Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 17:17:40 Player: Dicaso9 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3591) 3591 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1092) 1092 TOTAL SCORE: 8263 Bonus ------- High Alert Combat Kills 685 Follower Combat Kills 107 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 168/335 System Corruption 3% Temperature Critical (778) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Hardened Heavy Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Improved EM Shotgun Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY (15) --- VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Advanced Weight Redist. System Advanced Terrain Scan Processor Hardened Light Armor Plating Skeleton Box EM Pulse Cannon Advanced Plasma Cannon Light Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Gun Improved EM Pulse Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Titanium Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Advanced Weight Redist. System Advanced Terrain Scan Processor Skeleton Box Improved EM Shotgun EM Pulse Cannon Light Assault Rifle Remote Datajack Heavy Mace [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . . 1 Utility 2 | . . . . . . 1 1 Weapon 1 | . . 1 . . . . . Parts Attached 144 | 7 7 23 5 2 6 16 78 Power 24 | 1 1 1 . . 2 3 16 Engine 13 | 1 . 1 . . 1 3 7 Core 11 | . 1 . . . 1 . 9 Reactor . | . . . . . . . . Propulsion 40 | 2 . 8 . . 1 3 26 Treads 2 | . . 2 . . . . . Leg 36 | 2 . 6 . . 1 3 24 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 1 | . . . . . . . 1 Utility 34 | 2 5 4 4 2 1 6 10 Device 11 | 1 1 . 1 2 1 . 5 Storage 8 | 1 4 1 2 . . . . Processor 2 | . . 1 . . . 1 . Hackware 1 | . . . . . . 1 . Protection 12 | . . 2 1 . . 4 5 Artifact . | . . . . . . . . Weapon 46 | 2 1 10 1 . 2 4 26 Energy Gun 12 | . . 2 1 . 1 . 8 Energy Cannon 5 | . . . . . . 2 3 Ballistic Gun 14 | 2 . 4 . . 1 1 6 Ballistic Cannon 5 | . . . . . . . 5 Launcher 6 | . 1 4 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . 5 Corrupted Parts 1 | . . . . . . 1 . System Corruption 3 | . . . . . . 3 . Parts Lost 21 | . . 1 . . 2 . 18 Power 6 | . . . . . 1 . 5 Propulsion 4 | . . . . . . . 4 Utility 3 | . . . . . . . 3 Weapon 8 | . . 1 . . 1 . 6 Highest Loss Streak 5 | . . 1 . . 1 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 100 90 100 100 88 99 91 Engine 8 | . 7 6 11 11 8 18 5 Core 5 | . 6 4 . . 2 . 9 Leg 28 | . 28 25 33 33 25 26 28 Device 9 | . 14 4 4 11 11 9 11 Storage 9 | . 14 11 11 11 11 9 7 Protection 4 | . . 6 6 . . 9 5 Energy Gun 5 | . . 6 4 11 11 4 2 Energy Cannon 2 | . . . . . . 15 1 Ballistic Gun 12 | . 28 22 22 22 19 6 4 Ballistic Cannon 5 | . . . . . . . 11 Naked Turns . | . . . . . . . . Heaviest Build 82 | 15 30 44 44 38 37 49 82 Greatest Support 74 | 20 20 51 51 51 51 51 74 Greatest Overweight (x) 10 | . 1 10 . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 15 Average Capacity 14 | 7 10 11 15 15 15 15 15 Most Carried 15 | 5 9 14 15 15 15 15 15 Average Carried 13 | 1 6 10 14 15 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 Final Carried 15 | 2 9 14 15 15 15 14 13 Class Distribution -------------------- 43% | Skirmisher 26% | Scavenger-Skirmisher 14% | Tank 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 3655 | 378 87 395 305 . 215 215 2060 Remotely . | . . . . . . . . Salvage Created 3827 | 199 87 464 250 . 237 606 1984 Parts 249 | 19 4 43 17 . 15 37 114 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 92 | . 2 16 7 . 