Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.20 @ 17:08:32 Player: yub Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (1982) 1982 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (799) 799 TOTAL SCORE: 8131 Bonus ------- Follower Combat Kills 199 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 873/1000 Matter 300/300 Energy 499/500 System Corruption 3% Temperature Cool (0) Movement Flying (32) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (6) --- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY (7) ------ Triangulator Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Transmission Jammer Improved System Shield > --- WEAPON (2) ------- Backup Laser III Spear > --- INVENTORY (5) ---- Small Storage Unit Advanced Weight Redist. System Advanced ECM Suite Improved Utility Shielding System Shield Peak State ------------ > --- POWER ------------ F-cell Engine Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Triangulator Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Transmission Jammer Improved System Shield > --- WEAPON ----------- Backup Laser III Spear > --- INVENTORY -------- Small Storage Unit Advanced Weight Redist. System Advanced ECM Suite Improved Utility Shielding System Shield [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Improved System Shield Protection Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 3 . . . . Utility 5 | . . . 1 . . . 2 . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 106 | 6 7 3 9 . 9 18 21 5 . 26 2 Power 14 | 1 . . 1 . . 2 3 . . 6 1 Engine 9 | 1 . . 1 . . 1 2 . . 3 1 Core 5 | . . . . . . 1 1 . . 3 . Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 2 1 3 . 4 11 7 1 . 6 . Treads . | . . . . . . . . . . . . Leg 10 | 2 . . 3 . 4 1 . . . . . Wheel 8 | . 2 1 . . . . 5 . . . . Hover 7 | . . . . . . 7 . . . . . Flight 12 | . . . . . . 3 2 1 . 6 . Utility 33 | 1 4 1 1 . 2 2 6 3 . 12 1 Device 14 | . . . 1 . 1 1 3 1 . 6 1 Storage 5 | 1 3 . . . . 1 . . . . . Processor 8 | . . . . . 1 . 2 2 . 3 . Hackware 2 | . . . . . . . . . . 2 . Protection 4 | . 1 1 . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 22 | 2 1 1 4 . 3 3 5 1 . 2 . Energy Gun 4 | . . . 2 . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 10 | 2 1 1 2 . 1 2 1 . . . . Ballistic Cannon 2 | . . . . . . . 2 . . . . Launcher 1 | . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 1 1 . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 3 . . 2 1 Parts Lost 27 | . . 3 4 . . 8 9 . . 2 1 Power 2 | . . . . . . 1 1 . . . . Propulsion 15 | . . 1 1 . . 4 6 . . 2 1 Utility 3 | . . 1 1 . . 1 . . . . . Weapon 7 | . . 1 2 . . 2 2 . . . . Highest Loss Streak 4 | . . 1 4 . . 4 4 . . 1 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 90 97 77 88 94 96 66 55 53 79 86 Engine 9 | . 14 14 11 11 11 9 5 6 6 5 5 Core 1 | . . . . . . 1 2 . . 4 4 Leg 14 | . 20 . 28 33 33 15 . . . . . Wheel 3 | . 7 26 2 . . . 7 1 . . . Hover 3 | . . . . . . 15 2 . . . . Flight 5 | . . . . . . . 4 12 13 18 21 Device 9 | . . . 3 11 11 10 8 6 6 19 23 Storage 7 | . 14 14 11 11 11 9 6 . . . . Processor 7 | . . . . . 5 11 12 19 20 13 11 Protection 1 | . 5 13 . . . . 1 . . . . Energy Gun 5 | . . . 17 . 8 7 . . . 2 5 Ballistic Gun 10 | . 28 27 3 22 12 13 4 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 92 | 13 92 92 92 92 92 92 34 30 10 25 29 Greatest Support 68 | 20 20 20 30 30 35 35 68 32 10 38 31 Greatest Overweight (x) 9 | . 4 9 9 3 3 6 5 4 . . 1 Average Overweight (x) . | . 1 4 2 3 2 1 1 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 8 8 5 5 5 Average Capacity 15 | 7 13 25 25 25 25 15 8 5 5 5 5 Most Carried 25 | 7 8 13 19 19 25 21 8 8 5 5 5 Average Carried 10 | 3 6 9 14 18 20 10 6 5 5 4 5 Final Capacity 25 | 8 25 25 25 25 25 8 8 5 5 5 5 Final Carried 21 | 4 7 12 17 19 21 6 8 5 5 5 5 Class Distribution -------------------- 55% | Mutant 20% | Scavenger-Mutant 15% | Hacker-Ninja 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Matter Collected 2549 | 260 194 124 91 76 54 433 710 81 . 