Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 17:08:23 Player: tartine Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (3155) 3155 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (629) 629 TOTAL SCORE: 7724 Bonus ------- High Alert Combat Kills 329 Registered with UFD 300 Cogmind --------- Core Integrity 706/850 Matter 211/300 Energy 164/340 System Corruption 0% Temperature Danger (408) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Recoil Stabilizer Improved Shield Generator A0-MCA's Component Scanner > --- WEAPON (4) ------- Heavy Plasma Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (20) --- Targeting Computer Matter Filter ECM Suite Phase Shifter Cloaking Device Core Shielding Core Shielding Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Shield Generator Hacking Suite System Shield System Restoration Module High-powered Tractor Beam Shock Rifle Improved Datajack DRS Beacon (Ready) Botcube Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Fission Core > --- PROPULSION ------- Light Treads Improved Treads Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Matter Filter Improved Shield Generator A0-MCA's Component Scanner > --- WEAPON ----------- Heavy Plasma Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Heat Sink Targeting Computer Targeting Computer Recoil Stabilizer ECM Suite Phase Shifter Core Shielding Core Shielding Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Shield Generator Hacking Suite System Shield System Restoration Module High-powered Tractor Beam Improved Datajack DRS Beacon Botcube [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 81 | 7 5 13 30 2 4 20 Power 7 | 1 . 3 1 . . 2 Engine 5 | 1 . 2 1 . . 1 Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 4 2 7 . . 2 Treads 6 | . . . 5 . . 1 Leg . | . . . . . . . Wheel 11 | 2 4 2 2 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 1 2 9 1 1 9 Device 9 | . . . 2 . . 7 Storage 3 | 1 . . 1 1 . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 10 | . 1 2 5 . . 2 Artifact . | . . . . . . . Weapon 33 | 3 . 6 13 1 3 7 Energy Gun 10 | 1 . 1 6 . . 2 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 17 | 2 . 5 3 1 2 4 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Corrupted Parts 1 | . . . 1 . . . System Corruption 3 | . . . 3 . . . Parts Lost 24 | . 1 3 9 1 . 10 Power 2 | . . 1 . . . 1 Propulsion 8 | . 1 1 2 . . 4 Utility 5 | . . 1 2 . . 2 Weapon 9 | . . . 5 1 . 3 Highest Loss Streak 4 | . 1 2 4 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 97 94 92 97 74 96 Engine 9 | . 14 6 5 11 11 7 Core 1 | . . 4 5 . . 4 Treads 17 | . . . 4 22 22 15 Wheel 3 | . 27 21 13 . . 2 Device 2 | . . . 5 2 . 13 Storage 9 | . 14 11 8 8 11 6 Processor 13 | . . . 4 11 18 13 Protection 7 | . 12 17 13 11 3 5 Energy Gun 2 | . . 7 12 . . . Energy Cannon 2 | . . . 1 10 . 2 Ballistic Gun 8 | . 28 25 12 14 . 20 Slashing Weapon 4 | . . . . . 8 1 Peak Build Rating 56 | 6 7 14 20 20 32 56 Average Rating 24 | 5 6 10 14 19 23 49 On Entrance 13 | . 6 7 14 20 14 32 Naked Turns . | . . . . . . . Heaviest Build 84 | 12 15 25 27 63 58 84 Greatest Support 66 | 26 26 20 46 46 46 66 Greatest Overweight (x) 8 | . . 1 5 1 1 8 Average Overweight (x) 1 | . . . 1 . 1 3 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 Average Capacity 17 | 7 8 8 7 17 20 20 Most Carried 20 | 7 8 8 8 16 19 20 Average Carried 13 | 3 7 7 6 8 17 17 Final Capacity 20 | 8 8 8 5 20 20 20 Final Carried 19 | 7 8 6 4 16 17 19 Class Distribution -------------------- 58% | Mutant 12% | Scavenger-Tank 10% | Gunner 8% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Storage Gunner | -9/Recycling Mutant | -9/Scraptown Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 2848 | 239 250 372 918 202 48 819 Remotely . | . . . . . . . Salvage Created 5226 | 103 330 553 1556 1146 . 