Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 19:15:54 Player: TheGreatBorealis Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (34) 170 Value Destroyed (1134) 1134 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5064 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (4) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Cooling System Actuator Array Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Cesium-ion Thruster > --- UTILITY ---------- Advanced Signal Interpreter Microactuators Hacking Suite Hacking Suite > --- WEAPON ----------- Shock Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Advanced Treads Medium Treads Mini Grenade Launcher Remote Datajack [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Gravmag System Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Microactuators Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Gauss Rifle Energy Gun Shock Rifle Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 47 | . 7 15 12 5 5 . . 3 Power 6 | . 2 2 1 . 1 . . . Engine 6 | . 2 2 1 . 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 14 | . 2 4 3 2 2 . . 1 Treads 5 | . . 1 2 1 . . . 1 Leg 5 | . 2 3 . . . . . . Wheel . | . . . . . . . . . Hover 3 | . . . . 1 2 . . . Flight 1 | . . . 1 . . . . . Utility 5 | . . 1 2 2 . . . . Device 2 | . . . 1 1 . . . . Storage . | . . . . . . . . . Processor 1 | . . . . 1 . . . . Hackware 2 | . . 1 1 . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 22 | . 3 8 6 1 2 . . 2 Energy Gun 13 | . 3 3 6 . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . 1 . 1 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 2 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 34 | . 2 9 11 . . . . 12 Power 5 | . 1 1 2 . . . . 1 Propulsion 11 | . . 4 3 . . . . 4 Utility 3 | . . . 1 . . . . 2 Weapon 15 | . 1 4 5 . . . . 5 Highest Loss Streak 11 | . 2 6 11 . . . . 11 Average Slot Usage (%) 74 | . 84 70 71 51 90 92 85 58 Engine 6 | . 14 6 6 . 7 7 7 4 Treads 2 | . . . 6 13 . . . . Leg 7 | . 28 21 12 . . . . . Hover 11 | . . . . 4 22 23 23 14 Flight 4 | . . . 2 7 7 7 7 4 Device 3 | . . . 1 1 7 7 7 4 Storage 3 | . 14 11 5 . . . . . Processor 4 | . . . . 4 7 7 7 7 Hackware 10 | . . 9 18 15 15 15 8 4 Energy Gun 8 | . 17 12 18 . 6 7 7 4 Ballistic Gun 8 | . 10 3 . 3 14 15 15 9 Naked Turns . | . . . . . . . . . Heaviest Build 20 | 11 13 14 15 6 20 20 20 20 Greatest Support 33 | 20 20 30 20 6 33 33 33 33 Greatest Overweight (x) 3 | . . 3 . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 4 4 4 4 4 Average Capacity 4 | . 6 6 5 4 4 4 4 4 Most Carried 6 | . 6 6 6 4 4 4 4 4 Average Carried 4 | . 5 5 4 3 3 3 3 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 Final Carried 6 | 6 6 4 3 4 4 4 4 3 Class Distribution -------------------- 26% | Gunner 25% | Mutant 24% | Hacker-Gunner 18% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 838 | 200 115 188 52 63 46 50 . 124 Remotely . | . . . . . . . . . Salvage Created 1277 | . 306 372 265 . 46 . . 288 Parts 60 | . 13 21 11 . 5 . . 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 2 . . 7 Prevented 3 | . . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 29 | . 6 12 3 . 1 . . 7 Melee 1 | . . 1 . . . . . . Guns 22 | . 6 6 3 . 1 . . 6 AOE 4 | . . 3 . . . . . 1 Classes Destroyed 10 | . 3 4 1 . 1 . . 1 Builder 1 | . . 1 . . . . . . Recycler 2 | . 1 . 1 . . . . . Operator 1 | . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 7 | . . 3 . . . . . 4 Grunt 14 | . 6 6 2 . . . . . Brawler 1 | . . . . . . . . 1 Duelist 3 | . . 1 . . . . . 2 Sentry 3 | . . 2 1 . . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 7 | . 7 4 4 . 1 . . 7 Combat Bots Only 7 | . 6 4 2 . 1 . . 7 Max Kills in Single Turn 2 | . 1 2 1 . 1 . . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . . 1 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 4385 | . 435 1008 1113 144 187 . . 1498 Core 1206 | . 54 221 212 22 14 . . 683 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 78 44 61 . . . . . Volleys Fired 122 | . 23 53 27 . 4 . . 15 Largest 3 | . 2 2 3 . 2 . . 3 Hottest 183 | . 100 90 183 . 56 . . 106 Shots Fired 190 | . 46 63 38 . 8 . . 35 Gun 185 | . 46 60 38 . 8 . . 33 Cannon . | . . . . . . . . . Launcher 5 | . . 3 . . . . . 2 Special . | . . . . . . . . . Kinetic 72 | . 21 20 . . 8 . . 23 Thermal 103 | . 25 40 38 . . . . . Explosive 5 | . . 3 . . . . . 2 Electromagnetic 10 | . . . . . . . . 10 Robot Hit Streak 16 | . 16 8 15 . 3 . . 5 Robot Miss Streak 5 | . 2 5 1 . 4 . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 152 | . 