Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 18:29:36

Player: Heclapar

Result: Destroyed by Fusion Bomb Trap

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (258)     1290
Value Destroyed (13069)    13069
Prototype IDs (52)         1040
Alien Tech Used (1)        200
Bonus (4347)               4347
              TOTAL SCORE: 27746

 Bonus
-------
High Alert Combat Kills    906
Follower Combat Kills      499
Aligned with FarCom        300
Met Zhirov                 300
Met R17 at Cetus           500
Met R17 at Research        2000
Friendly Fire              -158

 Cogmind 
---------
Core Integrity             0/1450
Matter                     248/300
Energy                     98/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Particle Reactor
  Advanced Sensor Array

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
                Centrium Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
       Improved Targeting Computer
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Weapon Shielding
          Heavy Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Quantum Rifle
                Matter Neutralizer
                Nova Cannon
>               --- INVENTORY --------
                Particle Reactor
                Particle Reactor
       Improved Treads
         Medium Treads
       Advanced Heat Sink
       Advanced Sensor Array
       Improved Weapon Cycler
       Advanced Hacking Suite
                Dynamic Insulation System
                Transdimensional Reconstructor
       Enhanced Force Rifle
                Quantum Rifle
       Enhanced Nova Cannon
                Railgun
                AWS/Gauss
      Precision Grenade Launcher
                Micro-nuke Launcher
       Improved Plasma Cutter
                Power Maul
[Rating: 146]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Reinforced Deuterium Engine
  Reactor                  Quantum Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Ext Cet Fac Fac Upp Upp Zhi Pro Res Res 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   2   .   .   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Utility                  11   | .   .   .   .   .   2   2   .   .   1   .   .   1   2   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             283  | .   12  6   .   4   18  5   2   6   27  48  14  14  34  8   8   8   12  18  39  
  Power                    18   | .   1   1   .   .   1   .   .   1   1   2   1   2   4   .   1   1   .   .   2   
    Engine                 8    | .   1   1   .   .   1   .   .   1   1   2   .   .   1   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   1   2   3   .   1   1   .   .   2   
  Propulsion               50   | .   3   3   .   1   2   1   .   1   5   17  2   .   2   .   .   .   2   2   9   
    Treads                 30   | .   .   .   .   .   2   .   .   .   3   11  2   .   2   .   .   .   2   2   6   
    Leg                    14   | .   3   3   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   3   
    Wheel                  6    | .   .   .   .   1   .   1   .   1   2   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  91   | .   3   2   .   1   5   4   .   .   8   15  1   6   11  4   2   2   1   10  16  
    Device                 44   | .   1   2   .   1   .   2   .   .   .   4   .   4   9   2   2   1   .   6   10  
    Storage                5    | .   2   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Processor              13   | .   .   .   .   .   1   .   .   .   3   3   .   1   .   1   .   .   1   1   2   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
    Protection             26   | .   .   .   .   .   4   1   .   .   5   6   1   .   2   1   .   .   .   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   124  | .   5   .   .   2   10  .   2   4   13  14  10  6   17  4   5   5   9   6   12  
    Energy Gun             28   | .   2   .   .   1   4   .   .   1   .   4   4   .   5   2   .   1   .   3   1   
    Energy Cannon          12   | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   3   5   
    Ballistic Gun          52   | .   3   .   .   .   5   .   .   2   9   6   4   3   7   1   3   1   6   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               20   | .   .   .   .   .   .   .   2   1   2   3   1   1   3   1   2   .   1   .   3   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          9    | .   .   .   .   .   .   .   .   .   2   1   .   2   2   .   .   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   4   .   .   2   .   .   4   .   1   .   .   2   .   1   1   
Parts Lost                 77   | .   2   1   .   .   .   .   .   .   10  18  .   .   14  2   2   .   4   .   24  
  Power                    8    | .   .   1   .   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   2   
  Propulsion               18   | .   1   .   .   .   .   .   .   .   2   6   .   .   2   .   .   .   1   .   6   
  Utility                  32   | .   .   .   .   .   .   .   .   .   4   9   .   .   6   .   1   .   1   .   11  
  Weapon                   19   | .   1   .   .   .   .   .   .   .   3   3   .   .   3   1   1   .   2   .   5   
  Highest Loss Streak      8    | .   1   1   .   .   .   .   .   .   6   5   .   .   6   2   2   .   3   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  100 100 86  89  91  92  92  96  98  83  87  86  86  88  77  92  94  80  
  Engine                   4    | .   14  14  14  14  9   7   7   7   5   6   .   .   .   2   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   5   10  8   5   9   10  10  9   7   
  Treads                   10   | .   .   .   .   .   8   .   .   .   14  21  11  11  9   10  10  10  13  14  12  
  Leg                      4    | .   27  28  28  2   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   12  9   14  15  15  8   .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   11  14  14  14  9   14  15  15  6   9   13  17  20  23  18  21  16  17  17  
  Storage                  6    | .   14  14  14  14  9   7   7   7   6   6   6   5   5   5   5   5   5   4   3   
  Processor                13   | .   .   .   .   .   8   7   7   7   17  15  20  17  15  16  21  16  19  20  18  
  Protection               7    | .   .   .   .   .   8   15  15  15  15  10  6   5   9   6   6   5   5   7   7   
  Energy Gun               6    | .   14  14  14  14  15  15  15  15  1   6   5   5   8   4   5   .   3   2   1   
  Energy Cannon            1    | .   .   .   .   11  1   .   .   .   .   .   .   .   .   .   .   .   1   7   7   
