Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.25 @ 12:26:23

Player: Xax

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (113)     565
Value Destroyed (4911)     4911
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 11829

 Bonus
-------
Follower Combat Kills      33

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     170/170
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -2/Research

 Parts 
-------
>               --- POWER (3) --------
          Micro Fission Core
>               --- PROPULSION (8) ---
                    (None)
>               --- UTILITY (11) -----
       Advanced Signal Interpreter
       Improved Terrain Scan Processor
       Advanced Terrain Scan Processor
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
       Advanced Heat Sink
  High-capacity Storage Unit
          Small Battery (100)
       Improved Kinecellerator

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
          Micro Fission Core
          Light Particle Reactor
>               --- PROPULSION -------
                Field Propulsion Array
                Field Propulsion Array
                Field Propulsion Array
                Q-thruster
       Improved Diametric Drive
>               --- UTILITY ----------
         Medium Storage Unit
          Large Storage Unit
          Small Battery
                Structural Scanner
       Advanced Signal Interpreter
       Improved Terrain Scan Processor
       Advanced Terrain Scan Processor
       Improved Kinecellerator
                Focal Shield
                Hacking Suite
       Advanced Recalibrator
>               --- WEAPON -----------
                Gamma Rifle
          Heavy Machine Gun
>               --- INVENTORY --------
       Advanced Heat Sink
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
          Small Battery
       Improved Kinecellerator
                Recalibrator
       Improved Lightning Gun
                EM Pulse Cannon
          Heavy Phase Cannon
          Heavy Neutron Cannon
[Rating: 133]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Advanced ECM Suite
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res 
Slots Evolved              17   | .   1   .   2   .   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               6    | .   .   .   .   .   .   .   2   .   2   2   .   
  Utility                  9    | .   1   .   2   .   2   2   .   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             177  | 4   11  .   3   .   22  8   17  9   6   75  22  
  Power                    26   | 1   2   .   .   .   6   2   1   2   .   9   3   
    Engine                 6    | 1   .   .   .   .   4   1   .   .   .   .   .   
    Core                   10   | .   2   .   .   .   2   1   .   1   .   2   2   
    Reactor                10   | .   .   .   .   .   .   .   1   1   .   7   1   
  Propulsion               42   | 2   1   .   .   .   2   2   7   1   3   17  7   
    Treads                 31   | 2   1   .   .   .   2   2   7   1   3   12  1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   .   .   .   .   4   6   
  Utility                  51   | 1   6   .   3   .   7   2   4   2   .   22  4   
    Device                 19   | .   .   .   .   .   2   .   1   1   .   13  2   
    Storage                10   | 1   3   .   .   .   .   .   2   .   .   3   1   
    Processor              9    | .   .   .   2   .   1   1   .   .   .   4   1   
    Hackware               3    | .   .   .   .   .   1   .   1   .   .   1   .   
    Protection             10   | .   3   .   1   .   3   1   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | .   2   .   .   .   7   2   5   4   3   27  8   
    Energy Gun             15   | .   1   .   .   .   2   .   2   1   .   5   4   
    Energy Cannon          16   | .   .   .   .   .   1   .   .   1   2   8   4   
    Ballistic Gun          14   | .   1   .   .   .   3   1   2   2   .   5   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   4   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   1   .   1   5   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   2   .   .   2   2   
Parts Lost                 87   | .   .   .   .   1   12  .   5   1   .   41  27  
  Power                    13   | .   .   .   .   .   3   .   .   .   .   6   4   
  Propulsion               25   | .   .   .   .   .   1   .   1   1   .   15  7   
  Utility                  26   | .   .   .   .   .   5   .   2   .   .   12  7   
  Weapon                   23   | .   .   .   .   1   3   .   2   .   .   8   9   
  Highest Loss Streak      18   | .   .   .   .   1   3   .   3   1   .   14  18  
Average Slot Usage (%)     88   | .   96  100 100 97  95  89  98  93  95  74  58  
  Engine                   1    | .   6   .   .   .   3   1   2   .   .   .   .   
  Core                     3    | .   4   12  10  10  2   5   .   .   5   3   2   
  Reactor                  2    | .   .   .   .   .   .   .   3   10  5   4   4   
  Treads                   18   | .   24  25  20  20  15  13  24  20  30  18  .   
