Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 20:12:53 Player: Tereza Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (3523) 3523 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (714) 714 TOTAL SCORE: 10017 Bonus ------- Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Friendly Fire -84 Cogmind --------- Core Integrity 0/1150 Matter 284/300 Energy 55/150 System Corruption 34% Temperature Cool (5) Movement Hovering (285) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Wheel Improved Linear Gravjet > --- UTILITY (9) ------ Advanced Visual Processing Unit Improved Signal Interpreter Makeshift Salvage Targeting Computer Improved Targeting Computer Improved Target Analyzer Kinecellerator Improved Medium Armor Plating Hacking Suite Improved System Shield > --- WEAPON (4) ------- KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Power Sword > --- INVENTORY (5) ---- Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Antigrav System Antigrav System Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Makeshift Salvage Targeting Computer Improved Targeting Computer Kinecellerator Improved Medium Armor Plating Hacking Suite Improved System Shield > --- WEAPON ----------- KE Penetrator Enhanced Gauss Cannon Power Sword > --- INVENTORY -------- Micro Fission Core Wheel Antigrav System Medium Matter Pod Heavy Laser Hypervelocity Coil Gun Hypervelocity Coil Gun Plasma Cutter [Rating: 82] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . . . 2 . . . 1 Utility 7 | . . . 2 . . . 3 2 . . . Weapon 2 | . . . . . . . 1 . . . 1 Parts Attached 125 | 5 7 3 5 . . 5 22 18 21 2 37 Power 14 | 1 1 . 1 . . 1 1 2 2 . 5 Engine 7 | 1 1 . 1 . . 1 1 . 1 . 1 Core 6 | . . . . . . . . 2 1 . 3 Reactor 1 | . . . . . . . . . . . 1 Propulsion 33 | 2 . 2 . . . 2 6 4 6 . 11 Treads 12 | 2 . 2 . . . 2 4 . 1 . 1 Leg 4 | . . . . . . . . 1 1 . 2 Wheel 6 | . . . . . . . 2 3 . . 1 Hover 7 | . . . . . . . . . 1 . 6 Flight 4 | . . . . . . . . . 3 . 1 Utility 41 | 1 2 1 3 . . . 10 7 6 1 10 Device 13 | . 2 . . . . . 1 2 3 1 4 Storage 7 | 1 . 1 1 . . . 2 1 . . 1 Processor 10 | . . . 1 . . . 2 1 3 . 3 Hackware 5 | . . . . . . . 3 1 . . 1 Protection 6 | . . . 1 . . . 2 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 37 | 1 4 . 1 . . 2 5 5 7 1 11 Energy Gun 4 | . 1 . 1 . . . . 1 . 1 . Energy Cannon 2 | . . . . . . 1 . 1 . . . Ballistic Gun 24 | 1 3 . . . . 1 5 3 5 . 6 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 1 | . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 69 | . 2 1 . . . . 9 10 22 1 24 Power 9 | . 1 . . . . . 1 1 1 . 5 Propulsion 26 | . . 1 . . . . 4 3 7 . 11 Utility 16 | . . . . . . . 2 2 7 1 4 Weapon 18 | . 1 . . . . . 2 4 7 . 4 Highest Loss Streak 13 | . 2 1 . . . . 5 6 13 1 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 91 99 100 100 100 100 96 89 49 73 70 Engine 7 | . 13 14 11 11 11 11 6 . . 5 2 Treads 16 | . 28 27 22 22 22 22 21 3 1 . 1 Wheel 1 | . . . . . . . 1 7 3 . . Flight 1 | . . . . . . . . . . 17 7 Device 7 | . 7 14 11 11 11 11 6 5 3 9 6 Storage 8 | . 14 14 11 11 11 11 6 8 3 . 1 Processor 11 | . . . 11 11 11 11 12 17 9 17 19 Hackware 6 | . . . . . . . 12 12 10 5 6 Protection 5 | . . . 11 11 11 11 7 4 1 . . Energy Gun 3 | . 3 . 7 11 11 . . . 1 3 2 Energy Cannon 1 | . . . . . . 10 1 . 1 . . Ballistic Gun 13 | . 23 28 14 11 11 11 18 12 4 11 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 59 | 10 14 19 36 36 36 49 59 54 54 23 43 Greatest Support 104 | 40 40 40 40 40 40 56 104 50 32 24 50 Greatest Overweight (x) 8 | . . . . . . 