  Ballistic Gun            9    | .   12  14  14  2   10  7   .   7   17  12  8   9   5   10  9   .   9   2   1   
Peak Build Rating          146  | .   8   10  12  25  40  47  47  50  59  78  110 127 140 122 125 119 122 130 146 
  Average Rating           77   | .   7   8   11  23  34  45  45  48  57  59  103 122 131 116 118 104 114 125 121 
  On Entrance              66   | 6   6   8   10  12  25  40  47  45  50  59  76  110 124 115 119 116 119 112 127 
Naked Turns                139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 
Heaviest Build             136  | 14  30  30  28  37  46  70  70  72  81  81  88  115 122 99  103 99  106 122 136 
  Greatest Support         190  | 20  20  20  20  28  28  40  40  40  78  106 160 160 160 160 160 160 160 138 190 
  Greatest Overweight (x)  3    | .   2   1   1   1   1   1   1   2   2   3   1   .   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   1   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | .   12  15  15  15  15  19  20  20  20  20  20  20  20  20  20  20  20  20  18  
  Most Carried             20   | .   13  15  15  15  15  18  18  20  20  20  20  20  20  18  20  20  20  20  20  
  Average Carried          17   | .   9   14  14  14  14  15  18  19  18  19  19  19  17  15  19  19  17  19  16  
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   13  15  15  15  15  18  18  20  20  20  20  20  15  18  19  20  17  20  2   

 Class Distribution 
--------------------
 45% | Scavenger-Gunner
 12% | Mutant
 11% | Scavenger-Mutant
  8% | Scavenger-Skirmisher
  8% | Tank
  5% | Scavenger-Tank
  5% | Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
                 Tank | -7/Factory
                 Tank | -7/Waste
                 Tank | -7/Factory
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -6/Extension
     Scavenger-Gunner | -6/Cetus
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Gunner | -4/Factory
     Scavenger-Gunner | -4/Upper Caves
     Scavenger-Gunner | -4/Upper Caves
     Scavenger-Mutant | -4/Zhirov
     Scavenger-Gunner | -3/Proximity Caves
     Scavenger-Gunner | -3/Research
     Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Ext  Cet  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Matter Collected           7021  | 200  165  366  .    46   258  66   .    201  716  1398 216  360  800  406  506  77   304  209  727  
  Remotely                 929   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    362  430  77   60   .    .    
Salvage Created            13397 | .    406  431  .    .    606  66   .    75   937  2061 644  637  2194 322  922  340  227  750  2779 
  Parts                    577   | .    23   20   .    .    23   4    .    4    36   79   30   39   101  12   28   2    8    29   139  
Haulers Intercepted        7     | .    .    .    .    .    3    .    .    .    1    2    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           6     | .    .    1    .    .    1    .    .    .    1    .    .    .    3    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    23   1    7    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Ext Cet Fac Fac Upp Upp Zhi Pro Res Res 
Combat Hostiles Destroyed  205  | .   9   9   .   .   8   1   .   1   18  30  8   7   35  7   19  .   6   9   38  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     136  | .   9   9   .   .   7   1   .   1   13  25  8   7   28  6   9   .   4   4   5   
  Cannons                  27   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   24  
  AOE                      31   | .   .   .   .   .   .   .   .   .   3   4   .   .   7   1   10  .   2   .   4   
Classes Destroyed          21   | .   1   2   .   .   3   .   .   .   3   5   .   2   1   .   .   .   1   2   1   
  Worker                   12   | .   .   .   .   .   .   .   .   .   .   4   .   1   5   .   .   .   .   .   2   
  Builder                  14   | .   .   .   .   .   .   .   .   .   .   3   .   4   4   .   .   .   .   .   3   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   .   .   3   .   .   .   1   2   .   .   .   .   .   .   .   1   .   
  Recycler                 7    | .   .   1   .   .   1   .   .   .   .   1   .   .   3   .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  8    | .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   3   
  Swarmer                  32   | .   .   3   .   .   .   .   .   .   5   3   .   .   7   4   2   .   .   .   8   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    70   | .   9   6   .   .   4   .   .   .   3   13  .   .   11  2   7   .   3   3   9   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Sentry                   29   | .   .   .   .   .   2   1   .   1   3   11  .   1   3   1   3   .   .   1   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   17   | .   .   .   .   .   .   .   .   .   3   .   .   .   8   .   2   .   .   2   2   
  Programmer               28   | .   .   .   .   .   .   .   .   .   2   1   .   3   4   .   2   .   .   .   16  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Cetus Guard              8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           20   | .   4   4   .   .   3   1   .   1   3   10  5   5   20  4   10  .   2   3   5   
  Combat Bots Only         16   | .   4   3   .   .   2   1   .   1   3   5   4   3   16  4   10  .   2   3   4   
Max Kills in Single Turn   5    | .   1   1   .   .   1   1   .   1   3   5   1   3   5   2   3   .   1   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   1   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   2   .   .   2   1   3   .   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -6    -6    -6    -5    -4    -4    -4    -4    -3    -3    -2    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Fac   Ext   Cet   Fac   Fac   Upp   Upp   Zhi   Pro   Res   Res   
Hostile Shots Fired        1690  | .     67    26    .     .     11    30    .     36    219   449   23    29    307   33    109   .     40    50    261   
  Missed                   523   | .     11    7     .     .     4     7     .     13    72    142   10    6     95    9     41    .     15    18    73    
Damage Taken               20700 | .     724   252   .     .     104   211   .     287   1797  3471  341   555   3891  457   1501  .     673   595   5841  
  Core                     3006  | .     123   60    .     .     15    11    .     27    249   332   52    12    316   26    113   .     61    158   1451  
  Absorbed by Shields      581   | .     .     .     .     .     .     .     .     .     .     21    .     320   240   .     .     .     .     .     .     