36 54 32 . 4 . . 26 Core Hits 79 | . 16 21 9 . 4 . . 29 Critical Hits 1 | . . 1 . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Melee Attacks 14 | . . 14 . . . . . . Impact 14 | . . 14 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3521 | . 442 1229 643 . 88 . . 1119 Guns 2215 | . 442 609 643 . 88 . . 433 Cannons . | . . . . . . . . . Explosions 1036 | . . 350 . . . . . 686 Melee 269 | . . 269 . . . . . . Ramming 1 | . . 1 . . . . . . Kinetic 846 | . 190 254 . . 88 . . 314 Thermal 1250 | . 252 355 643 . . . . . Explosive 1036 | . . 350 . . . . . 686 Electromagnetic 119 | . . . . . . . . 119 Impact 269 | . . 269 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 1 Average Corruption 1 | . . . . . 1 2 2 1 Corruption Purged . | . . . . . . . . . Effects 5 | . . . . . 3 1 . 1 Message Errors 2 | . . . . . 1 . . 1 Heat Flow Errors 2 | . . . . . 2 . . . Energy Discharges 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 71 | . . 65 . . . . . 6 Projectiles . | . . . . . . . . . Explosions 6 | . . . . . . . . 6 Melee 65 | . . 65 . . . . . . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 133 | . . 19 . . . . . 114 Shots 3 | . . 1 . . . . . 2 Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 371 | . 260 86 371 . 148 . . 212 Average Temperature 116 | . 131 33 181 . 72 . . 117 Received Heat Transfer 1098 | . 225 231 513 18 12 . . 99 Effects 6 | . . . 6 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 4 | . . . 4 . . . . . Matter Decay 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions 3 | . . 3 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 2 . . . . . . Heat Transferred 2961 | . 740 1024 1197 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 353 | . 145 353 150 105 . . . . Initial 68 | . . 61 68 45 . . . . Average 119 | . 93 181 95 61 . . . . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 83 | . 100 56 100 100 . . . . Level 1 16 | . . 43 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 1 2 1 . . . 1 Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 1 . . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 8 15 17 8 2 . . 25 Peak Tracking Total 15 | . 5 3 9 4 1 . . 15 Tactical Retreats 11 | . . . 2 2 1 . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 2 | . . 2 . . . . . . Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 8 | . . 4 2 1 . 1 . . Terminals 6 | . . 4 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 22 | . . 16 3 2 . 1 . . Successful 10 | . . 8 1 . . 1 . . Failed 12 | . . 8 2 2 . . . . Catastrophic 2 | . . 2 . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . 3 . . . . . . Terminals 20 | . . 16 2 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 9 | . . 8 . . . 1 . . Robot Analysis 2 | . . 2 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . 4 1 1 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 154 | . . . . . . . 154 154 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 Total Damage 12 | . . . . . . . . 12 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 2822 | . 213 509 316 328 274 241 580 361 Spaces Moved 3257 | 1 104 251 291 430 449 460 830 441 Core 226 | . . 4 8 . . . . 214 Treads . | . . . . . . . . . Legs 454 | 1 104 247 102 . . . . . Wheels . | . . . . . . . . . Hover 1966 | . . . . . 449 460 830 227 Flight 611 | . . . 181 430 . . . . Fastest Speed 40 | 120 120 120 40 60 52 52 52 50 Average Speed 64 | 120 120 121 71 74 52 52 52 51 Slowest Speed 200 | 120 120 200 120 80 76 52 52 52 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 16 | . . . 7 9 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 2 22 21 33 15 65 70 83 69 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 6 | . . . . . . 2 2 2 Spaces Dug 5 | . . 5 . . . . . . Terrain Destroyed 73 | . . 41 . . . . . 32 Melee 5 | . . 5 . . . . . . Projectile . | . . . . . . . . . AOE 68 | . . 36 . . . . . 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 3757 | . 151 359 354 428 477 461 979 548 Wait 296 | . 3 24 25 . 18 . 145 81 Move 3221 | . 103 250 278 413 448 459 829 441 Hop 12 | . . . 5 7 . . . . Pick Up 19 | . 6 2 4 2 1 1 2 1 Fast Attach 18 | . 1 5 4 5 2 . . 1 Attach 17 | . 2 5 6 . 2 . . 2 Detach 3 | . . . 1 . 1 . 1 . Swap 12 | . 4 5 2 . 1 . . . Drop 15 | . 9 . 2 1 . 1 2 . Fire 122 | . 23 53 27 . 4 . . 15 Melee 14 | . . 14 . . . . . . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 7 | . . . . . . . . 