Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 01:20:48 Player: Scared Dad Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (155) 775 Value Destroyed (5327) 5327 Prototype IDs (15) 300 Alien Tech Used (3) 600 Bonus (5689) 5689 TOTAL SCORE: 19691 Bonus ------- High Alert Combat Kills 195 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -6 Cogmind --------- Core Integrity 0/1450 Matter 59/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- High-density Centrium Wheel > --- UTILITY (10) ----- Spectral Analyzer Improved Hacking Suite Advanced Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Advanced Thermal Generator Advanced Weight Redist. System Advanced Gravity Neutralizer Spectral Analyzer Advanced ECM Suite Advanced Point Defense System Hacking Suite Improved Hacking Suite Advanced Recalibrator > --- WEAPON ----------- Long-range Proton Cannon KE Penetrator > --- INVENTORY -------- Particle Reactor Field Propulsion Drive Field Propulsion Drive Sigix Containment Pod [Rating: 127] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Array Utility Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Slots Evolved 16 | . . 2 2 2 . . 2 . . 2 2 2 . 2 . Power 2 | . . . . 1 . . . . . . . . . 1 . Propulsion 5 | . . . . 1 . . 1 . . . 1 1 . 1 . Utility 8 | . . 1 2 . . . 1 . . 2 1 1 . . . Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 142 | 6 8 16 23 9 2 5 9 16 5 12 6 1 11 10 3 Power 22 | 1 . 4 6 . 1 1 2 1 . 2 . . 3 1 . Engine 11 | 1 . 4 2 . 1 . . . . 2 . . 1 . . Core 8 | . . . 4 . . 1 1 1 . . . . 1 . . Reactor 3 | . . . . . . . 1 . . . . . 1 1 . Propulsion 32 | 2 2 1 4 2 . 2 1 4 1 4 2 . 3 2 2 Treads 1 | . . . . . . . . . 1 . . . . . . Leg 9 | . . . 3 2 . 1 . 3 . . . . . . . Wheel 10 | 2 2 1 1 . . 1 1 1 . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . . . . 4 2 . 3 2 1 Utility 49 | 1 2 6 7 1 1 2 3 2 3 4 4 1 4 7 1 Device 21 | . 1 . 2 . . 1 1 . 1 2 3 . 4 5 1 Storage 3 | 1 1 . . . . . . 1 . . . . . . . Processor 8 | . . 1 2 . . . 2 . . 1 . 1 . 1 . Hackware 3 | . . . . . . . . . 1 1 . . . 1 . Protection 14 | . . 5 3 1 1 1 . 1 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | 2 4 5 6 6 . . 3 9 1 2 . . 1 . . Energy Gun 5 | 1 . . . 1 . . . 3 . . . . . . . Energy Cannon 6 | . . 1 . . . . . 3 1 . . . 1 . . Ballistic Gun 22 | 1 4 4 4 4 . . 3 . . 2 . . . . . Ballistic Cannon 5 | . . . 2 1 . . . 2 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 1 . . 1 . . . . 1 5 . 2 Corrupted Parts 2 | . . . . . . . . 1 . . . . 1 . . System Corruption 13 | . . . . . . . . 10 . . . . 3 . . Parts Lost 61 | . . . 9 2 . 4 . 20 2 . . 3 10 . 11 Power 11 | . . . 2 1 . . . 4 . . . 1 1 . 2 Propulsion 15 | . . . . . . 2 . 4 2 . . . 4 . 3 Utility 17 | . . . 2 . . 1 . 4 . . . 1 3 . 6 Weapon 18 | . . . 5 1 . 1 . 8 . . . 1 2 . . Highest Loss Streak 11 | . . . 5 2 . 1 . 11 2 . . 3 8 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 7 | 4 8 9 8 7 7 7 6 8 5 4 3 4 3 . 2 Power . | . 1 1 2 1 1 1 . . . . . . . . 1 Propulsion 2 | 2 4 4 2 2 3 2 2 2 1 2 2 3 2 . 1 Utility 1 | . 1 2 1 2 2 2 1 2 1 . . 1 . . . Weapon 1 | . 1 1 2 . 1 1 2 2 2 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 24 | . 3 7 4 1 2 . . . 1 2 1 . 1 . 2 Power 6 | . . 2 2 . . . . . . . . . 1 . 1 Propulsion 9 | . 2 3 1 1 . . . . . 1 . . . . 1 Utility 2 | . . 1 . . 1 . . . . . . . . . . Weapon 6 | . 1 1 1 . 1 . . . 1 1 . . . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 83 | . 99 99 98 92 96 89 85 71 29 56 83 73 67 53 45 Engine 4 | . 14 11 4 2 3 4 3 . . . 10 8 2 . . Core 2 | . . . 4 6 7 5 7 2 . . . . 1 . . Reactor 1 | . . . . . . . 