  Redirected to Shielding  405   | .     .     .     .     .     .     39    .     39    139   73    .     .     .     .     .     .     .     72    43    
  Ignored by Resistances   31    | .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     16    
  Regen/Repaired (Parts)   145   | .     .     .     .     .     .     22    .     .     .     .     .     56    .     .     .     .     .     67    .     
Core Remaining (%)         72    | 100   .     .     .     26    97    .     .     94    .     .     25    98    .     .     .     .     55    87    .     
Volleys Fired              632   | .     48    21    .     .     24    4     11    4     50    111   15    25    90    18    32    17    21    22    119   
  Largest                  3     | .     2     2     .     .     3     3     1     3     3     3     1     3     3     3     3     1     3     3     3     
  Hottest                  480   | .     70    70    .     .     150   150   33    150   150   183   240   240   480   148   308   20    289   312   353   
Shots Fired                1606  | .     95    42    .     .     72    12    11    12    145   307   45    69    235   52    77    17    51    60    304   
  Gun                      1260  | .     95    42    .     .     66    12    .     12    144   303   41    67    220   51    69    .     47    20    71    
  Cannon                   276   | .     .     .     .     .     6     .     .     .     .     .     4     .     .     .     .     .     .     40    226   
  Launcher                 53    | .     .     .     .     .     .     .     11    .     1     4     .     2     15    1     8     .     4     .     7     
  Special                  17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     
  Kinetic                  778   | .     48    21    .     .     29    4     .     4     101   208   40    44    97    35    46    .     39    1     61    
  Thermal                  774   | .     47    21    .     .     42    8     .     8     43    95    5     23    123   16    23    17    8     59    236   
  Explosive                53    | .     .     .     .     .     .     .     11    .     1     4     .     2     15    1     8     .     4     .     7     
  Electromagnetic          1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         37    | .     9     11    .     .     9     5     2     10    32    37    23    11    20    19    19    13    13    13    18    
  Robot Miss Streak        5     | .     5     1     .     .     3     2     1     .     3     5     1     3     3     2     1     1     4     3     4     
  Penetration Max          1     | .     .     .     .     .     1     .     .     .     1     1     1     1     1     .     1     .     .     .     .     
  Secondary Targets        23    | .     3     .     .     .     .     .     .     .     3     5     .     .     7     2     2     .     .     .     1     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     1     1     .     .     1     1     1     .     .     .     1     
  Autonomous               48    | .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     10    .     8     
Shots Hit Robots           1117  | .     54    27    .     .     42    9     5     10    124   242   42    43    156   38    60    18    28    37    182   
  Core Hits                583   | .     23    20    .     .     18    2     1     3     46    121   23    20    96    14    48    13    16    12    107   
  Critical Kills           26    | .     .     .     .     .     .     .     .     .     1     .     5     4     5     1     1     .     .     3     6     
  Critical Parts Destroyed 33    | .     .     .     .     .     .     .     .     1     2     9     1     3     12    2     2     .     1     .     .     
  Critical Strikes         88    | .     5     .     .     .     3     1     .     2     8     15    8     7     18    3     3     2     3     3     7     
    Burn                   18    | .     5     .     .     .     3     1     .     1     5     3     .     .     .     .     .     .     .     .     .     
    Meltdown               8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     5     
    Destroy                59    | .     .     .     .     .     .     .     .     1     3     12    8     7     18    3     3     .     3     .     1     
    Blast                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Melee Attacks              39    | .     .     .     .     .     .     .     .     .     15    17    .     3     1     .     .     3     .     .     .     
  Impact                   39    | .     .     .     .     .     .     .     .     .     15    17    .     3     1     .     .     3     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           39213 | .     591   343   .     .     794   192   888   209   2627  5943  1436  1536  7362  1019  3081  587   1207  1362  10036 
  Guns                     22288 | .     591   343   .     .     686   192   .     208   2402  5224  1315  1473  4862  866   1523  .     695   403   1505  
  Cannons                  7427  | .     .     .     .     .     108   .     .     .     .     .     121   .     .     .     .     .     .     959   6239  
  Explosions               8729  | .     .     .     .     .     .     .     888   .     175   719   .     .     2475  153   1558  .     512   .     2249  
  Melee                    439   | .     .     .     .     .     .     .     .     .     50    .     .     63    .     .     .     326   .     .     .     
