Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 13:28:54 Player: Minty Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (235) 1175 Value Destroyed (7992) 7992 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (4875) 4875 TOTAL SCORE: 22602 Bonus ------- Triggered High Security 500 Triggered Max Security 1000 High Alert Combat Kills 2337 Follower Combat Kills 198 Hunted by Unchained 500 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -160 Cogmind --------- Core Integrity 99/1600 Matter 102/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Experimental Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Compact Particle Reactor Quantum Reactor Portable AFG (100) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Core Analyzer Advanced Transmission Jammer Reaction Control System Improved Propulsion Shielding Experimental Thermal Defense Suite Experimental EM Shield Hacking Suite Hacking Suite > --- WEAPON ----------- Hypervelocity Multirail Longsword +1 > --- INVENTORY -------- Compact Particle Reactor Hypervelocity Railgun Missile Launcher Tactical Quantum Warhead Portable AFG [Rating: 178] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Impulse Thruster Array Utility Improved Melee Analysis Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun High-powered Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 2 2 2 . 2 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . . . 1 . 1 2 1 . . . . 1 . Utility 11 | . . . . . 2 2 1 . 1 . 2 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 169 | . 6 6 . 3 30 4 29 28 3 5 18 6 12 17 2 Power 26 | . . 1 . . 5 . 3 4 . 2 4 2 1 3 1 Engine 9 | . . 1 . . 5 . 1 2 . . . . . . . Core 5 | . . . . . . . 1 1 . 2 1 . . . . Reactor 12 | . . . . . . . 1 1 . . 3 2 1 3 1 Propulsion 38 | . . 4 . . 3 1 8 12 1 2 3 . 2 2 . Treads 5 | . . 2 . . . . 3 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 6 | . . 2 . . 3 1 . . . . . . . . . Hover 10 | . . . . . . . 4 6 . . . . . . . Flight 17 | . . . . . . . 1 6 1 2 3 . 2 2 . Utility 69 | . 2 . . 1 9 2 14 9 1 1 11 4 4 10 1 Device 24 | . . . . 1 6 1 2 2 . . 5 1 2 3 1 Storage 5 | . 1 . . . 1 . 1 2 . . . . . . . Processor 25 | . . . . . 1 . 8 2 1 1 4 1 1 6 . Hackware 9 | . . . . . . 1 1 2 . . 2 2 1 . . Protection 6 | . 1 . . . 1 . 2 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | . 4 1 . 2 13 1 4 3 1 . . . 5 2 . Energy Gun 10 | . . . . . 6 . 4 . . . . . . . . Energy Cannon 5 | . . . . . 4 . . . . . . . 1 . . Ballistic Gun 6 | . 1 . . 2 . . . 1 . . . . 1 1 . Ballistic Cannon 3 | . 2 . . . . . . 1 . . . . . . . Launcher 9 | . 1 1 . . 2 1 . 1 1 . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 5 . 3 5 . . 2 . 8 1 . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . System Corruption 6 | . . . . . 6 . . . . . . . . . . Parts Lost 60 | . . . . . 5 . 5 5 1 11 1 1 2 25 4 Power 9 | . . . . . 1 . 1 1 1 1 1 . . 3 . Propulsion 19 | . . . . . 2 . 1 2 . 8 . . . 5 1 Utility 25 | . . . . . 2 . 2 2 . 2 . 1 2 12 2 Weapon 7 | . . . . . . . 1 . . . . . . 5 1 Highest Loss Streak 13 | . . . . . 2 . 2 2 1 9 1 1 1 13 4 To Critical Strikes 4 | . . . . . . . . . . . . . . 4 . Average Backups 8 | . 7 7 8 8 8 9 9 11 9 8 4 3 3 3 3 Power 1 | . 1 1 2 2 . . . 1 . . . 1 1 1 2 Propulsion . | . 4 1 . . . . . 1 2 1 . 1 . . . Utility . | . . 1 . . . . 1 1 3 3 . . . . . Weapon 5 | . 1 3 5 6 6 9 7 6 4 3 2 1 1 2 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 17 | . 2 . 1 2 4 . 4 3 . . 1 . . . . Power 2 | . . . . 1 . . 1 . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . . . Utility 5 | . . . 1 . 2 . . 2 . . . . . . . Weapon 9 | . 2 . . 1 2 . 3 . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 87 90 71 92 93 86 91 85 83 76 74 83 85 75 35 Engine 7 | . 14 14 14 14 17 15 7 . . . . . . . . Core 1 | . . . . . . . 2 5 4 . 1 . . . . Reactor 2 | . . . . . . . . 1 5 8 6 6 8 6 2 Treads 1 | . . 14 . . . . 5 . . . . . . . . Leg 1 | . 28 3 . . . . . . . . . . . . . Wheel 8 | . . 