Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 18:05:58 // Halloween2020/ForbiddenLore Player: Coronach Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (153) 765 Value Destroyed (5692) 5692 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (5574) 5574 TOTAL SCORE: 21931 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 433 Follower Combat Kills 668 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Friendly Fire -127 Cogmind --------- Core Integrity 1195/1600 Matter 259/300 Energy 84/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- Power Maul > --- INVENTORY (4) ---- Experimental Energy Well (1000) High-capacity Matter Pod (23) Improved Stasis Canceller Skeleton Box Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Field Propulsion Array Diametric Drive > --- UTILITY ---------- Experimental Energy Well Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Improved Armor Integrity Analyzer Recoil Nullifier Advanced Actuator Array Improved Stasis Canceller Improved Core Shielding System Shield System Shield Corruption Screen > --- WEAPON ----------- Precision Phase Gun Power Maul > --- INVENTORY -------- Quantum Reactor High-capacity Matter Pod Skeleton Box Compact Mass Driver [Rating: 141] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Layered Heavy Armor Plating Weapon KE Penetrator Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Compact Mass Driver Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . 1 . . . . . . . . . . . 1 2 Utility 12 | . . . 2 . . . 2 . . . . . . 1 . . 2 2 2 . 1 . Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Parts Attached 349 | 3 16 . 15 6 . 13 7 36 24 18 4 . 16 10 4 20 26 28 61 6 13 23 Power 44 | . 3 . 2 2 . 3 1 4 7 2 . . 3 . . 3 2 3 4 . 1 4 Engine 21 | . 3 . 2 1 . 3 . 1 5 . . . 2 . . 2 1 1 . . . . Core 16 | . . . . 1 . . 1 3 2 2 . . 1 . . . 1 2 3 . . . Reactor 7 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 4 Propulsion 59 | 2 1 . 2 2 . 1 . 3 4 3 . . 4 3 . 2 6 6 8 1 6 5 Treads 24 | 1 1 . 1 1 . 1 . 2 . 2 . . . . . . 2 3 7 1 . 2 Leg 10 | . . . . . . . . . 1 . . . 4 3 . 2 . . . . . . Wheel 16 | 1 . . 1 1 . . . 1 3 1 . . . . . . 3 3 . . 2 . Hover 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Flight 7 | . . . . . . . . . . . . . . . . . . . . . 4 3 Utility 159 | . 8 . 5 2 . 3 4 17 11 9 4 . 3 6 4 11 10 15 29 5 5 8 Device 103 | . 4 . 3 2 . 2 4 11 6 7 3 . 2 3 1 6 7 9 22 4 1 6 Storage 9 | . 2 . 1 . . . . 1 . . . . . . . 1 . 1 1 . 2 . Processor 15 | . 2 . . . . 1 . . 2 . . . . 1 1 . 1 1 2 1 2 1 Hackware 5 | . . . . . . . . . . . . . . . . . 1 2 2 . . . Protection 27 | . . . 1 . . . . 5 3 2 1 . 1 2 2 4 1 2 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 87 | 1 4 . 6 . . 6 2 12 2 4 . . 6 1 . 4 8 4 20 . 1 6 Energy Gun 17 | 1 1 . . . . 1 . 4 . . . . . . . 2 3 . 3 . . 2 Energy Cannon 4 | . . . . . . 3 . 1 . . . . . . . . . . . . . . Ballistic Gun 24 | . 3 . 4 . . . . 1 . . . . . . . . 2 4 10 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 14 | . . . . . . 2 . 1 . 1 . . 3 . . . . . 7 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 5 | . . . . . . . 1 1 . . . . . . . . . . . . 1 2 Slashing Weapon 18 | . . . 2 . . . 1 4 1 2 . . 3 1 . 1 3 . . . . . Piercing Weapon 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . . . 3 1 . . . . 2 1 . 1 . 1 1 1 3 Parts Lost 65 | . 3 . . 3 . 4 . 3 2 1 . . 1 3 . 8 . 4 23 3 . 7 Power 8 | . . . . 1 . 1 . 2 1 1 . . . . . 1 . . 1 . . . Propulsion 17 | . . . . 1 . . . 1 1 . . . . . . 1 . 2 6 . . 5 Utility 28 | . 1 . . 1 . 1 . . . . . . 1 3 . 5 . 1 10 3 . 2 Weapon 12 | . 2 . . . . 2 . . . . . . . . . 1 . 1 6 . . . Highest Loss Streak 14 | . 1 . . 3 . 4 . 2 1 1 . . 1 3 . 2 . 2 14 3 . 4 Average Slot Usage (%) 91 | . 95 100 100 99 100 99 100 99 96 99 100 100 99 88 83 93 96 88 88 25 34 47 Engine 6 | . 13 14 11 3 . 8 1 1 7 9 . . 2 13 13 10 5 4 . . . . Core 4 | . . . . 7 11 2 7 7 6 5 15 15 12 . . . 3 5 8 . . . Treads 5 | . 