1 3 . . . . 2 6 5 Leg 5 | . . . 9 22 23 17 . 6 3 . . . . . . Wheel 9 | . 28 22 8 . . 2 12 8 . . . . . . . Flight 2 | . . . . . . . . . . 10 15 13 15 12 8 Device 8 | . 13 . 10 7 7 6 12 7 1 15 23 22 21 16 10 Storage 6 | . 14 11 8 7 7 7 6 6 2 . . . . . . Processor 12 | . . 10 18 15 15 15 13 13 13 16 7 4 4 4 8 Hackware 1 | . . . . . . . . . 2 7 10 9 9 12 11 Protection 5 | . . 10 7 7 7 7 6 4 1 2 4 4 1 . . Energy Gun 1 | . . . . 1 7 7 5 3 . . . . . . . Ballistic Gun 15 | . 27 33 18 8 15 12 13 10 . . 9 8 2 . . Ballistic Cannon 1 | . . . 7 10 . . . . . . . . . . . Peak Build Rating 127 | 6 13 17 28 37 40 43 57 59 28 68 85 100 127 94 93 Average Rating 38 | 3 12 16 23 33 38 38 52 44 15 52 82 95 97 79 67 On Entrance 40 | . 6 13 17 23 37 40 37 56 24 14 65 85 87 55 88 Avg Prop Armor Cover (%) 11 | . . . . . . 5 . 13 . 14 . . 4 5 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 58 | 13 23 33 35 44 47 48 51 58 30 24 35 35 49 29 29 Greatest Support 58 | 26 26 24 32 49 47 47 56 56 30 27 48 47 58 31 33 Greatest Overweight (x) 1 | 1 . 1 1 . . 1 . 1 1 . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 9 | 7 9 10 9 10 10 10 10 10 6 5 5 5 5 5 5 Most Carried 10 | 7 10 10 10 10 10 10 10 10 9 5 5 5 5 5 5 Average Carried 7 | 4 8 9 8 9 9 9 7 8 5 4 4 4 4 2 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 6 10 10 9 10 10 9 10 8 5 4 5 5 4 3 3 Class Distribution -------------------- 38% | Skirmisher 22% | Gunner 18% | Mutant 8% | Hacker-Mutant 5% | Hacker-Sprinter 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Matter Collected 5189 | 219 382 985 1337 254 207 201 279 789 47 233 67 . 110 79 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5555 | . 409 1433 1582 166 . 362 286 967 . 170 . 163 17 . . Parts 299 | . 18 101 79 11 . 22 14 36 . 8 . 8 2 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 38 . . . . . . . Prevented 2 | . . . . . . . . 2 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Combat Hostiles Destroyed 136 | . 13 37 41 8 . 8 5 23 . . . 1 . . . Guns 104 | . 13 37 22 1 . 8 5 17 . . . 1 . . . Cannons 32 | . . . 19 7 . . . 6 . . . . . . . Classes Destroyed 12 | . 2 5 1 1 . 1 . 1 . 1 . . . . . Worker 4 | . . 1 1 . . . . . . 1 . . 1 . . Builder 1 | . . . . . . . . . . 1 . . . . . Recycler 4 | . . 1 1 . . . . . . 1 . 1 . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . Watcher 9 | . . 5 3 . . . 1 . . . . . . . . Swarmer 39 | . 3 11 10 4 . 3 . 7 . . . 1 . . . Grunt 65 | . 10 14 22 1 . 2 2 14 . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . Duelist 6 | . . 2 2 2 . . . . . . . . . . . Sentry 22 | . . 10 6 . . 2 2 2 . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . Programmer 2 | . . . . . . 1 1 . . . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 13 | . 3 6 13 4 . 5 2 8 . 2 . 2 1 . . Combat Bots Only 13 | . 3 6 13 4 . 5 2 8 . . . 1 . . . Max Kills in Single Turn 2 | . 2 2 2 1 . 1 1 1 . 1 . 1 1 . . Gunslinging 1 | . 1 1 . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Hostile Shots Fired 1288 | . 44 146 242 37 . 143 68 237 28 3 4 80 119 12 125 Missed 442 | . 16 40 73 12 . 50 23 77 8 3 2 33 68 4 33 Hits 846 | . 28 106 169 25 . 93 45 160 20 . 2 47 51 8 92 Melee 14 | . . 3 4 7 . . . . . . . . . . . Projectile 832 | . 28 103 165 18 . 93 45 160 20 . 2 47 51 8 92 Critical Strikes 33 | . . 2 7 4 . 1 . 7 . . . 1 1 . 10 Damage Taken 13539 | . 253 1184 2513 538 . 841 634 2795 382 66 . 963 1260 166 1944 Core 3559 | . 53 267 367 . . 62 42 344 221 66 . 181 498 69 1389 Absorbed by Shields 124 | . 98 26 . . . . . . . . . . . . . Regen/Repaired (Parts) 508 | . 