9 10 48 Melee 1 | . . . . . . . 1 Guns 39 | . 2 11 5 . 9 1 11 Cannons 39 | . . . . . . 9 30 AOE 12 | . . 5 2 . . . 5 Classes Destroyed 12 | 3 1 4 . . 1 . 3 Worker 4 | 1 . 1 1 . . . 1 Builder 5 | . . 1 . . . 1 3 Tunneler 7 | 5 . . 1 . . . 1 Recycler 3 | 1 . . . . . . 2 Watcher 6 | . . 3 . . . 2 1 Swarmer 23 | . . 10 4 . 6 . 3 Grunt 47 | . 2 3 3 . 2 5 32 Brawler 3 | . . . . . 1 1 1 Protector 1 | . . . . . . . 1 Sentry 9 | . . 3 . . . 4 2 Hunter 3 | . . . . . . . 3 Programmer 6 | . . . . . . . 6 Best Kill Streak 8 | 3 2 7 6 . 3 5 8 Combat Bots Only 7 | . 2 7 4 . 3 4 7 Max Kills in Single Turn 3 | 1 1 3 2 . 1 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 559 | . 18 59 28 . 31 28 395 Missed 161 | . 4 13 7 . 12 7 118 Damage Taken 6011 | . 185 485 209 . 166 323 4643 Core 943 | . 45 54 36 . 48 58 702 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 452 | . . 42 . . . 183 227 Core Remaining (%) 84 | 100 82 . . . 65 89 . Volleys Fired 269 | 18 13 37 13 . 24 28 136 Largest 3 | 2 2 3 3 . 3 3 3 Hottest 188 | 40 40 102 102 . 108 188 172 Shots Fired 706 | 36 26 100 37 . 66 73 368 Gun 419 | 36 26 96 33 . 66 19 143 Cannon 279 | . . . . . . 54 225 Launcher 8 | . . 4 4 . . . . Special . | . . . . . . . . Kinetic 493 | 36 26 75 25 . 41 7 283 Thermal 135 | . . 21 8 . 25 38 43 Explosive 4 | . . 4 . . . . . Electromagnetic 74 | . . . 4 . . 28 42 Robot Hit Streak 13 | 9 10 8 5 . 4 9 13 Robot Miss Streak 8 | 3 3 7 3 . 5 4 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 380 | 23 15 45 18 . 33 39 207 Core Hits 179 | 8 5 27 10 . 15 21 93 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 19 | . . 2 . . . 2 15 Burn 5 | . . 2 . . . 1 2 Destroy 1 | . . . . . . . 1 Blast 11 | . . . . . . . 11 Corrupt 1 | . . . . . . 1 . Smash 1 | . . . . . . . 1 Melee Attacks 16 | . . . . . . 1 15 Impact 15 | . . . . . . . 15 Slashing 1 | . . . . . . 1 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 Damage Inflicted 8844 | 307 184 889 400 . 492 1001 5571 Guns 3555 | 307 184 645 278 . 492 145 1504 Cannons 4152 | . . . . . . 856 3296 Explosions 955 | . . 244 122 . . . 589 Melee 174 | . . . . . . . 174 Ramming 8 | . . . . . . . 8 Kinetic 5344 | 307 184 445 191 . 374 25 3818 Thermal 1947 | . . 200 87 . 118 474 1068 Explosive 244 | . . 244 . . . . . Electromagnetic 1127 | . . . 122 . . 502 503 Impact 174 | . . . . . . . 174 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 1 1 1 1 7 3 Average Corruption 1 | . . 1 1 1 1 4 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 68 | . . 7 3 4 9 16 29 Message Errors 18 | . . 1 2 . 2 4 9 Matter Fused 14 | . . 1 . 1 3 2 7 Heat Flow Errors 6 | . . 1 1 1 1 1 1 Energy Discharges 13 | . . 2 . 2 . 3 6 Parts Fused 2 | . . 1 . . . 1 . Data Loss (minor) 6 | . . . . . 1 3 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 4 | . . 1 . . 2 . 1 Alerts 2 | . . . . . . 2 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 191 | . . . . . . 41 150 Projectiles 42 | . . . . . . 41 1 Explosions 108 | . . . . . . . 108 Melee 41 | . . . . . . . 41 Knockbacks 36 | . . . . . . . 36 Impact 1 | . . . . . . . 1 Kinetic 31 | . . . . . . . 31 Secondary 4 | . . . . . . . 4 Self-Inflicted Damage 293 | . . . 12 . . . 281 Shots 6 | . . . 1 . . . 5 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 778 | . 10 222 208 269 259 481 778 Average Temperature 127 | . 4 64 87 140 59 116 165 Received Heat Transfer 2055 | . 105 123 66 . 18 189 1554 Effects 21 | . . . . . . 3 18 Shutdowns 7 | . . . . . . 2 5 Energy Bleed 4 | . . . . . . . 