1538 Parts 243 | 7 14 38 86 33 . 65 Haulers Intercepted 4 | . 2 . 1 . . 1 Recyclers Shooed 12 | . . . 2 5 . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 58 | . 3 8 28 8 . 11 Guns 41 | . 3 5 24 1 . 8 Cannons 9 | . . . . 7 . 2 AOE 7 | . . 3 4 . . . Classes Destroyed 16 | 2 3 3 3 2 . 3 Worker 12 | . 1 2 7 . . 2 Builder 7 | . . 2 1 1 . 3 Tunneler 3 | 1 1 . . . . 1 Hauler 4 | . 2 . 1 . . 1 Recycler 22 | 1 1 . 4 10 . 6 Mechanic 3 | . . . 3 . . . Operator 1 | . . . . . . 1 Watcher 6 | . . 3 2 . . 1 Swarmer 9 | . . . 4 . . 5 Grunt 22 | . 3 4 15 . . . Duelist 3 | . . . 2 1 . . Protector 1 | . . . . 1 . . Sentry 15 | . . 4 7 4 . . Hunter 4 | . . . . . . 4 Programmer 3 | . . . . 2 . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 10 | 2 3 6 10 5 . 6 Combat Bots Only 6 | . 2 5 6 3 . 5 Max Kills in Single Turn 3 | 1 1 2 3 2 . 2 Gunslinging 1 | . . . 1 . . 1 Exploded 2 | . . 2 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 353 | . 27 38 129 32 . 127 Missed 95 | . 7 14 30 7 . 37 Damage Taken 3768 | . 258 360 1266 385 . 1499 Core 440 | . 39 55 143 59 . 144 Absorbed by Shields 453 | . . . 136 . . 317 Redirected to Shielding 17 | . . . . . . 17 Core Remaining (%) 73 | 100 84 . . . 35 . Volleys Fired 290 | 5 26 32 117 44 . 66 Largest 4 | 2 2 3 3 3 . 4 Hottest 169 | 60 40 80 120 114 . 169 Shots Fired 750 | 10 52 94 279 94 . 221 Gun 650 | 10 52 94 245 50 . 199 Cannon 67 | . . . 1 44 . 22 Launcher 32 | . . . 32 . . . Special 1 | . . . 1 . . . Kinetic 492 | 6 52 73 133 50 . 178 Thermal 93 | 4 . . 2 44 . 43 Explosive 32 | . . . 32 . . . Electromagnetic 133 | . . 21 112 . . . Robot Hit Streak 16 | 4 10 9 12 8 . 16 Robot Miss Streak 6 | 1 3 6 5 3 . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . 2 1 5 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 400 | 7 35 54 121 59 . 124 Core Hits 190 | 3 16 23 68 24 . 56 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 6 | . 1 . . 1 . 4 Burn 2 | . . . . . . 2 Meltdown 1 | . . . . 1 . . Destroy 3 | . 1 . . . . 2 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8049 | 80 442 850 2670 1121 . 2886 Guns 5427 | 80 442 735 1566 447 . 2157 Cannons 1078 | . . . . 674 . 404 Explosions 1433 | . . 115 1104 . . 214 Melee 111 | . . . . . . 111 Ramming . | . . . . . . . Kinetic 4297 | 58 442 529 975 447 . 1846 Thermal 1799 | 22 . 115 273 674 . 715 Explosive 1042 | . . . 831 . . 211 Electromagnetic 800 | . . 206 591 . . 3 Impact . | . . . . . . . Slashing 111 | . . . . . . 111 Piercing . | . . . . . . . Highest Corruption 6 | . . . 3 6 6 . Average Corruption 5 | . . . 3 4 6 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 145 | . . . 15 28 102 . Message Errors 29 | . . . 6 7 16 . Matter Fused 37 | . . . 1 5 31 . Heat Flow Errors 20 | . . . 2 3 15 . Energy Discharges 18 | . . . 1 6 11 . Parts Rejected 1 | . . . 1 . . . Parts Fused 4 | . . . . 1 3 . Data Loss (minor) 24 | . . . 2 3 19 . Data Loss (major) 9 | . . . 1 2 6 . Misfires 1 | . . . 1 . . . Alerts 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 147 | . . . 53 4 . 90 Projectiles 4 | . . . . 4 . . Explosions 67 | . . . 53 . . 14 Melee 76 | . . . . . . 76 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 358 | . . 27 178 . . 153 Shots 9 | . . 1 6 . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 497 | . 76 255 477 497 270 389 Average Temperature 128 | . 43 93 141 164 99 101 Received Heat Transfer 948 | . 186 93 508 27 . 134 Effects 14 | . . 