7 150 308 . . . 43 . . . . . . . . Core Remaining (%) 66 | 100 78 33 33 . . 91 . . 28 93 100 . 42 . . Volleys Fired 341 | . 28 68 94 23 1 25 15 59 2 5 . 12 9 . . Largest 3 | . 2 3 3 3 2 3 3 3 3 2 . 2 2 . . Hottest 270 | . 46 69 128 88 56 76 84 270 270 66 . 66 114 . . Shots Fired 897 | . 56 204 275 52 2 73 45 143 5 7 . 24 11 . . Gun 743 | . 56 204 196 23 2 73 45 109 . 7 . 24 4 . . Cannon 153 | . . . 79 29 . . . 33 5 . . . 7 . . Launcher . | . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . 1 . . . . . . . Kinetic 805 | . 56 204 273 52 2 49 39 95 . 7 . 24 4 . . Thermal 78 | . . . 2 . . 24 6 41 5 . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . . . . . . 6 . . . . 7 . . Robot Hit Streak 15 | . 8 10 11 15 . 12 11 14 10 5 . 4 3 . . Robot Miss Streak 9 | . 5 9 6 7 . 2 8 7 . 1 . 3 1 . . Penetration Max 1 | . . . . . . 1 . 1 . . . 1 . . . Secondary Targets 13 | . 2 4 1 . . 1 . 4 . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 . . . 1 . . . Shots Hit Robots 620 | . 38 130 197 37 . 52 39 103 4 5 . 13 2 . . Core Hits 455 | . 25 74 133 36 . 15 47 115 1 4 . 5 . . . Critical Kills 1 | . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 6 | . 1 1 3 . . . . . . . . 1 . . . Critical Strikes 7 | . 1 1 3 . . . . . . . . 2 . . . Destroy 7 | . 1 1 3 . . . . . . . . 2 . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11302 | . 577 1873 3374 725 . 1079 721 2248 127 140 . 346 71 . 21 Guns 8898 | . 577 1873 2233 234 . 1079 721 1695 . 140 . 346 . . . Cannons 2366 | . . . 1124 491 . . . 553 127 . . . 71 . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 38 | . . . 17 . . . . . . . . . . . 21 Kinetic 9873 | . 577 1873 3336 725 . 734 603 1539 . 140 . 346 . . . Thermal 1295 | . . . 21 . . 345 118 684 127 . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 96 | . . . . . . . . 25 . . . . 71 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 . 2 . . 1 . 10 10 . . . 9 . . Average Corruption 5 | . 2 . 2 . . 1 . 10 10 . . . 5 . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . . 7 Effects 47 | . 6 . 5 . . 1 . 23 7 . . . 5 . . Message Errors 11 | . 3 . 1 . . . . 4 2 . . . 1 . . Matter Fused 13 | . 1 . 1 . . . . 8 3 . . . . . . Heat Flow Errors 3 | . 1 . 1 . . . . . . . . . 1 . . Energy Discharges 5 | . . . 1 . . 1 . 3 . . . . . . . Parts Rejected 3 | . . . . . . . . 1 . . . . 2 . . Data Loss (minor) 3 | . . . . . . . . 2 . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . Misfires 3 | . . . 1 . . . . 1 1 . . . . . . Alerts 3 | . 1 . . . . . . 1 1 . . . . . . Weapon Failures 2 | . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 76 | . . . . . . . . 56 . . . . 20 . . Projectiles 76 | . . . . . . . . 56 . . . . 20 . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 67 | . . . 43 23 . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 62 | . . . 39 22 . . . 1 . . . . . . . Secondary 5 | . . . 4 1 . . . . . . . . . . . Self-Inflicted Damage 10 | . . . 1 . . . . . . . . . . . 9 Shots . | . . . . . . . . . . . . . . . . Rammed 8 | . . . 1 . . . . . . . . . . . 7 Targets Rammed 12 | . . . 5 . . . . . . . . . . . 7 Kicked 4 | . . . 4 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 499 | . 222 77 368 90 . 170 . 499 186 . . . 61 . . Average Temperature 72 | . 72 18 85 33 . 95 . 152 98 . . . 31 . . Received Heat Transfer 3474 | . 86 338 1260 18 . 222 231 1057 123 . . . 130 9 . Effects 10 | . . . 6 . . . . 4 . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . Interference 6 | . . . 6 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . Damage (major) 2 | . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 2 . 1 . . . . . . . Heat Transferred 2230 | . . . 37 . . 666 222 1105 200 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Maximum Alert Level 3 | . . 2 3 1 . . . . . . . . 2 1 . Low Security (%) 69 | 100 100 52 43 . 100 100 100 . . 100 100 100 86 11 100 Level 1 17 | . . 24 17 100 . . . . . . . . 9 88 . Level 2 10 | . . 22 30 . . . . . . . . . 4 . . Level 3 1 | . . . 9 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 731 | . 151 485 731 339 89 147 54 . . 45 50 30 471 264 120 Initial 314 | . . 59 91 314 89 . 42 . . 31 12 7 2 264 105 Average 149 | . 46 203 322 288 17 57 8 . . 10 14 4 152 234 38 Influence Increases 5114 | . 356 1056 1256 225 . 277 189 580 150 85 90 41 739 15 55 Destroy 0b10 Robot/C 2720 | . 260 740 820 160 . 160 100 460 . . . 20 . . . Destroy 0b10 Robot/NC 95 | . . 35 25 . . . 5 5 . 15 . 5 5 . . Destroy Leader 568 | . 60 210 176 20 . 50 32 10 . . . 10 . . . Successful Hack 298 | . 36 39 23 . . 50 7 . . 10 30 4 74 . 25 Disable Machine 45 | . . . 15 . . 15 . . . . . . 15 . . Destroy Structure 8 | . . 2 2 . . 2 . . . . . 2 . . . Partial Spotted 225 | . . . . . . . . . . 15 60 . 135 15 . Lose Combat Pursuer 1155 | . . 30 195 45 . . 45 105 150 45 . . 510 . 30 Influence Decreases 5114 | . 213 982 781 660 257 190 237 581 138 108 102 52 272 297 244 Entered New Map 1159 | . . 84 126 378 168 . 45 15 8 19 15 8 2 207 84 Time Decay 3101 | . 213 598 565 262 89 170 150 366 110 89 72 27 170 90 130 Lost Part 477 | . . . 90 20 . 20 . 200 20 . . 17 100 . 10 Lost Ally 20 | . . . . . . . . . . . . . . . 20 Purge Threat 357 | . . 300 . . . . 42 . . . 15 . . . . Squads Dispatched 42 | . 3 6 10 1 . 3 5 . . 3 1 . 5 . 5 Investigation 10 | . 1 3 2 . . 1 . . . 1 . . 1 . 1 Extermination 9 | . . . . . . 2 2 . . 1 . . 2 . 2 Reinforcement 17 | . 2 3 2 1 . . 3 . . 1 1 . 2 . 2 Assault 3 | . . . 3 . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Distress Signals 11 | . 1 5 3 . . 1 . . . . . . 1 . . Communications Jammed 1 | . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . 1 . . . Times Spotted 332 | . 17 54 76 12 1 9 27 33 14 3 4 5 57 5 15 Peak Tracking Total 28 | . 3 8 14 4 1 4 9 13 4 3 4 4 28 3 8 Tactical Retreats 32 | . . 1 10 1 . . 3 2 3 1 . . 7 3 1 ECM-based Alert Blocks 8 | . . . . . . . . . . . . . 4 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Traps Triggered 13 | . 1 3 2 3 . . . . . 3 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Machines Disabled 4 | . . . 1 . . 1 . 1 . . . . 1 . . Max in Single Turn 1 | . . . 1 . . 1 . 1 . . . . 1 . . Garrison Access 2 | . . . . . . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Machines Accessed 75 | . 6 14 15 1 . 5 5 1 . 8 3 3 9 1 4 Terminals 45 | . 4 9 8 . . 2 4 1 . 3 1 1 8 1 3 Fabricators 2 | . . . . 1 . . . . . . . 1 . . . Repair Stations 7 | . 1 2 2 . . . 1 . . 1 . . . . . Recycling Units 10 | . 1 2 2 . . 1 . . . 3 1 . . . . Scanalyzers 8 | . . 1 2 . . 2 . . . . 1 . 1 . 1 Garrison Access 3 | . . . 1 . . . . . . 1 . 1 . . . Total Hacks 209 | . 23 55 44 1 . 12 19 3 . 16 5 3 16 2 10 Successful 113 | . 14 30 28 . . 7 5 3 . 5 5 2 11 . 3 Failed 94 | . 9 24 15 1 . 5 14 . . 11 . 1 5 2 7 Catastrophic 15 | . . 6 2 . . 1 4 . . 1 . . 1 . . Database Lockouts 2 | . . 1 1 . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . . 3 . . Terminals 133 | . 17 37 25 . . 5 15 3 . 5 2 1 14 2 7 Fabricators 2 | . . . . 1 . . . . . . . 1 . . . Repair Stations 29 | . 4 7 12 . . . 4 . . 2 . . . . . Recycling Units 19 | . 2 6 2 . . 1 . . . 7 1 . . . . Scanalyzers 22 | . . 