Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 01:28:40 Player: bw-k4t Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (1984) 1984 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 5672 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 66 Cogmind --------- Core Integrity 265/700 Matter 286/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- EM Pulse Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Flak Gun Flak Gun > --- INVENTORY -------- Aluminum Leg EM Pulse Cannon Flak Gun Flak Gun Flak Gun [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Advanced Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . 2 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 66 | 7 3 1 15 2 16 21 1 . Power 8 | 2 . . 2 . 1 3 . . Engine 5 | 2 . . 2 . . 1 . . Core 3 | . . . . . 1 2 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . . 2 . 5 6 1 . Treads . | . . . . . . . . . Leg 10 | 2 . . 2 . 4 1 1 . Wheel . | . . . . . . . . . Hover 3 | . . . . . . 3 . . Flight 3 | . . . . . 1 2 . . Utility 20 | 1 2 . 6 1 5 5 . . Device 7 | 1 1 . 1 . 1 3 . . Storage 1 | . . . 1 . . . . . Processor 8 | . 1 . 2 1 3 1 . . Hackware . | . . . . . . . . . Protection 4 | . . . 2 . 1 1 . . Artifact . | . . . . . . . . . Weapon 22 | 2 1 1 5 1 5 7 . . Energy Gun 8 | 2 1 . 3 . 2 . . . Energy Cannon 3 | . . . . . 1 2 . . Ballistic Gun 6 | . . . . 1 . 5 . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 1 1 . 2 . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 . . Corrupted Parts 1 | 1 . . . . . . . . System Corruption 3 | 3 . . . . . . . . Parts Lost 31 | . . . 4 6 6 14 1 . Power 6 | . . . 1 1 . 4 . . Propulsion 8 | . . . 1 2 2 3 . . Utility 9 | . . . 1 1 1 5 1 . Weapon 8 | . . . 1 2 3 2 . . Highest Loss Streak 10 | . . . 2 6 5 10 1 . To Critical Strikes 1 | . . . . 1 . . . . Average Backups 5 | . 4 5 6 9 3 4 5 4 Power . | . . . . . . . . . Propulsion . | . . . . . . . 1 . Utility 2 | . 2 4 4 5 . . . . Weapon 2 | . 1 1 1 3 2 3 4 4 Tool/Special . | . . . . . . . . . Unused Backups 10 | . . . 2 . 2 3 . 3 Power . | . . . . . . . . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . . . 2 . 2 . . . Weapon 3 | . . . . . . . . 3 Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 84 | . 95 100 96 76 70 84 4 7 Engine 5 | . 14 14 10 7 . 2 . . Core 3 | . . . . . 1 8 . . Leg 13 | . 28 28 22 13 5 6 . 7 Hover 2 | . . . . . . 5 . . Device 8 | . 14 14 8 3 7 8 . . Storage 2 | . . . 5 11 . . . . Processor 23 | . 9 14 22 19 34 27 3 . Protection 5 | . . . 5 7 5 6 . . Energy Gun 7 | . 28 15 14 . 5 2 . . Ballistic Gun 3 | . . . . 3 4 8 . . Launcher 3 | . . 12 6 6 1 . . . Peak Build Rating 40 | 6 7 7 18 17 25 40 5 4 Average Rating 19 | 3 6 7 13 12 16 33 3 4 On Entrance 8 | . 6 7 7 17 7 25 5 4 Avg Prop Armor Cover (%) 1 | . . . . . . 1 . . Naked Turns 39 | . . . . . . . 39 . Heaviest Build 31 | 10 9 11 31 29 16 29 . . Greatest Support 27 | 20 20 20 20 20 20 27 17 17 Greatest Overweight (x) 3 | . . . 1 3 . 1 . . Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 5 5 5 Average Capacity 6 | 5 5 5 7 10 5 5 5 5 Most Carried 10 | 3 5 5 10 10 9 5 5 4 Average Carried 5 | . 