261 265 Remotely . | . . . . . . . . . . . . Salvage Created 2460 | . 364 255 360 195 . 273 586 . . 344 83 Parts 139 | . 22 12 32 9 . 18 24 . . 17 5 Haulers Intercepted 2 | . . . . . . . 1 . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 22 . 3 . . 5 Prevented 9 | . . . . . . 7 . 2 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Combat Hostiles Destroyed 52 | . 9 7 11 6 . 7 7 . . 2 3 Melee 4 | . . . . . . . . . . 1 3 Guns 44 | . 9 7 11 6 . 7 4 . . . . Cannons 3 | . . . . . . . 3 . . . . Classes Destroyed 12 | . 3 1 2 . . 2 4 . . . . Worker 3 | . . . . . . . 3 . . . . Tunneler 2 | . . 1 . . . . 1 . . . . Hauler 2 | . . . . . . . 1 . . 1 . Recycler 3 | . . . 1 . . . 2 . . . . Watcher 8 | . 2 . 1 . . . 1 . . 4 . Swarmer 22 | . 3 3 7 3 . . 3 . . . 3 Grunt 16 | . 6 4 3 3 . . . . . . . Protector 3 | . . . . . . 3 . . . . . Sentry 3 | . . . 1 . . 1 1 . . . . Demolisher 3 | . . . . . . 3 . . . . . Hunter 3 | . . . . . . . 2 . . 1 . Programmer 2 | . . . . . . . 1 . . 1 . Best Kill Streak 7 | . 3 3 7 3 . 1 5 . . 4 3 Combat Bots Only 7 | . 3 3 7 3 . 1 3 . . 1 3 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 2 . . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Damage Taken 3564 | . 229 315 392 80 . 935 995 118 . 358 142 Core 751 | . 54 24 103 11 . 208 190 34 . 92 35 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 60 | . . . 41 . . . . . . 19 . Core Remaining (%) 65 | 100 . 68 . . . 19 . . 73 . . Volleys Fired 210 | . 30 29 28 7 . 60 52 . . 4 . Largest 2 | . 2 2 2 2 . 2 2 . . 1 . Hottest 115 | . 40 40 80 46 . 115 99 . . 40 . Shots Fired 385 | . 60 55 54 14 . 111 86 . . 4 1 Gun 348 | . 60 55 54 14 . 111 49 . . 4 1 Cannon 36 | . . . . . . . 36 . . . . Launcher 1 | . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . Kinetic 322 | . 60 55 9 14 . 99 85 . . . . Thermal 62 | . . . 45 . . 12 . . . 4 1 Explosive . | . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . 1 . . . . Robot Hit Streak 28 | . 14 12 22 8 . 26 28 . . . . Robot Miss Streak 6 | . 6 5 3 1 . 1 4 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 318 | . 38 37 39 11 . 93 72 . . 23 5 Core Hits 164 | . 19 14 19 8 . 38 57 . . 6 3 Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . 1 . Critical Strikes 6 | . . . . 1 . 1 . . . 3 1 Destroy 2 | . . . . 1 . 1 . . . . . Smash 1 | . . . . . . . . . . 1 . Impale 3 | . . . . . . . . . . 2 1 Melee Attacks 92 | . . . . . . 3 . 9 . 70 10 Impact 48 | . . . . . . 3 . 9 . 36 . Slashing . | . . . . . . . . . . . . Piercing 44 | . . . . . . . . . . 34 10 Sneak Attacks 3 | . . . . . . . . . . 3 . Combat Hostiles 2 | . . . . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5520 | . 402 395 433 166 . 1377 1776 . . 815 156 Guns 3397 | . 402 395 433 166 . 1377 624 . . . . Cannons 784 | . . . . . . . 784 . . . . Explosions 368 | . . . . . . . 368 . . . . Melee 971 | . . . . . . . . . . 815 156 Ramming . | . . . . . . . . . . . . Kinetic 3693 | . 402 395 90 166 . 1232 1408 . . . . Thermal 488 | . . . 343 . . 145 . . . . . Explosive 295 | . . . . . . . 295 . . . . Electromagnetic 73 | . . . . . . . 73 . . . . Impact 171 | . . . . . . . . . . 171 . Slashing . | . . . . . . . . . . . . Piercing 800 | . . . . . . . . . . 644 156 Highest Corruption 3 | . . . . . . . 1 1 1 3 3 Average Corruption 2 | . . . . . . . 1 1 1 2 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 32 | . . . . . . . 4 4 . 13 11 Message Errors 6 | . . . . . . . 1 1 . 2 2 Matter Fused 13 | . . . . . . . 3 1 . 6 3 Heat Flow Errors 4 | . . . . . . . . . . 1 3 Energy Discharges 4 | . . . . . . . . 2 . 1 1 Data Loss (minor) 3 | . . . . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 231 | . . . . . . . 147 . . 80 4 Projectiles 2 | . . . . . . . 2 . . . . Explosions 145 | . . . . . . . 145 . . . . Melee 84 | . . . . . . . . . . 80 4 Knockbacks 26 | . . . . . . . 24 . . 2 . Impact 2 | . . . . . . . . . . 2 . Kinetic 24 | . . . . . . . 24 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 91 | . . . . . . . 