5 4 . . 6 . . . . 2 . 2 . 3 Garrison Access 4 | . . . 1 . . . . . . 2 . 1 . . . Terminal Hacks 68 | . 12 18 14 . . 2 3 3 . 2 2 1 9 . 2 Record 17 | . 4 3 2 . . . . 3 . . . . 5 . . Prototype ID Bank 3 | . 1 2 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 1 . . Open DSF 1 | . . . . . . 1 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 4 | . 1 2 1 . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 3 | . . 2 1 . . . . . . . . . . . . Unreport Threat 5 | . . 2 . . . . 2 . . . 1 . . . . Locate Traps 14 | . 1 3 2 . . 1 1 . . 2 1 . 2 . 1 Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . . Zone Layout 6 | . 1 1 3 . . . . . . . . . 1 . . Protovariant Controls 1 | . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 19 | . 2 5 10 . . . 2 . . . . . . . . Scan Component 10 | . 1 3 5 . . . 1 . . . . . . . . Repair 9 | . 1 2 5 . . . 1 . . . . . . . . Recycling Unit Hacks 9 | . . 3 2 . . 1 . . . 2 1 . . . . Report Inventory 2 | . . 1 1 . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . Retrieve Components 6 | . . 1 1 . . 1 . . . 2 1 . . . . Scanalyzer 15 | . . 4 2 . . 4 . . . . 2 . 2 . 1 Insert Component 1 | . . 1 . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . Retrieve Study 13 | . . 2 2 . . 4 . . . . 2 . 2 . 1 Garrison Access Hacks 2 | . . . . . . . . . . 1 . 1 . . . Seal Access 2 | . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 66 | . 6 13 13 1 . 5 5 1 . 6 2 2 7 1 4 Full Trace Events 6 | . 1 . 1 . . 1 . 1 . . . . 1 . 1 Feedback Events 2 | . . . . . . 1 . . . . . . . . 1 Corruption 1 | . . . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 13 | . . 2 2 . . 4 . . . . 2 . 2 . 1 Parts Repaired 9 | . 1 2 5 . . . 1 . . . . . . . . Time 300 | . 32 64 160 . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter 130 | . . 130 . . . . . . . . . . . . . Retrieved Components 28 | . . 5 9 . . 10 . . . 1 3 . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Active Infowar (turns) 7733 | . . . 1667 577 507 587 896 1421 231 558 224 150 352 180 383 Optics 7699 | . . . 1633 577 507 587 896 1421 231 558 224 150 352 180 383 Sensors 5798 | . . . 1666 577 507 132 835 1208 . 535 224 114 . . . Traps 360 | . . . . . . . . . . . . . . 116 244 Jamming 363 | . . . . . . . . . 2 3 182 150 26 . . ECM 453 | . . . . . . . . . . 1 . . 111 136 205 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Turns Passed 11067 | 63 625 1901 1680 577 507 587 896 2153 231 558 224 150 352 180 383 Spaces Moved 10448 | 49 445 1400 916 379 398 383 750 1834 272 924 431 317 906 423 621 Core 327 | 16 . . . . . . . . 227 9 . . . . 75 Treads . | . . . . . . . . . . . . . . . . Legs 1921 | . . . 568 379 398 217 . 314 45 . . . . . . Wheels 4691 | 33 445 1400 348 . . 166 750 1520 . . . . . . 29 Hover . | . . . . . . . . . . . . . . . . Flight 3509 | . . . . . . . . . . 915 431 317 906 423 517 Fastest Speed 29 | 50 90 105 105 123 123 105 90 90 50 37 35 34 29 32 32 Average Speed 80 | 92 90 105 117 124 123 127 90 99 73 39 35 34 31 32 38 Slowest Speed 195 | 100 90 105 195 126 123 195 90 190 120 50 35 34 37 34 90 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . . . . . . . 1 1 2 17 9 27 Potential Cave-ins 9 | . . . . . . . . . . . . . 9 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 43 | 3 64 98 78 13 96 12 23 97 22 18 7 13 76 8 63 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 . 1 1 . . 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 2 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 13 | . . . . . . . . 10 1 . . 2 . . . Melee . | . . . . . . . . . . . . . . . . Projectile 13 | . . . . . . . . 