9 28 28 23 15 8 . . . . . . . . Hover 4 | . . . . . . . 9 20 . 1 . . . . . Flight 6 | . . . . . . . . 8 26 24 17 17 17 17 3 Device 9 | . . . . 8 20 16 7 7 10 4 8 9 10 10 2 Storage 6 | . 24 14 14 14 9 7 6 5 5 4 . . . . . Processor 14 | . . . . . 1 . 15 23 25 26 28 26 22 26 23 Hackware 4 | . . . . . . 7 8 2 . . 5 13 17 7 4 Protection 2 | . 1 9 . . 2 7 6 . . 1 . . . 1 . Energy Gun 2 | . . . . . 2 7 6 . . . . . . . . Energy Cannon 2 | . . . . . 10 . 2 . . . 1 4 1 . . Ballistic Gun 2 | . 5 . . 24 1 . . . . . . . 2 3 . Ballistic Cannon 1 | . 3 19 . . . . . . . . . . . . . Launcher 1 | . 10 4 14 1 1 1 . . . 1 . . . . . Slashing Weapon 2 | . . . . . 1 5 2 4 5 2 4 4 4 2 . Peak Build Rating 178 | . 7 8 8 14 35 39 69 83 94 89 139 154 173 178 74 Average Rating 65 | . 6 7 7 12 28 33 53 69 85 70 118 146 159 144 59 On Entrance 55 | 6 6 7 7 8 14 31 34 61 71 87 36 139 153 166 54 Avg Prop Armor Cover (%) 4 | . . . . . . 2 3 . . 12 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 57 | 13 19 21 13 19 47 44 57 54 44 44 44 54 54 57 11 Greatest Support 71 | 20 20 40 20 20 30 20 70 71 44 44 54 54 54 60 16 Greatest Overweight (x) 6 | . . . . . 2 2 6 . . 1 . . . 1 . Average Overweight (x) . | . . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 8 10 10 15 15 10 10 5 5 5 5 5 Average Capacity 9 | . 8 8 8 8 8 10 12 13 10 9 5 5 5 5 5 Most Carried 15 | . 8 8 8 8 10 10 15 15 10 10 5 5 5 5 4 Average Carried 8 | . 7 7 8 7 8 9 10 12 9 8 4 4 4 4 3 Final Capacity 15 | 8 8 8 8 8 10 10 15 10 10 5 5 5 5 5 5 Final Carried 15 | 6 8 8 8 8 10 10 15 10 10 5 5 5 5 4 4 Class Distribution -------------------- 37% | Mutant 17% | Hacker-Sprinter 14% | Scavenger-Mutant 9% | Sprinter 8% | Hacker-Mutant 5% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Sprinter | -5/Factory Ninja | -4/Factory Scavenger-Assassin | -4/Garrison Scavenger-Scout | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Matter Collected 4651 | 200 90 378 . 58 564 84 701 755 40 184 120 159 284 1034 . Remotely 204 | . . . . . . . . . . . . . . 204 . Salvage Created 9608 | . 201 98 . 74 1355 142 1774 1446 240 752 440 749 944 1383 10 Parts 468 | . 16 10 . 5 84 11 79 83 8 34 15 24 30 67 2 Haulers Intercepted 20 | . 1 . . . 3 . 3 5 1 . 2 2 . 3 . Recyclers Shooed 14 | . . . . 1 2 . 3 2 . . . 1 . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Combat Hostiles Destroyed 142 | . 8 5 . . 30 4 20 24 1 13 3 . 10 23 1 Melee 24 | . . . . . . . 3 8 1 6 3 . 2 1 . Guns 24 | . . . . . 5 1 1 . . . . . 8 9 . Cannons 23 | . . 5 . . 13 . 5 . . . . . . . . AOE 68 | . 8 . . . 12 3 8 16 . 7 . . . 13 1 Classes Destroyed 21 | . 4 1 . 1 6 1 2 1 . 1 . . . 3 1 Worker 23 | . 1 . . . 1 . 5 6 1 . . 1 . 8 . Builder 14 | . . . . 1 4 . . 5 . . . . . 4 . Tunneler 2 | . . . . . 1 . . . . . . 1 . . . Hauler 20 | . 1 . . . 3 . 3 5 1 . 2 2 . 3 . Recycler 12 | . . . . . 2 1 2 1 . . . 3 . 3 . Mechanic 1 | . . . . . . . . 1 . . . . . . . Operator 7 | . . . . . . 1 1 2 . . 1 1 1 . . Drone 7 | . . . . . . . . . . . . . . 7 . Watcher 13 | . . . . . 2 . 2 3 1 . . 1 2 2 . Swarmer 49 | . 3 3 . . 14 4 4 9 . 5 . . . 7 . Cutter 1 | . . . . . . . . . . . . . . . 1 Saboteur 1 | . . . . . . . . . . . . . . 1 . Grunt 49 | . 5 . . . 10 . 8 10 1 5 2 . 5 3 . Brawler 2 | . . . . . 1 . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . 1 . Sentry 11 | . . . . . 4 . 2 . . . 1 . 4 . . Demolisher 2 | . . 2 . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . 3 . . . . . Hunter 6 | . . . . . 1 . 2 3 . . . . . . . Programmer 9 | . . . . . . . 3 2 . . . . 1 3 . Heavy 1 | . . . . . . . 1 . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 16 | . 9 3 . 1 12 4 6 16 2 7 3 8 5 15 1 Combat Bots Only 12 | . 7 3 . . 9 4 4 7 1 7 2 . 5 12 1 Max Kills in Single Turn 5 | . 3 2 . 1 4 2 2 3 1 3 1 1 2 5 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . 3 2 2 3 . 3 . . . 4 1 Melee 1 | . . . . . . . 1 1 1 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Hostile Shots Fired 862 | . 