  Device                   4    | .   .   .   .   .   3   7   6   6   5   6   7   
  Storage                  17   | .   20  25  20  20  16  14  16  22  20  18  8   
  Processor                11   | .   .   .   10  10  16  18  18  13  10  9   13  
  Hackware                 3    | .   .   .   .   .   8   7   6   5   5   1   3   
  Protection               7    | .   15  12  20  20  10  7   7   2   5   1   .   
  Energy Gun               2    | .   12  12  10  7   1   .   .   2   .   .   1   
  Ballistic Gun            6    | .   12  12  10  10  12  7   5   4   3   2   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 11  43  43  44  44  48  55  94  129 124 136 97  
  Greatest Support         220  | 40  40  40  40  40  40  40  114 114 144 220 92  
  Greatest Overweight (x)  29   | .   1   1   1   1   1   2   1   1   .   29  3   
  Average Overweight (x)   .    | .   .   1   1   1   .   1   .   .   .   1   .   
Largest Inventory Capacity 32   | 8   16  16  16  16  16  16  28  28  28  32  16  
  Average Capacity         19   | 6   13  16  16  16  16  16  20  28  28  24  12  
  Most Carried             25   | 8   9   10  11  13  14  16  18  20  21  25  16  
  Average Carried          14   | 5   6   9   9   12  11  15  14  16  19  18  9   
  Final Capacity           28   | 8   16  16  16  16  16  16  28  28  28  16  4   
  Final Carried            21   | 8   8   10  11  13  12  16  17  20  21  16  4   

 Class Distribution 
--------------------
 79% | Hacker-Mutant
 14% | Hauler-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
 Hauler-Mutant | -3/Research
 Hacker-Mutant | -2/Research

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  
Matter Collected           3224 | 237  118  24   42   12   346  195  470  173  82   1337 188  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5154 | .    99   223  115  86   923  455  1320 277  82   1237 337  
  Parts                    270  | .    7    13   7    13   44   28   57   20   3    64   14   
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  87   | .   2   6   1   6   19  7   15  5   1   21  4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     55   | .   2   6   1   6   15  1   11  2   .   9   2   
  Cannons                  15   | .   .   .   .   .   3   .   .   2   1   8   1   
  AOE                      10   | .   .   .   .   .   1   5   3   1   .   .   .   
Classes Destroyed          13   | .   1   1   2   .   2   1   4   .   .   2   .   
  Worker                   8    | .   .   .   .   .   .   .   5   2   .   1   .   
  Builder                  7    | .   .   .   .   .   1   .   4   .   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Watcher                  5    | .   .   .   .   .   .   .   3   2   .   .   .   
  Swarmer                  16   | .   .   2   .   6   .   .   2   3   .   3   .   
  Grunt                    26   | .   2   4   .   .   9   2   8   .   .   1   .   
  Sentry                   15   | .   .   .   1   .   7   2   1   .   1   2   1   
  Hunter                   17   | .   .   .   .   .   3   3   2   2   .   5   2   
  Programmer               12   | .   .   .   .   .   .   .   2   .   .   9   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   2   3   1   2   3   3   6   3   1   4   1   
  Combat Bots Only         5    | .   2   3   1   2   3   3   5   2   1   4   1   
Max Kills in Single Turn   2    | .   1   2   1   1   1   2   2   2   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   1   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               15410 | .    66   154  76   79   1522 216  1798 462  265  6701 4071 
  Core                     2659  | .    29   27   9    6    297  35   132  11   17   643  1453 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82    | 100  .    77   .    96   46   95   84   98   98   50   .    
Volleys Fired              463   | .    5    24   12   13   113  15   73   17   12   127  52   
  Largest                  2     | .    2    2    2    2    2    2    2    2    1    2    2    
  Hottest                  207   | .    70   70   70   70   120  86   99   128  98   207  173  
Shots Fired                698   | .    10   48   15   23   201  29   93   29   12   173  65   
  Gun                      546   | .    10   48   15   23   192  17   83   17   7    79   55   
  Cannon                   127   | .    .    .    .    .    6    .    .    12   5    94   10   
  Launcher                 22    | .    .    .    .    .    .    12   10   .    .    .    .    
  Special                  3     | .    .    .    .    .    3    .    .    .    .    .    .    