  Ramming                  69    | .     .     .     .     .     .     .     .     1     .     .     .     .     25    .     .     .     .     .     43    
  Kinetic                  13859 | .     239   180   .     .     271   65    .     61    1709  3463  1315  1042  2108  611   849   .     616   .     1330  
  Thermal                  16188 | .     352   163   .     .     503   127   .     147   693   1761  121   431   2845  255   674   261   79    1362  6414  
  Explosive                8638  | .     .     .     .     .     .     .     888   .     175   719   .     .     2384  153   1558  .     512   .     2249  
  Electromagnetic          20    | .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   439   | .     .     .     .     .     .     .     .     .     50    .     .     63    .     .     .     326   .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         12    | .     .     .     .     .     .     .     .     .     4     6     6     2     6     6     6     6     6     .     12    
  Average Corruption       4     | .     .     .     .     .     .     .     .     .     2     4     6     1     3     6     6     6     6     .     4     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  240   | .     .     .     .     .     .     .     .     .     23    66    13    10    23    21    12    12    16    .     44    
    Message Errors         53    | .     .     .     .     .     .     .     .     .     4     17    4     .     5     5     1     2     5     .     10    
    Matter Fused           61    | .     .     .     .     .     .     .     .     .     8     18    3     3     6     4     4     1     2     .     12    
    Heat Flow Errors       22    | .     .     .     .     .     .     .     .     .     1     9     1     1     2     3     .     .     .     .     5     
    Energy Discharges      32    | .     .     .     .     .     .     .     .     .     3     8     3     3     2     1     2     4     2     .     4     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Data Loss (minor)      29    | .     .     .     .     .     .     .     .     .     2     6     1     1     3     4     1     4     2     .     5     
    Data Loss (major)      11    | .     .     .     .     .     .     .     .     .     2     2     .     1     1     1     1     1     1     .     1     
    Misfires               10    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     .     2     .     3     
    Alerts                 11    | .     .     .     .     .     .     .     .     .     1     3     1     1     2     .     1     .     1     .     1     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     2     2     .     .     .     1     .     .     1     .     2     
Overload Shots             10    | .     .     .     .     .     .     .     .     .     .     .     1     1     4     .     3     .     1     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Overflow Damage            704   | .     .     .     .     .     2     .     .     .     7     .     .     41    117   .     39    151   .     .     347   
  Projectiles              224   | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     9     .     .     213   
  Explosions               297   | .     .     .     .     .     .     .     .     .     7     .     .     .     117   .     39    .     .     .     134   
  Melee                    183   | .     .     .     .     .     .     .     .     .     .     .     .     41    .     .     .     142   .     .     .     
Knockbacks                 1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      885   | .     .     .     .     .     .     .     .     .     .     .     .     22    375   .     132   .     84    .     272   
  Shots                    18    | .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     4     .     1     .     5     
  Rammed                   9     | .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     5     
Targets Rammed             9     | .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     5     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        528   | .     450   2     .     .     9     20    .     11    219   267   98    150   447   206   202   .     174   346   528   
  Average Temperature      97    | .     139   1     .     .     7     12    .     7     36    77    55    25    117   45    54    .     55    138   116   
  Received Heat Transfer   2919  | .     474   129   .     .     45    24    .     30    381   810   .     4     238   66    160   .     78    39    441   
  Effects                  9     | .     3     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     1     2     
    Shutdowns              3     | .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     1     
    Matter Decay           1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Total Turns              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Longest Duration         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Impact Corruptions       5     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     3     .     .     .     
Robots Melted              10    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     3     5     
  Combat Hostiles          10    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     3     5     
  Parts Melted             59    | .     2     .     .     .     6     .     .     .     5     8     .     .     4     .     1     .     .     6     27    
  Heat Transferred         22430 | .     1406  481   .     .     1258  296   .     333   1776  4250  148   555   3319  370   766   396   111   1415  5550  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Ext  Cet  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Peak Influence             1059 | .    168  125  .    .    168  121  62   88   176  569  435  216  1059 .    .    .    .    362  935  
  Initial                  318  | .    .    .    .    .    .    42   .    43   42   63   318  131  78   .    .    .    .    300  150  
  Average                  185  | .    68   31   .    .    86   57   36   76   72   160  322  98   550  .    .    .    .    249  327  
Maximum Alert Level        3    | .    .    .    .    .    .    .    .    .    .    2    2    1    3    .    .    .    .    1    3    
  Low Security (%)         67   | .    100  100  .    100  100  100  100  100  100  63   .    96   18   .    .    .    .    30   30   
  Level 1                  20   | .    .    .    .    .    .    .    .    .    .    24   90   3    9    .    .    .    .    69   45   
  Level 2                  8    | .    .    .    .    .    .    .    .    .    .    11   9    .    43   .    .    .    .    .    17   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    7    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    1    .    .    1    1    .    .    1    9    6    .    4    12   .    1    .    .    6    11   
  Investigation            11   | .    .    .    .    1    .    .    .    1    1    5    .    .    .    .    .    .    .    3    .    