30 16 . . 113 9 170 85 16 88 59 7 20 222 27 Missed 348 | . 11 5 . . 39 2 81 40 8 27 33 5 9 80 8 Hits 514 | . 19 11 . . 74 7 89 45 8 61 26 2 11 142 19 Melee 1 | . . . . . . . . . . . . . . 1 . Projectile 513 | . 19 11 . . 74 7 89 45 8 61 26 2 11 141 19 AOE 8 | . . 5 . . . . . . . . . . . 2 1 Critical Strikes 51 | . 2 . . . 1 . 1 5 . 4 . . . 37 1 Part Disruptions 8 | . . . . . . . . . . 5 . . . 3 . Actively Blocked 2 | . . . . . . . . . . 2 . . . . . Damage Taken 9618 | . 272 264 . . 782 73 1208 1059 153 1131 575 48 210 3322 521 Core 2362 | . 43 25 . . 89 8 156 127 55 273 39 22 24 1214 287 Absorbed by Shields 731 | . . . . . 293 28 208 . . 150 . . . 52 . Redirected to Shielding 415 | . . . . . . . 149 . . 157 . . . 109 . Ignored by Resistances 165 | . . . . . . . . . . . 107 . 44 14 . Regen/Repaired (Parts) 390 | . . . . . 69 37 135 54 . . . 95 . . . Core Remaining (%) 87 | 100 . . . 72 83 98 81 87 . 71 97 . 96 . . Volleys Fired 265 | . 16 11 . 6 63 3 58 16 1 13 . . 9 68 1 Largest 2 | . 1 2 . 2 2 2 2 2 1 1 . . 1 2 1 Hottest 180 | . 30 60 . 46 180 91 180 72 . 36 . . 50 76 20 Shots Fired 401 | . 16 22 . 12 122 6 106 20 1 13 . . 9 73 1 Gun 169 | . . . . 12 22 3 62 . . . . . 9 61 . Cannon 133 | . . 22 . . 78 . 32 1 . . . . . . . Launcher 99 | . 16 . . . 22 3 12 19 1 13 . . . 12 1 Special . | . . . . . . . . . . . . . . . . Kinetic 105 | . . 22 . 12 . . . 1 . . . . 9 61 . Thermal 135 | . . . . . 100 3 32 . . . . . . . . Explosive 69 | . 16 . . . 10 3 4 19 1 3 . . . 12 1 Electromagnetic 92 | . . . . . 12 . 70 . . 10 . . . . . Robot Hit Streak 11 | . 5 5 . 3 11 3 8 9 . 1 . . 6 5 3 Robot Miss Streak 5 | . 2 2 . 3 3 2 4 1 1 1 . . 2 5 . Penetration Max 2 | . . . . . . . . . . . . . 1 2 . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 374 | . 8 12 . 5 72 4 82 62 8 18 14 15 19 54 1 Core Hits 350 | . 15 8 . 3 55 7 45 68 8 29 6 8 16 76 6 Critical Kills 23 | . . . . . . . . . . . . . 8 15 . Critical Parts Destroyed 25 | . . . . . . . . 1 . . . . 3 21 . Critical Strikes 65 | . . . . . 1 . 3 3 . 2 4 1 14 37 . Destroy 49 | . . . . . . . . 1 . . . . 12 36 . Corrupt 1 | . . . . . . . 1 . . . . . . . . Sever 15 | . . . . . 1 . 2 2 . 2 4 1 2 1 . Melee Attacks 201 | . . . . . 2 6 26 78 10 19 18 17 15 10 . Impact . | . . . . . . . . . . . . . . . . Slashing 201 | . . . . . 2 6 26 78 10 19 18 17 15 10 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 53 | . . . . . 2 2 7 18 4 2 2 8 1 7 . Combat Hostiles 5 | . . . . . . . . 3 1 . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 26931 | . 548 213 . 152 3654 542 4267 7336 838 1686 938 1364 778 4173 442 Guns 1835 | . . . . 73 249 41 887 . . . . . 105 480 . Cannons 2447 | . . 213 . . 1514 . 704 16 . . . . . . . Explosions 11556 | . 548 . . 79 1715 285 1328 3553 163 698 . . . 2745 442 Melee 11084 | . . . . . 176 216 1339 3767 675 988 938 1364 673 948 . Ramming 9 | . . . . . . . 9 . . . . . . . . Kinetic 887 | . . 213 . 73 . . . 16 . . . . 105 480 . Thermal 3673 | . . . . 79 1820 41 970 763 . . . . . . . Explosive 9020 | . 548 . . . 1277 285 465 2790 163 305 . . . 2745 442 Electromagnetic 2258 | . . . . . 381 . 1484 . . 393 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 11084 | . . . . . 176 216 1339 3767 675 988 938 1364 673 948 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 8 . 3 6 1 4 2 . 1 18 19 Average Corruption 3 | . . . . . 6 . 1 5 1 2 1 . 1 8 18 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 57 | . . . . . 2 . 17 17 1 2 . . 2 10 6 Message Errors 17 | . . . . . 1 . 4 7 1 . . . . 2 2 Matter Fused 14 | . . . . . . . 3 5 . . . . . 4 2 Heat Flow Errors 7 | . . . . . 1 . 4 1 . 1 . . . . . Energy Discharges 6 | . . . . . . . 2 2 . 1 . . . 1 . Parts Rejected 2 | . . . . . . . 1 1 . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . 1 . 2 Data Loss (major) 5 | . . . . . . . 2 1 . . . . 1 1 . Alerts 1 | . . . . . . . 1 . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . 2 . Overload Shots 9 | . . . . . 6 . 3 . . . . . . . . Effects 1 | . . . . . 1 . . . . . . . . . . Heat Surge 1 | . . . . . 1 . . . . . . . . . . Overflow Damage 2109 | . . . . . 210 . 415 715 37 14 49 191 38 420 20 Projectiles 48 | . . . . . 48 . . . . . . . . . . Explosions 669 | . . . . . 162 . 137 246 . 14 . . . 90 20 Melee 1392 | . . . . . . . 278 469 37 . 49 191 38 330 . Knockbacks 3 | . . 3 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 799 | . 46 . . . 109 . 81 . . 120 . . . 443 . Shots 24 | . 2 . . . 4 . 2 . . 8 . . . 8 . Rammed 4 | . . . . . . . 4 . . . . . . . . Targets Rammed 4 | . . . . . . . 4 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 329 | . 39 60 . 11 329 . 217 219 . 97 12 . 50 128 . Average Temperature 41 | . 15 20 . 7 81 . 38 44 . 24 4 . 20 23 . Received Heat Transfer 1836 | . 138 18 . . 266 . 241 93 33 157 126 . 27 683 54 Effects 1 | . . . . . 1 . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . . . . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . . . . Parts Fried 16 | . . . . . 1 . 13 . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . 5 . 3 1 . . . . . . . Heat Transferred 4160 | . . . . 100 2470 74 1066 450 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 5 . 5 . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Maximum Alert Level 5 | . 1 . . . 2 1 2 3 2 2 2 . 5 5 5 Low Security (%) 34 | . 66 100 . 100 50 88 13 24 . . 65 100 . . . Level 1 31 | . 33 . . . 34 11 80 28 10 35 26 . . . . Level 2 14 | . . . . . 14 . 6 23 89 64 8 . . . . Level 3 3 | . . . . . . . . 23 . . . . . . . Level 4 4 | . . . . . . . . . . . . . . 41 . Level 5 2 | . . . . . . . . . . . . . . 1 100 High Security 5 | . . . . . . . . . . . . . . 56 . Max Security 4 | . . . . . . . . . . . . . 99 . . Peak Influence 2684 | . 294 193 . 33 429 212 414 1002 496 631 412 123 1983 2684 1816 Initial 1717 | . . 108 . . . 137 98 177 489 304 354 84 . 1189 1717 Average 514 | . 120 148 . 2 193 123 303 455 440 485 212 66 1783 1805 1709 Influence Increases 7232 | . 363 140 . 33 1040 145 850 1258 126 437 216 152 403 1895 174 Destroy 0b10 Robot/C 2940 | . 160 100 . . 600 80 400 480 20 260 60 . 200 560 20 Destroy 0b10 Robot/NC 480 | . 10 . . 5 65 10 65 115 15 5 15 45 15 115 . Destroy Leader 580 | . 42 20 . . 130 10 120 96 4 10 14 6 24 94 10 Allied During Kill 55 | . . . . . . . . . . . . . 20 35 . Successful Hack 150 | . 24 5 . . 29 1 39 . 5 . 16 5 . 26 . Disable Machine 570 | . 45 15 . 15 60 30 135 120 15 15 15 . 45 45 15 Anti-Garrison Action 100 | . . . . . . . . . . 100 . . . . . Destroy Structure 1397 | . 82 . . 13 96 14 61 252 22 47 6 6 9 675 114 Partial Spotted 165 | . . . . . . . . 15 45 . 30 30 15 15 15 Lose Combat Pursuer 795 | . . . . . 60 . 30 180 . . 60 60 75 330 . Influence Decreases 7041 | . 85 320 98 33 736 247 688 623 690 241 697 302 20 1194 1067 Entered New Map 3471 | . . 170 98 . . 167 104 187 510 131 277 66 . 794 967 Time Decay 2217 | . 85 150 . 33 376 80 534 386 170 . 110 103 . 130 60 Lost Part 600 | . . . . . 50 . 50 50 10 110 10 10 20 250 40 Lost Ally 30 | . . . . . 10 . . . . . . . . 20 . Purge Threat 723 | . . . . . 300 . . . . . 300 123 . . . Squads Dispatched 69 | . 1 . . . 6 1 11 11 2 . 4 1 12 18 2 Investigation 17 | . 1 . . . 5 . 3 2 1 . 2 1 . 1 1 Extermination 10 | . . . . . . . 4 3 1 . 1 . . 1 . Reinforcement 15 | . . . . . 1 1 4 6 . . 1 . . 1 1 Assault 27 | . . . . . . . . . . . . . 12 15 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . 1 . Construction Impeded 5 | . . . . . 1 . 2 1 . . . . . 1 . Haulers Reinforced 5 | . . . . . . . 1 3 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Distress Signals 14 | . . . . . 4 . . 2 . . 2 . 1 4 1 Communications Jammed 40 | . . . . . . . . . . . . 23 9 8 . Distress Signals 39 | . . . . . . . . . . . . 23 8 8 . Times Spotted 320 | . 9 25 . . 40 4 25 55 14 27 20 11 18 62 10 Peak Tracking Total 17 | . 4 17 . . 