 1 . 6 1 8 . 1 . 1 . . 1 . . 1 . . . . . . . . . . . . . . . Ballistic Cannon 11 | . . . . . . 2 . . . 2 2 3 . . 2 . . . . . . . . . . . . . . Launcher 16 | . . 1 1 2 . . . . . 2 . 1 . . 3 1 . . . . . . . . . . 2 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 7 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 . 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 1 . 5 1 1 . . . . 1 . . . 5 . . . 3 . . . . 1 . . 2 . 2 Parts Lost 84 | . . 1 . 12 4 1 . 1 . 5 . . . . 2 3 . . . 3 . 1 . . . 7 . 12 32 Power 12 | . . . . 1 . 1 . . . . . . . . 1 2 . . . . . . . . . 2 . 2 3 Propulsion 18 | . . . . 5 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . 9 Utility 37 | . . 1 . 3 1 . . . . 2 . . . . . 1 . . . 2 . 1 . . . 5 . 8 13 Weapon 17 | . . . . 3 2 . . 1 . 1 . . . . . . . . . 1 . . . . . . . 2 7 Highest Loss Streak 19 | . . 1 . 6 2 1 . 1 . 5 . . . . 2 2 . . . 3 . 1 . . . 3 . 7 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 81 97 100 97 97 99 100 99 79 96 88 85 85 85 85 80 82 81 83 87 88 88 89 88 89 89 87 86 73 Engine 5 | . 11 11 11 9 9 6 7 7 7 7 11 13 13 13 12 4 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 2 5 5 5 5 9 10 10 10 10 8 8 7 6 Treads 11 | . 28 22 22 26 26 30 30 30 30 24 13 13 13 13 13 . . . 1 5 5 5 5 2 . . . 2 4 Leg 7 | . . . . . . . . . . . . . . . . 12 11 11 13 17 15 15 15 18 21 19 20 16 9 Wheel 2 | . . . . . . . . . . 2 6 5 5 6 5 6 5 4 2 . . . . . . . . . . Device 16 | . 5 11 11 9 14 20 18 23 23 23 18 20 20 20 13 17 14 11 10 15 16 14 15 14 15 26 23 18 14 Storage 8 | . 7 11 11 9 9 7 7 7 7 7 6 6 6 6 6 10 11 11 11 11 10 10 10 10 10 9 8 7 7 Processor 1 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . 4 11 12 Hackware 1 | . . . . . . 2 3 . . . 3 . . . . . 3 5 5 5 5 5 5 5 5 2 . . . Protection 8 | . . 8 11 8 10 7 7 7 7 6 5 6 6 6 12 4 8 11 11 5 8 10 10 10 10 6 6 6 6 Energy Gun 4 | . 14 9 . 8 22 22 23 22 3 7 . . . . 3 . . . . . . . . . . . . . . Energy Cannon 7 | . . 1 . . . . . . . . . . . . 7 11 17 17 17 16 15 14 15 15 14 14 12 12 9 Ballistic Gun 3 | . 14 21 33 17 4 . . . . . 5 6 6 2 1 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 12 13 12 13 13 4 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 3 29 45 45 66 74 79 82 83 82 91 108 107 106 106 112 129 141 144 141 140 157 162 162 161 161 163 170 178 177 Greatest Support 170 | 20 40 40 40 66 66 91 91 93 93 98 28 28 28 28 78 28 28 60 85 85 85 85 85 115 115 135 170 170 135 Greatest Overweight (x) 5 | . . 1 1 1 1 . . . . 3 3 3 3 3 3 4 5 5 4 2 1 1 1 2 1 1 1 2 3 Average Overweight (x) 1 | . . . 1 . . . . . . 1 3 3 3 3 2 3 4 3 3 1 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 5 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 10 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 2 7 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 1 4 13 15 18 19 19 19 19 20 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 17 Final Capacity 20 | 5 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 7 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 3 Class Distribution -------------------- 20% | Golem 18% | Tank 16% | Generator-Golem 14% | Mutant 9% | Scavenger-Tank 6% | Generator-Mutant 5% | Gunner 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Commander-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Zion Tank | -6/Deep Caves Golem | -5/Proximity Caves Tank | -5/Factory Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Generator-Mutant | -4/Factory Generator-Mutant | -4/Upper Caves Generator-Golem | -4/Upper Caves Generator-Golem | -4/Zhirov Generator-Golem | -3/Proximity Caves Generator-Mutant | -3/Research Generator-Golem | -2/Research Generator-Golem | -2/Quarantine Generator-Golem | -2/Section 7 Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Matter Collected 6963 | 240 108 516 219 1569 299 307 33 77 . 463 548 185 153 22 967 129 30 60 60 75 . 85 10 110 10 143 173 282 90 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18524 | . 418 1079 143 2255 1286 491 228 262 . 466 361 65 30 . 1680 452 289 509 539 1183 13 127 193 126 261 1434 706 2668 1260 Parts 894 | . 23 71 6 114 71 28 11 15 . 13 17 6 . . 30 24 24 27 12 42 1 4 11 1 14 88 36 157 48 Haulers Intercepted 15 | . . 4 . 5 4 1 . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 9 | . . 1 . 1 2 . . . . . 3 . . . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 163 | . . . . . . . 6 10 . 12 . 6 8 . . 24 . 15 . 49 . 3 15 1 14 . . . . Prevented 16 | . . . . . . . 4 4 . 1 . 6 . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Combat Hostiles Destroyed 340 | . 9 20 8 42 20 8 4 8 . 16 6 5 1 . 55 12 6 8 8 16 . 1 5 . 3 23 9 34 13 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 101 | . 9 16 5 37 20 2 1 7 . . 2 . . . 2 . . . . . . . . . . . . . . Cannons 136 | . . 1 . . . . . . . 2 4 1 1 . 6 9 6 8 8 16 . . 5 . 