  Kinetic                  489   | .    5    24   12   13   173  15   71   17   7    122  30   
  Thermal                  126   | .    5    24   3    10   22   2    .    12   5    27   16   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          83    | .    .    .    .    .    6    12   22   .    .    24   19   
  Robot Hit Streak         53    | .    10   26   22   28   45   27   30   13   11   53   14   
  Robot Miss Streak        5     | .    .    1    .    2    1    1    2    5    1    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    1    .    
  Secondary Targets        4     | .    1    1    .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           690   | .    10   41   14   15   182  27   107  25   11   200  58   
  Core Hits                292   | .    6    15   5    10   62   15   55   19   4    81   20   
  Critical Hits            14    | .    .    .    .    .    1    1    1    .    1    7    3    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 10    | .    .    .    .    .    1    1    1    .    1    5    1    
Melee Attacks              66    | .    .    .    .    .    .    .    25   .    .    41   .    
  Impact                   66    | .    .    .    .    .    .    .    25   .    .    41   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15043 | .    100  453  133  140  1706 658  3508 780  306  5931 1328 
  Guns                     7640  | .    100  453  133  140  1360 210  1929 226  135  1992 962  
  Cannons                  3807  | .    .    .    .    .    157  .    .    340  171  2801 338  
  Explosions               1790  | .    .    .    .    .    105  448  1023 214  .    .    .    
  Melee                    1694  | .    .    .    .    .    .    .    556  .    .    1138 .    
  Ramming                  40    | .    .    .    .    .    12   .    .    .    .    .    28   
  Kinetic                  7569  | .    36   167  95   53   1122 175  1634 226  135  3342 584  
  Thermal                  3473  | .    64   286  38   87   415  98   306  554  171  949  505  
  Explosive                45    | .    .    .    .    .    .    .    45   .    .    .    .    
  Electromagnetic          2222  | .    .    .    .    .    157  385  967  .    .    502  211  
  Impact                   1694  | .    .    .    .    .    .    .    556  .    .    1138 .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         36    | .    .    .    .    .    .    .    1    .    .    36   29   
  Average Corruption       13    | .    .    .    .    .    .    .    1    .    .    19   15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  105   | .    .    .    .    .    .    .    3    .    .    90   12   
    Message Errors         17    | .    .    .    .    .    .    .    1    .    .    14   2    
    Matter Fused           14    | .    .    .    .    .    .    .    .    .    .    12   2    
    Heat Flow Errors       12    | .    .    .    .    .    .    .    .    .    .    11   1    
    Energy Discharges      12    | .    .    .    .    .    .    .    1    .    .    9    2    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    2    1    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    1    .    .    6    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    9    3    
    Targeting Errors       21    | .    .    .    .    .    .    .    .    .    .    20   1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            421   | .    .    .    .    .    .    .    167  113  .    125  16   
  Projectiles              35    | .    .    .    .    .    .    .    .    .    .    19   16   
  Explosions               277   | .    .    .    .    .    .    .    164  113  .    .    .    
  Melee                    109   | .    .    .    .    .    .    .    3    .    .    106  .    
Knockbacks                 21    | .    .    .    .    .    .    .    .    .    .    21   .    
  Impact                   8     | .    .    .    .    .    .    .    .    .    .    8    .    
  Kinetic                  13    | .    .    .    .    .    .    .    .    .    .    13   .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      340   | .    .    .    .    .    41   20   115  154  .    .    10   
  Shots                    16    | .    .    .    .    .    1    4    8    3    .    .    .    
  Rammed                   17    | .    .    .    .    .    3    .    .    .    .    .    14   
Targets Rammed             17    | .    .    .    .    .    3    .    .    .    .    .    14   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        501   | .    160  371  84   68   190  18   74   231  217  360  501  
  Average Temperature      121   | .    71   155  29   27   34   7    27   76   104  132  219  
  Received Heat Transfer   2166  | .    63   132  45   .    747  69   636  .    90   321  63   
  Effects                  21    | .    .    3    .    .    .    .    .    .    .    9    9    
    Shutdowns              7     | .    .    1    .    .    .    .    .    .    .    2    4    
    Energy Bleed           6     | .    .    2    .    .    .    .    .    .    .    4    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    1    .    .    .    2    1    
  Combat Hostiles          4     | .    .    .    .    .    .    1    .    .    .    2    1    
  Parts Fried              9     | .    .    .    .    .    .    1    4    .    .    2    2    
  Impact Corruptions       15    | .    .    .    .    .    .    .    2    .    .    13   .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    2    1    .    4    .    .    .    1    .    1    
  Heat Transferred         4625  | .    185  851  111  259  770  74   250  520  185  962  458  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    1    1    3    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res 
Peak Influence             381  | .   73  150 50  153 196 167 381 229 145 205 104 
  Average Influence        74   | .   36  94  23  83  87  76  168 63  105 41  36  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   1   .   1   .   
