Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.25 @ 12:26:23 Player: Xax Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (113) 565 Value Destroyed (4911) 4911 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 11829 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 170/170 System Corruption 29% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink High-capacity Storage Unit Small Battery (100) Improved Kinecellerator Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster Improved Diametric Drive > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Small Battery Structural Scanner Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Kinecellerator Focal Shield Hacking Suite Advanced Recalibrator > --- WEAPON ----------- Gamma Rifle Heavy Machine Gun > --- INVENTORY -------- Advanced Heat Sink Medium Storage Unit Large Storage Unit High-capacity Storage Unit Small Battery Improved Kinecellerator Recalibrator Improved Lightning Gun EM Pulse Cannon Heavy Phase Cannon Heavy Neutron Cannon [Rating: 133] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Slots Evolved 17 | . 1 . 2 . 2 2 2 2 2 2 2 Power 2 | . . . . . . . . 1 . . 1 Propulsion 6 | . . . . . . . 2 . 2 2 . Utility 9 | . 1 . 2 . 2 2 . 1 . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 177 | 4 11 . 3 . 22 8 17 9 6 75 22 Power 26 | 1 2 . . . 6 2 1 2 . 9 3 Engine 6 | 1 . . . . 4 1 . . . . . Core 10 | . 2 . . . 2 1 . 1 . 2 2 Reactor 10 | . . . . . . . 1 1 . 7 1 Propulsion 42 | 2 1 . . . 2 2 7 1 3 17 7 Treads 31 | 2 1 . . . 2 2 7 1 3 12 1 Leg . | . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . Flight 10 | . . . . . . . . . . 4 6 Utility 51 | 1 6 . 3 . 7 2 4 2 . 22 4 Device 19 | . . . . . 2 . 1 1 . 13 2 Storage 10 | 1 3 . . . . . 2 . . 3 1 Processor 9 | . . . 2 . 1 1 . . . 4 1 Hackware 3 | . . . . . 1 . 1 . . 1 . Protection 10 | . 3 . 1 . 3 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 58 | . 2 . . . 7 2 5 4 3 27 8 Energy Gun 15 | . 1 . . . 2 . 2 1 . 5 4 Energy Cannon 16 | . . . . . 1 . . 1 2 8 4 Ballistic Gun 14 | . 1 . . . 3 1 2 2 . 5 . Ballistic Cannon 4 | . . . . . . . . . . 4 . Launcher 1 | . . . . . . 1 . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon 7 | . . . . . . . 1 . 1 5 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 2 . . 2 2 Parts Lost 87 | . . . . 1 12 . 5 1 . 41 27 Power 13 | . . . . . 3 . . . . 6 4 Propulsion 25 | . . . . . 1 . 1 1 . 15 7 Utility 26 | . . . . . 5 . 2 . . 12 7 Weapon 23 | . . . . 1 3 . 2 . . 8 9 Highest Loss Streak 18 | . . . . 1 3 . 3 1 . 14 18 Average Slot Usage (%) 88 | . 96 100 100 97 95 89 98 93 95 74 58 Engine 1 | . 6 . . . 3 1 2 . . . . Core 3 | . 4 12 10 10 2 5 . . 5 3 2 Reactor 2 | . . . . . . . 3 10 5 4 4 Treads 18 | . 24 25 20 20 15 13 24 20 30 18 . Device 4 | . . . . . 3 7 6 6 5 6 7 Storage 17 | . 20 25 20 20 16 14 16 22 20 18 8 Processor 11 | . . . 10 10 16 18 18 13 10 9 13 Hackware 3 | . . . . . 8 7 6 5 5 1 3 Protection 7 | . 15 12 20 20 10 7 7 2 5 1 . Energy Gun 2 | . 12 12 10 7 1 . . 2 . . 1 Ballistic Gun 6 | . 12 12 10 10 12 7 5 4 3 2 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 136 | 11 43 43 44 44 48 55 94 129 124 136 97 Greatest Support 220 | 40 40 40 40 40 40 40 114 114 144 220 92 Greatest Overweight (x) 29 | . 1 1 1 1 1 2 1 1 . 29 3 Average Overweight (x) . | . . 1 1 1 . 1 . . . 1 . Largest Inventory Capacity 32 | 8 16 16 16 16 16 16 28 28 28 32 16 Average Capacity 19 | 6 13 16 16 16 16 16 20 28 28 24 12 Most Carried 25 | 8 9 10 11 13 14 16 18 20 21 25 16 Average Carried 14 | 5 6 9 9 12 11 15 14 16 19 18 9 Final Capacity 28 | 8 16 16 16 16 16 16 28 28 28 16 4 Final Carried 21 | 8 8 10 11 13 12 16 17 20 21 16 4 Class Distribution -------------------- 79% | Hacker-Mutant 14% | Hauler-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hauler-Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Matter Collected 3224 | 237 118 24 42 12 346 195 470 173 82 1337 188 Remotely . | . . . . . . . . . . . . Salvage Created 5154 | . 