  Extermination            11   | .    .    .    .    .    .    .    .    .    3    .    .    1    2    .    .    .    .    .    5    
  Reinforcement            17   | .    1    .    .    .    1    .    .    .    2    1    .    3    3    .    .    .    .    3    3    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    
  Garrison                 11   | .    .    .    .    .    .    .    .    .    3    .    .    .    6    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Ext Cet Fac Fac Upp Upp Zhi Pro Res Res 
Distress Signals           19   | .   3   .   .   .   .   .   .   .   .   2   2   .   6   .   .   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              320  | .   20  9   .   .   16  4   6   1   28  47  8   12  49  7   17  .   6   23  67  
  Peak Tracking Total      10   | .   5   2   .   .   6   3   6   1   4   6   5   3   7   3   7   .   3   4   10  
  Tactical Retreats        15   | .   1   .   .   .   .   .   .   .   .   2   .   .   3   .   2   .   .   .   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Ext Cet Fac Fac Upp Upp Zhi Pro Res Res 
Traps Triggered            15   | .   2   .   .   .   3   2   .   2   2   1   .   .   2   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Ext Cet Fac Fac Upp Upp Zhi Pro Res Res 
Machines Disabled          19   | .   .   .   .   .   2   .   .   .   1   4   1   1   7   .   1   .   .   .   2   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   .   1   2   1   1   4   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Ext Cet Fac Fac Upp Upp Zhi Pro Res Res 
Machines Accessed          44   | .   3   .   1   1   4   4   .   2   8   8   2   3   .   1   .   4   .   2   1   
  Terminals                27   | .   3   .   .   .   3   2   .   1   5   8   2   .   .   1   .   .   .   1   1   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Total Hacks                105  | .   12  .   1   1   13  10  .   4   10  21  3   5   .   1   .   17  .   4   3   
  Successful               49   | .   5   .   1   1   4   5   .   .   3   4   1   3   .   1   .   17  .   3   1   
  Failed                   56   | .   7   .   .   .   9   5   .   4   7   17  2   2   .   .   .   .   .   1   2   
    Catastrophic           15   | .   1   .   .   .   2   1   .   1   2   8   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                64   | .   12  .   .   .   9   5   .   3   5   21  3   .   .   1   .   .   .   2   3   
  Fabricators              7    | .   .   .   .   .   .   3   .   .   3   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   2   .   1   .   .   .   2   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   4   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   4   .   1   1   3   2   .   .   2   4   1   .   .   1   .   17  .   1   1   
  Record                   8    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   5   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        7    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Scan Component           3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair                   3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   3   .   .   .   3   4   .   2   7   7   1   1   .   1   .   .   .   1   1   
  Full Trace Events        7    | .   .   .   .   .   .   .   .   1   1   5   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Time                     156  | .   .   .   .   .   .   38  .   .   .   .   .   74  .   .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Ext Cet Fac Fac Upp Upp Zhi Pro Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Ext  Cet  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total Allies               22   | .    .    1    .    3    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    
  Largest Group            7    | .    .    1    .    3    3    .    .    .    .    7    4    .    .    .    .    .    .    .    .    
  Highest-Rated Group      194  | .    .    31   .    40   40   .    .    .    .    194  124  .    .    .    .    .    .    .    .    
  Highest-Rated Ally       31   | .    .    31   .    16   16   .    .    .    .    31   31   .    .    .    .    .    .    .    .    
Total Orders               2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               173  | .    .    .    .    .    48   .    .    .    .    113  12   .    .    .    .    .    .    .    .    
  Total Damage             2636 | .    .    .    .    .    428  .    .    .    .    1999 209  .    .    .    .    .    .    .    .    
  Kills                    19   | .    .    .    .    .    3    .    .    .    .    16   .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Ext Cet Fac Fac Upp Upp Zhi Pro Res Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Ext  Cet  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Turns Passed               17647 | .    996  1131 559  292  922  433  167  299  1985 2609 581  995  1224 663  545  358  504  1005 2379 
Spaces Moved               8567  | 1    480  528  294  211  607  206  121  216  837  1053 321  475  444  372  282  177  281  537  1124 
  Core                     270   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    270  
  Treads                   5043  | .    .    .    .    .    26   .    .    .    463  842  290  475  444  372  282  177  281  537  854  
  Legs                     1557  | 1    480  528  294  12   .    .    .    .    .    211  31   .    .    .    .    .    .    .    .    
  Wheels                   1697  | .    .    .    .    199  581  206  121  216  374  .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  190  190  100  115  110  110  110  108  120  120  160  160  160  160  160  155  155  50   
  Average Speed            153   | 120  160  190  190  117  120  110  110  110  163  155  157  160  160  160  160  160  156  155  143  
  Slowest Speed            330   | 120  260  190  190  190  240  115  110  130  232  330  240  160  160  160  160  160  160  155  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       44    | 3    79   82   69   60   49   7    74   5    20   86   81   10   11   59   46   60   50   15   30   
  Regions Visited          19
    Branch Regions         9
  Pre-discovered Areas     5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    
  Known Exits Taken        13    | .    .    .    .    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    2    .    2    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    
Spaces Dug                 48    | .    .    .    .    .    .    .    .    .    7    .    .    2    3    .    .    .    .    .    36   
Terrain Destroyed          755   | .    .    .    .    .    1    .    68   .    12   14   3    32   173  21   138  .    63   15   215  
  Melee                    9     | .    .    .    .    .    .    .    .    .    7    .    .    1    1    .    .    .    .    .    .    