  Low Security (%)         94   | 100 100 100 100 100 100 100 63  92  100 98  100 
  Level 1                  5    | .   .   .   .   .   .   .   36  7   .   1   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   .   .   2   2   4   1   1   5   6   
  Investigation            8    | .   .   .   .   .   2   2   .   1   .   1   2   
  Extermination            6    | .   .   .   .   .   .   .   1   .   1   3   1   
  Reinforcement            4    | .   .   .   .   .   .   .   3   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res 
Distress Signals           9    | .   .   1   .   .   3   .   2   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   3   8   1   6   34  11  33  10  3   40  12  
  Peak Tracking Total      7    | .   2   2   1   2   4   2   6   3   2   6   7   
  Tactical Retreats        22   | .   .   2   .   .   2   .   5   1   2   10  .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res 
Traps Triggered            4    | .   .   .   .   .   .   1   1   2   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res 
Machines Disabled          12   | .   .   .   .   .   .   2   4   5   .   1   .   
  Max in Single Turn       5    | .   .   .   .   .   .   1   1   5   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res 
Machines Accessed          15   | .   2   .   .   .   4   3   2   .   1   1   2   
  Terminals                9    | .   1   .   .   .   2   1   2   .   1   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   1   .   .   .   1   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                47   | .   7   .   .   .   15  13  3   .   1   1   7   
  Successful               39   | .   7   .   .   .   15  12  2   .   1   1   1   
  Failed                   8    | .   .   .   .   .   .   1   1   .   .   .   6   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   .   .   2   1   1   .   1   .   .   
  Terminals                13   | .   1   .   .   .   2   1   3   .   1   1   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          21   | .   6   .   .   .   3   12  .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   10  .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   .   .   2   1   2   .   1   1   .   
  Level Access Points      7    | .   1   .   .   .   2   1   1   .   1   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       20   | .   6   .   .   .   3   11  .   .   .   .   .   
  Scan Component           11   | .   3   .   .   .   2   6   .   .   .   .   .   
  Repair                   9    | .   3   .   .   .   1   5   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   10  .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   5   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   .   2   2   2   .   .   1   2   
  Full Trace Events        5    | .   .   .   .   .   2   1   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   3   .   .   .   1   5   .   .   .   .   .   
  Time                     274  | .   90  .   .   .   50  134 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   8   .   .   .   .   .   .   
  Total Damage             105  | .   .   .   .   .   105 .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   2   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               8034 | 82   405  427  285  445  1398 660  923  668  294  2086 361  
Spaces Moved               3141 | 42   157  185  141  199  449  243  336  319  157  724  189  
  Core                     47   | 3    .    .    .    .    .    .    .    .    .    26   18   
  Treads                   2805 | 39   157  185  141  199  449  243  336  319  157  546  34   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   58   | .    .    .    .    .    .    .    .    .    .    58   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   231  | .    .    .    .    .    .    .    .    .    .    94   137  
  Fastest Speed            26   | 50   160  180  180  180  160  185  160  160  161  31   26   
  Average Speed            171  | 152  173  180  180  180  180  185  164  170  162  190  68   
  Slowest Speed            1500 | 160  180  180  180  180  190  200  182  182  163  1500 240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       16   | 4    23   35   17   28   39   6    8    9    4    18   4    
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11   | 1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          93   | .    .    .    .    .    5    3    54   25   .    6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    .    .    1    .    6    .    
