Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 19:15:54

Player: TheGreatBorealis

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (34)      170
Value Destroyed (1134)     1134
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 5064

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Advanced Treads
>          --- UTILITY (4) ------
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heat Sink
           Cooling System
           Actuator Array

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Cesium-ion Thruster
>          --- UTILITY ----------
  Advanced Signal Interpreter
           Microactuators
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Shock Rifle
           Gauss Rifle
           Flak Gun
>          --- INVENTORY --------
  Advanced Treads
    Medium Treads
      Mini Grenade Launcher
           Remote Datajack
[Rating: 42]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Gravmag System
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Microactuators
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Gauss Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Gauss Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             47   | .   7   15  12  5   5   .   .   3   
  Power                    6    | .   2   2   1   .   1   .   .   .   
    Engine                 6    | .   2   2   1   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   2   4   3   2   2   .   .   1   
    Treads                 5    | .   .   1   2   1   .   .   .   1   
    Leg                    5    | .   2   3   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   1   2   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   1   2   2   .   .   .   .   
    Device                 2    | .   .   .   1   1   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   
    Hackware               2    | .   .   1   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | .   3   8   6   1   2   .   .   2   
    Energy Gun             13   | .   3   3   6   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   .   1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   2   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 34   | .   2   9   11  .   .   .   .   12  
  Power                    5    | .   1   1   2   .   .   .   .   1   
  Propulsion               11   | .   .   4   3   .   .   .   .   4   
  Utility                  3    | .   .   .   1   .   .   .   .   2   
  Weapon                   15   | .   1   4   5   .   .   .   .   5   
  Highest Loss Streak      11   | .   2   6   11  .   .   .   .   11  
Average Slot Usage (%)     74   | .   84  70  71  51  90  92  85  58  
  Engine                   6    | .   14  6   6   .   7   7   7   4   
  Treads                   2    | .   .   .   6   13  .   .   .   .   
  Leg                      7    | .   28  21  12  .   .   .   .   .   
  Hover                    11   | .   .   .   .   4   22  23  23  14  
  Flight                   4    | .   .   .   2   7   7   7   7   4   
  Device                   3    | .   .   .   1   1   7   7   7   4   
  Storage                  3    | .   14  11  5   .   .   .   .   .   
  Processor                4    | .   .   .   .   4   7   7   7   7   
  Hackware                 10   | .   .   9   18  15  15  15  8   4   
  Energy Gun               8    | .   17  12  18  .   6   7   7   4   
  Ballistic Gun            8    | .   10  3   .   3   14  15  15  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             20   | 11  13  14  15  6   20  20  20  20  
  Greatest Support         33   | 20  20  30  20  6   33  33  33  33  
  Greatest Overweight (x)  3    | .   .   3   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   6   6   6   4   4   4   4   4   
  Average Capacity         4    | .   6   6   5   4   4   4   4   4   
  Most Carried             6    | .   6   6   6   4   4   4   4   4   
  Average Carried          4    | .   5   5   4   3   3   3   3   3   
  Final Capacity           6    | 6   6   6   4   4   4   4   4   4   
  Final Carried            6    | 6   6   4   3   4   4   4   4   3   