2 23 4 29 11 AOE 84 | . . 3 3 4 . 5 3 1 . 13 . 4 . . 36 3 . . . . . . . . . . 4 5 . Classes Destroyed 28 | . 2 7 1 5 . 2 1 . . . . 1 . . 3 . . 1 2 1 . . . . . . . 2 . Worker 10 | . . 2 . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . 3 . Builder 8 | . . . . 3 1 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . Tunneler 5 | . 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . . 4 . 5 4 1 . . . . . . . . . . . . . . . . . . . . 1 . . Recycler 9 | . . 2 . 1 2 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 4 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . Watcher 11 | . . 1 . 3 1 . . . . . 3 . . . . . 1 . . . . . . . . . . 1 1 Swarmer 72 | . . 7 3 7 6 3 . 7 . 6 3 4 . . . 7 4 . . . . . 3 . . 8 4 . . Cutter 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 95 | . 9 9 2 24 6 3 4 . . 8 . . . . . 2 . . 5 9 . . . . . . 3 8 3 Brawler 5 | . . . . 1 . . . . . . . . . . . 1 . . . 2 . . . . . . . . 1 Duelist 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Sentry 29 | . . 3 . 6 8 . . 1 . 2 1 . 1 . . 1 1 . . 1 . . . . . 1 . . 3 Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Specialist 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 2 2 Hunter 19 | . . . . . . . . . . . . . . . . . . 4 . 2 . . . . 2 4 . 7 . Programmer 32 | . . . . . . 2 . . . . 2 . . . . . 1 . . . . . 2 . . 7 1 16 1 Heavy 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 8 | . . . . . . . . . . . . 1 . . . 1 . . 2 . . 1 . . 1 . 1 . 1 Z-Light 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Assembled 42 | . . . 3 . . . . . . . . . . . 39 . . . . . . . . . . . . . . Golem 11 | . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Savage 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Best Kill Streak 38 | . 4 5 3 7 12 9 4 4 . 13 4 4 1 . 38 4 4 4 2 7 1 1 2 . 2 6 6 5 3 Combat Bots Only 36 | . 4 4 3 6 10 4 4 4 . 13 4 4 1 . 36 4 4 4 2 7 . 1 2 . 2 6 5 5 3 Max Kills in Single Turn 13 | . 1 3 3 2 2 5 3 2 . 4 1 2 1 . 13 2 1 1 2 2 1 1 1 . 1 1 2 2 1 Gunslinging 1 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 13 | . . 3 3 2 . 3 3 1 . 4 . 2 . . 13 2 . . . . . . . . . . 2 2 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Damage Taken 27347 | . 314 767 135 2382 1015 613 46 459 . 1178 201 382 15 . 1253 1233 288 507 238 1470 62 455 148 . 476 1913 213 3827 7757 Core 2814 | . 75 39 . 280 84 26 . 39 . 88 14 47 . . 84 157 . 91 10 78 . 45 . . 77 160 32 352 1036 Absorbed by Shields 1268 | . . . . . . . . . . 88 . 64 36 . 104 . . 36 75 . . 164 38 . . . . 663 . Reduced by Siege Mode 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Redirected to Shielding 161 | . . . . . . . . . . . . . . . 71 90 . . . . . . . . . . . . . Regen/Repaired (Parts) 484 | . . . . 107 377 . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 70 . 90 . 33 . . . . 78 . . . . . 64 . . . 82 . . . . 89 87 . . . Volleys Fired 859 | . 30 56 16 121 49 7 5 13 . 17 26 10 3 2 69 33 17 21 23 44 3 2 11 1 34 57 17 118 54 Largest 3 | . 2 3 3 3 3 3 3 3 . 3 3 3 3 1 3 3 3 3 3 3 2 1 2 2 3 3 2 3 3 Hottest 199 | . 60 144 69 153 153 150 150 150 . 163 199 129 129 57 194 89 75 75 75 75 50 25 50 50 75 75 68 75 113 Shots Fired 1932 | . 60 157 46 343 146 20 15 34 . 29 49 20 9 2 155 63 35 58 49 94 4 2 15 2 48 129 26 216 106 Gun 868 | . 60 151 45 336 146 18 15 34 . 6 17 5 3 . 29 . . . . . . . . . . . . . 3 Cannon 1020 | . . 5 . . . 2 . . . 17 32 10 6 2 114 61 35 58 49 94 4 2 15 2 48 129 22 210 103 Launcher 44 | . . 1 1 7 . . . . . 6 . 5 . . 12 2 . . . . . . . . . . 4 6 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 626 | . 30 101 45 261 39 2 . . . 14 43 15 9 2 65 . . . . . . . . . . . . . . Thermal 1079 | . 30 55 . 75 78 . . . . . 6 . . . . 61 35 58 49 94 4 2 15 2 48 129 22 210 106 Explosive 44 | . . 1 1 7 . . . . . 6 . 5 . . 12 2 . . . . . . . . . . 4 6 . Electromagnetic 183 | . . . . . 29 18 15 34 . 9 . . . . 78 . . . . . . . . . . . . . . Robot Hit Streak 33 | . 14 8 9 23 15 6 4 7 . 7 7 9 12 . 11 21 8 9 11 26 7 . 5 6 11 22 9 14 33 Robot Miss Streak 11 | . 2 4 3 3 6 3 2 6 . 1 4 2 1 . 11 2 4 3 2 4 . . 1 . 3 3 2 3 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . 1 1 4 3 . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1229 | . 48 92 26 255 88 17 11 26 . 23 21 13 7 . 89 44 14 36 27 59 2 6 11 1 15 88 12 119 79 Core Hits 694 | . 18 42 12 109 44 21 8 17 . 29 14 9 1 . 126 20 13 12 14 23 . 2 3 1 4 34 15 74 29 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 27 | . . 1 . 6 5 . . . . . 6 4 1 . 3 . . . . . . . . . . . . . 1 Burn 14 | . . 1 . 6 5 . . . . . 2 . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Blast 11 | . . . . . . . . . . . 4 4 1 . 2 . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 30 | . . . . . . . . . . . 1 . . 5 12 . . . . . . 8 . . 1 . 1 . 2 Impact 6 | . . . . . . . . . . . 1 . . 5 . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing 23 | . . . . . . . . . . . . . . . 12 . . . . . . 8 . . 1 . 1 . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47172 | . 580 1592 531 5072 1841 1353 377 441 . 1724 744 685 205 . 5784 2416 775 1623 1405 2676 195 157 524 52 588 4641 965 6636 3590 Guns 9877 | . 580 1271 378 4241 1718 216 180 328 . 135 256 89 42 . 369 . . . . . . . . . . . . . 74 Cannons 27536 | . . 54 . . . 31 . . . 343 488 251 163 . 2201 2084 755 1623 1405 2676 82 . 524 52 588 4641 592 5467 3516 Explosions 9467 | . . 267 153 831 123 1089 197 113 . 1246 . 345 . . 3096 332 20 . . . 113 . . . . . 373 1169 . Melee 275 | . . . . . . . . . . . . . . . 118 . . . . . . 157 . . . . . . . Ramming 17 | . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7440 | . 324 890 378 3080 244 31 . . . 294 654 340 205 . 1000 . . . . . . . . . . . . . . Thermal 28074 | . 256 435 . 1161 1211 233 197 113 . 132 90 . . . 54 2084 755 1623 1405 2676 195 . 524 52 588 4641 592 5467 3590 Explosive 8482 | . . 267 153 831 . 856 . . . 1114 . 345 . . 3042 332 . . . . . . . . . . 373 1169 . Electromagnetic 2884 | . . . . . 386 216 180 328 . 184 . . . . 1570 . 20 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 275 | . . . . . . . . . . . . . . . 118 . . . . . . 157 . . . . . . . Highest Corruption 13 | . . . . 10 12 1 1 1 1 1 1 1 1 1 . . 3 . 1 1 . . . . . 5 1 2 13 Average Corruption 3 | . . . . 9 11 1 1 1 1 1 1 1 1 1 . . 1 . 1 1 . . . . . 2 1 1 3 Corruption Purged 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 151 | . . . . 34 51 . 5 5 . 6 3 7 3 2 . . 1 . 1 9 . . . . . 15 8 1 . Message Errors 39 | . . . . 8 14 . 1 3 . . . 3 2 . . . . . 1 2 . . . . . 4 1 . . Matter Fused 37 | . . . . 11 8 . 1 1 . 2 1 1 1 2 . . . . . 2 . . . . . 4 3 . . Heat Flow Errors 16 | . . . . 1 8 . 1 . . 1 . . . . . . 1 . . 1 . . . . . 3 . . . Energy Discharges 16 | . . . . 4 2 . 1 1 . 1 1 2 . . . . . . . 2 . . . . . 2 . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 18 | . . . . 1 9 . 1 . . 1 . 1 . . . . . . . 1 . . . . . 1 3 . . Data Loss (major) 7 | . . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Misfires 4 | . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . Alerts 7 | . . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1220 | . . 10 30 8 . 91 . 35 . 12 1 20 . . 129 40 81 12 8 69 22 . 64 . 15 271 . 229 73 Projectiles 877 | . . . . . . . . . . . 1 . . . 33 38 81 12 8 69 22 . 64 . 15 271 . 190 73 Explosions 343 | . . 10 30 8 . 91 . 35 . 12 . 20 . . 96 2 . . . . . . . . . . . 39 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . 1 . . . . 3 . . . 7 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . 1 . . . . 3 . . . 7 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 812 | . . . . 166 . 339 . 55 . . 27 19 . . 115 29 . . . . 62 . . . . . . . . Shots 15 | . . . . 4 . 4 . 1 . . 1 1 . . 2 1 . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 60 96 26 197 400 27 160 105 . 248 66 104 63 . 139 21 115 4 22 128 . . . . 51 165 . . 18 Average Temperature 44 | . 28 12 10 43 82 7 62 34 . 45 19 61 34 . 48 9 70 2 10 64 . . . . 21 24 . . 13 Received Heat Transfer 4220 | . 174 216 96 846 360 45 63 36 . 314 12 32 . . 270 234 . 88 74 433 . 48 . . 27 . 18 87 747 Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Total Turns 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 77 Longest Duration 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 28 Robots Corrupted 12 | . . . . . . . . . . 1 . . . . 11 . . . . . . . . . . . . . . Combat Hostiles 12 | . . . . . . . . . . 1 . . . . 11 . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 2 2 . . . . . . . . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 41 | . . . . 7 6 1 . . . 2 3 . . . . . . 1 2 5 . . . . . 4 . 2 8 Heat Transferred 21141 | . 575 1072 . 2627 2555 200 250 100 . 100 450 . . . 50 1075 375 875 708 1500 100 . 275 25 350 2325 276 3000 2278 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . 3 1 2 2 . 1 . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Peak Influence 857 | . 280 392 302 575 842 792 . . . . 258 . . . . . 359 . . . 149 . . . . 396 398 857 780 Initial 445 | . . 42 143 39 207 270 . . . . 88 . . . . . 113 . . . 43 . . . . . 177 90 445 Average 325 | . 116 197 230 331 584 609 . . . . 128 . . . . . 187 . . . 53 . . . . 175 241 455 617 Maximum Alert Level 3 | . 1 1 1 2 3 3 . . . . 1 . . . . . 1 . . . . . . . . 1 1 3 3 Low Security (%) 38 | 100 86 57 12 22 . . . . . . 79 . . . . . 53 . . . 100 . . . . 56 55 20 . Level 1 29 | . 13 42 87 34 12 22 . . . . 20 . . . . . 46 . . . . . . . . 43 44 26 . Level 2 20 | . . . . 42 69 24 . . . . . . . . . . . . . . . . . . . . . 25 65 Level 3 11 | . . . . . 18 53 . . . . . . . . . . . . . . . . . . . . . 26 34 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 4 3 . 4 8 5 . . . . 2 . . . . . 2 . . 1 2 . . . . 