  AOE                      86   | .    .    .    .    .    5    3    54   24   .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  
Total                      4961 | 59   279  236  159  266  861  421  563  414  183  1162 358  
  Wait                     948  | 4    100  26   .    53   260  141  93   56   6    145  64   
  Move                     3130 | 41   156  184  140  198  448  242  335  318  156  723  189  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  126  | 10   7    2    4    2    15   11   13   9    3    42   8    
  Fast Attach              12   | 2    .    .    .    .    .    3    .    .    .    2    5    
  Attach                   103  | 2    7    .    2    .    16   .    7    5    2    48   14   
  Detach                   4    | .    .    .    .    .    .    .    .    .    .    4    .    
  Swap                     62   | .    4    .    1    .    6    5    10   4    4    25   3    
  Drop                     28   | .    .    .    .    .    .    4    7    3    .    5    9    
  Fire                     463  | .    5    24   12   13   113  15   73   17   12   127  52   
  Melee                    66   | .    .    .    .    .    .    .    25   .    .    41   .    
  Ram                      13   | .    .    .    .    .    .    .    .    .    .    .    13   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    3    .    .    .    .    .    1    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / *Min)
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Identified exit to Materials
    7 | -11/Scrapyard | Discovered exit to Materials (range 16)
   83 | -11/Scrapyard | Entered Materials
   83 | -10/Materials | Evolved 1 slot: Utility x1
  237 | -10/Materials | Identified exit to Materials
  273 | -10/Materials | Identified exit to Mines
  273 | -10/Materials | Discovered exit to Mines (range 6)
  302 | -10/Materials | Build established: Hacker-Mutant
  364 | -10/Materials | Repaired Lgt. Treads
  392 | -10/Materials | Repaired Lrg. Storage Unit
  432 | -10/Materials | Repaired Lgt. Nuclear Core
  488 | -10/Materials | Entered Mines
  501 | -10/Mines     | Discovered exit to Materials (range 4)
  915 | -10/Mines     | Entered Materials
  915 | -9/Materials  | Evolved 2 slots: Utility x2
 1191 | -9/Materials  | Identified exit to Mines
 1191 | -9/Materials  | Discovered exit to Mines (range 6)
 1200 | -9/Materials  | Entered Mines
 1213 | -9/Mines      | Identified exit to Materials
 1213 | -9/Mines      | Discovered exit to Materials (range 12)
 1560 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1645 | -9/Mines      | Entered Materials
 1645 | -8/Materials  | Accompanied by 1 ally
 1645 | -8/Materials  | Evolved 2 slots: Utility x2
 1978 | -8/Materials  | Repaired Lgt. Angular Momentum Engine
 2241 | -8/Materials  | Identified exit to Factory
 2505 | -8/Materials  | Lost 3 parts (1u2w)
 2588 | -8/Materials  | Lost 3 parts (1n1u1w)
 2640 | -8/Materials  | Core integrity fell below 50%
 3043 | -8/Materials  | Entered Factory
 3043 | -7/Factory    | Evolved 2 slots: Utility x2
 3133 | -7/Factory    | Repaired Lgt. Treads
 3152 | -7/Factory    | Repaired Arm. Treads
 3298 | -7/Factory    | Repaired Lgt. Assault Rifle
 3337 | -7/Factory    | Repaired Lgt. Nuclear Core
 3376 | -7/Factory    | Repaired EM Pulse Cannon
 3477 | -7/Factory    | Identified exit to Factory
 3550 | -7/Factory    | Identified exit to Lower Caves
 3550 | -7/Factory    | Discovered exit to Lower Caves (range 11)
 3703 | -7/Factory    | Entered another Factory area
 3703 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4122 | -6/Factory    | Identified exit to Factory
 4311 | -6/Factory    | Lost 3 parts (1n2u)
 4626 | -6/Factory    | Entered another Factory area
 4626 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5233 | -5/Factory    | Identified exit to Factory
 5233 | -5/Factory    | Discovered exit to Factory (range 16)
 5294 | -5/Factory    | Entered another Factory area
 5294 | -4/Factory    | Evolved 2 slots: Propulsion x2
 5434 | -4/Factory    | Identified exit to Research
 5588 | -4/Factory    | Entered Research
 5588 | -3/Research   | Evolved 2 slots: Propulsion x2
 5920 | -3/Research   | Spotted B-86 Titan
 5998 | -3/Research   | Identified exit to Research
 6251 | -3/Research   | Crushed by falling debris
 6282 | -3/Research   | Lost 7 parts (3n4u)
 6363 | -3/Research   | System corruption reached 10%
 6384 | -3/Research   | Lost 3 parts (2n1u)
 6454 | -3/Research   | Destroyed B-86 Titan
 6500 | -3/Research   | Lost 6 parts (2p2n1u1w)
 6530 | -3/Research   | Build established: Hauler-Mutant
 7096 | -3/Research   | Lost 14 parts (2p5n4u3w)
 7443 | -3/Research   | System corruption reached 30%
 7507 | -3/Research   | Lost 8 parts (2p2u4w)
 7674 | -3/Research   | Entered another Research area
 7674 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 7761 | -2/Research   | Garrison activated, responded to threat
 7893 | -2/Research   | System corruption reached 10%
 7968 | -2/Research   | Lost 18 parts (4p4n5u5w)
 7993 | -2/Research   | Core integrity fell below 50%
 8021 | -2/Research   | Core integrity fell below 20%
 8035 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
08021_ Acquired Gamma Rifle.