4 Interference 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . 1 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 2 | . . . . . . . 2 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 1 . . 1 3 1 Heat Transferred 3622 | . . 666 222 . 296 925 1513 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . 2 Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 1203 | 35 102 401 220 . 212 236 1203 Initial 145 | . 22 42 145 . . . 38 Average 368 | 16 62 237 151 . 56 115 594 Maximum Alert Level 4 | . . 2 1 . 1 1 4 Low Security (%) 45 | 100 100 29 55 . 98 88 18 Level 1 18 | . . 70 44 . 1 11 12 Level 2 10 | . . . . . . . 20 Level 3 15 | . . . . . . . 30 Level 4 9 | . . . . . . . 18 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 1 2 . . . 1 25 Investigation 8 | . . 2 . . . . 6 Extermination 7 | . . . . . . . 7 Reinforcement 13 | . 1 . . . . 1 11 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 9 | . . 3 . . . 2 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 140 | . 4 22 7 . 14 16 77 Peak Tracking Total 8 | . 3 6 4 . 4 6 8 Tactical Retreats 9 | . . 1 . . 1 . 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 7 | . . 1 . . . 2 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . . 6 Reprogrammed 4 | . . . . . . . 4 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 1 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 27 | . . . . . 1 4 22 Max in Single Turn 9 | . . . . . 1 1 9 Garrison Access 2 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 24 | . 2 5 . 4 1 2 10 Terminals 12 | . 2 3 . . 1 . 6 Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 . . . 1 2 Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 108 | . 6 12 . 49 4 11 26 Successful 80 | . 3 6 . 49 2 7 13 Failed 28 | . 3 6 . . 2 4 13 Catastrophic 5 | . . 1 . . . 1 3 Database Lockouts . | . . . . . . . . Manual 2 | . . . . 2 . . . Terminals 34 | . 6 7 . . 4 . 17 Fabricators . | . . . . . . . . Repair Stations 16 | . . 3 . . . 8 5 Recycling Units 2 | . . . . . . . 2 Scanalyzers 2 | . . 2 . . . . . Garrison Access 5 | . . . . . . 3 2 Terminal Hacks 64 | . 3 2 . 49 2 . 8 Record 49 | . . . . 49 . . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . . . 1 Alert Level 3 | . 1 . . . . . 2 Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . . . . . . . 1 Reprogram Traps 1 | . . . . . . . 1 Dispatch Records 1 | . . . . . 1 . . Registered Components 1 | . . 1 . . . . . Zone Layout 4 | . 1 1 . . 1 . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . 2 . . . 6 3 Scan Component 6 | . . 1 . . . 3 2 Repair 5 | . . 1 . . . 3 1 Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 Seal Access 2 | . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 2 4 . . 1 2 10 Full Trace Events 7 | . . 2 . . . . 5 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 1 . . . 3 1 Time 184 | . . 26 . . . 114 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . . . 1 Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 3 3 . . Highest-Rated Group 40 | . . . 40 40 40 . . Highest-Rated Ally 16 | . . . 16 16 16 . . Total Orders 2 | . . . . . 2 . . FOLLOW 1 | . . . . . 1 . . AID 1 | . . . . . 1 . . Ally Attacks 30 | . . . . . 30 . . Total Damage 383 | . . . . . 383 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 8996 | 176 228 732 646 1098 1182 800 4134 Spaces Moved 4772 | 106 117 361 433 840 624 366 1925 Core 33 | 29 . 4 . . . . . Treads 34 | . . 