7 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 15) 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Propulsion x2 324 | -9/Materials | Build established: Mutant 339 | -9/Materials | Discovered new exit (range 3) 465 | -9/Materials | Lost 3 parts (1p1n1w) 622 | -9/Materials | Core integrity fell below 50% 646 | -9/Materials | Lost 6 parts (3n3w) 723 | -9/Materials | Entered another Materials area 723 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 849 | -8/Materials | Garrison activated, responded to threat 1007 | -8/Materials | Lost 11 parts (2p3n1u5w) 1029 | -8/Materials | Discovered new exit (range 15) 1039 | -8/Materials | Entered Factory 1039 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1184 | -7/Factory | Build established: Hacker-Mutant 1360 | -7/Factory | Discovered new exit (range 9) 1366 | -7/Factory | Identified exit to Lower Caves 1367 | -7/Factory | Entered Lower Caves 1433 | -7/Lower Caves | Spotted B-75 Beast 1603 | -7/Lower Caves | Learned Factory stockpile data 1634 | -7/Lower Caves | Discovered new exit (range 16) 1641 | -7/Lower Caves | Identified exit to Lower Caves 1641 | -7/Lower Caves | Entered another Lower Caves area 1701 | -7/Lower Caves | Build established: Hacker-Gunner 1843 | -7/Lower Caves | Discovered new exit (range 10) 1847 | -7/Lower Caves | Identified exit to Zion 1882 | -7/Lower Caves | Entered Zion 1898 | -7/Zion | Learned 4 Factory zone layouts 1915 | -7/Zion | System corruption cleaned by Quarantine Array 2030 | -7/Zion | Learned location of Warlord (-5) 2103 | -7/Zion | Visited the Megawrench Repair Shop 2103 | -7/Zion | Megawrench repaired 7 parts 2156 | -7/Zion | Imprinted 2158 | -7/Zion | Declared Zion's savior 2257 | -7/Zion | Build established: Gunner 2321 | -7/Zion | Discovered new exit (range 12) 2343 | -7/Zion | Identified exit to Proximity Caves 2462 | -7/Zion | Entered Proximity Caves 2462 | -6/Proximity Caves | Accompanied by 4 allies 2619 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2619 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2711 | -6/Proximity Caves | Core integrity fell below 50% 2732 | -6/Proximity Caves | Destroyed 7 combat bots 2742 | -6/Proximity Caves | Lost 11 parts (1p4n2u4w) 2796 | -6/Proximity Caves | Core integrity fell below 20% 2823 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02713_ The unstable cave ceiling collapses. 02714_ Slug penetrates Wall. 02718_ The unstable cave ceiling collapses. 02734_ Searching scrap... 02734_ Found Adv. Heat Sink. 02734_ Found Datajack. 02734_ Found 28 Matter. 02735_ Acquired 12 matter. 02735_ Acquired Adv. Heat Sink. 02737_ Acquired Datajack. 02795_ Penetrated by Slug. 02798_ Datajack destroyed. 02801_ Penetrated by Slug. 02820_ C-30 ARC bursts open, deploying its payload. 02820_ H-66 Slayer unfolds itself. 02820_ Slug penetrates Wall. 02820_ Penetrated by Slug. 02822_ G#CSLY>WR01QH3IQS%|8 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????# ???????????????????##????????????? | | ?????????????## ????????????????#? ##???????????? | | ?????????????? ?????????????? # ##??????????? | | ??????????????# #???????????? ??????????? | | ??????????????# #??????????# ??????????? | | ?????????####?# ???####### ?????????? | | ????????## #?# ?## ????????????? | | ???????## ##?# ## #???????????????? | | ?###??## #??# #???????????????? | | ## ##?# #?## @ #???????????????? | | ### ##### h%### #????????????? | | ##??# "##???# #????????????? | | #???# ##????? #????????????? | | #???# #???????? #???????????? | | ##???# ##?????????????????????? | | ##????# ## ##????????????????????? | | # ###?????# ## #????????????????????? | | ## ###??????## #????????????????????? | | ?####????????# #????????????????????? | | ???????????### #????????????????????? | | ???????????# ## #####????????????????????? | | ???????????# ## ##????????????????????????? | | ??????????## #?????????????????????????? | | #?######### ## #?????????????????????????? | | ### ##### #?????????????????????????? | | ##???### #?????????????????????????? | | ##?????## #?????????????????????????? | | ## #?????## ##????????????????????????? | | #### #?????# #????????????????????????? | | #??## ##?????## #????????????????????????? | | ##???# ###???????## ##????????????????????????? | | #????#####??????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Melee Speed Boost 20 Evasion (%) 62 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatAntimissileAnalyzer Manual? 0 Play Time 00:35:58 Cumulative 58.8 hours Start 2020.10.09 @ 18:41:25 End 2020.10.09 @ 19:15:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e47a6cc8-7bb9-4f81-b00f-f92cef5d7502