4 5 6 9 3 4 4 4 Final Capacity 10 | 5 5 5 10 10 5 5 5 5 Final Carried 10 | 2 5 5 10 10 5 5 4 4 Class Distribution -------------------- 56% | Mutant 15% | Skirmisher 9% | Scavenger-Mutant 9% | Scavenger-Gunner 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 1464 | 256 15 83 148 20 216 726 . . Remotely . | . . . . . . . . . Salvage Created 1890 | 50 43 34 551 30 424 758 . . Parts 125 | 2 4 14 37 9 19 40 . . Haulers Intercepted 4 | . . . 1 . 1 2 . . Recyclers Shooed 5 | . 1 . 3 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 56 | 1 . 6 17 6 9 17 . . Melee 3 | . . . . 3 . . . . Guns 18 | 1 . . 2 . 4 11 . . Cannons 6 | . . . . . . 6 . . AOE 28 | . . 6 14 3 5 . . . Classes Destroyed 12 | 1 1 1 5 1 1 2 . . Worker 4 | . . . 3 . 1 . . . Builder 1 | . . . 1 . . . . . Tunneler 2 | . . . . 2 . . . . Hauler 4 | . . . 1 . 1 2 . . Recycler 4 | . . . 3 . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 8 | . 2 . 3 . 1 2 . . Swarmer 30 | . . 6 12 6 . 6 . . Grunt 19 | 1 . . 2 . 8 8 . . Duelist 1 | . . . . . 1 . . . Sentry 4 | . . . 3 . . 1 . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 8 | 1 1 4 8 5 8 8 . . Combat Bots Only 8 | 1 . 3 8 3 5 4 . . Max Kills in Single Turn 6 | 1 1 2 3 2 6 1 . . Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 3 2 4 . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 417 | 5 . 15 71 86 50 188 2 . Missed 130 | . . 4 22 15 11 77 1 . Hits 287 | 5 . 11 49 71 39 111 1 . Melee 9 | . . . . . 8 . 1 . Projectile 278 | 5 . 11 49 71 31 111 . . Critical Strikes 4 | . . 1 . 1 2 . . . Actively Blocked 1 | . . . . . 1 . . . Damage Taken 3713 | 57 . 108 811 625 761 1299 52 . Core 1158 | . . 28 223 163 309 383 52 . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 22 | . . . . . 19 3 . . Regen/Repaired (Parts) 17 | . . . 17 . . . . . Core Remaining (%) 58 | 100 . 88 . 3 43 . . . Volleys Fired 168 | 4 8 6 59 8 31 52 . . Largest 3 | 2 2 2 2 1 1 3 . . Hottest 138 | 90 90 90 115 100 63 138 . . Shots Fired 246 | 8 13 8 85 8 31 93 . . Gun 194 | 8 13 4 66 . 29 74 . . Cannon 19 | . . . . . . 19 . . Launcher 29 | . . 4 19 4 2 . . . Special 4 | . . . . 4 . . . . Kinetic 80 | . . . . . 17 63 . . Thermal 133 | 4 13 4 66 4 12 30 . . Explosive 29 | . . 4 19 4 2 . . . Electromagnetic 4 | 4 . . . . . . . . Robot Hit Streak 32 | 3 2 2 9 2 10 32 . . Robot Miss Streak 15 | 1 3 2 3 2 1 15 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 184 | 5 6 3 55 3 28 84 . . Core Hits 178 | 2 4 6 55 14 15 82 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . 4 . . 1 . . Burn 5 | . . . 4 . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5607 | 71 70 298 2023 402 1047 1696 . . Guns 2276 | 62 69 12 653 . 301 1179 . . Cannons 476 | . . . . . . 476 . . Explosions 2701 | . . 286 1370 300 745 . . . Melee . | . . . . . . . . . Ramming 82 | 9 1 . . 30 1 41 . . Kinetic 1100 | . . . . . 122 978 . . Thermal 2256 | 25 69 12 653 72 748 677 . . Explosive 2132 | . . 286 1370 300 176 . . . Electromagnetic 37 | 37 . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | 3 3 3 4 4 . 7 17 17 Average Corruption 3 | 3 3 3 4 4 . 1 14 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . 1 3 4 8 . 4 3 . Message Errors 7 | . . 1 2 2 . 1 1 . Matter Fused 6 | . 1 1 1 2 . 1 . . Heat Flow Errors 3 | . . . . 2 . 1 . . Energy Discharges 3 | . . . 1 1 . . 1 . Data Loss (minor) 1 | . . . . 1 . . . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . 1 . . . . . . Misdirections 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 229 | . . . 