10 1 . . 2 . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Qua Res Tes Total 12327 | 66 612 1679 1310 442 415 425 938 2044 301 1113 503 333 946 458 742 Wait 1025 | . 106 139 211 . . 6 147 107 13 114 56 . 3 22 101 Move 10324 | 48 444 1399 915 379 397 382 749 1833 271 921 428 312 872 404 570 Hop 53 | . . . . . . . . . . 1 1 2 16 9 24 Pick Up 202 | 12 14 27 37 13 6 4 10 18 2 18 7 3 18 9 4 Fast Attach . | . . . . . . . . . . . . . . . . Attach 120 | 6 2 2 13 9 1 3 7 17 6 19 6 2 14 10 3 Detach 18 | . . . . . . . 1 2 5 9 . . 1 . . Swap 72 | . 10 21 17 8 1 2 4 4 . 1 1 . 3 . . Drop 106 | . 8 23 18 5 5 3 5 4 2 10 4 2 10 4 3 Fire 341 | . 28 68 94 23 1 25 15 59 2 5 . 12 9 . . Melee . | . . . . . . . . . . . . . . . . Ram 8 | . . . 1 . . . . . . . . . . . 7 Kick 4 | . . . 4 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . 5 . . . . . 15 . . . . 30 Rewire 4 | . . . . . 4 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 315 | -10/Materials | Repaired Shotgun? 510 | -10/Materials | Discovered new exit (range 12) 659 | -10/Materials | Discovered new exit (range 15) 661 | -10/Materials | Identified exit to Materials 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 743 | -9/Materials | Discovered new exit (range 12) 990 | -9/Materials | Build established: Gunner 1036 | -9/Materials | Discovered new exit (range 11) 1244 | -9/Materials | Repaired Arm. Wheel 1279 | -9/Materials | Repaired Arm. Wheel 1980 | -9/Materials | Core integrity fell below 50% 2028 | -9/Materials | Central database locked down 2376 | -9/Materials | Discovered new exit (range 12) 2466 | -9/Materials | Discovered new exit (range 7) 2575 | -9/Materials | Discovered new exit (range 16) 2590 | -9/Materials | Entered another Materials area 2590 | -8/Materials | Evolved 2 slots: Utility x2 2794 | -8/Materials | Discovered new exit (range 16) 2826 | -8/Materials | Repaired Med. Armor Plating 2860 | -8/Materials | Repaired Hvy. Assault Rifle+ 2926 | -8/Materials | Discovered new exit (range 18) 3128 | -8/Materials | Repaired Med. Storage Unit 3170 | -8/Materials | Build established: Skirmisher 3190 | -8/Materials | Repaired Lgt. Nuclear Core 3223 | -8/Materials | Repaired Arm. Wheel 3266 | -8/Materials | Garrison activated, responded to threat 3358 | -8/Materials | Destroyed 13 combat bots 3360 | -8/Materials | Lost 5 parts (1p2u2w) 3505 | -8/Materials | Discovered new exit (range 3) 3790 | -8/Materials | First assault squad dispatched 4004 | -8/Materials | Central database locked down 4256 | -8/Materials | Core integrity fell below 50% 4270 | -8/Materials | Entered Factory 4270 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4812 | -7/Factory | Discovered new exit (range 3) 4847 | -7/Factory | Sucked down chute 4847 | -7/Factory | Entered Waste 4847 | -7/Waste | The area was eerily silent 4972 | -7/Waste | Discovered new exit (range 10) 5317 | -7/Waste | A Compactor rumbled back to life 5317 | -7/Waste | Spotted C-40 Crusher 5354 | -7/Waste | Entered Factory 5474 | -7/Factory | Identified exit to DSF 5841 | -7/Factory | Discovered new exit (range 2) 5941 | -7/Factory | Entered another Factory area 5941 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5984 | -6/Factory | Spotted B-75 Beast 6062 | -6/Factory | Repaired Imp. Cooling System 6130 | -6/Factory | Discovered new exit (range 3) 6797 | -6/Factory | Discovered new exit (range 19) 6837 | -6/Factory | Entered Lower Caves 6878 | -6/Lower Caves | Encountered a Warlord checkpoint 6957 | -6/Lower Caves | Learned Factory garrison