3 8 1 . 2 Shutdowns 2 | . . . 1 . . 1 Energy Bleed 3 | . . . 3 . . . Interference 7 | . . 3 4 . . . Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . 1 . 2 Combat Hostiles 1 | . . . . . . 1 Parts Melted 9 | . . . . 2 . 7 Heat Transferred 3132 | 50 . 100 350 1132 . 1500 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . 2 5 . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Peak Influence 951 | 10 120 363 951 441 . 503 Initial 370 | . 6 50 152 370 . . Average 358 | 3 50 227 675 325 . 222 Maximum Alert Level 3 | . . 1 3 2 . 2 Low Security (%) 30 | 100 100 43 3 4 . 59 Level 1 30 | . . 56 11 66 . 11 Level 2 26 | . . . 36 29 . 29 Level 3 12 | . . . 48 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 4 . . 4 Investigation 4 | . . 1 3 . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 . . . . 2 Assault 2 | . . . 1 . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 5 | . 2 . 1 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 8 11 38 9 . 26 Peak Tracking Total 11 | . 2 5 5 4 . 11 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 4 | . . . 1 . . 3 Indirectly 3 | . . . . . . 3 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 42 | . . 1 11 . . 30 Max in Single Turn 8 | . . 1 3 . . 8 Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 19 | . 1 1 3 8 5 1 Terminals 11 | . 1 1 2 6 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 72 | . 3 2 9 34 23 1 Successful 55 | . . . 1 30 23 1 Failed 17 | . 3 2 8 4 . . Catastrophic 6 | . 1 1 2 2 . . Database Lockouts . | . . . . . . . Manual 21 | . 3 2 5 10 . 1 Terminals 21 | . 3 2 5 10 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 4 . . . Terminal Hacks 49 | . . . 1 25 23 . Record 40 | . . . . 24 16 . Robot Analysis 6 | . . . . . 6 . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . . . 5 . 1 Terminals 6 | . . . . 5 . 1 Botnet 6 | . . . . 5 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 1 4 3 . . Full Trace Events 6 | . 1 1 3 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Robot Analysis Total 6 | . . . . . 6 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 8312 | 72 280 250 1095 1252 4187 1176 Spaces Moved 3496 | 46 220 109 499 500 1740 382 Core 3 | 2 . . 1 . . . Treads 2568 | . . . 102 500 1740 226 Legs . | . . . . . . . Wheels 925 | 44 220 109 396 . . 156 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 95 160 240 200 Average Speed 200 | 86 86 84 113 218 240 223 Slowest Speed 300 | 90 90 95 300 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 5 43 17 73 99 93 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug 5 | . . . 5 . . . Terrain Destroyed 231 | . . 7 137 . . 87 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE 226 | . . 7 137 . . 82 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 4184 | 64 256 196 785 572 1751 560 Wait 201 | . . 27 98 12 4 60 Move 3490 | 45 219 108 498 499 1739 382 Hop . | . . . . . . . Pick Up 63 | 7 4 5 13 10 4 20 Fast Attach 26 | 6 1 5 10 1 . 3 Attach 28 | . 1 2 7 1 3 14 Detach 8 | . . . 1 3 . 4 Swap 27 | 1 3 6 13 . 1 3 Drop 40 | . 2 11 19 1 . 7 Fire 290 | 5 26 32 117 44 . 66 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 10 | . . . 