  Projectile               171   | .    .    .    .    .    1    .    .    .    1    2    3    9    35   9    9    .    11   15   76   
  AOE                      575   | .    .    .    .    .    .    .    68   .    4    12   .    22   137  12   129  .    52   .    139  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Ext  Cet  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total                      11914 | .    619  616  296  256  749  403  143  268  1311 1743 390  649  816  411  329  223  322  671  1699 
  Wait                     1923  | .    63   54   .    32   68   179  10   34   356  299  2    123  234  9    5    .    3    66   386  
  Move                     8549  | .    479  527  293  210  606  206  120  215  836  1052 320  474  443  371  281  176  280  536  1124 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  134   | .    9    3    1    4    15   6    .    2    17   17   15   5    8    1    3    3    2    12   11   
  Fast Attach              102   | .    5    .    .    1    10   2    .    4    5    26   4    2    11   4    1    7    2    7    11   
  Attach                   73    | .    1    1    .    .    3    2    .    .    11   7    5    2    11   1    2    1    7    1    18   
  Detach                   15    | .    .    .    .    .    1    .    .    2    .    1    .    .    1    3    .    2    2    .    3    
  Swap                     109   | .    6    5    .    3    5    1    2    2    11   15   5    10   12   3    5    1    3    10   10   
  Drop                     153   | .    8    5    2    6    17   3    .    4    10   27   24   5    2    1    .    8    2    17   12   
  Fire                     632   | .    48   21   .    .    24   4    11   4    50   111  15   25   90   18   32   17   21   22   119  
  Melee                    39    | .    .    .    .    .    .    .    .    .    15   17   .    3    1    .    .    3    .    .    .    
  Ram                      6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Rewire                   173   | .    .    .    .    .    .    .    .    .    .    169  .    .    .    .    .    4    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / Arm / Tes x2)
-2/Research (discovered 1 exit: *Qua)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   331 | -10/Materials      | Discovered new exit (range 3)
   482 | -10/Materials      | Discovered new exit (range 13)
   570 | -10/Materials      | Discovered new exit (range 8)
   673 | -10/Materials      | Discovered new exit (range 5)
   758 | -10/Materials      | Build established: Scavenger-Mutant
   997 | -10/Materials      | Entered Mines
  1337 | -10/Mines          | Core integrity fell below 50%
  1459 | -10/Mines          | Learned location of Storage (-9)
  1661 | -10/Mines          | Learned Materials terminal intel
  1670 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1673 | -10/Mines          | Discovered new exit (range 7)
  1791 | -10/Mines          | Build established: Mutant
  1887 | -10/Mines          | Discovered new exit (range 5)
  2113 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2115 | -10/Mines          | Discovered new exit (range 5)
  2128 | -10/Mines          | Entered Exiles
  2174 | -10/Exiles         | Met 8R-AWN
  2206 | -10/Exiles         | Met EX-HEX
  2271 | -10/Exiles         | Met EX-BIN
  2292 | -10/Exiles         | Aligned with FarCom system
  2294 | -10/Exiles         | Given EX-Vault access code
  2337 | -10/Exiles         | Opened EX-Vault
  2348 | -10/Exiles         | Found AWS/Gauss
  2389 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2444 | -10/Exiles         | Met EX-DEC
  2662 | -10/Exiles         | Discovered new exit (range 14)
  2687 | -10/Exiles         | Left Exiles lab with AWS/Gauss
  2687 | -10/Exiles         | Entered Mines
  2696 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2701 | -9/Mines           | Met a Derelict bent on vengeance
  2717 | -9/Mines           | Identified exit to Materials
  2935 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2979 | -9/Mines           | Entered Materials
  2979 | -8/Materials       | Accompanied by 3 allies
  2979 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2980 | -8/Materials       | Loaded intel: 12 terminal locations
  3290 | -8/Materials       | Build established: Skirmisher
  3564 | -8/Materials       | Lost 4 allies
  3691 | -8/Materials       | Discovered new exit (range 8)
  3900 | -8/Materials       | Identified exit to Factory
  3901 | -8/Materials       | Entered Factory
  3901 | -7/Factory         | Evolved 2 slots: Utility x2
  4114 | -7/Factory         | Fabricated Power Maul?