1 4 3 8 . 5 Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 25 | 8 8 10 15 15 15 15 25 15 15 5 10 Average Capacity 12 | 6 8 8 12 15 15 15 15 15 11 5 6 Most Carried 15 | 7 8 10 11 14 15 15 15 15 15 5 10 Average Carried 11 | 4 7 7 9 13 14 14 14 12 9 5 6 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 5 5 5 Final Carried 15 | 7 8 10 11 14 15 15 13 15 5 5 1 Class Distribution -------------------- 49% | Mutant 18% | Scavenger-Gunner 9% | Scavenger-Mutant 7% | Hacker-Tank 4% | Derelict-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Matter Collected 2819 | 238 123 249 98 24 . 104 606 283 375 140 579 Remotely . | . . . . . . . . . . . . Salvage Created 3842 | . 146 261 290 93 . 129 715 563 427 450 768 Parts 189 | . 9 14 11 5 . 3 42 33 11 25 36 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 7 . . 18 14 . Prevented 8 | . . . . . . 6 . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 64 | . 5 6 4 2 . 3 12 7 8 8 9 Melee 4 | . . . . . . . . . 1 . 3 Guns 46 | . 5 6 4 2 . 1 12 6 1 8 1 Cannons 8 | . . . . . . 2 . . 1 . 5 AOE 3 | . . . . . . . . . 3 . . Classes Destroyed 12 | . 2 . 4 . . 2 3 1 . . . Worker 4 | . . . . . . . 3 1 . . . Builder 2 | . . . . . . . 1 1 . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 3 | . . . . . . . . 1 . . 2 Operator 3 | . . . 1 . . . 1 1 . . . Watcher 3 | . . . 1 . . . . 1 . . 1 Swarmer 10 | . 3 . . . . 1 . 1 . 4 1 Grunt 22 | . 2 6 2 2 . . 3 1 3 3 . Duelist 4 | . . . . . . . 1 . 3 . . Sentry 8 | . . . 2 . . . 1 1 2 1 1 Hunter 8 | . . . . . . 1 4 2 . . 1 Programmer 12 | . . . . . . 1 3 2 . . 6 Best Kill Streak 6 | . 3 2 3 4 . 1 2 3 4 6 5 Combat Bots Only 6 | . 3 2 3 3 . 1 2 2 4 6 5 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 2 2 2 2 1 Gunslinging 1 | . . . . . . . . . . 1 . Exploded 2 | . . . . . . . . . 2 . . Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 720 | . 44 28 21 4 . 12 122 78 151 50 210 Missed 204 | . 10 6 6 1 . 1 23 20 45 26 66 Damage Taken 9879 | . 361 291 190 47 . 191 1862 1086 2442 376 3033 Core 2549 | . 52 58 57 . . 29 246 131 767 38 1171 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . . 42 60 . . Core Remaining (%) 62 | 100 . 56 . . . 78 71 . . 6 . Volleys Fired 209 | . 28 20 21 3 . 9 52 25 15 13 23 Largest 4 | . 2 2 2 2 . 2 3 3 3 3 4 Hottest 188 | . 70 40 76 76 . 103 133 188 188 139 159 Shots Fired 485 | . 56 40 42 6 . 19 151 62 31 33 45 Gun 437 | . 56 40 42 6 . 9 143 59 20 33 29 Cannon 43 | . . . . . . 10 8 3 9 . 13 Launcher 2 | . . . . . . . . . 2 . . Special 3 | . . . . . . . . . . . 3 Kinetic 389 | . 41 40 21 3 . 9 143 56 12 26 38 Thermal 76 | . 15 . 21 3 . . . 6 17 7 7 Explosive 2 | . . . . . . . . . 2 . . Electromagnetic 18 | . . . . . . 10 8 . . . . Robot Hit Streak 13 | . 11 13 10 3 . 11 9 6 7 7 8 Robot Miss Streak 8 | . 4 2 4 1 . 7 8 4 4 2 2 Penetration Max 2 | . . . . . . . 1 1 1 2 . Secondary Targets 4 | . . 1 . . . . . 1 . 2 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . 1 . Shots Hit Robots 346 | . 38 32 25 5 . 12 99 33 33 20 49 Core Hits 159 | . 10 15 11 4 . 10 48 19 10 13 19 Critical Kills 10 | . . . . . . . 1 2 . 6 1 Critical Parts Destroyed 8 | . . 1 . . . . 1 . 2 4 . Critical Strikes 37 | . 3 1 3 . . . 2 2 3 12 11 Burn 7 | . 3 . 3 . . . . . . 1 . Meltdown 1 | . . . . . . . . 1 . . . Destroy 18 | . . 1 . . . . 2 1 1 11 2 Blast 3 | . . . . . . . . . . . 3 Smash 2 | . . . . . . . . . 2 . . Sever 4 | . . . . . . . . . . . 4 Impale 2 | . . . . . . . . . . . 