14 14 11 11 11 11 9 9 2 3 7 7 . . . . 3 3 8 3 . 1 Leg 4 | . . . . . . . . . 1 . . . 21 20 20 20 3 . . . . . Wheel 7 | . 14 14 11 10 11 11 9 8 15 18 15 15 . . . . 5 6 3 . 4 . Device 14 | . 8 . 11 8 11 10 27 24 21 14 14 15 14 14 11 12 20 15 16 3 . 7 Storage 13 | . 6 14 18 22 22 22 18 18 15 15 15 15 15 13 13 13 11 10 8 . 1 3 Processor 10 | . 10 14 11 11 11 11 9 9 8 15 15 15 15 8 6 13 7 7 8 3 8 9 Hackware 3 | . . . . . . . . . . . . . . . . . 5 11 15 13 8 5 Protection 2 | . . . 2 2 . . . 2 . . . . . 4 4 6 5 5 2 . . 1 Energy Gun 1 | . 15 . . . . 8 5 . . . . . . . . . 2 . . . . . Energy Cannon 1 | . . . . . . 8 5 . . . . . . . . . . . . . . . Ballistic Gun 5 | . 12 28 21 22 22 4 . . . . . . . . . . 8 10 12 . . . Slashing Weapon 5 | . . . . . . . 3 8 7 7 15 15 14 13 13 12 4 4 . . . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 116 | 10 23 23 48 48 44 45 46 52 65 56 51 48 60 76 74 71 78 109 116 2 33 61 Greatest Support 91 | 20 20 16 20 20 16 20 20 20 44 44 28 28 60 76 72 76 72 44 91 3 43 61 Greatest Overweight (x) 5 | . 1 1 2 2 2 2 2 4 5 1 1 1 2 1 1 . 2 3 2 . 1 . Average Overweight (x) 1 | . . 1 1 2 2 2 2 2 2 1 1 1 . . . . 1 2 1 . . . Largest Inventory Capacity 18 | 6 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 4 4 4 Average Capacity 14 | 6 5 10 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 17 4 4 4 Most Carried 18 | 6 10 10 16 14 14 16 15 16 16 16 16 16 16 16 16 16 16 18 18 4 4 4 Average Carried 14 | 3 3 10 11 12 12 14 14 14 15 15 16 16 15 15 14 15 15 17 15 3 3 3 Final Capacity 18 | 6 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 4 4 4 4 Final Carried 17 | 3 10 10 14 12 13 16 14 16 15 16 16 16 16 16 16 16 16 17 4 4 2 4 Class Distribution -------------------- 23% | Assassin 16% | Mutant 12% | Skirmisher 9% | Hacker-Mutant 8% | Scavenger-Gladiator 7% | Scavenger-Mutant 7% | Hacker-Skirmisher 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Assassin | -8/Storage Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Scavenger-Assassin | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Matter Collected 8043 | 230 208 100 244 139 . 134 100 543 425 217 40 . 222 91 1391 450 300 891 2168 . . 150 Remotely 20 | . . . . . . . . 20 . . . . . . . . . . . . . . Salvage Created 7148 | 51 252 . 232 167 . 233 . 910 153 407 73 . 191 158 . 617 90 806 2757 . . 51 Parts 347 | 2 16 . 17 11 . 15 . 29 14 10 4 . 13 5 . 33 2 39 137 . . . Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Recyclers Shooed 10 | . . . 2 . . . . 1 . . . . . 1 . 1 . 1 4 . . . Parts Field Recycled 53 | . . . . . . . . . . . . . . . . . . . 53 . . . Retrieved Matter 912 | . . . . . . . . . . . . . . . . . . . 912 . . . Parts Self-Destructed 9 | . . . . . . . . . . 2 4 . 3 . . . . . . . . . Prevented 14 | . . . . . . . . . . . . . 14 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 110 | . 8 . 6 6 . 9 . 20 2 5 3 . 4 3 . 8 1 10 25 . . . Melee 24 | . . . . . . . . 6 2 2 3 . . 3 . 8 . . . . . . Guns 54 | . 8 . 6 6 . 3 . 2 . . . . . . . . 1 10 18 . . . Cannons 1 | . . . . . . 1 . . . . . . . . . . . . . . . . AOE 25 | . . . . . . 5 . 9 . 3 . . 3 . . . . . 5 . . . Classes Destroyed 18 | 1 3 . 3 1 . . . 4 1 1 . . 1 . . . . 1 2 . . . Worker 16 | . . . 1 . . 3 . 1 1 . . . . . . . . . 8 . . 2 Builder 8 | . . . . . . . . 1 . . . . . . . . . . 7 . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Recycler 11 | 1 . . . . . . . 2 . . . . . . . 1 . 1 6 . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 4 | . 1 . . . . . . . 1 . . . . . . . . 1 1 . . . Swarmer 27 | . 3 . 3 2 . 6 . . . 4 3 . . 1 . . . . 5 . . . Grunt 35 | . 5 . 1 3 . 3 . 13 . . . . 2 1 . . . 2 5 . . . Brawler 3 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . . Duelist 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 11 | . . . 1 . . . . 3 . . . . . . . 4 1 . 2 . . . Hunter 3 | . . . . . . . . . . . . . 1 . . 1 . . 1 . . . Programmer 25 | . . . . . . . . . 2 . . . 1 . . 3 . 7 12 . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 17 | 1 3 . 4 3 . 4 . 17 2 4 3 . 3 3 . 2 1 3 8 . . 1 Combat Bots Only 12 | . 3 . 3 3 . 3 . 12 1 4 3 . 3 3 . 1 1 3 5 . . . Max Kills in Single Turn 3 | 1 1 . 1 2 . 2 . 3 1 2 1 . 2 1 . 1 1 1 3 . . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . 3 . 2 . . 2 . . . . . 3 . . . Melee 1 | . . . . . . . . 1 1 1 1 . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Damage Taken 14917 | . 482 23 165 621 . 445 29 704 365 354 207 . 281 450 . 1814 120 1718 4274 916 69 1880 Core 2064 | . 87 10 20 125 . 113 15 122 14 37 17 . 42 . . 287 . 38 533 178 21 405 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 61 . . . 35 . 75 . . . . 84 . . 66 100 96 . 45 98 74 Volleys Fired 269 | 1 34 . 16 14 . 22 . 11 . 3 . . 10 . . . 5 60 93 . . . Largest 3 | 2 2 . 2 2 . 2 . 2 . 1 . . 1 . . . 3 2 3 . . . Hottest 164 | 90 90 . 43 46 . 125 . 110 . 39 . . 39 . . . 126 66 164 . . . Shots Fired 569 | 2 68 . 31 28 . 39 . 14 . 3 . . 10 . . 1 15 121 237 . . . Gun 521 | 2 68 . 31 28 . 22 . 9 . . . . . . . 1 15 121 224 . . . Cannon 12 | . . . . . . 12 . . . . . . . . . . . . . . . . Launcher 36 | . . . . . . 5 . 5 . 3 . . 10 . . . . . 13 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 443 | . 13 . 31 28 . 15 . 3 . . . . . . . . 10 121 222 . . . Thermal 84 | 2 55 . . . . 19 . 6 . . . . . . . . . . 2 . . . Explosive 22 | . . . . . . 5 . 5 . 3 . . 3 . . . . . 6 . . . Electromagnetic 20 | . . . . . . . . . . . . . 7 . . 1 5 . 7 . . . Robot Hit Streak 20 | 2 8 . 7 6 . 20 . 2 . 2 . . 4 . . . 5 10 16 . . . Robot Miss Streak 6 | . 2 . 6 2 . 2 . 2 . 1 . . 2 . . . 1 3 4 . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 . . . Secondary Targets 7 | . . . 1 1 . . . . . . . . . . . . . 3 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . 1 1 . . . Shots Hit Robots 504 | 2 47 . 14 20 . 28 . 42 10 20 5 . 6 8 . 49 11 85 155 . . 2 Core Hits 283 | 2 16 . 11 8 . 17 . 43 5 13 3 . 15 4 . 14 2 28 100 1 . 1 Critical Hits 40 | . . . 2 . . . . . . . . . . 1 . 3 2 8 24 . . . Critical Kills 14 | . . . 1 . . . . . . . . . . 1 . 1 1 3 7 . . . Critical Parts Destroyed 25 | . . . 1 . . . . . . . . . . . . 2 1 5 16 . . . Melee Attacks 227 | . . . 2 . . . 1 51 22 23 8 . 2 16 . 85 5 7 . . 3 2 Impact 48 | . . . . . . . 1 41 1 . . . . . . . . . . . 3 2 Slashing 171 | . . . 2 . . . . 10 17 19 8 . 2 16 . 85 5 7 . . . . Piercing 8 | . . . . . . . . . 4 4 . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . 6 1 . . . . 2 . 2 . 1 . . . 2 Combat Hostiles 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Follow-up Attacks 21 | . . . . . . . . 8 3 . 1 . . 1 . 8 . . . . . . Damage Inflicted 19448 | 25 532 . 195 220 . 968 . 2933 339 1589 165 . 792 556 . 1798 214 3019 5950 9 . 144 Guns 8985 | 25 532 . 195 220 . 293 . 103 . . . . . . . . 214 2907 4496 . . . Cannons 158 | . . . . . . 158 . . . . . . . . . . . . . . . . Explosions 4661 | . . . . . . 517 . 1552 . 396 . . 757 . . . . . 1439 . . . Melee 5620 | . . . . . . . . 1278 339 1193 165 . 35 556 . 1798 . 112 . . . 144 Ramming 24 | . . . . . . . . . . . . . . . . . . . 15 9 . . Kinetic 8278 | . 106 . 195 220 . 188 . 48 . . . . . . . . 176 2907 4438 . . . Thermal 1060 | 25 426 . . . . 263 . 55 . . . . 169 . . . . . 122 . . . Explosive 3374 | . . . . . . 517 . 1552 . 396 . . 130 . . . . . 779 . . . Electromagnetic 1092 | . . . . . . . . . . . . . 458 . . . 38 . 596 . . . Impact 1297 | . . . . . . . . 1113 40 . . . . . . . . . . . . 144 Slashing 4224 | . . . . . . . . 165 236 1157 165 . 35 556 . 1798 . 112 . . . . Piercing 99 | . . . . . . . . . 63 36 . . . . . . . . . . . . Highest Corruption 32 | . . . . . . . . 3 3 2 . . . 14 14 16 . 17 31 32 . 9 Average Corruption 10 | . . . . . . . . 1 2 1 . . . 13 14 15 . 9 12 31 . 4 Corruption Purged 4 | . . . . . . . . . 2 2 . . . . . . . . . . . . Effects 309 | . . . . . . . . . 9 4 . . . 8 34 101 . 38 98 15 . 2 Message Errors 45 | . . . . . . . . . 2 3 . . . 1 3 21 . 3 10 1 . 