08023_ Slug penetrates Wall. <x2>
08024_ Gamma Rifle destroyed.
08024_ Slug penetrates Wall.
08024_ P-80 Master resets P-80 Master, system corruption cleaned.
08025_ 5EJC|SY2#PPI0Q 1=:RYW
08026_ R-10 Processor collects Sml. Battery.
08026_ Acquired Gamma Rifle.
08027_ Slug penetrates Wall. <x2>
08029_ Gamma Rifle destroyed.
08029_ R-10 Processor collects Sml. Battery.
08030_ Slug penetrates Wall. <x2>
08030_ Acquired 15 matter.
08031_ Slammed into P-80 Master.
08031_ Destabilizing: System corrupted (+1).
08031_ P-80 Master resets P-80 Master, system corruption cleaned. <x2>
08032_ Slammed into P-80 Master.
08032_ R-10 Processor collects Imp. Antigrav System.
08032_ Slug penetrates Wall. <x2>
08033_ Slammed into P-80 Master. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ??????"""??????????????????????????????????????? |
|    ?????"""?????????    #????????????????????????? |
|    ?????"""?????????    #????????????????????????? |
|    #????   ????????#    #????????????????????????? |
|    #????   ????????#    #????????????????????????? |
|    #????   ????????#    #????????????????????????? |
|    #????   ????????#    #????????????????????????? |
|    ######+##########    #????????????????????????? |
|                         #????????????????????????? |
|                         #????????????????????????? |
|                         #????????????????????????? |
|       ?           """   +????????????????????????? |
| #########+###     "T"   #????????????????????????? |
| ####        #     " "   #????????????????????????? |
|    +       !#           ####?????????????????????? |
| ####        #              #?????????????????????? |
| ???#  """   /              #?????????????????????? |
| ???#  """   #         %    #?????????????????????? |
| ???#  """   #              #?????????????????????? |
| ???#        ###########h#####????????????????????? |
| ???#        #??????# %%%%@  #????????????????????? |
| ???#        #??????#! pp%p  #????????????????????? |
| ???##########??????# |p!""  #????????????????????? |
| ???????????????????#    T"  #????????????????????? |
| ???????????????????#   """  #????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????##########????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          48
Energy Capacity            450
Matter Stores              300
Matter Capacity            450
Sight Range                18
Terrain Scan Density       310
ECM Strength               3
Power Amplification        20
Corruption Prevention      12
Armor Coverage             600
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Phase Shifting             5
Evasion (%)                64
Targeting Accuracy         6
Melee Accuracy             6
Target Analysis            8
Recoil Reduction           8
Kinecelleration            40
Offensive Hacking          30

 Item Schematics 
-----------------
 Hcp. Storage Unit | -8/Materials | Scanalyzed
       Lgt. Treads | -8/Materials | Scanalyzed
 Lgt. Nuclear Core | -8/Materials | Scanalyzed
    Imp. Heat Sink | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalIonicKit
  Manual?         0
Play Time         01:44:00
  Cumulative      85.1 hours
  Start           2020.01.24 @ 21:19:03
  End             2020.01.25 @ 12:26:23
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          16
  Rogue           1
  Adventurer      0
  Explorer        15
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0
Lore%             3
Gallery%          44
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bcbfaa9e-d8a5-409e-a1f0-df80f4a14103