5 1 10 6 Investigation 9 | . 4 2 . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Extermination 13 | . . . . . . 1 . . . . 2 . . . . . 1 . . . 1 . . . . 2 . 5 1 Reinforcement 17 | . . 1 . 3 1 1 . . . . . . . . . . . . . . 1 . . . . 3 1 3 3 Assault 6 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . 1 2 Garrison 8 | . . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Distress Signals 29 | . 1 4 . 7 1 . . . . . . . . . . . 1 . 1 . . . . . . . 6 5 3 Communications Jammed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Times Spotted 497 | . 14 31 8 63 30 12 4 8 . 19 10 4 1 . 73 16 9 8 33 20 1 1 10 . 3 26 9 49 35 Peak Tracking Total 37 | . 5 5 2 6 7 4 4 3 . 14 4 4 1 . 37 5 4 4 11 14 2 1 4 . 2 5 6 4 9 Tactical Retreats 31 | . . 1 . . 3 . . . . . 1 . . . 12 2 1 . . 3 . . 3 . . . 1 2 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Traps Triggered 11 | . 2 . . 3 2 1 . . . . . . . . . . 1 . . . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Traps Extracted 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . 1 . . . 6 . . . . . 1 7 . . . . . 1 . . . . Most Traps Carried 4 | . . . . . . . 3 4 4 4 4 4 4 4 4 . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Machines Disabled 59 | . . 1 2 6 2 27 . . . 2 4 . . . 3 . 1 . 1 . 3 . . . . . . 4 3 Max in Single Turn 9 | . . 1 1 5 1 9 . . . 1 3 . . . 1 . 1 . 1 . 3 . . . . . . 1 1 Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Machines Accessed 74 | . 3 6 . 9 12 9 . 1 3 1 5 . 1 . . . 1 1 1 . 5 . . 4 . 2 1 8 1 Terminals 44 | . 1 3 . 7 9 5 . . . 1 3 . . . . . 1 1 . . 2 . . . . 2 1 7 1 Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Repair Stations 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 1 . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 5 | . . 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . Garrison Access 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Total Hacks 196 | . 4 16 . 34 34 16 . 1 23 3 8 . 1 . . . 3 1 4 . 9 . . 17 . 4 2 15 1 Successful 117 | . 3 11 . 20 11 8 . 1 23 3 3 . 1 . . . 1 1 4 . 5 . . 17 . . 1 4 . Failed 77 | . 1 4 . 13 23 8 . . . . 5 . . . . . 2 . . . 4 . . . . 4 1 11 1 Catastrophic 15 | . . . . 3 3 1 . . . . . . . . . . . . . . 2 . . . . 3 . 2 1 Database Lockouts 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 4 7 . 22 14 5 . . . . 3 . . 1 . . 1 . 1 . 3 . . . . 3 . 7 . Terminals 109 | . 2 9 . 27 23 11 . . . 3 6 . . . . . 3 1 . . 5 . . . . 4 2 12 1 Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Repair Stations 13 | . . . . 6 7 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 1 . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 12 | . . 6 . . . 1 . . . . . . . . . . . . . . 2 . . . . . . 3 . Garrison Access 7 | . . . . . 4 2 . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Hacks 81 | . 1 4 . 11 4 3 . 1 23 3 1 . 1 . . . 1 1 4 . 3 . . 17 . . 1 2 . Record 11 | . . . . . . . . . 2 3 . . . . . . . 1 . . . . . 5 . . . . . Part Schematic 19 | . 1 1 . . . . . . 12 . . . . . . . . . . . 1 . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 11 | . . . . . . . . . 3 . . . . . . . . . 4 . . . . 4 . . . . . Open Door 3 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . . 1 . 1 . . . . 1 . . . . . 1 . . . 1 . . . . . . . . Terminal Index 4 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Locate Traps 3 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 6 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Insert Component 4 | . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Analyze 4 | . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 1 . 6 1 3 . . . . . . . . . . . . . . . . . . . . . 2 . Terminals 10 | . . . . 5 1 2 . . . . . . . . . . . . . . . . . . . . . 2 . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . . . . 3 1 2 . . . . . . . . . . . . . . . . . . . . . 2 . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacking Detections 52 | . 1 5 . 8 10 7 . . . . 3 . . . . . 1 . . . 5 . . . . 2 1 8 1 Full Trace Events 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 6 . . . . 2 . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 46 | . 1 3 . . . . . . 12 . . . . 15 . . . . . . 2 . . 4 . . . 9 . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . 53 . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Time 124 | . . . . 16 108 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 3 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Total Allies 21 | . . . . . 12 . . . . 1 . . . 2 . . . . 3 2 . . . . . . . . 1 Largest Group 11 | . . . . . 11 11 . . . 1 . . . 2 2 . . . 3 2 1 . . . . . . . 1 Highest-Rated Group 219 | . . . . . 219 219 . . . 96 . . . 192 192 . . . 155 98 43 . . . . . . . 65 Highest-Rated Ally 96 | . . . . . 31 31 . . . 96 . . . 96 96 . . . 65 49 43 . . . . . . . 65 Total Orders 15 | . . . . . 3 4 . 3 . 