2 Melee Attacks 60 | . . . . . . . . . 26 . 34 Impact 26 | . . . . . . . . . 26 . . Slashing 18 | . . . . . . . . . . . 18 Piercing 16 | . . . . . . . . . . . 16 Sneak Attacks 3 | . . . . . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7928 | . 435 346 365 64 . 220 2002 1028 1469 277 1722 Guns 4707 | . 435 346 365 64 . 113 1759 730 237 277 381 Cannons 940 | . . . . . . 107 91 62 274 . 406 Explosions 676 | . . . . . . . 152 236 288 . . Melee 1589 | . . . . . . . . . 670 . 919 Ramming 5 | . . . . . . . . . . . 5 Kinetic 4468 | . 309 346 175 36 . 113 1759 658 145 160 767 Thermal 1228 | . 126 . 190 28 . . . 370 366 117 31 Explosive 440 | . . . . . . . 152 . 288 . . Electromagnetic 198 | . . . . . . 107 91 . . . . Impact 670 | . . . . . . . . . 670 . . Slashing 377 | . . . . . . . . . . . 377 Piercing 542 | . . . . . . . . . . . 542 Highest Corruption 34 | . . . . . . 2 4 . . . 34 Average Corruption 3 | . . . . . . 1 2 . . . 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 33 | . . . . . . 3 24 . . . 6 Message Errors 12 | . . . . . . . 9 . . . 3 Matter Fused 8 | . . . . . . 1 5 . . . 2 Energy Discharges 5 | . . . . . . 1 4 . . . . Data Loss (minor) 7 | . . . . . . . 6 . . . 1 Misfires 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 167 | . . . . . . . . 5 108 . 54 Projectiles 14 | . . . . . . . . . 1 . 13 Explosions 29 | . . . . . . . . 5 24 . . Melee 124 | . . . . . . . . . 83 . 41 Knockbacks 3 | . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 346 | . . . . . . . 157 88 99 . 2 Shots 5 | . . . . . . . 2 1 2 . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 311 | . 117 15 159 69 . 144 216 148 311 4 5 Average Temperature 54 | . 43 7 48 39 . 58 46 48 137 4 5 Received Heat Transfer 1567 | . 102 165 105 24 . 12 156 45 835 54 69 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . 4 . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 8 | . . . 4 . . . . 4 . . . Heat Transferred 2605 | . 592 . 703 74 . . . 385 481 296 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Peak Influence 254 | . 214 95 119 111 . . 254 231 . . 172 Initial 116 | . . 5 19 31 . . . 42 . . 116 Average 90 | . 120 39 44 109 . . 95 141 . . 84 Maximum Alert Level 1 | . 1 . . . . . 1 1 . . . Low Security (%) 90 | 100 78 100 100 100 . . 87 76 . . 100 Level 1 9 | . 21 . . . . . 12 23 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . 1 2 . . . 2 2 . . 4 Investigation 2 | . . 1 . . . . . . . . 1 Extermination 5 | . . . . . . . 2 1 . . 2 Reinforcement 4 | . . . 2 . . . . 1 . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Distress Signals 9 | . 1 . 6 . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 11 7 15 2 . 7 21 13 13 19 20 Peak Tracking Total 15 | . 4 2 4 2 . 2 3 4 6 15 5 Tactical Retreats 10 | . 2 . 2 . . 1 . 1 2 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Traps Triggered 3 | . . . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Disabled 11 | . . . . 1 . . 2 6 1 . 1 Max in Single Turn 2 | . . . . 1 . . 2 2 1 . 1 Garrison Access 2 | . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Accessed 10 | . 3 1 3 . . . . 1 1 . 1 Terminals 6 | . 3 . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 Total Hacks 16 | . 7 1 5 . . . . 1 1 . 1 Successful 8 | . 3 1 1 . . . . 1 1 . 1 Failed 8 | . 4 . 4 . . . . . . . . Catastrophic 3 | . 2 . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 4 . 3 . . . 8 5 . . 9 Terminals 12 | . 7 . 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 Terminal Hacks 6 | . 