Cogmind - Beta 11 @@@ ROGUE MODE // 2022.05.23 @ 08:39:40 Player: CreepyD Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1394) 1394 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 4649 Bonus ------- High Alert Combat Kills 15 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Mace > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Insulated Plating Relay Coupler [Grunt] (29) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Terrain Scanner Seismic Detector Advanced Targeting Computer Reaction Control System > --- WEAPON ----------- Heavy EM Pulse Gun EM Pulse Cannon Advanced EMP Blaster > --- INVENTORY -------- Improved Sensor Array Hardened Medium Armor Plating Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Mace Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 58 | 9 3 4 4 25 4 9 Power 5 | 1 . 1 . 3 . . Engine 1 | 1 . . . . . . Core 4 | . . 1 . 3 . . Reactor . | . . . . . . . Propulsion 24 | 4 2 . 3 6 2 7 Treads . | . . . . . . . Leg 12 | 2 . . 3 3 . 4 Wheel 2 | 2 . . . . . . Hover 4 | . 2 . . . 2 . Flight 6 | . . . . 3 . 3 Utility 9 | 2 . 1 . 4 2 . Device 5 | 2 . . . 1 2 . Storage . | . . . . . . . Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 20 | 2 1 2 1 12 . 2 Energy Gun 3 | . . 1 1 1 . . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 5 | . . . . 5 . . Launcher 3 | . 1 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon 5 | . . . . 3 . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Corrupted Parts 1 | . . . . 1 . . System Corruption 2 | . . . . 2 . . Parts Lost 29 | . . . . 15 . 14 Power 2 | . . . . 2 . . Propulsion 13 | . . . . 5 . 8 Utility 6 | . . . . 4 . 2 Weapon 8 | . . . . 4 . 4 Highest Loss Streak 11 | . . . . 9 . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 77 | . 100 87 100 89 55 42 Engine 2 | . 14 10 . . . . Core 4 | . . . 11 8 . . Leg 13 | . 4 . 30 22 . 4 Hover 6 | . 23 22 2 . 15 1 Flight 1 | . . . . 1 . 2 Device 17 | . 28 22 22 22 9 5 Processor 7 | . . 11 11 9 7 7 Energy Gun 6 | . . 8 22 9 . . Energy Cannon 1 | . . . . 4 . . Ballistic Gun 2 | . 24 2 . . . . Ballistic Cannon 1 | . . . . 2 . . Launcher 3 | . 3 10 . 5 . . Impact Weapon 6 | . . . . . 23 20 Naked Turns . | . . . . . . . Heaviest Build 28 | 11 12 14 13 28 12 12 Greatest Support 38 | 26 20 12 33 38 15 15 Greatest Overweight (x) 2 | . . 1 1 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 3 | . 3 5 3 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 3 5 4 4 Class Distribution -------------------- 88% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Matter Collected 994 | 271 . 18 212 349 . 144 Remotely . | . . . . . . . Salvage Created 1521 | 74 104 18 191 831 19 284 Parts 90 | 9 11 1 10 43 . 16 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 3 | 1 . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 22 | . . 1 . 13 . 8 Melee 5 | . . . . . . 5 Cannons 9 | . . . . 9 . . AOE 4 | . . 1 . 3 . . Classes Destroyed 12 | 1 5 1 . 4 . 1 Worker 3 | . 1 1 . 1 . . Builder 2 | . 1 . . 1 . . Tunneler 5 | 4 . . 1 . . . Hauler 2 | . 1 . . 1 . . Recycler 6 | . 1 . 2 3 . . Operator 2 | . 1 . . . 1 . Watcher 2 | . . . . 2 . . Swarmer 6 | . . . . 3 . 3 Grunt 7 | . . . . 4 . 3 Sentry 5 | . . 1 . 3 . 1 Specialist 1 | . . . . . . 1 Hunter 3 | . . . . 3 . . Best Kill Streak 8 | 3 5 2 2 8 1 4 Combat Bots Only 4 | . . 1 . 4 . 4 Max Kills in Single Turn 5 | 1 5 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Damage Taken 3600 | . 14 162 . 1649 22 1753 Core 1199 | . . 