1 Matter Fused 49 | . . . . . . . . . 1 . . . . 1 10 16 . 10 10 1 . . Heat Flow Errors 24 | . . . . . . . . . 4 . . . . 1 3 7 . 3 5 1 . . Energy Discharges 20 | . . . . . . . . . 1 . . . . 1 4 4 . 2 7 . . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . 1 . . 2 . . . Data Loss (minor) 35 | . . . . . . . . . 1 1 . . . 1 3 11 . 8 9 1 . . Data Loss (major) 10 | . . . . . . . . . . . . . . 1 1 4 . 1 2 1 . . Misfires 5 | . . . . . . . . . . . . . . . . 1 . 1 3 . . . Alerts 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . Misdirections 52 | . . . . . . . . . . . . . . . 10 15 . 4 13 10 . . Targeting Errors 54 | . . . . . . . . . . . . . . 2 . 20 . 5 27 . . . Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . 10 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1172 | . . . . . . 28 . 267 35 433 6 . 27 177 . 12 . 82 48 . . 57 Projectiles 16 | . . . . . . 16 . . . . . . . . . . . . . . . . Explosions 227 | . . . . . . 12 . 18 . 122 . . 27 . . . . . 48 . . . Melee 929 | . . . . . . . . 249 35 311 6 . . 177 . 12 . 82 . . . 57 Knockbacks 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 Impact 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 310 | . . . . . . 45 . 30 . 135 . . 31 . . . . . 65 4 . . Shots 13 | . . . . . . 1 . 1 . 3 . . 3 . . . . . 5 . . . Rammed 5 | . . . . . . . . . . . . . . . . . . . 1 4 . . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . 1 4 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | 31 251 . . 16 . 252 . 135 162 6 . . 27 138 272 245 194 399 78 54 . . Average Temperature 106 | 18 115 . . 5 . 103 . 62 71 4 . . 11 67 120 98 116 155 32 54 . . Received Heat Transfer 1890 | . 210 15 57 204 . 171 9 324 . . . . 27 72 . 300 27 93 246 81 9 45 Effects 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Interference 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 1 . . . . . 2 . . . Combat Hostiles 3 | . . . . . . . . . . . . . 1 . . . . . 2 . . . Parts Fried 14 | . . . . . . . . 5 . . . . 1 . . . . . 5 . . 3 Impact Corruptions 14 | . . . . . . . . 10 1 . . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 2181 | 62 1117 . . . . 592 . 111 . . . . 150 . . . . . 149 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Peak Influence 1630 | 5 155 60 326 231 . 176 16 474 259 . . . . 64 22 226 57 233 841 1630 1211 891 Initial 1100 | . 3 60 23 126 . . . 6 199 . . . . 9 22 . 18 27 53 380 1100 726 Average 174 | 2 72 60 178 216 . 39 . 181 102 . . . . 37 13 82 27 94 284 1610 1151 780 Maximum Alert Level 5 | . . . 1 1 . . . 2 1 . . . . . . 1 . 1 3 5 4 3 Low Security (%) 76 | 100 100 100 57 26 . 100 100 66 70 . . . . 100 100 91 100 87 54 . . . Level 1 10 | . . . 42 73 . . . 17 29 . . . . . . 8 . 12 8 . . . Level 2 5 | . . . . . . . . 16 . . . . . . . . . . 31 . . . Level 3 2 | . . . . . . . . . . . . . . . . . . . 5 . . 100 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . 100 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . 99 . . Squads Dispatched 37 | . 3 . 1 . . . . 4 2 . . . . . . 4 . 3 10 7 3 . Investigation 5 | . 2 . . . . . . 2 . . . . . . . . . . 1 . . . Extermination 13 | . . . . . . . . . 2 . . . . . . 3 . 3 4 . 1 . Reinforcement 9 | . 1 . 1 . . . . . . . . . . . . 1 . . 3 1 2 . Assault 9 | . . . . . . . . 2 . . . . . . . . . . 1 6 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Distress Signals 13 | . 1 . 1 . . . . 3 . . . . . . . 1 . . 4 . . 3 Communications Jammed 9 | . . . . . . . . . . . . . . . . . . . 9 . . . Distress Signals 9 | . . . . . . . . . . . . . . . . . . . 9 . . . Times Spotted 268 | . 14 2 13 14 . 11 2 32 8 4 3 . 8 3 . 20 1 14 46 37 12 24 Peak Tracking Total 30 | . 3 2 5 6 . 3 2 12 2 2 3 . 4 3 . 4 1 5 7 30 7 13 Tactical Retreats 25 | . 2 . . 2 . 2 . 6 . . 1 . . . . 4 . 2 3 . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Traps Triggered 12 | . 1 . . . . . . 2 2 . . . . 1 . . . 3 2 . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Machines Disabled 5 | . . . . . . . . 