  4193 | -7/Factory         | Build established: Tank
  4293 | -7/Factory         | Repaired Particle Charger
  4334 | -7/Factory         | Sucked down chute
  4334 | -7/Factory         | Entered Waste
  4339 | -7/Waste           | Spotted C-40 Crusher
  4350 | -7/Waste           | Spotted C-40 Crusher
  4376 | -7/Waste           | Spotted C-40 Crusher
  4420 | -7/Waste           | Spotted C-40 Crusher
  4430 | -7/Waste           | Spotted C-40 Crusher
  4447 | -7/Waste           | Spotted C-40 Crusher
  4487 | -7/Waste           | Discovered new exit (range 10)
  4495 | -7/Waste           | Identified exit to Factory
  4501 | -7/Waste           | Entered Factory
  4525 | -7/Factory         | Discovered new exit (range 8)
  4533 | -7/Factory         | Identified exit to Factory
  4800 | -7/Factory         | Entered another Factory area
  4800 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4900 | -6/Factory         | Garrison activated, responded to threat
  5077 | -6/Factory         | Lost 6 parts (1p2n3w)
  5765 | -6/Factory         | Discovered new exit (range 8)
  6102 | -6/Factory         | Identified exit to Factory
  6248 | -6/Factory         | Build established: Scavenger-Gunner
  6473 | -6/Factory         | Discovered new exit (range 15)
  6511 | -6/Factory         | Identified exit to Lower Caves
  6675 | -6/Factory         | Discovered new exit (range 9)
  6684 | -6/Factory         | Identified exit to Extension
  6785 | -6/Factory         | Entered Extension
  7582 | -6/Extension       | Spotted B-75 Beast
  7608 | -6/Extension       | Core integrity fell below 50%
  7614 | -6/Extension       | Destroyed B-75 Beast
  7644 | -6/Extension       | Lost 5 parts (1n2u2w)
  8249 | -6/Extension       | Spotted B-75 Beast
  8285 | -6/Extension       | Disrupted transfer network
  8286 | -6/Extension       | Destroyed B-75 Beast
  8289 | -6/Extension       | Lost 7 allies
  8352 | -6/Extension       | Rescued a captive Derelict
  8354 | -6/Extension       | Rescued a captive Derelict
  8434 | -6/Extension       | Lost 5 parts (2n3u)
  8888 | -6/Extension       | Build established: Scavenger-Tank
  9174 | -6/Extension       | Lost 4 allies
  9231 | -6/Extension       | Rescued a captive Derelict
  9241 | -6/Extension       | Rescued a captive Derelict
  9309 | -6/Extension       | Rescued a captive Derelict
  9337 | -6/Extension       | Discovered exit to Factory (range 10)
  9339 | -6/Extension       | Discovered new exit (range 6)
  9386 | -6/Extension       | Identified exit to Cetus
  9394 | -6/Extension       | Entered Cetus
  9394 | -6/Cetus           | Accompanied by 4 allies
  9414 | -6/Cetus           | Spotted Cetus Guard
  9414 | -6/Cetus           | Spotted Cetus Guard
  9416 | -6/Cetus           | Spotted Cetus Guard
  9418 | -6/Cetus           | Destroyed Cetus Guard
  9420 | -6/Cetus           | Spotted Cetus Guard
  9422 | -6/Cetus           | Destroyed Cetus Guard
  9425 | -6/Cetus           | Destroyed Cetus Guard
  9428 | -6/Cetus           | Destroyed Cetus Guard
  9453 | -6/Cetus           | Lost 3 allies
  9651 | -6/Cetus           | Build established: Scavenger-Gunner
  9700 | -6/Cetus           | Discovered new exit (range 15)
  9729 | -6/Cetus           | Spotted Cetus Guard
  9730 | -6/Cetus           | Spotted Cetus Guard
  9734 | -6/Cetus           | Spotted Cetus Guard
  9737 | -6/Cetus           | Destroyed Cetus Guard
  9739 | -6/Cetus           | Destroyed Cetus Guard
  9741 | -6/Cetus           | Destroyed Cetus Guard
  9748 | -6/Cetus           | Destroyed Cetus Guard
  9762 | -6/Cetus           | Discovered exit to Factory (range 15)
  9771 | -6/Cetus           | Met Revision 17
  9975 | -6/Cetus           | Entered Factory
  9975 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 10133 | -5/Factory         | Repaired Quantum Reactor
 10870 | -5/Factory         | Discovered new exit (range 8)
 10909 | -5/Factory         | Identified exit to Factory
 10969 | -5/Factory         | Build established: Scavenger-Skirmisher
 10970 | -5/Factory         | Entered another Factory area
 10970 | -4/Factory         | Evolved 2 slots: Utility x2
 11157 | -4/Factory         | Garrison activated, responded to threat
 11254 | -4/Factory         | Lost 4 parts (4u)
 11306 | -4/Factory         | Destroyed 16 combat bots
 11466 | -4/Factory         | Garrison activated, responded to threat
 11494 | -4/Factory         | Build established: Scavenger-Gunner
 11970 | -4/Factory         | First assault squad dispatched
 12117 | -4/Factory         | Lost 6 parts (2p1n2u1w)
 12189 | -4/Factory         | Discovered new exit (range 3)
 12192 | -4/Factory         | Identified exit to Upper Caves
 12194 | -4/Factory         | Entered Upper Caves
 12534 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12729 | -4/Upper Caves     | Learned location of Testing (-3)
 12848 | -4/Upper Caves     | Discovered new exit (range 8)
 12856 | -4/Upper Caves     | Identified exit to Upper Caves
 12857 | -4/Upper Caves     | Entered another Upper Caves area
 12970 | -4/Upper Caves     | Spotted B-86 Titan
 13041 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 13048 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13089 | -4/Upper Caves     | Destroyed 10 combat bots