access intel 6993 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7238 | -6/Lower Caves | Spotted B-75 Beast 7476 | -6/Lower Caves | Build established: Skirmisher 7749 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7773 | -6/Lower Caves | Lost 3 allies 8039 | -6/Lower Caves | Attracted the attention of an 0b10 base 8096 | -6/Lower Caves | Learned 8 Factory zone layouts 8096 | -6/Lower Caves | Learned Armory trap positions 8097 | -6/Lower Caves | Destroyed 8 combat bots 8137 | -6/Lower Caves | Lost 11 parts (2p2n3u4w) 8330 | -6/Lower Caves | Build established: Mutant 8388 | -6/Lower Caves | System corruption reached 10% 8522 | -6/Lower Caves | Lost 6 parts (1p1n1u3w) 8979 | -6/Lower Caves | Discovered new exit (range 5) 8990 | -6/Lower Caves | Entered another Lower Caves area 9061 | -6/Lower Caves | Core integrity fell below 50% 9084 | -6/Lower Caves | Discovered new exit (range 9) 9221 | -6/Lower Caves | Entered Factory 9221 | -5/Factory | Evolved 2 slots: Utility x2 9222 | -5/Factory | Identified exit to Factory 9223 | -5/Factory | Loaded intel: 4 garrison access locations 9373 | -5/Factory | Spotted B-75 Beast 9530 | -5/Factory | Discovered exit to Factory (range 6) 9779 | -5/Factory | Entered another Factory area 9779 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9832 | -4/Factory | Build established: Hacker-Mutant 9895 | -4/Factory | Discovered new exit (range 8) 10003 | -4/Factory | Entered Research 10003 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10013 | -3/Research | Found Prototype Processor 10014 | -3/Research | Identified Spectral Analyzer 10136 | -3/Research | Discovered new exit (range 10) 10151 | -3/Research | Discovered new exit (range 8) 10153 | -3/Research | Entered Quarantine 10191 | -3/Quarantine | Found Alien Artifact 10192 | -3/Quarantine | Identified Terrabomb 10192 | -3/Quarantine | Used Terrabomb 10205 | -3/Quarantine | Lost 4 parts (1p2u1w) 10264 | -3/Quarantine | Discovered new exit (range 12) 10274 | -3/Quarantine | Found Alien Artifact 10275 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 10275 | -3/Quarantine | Warped through subspace 10296 | -3/Quarantine | Found Alien Artifact 10297 | -3/Quarantine | Identified Core Reset Matrix 10297 | -3/Quarantine | Used Core Reset Matrix 10301 | -3/Quarantine | Detected hypermatrix surge 10301 | -3/Quarantine | Sensed 12 artifacts in vicinity 10335 | -3/Quarantine | Watched by a mysterious "MATRIX" hacker 10338 | -3/Quarantine | Met incapacitated Sigix Warrior 10338 | -3/Quarantine | Lockdown squad dispatched 10349 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 10349 | -3/Quarantine | Unlocked Sigix quarantine chamber 10351 | -3/Quarantine | Found Sigix Containment Pod 10355 | -3/Quarantine | Spotted Lightning 10355 | -3/Quarantine | Spotted Lightning 10453 | -3/Quarantine | Spotted Lightning 10493 | -3/Quarantine | Core integrity fell below 50% 10499 | -3/Quarantine | Discovered new exit (range 9) 10505 | -3/Quarantine | Entered Research 10505 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 10509 | -2/Research | Lost 8 parts (1p4n1u2w) 10553 | -2/Research | Discovered new exit (range 15) 10594 | -2/Research | Found Unknown Device 10595 | -2/Research | Identified Quantum Capacitor 10685 | -2/Research | Entered Testing 10744 | -2/Testing | Spotted Striker 10744 | -2/Testing | Spotted Striker 10797 | -2/Testing | Build established: Hacker-Sprinter 10950 | -2/Testing | Hacking Suite fried by hacking feedback 10981 | -2/Testing | Scanned by Researcher 10994 | -2/Testing | Lost 10 parts (2p3n5u) 11051 | -2/Testing | Core integrity fell below 50% 11061 | -2/Testing | Core integrity fell below 20% 11068 | -2/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11036_ Identified Hds. Centrium Wheel. 