2 . . . . . . . . . 1 2 . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . . . . . 1 1 . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Machines Accessed 36 | . 5 . 1 . 1 . 1 2 5 2 . 4 . 1 . 1 2 6 4 . 1 . Terminals 19 | . 3 . 1 . . . . 1 3 1 . . . . . 1 1 4 3 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . 1 . . . . . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . . . . . 1 1 1 . . . Total Hacks 112 | . 15 . 10 . 1 . 2 3 11 2 . 27 . 2 . 3 3 19 12 . 2 . Successful 77 | . 8 . 5 . 1 . 1 1 4 2 . 27 . 2 . 1 3 13 9 . . . Failed 35 | . 7 . 5 . . . 1 2 7 . . . . . . 2 . 6 3 . 2 . Catastrophic 4 | . 1 . . . . . . . 1 . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 7 . 9 . 1 . . 5 7 . . . . . . 3 2 11 7 . 2 . Terminals 61 | . 7 . 10 . . . . 2 7 1 . . . . . 3 2 16 11 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . 5 . . . . . . . 3 . . . . . . . . . . . . . Recycling Units 8 | . 3 . . . . . . 1 . . . . . 2 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . 1 . . . . . . . 1 1 1 . . . Terminal Hacks 42 | . . . 2 . 1 . . . . 2 . 27 . . . . . 6 4 . . . Record 16 | . . . . . . . . . . 1 . 11 . . . . . 2 2 . . . Part Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Terminal Index 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 4 . . . . . . . 2 . . . . . . . . . . . . . Scan Component 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . . Repair 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . 1 . . . . . 2 . . . 1 . . . . Report Inventory 4 | . 1 . . . . . . 1 . . . . . 1 . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . . . 1 1 1 . . . Seal Access 4 | . . . . . . . 1 . . . . . . . . . 1 1 1 . . . Unauthorized Hacks 20 | . 3 . 3 . . . . . 2 . . . . . . 1 2 5 4 . . . Terminals 20 | . 3 . 3 . . . . . 2 . . . . . . 1 2 5 4 . . . Track 3 | . . . 1 . . . . . . . . . . . . . . 1 1 . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Botnet 13 | . 2 . 1 . . . . . 2 . . . . . . 1 1 4 2 . . . Operators 3 | . 1 . 1 . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 5 . 1 . . . . 2 4 1 . . . . . 1 1 5 3 . 1 . Full Trace Events 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . . Time 78 | . 52 . . . . . . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . 3 4 . . . Programmers 7 | . . . . . . . . . . . . . . . . . . 3 4 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Total Allies 7 | . . 2 . . . . . 2 . . . . 1 . . . . . 2 . . . Largest Group 2 | . . 2 2 . . . . 2 . . . . 1 1 . . . . 1 . . . Highest-Rated Group 99 | . . 45 45 . . . . 62 . . . . 94 94 . . . . 99 . . . Highest-Rated Ally 99 | . . 31 31 . . . . 31 . . . . 94 94 . . . . 99 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 88 | . . . 27 . . . . 18 . . . . 19 . . . . . 24 . . . Total Damage 2407 | . . . 332 . . . . 336 . . . . 648 . . . . . 1091 . . . Kills 18 | . . . 5 . . . . 2 . . . . 3 . . . . . 8 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Turns Passed 15323 | 16 696 324 308 309 350 1612 257 1135 1248 984 205 79 462 323 661 1641 640 1526 1735 166 378 268 Spaces Moved 10467 | 5 383 294 156 213 290 720 109 417 896 825 173 76 304 175 467 1018 421 939 937 264 738 647 Core 552 | . . . . . . . . . . . . . . . . . . . 20 264 104 164 Treads 1068 | 5 135 . 43 3 . 347 29 79 4 . . . 2 . . . . 2 419 . . . Legs 2063 | . . . . . . . . . 3 . . . 302 175 467 1018 98 . . . . . Wheels 5595 | . 248 294 113 210 290 373 80 338 889 825 173 76 . . . . 323 937 425 . 1 . Hover 73 | . . . . . . . . . . . . . . . . . . . 73 . . . Flight 1116 | . . . . . . . . . . . . . . . . . . . . . 633 483 Fastest Speed 28 | 160 100 110 110 120 120 120 120 120 100 105 105 105 120 120 120 120 120 105 50 50 37 28 Average Speed 112 | 160 123 110 137 121 120 158 141 136 113 105 105 105 121 143 131 120 123 125 134 50 46 34 Slowest Speed 240 | 160 160 110 200 200 120 200 200 210 240 106 105 105 200 150 150 120 150 220 181 50 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 48 80 21 57 61 91 8 52 25 81 34 68 45 6 90 21 9 19 19 26 23 25 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . Known Exits Taken 17 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 7 | . . 