7 2 5 11 8 10 11 5 5 12 8 Tactical Retreats 42 | . . . . . 3 . 4 13 2 3 3 2 2 9 1 ECM-based Alert Blocks 39 | . . . . . . . 3 10 11 12 . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Traps Triggered 21 | . . . . . 2 . 1 3 . 9 1 . . 2 3 Indirectly 6 | . . . . . . . . . . 6 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Objects Rigged 6 | . . . . . . . 6 . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Machines Disabled 39 | . 3 1 . 1 4 2 9 8 1 2 1 . 3 3 1 Max in Single Turn 6 | . 2 1 . 1 1 1 6 6 1 1 1 . 1 1 1 Garrison Relay 1 | . . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Machines Accessed 47 | . 4 1 2 . 10 1 9 4 3 1 5 4 . 2 1 Terminals 29 | . 4 1 . . 8 . 6 . 1 1 4 1 . 2 1 Fabricators 4 | . . . . . . . 1 1 1 . . 1 . . . Repair Stations 7 | . . . . . 2 1 1 2 . . . 1 . . . Recycling Units 2 | . . . . . . . 1 . . . . 1 . . . Scanalyzers 2 | . . . . . . . . 1 . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 156 | . 18 6 2 . 38 2 26 11 9 2 16 17 . 6 3 Successful 76 | . 9 5 2 . 19 2 12 7 3 1 4 10 . 2 . Failed 80 | . 9 1 . . 19 . 14 4 6 1 12 7 . 4 3 Catastrophic 11 | . 1 . . . 2 . 2 . 1 . 3 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 55 | . 13 2 1 . 10 . 10 1 5 2 1 7 . 3 . Terminals 108 | . 18 6 . . 32 . 16 . 4 2 13 8 . 6 3 Fabricators 13 | . . . . . . . 2 3 4 . . 4 . . . Repair Stations 19 | . . . . . 6 2 5 4 . . . 2 . . . Recycling Units 6 | . . . . . . . 3 . . . . 3 . . . Scanalyzers 7 | . . . . . . . . 4 . . 3 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Terminal Hacks 43 | . 6 5 2 . 15 . 3 . . . 4 6 . 2 . Record 1 | . . . 1 . . . . . . . . . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . . . . . . Prototype ID Bank 4 | . . . . . 2 . . . . . . 2 . . . Level Access Points 3 | . . . . . . . 1 . . . 1 1 . . . Branch Access Points 3 | . . . . . 1 . . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Alert Level 7 | . 1 1 . . 3 . 1 . . . 1 . . . . Unreport Threat 5 | . . . . . 2 . . . . . 2 1 . . . Locate Traps 5 | . 2 . . . 1 . 1 . . . . . . 1 . Patrol Status 1 | . . 1 . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 2 . . . . . . . . . . Zone Layout 6 | . 3 1 . . 1 . . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks 12 | . . . . . 2 2 4 2 . . . 2 . . . Scan Component 6 | . . . . . 1 1 2 1 . . . 1 . . . Repair 6 | . . . . . 1 1 2 1 . . . 1 . . . Recycling Unit Hacks 4 | . . . . . . . 2 . . . . 2 . . . Process 2 | . . . . . . . 1 . . . . 1 . . . Report Inventory 2 | . . . . . . . 1 . . . . 1 . . . Scanalyzer 4 | . . . . . . . . 4 . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . Retrieve Study 2 | . . . . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 11 | . 3 . . . 2 . 3 1 1 1 . . . . . Terminals 9 | . 3 . . . 1 . 3 . 1 1 . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . Botnet 5 | . 2 . . . . . 2 . 1 . . . . . . Detonate 1 | . . . . . . . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Override 1 | . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . . . . . . Patch 2 | . . . . . 1 . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 . . . 1 1 . . . Used 2 | . . . . . . . 1 . . . . 1 . . . Hacking Detections 42 | . 4 1 . . 10 1 9 2 2 1 5 4 . 2 1 Full Trace Events 18 | . 3 . . . 5 . 3 1 1 . 2 1 . 1 1 Feedback Events 5 | . . . . . . . 1 1 1 . 1 . . 1 . Corruption 3 | . . . . . . . 1 . 1 . 1 . . . . Hackware Fried 2 | . . . . . . . . 1 . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . 2 . . . . . . . Parts Repaired 6 | . . . . . 1 1 2 1 . . . 1 . . . Time 304 | . . . . . 32 26 108 70 . . . 68 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 224 | . . . . . . . 201 . . . . 23 . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 5 . . . . . Machine Destruction 5 | . . . . . . . . . . 5 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Total Allies 3 | . . . . 1 1 . . . . . . . 1 . . Largest Group 1 | . . . . 1 1 . . . . . . . 