11046_ Hacking Suite destroyed. 11050_ Slammed into P-80 Master. 11050_ Destabilizing: Core damaged (-58). 11051_ Slammed into P-80 Master. 11051_ Slug penetrates Wall. 11052_ Slammed into P-80 Master. 11052_ Destabilizing: Core damaged (-14). 11053_ Adv. Corruption Screen intercepted 1% system corruption. 11053_ Slug penetrates Wall. 11053_ Slammed into P-80 Master. 11054_ Penetrated by Slug. 11056_ Slug penetrates Wall. 11057_ Penetrated by Slug. 11059_ Slug penetrates Wall. 11059_ Penetrated by Slug. 11063_ Adv. Corruption Screen intercepted 1% system corruption. 11064_ Slug penetrates Wall. 11064_ Penetrated by Slug. 11068_ Adv. Corruption Screen intercepted 1% system corruption. Map ----- +----------------------------------------------------+ | ??????????????# #??????# # #??????????????? | | ??????????????# ######## # """ #??????????????? | | ??????????????# == + """ #??????????????? | | ??????????????# ######## # """ #??????????????? | | ?????????????###+#######?# #] #??????????????? | | ?????????????# #?# #?######??????????????? | | ?????????????# #?# #?????????????????????? | | ?????????????# #?# #?????????????????????? | | ?????????????# """"""" #?# #?????????????????????? | | ?????????????# """"""" #?# #?????????????????????? | | ?????????????# """"""" #?# #?????????????????????? | | ?????????????# #?# #?????????????????????? | | ?????????????# ! #?# #?????????????????????? | | ?????????????############# #?????????????????????? | | ???????????????????# # #?????????????????????? | | ???????????????????# # #?????????????????????? | | ???????????????????# # #?????????????????????? | | ???????????????????# + #?????###?????????????? | | ???????????????????# # #?????""#?????????????? | | ???????????????????# # ###"""!!#?????????????? | | ???????????????????# # ##" "#?????????????? | | ???????????????????####### ##" ""#?????????????? | | ?????????????????????????# ##" "#?????????????? | | ?????????????????????????# #?? ?????########## | | ????????????############## #####+######## | | ???????+ @ h h # """ | | ???????# # """ """ | | ???????# p # """ """ | | ???????# pp """ R" | | ???????# ######+################# # """ """ | | ???????#???????????????????????????# # "" | | ???????????????????????????????????# # | | ???????????????????????????????????############### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 49 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 30 Additional Mass Support 16 Corruption Block 20 Armor Coverage 225 Power Shielding 66 Point Defense Rating 240 Evasion (%) 64 Targeting Accuracy 5 Salvage Targeting 3 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 93% | -10/Materials Arm. Wheel | 16% | -9/Materials Arm. Wheel | 34% | -9/Materials Med. Armor Plating | 21% | -8/Materials Hvy. Assault Rifle | 27% | -8/Materials Med. Storage Unit | 69% | -8/Materials Lgt. Nuclear Core | 58% | -8/Materials Arm. Wheel | 66% | -8/Materials Imp. Cooling System | 38% | -6/Factory Studied --------- Q-thruster | -2/Testing | Hacked Alien Tech Used ----------------- Terrabomb High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterBoreCharger Manual? 0 Play Time 02:44:46 Cumulative 127.2 hours Start 2026.09.08 @ 22:35:19 End 2026.09.09 @ 01:20:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de951386-f331-4180-b2ba-c94572e3d2a4