9 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 3) 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 515 | -9/Materials | Discovered new exit (range 7) 598 | -9/Materials | Discovered new exit (range 10) 603 | -9/Materials | Entered Storage 1053 | -9/Storage | Build established: Tank 1099 | -9/Storage | Lost 3 parts (1n2w) 1403 | -9/Storage | First assault squad dispatched 1516 | -9/Storage | Lost 4 parts (1u3w) 1692 | -9/Storage | Discovered new exit (range 3) 1698 | -9/Storage | Entered Recycling 1699 | -9/Recycling | Met a Zionite searching for Scraptown 2068 | -9/Recycling | Discovered new exit (range 16) 2138 | -9/Recycling | Core integrity fell below 50% 2229 | -9/Recycling | Build established: Gunner 2877 | -9/Recycling | Scanned before Scraplab entrance 2912 | -9/Recycling | Entered Scraplab 2945 | -9/Recycling | Discovered new exit (range 3) 2950 | -9/Recycling | Entered Scraptown 3191 | -9/Scraptown | Build established: Mutant 3366 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3387 | -9/Scraptown | Discovered new exit (range 7) 3526 | -9/Scraptown | Visited Shadow of the Wyrm 3586 | -9/Scraptown | Visited Awakened 3683 | -9/Scraptown | Visited IN-MT5's Study 3827 | -9/Scraptown | Visited UFD Registry 3928 | -9/Scraptown | Visited CPS Storage 3969 | -9/Scraptown | Registered with UFD as "Deathslasher" 4036 | -9/Scraptown | Visited Sword Containment 4163 | -9/Scraptown | Visited Abandonware Association 4191 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 4266 | -9/Scraptown | Visited A0-MCA Data Center 4280 | -9/Scraptown | Given a C+ rating by A0-MCA 4287 | -9/Scraptown | Found A0-MCA's Component Scanner 4352 | -9/Scraptown | Visited Botcube Research 4369 | -9/Scraptown | Found Botcube 4553 | -9/Scraptown | Visited Analyses Database 6138 | -9/Scraptown | Visited LU-1G1's Boring Crew 6246 | -9/Scraptown | Visited Curators Association 6697 | -9/Scraptown | Visited Derelict Rescue Squad 6740 | -9/Scraptown | Found DRS Beacon 6772 | -9/Scraptown | Visited Science Guys 6897 | -9/Scraptown | Discovered new exit (range 5) 7072 | -9/Scraptown | System corruption cleaned by C-Scrubber 7137 | -9/Scraptown | Entered Factory 7137 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7610 | -6/Factory | Build established: Scavenger-Tank 8161 | -6/Factory | Build established: Scavenger-Gunner 8187 | -6/Factory | First assault squad dispatched 8278 | -6/Factory | Spotted B-75 Beast 8303 | -6/Factory | Destroyed B-75 Beast 8313 | -6/Factory | Self-destructed Last Messages --------------- 08300_ Lgt. Treads destroyed. 08303_ Hvy. Machine Gun melted. 08303_ B-75 Beast destroyed. 08303_ W-25 Informer destroyed. 08304_ K-01 Serf collects debris. 08304_ U-05 Engineer lays Concrete. 08306_ Slug penetrates G-50 Soldier. 08307_ Recoil Stabilizer broken. 08307_ Overheating: Short circuit. 08308_ K-01 Serf collects debris. 08310_ Slug penetrates G-50 Soldier. 08310_ U-05 Engineer builds a Wall. 08311_ Power failure, Lgt. Fission Core shutdown. 08312_ K-01 Serf collects debris. 08313_ C-30 ARC bursts open, deploying its payload. 08313_ G-67 Veteran unfolds itself. 08313_ B-48 Gladiator unfolds itself. 08313_ G-50 Soldier unfolds itself. 08313_ I-36 Angel unfolds itself. 08313_ Critical hit (Burn: +26). 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R R ????????? | | ???????# %*"""""""" ?????????? | | ???????# u " """"""" ? ?????????? | | ???????# """""""????????????????? | | ???????? g""""""""????????????????? | | ???????? u """"????????????????????? | | ????????? bg%g ""??????????????????????? | | ????????? w %i k ??????????????????????? | | ?????????? g* A ??????????????????????? | | ??????????? !]%= ??????????????????????? | | ????????????? %=!]#### ??????????????????????? | | ??????????????? ????###??????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldSwordProtection Manual? 0 Play Time 01:08:06 Cumulative 43.1 hours Start 2025.02.09 @ 07:49:25 End 2025.02.09 @ 17:08:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db113872-638b-4bdc-b5e3-fb0121683676