 Class Distribution 
--------------------
 26% | Gunner
 25% | Mutant
 24% | Hacker-Gunner
 18% | Hacker-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Gunner | -7/Lower Caves
 Hacker-Gunner | -7/Lower Caves
        Gunner | -7/Zion
        Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Matter Collected           838  | 200 115 188 52  63  46  50  .   124 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1277 | .   306 372 265 .   46  .   .   288 
  Parts                    60   | .   13  21  11  .   5   .   .   10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   2   .   .   7   
  Prevented                3    | .   .   .   .   .   .   .   .   3   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  29   | .   6   12  3   .   1   .   .   7   
  Melee                    1    | .   .   1   .   .   .   .   .   .   
  Guns                     22   | .   6   6   3   .   1   .   .   6   
  AOE                      4    | .   .   3   .   .   .   .   .   1   
Classes Destroyed          10   | .   3   4   1   .   1   .   .   1   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   
  Swarmer                  7    | .   .   3   .   .   .   .   .   4   
  Grunt                    14   | .   6   6   2   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   1   .   .   .   .   .   2   
  Sentry                   3    | .   .   2   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   7   4   4   .   1   .   .   7   
  Combat Bots Only         7    | .   6   4   2   .   1   .   .   7   
Max Kills in Single Turn   2    | .   1   2   1   .   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   1   
  Melee                    1    | .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Damage Taken               4385 | .    435  1008 1113 144  187  .    .    1498 
  Core                     1206 | .    54   221  212  22   14   .    .    683  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  78   44   61   .    .    .    .    .    
Volleys Fired              122  | .    23   53   27   .    4    .    .    15   
  Largest                  3    | .    2    2    3    .    2    .    .    3    
  Hottest                  183  | .    100  90   183  .    56   .    .    106  
Shots Fired                190  | .    46   63   38   .    8    .    .    35   
  Gun                      185  | .    46   60   38   .    8    .    .    33   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    3    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  72   | .    21   20   .    .    8    .    .    23   
  Thermal                  103  | .    25   40   38   .    .    .    .    .    
  Explosive                5    | .    .    3    .    .    .    .    .    2    
  Electromagnetic          10   | .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         16   | .    16   8    15   .    3    .    .    5    
  Robot Miss Streak        5    | .    2    5    1    .    4    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    
Shots Hit Robots           152  | .    36   54   32   .    4    .    .    26   
  Core Hits                79   | .    16   21   9    .    4    .    .    29   
  Critical Hits            1    | .    .    1    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    
Melee Attacks              14   | .    .    14   .    .    .    .    .    .    
  Impact                   14   | .    .    14   .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    .    .    .    
    Combat Hostiles        1    | .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3521 | .    442  1229 643  .    88   .    .    1119 
  Guns                     2215 | .    442  609  643  .    88   .    .    433  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               1036 | .    .    350  .    .    .    .    .    686  
  Melee                    269  | .    .    269  .    .    .    .    .    .    
  Ramming                  1    | .    .    1    .    .    .    .    .    .    
  Kinetic                  846  | .    190  254  .    .    88   .    .    314  
  Thermal                  1250 | .    252  355  643  .    .    .    .    .    
  Explosive                1036 | .    .    350  .    .    .    .    .    686  
  Electromagnetic          119  | .    .    .    .    .    .    .    .    119  
  Impact                   269  | .    .    269  .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    2    1    
  Average Corruption       1    | .    .    .    .    .    1    2    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    3    1    .    1    
    Message Errors         2    | .    .    .    .    .    1    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            71   | .    .    65   .    .    .    .    .    6    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               6    | .    .    .    .    .    .    .    .    6    
  Melee                    65   | .    .    65   .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      133  | .    .    19   .    .    .    .    .    114  
  Shots                    3    | .    .    1    .    .    .    .    .    2    
  Rammed                   1    | .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        371  | .    260  86   371  .    148  .    .    212  
  Average Temperature      116  | .    131  33   181  .    72   .    .    117  
  Received Heat Transfer   1098 | .    225  231  513  18   12   .    .    99   
  Effects                  6    | .    .    .    6    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    
    Interference           4    | .    .    .    4    .    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    3    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    2    .    .    .    .    .    .    
  Heat Transferred         2961 | .    740  1024 1197 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Peak Influence             353  | .   145 353 150 105 .   .   .   .   
  Initial                  68   | .   .   61  68  45  .   .   .   .   
  Average                  119  | .   93  181 95  61  .   .   .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   
  Low Security (%)         83   | .   100 56  100 100 .   .   .   .   
  Level 1                  16   | .   .   43  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   2   1   .   .   .   1   
  Investigation            1    | .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   8   15  17  8   2   .   .   25  
  Peak Tracking Total      15   | .   5   3   9   4   1   .   .   15  
  Tactical Retreats        11   | .   .   .   2   2   1   .   .   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Machines Disabled          2    | .   .   2   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Machines Accessed          8    | .   .   4   2   1   .   1   .   .   
  Terminals                6    | .   .   4   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Total Hacks                22   | .   .   16  3   2   .   1   .   .   
  Successful               10   | .   .   8   1   .   .   1   .   .   
  Failed                   12   | .   .   8   2   2   .   .   .   .   
    Catastrophic           2    | .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   3   .   .   .   .   .   .   