2 . 1 . 2 . . . 1 . . 1 . . . . . . . . . Spaces Dug 63 | . . . . . . . 1 4 3 2 . . . 5 . 22 5 6 13 . 2 . Terrain Destroyed 315 | . . . . . . 45 1 26 3 38 . . 34 5 . 22 9 42 88 . 2 . Melee 50 | . . . . . . . 1 4 3 2 . . . 5 . 22 5 6 . . 2 . Projectile 51 | . . . . . . . . . . . . . . . . . 4 36 11 . . . AOE 214 | . . . . . . 45 . 22 . 36 . . 34 . . . . . 77 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Tes Res Acc Total 13207 | 11 532 294 212 235 292 1148 210 874 1095 900 183 75 380 221 512 1340 524 1201 1222 296 761 689 Wait 1550 | . 86 1 7 . . 380 88 329 105 23 . . 40 7 34 214 31 116 65 21 3 . Move 10443 | 4 382 293 155 212 289 719 108 416 895 824 172 75 303 175 466 1017 420 938 937 264 733 646 Hop 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Pick Up 168 | . 10 . 10 2 2 10 3 22 16 4 . . 2 8 2 10 16 25 24 . 1 1 Fast Attach 84 | . 6 . . . . . . . 7 4 . . 5 2 2 1 3 9 12 4 11 18 Attach 78 | . 4 . 2 3 . 4 2 5 3 1 . . 1 3 2 10 7 8 15 2 2 4 Detach 21 | . 1 . . . . . . . . . . . . 1 2 1 1 1 3 2 . 9 Swap 187 | 3 6 . 13 3 . 9 5 31 14 13 4 . 10 5 . 9 16 11 34 . . 1 Drop 192 | 3 3 . 7 1 1 4 3 19 22 8 . . 7 7 3 6 20 26 38 . 6 8 Fire 269 | 1 34 . 16 14 . 22 . 11 . 3 . . 10 . . . 5 60 93 . . . Melee 192 | . . . 2 . . . 1 41 17 20 7 . 2 13 . 72 5 7 . . 3 2 Ram 4 | . . . . . . . . . . . . . . . . . . . 1 3 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 394 | -10/Materials | Repaired Sensor Array 421 | -10/Materials | Repaired Lgt. Ion Engine 636 | -10/Materials | Discovered new exit (range 9) 648 | -10/Materials | Identified exit to Mines 713 | -10/Materials | Entered Mines 899 | -10/Mines | Found a hidden stash of uninstalled traps 926 | -10/Mines | Learned 2 Materials zone layouts 937 | -10/Mines | Discovered new exit (range 7) 942 | -10/Mines | Identified exit to Materials 1008 | -10/Mines | Learned Materials garrison access intel 1033 | -10/Mines | Discovered exit to Materials (range 4) 1037 | -10/Mines | Entered Materials 1037 | -9/Materials | Accompanied by 2 allies 1037 | -9/Materials | Evolved 2 slots: Utility x2 1038 | -9/Materials | Identified exit to Mines 1042 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1345 | -9/Materials | Entered Mines 1346 | -9/Mines | Assembled infested the area 1458 | -9/Mines | Lost 3 parts (1p1n1u) 1649 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1649 | -9/Mines | Discovered new exit (range 5) 1653 | -9/Mines | Identified exit to Exiles 1654 | -9/Mines | Entered Exiles 1670 | -9/Exiles | Discovered new exit (range 15) 1686 | -9/Exiles | Identified exit to Mines 1708 | -9/Exiles | Met 8R-AWN 1730 | -9/Exiles | Met EX-HEX 1762 | -9/Exiles | Met EX-BIN 1776 | -9/Exiles | Aligned with FarCom system 1777 | -9/Exiles | Given EX-Vault access code 1819 | -9/Exiles | Opened EX-Vault 1826 | -9/Exiles | Found Skeleton Box 1851 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1887 | -9/Exiles | Met EX-DEC 1943 | -9/Exiles | Discovered exit to Mines (range 11) 2004 | -9/Exiles | Left Exiles lab with Skeleton Box 2004 | -9/Exiles | Entered Mines 2297 | -8/Mines | Build established: Skirmisher 2384 | -8/Mines | Lost 4 parts (1p1u2w) 2489 | -8/Mines | Core integrity fell below 50% 3610 | -8/Mines | Discovered new exit (range 2) 3612 | -8/Mines | Identified exit to Materials 3616 | -8/Mines | Entered Materials 3616 | -8/Materials | Evolved 2 slots: Utility x2 3617 | -8/Materials | Loaded intel: 1 garrison access location 3869 | -8/Materials | Discovered new exit (range 2) 3871 | -8/Materials | Identified exit to Storage 3873 | -8/Materials | Entered Storage 4080 | -8/Storage | Build established: Assassin 4213 | -8/Storage | Learned location of Armory (-3) 4288 | -8/Storage | Discovered new exit (range 15) 4471 | -8/Storage | Used back door to open Recycling access 4472 | -8/Storage | Identified exit to Recycling 4589 | -8/Storage | Met a pair of Derelict thieves 4693 | -8/Storage | Destroyed 12 combat bots 4898 | -8/Storage | Discovered new exit (range 16) 4925 | -8/Storage | Remotely autohacked Sealed Heavy Doors 4970 | -8/Storage | Identified exit to Factory 5008 | -8/Storage | Entered Factory 5008 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5638 | -7/Factory | Repaired ECM Suite 5730 | -7/Factory | Discovered new exit (range 7) 5736 | -7/Factory | Identified exit to Factory 6009 | -7/Factory | Discovered new exit (range 6) 6014 | -7/Factory | Identified exit to Lower Caves 6256 | -7/Factory | Entered Lower Caves 6288 | -7/Lower Caves | Encountered a Warlord checkpoint 6366 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6780 | -7/Lower Caves | Found Prototype Device 6981 | -7/Lower Caves | Build established: Mutant 7176 | -7/Lower Caves | Discovered new exit (range 14) 7198 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7239 | -7/Lower Caves | Identified exit to Lower Caves 7240 | -7/Lower Caves | Entered another Lower Caves area 7441 | -7/Lower Caves | Discovered new exit (range 3) 7444 | -7/Lower Caves | Identified exit to Data Miner 7445 | -7/Lower Caves | Entered Data Miner 7445 | -7/Data Miner | Discovered new exit (range 6) 7450 | -7/Data Miner | Identified exit to Proximity Caves 7465 | -7/Data Miner | Met Data Miner 7486 | -7/Data Miner | Learned location of Section 7 (-2) 7486 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7501 | -7/Data Miner | Received God Mode back door access code from Data Miner 7524 | -7/Data Miner | Entered Proximity Caves 7694 | -6/Proximity Caves | Escorted by Enhanced Grunt 7825 | -6/Proximity Caves | Build established: Scavenger-Assassin 7965 | -6/Proximity Caves | Discovered exit to Factory (range 15) 7986 | -6/Proximity Caves | Entered Factory 7986 | -6/Factory | Accompanied by 1 ally 7986 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8008 | -6/Factory | Found Hvy. Insulated Plating 8115 | -6/Factory | System corruption reached 10% 8150 | -6/Factory | Lost 3 parts (3u) 8172 | -6/Factory | Found Prototype Device 8173 | -6/Factory | Identified Exp. Thermal Shield 8293 | -6/Factory | Build established: Scavenger-Gladiator 8309 | -6/Factory | Sucked down chute 8309 | -6/Factory | Entered Waste 8309 | -6/Waste | The area was eerily silent 8567 | -6/Waste | Discovered new exit (range 13) 8588 | -6/Waste | Identified Heart of Steel 8965 | -6/Waste | Identified exit to Factory 8970 | -6/Waste | Entered Factory 9783 | -6/Factory | Build established: Scavenger-Assassin 10242 | -6/Factory | Build established: Scavenger-Mutant 10551 | -6/Factory | Discovered new exit (range 8) 10558 | -6/Factory | Identified exit to Factory 10611 | -6/Factory | Entered another Factory area 10611 | -5/Factory | Evolved 2 slots: Utility x2 11004 | -5/Factory | Found Prototype Processor 11005 | -5/Factory | Identified Exp. Signal Interpreter 11058 | -5/Factory | Discovered new exit (range 4) 11078 | -5/Factory | Identified exit to Factory 11251 | -5/Factory | Entered another Factory area 11251 | -4/Factory | Evolved 2 slots: Utility x2 11252 | -4/Factory | Identified exit to Extension 11519 | -4/Factory | Build established: Assassin 12113 | -4/Factory | Build established: Hacker-Mutant 12268 | -4/Factory | Discovered new exit (range 16) 12361 | -4/Factory | Identified exit to Research 12588 | -4/Factory | System corruption reached 10% 12678 | -4/Factory | Identified exit to Upper Caves 12777 | -4/Factory | Entered Research 12777 | -3/Research | Evolved 2 slots: Utility x2 13323 | -3/Research | Heart of Steel transformed into Warbot 13918 | -3/Research | System corruption reached 10% 13961 | -3/Research | Garrison activated, responded to threat 14099 | -3/Research | Identified