91 . . . . Shots 1 | . . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 253 | . 18 25 45 9 . 139 72 . . 149 253 Average Temperature 27 | . 7 8 17 9 . 33 23 . . 26 89 Received Heat Transfer 684 | . 114 186 90 48 . 48 72 36 . 90 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 1 . . 3 . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . Heat Transferred 1035 | . . . 775 . . 260 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Peak Influence 251 | . 251 126 183 160 . . 134 . . 174 . Initial 35 | . . 26 19 14 . . 2 . . 35 . Average 76 | . 88 49 81 141 . . 51 . . 94 . Maximum Alert Level 1 | . 1 . . . . . . . . . . Low Security (%) 97 | 100 81 100 100 100 . . 100 . . 100 . Level 1 2 | . 18 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 . . . 3 . . 6 . Investigation 5 | . 1 . . . . . 2 . . 2 . Extermination 3 | . . . . . . . 1 . . 2 . Reinforcement 3 | . . . 1 . . . . . . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Distress Signals 32 | . 1 . . . . 31 . . . . . Communications Jammed 5 | . . . . . . . . . . 5 . Distress Signals 5 | . . . . . . . . . . 5 . Times Spotted 137 | . 19 8 15 4 . 23 13 16 . 26 13 Peak Tracking Total 9 | . 3 3 7 3 . 4 3 9 . 6 8 Tactical Retreats 18 | . . 1 1 . . 2 1 6 . 4 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Traps Triggered 2 | . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Machines Disabled 11 | . 1 . . . . 2 5 . . 2 1 Max in Single Turn 4 | . 1 . . . . 1 4 . . . 1 Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Machines Accessed 21 | . 2 . 4 1 . . 3 . . 10 1 Terminals 7 | . 1 . 3 1 . . . . . 2 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 2 | . . . 1 . . . . . . 1 . Recycling Units 7 | . 1 . . . . . 2 . . 4 . Scanalyzers 2 | . . . . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 44 | . 4 . 8 2 . . 7 . . 22 1 Successful 30 | . 4 . 5 1 . . 3 . . 16 1 Failed 14 | . . . 3 1 . . 4 . . 6 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 35 | . 2 . 6 . 3 . 1 . . 23 . Terminals 13 | . 2 . 6 2 . . . . . 3 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 8 | . . . 2 . . . . . . 6 . Recycling Units 14 | . 2 . . . . . 4 . . 8 . Scanalyzers 6 | . . . . . . . 3 . . 3 . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 3 | . . . . 1 . . . . . 1 1 Record 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . 1 . Recall Investigation 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . . . . 4 . Scan Component 3 | . . . 1 . . . . . . 2 . Repair 2 | . . . 1 . . . . . . 1 . Refit 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 9 | . 2 . . . . . 2 . . 5 . Report Inventory 7 | . 1 . . . . . 2 . . 4 . Retrieve Components 2 | . 1 . . . . . . . . 1 . Scanalyzer 3 | . . . . . . . 1 . . 2 . Insert Component 2 | . . . . . . . 1 . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 8 | . 2 . 3 . . . . . . 3 . Terminals 5 | . 2 . 3 . . . . . . . . Botnet 4 | . 1 . 3 . . . . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . Reject 2 | . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 2 . 3 1 . . 3 . . 4 . Full Trace Events 4 | . . . . . . . 2 . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . 1 . Time 64 | . . . 38 . . . . . . 26 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Total Allies 7 | . . . . . 4 . . . . 3 . Largest Group 4 | . . . . . 4 4 . . . 3 . Highest-Rated Group 210 | . . . . . 152 152 . . . 210 . Highest-Rated Ally 70 | . . . . . 39 39 . . . 70 . Zionite Dispatches 1 | . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 47 | . . . . . . 21 . . . 26 . Total Damage 912 | . . . . . . 361 . . . 551 . Kills 5 | . . . . . . 2 . . . 3 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . 1 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . 11 . . 10 . Traps 11 | . . . . . . . 11 . . . . Emergency Access 1 | . . . . . . . . . . 1 . Items 8 | . . . . . . . . . . 8 . Machines 1 | . . . . . . . . . . 1 . Zionite Intel Received 4 | . . . . . . . . . . 