  Terminals                20   | .   .   16  2   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Terminal Hacks             9    | .   .   8   .   .   .   1   .   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   4   1   1   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Total Allies               4    | .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   4   4   
  Highest-Rated Group      154  | .   .   .   .   .   .   .   154 154 
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   4   
  Total Damage             12   | .   .   .   .   .   .   .   .   12  
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Robot Analysis Total       2    | .   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   1   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Turns Passed               2822 | .   213 509 316 328 274 241 580 361 
Spaces Moved               3257 | 1   104 251 291 430 449 460 830 441 
  Core                     226  | .   .   4   8   .   .   .   .   214 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     454  | 1   104 247 102 .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    1966 | .   .   .   .   .   449 460 830 227 
  Flight                   611  | .   .   .   181 430 .   .   .   .   
  Fastest Speed            40   | 120 120 120 40  60  52  52  52  50  
  Average Speed            64   | 120 120 121 71  74  52  52  52  51  
  Slowest Speed            200  | 120 120 200 120 80  76  52  52  52  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   7   9   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       42   | 2   22  21  33  15  65  70  83  69  
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   .   .   .   .   .   2   .   
  Known Exits Taken        4    | .   .   .   .   1   1   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   .   
Scrap Searched             6    | .   .   .   .   .   .   2   2   2   
Spaces Dug                 5    | .   .   5   .   .   .   .   .   .   
Terrain Destroyed          73   | .   .   41  .   .   .   .   .   32  
  Melee                    5    | .   .   5   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      68   | .   .   36  .   .   .   .   .   32  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Total                      3757 | .   151 359 354 428 477 461 979 548 
  Wait                     296  | .   3   24  25  .   18  .   145 81  
  Move                     3221 | .   103 250 278 413 448 459 829 441 
  Hop                      12   | .   .   .   5   7   .   .   .   .   
  Pick Up                  19   | .   6   2   4   2   1   1   2   1   
  Fast Attach              18   | .   1   5   4   5   2   .   .   1   
  Attach                   17   | .   2   5   6   .   2   .   .   2   
  Detach                   3    | .   .   .   1   .   1   .   1   .   
  Swap                     12   | .   4   5   2   .   1   .   .   .   
  Drop                     15   | .   9   .   2   1   .   1   2   .   
  Fire                     122  | .   23  53  27  .   4   .   .   15  
  Melee                    14   | .   .   14  .   .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   7    | .   .   .   .   .   .   .   .   7   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  138 | -10/Materials      | Discovered new exit (range 15)
  214 | -10/Materials      | Entered another Materials area
  214 | -9/Materials       | Evolved 2 slots: Propulsion x2
  324 | -9/Materials       | Build established: Mutant
  339 | -9/Materials       | Discovered new exit (range 3)
  465 | -9/Materials       | Lost 3 parts (1p1n1w)
  622 | -9/Materials       | Core integrity fell below 50%
  646 | -9/Materials       | Lost 6 parts (3n3w)
  723 | -9/Materials       | Entered another Materials area
  723 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  849 | -8/Materials       | Garrison activated, responded to threat
 1007 | -8/Materials       | Lost 11 parts (2p3n1u5w)
 1029 | -8/Materials       | Discovered new exit (range 15)
 1039 | -8/Materials       | Entered Factory
 1039 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1184 | -7/Factory         | Build established: Hacker-Mutant
 1360 | -7/Factory         | Discovered new exit (range 9)
 1366 | -7/Factory         | Identified exit to Lower Caves
 1367 | -7/Factory         | Entered Lower Caves
 1433 | -7/Lower Caves     | Spotted B-75 Beast
 1603 | -7/Lower Caves     | Learned Factory stockpile data
 1634 | -7/Lower Caves     | Discovered new exit (range 16)
 1641 | -7/Lower Caves     | Identified exit to Lower Caves
 1641 | -7/Lower Caves     | Entered another Lower Caves area
 1701 | -7/Lower Caves     | Build established: Hacker-Gunner
 1843 | -7/Lower Caves     | Discovered new exit (range 10)
 1847 | -7/Lower Caves     | Identified exit to Zion
 1882 | -7/Lower Caves     | Entered Zion
 1898 | -7/Zion            | Learned 4 Factory zone layouts
 1915 | -7/Zion            | System corruption cleaned by Quarantine Array
 2030 | -7/Zion            | Learned location of Warlord (-5)
 2103 | -7/Zion            | Visited the Megawrench Repair Shop
 2103 | -7/Zion            | Megawrench repaired 7 parts
 2156 | -7/Zion            | Imprinted
 2158 | -7/Zion            | Declared Zion's savior
 2257 | -7/Zion            | Build established: Gunner
 2321 | -7/Zion            | Discovered new exit (range 12)
 2343 | -7/Zion            | Identified exit to Proximity Caves
 2462 | -7/Zion            | Entered Proximity Caves
 2462 | -6/Proximity Caves | Accompanied by 4 allies
 2619 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2619 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2711 | -6/Proximity Caves | Core integrity fell below 50%
 2732 | -6/Proximity Caves | Destroyed 7 combat bots
 2742 | -6/Proximity Caves | Lost 11 parts (1p4n2u4w)
 2796 | -6/Proximity Caves | Core integrity fell below 20%
 2823 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
02713_ The unstable cave ceiling collapses.
02714_ Slug penetrates Wall.
02718_ The unstable cave ceiling collapses.
02734_ Searching scrap...
02734_ Found Adv. Heat Sink.
02734_ Found Datajack.
02734_ Found 28 Matter.
02735_ Acquired 12 matter.
02735_ Acquired Adv. Heat Sink.
02737_ Acquired Datajack.
02795_ Penetrated by Slug. <x2>
02798_ Datajack destroyed.
02801_ Penetrated by Slug.
02820_ C-30 ARC bursts open, deploying its payload.
02820_ H-66 Slayer unfolds itself. <x2>
02820_ Slug penetrates Wall.
02820_ Penetrated by Slug.
02822_ G#CSLY>WR01QH3IQS%|8<MGBPEF=8
02822_ Acquired 15 matter.
02823_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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|           #???#           #????????  #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Melee Speed Boost          20
Evasion (%)                62
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatAntimissileAnalyzer
  Manual?         0
Play Time         00:35:58
  Cumulative      58.8 hours
  Start           2020.10.09 @ 18:41:25
  End             2020.10.09 @ 19:15:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           108
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          49
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e47a6cc8-7bb9-4f81-b00f-f92cef5d7502