3 . . . . . . . . . . . . . . . . . 2 . EXPLORE 12 | . . . . . 2 4 . 2 . 2 . . . . . . . . . . . . . . . . . 2 . RETURN 3 | . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 215 | . . . . . 68 67 . . . 7 . . . . 34 . . . 12 27 . . . . . . . . . Total Damage 4819 | . . . . . 906 896 . . . 410 . . . . 1054 . . . 624 929 . . . . . . . . . Kills 36 | . . . . . 9 9 . . . 3 . . . . 8 . . . 4 3 . . . . . . . . . Allies Corrupted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Robot Analysis Total 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . . 2 . . . 2 . . 1 . 1 1 . . 2 . 1 . 1 . 1 2 . . . . . . Drone Launches 29 | . . . . . 21 2 . 2 . 2 . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 13 | . . . . . 7 2 . 1 . 1 . . . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Turns Passed 28786 | 27 472 1533 453 1609 1368 1105 684 543 138 771 1200 780 455 1436 2784 1164 482 1570 1171 1471 685 790 746 515 863 899 788 1860 424 Spaces Moved 13575 | 36 299 584 124 568 496 640 396 301 85 456 702 506 304 978 1050 390 258 837 597 566 380 417 400 169 434 304 371 796 131 Core 217 | 35 137 . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Treads 3686 | 1 162 584 124 568 496 640 396 301 85 284 . . . . 23 . . . . . . . . . . . . . 22 Legs 4358 | . . . . . . . . . . . . . . . . . . 274 183 566 380 417 400 169 434 304 371 796 64 Wheels 5314 | . . . . . . . . . . 172 702 506 304 978 1027 390 258 563 414 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 240 160 160 160 160 156 156 145 145 145 145 145 130 130 160 160 145 176 176 176 176 176 179 127 124 132 50 Average Speed 166 | 53 109 213 240 197 225 160 160 158 156 152 145 145 145 145 147 145 163 177 164 180 176 176 176 194 179 178 157 171 140 Slowest Speed 270 | 160 160 240 240 240 240 160 160 160 156 245 145 145 145 145 243 160 175 270 210 230 176 176 176 235 179 179 182 235 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 51 | 3 51 55 29 59 93 36 58 59 68 72 16 75 52 85 61 59 7 85 83 68 9 62 59 61 63 10 15 93 9 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 14 | . 2 1 . . . . 1 . 1 2 . . . 2 . 1 . . . 1 . . . 3 . . . . . Known Exits Taken 10 | . . . . 1 1 1 . . . 1 1 . . . . 1 1 . . . 1 1 . . . . 1 . . Unknown Exits Taken 19 | 1 1 1 1 . . . 1 1 1 . . 1 1 1 1 . . 1 1 1 . . 1 1 1 1 . 1 . Scrap Searched 31 | . . . . . . . 2 3 . 3 . 2 4 3 . 3 . 1 . 3 . 3 4 . . . . . . Spaces Dug 121 | . . . . . . . . . . . 11 . . 4 . 4 9 . . 9 25 2 . . 26 2 2 27 . Terrain Destroyed 702 | . . 10 3 53 10 32 5 14 . 31 57 56 1 4 28 39 19 23 1 30 25 2 4 . 30 34 43 133 15 Melee 3 | . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . Projectile 313 | . . . . . . . . . . 6 19 1 1 2 28 18 19 23 1 30 1 2 4 . 30 34 8 71 15 AOE 386 | . . 10 3 53 10 32 5 14 . 25 37 55 . . . 21 . . . . 24 . . . . . 35 62 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Total 18192 | 41 383 756 254 830 636 716 436 338 90 504 854 535 314 989 2139 930 292 877 746 934 393 456 426 359 474 552 554 1107 277 Wait 2934 | . 44 49 113 62 53 20 27 17 . 4 64 8 . 1 917 484 6 2 91 295 . 19 13 162 2 152 121 150 58 Move 13546 | 35 298 583 123 567 495 639 395 300 84 455 701 505 303 977 1049 389 257 836 596 565 379 416 399 168 433 303 370 795 131 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 179 | 2 7 21 . 24 9 16 3 1 . 8 12 2 2 1 20 2 5 3 5 4 4 1 1 3 . 5 7 8 3 Fast Attach 124 | 4 2 9 . 17 8 2 . 2 3 3 9 2 2 . 8 1 . 3 6 1 2 1 . 8 . 7 6 9 9 Attach 71 | . 1 2 . 13 4 3 1 . . 5 4 . . 1 7 2 1 . . 1 1 2 . 1 . 3 3 5 11 Detach 82 | . . 4 . 1 1 1 1 . . 1 7 . . . 3 7 1 3 3 8 1 3 . 4 1 7 10 11 4 Swap 102 | . . 9 2 7 2 9 2 3 . 5 8 4 . 1 17 4 2 3 . 5 . 3 2 1 3 3 7 . . Drop 229 | . 1 23 . 18 8 18 2 2 3 6 22 4 4 1 31 8 3 6 11 5 3 1 . 11 . 10 12 11 5 Fire 859 | . 30 56 16 121 49 7 5 13 . 17 26 10 3 2 69 33 17 21 23 44 3 2 11 1 34 57 17 118 54 Melee 30 | . . . . . . . . . . . 1 . . 5 12 . . . . . . 8 . . 1 . 1 . 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Rewire 19 | . . . . . . . . . . . . . . . 2 . . . 11 6 . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: Fac x3 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves (discovered 2 exits: [*Upp] / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Arm) -2/Research -2/Quarantine (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 28 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1179 | -9/Materials | Build established: Tank 1335 | -9/Materials | Central database locked down 1620 | -9/Materials | Discovered new exit (range 12) 1965 | -9/Materials | Discovered new exit (range 12) 2033 | -9/Materials | Entered Mines 2047 | -9/Mines | Assembled infested the area 2070 | -9/Mines | Learned 2 Materials zone layouts 2247 | -9/Mines | Learned 4 Materials zone layouts 2355 | -9/Mines | Discovered new exit (range 9) 2486 | -9/Mines | Entered