26 17 183 3 . . Projectiles 7 | . . . . 4 . 3 . . Explosions 222 | . . . 26 13 183 . . . Melee . | . . . . . . . . . Knockbacks 1 | 1 . . . . . . . . Impact 1 | 1 . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 241 | . . 28 22 57 117 17 . . Shots 5 | . . 1 1 1 2 . . . Rammed 20 | . . . . 6 . 14 . . Targets Rammed 35 | 1 1 . . 18 1 14 . . Kicked 15 | 1 1 . . 12 1 . . . Crushed . | . . . . . . . . . Highest Temperature 386 | 150 90 60 386 266 70 240 . . Average Temperature 88 | 79 41 27 141 71 24 40 . . Received Heat Transfer 663 | 30 . . 192 . 108 333 . . Effects 4 | . . . 4 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 2 | . . . 2 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 7 | . . . 5 . . 2 . . Heat Transferred 4173 | 74 174 25 1846 150 757 1147 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level 2 | . . . 2 1 1 1 . . Low Security (%) 63 | 100 100 100 68 8 18 69 100 100 Level 1 35 | . . . 27 91 81 30 . . Level 2 . | . . . 4 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 415 | 20 7 99 415 304 314 295 72 8 Initial 148 | . 6 . 26 148 79 128 72 8 Average 172 | 2 2 63 212 248 236 181 41 8 Influence Increases 2309 | 20 14 187 687 278 375 748 . . Destroy 0b10 Robot/C 1160 | 20 . 120 380 120 180 340 . . Destroy 0b10 Robot/NC 120 | . 10 . 55 10 15 30 . . Destroy Leader 244 | . 4 20 98 20 34 68 . . Allied During Kill 9 | . . . 9 . . . . . Successful Hack 53 | . . . 2 . 11 40 . . Disable Machine 210 | . . 15 30 90 75 . . . Destroy Structure 213 | . . 32 113 38 30 . . . Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 285 | . . . . . 30 255 . . Influence Decreases 2301 | 10 24 120 371 455 297 824 196 4 Entered New Map 703 | . 4 . 41 235 127 156 136 4 Time Decay 1148 | 10 20 120 270 160 110 428 30 . Search Patrol Dispatched 100 | . . . . . . 100 . . Lost Part 310 | . . . 40 60 60 140 10 . Lost Ally 40 | . . . 20 . . . 20 . Squads Dispatched 16 | . 1 . 1 . 1 13 . . Investigation 8 | . . . . . 1 7 . . Extermination 3 | . . . . . . 3 . . Reinforcement 2 | . 1 . 1 . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 5 | . . . . . 3 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | 1 2 5 24 7 16 43 6 . Peak Tracking Total 8 | 1 1 3 6 4 8 7 6 . Tactical Retreats 9 | . . . . . 2 7 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 4 | . . . . . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 2 | . . . . 2 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 14 | . . 1 2 6 5 . . . Max in Single Turn 5 | . . 1 1 3 5 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 14 | . . . 5 . 3 6 . . Terminals 10 | . . . 2 . 2 6 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . . . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . . . 14 . 13 17 . . Successful 31 | . . . 12 . 9 10 . . Failed 10 | . . . 2 . 2 6 . . Catastrophic 2 | . . . . . . 2 . . Database Lockouts 3 | . . . . . 2 1 . . Manual 11 | . . . . . . 11 . . Terminals 31 | . . . 4 . 10 17 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 8 | . . . 5 . 3 . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . . . 4 . 6 10 . . Record 17 | . . . 3 . 5 9 . . Prototype ID Bank 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 6 | . . . 3 . 3 . . . Recycle Component 2 | . . . . . 2 . . . Process 2 | . . . 1 . 1 . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 12 | . . . 3 . 3 6 . . Full Trace Events 8 | . . . . . 2 6 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled 2 | . . . . . 2 . . . Recycled Matter 76 | . . . 10 . 66 . . . Retrieved Matter 10 | . . . 10 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 2 | . . 1 . . . . 1 . Largest Group 1 | . . 1 1 . . . 1 . Highest-Rated Group 31 | . . 31 31 . . . 31 . Highest-Rated Ally 31 | . . 31 31 . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . 8 . . . 8 . Total Damage 295 | . . . 169 . . . 126 . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 2034 | . 71 249 463 90 163 969 29 . Optics 1403 | . . . 405 . . 969 29 . Sensors 1275 | . 71 249 417 90 163 285 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 2708 | 123 84 249 583 323 222 1046 72 6 Spaces Moved 1966 | 74 42 151 262 142 186 974 131 4 Core 275 | 14 . . . 49 57 27 128 . Treads . | . . . . . . . . . Legs 920 | 60 42 151 262 93 40 265 3 4 Wheels . | . . . . . . . . . Hover 669 | . . . . . . 669 . . Flight 102 | . . . . . 89 13 . . Fastest Speed 32 | 50 120 120 105 105 35 32 50 130 Average Speed 96 | 106 120 120 139 183 54 80 51 130 Slowest Speed 200 | 120 120 120 175 200 105 182 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 31 | 6 10 40 30 40 27 37 90 1 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . . Unknown Exits Taken 2 | 1 . . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 221 | . . 33 117 42 29 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 221 | . . 33 117 42 29 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 2527 | 109 63 211 399 174 277 1155 135 4 Wait 194 | 16 2 52 34 . 29 57 4 . Move 1959 | 73 41 150 261 141 185 974 130 4 Hop . | . . . . . . . . . Pick Up 48 | 8 5 1 16 2 7 9 . . Fast Attach 32 | . 1 . 5 1 9 16 . . Attach 26 | 6 1 . 4 2 7 5 1 . Detach 4 | . 1 . . . 1 2 . . Swap 14 | 1 1 1 7 . 1 3 . . Drop 47 | . 2 1 13 2 6 23 . . Fire 168 | 4 8 6 59 8 31 52 . . Melee . | . . . . . . . . . Ram 20 | . . . . 6 . 14 . . Kick 15 | 1 1 . . 12 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 207 | -10/Materials | Identified exit to Mines 208 | -10/Materials | Entered Mines 259 | -10/Mines | Met a Derelict bent on vengeance 312 | -10/Mines | Build established: Mutant 362 | -10/Mines | Found DCF Scrap (15 items) 390 | -10/Mines | Escorted by a lone wolf Derelict 410 | -10/Mines | Learned location of Storage (-9) 453 | -10/Mines | Discovered new exit (range 5) 456 | -10/Mines | Identified exit to Materials 457 | -10/Mines | Entered Materials 457 | -9/Materials | Accompanied by 1 ally 457 | -9/Materials | Evolved 2 slots: Utility x2 848 | -9/Materials | Discovered new exit (range 16) 862 | -9/Materials | Crushed by falling debris 874 | -9/Materials | Core integrity fell below 50% 901 | -9/Materials | Identified exit to Storage 904 | -9/Materials | Destroyed 8 combat bots 969 | -9/Materials | Discovered new exit (range 9) 1011 | -9/Materials | Repaired Sensor Array 1037 | -9/Materials | Identified exit to Mines 1040 | -9/Materials | Entered Mines 1250 | -9/Mines | Core integrity fell below 20% 1279 | -9/Mines | Lost 6 parts (1p2n1u2w) 1283 | -9/Mines | Found a hidden stash of uninstalled traps 1341 | -9/Mines | Discovered new exit (range 13) 1363 | -9/Mines | Entered Materials 1363 | -8/Materials | Evolved 