99 223 115 86 923 455 1320 277 82 1237 337 Parts 270 | . 7 13 7 13 44 28 57 20 3 64 14 Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 87 | . 2 6 1 6 19 7 15 5 1 21 4 Melee 1 | . . . . . . . . . . 1 . Guns 55 | . 2 6 1 6 15 1 11 2 . 9 2 Cannons 15 | . . . . . 3 . . 2 1 8 1 AOE 10 | . . . . . 1 5 3 1 . . . Classes Destroyed 13 | . 1 1 2 . 2 1 4 . . 2 . Worker 8 | . . . . . . . 5 2 . 1 . Builder 7 | . . . . . 1 . 4 . . 2 . Tunneler 1 | . . . . . . . . . . 1 . Hauler 1 | . . . . . . . 1 . . . . Recycler 2 | . . . 1 . . . 1 . . . . Operator 2 | . . . . . . 1 . . . 1 . Watcher 5 | . . . . . . . 3 2 . . . Swarmer 16 | . . 2 . 6 . . 2 3 . 3 . Grunt 26 | . 2 4 . . 9 2 8 . . 1 . Sentry 15 | . . . 1 . 7 2 1 . 1 2 1 Hunter 17 | . . . . . 3 3 2 2 . 5 2 Programmer 12 | . . . . . . . 2 . . 9 1 Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 6 | . 2 3 1 2 3 3 6 3 1 4 1 Combat Bots Only 5 | . 2 3 1 2 3 3 5 2 1 4 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 2 2 2 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . . . 1 2 1 1 . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Damage Taken 15410 | . 66 154 76 79 1522 216 1798 462 265 6701 4071 Core 2659 | . 29 27 9 6 297 35 132 11 17 643 1453 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 77 . 96 46 95 84 98 98 50 . Volleys Fired 463 | . 5 24 12 13 113 15 73 17 12 127 52 Largest 2 | . 2 2 2 2 2 2 2 2 1 2 2 Hottest 207 | . 70 70 70 70 120 86 99 128 98 207 173 Shots Fired 698 | . 10 48 15 23 201 29 93 29 12 173 65 Gun 546 | . 10 48 15 23 192 17 83 17 7 79 55 Cannon 127 | . . . . . 6 . . 12 5 94 10 Launcher 22 | . . . . . . 12 10 . . . . Special 3 | . . . . . 3 . . . . . . Kinetic 489 | . 5 24 12 13 173 15 71 17 7 122 30 Thermal 126 | . 5 24 3 10 22 2 . 12 5 27 16 Explosive . | . . . . . . . . . . . . Electromagnetic 83 | . . . . . 6 12 22 . . 24 19 Robot Hit Streak 53 | . 10 26 22 28 45 27 30 13 11 53 14 Robot Miss Streak 5 | . . 1 . 2 1 1 2 5 1 3 1 Penetration Max 1 | . . . . . . . 1 . . 1 . Secondary Targets 4 | . 1 1 . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . Shots Hit Robots 690 | . 10 41 14 15 182 27 107 25 11 200 58 Core Hits 292 | . 6 15 5 10 62 15 55 19 4 81 20 Critical Hits 14 | . . . . . 1 1 1 . 1 7 3 Critical Kills 2 | . . . . . . . . . . 1 1 Critical Parts Destroyed 10 | . . . . . 1 1 1 . 1 5 1 Melee Attacks 66 | . . . . . . . 25 . . 41 . Impact 66 | . . . . . . . 25 . . 41 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15043 | . 100 453 133 140 1706 658 3508 780 306 5931 1328 Guns 7640 | . 100 453 133 140 1360 210 1929 226 135 1992 962 Cannons 3807 | . . . . . 157 . . 340 171 2801 338 Explosions 1790 | . . . . . 105 448 1023 214 . . . Melee 1694 | . . . . . . . 556 . . 1138 . Ramming 40 | . . . . . 12 . . . . . 28 Kinetic 7569 | . 36 167 95 53 1122 175 1634 226 135 3342 584 Thermal 3473 | . 64 286 38 87 415 98 306 554 171 949 505 Explosive 45 | . . . . . . . 45 . . . . Electromagnetic 2222 | . . . . . 157 385 967 . . 502 211 Impact 1694 | . . . . . . . 556 . . 1138 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 36 | . . . . . . . 1 . . 36 29 Average Corruption 13 | . . . . . . . 1 . . 19 15 Corruption Purged . | . . . . . . . . . . . . Effects 105 | . . . . . . . 3 . . 90 12 Message Errors 17 | . . . . . . . 1 . . 14 2 Matter Fused 14 | . . . . . . . . . . 12 2 Heat Flow Errors 12 | . . . . . . . . . . 11 1 Energy Discharges 12 | . . . . . . . 1 . . 9 2 Parts Rejected 3 | . . . . . . . . . . 2 1 Data Loss (minor) 7 | . . . . . . . 1 . . 6 . Data Loss (major) 2 | . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 . Misdirections 12 | . . . . . . . . . . 