1 1 . Highest-Rated Group 150 | . . . . 31 10 . . . . . . . 150 150 . Highest-Rated Ally 150 | . . . . 31 10 . . . . . . . 150 150 . Total Orders 3 | . . . . . . . . . . . . . . 3 . STAY 1 | . . . . . . . . . . . . . . 1 . FOLLOW 2 | . . . . . . . . . . . . . . 2 . Ally Attacks 31 | . . . . . . . . . . . . . . 31 . Total Damage 1505 | . . . . . . . . . . . . . . 1505 . Kills 15 | . . . . . . . . . . . . . . 15 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Active Infowar (turns) 2645 | . . . . . . . 541 557 353 193 223 224 228 290 36 Optics 986 | . . . . . . . 485 . . 27 223 224 27 . . Terrain 166 | . . . . . . . . . . . . . . 166 . T.N.C. 784 | . . . . . . . . 106 353 193 132 . . . . Machine Analysis 673 | . . . . . . . . . 352 193 128 . . . . Jamming 661 | . . . . . . . . 13 . . . 143 228 277 . ECM 1109 | . . . . . . . 56 557 353 107 . . . . 36 Robot Analysis Total 2 | . . 1 . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Turns Passed 6731 | . 202 301 177 343 1060 172 1513 913 353 193 223 224 301 632 124 Spaces Moved 7944 | 1 131 231 220 391 710 97 1246 1448 397 294 435 323 526 1311 183 Core 78 | . . . . . . . . . . . . . . 54 24 Treads 226 | . . 80 . . . . 146 . . . . . . . . Legs 149 | 1 131 17 . . . . . . . . . . . . . Wheels 1952 | . . 134 220 391 710 97 400 . . . . . . . . Hover 1586 | . . . . . . . 700 886 . . . . . . . Flight 3953 | . . . . . . . . 562 397 294 435 323 526 1257 159 Fastest Speed 15 | 120 120 80 80 80 80 95 22 15 24 20 33 33 29 20 45 Average Speed 51 | 120 120 110 80 80 95 98 76 29 24 26 33 33 31 27 45 Slowest Speed 410 | 120 120 160 80 80 110 110 410 38 25 104 37 33 33 114 50 Overloaded Moves 82 | . . . . . . . 30 39 . 13 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . 1 5 . 7 1 . 13 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 35 49 64 93 49 4 31 37 12 28 15 13 57 15 6 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . . Spaces Dug 88 | . . . . . 2 4 8 21 2 1 3 2 1 44 . Terrain Destroyed 822 | . 89 . . 13 104 15 73 141 10 27 3 2 3 290 52 Melee 43 | . . . . . . 4 8 21 2 1 3 2 1 1 . Projectile 24 | . . . . . 22 . 1 . 1 . . . . . . AOE 752 | . 89 . . 13 82 11 64 120 7 26 . . . 288 52 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Gar Res Res Tes Acc Com Total 9900 | . 159 257 221 411 953 158 1655 1841 639 378 484 420 634 1472 218 Wait 1047 | . . . . 4 108 47 219 216 229 10 5 72 47 58 32 Move 7876 | . 130 230 219 390 709 96 1245 1445 389 293 421 320 525 1285 179 Hop 25 | . . . . . . . . 1 3 . 6 1 . 12 2 Pick Up 57 | . 3 3 1 4 12 1 14 8 2 . 3 1 4 1 . Fast Attach 86 | . 2 . . 2 6 3 17 15 2 3 13 3 7 11 2 Attach 51 | . 1 5 . . 3 1 3 10 2 7 4 1 4 9 1 Detach 41 | . 2 1 . . . . 11 9 . 4 4 . 3 6 1 Swap 134 | . 3 1 . 1 38 1 37 22 . 2 5 3 12 9 . Drop 92 | . 2 6 1 4 12 . 21 21 1 7 5 2 7 3 . Fire 265 | . 16 11 . 6 63 3 58 16 1 13 . . 9 68 1 Melee 201 | . . . . . 2 6 26 78 10 19 18 17 15 10 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . 4 . . . . . . . . Escape Stasis 20 | . . . . . . . . . . 20 . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Destroyed 7 combat bots 167 | -10/Materials | Discovered new exit (range 13) 203 | -10/Materials | Entered Mines 268 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 317 | -10/Mines | Build established: Mutant 327 | -10/Mines | Assembled infested the area 359 | -10/Mines | Met 8R-AWN 428 | -10/Mines | Learned location of Storage (-9) 440 | -10/Mines | Discovered new exit (range 6) 459 | -10/Mines | Discovered new exit (range 13) 504 | -10/Mines | Entered Exiles 523 | -10/Exiles | Welcomed by 8R-AWN 538 | -10/Exiles | Met EX-HEX 559 | -10/Exiles | Met EX-BIN 570 | -10/Exiles | Aligned with FarCom system 571 | -10/Exiles | Given EX-Vault access code 589 | -10/Exiles | Opened EX-Vault 595 | -10/Exiles | Found Longsword +1 617 | -10/Exiles | Warned to stay clear of 0b10 Research branches 638 | -10/Exiles | Met EX-DEC 649 | -10/Exiles | Learned location of Zion (-7) 674 | -10/Exiles | Discovered new exit (range 10) 681 | -10/Exiles | Left Exiles lab with Longsword +1 681 | -10/Exiles | Entered Mines 684 | -9/Mines | Received a Mining Laser from a helpful Derelict 903 | -9/Mines | Discovered new exit (range 15) 948 | -9/Mines | Discovered new exit (range 10) 960 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1024 | -9/Mines | Entered Materials 1024 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1097 | -8/Materials | Repaired Rnf. Ion Engine 1811 | -8/Materials | Destroyed 9 combat bots 2053 | -8/Materials | Discovered new exit (range 15) 2084 | -8/Materials | Entered Factory 2084 | -7/Factory | Evolved 2 slots: Utility x2 2130 | -7/Factory | Repaired Wheel 2250 | -7/Factory | Discovered new exit (range 5) 2256 | -7/Factory | Entered another Factory area 2256 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2694 | -6/Factory | Build established: Hacker-Mutant 2838 | -6/Factory | Found Prototype Device 3128 | -6/Factory | Build established: Scavenger-Mutant 3404 | -6/Factory | Repaired Shock Bomb Launcher 3475 | -6/Factory | Repaired Cld. Particle Cannon 3608 | -6/Factory | Build established: Mutant 3671 | -6/Factory | Identified exit to Factory 3769 | -6/Factory | Entered another Factory area 3769 | -5/Factory | Evolved 2 slots: Propulsion x2 3852 | -5/Factory | Repaired Cld. Airjet 4140 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 4313 | -5/Factory | Destroyed 7 combat bots 4399 | -5/Factory | Build established: Sprinter 4407 | -5/Factory | Found Prototype Processor 4407 | -5/Factory | Identified Exp. Targeting Computer 4679 | -5/Factory | Discovered new exit (range 14) 4682 | -5/Factory | Entered another Factory area 4682 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5030 | -4/Factory | Build established: Ninja 5035 | -4/Factory | Identified exit to Garrison 5035 | -4/Factory | Entered Garrison 5053 | -4/Garrison | Triggered checkpoint 5067 | -4/Garrison | Spotted B-86 Titan 5080 | -4/Garrison | Triggered checkpoint 5128 | -4/Garrison | Destroyed 7 combat bots 5197 | -4/Garrison | Triggered checkpoint 5222 | -4/Garrison | Identified exit to Research 5223 | -4/Garrison | Spotted B-86 Titan 5228 | -4/Garrison | Entered Research 5228 | -3/Research | Evolved 2 slots: Utility x2 5247 | -3/Research | Lost 9 parts (1p7n1u) 5256 | -3/Research | Discovered new exit (range 5) 5282 | -3/Research | Identified exit to Research 5299 | -3/Research | Found Prototype Device 5299 | -3/Research | Identified Exp. Thermal Defense Suite 5346 | -3/Research | Found Prototype Processor 5346 | -3/Research | Identified Exp. Target Analyzer 5451 | -3/Research | Entered another Research area 5451 | -2/Research | Evolved 2 slots: Utility x2 5523 | -2/Research | Repaired Particle Reactor 5654 | -2/Research | Build established: Hacker-Sprinter 5667 | -2/Research | Discovered new exit (range 19) 5668 | -2/Research | Identified exit to Access 5668 | -2/Research | Identified exit to Testing 5675 | -2/Research | Entered Testing 5676 | -2/Testing | Maximum security lockdown engaged 5703 | -2/Testing | Found Portable AFG 5751 | -2/Testing | Found Prototype Ballistic Gun 5751 | -2/Testing | Identified Hyp. Multirail 5784 | -2/Testing | Found Prototype Launcher 5784 | -2/Testing | Identified Tactical Quantum Warhead 5788 | -2/Testing | Found Prototype Device 5788 | -2/Testing | Identified Exp. EM Shield 5893 | -2/Testing | Found Prototype Energy Cannon 5893 | -2/Testing | Identified Imp. Potential Cannon 5955 | -2/Testing | Rewired PH-954PD9QH0T 5962 | -2/Testing | Discovered exit to Access (range 12) 5976 | -2/Testing | Entered Access 5976 | -1/Access | Accompanied by 1 ally 5976 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6003 | -1/Access | Identified exit to Command 6003 | -1/Access | Hacking Suite fried by hacking feedback 6050 | -1/Access | Unchained authorized (QV-33N) 6226 | -1/Access | First assault squad dispatched 6251 | -1/Access | High security lockdown imminent 6301 | -1/Access | Destroyed 12 combat bots 6303 | -1/Access | Lost 6 parts (2p3u1w) 6328 | -1/Access | Spotted B-99 Colossus 6331 | -1/Access | High security lockdown engaged 6488 | -1/Access | Lost 3 parts (1n1u1w) 6544 | -1/Access | System corruption reached 10% 6555 | -1/Access | Spotted B-99 Colossus 6556 | -1/Access | Core integrity fell below 50% 6576 | -1/Access | Energy Cycler disabled 6580 | -1/Access | Lost 13 parts (1p4n6u2w) 6608 | -1/Access | Entered Command 6629 | -1/Command | Core integrity fell below 20% 6732 | -1/Command | Self-destructed Last Messages --------------- 06698_ System corrupted: Component data lost. 06715_ TF Node disabled. 06715_ Adv. Sensor Array tumbles out of TF Node. 06715_ Adv. Signal Interpreter tumbles out of TF Node. 06715_ Impulse Thruster Array destroyed. 06716_ Adv. Melee Analysis Suite destroyed. 06716_ System corrupted by crushing effect (+1). 06716_ Tactical Quantum Warhead destroyed. 06716_ Knocked back. 06716_ R-10 Processor knocked back. 06716_ C-57 Dissector destroyed. 06717_ The unstable cave ceiling collapses. 06718_ System corrupted: Matter fused (-8). 06720_ Triggered Blade Trap. 06720_ Massive razor-sharp blades shoot up from within the floor. 06720_ Adv. ECM Suite severed. 06723_ Triggered Blade Trap. 06723_ Massive razor-sharp blades shoot up from within the floor. 06723_ Core Analyzer severed. 06731_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# """" # # #????????# | | ???????????????????# """" =+ # #????????# | | ???????????????????# "" # # #####+#### | | ???????????????????# # + + | | ???????????????????# # # ### | | ???????????????????# # # #?# | | ???????????????????# # # ### | | ???????????????????# ####### | | ????????????? ##?# #?????# | | ????????????# ### # ####?????# ######## | | ????????? ###########+##??????? | | ????????? * %% gg #???????? | | ????????? !! g ] #???????? | | ????????? # g Y h #???????? | | ?????????? ? ##### g ##! ###?????? | | ????????????????????##### ## h " ????? | | ?????????????????######## ## # ??? | | ?????????????????# # ## # | | ?????????????????# """ # ## ]] " | | ?????????????????# T""" # ## ]]! ##### | | ?????????????????# """" # ## ]]! #????? | | ?????????????????# """ # ## #?????? | | ?????????????????# # ## #??????? | | ????????????????######+## #####+##########??????? | | ????????????????# ??? | | ????????????H???# @ ??? | | ????????????????######+#####################?????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????#= #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 130 Energy Generation 49 Energy Capacity 600 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 285 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 30 Resistance: EM 75 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 75 Targeting Accuracy 6 Melee Accuracy 28 Target Analysis 10 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Salvage Targeting 9 Offensive Hacking 44 Defensive Hacking 14 Item Schematics ----------------- Cld. Cesium-ion Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rnf. Ion Engine | 56% | -8/Materials Wheel | 7% | -7/Factory Shock Bomb Launcher | 2% | -6/Factory Cld. Particle Cannon | 61% | -6/Factory Cld. Airjet | 56% | -5/Factory Particle Reactor | 13% | -2/Research Studied --------- Missile Launcher | -5/Factory | Hacked Hpw. Shock Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- The Better Part Of Valor Challenges ------------ None Game ------ Seed ThrowingSmartShifter Manual? 0 Play Time 01:20:18 Cumulative 1252.0 hours Start 2026.02.17 @ 18:31:56 End 2026.02.18 @ 13:28:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1538 Rogue 1254 Adventurer 124 Explorer 160 Win Type - Total 60 Types 46/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 099b3c16-2194-411b-a268-acb75ddf2548