81 . 406 . 712 Absorbed by Shields 9 | . . . . . . 9 Core Remaining (%) 76 | 100 100 . 79 26 . . Volleys Fired 72 | 12 7 7 5 41 . . Largest 3 | 2 2 1 2 3 . . Hottest 147 | 40 40 33 90 147 . . Shots Fired 124 | 24 12 7 10 71 . . Gun 64 | 24 10 . 10 20 . . Cannon 48 | . . . . 48 . . Launcher 12 | . 2 7 . 3 . . Special . | . . . . . . . Kinetic 67 | 24 10 . . 33 . . Thermal . | . . . . . . . Explosive 9 | . 2 7 . . . . Electromagnetic 48 | . . . 10 38 . . Robot Hit Streak 8 | 4 5 5 6 8 . . Robot Miss Streak 4 | 2 4 1 2 4 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 118 | 15 6 6 6 51 1 33 Core Hits 55 | 4 5 4 5 31 . 6 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 7 | . . . . 2 . 5 Corrupt 2 | . . . . 2 . . Smash 5 | . . . . . . 5 Melee Attacks 52 | . . . . 4 2 46 Impact 52 | . . . . 4 2 46 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 9 | . . . . 2 . 7 Damage Inflicted 3626 | 199 767 163 101 1425 44 927 Guns 578 | 199 73 . 101 205 . . Cannons 928 | . . . . 928 . . Explosions 1042 | . 694 163 . 185 . . Melee 1074 | . . . . 103 44 927 Ramming 4 | . . . . 4 . . Kinetic 888 | 199 73 . . 616 . . Thermal 713 | . 683 . . 30 . . Explosive 174 | . 11 163 . . . . Electromagnetic 773 | . . . 101 672 . . Impact 1074 | . . . . 103 44 927 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . . Average Corruption 2 | . . . . 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . 5 . . Message Errors 2 | . . . . 2 . . Heat Flow Errors 1 | . . . . 1 . . Parts Rejected 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 329 | . 58 . . 35 34 202 Projectiles 25 | . . . . 25 . . Explosions 58 | . 58 . . . . . Melee 246 | . . . . 10 34 202 Knockbacks 11 | . . . . 6 1 4 Impact 5 | . . . . . 1 4 Kinetic 6 | . . . . 6 . . Secondary . | . . . . . . . Self-Inflicted Damage 67 | . . 40 . 27 . . Shots 2 | . . 1 . 1 . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 496 | . . 22 54 496 . 2 Average Temperature 130 | . . 12 21 148 . 2 Received Heat Transfer 1176 | . 9 45 . 783 6 333 Effects 4 | . . . . 4 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 14 | . . . . 6 4 4 Impact Corruptions 10 | . . . . 1 2 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 500 | . 450 . . 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Peak Influence 477 | 20 178 255 114 477 210 277 Initial 147 | . 13 145 99 44 115 147 Average 189 | 7 89 189 106 261 155 206 Maximum Alert Level 2 | . . 1 . 2 1 1 Low Security (%) 53 | 100 100 60 100 30 91 29 Level 1 41 | . . 39 . 56 8 70 Level 2 5 | . . . . 13 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . . 5 1 . Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 6 | . 1 . . 4 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Distress Signals 4 | . 2 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 12 6 . 40 4 13 Peak Tracking Total 10 | . 10 5 . 10 3 6 Tactical Retreats 10 | . 2 . . 6 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Traps Triggered 6 | . . . . 5 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Machines Disabled 12 | . 5 . . 4 2 1 Max in Single Turn 5 | . 5 . . 2 1 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Machines Accessed 4 | . 1 . . 2 1 . Terminals 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 11 | . 3 . . 7 1 . Successful 5 | . 1 . . 3 1 . Failed 6 | . 2 . . 4 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 8 | . 3 . . 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . 1 . . 2 . . Prototype ID Bank 2 | . 1 . . 1 . . Unreport Threat 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Turns Passed 1460 | 128 122 149 100 567 78 316 Spaces Moved 1007 | 61 135 114 66 349 114 168 Core 14 | 5 . . . 5 . 4 Treads . | . . . . . . . Legs 455 | 50 7 . 55 250 . 93 Wheels 6 | 6 . . . . . . Hover 377 | . 128 114 11 . 114 10 Flight 155 | . . . . 94 . 61 Fastest Speed 29 | 50 56 56 56 32 51 29 Average Speed 87 | 111 59 105 110 96 51 86 Slowest Speed 190 | 120 120 116 120 190 51 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . . . . 1 . 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 48 17 20 45 5 35 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . 28 19 . 3 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 50 | . 28 19 . 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Total 1379 | 97 163 135 83 503 130 268 Wait 141 | 5 13 7 7 65 6 38 Move 992 | 60 134 113 65 347 113 160 Hop 4 | . . . . 1 . 3 Pick Up 41 | 9 5 . . 18 3 6 Fast Attach 15 | . 1 3 2 6 . 3 Attach 35 | 7 . . 2 16 4 6 Detach . | . . . . . . . Swap 8 | 2 2 1 . 3 . . Drop 15 | 2 1 4 2 4 2 . Fire 72 | 12 7 7 5 41 . . Melee 39 | . . . . 2 2 35 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 17 | . . . . . . 17 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 6) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 251 | -9/Materials | Discovered new exit (range 15) 307 | -9/Materials | Build established: Mutant 396 | -9/Materials | Discovered new exit (range 8) 400 | -9/Materials | Entered Mines 446 | -9/Mines | Met a Derelict bent on vengeance 447 | -9/Mines | Learned 2 Materials zone layouts 475 | -9/Mines | Discovered new exit (range 10) 500 | -9/Mines | Entered Materials 500 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 945 | -8/Materials | Lost 3 parts (1n1u1w) 1011 | -8/Materials | Core integrity fell below 50% 1035 | -8/Materials | Discovered new exit (range 16) 1039 | -8/Materials | Lost 9 parts (1p3n2u3w) 1067 | -8/Materials | Entered Factory 1067 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1096 | -7/Factory | Lost 3 parts (1p1n1u) 1137 | -7/Factory | Discovered new exit (range 10) 1141 | -7/Factory | Identified exit to Garrison 1145 | -7/Factory | Entered Garrison 1216 | -7/Garrison | Lost 3 parts (2n1u) 1226 | -7/Garrison | Triggered checkpoint 1239 | -7/Garrison | Garrison Relay disabled 1328 | -7/Garrison | Triggered checkpoint 1342 | -7/Garrison | Triggered checkpoint 1353 | -7/Garrison | Core integrity fell below 50% 1376 | -7/Garrison | Triggered checkpoint 1431 | -7/Garrison | Core integrity fell below 20% 1461 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01441_ Aluminum Leg destroyed. 01444_ Mace destroyed. 01444_ X-67 Chaingunner suffers critical hit (Smash). 01444_ Destroyed Weapon Cycler. 01444_ X-67 Chaingunner system corrupted by crushing effect. 01446_ X-67 Chaingunner misfires. 01447_ Destroyed Lrg. Matter Pod. 01447_ X-67 Chaingunner system corrupted by crushing effect. 01448_ X-67 Chaingunner system terminally corrupted. 01448_ Hvy. Machine Gun fried. 01448_ Kinecellerator fried. 01448_ Minigun fried. 01448_ Flexi-carbon Leg fried. 01450_ Acquired Aluminum Leg. 01452_ Acquired 10 matter. 01453_ G-47 Trooper knocked back. 01458_ Destroyed Imp. Heat Sink. 01458_ G-47 Trooper system corrupted by crushing effect. 01459_ G-47 Trooper misfires. 01461_ G-47 Trooper knocked back. 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