9 3 Targeting Errors 21 | . . . . . . . . . . 20 1 Weapon Failures 3 | . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 421 | . . . . . . . 167 113 . 125 16 Projectiles 35 | . . . . . . . . . . 19 16 Explosions 277 | . . . . . . . 164 113 . . . Melee 109 | . . . . . . . 3 . . 106 . Knockbacks 21 | . . . . . . . . . . 21 . Impact 8 | . . . . . . . . . . 8 . Kinetic 13 | . . . . . . . . . . 13 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 340 | . . . . . 41 20 115 154 . . 10 Shots 16 | . . . . . 1 4 8 3 . . . Rammed 17 | . . . . . 3 . . . . . 14 Targets Rammed 17 | . . . . . 3 . . . . . 14 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 501 | . 160 371 84 68 190 18 74 231 217 360 501 Average Temperature 121 | . 71 155 29 27 34 7 27 76 104 132 219 Received Heat Transfer 2166 | . 63 132 45 . 747 69 636 . 90 321 63 Effects 21 | . . 3 . . . . . . . 9 9 Shutdowns 7 | . . 1 . . . . . . . 2 4 Energy Bleed 6 | . . 2 . . . . . . . 4 . Interference 2 | . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . 2 1 Combat Hostiles 4 | . . . . . . 1 . . . 2 1 Parts Fried 9 | . . . . . . 1 4 . . 2 2 Impact Corruptions 15 | . . . . . . . 2 . . 13 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . 2 1 . 4 . . . 1 . 1 Heat Transferred 4625 | . 185 851 111 259 770 74 250 520 185 962 458 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 1 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Peak Influence 381 | . 73 150 50 153 196 167 381 229 145 205 104 Average Influence 74 | . 36 94 23 83 87 76 168 63 105 41 36 Maximum Alert Level 1 | . . . . . . . 1 1 . 1 . Low Security (%) 94 | 100 100 100 100 100 100 100 63 92 100 98 100 Level 1 5 | . . . . . . . 36 7 . 1 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . . . . . 2 2 4 1 1 5 6 Investigation 8 | . . . . . 2 2 . 1 . 1 2 Extermination 6 | . . . . . . . 1 . 1 3 1 Reinforcement 4 | . . . . . . . 3 . . 1 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Distress Signals 9 | . . 1 . . 3 . 2 1 . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 161 | . 3 8 1 6 34 11 33 10 3 40 12 Peak Tracking Total 7 | . 2 2 1 2 4 2 6 3 2 6 7 Tactical Retreats 22 | . . 2 . . 2 . 5 1 2 10 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Traps Triggered 4 | . . . . . . 1 1 2 . . . Indirectly 1 | . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Machines Disabled 12 | . . . . . . 2 4 5 . 1 . Max in Single Turn 5 | . . . . . . 1 1 5 . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Machines Accessed 15 | . 2 . . . 4 3 2 . 1 1 2 Terminals 9 | . 1 . . . 2 1 2 . 1 1 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 4 | . 1 . . . 1 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 47 | . 7 . . . 15 13 3 . 1 1 7 Successful 39 | . 7 . . . 15 12 2 . 1 1 1 Failed 8 | . . . . . . 1 1 . . . 6 Catastrophic 2 | . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 1 . . . 2 1 1 . 1 . . Terminals 13 | . 1 . . . 2 1 3 . 1 1 4 Fabricators 3 | . . . . . . . . . . . 3 Repair Stations 21 | . 6 . . . 3 12 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . . . . 10 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . 1 . . . 2 1 2 . 1 1 . Level Access Points 7 | . 1 . . . 2 1 1 . 1 1 . Alert Level 1 | . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 20 | . 6 . . . 3 11 . . . . . Scan Component 11 | . 3 . . . 2 6 . . . . . Repair 9 | . 3 . . . 1 5 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 10 | . . . . . 10 . . . . . . Insert Component 5 | . . . . . 5 . . . . . . Analyze 5 | . . . . . 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . . . . . 2 2 2 . . 1 2 Full Trace Events 5 | . . . . . 2 1 . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 9 | . 3 . . . 1 5 . . . . . Time 274 | . 90 . . . 50 134 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Total Allies 1 | . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . . . . Total Damage 105 | . . . . . 105 . . . . . . Kills 1 | . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . 2 . 2 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Turns Passed 8034 | 82 405 427 285 445 1398 660 923 668 294 2086 361 Spaces Moved 3141 | 42 157 185 141 199 449 243 336 319 157 724 189 Core 47 | 3 . . . . . . . . . 26 18 Treads 2805 | 39 157 185 141 199 449 243 336 319 157 546 34 Legs . | . . . . . . . . . . . . Wheels 58 | . . . . . . . . . . 58 . Hover . | . . . . . . . . . . . . Flight 231 | . . . . . . . . . . 94 137 Fastest Speed 26 | 50 160 180 180 180 160 185 160 160 161 31 26 Average Speed 171 | 152 173 180 180 180 180 185 164 170 162 190 68 Slowest Speed 1500 | 160 180 180 180 180 190 200 182 182 163 1500 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 16 | 4 23 35 17 28 39 6 8 9 4 18 4 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 93 | . . . . . 5 3 54 25 . 6 . Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . . . . 1 . 6 . AOE 86 | . . . . . 5 3 54 24 . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Total 4961 | 59 279 236 159 266 861 421 563 414 183 1162 358 Wait 948 | 4 100 26 . 53 260 141 93 56 6 145 64 Move 3130 | 41 156 184 140 198 448 242 335 318 156 723 189 Hop . | . . . . . . . . . . . . Pick Up 126 | 10 7 2 4 2 15 11 13 9 3 42 8 Fast Attach 12 | 2 . . . . . 3 . . . 2 5 Attach 103 | 2 7 . 2 . 16 . 7 5 2 48 14 Detach 4 | . . . . . . . . . . 4 . Swap 62 | . 4 . 1 . 6 5 10 4 4 25 3 Drop 28 | . . . . . . 4 7 3 . 5 9 Fire 463 | . 5 24 12 13 113 15 73 17 12 127 52 Melee 66 | . . . . . . . 25 . . 41 . Ram 13 | . . . . . . . . . . . 13 Kick . | . . . . . . . . . . . . Crush 4 | . . . . . 3 . . . . . 1 Escape Stasis 2 | . . . . . . . . 2 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 237 | -10/Materials | Identified exit to Materials 273 | -10/Materials | Identified exit to Mines 273 | -10/Materials | Discovered exit to Mines (range 6) 302 | -10/Materials | Build established: Hacker-Mutant 364 | -10/Materials | Repaired Lgt. Treads 392 | -10/Materials | Repaired Lrg. Storage Unit 432 | -10/Materials | Repaired Lgt. Nuclear Core 488 | -10/Materials | Entered Mines 501 | -10/Mines | Discovered exit to Materials (range 4) 915 | -10/Mines | Entered Materials 915 | -9/Materials | Evolved 2 slots: Utility x2 1191 | -9/Materials | Identified exit to Mines 1191 | -9/Materials | Discovered exit to Mines (range 6) 1200 | -9/Materials | Entered Mines 1213 | -9/Mines | Identified exit to Materials 1213 | -9/Mines | Discovered exit to Materials (range 12) 1560 | -9/Mines | Received a Mining Laser from a helpful Derelict 1645 | -9/Mines | Entered Materials 1645 | -8/Materials | Accompanied by 1 ally 1645 | -8/Materials | Evolved 2 slots: Utility x2 1978 | -8/Materials | Repaired Lgt. Angular Momentum Engine 2241 | -8/Materials | Identified exit to Factory 2505 | -8/Materials | Lost 3 parts (1u2w) 2588 | -8/Materials | Lost 3 parts (1n1u1w) 2640 | -8/Materials | Core integrity fell below 50% 3043 | -8/Materials | Entered Factory 3043 | -7/Factory | Evolved 2 slots: Utility x2 3133 | -7/Factory | Repaired Lgt. Treads 3152 | -7/Factory | Repaired Arm. Treads 3298 | -7/Factory | Repaired Lgt. Assault Rifle 3337 | -7/Factory | Repaired Lgt. Nuclear Core 3376 | -7/Factory | Repaired EM Pulse Cannon 3477 | -7/Factory | Identified exit to Factory 3550 | -7/Factory | Identified exit to Lower Caves 3550 | -7/Factory | Discovered exit to Lower Caves (range 11) 3703 | -7/Factory | Entered another Factory area 3703 | -6/Factory | Evolved 2 slots: Propulsion x2 4122 | -6/Factory | Identified exit to Factory 4311 | -6/Factory | Lost 3 parts (1n2u) 4626 | -6/Factory | Entered another Factory