34 . . . . . Legs 4705 | 77 117 323 433 840 624 366 1925 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 130 120 Average Speed 135 | 100 124 143 130 130 130 130 141 Slowest Speed 550 | 120 190 550 130 130 130 130 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 4 23 39 90 93 100 32 42 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 5 | . . . 2 . 3 . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 261 | . . 24 5 . . 1 231 Melee 1 | . . . . . . 1 . Projectile 49 | . . . . . . . 49 AOE 211 | . . 24 5 . . . 182 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 6741 | 138 172 496 487 846 943 629 3030 Wait 1379 | . 27 42 33 . 285 200 792 Move 4765 | 105 116 360 432 839 623 365 1925 Hop . | . . . . . . . . Pick Up 89 | 8 7 15 2 1 1 10 45 Fast Attach 33 | 1 . 8 . 1 3 2 18 Attach 47 | 6 2 8 . . 1 4 26 Detach 7 | . 2 4 . . 1 . . Swap 64 | . 5 7 5 1 2 10 34 Drop 74 | . . 15 2 2 3 9 43 Fire 269 | 18 13 37 13 . 24 28 136 Melee 11 | . . . . . . 1 10 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 2 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 177 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 10) 327 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 451 | -9/Materials | Repaired Assault Rifle 669 | -9/Materials | Destroyed 7 combat bots 763 | -9/Materials | Discovered new exit (range 16) 998 | -9/Materials | Identified exit to Materials 1116 | -9/Materials | Discovered new exit (range 6) 1137 | -9/Materials | Entered Mines 1138 | -9/Mines | Learned location of Storage (-8) 1161 | -9/Mines | Discovered exit to Materials (range 7) 1234 | -9/Mines | Build established: Tank 1334 | -9/Mines | Learned Materials garrison access intel 1388 | -9/Mines | Identified exit to Exiles 1505 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1508 | -9/Mines | Found Prototype Device 1509 | -9/Mines | Identified Exp. Sensor Array 1525 | -9/Mines | Learned Materials emergency access door positions 1771 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1778 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1783 | -9/Mines | Entered Exiles 1783 | -9/Exiles | Accompanied by 3 allies 1800 | -9/Exiles | Build established: Skirmisher 1820 | -9/Exiles | Met 8R-AWN 1841 | -9/Exiles | Met EX-HEX 1908 | -9/Exiles | Met EX-BIN 2055 | -9/Exiles | Aligned with FarCom system 2056 | -9/Exiles | Given EX-Vault access code 2140 | -9/Exiles | Opened EX-Vault 2147 | -9/Exiles | Found Prototype Device 2147 | -9/Exiles | Identified Skeleton Box 2184 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2216 | -9/Exiles | Met EX-DEC 2243 | -9/Exiles | Learned location of Zion (-6) 2282 | -9/Exiles | Discovered new exit (range 14) 2448 | -9/Exiles | Visited The Gauntlet 2715 | -9/Exiles | Discovered new exit (range 14) 2881 | -9/Exiles | Left Exiles lab with Skeleton Box 2881 | -9/Exiles | Entered Mines 2881 | -8/Mines | Accompanied by 3 allies 3275 | -8/Mines | Discovered exit to Materials (range 14) 3447 | -8/Mines | Discovered exit to Materials (range 5) 3568 | -8/Mines | Build established: Scavenger-Skirmisher 4063 | -8/Mines | Entered Materials 4063 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4065 | -8/Materials | Loaded intel: 1 garrison access location 4356 | -8/Materials | Build established: Skirmisher 4585 | -8/Materials | Discovered new exit (range 16) 4705 | -8/Materials | Repaired Titanium Leg 4744 | -8/Materials | Repaired Titanium Leg 4784 | -8/Materials | Repaired Titanium Leg 4861 | -8/Materials | Identified exit to Factory 4863 | -8/Materials | Entered Factory 4863 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4903 | -7/Factory | Build established: Scavenger-Skirmisher 5640 | -7/Factory | Cargo convoy interrupted 5762 | -7/Factory | Build established: Skirmisher 5895 | -7/Factory | Discovered new exit (range 4) 6160 | -7/Factory | Build established: Scavenger-Skirmisher 6644 | -7/Factory | Lost 5 parts (1p1n3w) 6949 | -7/Factory | Lost 3 parts (1p2w) 6952 | -7/Factory | Destroyed 7 combat bots 7312 | -7/Factory | Build established: Skirmisher 7624 | -7/Factory | Core integrity fell below 50% 7865 | -7/Factory | Repaired Hrd. Heavy Armor Plating 8597 | -7/Factory | Build established: Tank 8863 | -7/Factory | First assault squad dispatched 8995 | -7/Factory | Core integrity fell below 20% 8997 | -7/Factory | Core destroyed Last Messages --------------- L-41 Fighter knocked back. Overheating: Energy bleed (-37). Overheating: Core damaged (-140). U-05 Engineer builds a Wall. L-41 Fighter knocked back. Overheating: Lyr. Light Armor Plating damaged (-79). Overheating: Imp. Carbon-fiber Leg damaged (-8). Overheating: Imp. Carbon-fiber Leg damaged (-13). Knocked back. Power failure, Lgt. Nuclear Core shutdown. Overheating: Energy bleed (-26). Power failure, Deuterium Engine shutdown. Overheating: Core damaged (-98). Overheating: Core damaged (-84). [A new version of Cogmind is available, see F1 News page.] B-48 Gladiator Rnf. Deuterium Engine blasted off. Map ----- +----------------------------------------------------+ | ???# """"""" # #???????????### ##### | | ???# """"""" # = #?????????????# #???? | | ???# """"""" # ! #?????????????# #???? | | ???# # = * ############### #???? | | ???# ! + [== # ! ! ## #???? | | ##################" "### # ! !## #???? | | # ####?######"""#?# # ## #???? | | ############ !! # # ## #???? | | # # # ## #???? | | # # # ## #???? | | # # + ## #???? | | # # # ## #???? | | # # # ## #???? | | # # # ## #???? | | # # # ## #???? | | # # # ## #???? | | # # ############### #???? | | # + #????????????## ##### | | # # #????????????#" | | # # #????????????##! ## | | #####+################## #?????????#####+##+## | | ] #?????????#! | | #?????????# | | """"" #?????????# """""" | | ""]F" % [ % #?????????# """""" | | ""]"" =@= #?????????# """""" | | ] ###+############*b;#########???# """""" | | " = [ # g [ #!%*% + / | | " =* # """"""" l # =%"""" ####?### """""" | | " ** # """"""" i # ""R" #??????? """""" | | " # """"""" !+ "" " #????????"""""" | | # """"""" # #??????# """""" | | # = # ! """ #??????# | | ####################### """ #??????########### | | # #???????????# u """ #????????????????? | | # #???????????# u #????????????????? | | # #???????????##;#######????????????????? | | # #?????????????#???????????????????????? | | + #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # ! #?????????????????????????????????????? | | #####+#####?????????????????????????????????????? | | #???# ##????????????????????????????????????????? | | #???#|#######???????????????????????????????????? | | #???#![ #???????????????????????????????????? | | #???# #????????!??????????????????????????? | | +##### #??????? ???????????????????????????? | | + #?????? ???????????????????????????? | | ####### #????? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Please Form A Line Remodeling Serviceable Loadout Challenges ------------ None Game ------ Seed VortexTiamatSpecial Manual? 0 Play Time 01:47:19 Cumulative 10.8 hours Start 2024.05.12 @ 12:22:36 End 2024.05.12 @ 17:17:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e9cd2fe5-959b-469a-baa1-3603ec718c9c