exit to Armory 14099 | -3/Research | Identified exit to Testing 14114 | -3/Research | Build established: Hacker-Skirmisher 14165 | -3/Research | Lost 4 parts (1n2u1w) 14277 | -3/Research | First assault squad dispatched 14300 | -3/Research | P-80 Master assimilated allied Director 8a 14352 | -3/Research | Found Unknown Launcher 14353 | -3/Research | Identified Gamma Bomb Array 14363 | -3/Research | Found Gamma Bomb Array 14396 | -3/Research | System corruption reached 30% 14433 | -3/Research | Lost 14 parts (3n7u4w) 14462 | -3/Research | Spotted B-86 Titan 14502 | -3/Research | Lost 3 parts (1p1n1u) 14512 | -3/Research | Entered Testing 14513 | -3/Testing | Maximum security lockdown engaged 14565 | -3/Testing | Remotely autohacked Sealed Heavy Doors 14652 | -3/Testing | Spotted Striker 14655 | -3/Testing | Build established: Hacker-Mutant 14671 | -3/Testing | Discovered new exit (range 12) 14673 | -3/Testing | Core integrity fell below 50% 14678 | -3/Testing | Entered Research 14678 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14706 | -2/Research | Lost 3 parts (3u) 15054 | -2/Research | Discovered new exit (range 5) 15056 | -2/Research | Entered Access 15056 | -1/Access | Evolved 2 slots: Propulsion x2 15061 | -1/Access | Found Quantum Capacitor 15159 | -1/Access | Spotted B-99 Colossus 15198 | -1/Access | Spotted B-99 Colossus 15232 | -1/Access | Released all parts (13) 15260 | -1/Access | Lost 4 parts (3n1u) 15320 | -1/Access | Remotely autohacked Sealed Barrier 15321 | -1/Access | Discovered new exit (range 6) 15324 | *** | Escaped! Last Messages --------------- 15256_ Acquired Imp. Stasis Canceller. 15258_ K-01 Serf collects debris. 15265_ W-44 Eye sends out distress signal. 15266_ Slug penetrates Wall. 15271_ Penetrated by Slug. 15271_ Slug penetrates W-44 Eye. 15285_ Slug penetrates Wall. 15286_ System corrupted: Energy discharge (-40). 15287_ Penetrated by Slug. 15287_ Critical hit. 15287_ Biometal Heavy Treads destroyed. 15287_ Slug penetrates Wall. 15292_ Door malfunctions. 15296_ Acquired Biometal Heavy Treads. 15301_ 4=CYJJDMVRH8&D,SYCE6EIK 15310_ Skeleton Box locks onto door control terminal, ETC: 10. 15320_ Skeleton Box finishes hacking Sealed Barrier. 15321_ The Access Shell folds into the floor. 15321_ EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????# / | | ?????????????????????????????????# ### ####### | | ?????????????????????????????????# #?# #?????? | | ?????????????????????????????????# #?# #?????? | | ?????????????????????????????????# #?#+#?????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# h #?????????? | | ?????????????#######################h####????????? | | ????????????? u k #????????? | | ????????????? pp #????????? | | ????????????????????# p""####### #????????? | | ????????????????????# ""#?????? #????????? | | ????????????????????# ""#??????? #????????? | | ????????????????????# T#??????? +????????? | | ????????????????????# ""#????????##?####### | | ????????????????????# ""#?????????? | | ???????????????????## ""##?????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ??????????????????Y?# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 80 Energy Generation 45 Energy Capacity 1600 Matter Stores 347 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Base Temperature (-) 200 EM Shielding 3 Corruption Prevention 20 Armor Coverage 750 Resistance: TH 30 Resistance: EM 30 Core Shielding 30 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 40 Stasis Canceling 2 Offensive Hacking 32 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Challenges ------------ None Game ------ Seed AntimissileIonicThrusters Manual? 0 Play Time 06:06:14 Cumulative 89.8 hours Start 2020.11.15 @ 14:52:26 End 2020.11.16 @ 18:05:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 35 Rogue 32 Adventurer 0 Explorer 3 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d92e496-e22a-4ad7-88a7-44d7d8c7c9ab