4 . Guard Positions 1 | . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Turns Passed 9581 | 67 601 723 1019 229 1706 1838 987 508 6 1268 629 Spaces Moved 7087 | 40 338 417 313 64 634 1119 473 914 18 2025 732 Core 11 | 11 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 1506 | 29 223 . 250 64 634 306 . . . . . Wheels 902 | . 115 417 63 . . . 265 42 . . . Hover 920 | . . . . . . 810 110 . . . . Flight 3748 | . . . . . . 3 98 872 18 2025 732 Fastest Speed 28 | 50 95 140 140 330 260 52 80 34 34 28 29 Average Speed 102 | 100 131 144 245 330 266 142 153 37 34 31 30 Slowest Speed 520 | 120 400 215 400 330 330 520 435 370 34 34 108 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 5 50 86 19 13 82 91 9 75 8 42 76 Regions Visited 11 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . 1 . . Scrap Searched 16 | . . 1 . . 4 1 . 6 . . 4 Spaces Dug 14 | . . . . . . . . . . 11 3 Terrain Destroyed 27 | . . . . . . . 13 . . 11 3 Melee 14 | . . . . . . . . . . 11 3 Projectile . | . . . . . . . . . . . . AOE 13 | . . . . . . . 13 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Total 8894 | 66 441 486 515 72 651 1260 659 1067 17 2538 1122 Wait 1244 | 11 53 30 135 . . 36 92 122 . 391 374 Move 7074 | 39 337 416 312 63 633 1118 472 913 17 2022 732 Hop 1 | . . . . . . . . . . 1 . Pick Up 92 | 10 8 8 21 2 5 11 14 4 . 9 . Fast Attach 31 | . 2 . . . . 6 4 2 . 14 3 Attach 56 | 6 3 3 8 . 5 6 13 3 . 9 . Detach 7 | . . . . . 1 . 3 2 . 1 . Swap 20 | . 2 . 1 . 4 6 4 . . 3 . Drop 67 | . 6 . 10 . 3 14 5 12 . 14 3 Fire 210 | . 30 29 28 7 . 60 52 . . 4 . Melee 92 | . . . . . . 3 . 9 . 70 10 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves (discovered 1 exit: *Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 15) 669 | -10/Materials | Entered Mines 1256 | -10/Mines | Discovered new exit (range 11) 1297 | -10/Mines | Learned 2 Materials zone layouts 1382 | -10/Mines | Discovered new exit (range 5) 1392 | -10/Mines | Entered Materials 1392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1393 | -9/Materials | Identified exit to Mines 1525 | -9/Materials | Lost 4 parts (1n1u2w) 1528 | -9/Materials | Destroyed 7 combat bots 1730 | -9/Materials | Repaired Lgt. Nuclear Core 2411 | -9/Materials | Entered Mines 2637 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2640 | -9/Mines | Entered Zion 3023 | -7/Zion | Learned Factory emergency access door positions 3264 | -7/Zion | Imprinted 3267 | -7/Zion | Declared Zion's savior 3536 | -7/Zion | Found Prototype Device 4309 | -7/Zion | Discovered new exit (range 13) 4346 | -7/Zion | Entered Proximity Caves 4346 | -6/Proximity Caves | Accompanied by 4 allies 4715 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4720 | -6/Proximity Caves | Learned Factory garrison access intel 4840 | -6/Proximity Caves | Spotted B-75 Beast 4855 | -6/Proximity Caves | Allies destroyed B-75 Beast 5051 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 5195 | -6/Proximity Caves | Core integrity fell below 50% 5245 | -6/Proximity Caves | Lost 3 parts (2n1u) 5513 | -6/Proximity Caves | Build established: Scavenger-Mutant 5863 | -6/Proximity Caves | Core integrity fell below 20% 5919 | -6/Proximity Caves | Discovered new exit (range 16) 6184 | -6/Proximity Caves | Entered Factory 6184 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 6186 | -6/Factory | Loaded intel: 4 garrison access locations 6259 | -6/Factory | Discovered new exit (range 5) 6355 | -6/Factory | Identified Bomb Factory No. 2 6363 | -6/Factory | Lost 4 parts (3n1w) 6588 | -6/Factory | Build established: Mutant 6937 | -6/Factory | Found Prototype Processor 6937 | -6/Factory | Identified Exp. Targeting Computer 7021 | -6/Factory | Lost 3 parts (2n1w) 7072 | -6/Factory | Build established: Scavenger-Mutant 7171 | -6/Factory | Entered Lower Caves 7172 | -6/Lower Caves | Identified exit to Lower Caves 7506 | -6/Lower Caves | Build established: Scavenger-Scout 7587 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7666 | -6/Lower Caves | Learned Factory trap positions 7679 | -6/Lower Caves | Entered another Lower Caves area 7681 | -6/Lower Caves | Discovered new exit (range 14) 7685 | -6/Lower Caves | Entered Factory 7685 | -5/Factory | Evolved 2 slots: Utility x2 7686 | -5/Factory | Loaded intel: 81 trap records 7939 | -5/Factory | Discovered new exit (range 17) 8025 | -5/Factory | Zion Light squad teleported in 8034 | -5/Factory | Discovered new exit (range 9) 8179 | -5/Factory | Discovered new exit (range 17) 8185 | -5/Factory | Identified exit to Upper Caves 8293 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8309 | -5/Factory | Spotted B-75 Beast 8386 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8390 | -5/Factory | Retrieved Zion intel report: Guard Positions 8423 | -5/Factory | Repaired Broken Imp. Sensor Array 8452 | -5/Factory | Retrieved Zion intel report: Trap Installations 8721 | -5/Factory | Build established: Hacker-Ninja 8953 | -5/Factory | Entered Upper Caves 9316 | -5/Upper Caves | Spotted B-75 Beast 9351 | -5/Upper Caves | Found Alien Artifact 9351 | -5/Upper Caves | Identified Dimensional Node Initializer 9351 | -5/Upper Caves | Initialized slip node 9424 | -5/Upper Caves | Encountered a Warlord checkpoint 9436 | -5/Upper Caves | Discovered new exit (range 10) 9439 | -5/Upper Caves | Identified exit to Upper Caves 9582 | -5/Upper Caves | Self-destructed Last Messages --------------- 09371_ Acquired 28 matter. 09381_ VTOL Module fries itself beyond repair. 09415_ Nuclear Pulse Thruster destroyed. 09424_ OV-9F1(M): "If you spot any more Unaware lurking around the area, let us know." 09436_ EXIT=FOUND 09439_ EXIT=IDENTIFIED: UPPER CAVES 09442_ System corrupted: Matter fused (-8). 09480_ System corrupted: Heat flow error (+240). 09516_ Acquired 56 matter. 09517_ Acquired 68 matter. 09517_ Acquired 6 matter. 09578_ Searching scrap... 09578_ Found Lgt. Angular Momentum Engine. 09578_ Found Com. Battery. 09578_ Found 27 Matter. 09578_ Dropped Fusion Compressor. 09579_ Acquired Lgt. Angular Momentum Engine. 09580_ Acquired 10 matter. 09581_ Dropped Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | #????# ## ######## ##?????????????????? | | ?????###?## #?#????## ###????????????###?#?##? | | ??????#???# ##???????# #???????????#??????????? | | ????#?????# #????????# #####??????? ?##???????? | | ??????????## #????## ## ###????? ? ##?#?#?? | | ????????#### #????# ##???? ?????## | | ????????# #????# ##### # # | | ????????# #????# ### #????# | | ????????# ##### #?## # ##?#?# | | ????#???# #??# #??#### ### #???## | | ????????# #?# ## #?????# #??# ###### | | ????????# ## ####?# #?????# #??# #???# # | | ????????# ## ??????# #?????# ##?# #??## #? | | ????????# ### ???????# ????## ### #?## #? | | ????????# #?#??????#?# ?#??# ## ### #? | | ????????# #???????? ?## ????## ## #? | | ???###??# #???????# ?? ????# #? | | ???# #### #???????# #?# ###????# ### | | ???# ## #???????# #? ?# ## ## #?? | | ???# ##???#??# #? ?# ?## #### #?? | | ???## ##????## #? #Y #??#####?## ##?? | | ???## ##????# #? ## ????????## ##??? | | ???# ##???# #" # #???????# ##### | | ???##### ##??# #"""""?? #???????# | | ????#??### ##?# ######## #????????## ## | | ?????????## ### *@! #????#?????## ### | | ??????????## ## *### ## #??????###?# | | ???????????## #??????????# | | ????????????## #???????????## | | ????????????##### ## ########?????#??????# | | ????????????????#############???????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 64 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- System Shield | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech I'm Back, Baby! The One Challenges ------------ None Game ------ Seed SupersonicAerolevCutter Manual? 0 Play Time 01:36:12 Cumulative 24.9 hours Start 2022.03.17 @ 20:07:59 End 2022.03.20 @ 17:08:32 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 17 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbfd440e-e26d-4fbe-9ce8-3f4b4571d44a