2 slots: Utility x2 1492 | -8/Materials | Central database locked down 1492 | -8/Materials | Central database locked down 1494 | -8/Materials | Lost 5 parts (2n3w) 1523 | -8/Materials | Core integrity fell below 50% 1576 | -8/Materials | Discovered new exit (range 10) 1584 | -8/Materials | Identified exit to Factory 1585 | -8/Materials | Entered Factory 1585 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2332 | -7/Factory | Central database locked down 2385 | -7/Factory | Search patrols dispatched 2422 | -7/Factory | Garrison activated, responded to threat 2624 | -7/Factory | Core integrity fell below 50% 2631 | -7/Factory | Sucked down chute 2631 | -7/Factory | Entered Waste 2632 | -7/Waste | Met a frightened Derelict 2646 | -7/Waste | EMP discharged 2646 | -7/Waste | System corruption reached 10% 2647 | -7/Waste | Spotted C-40 Crusher 2649 | -7/Waste | Spotted C-40 Crusher 2650 | -7/Waste | Spotted C-40 Crusher 2656 | -7/Waste | Lost 10 parts (2p2n5u1w) 2660 | -7/Waste | Crushed by Compactor (1 part destroyed) 2671 | -7/Waste | Spotted C-40 Crusher 2673 | -7/Waste | Spotted C-40 Crusher 2676 | -7/Waste | Spotted C-40 Crusher 2693 | -7/Waste | Discovered new exit (range 11) 2703 | -7/Waste | Entered Factory 2709 | -7/Factory | Self-destructed Last Messages --------------- if you allow them to get too close... Maybe together we can make it." ALERT: Foreign system detected. Charging EMP. System corrupted (+10). [Achievement: System Compromised] Corrupted Graphene Brace crushed. Corrupted IFF Parser crushed. Adv. Visual Processing Unit crushed. Beamcaster crushed. Carbon-fiber Leg crushed. UNL1QR9ZZG>#GI09,X|MIZEDH EXIT=FOUND System corrupted: Energy discharge (-29). LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????# ???? ????????????????????? | | ?????????????????????# ??? ?? #??????????????? | | ?????????????????????# ?? ? #??????????????? | | ?????????????????????# "" """ #??????????????? | | ?????????????????????# "" """ #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# """ #??????????????? | | ?????????????????????+ """ #??????????????? | | ?????????????????????# #??????????????? | | ???????????? ?????# [ #??????????????? | | ???????????? ??# @ #??????????????? | | ??????????? #####+#######???????????????? | | ??????????? #??????????????????? | | ??????????? #??????????????????? | | ??????????? #??????????????????? | | ??????????? #??????????????????? | | ???????????? #??????????????????? | | ???????????? #################??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 16 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 15% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Close Call Crack Shot Dynamic Key Fist Fight For Emergencies Only Hey, That's Mine! I Have A Map? It's Just You Item+ Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Organ Harvest Part-time Mechanic Party Time Remodeling Resistances Are Futile Risk Taker Spot Them First Storm Trooper Suspicious System Compromised That Tickles There's More Where That Came From Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed WeldingBiocellHoverbase Manual? 0 Play Time 01:05:49 Cumulative 1.0 hours Start 2026.06.23 @ 23:34:39 End 2026.06.24 @ 01:28:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 47e78fbb-ad8c-450d-a02c-81f98d43e83c