3 1 1 . . . . . 1 . . Record 4 | . 3 . 1 . . . . . . . . Open Door 2 | . . 1 . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 3 . 3 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . 9 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 1 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total Allies 8 | . . . . 2 4 . . 1 1 . . Largest Group 4 | . . . . 2 4 4 . 1 1 . . Highest-Rated Group 157 | . . . . 42 157 157 . 49 49 . . Highest-Rated Ally 49 | . . . . 31 40 40 . 49 49 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 36 | . . . . . . 22 . 5 9 . . Total Damage 900 | . . . . . . 399 . 207 294 . . Kills 8 | . . . . . . 4 . 3 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 2 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . 1 1 . . 3 Branch Access 1 | . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Turns Passed 9537 | 86 439 718 522 278 1418 903 2061 897 1202 89 924 Spaces Moved 5733 | 52 209 387 274 167 877 472 1068 490 904 82 751 Core 442 | 10 . . . . . . . . 413 . 19 Treads 3434 | 42 209 387 274 167 877 472 844 37 121 . 4 Legs 229 | . . . . . . . . 106 6 . 117 Wheels 855 | . . . . . . . 224 347 284 . . Hover 109 | . . . . . . . . . 5 . 104 Flight 664 | . . . . . . . . . 75 82 507 Fastest Speed 49 | 50 160 160 160 160 160 160 110 108 49 49 49 Average Speed 136 | 138 160 160 160 160 160 178 155 154 98 49 68 Slowest Speed 450 | 160 160 160 160 160 160 240 160 330 450 49 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 Cave-ins Triggered 2 | . . . . . . . . . 1 . 1 Exploration Rate (%) 38 | 5 25 79 25 31 89 69 28 11 75 11 17 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 8 | . . . . 1 1 . . 5 1 . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 9 | . . 1 . 1 2 3 . . 2 . . Spaces Dug 11 | . . . . . . . . . 2 . 9 Terrain Destroyed 110 | . . . . . . . 28 42 27 1 12 Melee 9 | . . . . . . . . . 2 . 7 Projectile 11 | . . . . . . . 5 1 1 . 4 AOE 86 | . . . . . . . 22 40 24 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total 6934 | 63 261 452 318 172 893 523 1361 575 1164 101 1051 Wait 673 | . 4 35 9 . 10 23 188 31 186 5 182 Move 5718 | 51 208 386 273 166 876 471 1067 489 903 81 747 Hop 2 | . . . . . . . . . . . 2 Pick Up 90 | 7 9 5 6 3 4 5 21 11 6 . 13 Fast Attach 44 | 5 1 . . . . 1 . 3 10 2 22 Attach 54 | . 3 1 2 . . . 15 10 9 . 14 Detach 2 | . . . . . . . . . . . 2 Swap 27 | . 3 2 3 . . 4 7 5 2 . 1 Drop 50 | . 5 3 4 . 3 10 11 . 5 . 9 Fire 209 | . 28 20 21 3 . 9 52 25 15 13 23 Melee 60 | . . . . . . . . . 26 . 34 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . 1 2 . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Ext) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 16) 526 | -10/Materials | Entered Mines 565 | -10/Mines | Learned Materials stockpile data 614 | -10/Mines | Learned Materials security intel 1194 | -10/Mines | Discovered new exit (range 8) 1213 | -10/Mines | Met a Derelict shopkeep closing up shop 1244 | -10/Mines | Entered Materials 1244 | -9/Materials | Evolved 2 slots: Utility x2 1729 | -9/Materials | Discovered new exit (range 12) 1765 | -9/Materials | Identified exit to Mines 1766 | -9/Materials | Entered Mines 1824 | -9/Mines | Learned Materials terminal intel 1954 | -9/Mines | Discovered new exit (range 11) 1957 | -9/Mines | Learned location of Storage (-7) 1969 | -9/Mines | Identified exit to Materials 2029 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2042 | -9/Mines | Identified