Materials 2486 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2487 | -8/Materials | Identified exit to Factory 2502 | -8/Materials | Central database locked down 2628 | -8/Materials | Repaired Med. Armor Plating 2774 | -8/Materials | Lost 3 parts (1u2w) 2952 | -8/Materials | Build established: Gunner 3001 | -8/Materials | Identified exit to Storage 3158 | -8/Materials | Discovered exit to Factory (range 16) 3210 | -8/Materials | System corruption reached 10% 4087 | -8/Materials | Lost 6 parts (1p3n1u1w) 4094 | -8/Materials | Core integrity fell below 50% 4095 | -8/Materials | Entered Storage 4261 | -8/Storage | Garrison activated, responded to threat 4319 | -8/Storage | Destroyed 10 combat bots 4616 | -8/Storage | Build established: Scavenger-Tank 4811 | -8/Storage | Discovered exit to Factory (range 33) 4848 | -8/Storage | Garrison activated, responded to threat 4874 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5036 | -8/Storage | Repaired Imp. Medium Armor Plating 5121 | -8/Storage | Repaired Imp. Treads 5190 | -8/Storage | Repaired Rocket Launcher 5247 | -8/Storage | Door terminal overloaded 5351 | -8/Storage | Build established: Commander-Tank 5434 | -8/Storage | Met a pair of Derelict thieves 5463 | -8/Storage | Entered Factory 5463 | -7/Factory | Accompanied by 14 allies 5463 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5667 | -7/Factory | Garrison activated, responded to threat 6160 | -7/Factory | Identified exit to Lower Caves 6237 | -7/Factory | Build established: Scavenger-Tank 6568 | -7/Factory | Entered Lower Caves 6575 | -7/Lower Caves | Learned Factory interactive machine intel 6902 | -7/Lower Caves | Learned location of Zion (-6) 7191 | -7/Lower Caves | Discovered new exit (range 10) 7252 | -7/Lower Caves | Entered another Lower Caves area 7333 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7778 | -7/Lower Caves | Discovered new exit (range 13) 7795 | -7/Lower Caves | Entered Data Miner 7795 | -7/Data Miner | Discovered new exit (range 6) 7827 | -7/Data Miner | Met Data Miner 7855 | -7/Data Miner | Learned location of Section 7 (-2) 7855 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7881 | -7/Data Miner | Received God Mode back door access code from Data Miner 7933 | -7/Data Miner | Entered Proximity Caves 8067 | -6/Proximity Caves | Escorted by Enhanced Grunt 8069 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8079 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8136 | -6/Proximity Caves | Lost 5 parts (2n2u1w) 8142 | -6/Proximity Caves | Destroyed 13 combat bots 8201 | -6/Proximity Caves | Learned location of Extension (-6) 8201 | -6/Proximity Caves | Identified exit to Factory 8704 | -6/Proximity Caves | Entered Factory 8704 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8705 | -6/Factory | Identified exit to Factory 8706 | -6/Factory | Loaded intel: 54 interactive machine locations 9317 | -6/Factory | Discovered new exit (range 16) 9431 | -6/Factory | Identified exit to Lower Caves 9654 | -6/Factory | Identified exit to Extension 9743 | -6/Factory | Fabricated Enh. Gauss Cannon (x2) 9901 | -6/Factory | Build established: Mutant 9904 | -6/Factory | Entered Lower Caves 10259 | -6/Lower Caves | Spotted B-75 Beast 10307 | -6/Lower Caves | Destroyed B-75 Beast 10439 | -6/Lower Caves | Encountered a Warlord checkpoint 10454 | -6/Lower Caves | Learned Factory stockpile data 10591 | -6/Lower Caves | Build established: Tank 10675 | -6/Lower Caves | Discovered new exit (range 6) 10684 | -6/Lower Caves | Entered another Lower Caves area 10726 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11066 | -6/Lower Caves | Learned Factory garrison access intel 11104 | -6/Lower Caves | Discovered new exit (range 8) 11139 | -6/Lower Caves | Entered Zion 11215 | -6/Zion | Given A8's code to call for help 11226 | -6/Zion | Discovered new exit (range 15) 11395 | -6/Zion | System corruption cleaned by Quarantine Array 11555 | -6/Zion | Learned location of Armory (-3) 11770 | -6/Zion | Build established: Mutant 12099 | -6/Zion | Learned location of Quarantine (-2) 12280 | -6/Zion | Discovered new exit (range 3) 12421 | -6/Zion | Found CR-A16's Pointy Stick 12562 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12563 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12574 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12575 | -6/Zion | Entered Deep Caves 12575 | -6/Deep Caves | Accompanied by 2 allies 12723 | -6/Deep Caves | Attacked by Z-Imprinter 12735 | -6/Deep Caves | Allies destroyed Z-Imprinter 12764 | -6/Deep Caves | Found Prototype Device 12765 | -6/Deep Caves | Identified Exp. Thermal Shield 12831 | -6/Deep Caves | Z-Facility disabled 12884 | -6/Deep Caves | Build established: Tank 13038 | -6/Deep Caves | Found Prototype