area 4626 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5233 | -5/Factory | Identified exit to Factory 5233 | -5/Factory | Discovered exit to Factory (range 16) 5294 | -5/Factory | Entered another Factory area 5294 | -4/Factory | Evolved 2 slots: Propulsion x2 5434 | -4/Factory | Identified exit to Research 5588 | -4/Factory | Entered Research 5588 | -3/Research | Evolved 2 slots: Propulsion x2 5920 | -3/Research | Spotted B-86 Titan 5998 | -3/Research | Identified exit to Research 6251 | -3/Research | Crushed by falling debris 6282 | -3/Research | Lost 7 parts (3n4u) 6363 | -3/Research | System corruption reached 10% 6384 | -3/Research | Lost 3 parts (2n1u) 6454 | -3/Research | Destroyed B-86 Titan 6500 | -3/Research | Lost 6 parts (2p2n1u1w) 6530 | -3/Research | Build established: Hauler-Mutant 7096 | -3/Research | Lost 14 parts (2p5n4u3w) 7443 | -3/Research | System corruption reached 30% 7507 | -3/Research | Lost 8 parts (2p2u4w) 7674 | -3/Research | Entered another Research area 7674 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7761 | -2/Research | Garrison activated, responded to threat 7893 | -2/Research | System corruption reached 10% 7968 | -2/Research | Lost 18 parts (4p4n5u5w) 7993 | -2/Research | Core integrity fell below 50% 8021 | -2/Research | Core integrity fell below 20% 8035 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08021_ Acquired Gamma Rifle. 08023_ Slug penetrates Wall. 08024_ Gamma Rifle destroyed. 08024_ Slug penetrates Wall. 08024_ P-80 Master resets P-80 Master, system corruption cleaned. 08025_ 5EJC|SY2#PPI0Q 1=:RYW 08026_ R-10 Processor collects Sml. Battery. 08026_ Acquired Gamma Rifle. 08027_ Slug penetrates Wall. 08029_ Gamma Rifle destroyed. 08029_ R-10 Processor collects Sml. Battery. 08030_ Slug penetrates Wall. 08030_ Acquired 15 matter. 08031_ Slammed into P-80 Master. 08031_ Destabilizing: System corrupted (+1). 08031_ P-80 Master resets P-80 Master, system corruption cleaned. 08032_ Slammed into P-80 Master. 08032_ R-10 Processor collects Imp. Antigrav System. 08032_ Slug penetrates Wall. 08033_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????"""??????????????????????????????????????? | | ?????"""????????? #????????????????????????? | | ?????"""????????? #????????????????????????? | | #???? ????????# #????????????????????????? | | #???? ????????# #????????????????????????? | | #???? ????????# #????????????????????????? | | #???? ????????# #????????????????????????? | | ######+########## #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ? """ +????????????????????????? | | #########+### "T" #????????????????????????? | | #### # " " #????????????????????????? | | + !# ####?????????????????????? | | #### # #?????????????????????? | | ???# """ / #?????????????????????? | | ???# """ # % #?????????????????????? | | ???# """ # #?????????????????????? | | ???# ###########h#####????????????????????? | | ???# #??????# %%%%@ #????????????????????? | | ???# #??????#! pp%p #????????????????????? | | ???##########??????# |p!"" #????????????????????? | | ???????????????????# T" #????????????????????? | | ???????????????????# """ #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 48 Energy Capacity 450 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Density 310 ECM Strength 3 Power Amplification 20 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 8 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalIonicKit Manual? 0 Play Time 01:44:00 Cumulative 85.1 hours Start 2020.01.24 @ 21:19:03 End 2020.01.25 @ 12:26:23 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 1 Adventurer 0 Explorer 15 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 3 Gallery% 44 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcbfaa9e-d8a5-409e-a1f0-df80f4a14103