exit to Zion 2044 | -9/Mines | Entered Zion 2044 | -7/Zion | Accompanied by 2 allies 2094 | -7/Zion | Led the pair of lost Derelicts to a safe place 2454 | -7/Zion | Learned Factory emergency access door positions 2498 | -7/Zion | Learned location of Quarantine (-3) 2608 | -7/Zion | Imprinted 2610 | -7/Zion | Declared Zion's savior 2722 | -7/Zion | Visited the Megawrench Repair Shop 2914 | -7/Zion | Received a hallucinogenic algorithm 2997 | -7/Zion | Found Relay Coupler [Programmer] 3046 | -7/Zion | Identified exit to Deep Caves 3136 | -7/Zion | Learned Factory emergency access door positions 3417 | -7/Zion | Given A8's code to call for help 3423 | -7/Zion | Discovered new exit (range 15) 3458 | -7/Zion | Identified exit to Proximity Caves 3462 | -7/Zion | Entered Proximity Caves 3462 | -6/Proximity Caves | Accompanied by 4 allies 4131 | -6/Proximity Caves | Spotted B-75 Beast 4333 | -6/Proximity Caves | Discovered new exit (range 9) 4346 | -6/Proximity Caves | Identified exit to Factory 4365 | -6/Proximity Caves | Entered Factory 4365 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4655 | -6/Factory | Build established: Derelict-Tank 4870 | -6/Factory | Retrieved Zion intel report: Branch Access 4870 | -6/Factory | Identified exit to Lower Caves 5080 | -6/Factory | Build established: Hacker-Tank 5643 | -6/Factory | Terminal network hard line cut 5866 | -6/Factory | Build established: Scavenger-Gunner 6068 | -6/Factory | Lost 5 parts (1p3n1w) 6411 | -6/Factory | Discovered new exit (range 11) 6423 | -6/Factory | Identified exit to Factory 6426 | -6/Factory | Entered another Factory area 6426 | -5/Factory | Evolved 2 slots: Utility x2 6631 | -5/Factory | Lost 6 parts (1p2n1u2w) 6939 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7307 | -5/Factory | Discovered new exit (range 10) 7322 | -5/Factory | Identified exit to Upper Caves 7323 | -5/Factory | Entered Upper Caves 7323 | -5/Upper Caves | Accompanied by 1 ally 7369 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7677 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7734 | -5/Upper Caves | Crushed by falling debris 7750 | -5/Upper Caves | Core integrity fell below 50% 7790 | -5/Upper Caves | Lost 13 parts (1p3n5u4w) 8101 | -5/Upper Caves | Core integrity fell below 20% 8130 | -5/Upper Caves | Lost 5 parts (2n2u1w) 8384 | -5/Upper Caves | Build established: Mutant 8460 | -5/Upper Caves | Discovered new exit (range 6) 8463 | -5/Upper Caves | Identified exit to Upper Caves 8525 | -5/Upper Caves | Entered another Upper Caves area 8582 | -5/Upper Caves | Discovered new exit (range 9) 8587 | -5/Upper Caves | Identified exit to Factory 8614 | -5/Upper Caves | Entered Factory 8614 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8615 | -4/Factory | Identified exit to Extension 8647 | -4/Factory | Discovered new exit (range 11) 8653 | -4/Factory | Identified exit to Research 8970 | -4/Factory | Retrieved Zion intel report: Active Garrisons 9035 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 9158 | -4/Factory | Core integrity fell below 50% 9192 | -4/Factory | Lost 9 parts (1p3n3u2w) 9329 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9390 | -4/Factory | Core integrity fell below 20% 9390 | -4/Factory | System corruption reached 10% 9432 | -4/Factory | Lost 5 parts (2p2n1w) 9464 | -4/Factory | Build established: Scavenger-Mutant 9506 | -4/Factory | Crushed by falling debris 9506 | -4/Factory | System corruption reached 30% 9538 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- U-05 Engineer builds a Wall. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer lays Concrete. Antigrav System destroyed. Mic. Fission Core destroyed. U-05 Engineer lays Concrete. Med. Storage Unit destroyed. U-05 Engineer lays Concrete. Extracted 62 matter. Extracted 10 matter. U-05 Engineer lays Concrete. Extracted 8 matter. Slug penetrates G-67 Veteran. HV Slug penetrates G-67 Veteran. HV Slug penetrates Wall. HV Slug penetrates G-67 Veteran. HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????""" ?????????? | | ????????????????????????????????????""" ????????? | | ?????????????????????????????????" """ ######### | | ???????????????????????????? ??????? / " | | ????????????????????????# ???????????# | | ????????????????????????# ???????????# | | ????????????????????????# ???????????# ! | | ????????????????????????# ???????????# | | ????????????????????????# #??????????# [% | | ##??????????????????????# #??????????# "" | | ?????????????????????# #??????????# "" | | ##########???????????# #??????????# """""![ | | #???????????# #??????????# """""= | | #???????????# #??????????# =[ | | ? #???????????# #??????????# | | ??? #???????????# ##################+# | | ????? #???????????# | | ??????# #???????????# | | ?????## #???????????# | | ????### #???????????# | | ????# # ############# | | ????# # u | | ????### | | ????### ##### ########## | | ?????## u #???# #????????? | | ??????# *@[ #???# #????????? | | ??????#################### g ##???# #????????? | | ?????????????????????????# g #????# #????????? | | ?????????????????????????# #????# #????????? | | ?????????????????????????# #????# #????????? | | ?????????????????????????# g#????# #????????? | | ?????????????????????????# g#????# #????????? | | ?????????????????????????# #????# #????????? | | ?????????????????????????# #????# #????????? | | ?????????????????????????# #????# #????????? | | ?????????????????????????# #????# #????????? | | ?????????????????????????# #????# #????????? | | ?????????????????????????# #????# #????????? | | ????????????????????????? ???? ????????? | | ????????????????????????? ???? ???????? | | ????????????????????????? ???? ??????? | | ????????????????????????? ???# ?????? | | ???????????????????????? #??# ????? | | ???????????????????????? #??# ???? | | ???????????????????????? #??# ??? | | ???????????????????????? #??# #######?? | | ???????????????????????? ???# #???????? | | ????????????????????????? ???? #???????? | | ?????????????????????????????????? #???????? | | ?????????????????????????????????? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Core Shielding 30 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 6 Target Analysis 7 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 12 Offensive Hacking 33 Defensive Hacking 12 Item Schematics ----------------- Adv. Energy Well | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Exp. Melee Analysis Suite | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Ion Burst Cannon | -4/Factory | Z-intel Exp. Terrain Scan Processor | -4/Factory | Z-intel Adv. Myomer Leg | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Exp. ECM Suite | -4/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupArmorVibroblade Manual? 0 Play Time 01:34:26 Cumulative 35.4 hours Start 2024.07.13 @ 18:38:41 End 2024.07.13 @ 20:12:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0b92f5c6-0ccc-4342-97db-e6750e7989c1