Protection 13038 | -6/Deep Caves | Identified Zio. Weapon Casing 13065 | -6/Deep Caves | Found Zio. Weapon Casing 13160 | -6/Deep Caves | Found Zio. Weapon Casing 13347 | -6/Deep Caves | Discovered new exit (range 11) 13441 | -6/Deep Caves | Spotted as-19381 13517 | -6/Deep Caves | Destroyed as-19381 13982 | -6/Deep Caves | Found Corrupted GOLEM Unit 14000 | -6/Deep Caves | Exposed GOLEM chamber 14289 | -6/Deep Caves | Build established: Mutant 14345 | -6/Deep Caves | Found Corrupted GOLEM Unit 14373 | -6/Deep Caves | Found Corrupted GOLEM Unit 14913 | -6/Deep Caves | Build established: Tank 15132 | -6/Deep Caves | Triggered Deep Caves wall 15132 | -6/Deep Caves | Spotted AS-45844 15132 | -6/Deep Caves | Spotted AS-37270 15144 | -6/Deep Caves | Destroyed AS-37270 15147 | -6/Deep Caves | Destroyed AS-45844 15172 | -6/Deep Caves | Destroyed 36 combat bots 15213 | -6/Deep Caves | Found GOLEM Unit 15219 | -6/Deep Caves | Found GOLEM Unit 15234 | -6/Deep Caves | Found GOLEM Unit 15246 | -6/Deep Caves | Found GOLEM Unit 15250 | -6/Deep Caves | Found GOLEM Unit 15359 | -6/Deep Caves | Entered Proximity Caves 15361 | -5/Proximity Caves | Learned Factory terminal intel 15678 | -5/Proximity Caves | Build established: Golem 15934 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16128 | -5/Proximity Caves | Spotted B-75 Beast 16194 | -5/Proximity Caves | Destroyed B-75 Beast 16422 | -5/Proximity Caves | Discovered exit to Factory (range 5) 16523 | -5/Proximity Caves | Entered Factory 16523 | -5/Factory | Evolved 2 slots: Utility x2 16525 | -5/Factory | Loaded intel: 24 terminal locations 16526 | -5/Factory | Loaded intel: 4 garrison access locations 16579 | -5/Factory | Discovered new exit (range 13) 16649 | -5/Factory | Identified exit to Upper Caves 16732 | -5/Factory | Discovered new exit (range 7) 17002 | -5/Factory | Incoming investigation squad redirected 17005 | -5/Factory | Entered Upper Caves 17023 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 17038 | -5/Upper Caves | Learned Factory garrison access intel 18169 | -5/Upper Caves | Ambushed by wild Derelicts 18330 | -5/Upper Caves | Discovered new exit (range 13) 18575 | -5/Upper Caves | Entered Warlord 18614 | -5/Warlord | Discovered new exit (range 15) 19231 | -5/Warlord | Met Warlord 19255 | -5/Warlord | Opened Warlord's prototype stash 19256 | -5/Warlord | Warlord's base attacked by MAIN.C 19280 | -5/Warlord | Found Prototype Device 19280 | -5/Warlord | Identified Exp. Focal Shield 19290 | -5/Warlord | Found Prototype Reactor 19606 | -5/Warlord | Warlord forces counterattacked 19637 | -5/Warlord | Spotted B-86 Titan 19645 | -5/Warlord | Destroyed B-86 Titan 19649 | -5/Warlord | Spotted B-75 Beast 19656 | -5/Warlord | Destroyed B-75 Beast 19746 | -5/Warlord | Entered Proximity Caves 19952 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 20025 | -4/Proximity Caves | Destroyed 7 combat bots 20071 | -4/Proximity Caves | Lost 3 parts (2u1w) 20960 | -4/Proximity Caves | Discovered new exit (range 8) 21217 | -4/Proximity Caves | Entered Factory 21217 | -4/Factory | Accompanied by 1 ally 21217 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21218 | -4/Factory | Loaded intel: 4 garrison access locations 21231 | -4/Factory | Identified exit to Upper Caves 21718 | -4/Factory | Build established: Generator-Mutant 21902 | -4/Factory | Entered Upper Caves 22325 | -4/Upper Caves | Spotted B-86 Titan 22360 | -4/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 22363 | -4/Upper Caves | Destroyed B-86 Titan 22665 | -4/Upper Caves | Identified exit to Upper Caves 22679 | -4/Upper Caves | Build established: Generator-Golem 22692 | -4/Upper Caves | Entered another Upper Caves area 22883 | -4/Upper Caves | Encountered a Warlord checkpoint 23395 | -4/Upper Caves | Discovered new exit (range 5) 23438 | -4/Upper Caves | Entered Zhirov 23438 | -4/Zhirov | Discovered new exit (range 3) 23518 | -4/Zhirov | Learned location of Testing (-3) 23518 | -4/Zhirov | Learned location of Command (-1) 23573 | -4/Zhirov | Found Alien Artifact 23573 | -4/Zhirov | Identified Integrated Reactor 23573 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23604 | -4/Zhirov | Found Alien Artifact 23953 | -4/Zhirov | Entered Proximity Caves 24378 | -3/Proximity Caves | Spotted B-86 Titan 24388 | -3/Proximity Caves | Destroyed B-86 Titan 24773 | -3/Proximity Caves | Discovered new exit (range 5) 24816 | -3/Proximity Caves | Entered Research 24816 | -3/Research | Evolved 2 slots: Utility x2 24817 | -3/Research | Identified exit to Armory 24995 | -3/Research | Discovered new exit (range 15) 25209 | -3/Research | Build established: Generator-Mutant 25389 | -3/Research | Lost 3 parts (1p2u) 25535 | -3/Research | Discovered new exit (range 14) 25715 | -3/Research | Entered another