 13212 | -4/Upper Caves     | Learned Research stockpile data
 13335 | -4/Upper Caves     | Discovered new exit (range 15)
 13400 | -4/Upper Caves     | Identified exit to Zhirov
 13402 | -4/Upper Caves     | Entered Zhirov
 13404 | -4/Zhirov          | Discovered new exit (range 3)
 13433 | -4/Zhirov          | Met Zhirov
 13473 | -4/Zhirov          | Found Alien Artifact
 13473 | -4/Zhirov          | Identified Integrated Reactor
 13473 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13638 | -4/Zhirov          | Found Alien Artifact
 13680 | -4/Zhirov          | Learned location of Quarantine (-2)
 13680 | -4/Zhirov          | Learned location of Command (-1)
 13701 | -4/Zhirov          | Build established: Scavenger-Mutant
 13701 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13758 | -4/Zhirov          | Identified exit to Proximity Caves
 13760 | -4/Zhirov          | Entered Proximity Caves
 13841 | -3/Proximity Caves | Spotter reported a threat
 13921 | -3/Proximity Caves | Spotter reported a threat
 13933 | -3/Proximity Caves | Lost 3 parts (1n1u1w)
 14040 | -3/Proximity Caves | Build established: Scavenger-Gunner
 14106 | -3/Proximity Caves | Spotted B-86 Titan
 14117 | -3/Proximity Caves | Destroyed B-86 Titan
 14251 | -3/Proximity Caves | Discovered new exit (range 10)
 14262 | -3/Proximity Caves | Identified exit to Research
 14264 | -3/Proximity Caves | Entered Research
 14264 | -3/Research        | Evolved 2 slots: Utility x2
 14464 | -3/Research        | Revision forces began assault on 0b10
 14470 | -3/Research        | Met up with Revision 17++
 14691 | -3/Research        | Discovered new exit (range 6)
 14700 | -3/Research        | Identified exit to Research
 14851 | -3/Research        | Identified exit to Armory
 14851 | -3/Research        | Identified exit to Testing
 14943 | -3/Research        | Repaired Imp. Cooling System
 14964 | -3/Research        | Research terminal network offline
 15040 | -3/Research        | Spotted Striker
 15042 | -3/Research        | Spotted Executioner
 15046 | -3/Research        | Destroyed Striker
 15046 | -3/Research        | Destroyed Executioner
 15249 | -3/Research        | Spotted Executioner
 15253 | -3/Research        | Spotted Striker
 15265 | -3/Research        | Destroyed Striker
 15269 | -3/Research        | Entered another Research area
 15269 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15383 | -2/Research        | Discovered new exit (range 6)
 15417 | -2/Research        | Identified exit to Quarantine
 16260 | -2/Research        | Crushed by falling debris
 16782 | -2/Research        | Build established: Scavenger-Skirmisher
 17145 | -2/Research        | Lost 7 parts (1p2n3u1w)
 17315 | -2/Research        | First assault squad dispatched
 17401 | -2/Research        | Build established: Scavenger-Gunner
 17477 | -2/Research        | Garrison activated, responded to threat
 17482 | -2/Research        | Released all parts (13)
 17512 | -2/Research        | Lost 8 parts (1p2n3u2w)
 17513 | -2/Research        | Core integrity fell below 50%
 17556 | -2/Research        | System corruption reached 10%
 17560 | -2/Research        | Released all parts (1)
 17562 | -2/Research        | Core integrity fell below 20%
 17648 | -2/Research        | Destroyed by Fusion Bomb Trap

 Last Messages 
---------------
17559_ Knocked back.
17560_ Slug penetrates G-73 Enforcer.
17560_ G-73 Enforcer destroyed.
17560_ Slug penetrates G-73 Enforcer.
17560_ Released AWS/Gauss.
17560_ B-74 Champion destroyed.
17560_ G-73 Enforcer suffers critical hit
  (Burn).
17560_ G-73 Enforcer destroyed.
17561_ Penetrated by Slug.
17578_ K-01 Serf collects debris.
17600_ Slammed into K-01 Serf. <x4>
17613_ Slammed into U-05 Engineer.
17613_ U-05 Engineer destroyed.
17614_ V0ZDIRG#LRHKFI4I8E:X8GN0JIHCNE
17614_ Acquired 26 matter.
17628_ Acquired 100 matter.
17632_ System corrupted: Heat flow error (+157).
17648_ Triggered Fusion Bomb Trap.
17648_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????###############        # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           152
Coolant Potential          80
Energy Generation          59
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Power Amplification        30
EM Shielding               2
Armor Coverage             825
Resistance: TH             25
Power Shielding            66
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         22
Target Analysis            6
Recoil Reduction           5
Particle Charging          15
Offensive Hacking          14
Defensive Hacking          12

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Power Maul | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
Overkill
Revolutionary Research

 Challenges 
------------
None

 Game 
------
Seed              SeismicTacticalMask
  Manual?         0
Play Time         02:34:36
  Cumulative      91.2 hours
  Start           2024.08.14 @ 13:33:59
  End             2024.08.14 @ 18:29:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           107
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          55
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffbb9f0c-9e10-4824-8226-bcd2063397e9