Research area 25715 | -2/Research | Warlord forces began assault on 0b10 25715 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 25716 | -2/Research | Identified exit to Quarantine 25763 | -2/Research | Spotted B-90 Cyclops 25768 | -2/Research | Destroyed B-90 Cyclops 25825 | -2/Research | Research machine network offline 25976 | -2/Research | Build established: Generator-Golem 25982 | -2/Research | Borebot progress halted 26060 | -2/Research | Borebot progress halted 26168 | -2/Research | Found Prototype Processor 26168 | -2/Research | Identified Exp. Armor Integrity Analyzer 26323 | -2/Research | Borebot progress halted 26503 | -2/Research | Entered Quarantine 26689 | -2/Quarantine | Discovered new exit (range 44) 26845 | -2/Quarantine | Scanned by Researcher 27136 | -2/Quarantine | Found Alien Artifact 27551 | -2/Quarantine | Lost 7 parts (1p4u2w) 27780 | -2/Quarantine | Found Alien Artifact 28122 | -2/Quarantine | Garrison activated, responded to threat 28136 | -2/Quarantine | Spotted Fortress 28253 | -2/Quarantine | First assault squad dispatched 28265 | -2/Quarantine | Discovered new exit (range 5) 28363 | -2/Quarantine | Entered Section 7 28613 | -2/Section 7 | First assault squad dispatched 28644 | -2/Section 7 | Identified Transdimensional Reconstructor 28644 | -2/Section 7 | Warped through subspace 28644 | -2/Section 7 | Spotted B-90 Cyclops 28660 | -2/Section 7 | Destroyed B-90 Cyclops 28681 | -2/Section 7 | Core integrity fell below 50% 28687 | -2/Section 7 | Incoming assault squad redirected 28690 | -2/Section 7 | Lost 11 parts (1p2n4u4w) 28725 | -2/Section 7 | Spotted S7 Guard 28744 | -2/Section 7 | System corruption reached 10% 28749 | -2/Section 7 | Core integrity fell below 20% 28754 | -2/Section 7 | Identified Core Reset Matrix 28754 | -2/Section 7 | Identified Terrabomb 28754 | -2/Section 7 | Used Core Reset Matrix 28758 | -2/Section 7 | Sensed 24 artifacts in vicinity 28776 | -2/Section 7 | Discovered new exit (range 14) 28787 | -2/Section 7 | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 28757_ Discarded Asb. Flux Generator. 28758_ Sensed 24 artifacts in vicinity. 28758_ Dropped Hcp. Storage Unit. 28759_ Acquired CR-A16's Behemoth Slayer. 28761_ Acquired Terrabomb. 28761_ Knocked back. 28762_ Acquired 5 matter. 28762_ GOLEM Unit springs to life. 28763_ as-88195 GOLEM Unit beginning Prototype Leg integration. 28763_ Acquired Unknown Treads. 28763_ Identified Med. Treads. 28765_ Acquired 45 matter. 28767_ Acquired Med. Treads. 28767_ Adv. Heavy Siege Treads destroyed. 28768_ Acquired 5 matter. 28770_ Med. Treads destroyed. 28772_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 28776_ EXIT=FOUND 28780_ Critical hit (Burn: +37). 28787_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ???????????????##""#####?????????????????????????? | | ???????????????#" % #?????????????????????????? | | ?????????????####! #?????????????????????????? | | ?????????????# " !! % !#?????????????????????????? | | ?????????????###"% #?????????????????????????? | | ??????????###??#"*%%= #?????????????????????????? | | ??????????#% #?## *! #?????????????????????????? | | ??????????# !"##"""%+###?????????????????????????? | | ??????????#!!! % % #?????????????????????????? | | ??????????#!! = #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# "" #?????????????????????????? | | ??????????#!| "" #?????????????????????????? | | ??????????#|! "#?????????????????????????? | | ???!??????# "" ##?????????????????????????? | | ??????????#!!! ! """ ###########????????????????? | | ??????????#!!! """ #"""""""""#????????????????? | | ??????????#!!! #" ""!""""#????????????????? | | ??????????# "" #" @""" c #????????????????? | | ??????????+ " """ #"" #????????????????? | | ??????????# "!% """ # #????????????????? | | ??????????# "" # #????????????????? | | ??????????# G "" ######p####????????????????? | | ?# ##### """ """ #????????????????? | | ?#= " """ < #????????????????? | | ?# #????????????????? | | ?#! ! ##### #????????????????? | | ?###??????##+#############+######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 80 Energy Generation 75 Energy Capacity 1385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 20 Corruption Containment 12 Corruption Block 20 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 28 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Gauss Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Just Shoot The Terminal Challenges ------------ None Game ------ Seed ChargeBlastReactor Manual? 0 Play Time 04:33:37 Cumulative 220.1 hours Start 2022.10.16 @ 14:48:57 End 2022.10.20 @ 15:48:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/1/2/1/1/0/0/0/0 Lore% 82 Gallery% 76 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7d9f08e-0800-4b5d-8e4e-385dddefd72d