Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.25 @ 11:22:32 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1564) 1564 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4924 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 475/700 Matter 24/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (225) Ox1 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Advanced ECM Suite > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Improved Aluminum Leg Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Field Recycling Unit (0) Beam Rifle Chainsword Chainsword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Kinecellerator Advanced ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Chainsword > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Advanced Treads Improved Aluminum Leg Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Signal Interpreter Field Recycling Unit Shock Rifle Small Laser Beam Rifle Grenade Launcher Chainsword [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 . 2 . Weapon 1 | . . . 1 . . Parts Attached 61 | . 14 12 19 3 13 Power 6 | . . 2 1 . 3 Engine 6 | . . 2 1 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | . 4 5 9 1 1 Treads 2 | . . . 1 . 1 Leg 18 | . 4 5 8 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 5 2 3 2 3 Device 10 | . 2 1 2 2 3 Storage 2 | . 2 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 20 | . 5 3 6 . 6 Energy Gun 9 | . 3 2 3 . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | . 2 1 . . 4 Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 1 . 1 . 12 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 5 | . . . 1 . 4 Weapon 5 | . 1 . . . 4 Highest Loss Streak 12 | . 1 . 1 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 96 100 99 92 94 Engine 11 | . 14 11 9 7 7 Treads 1 | . . . 3 . 1 Leg 29 | . 28 33 31 30 24 Device 12 | . 10 11 12 15 22 Storage 11 | . 14 11 9 7 7 Processor 4 | . . 11 4 . . Energy Gun 12 | . 10 14 17 7 . Ballistic Gun 9 | . 17 7 . . 14 Slashing Weapon 2 | . . . 7 7 5 Naked Turns . | . . . . . . Heaviest Build 57 | 14 30 32 41 48 57 Greatest Support 61 | 20 20 30 56 61 61 Greatest Overweight (x) 1 | . 1 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 Average Carried 14 | 6 13 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 14 15 11 Class Distribution -------------------- 69% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 1136 | 212 417 150 234 . 123 Remotely . | . . . . . . Salvage Created 2272 | 60 647 583 450 . 532 Parts 133 | 2 39 44 23 . 25 Haulers Intercepted 2 | . . 1 . . 1 Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 43 | . 11 17 8 . 7 Melee 1 | . . . 1 . . Guns 37 | . 10 17 6 . 4 Cannons 1 | . . . 1 . . AOE 4 | . 1 . . . 3 Classes Destroyed 12 | 2 4 2 2 . 2 Worker 1 | . . . 1 . . Builder 2 | . 1 . 1 . . Tunneler 4 | 1 2 . 1 . . Hauler 2 | . . 1 . . 1 Recycler 3 | 1 1 . 1 . . Operator 1 | . . . 1 . . Watcher 4 | . 3 1 . . . Swarmer 15 | . 2 10 3 . . Grunt 16 | . 9 4 1 . 2 Sentry 7 | . . 3 4 . . Specialist 4 | . . . . . 4 Heavy 1 | . . . . . 1 Best Kill Streak 6 | 2 5 5 6 . 5 Combat Bots Only 5 | . 4 5 4 . 4 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 3131 | . 478 468 423 . 1762 Core 430 | . 88 81 36 . 225 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 26 | . . . 26 . . Core Remaining (%) 84 | 100 64 79 93 . . Volleys Fired 141 | 4 43 48 21 . 25 Largest 3 | 2 2 2 3 . 3 Hottest 161 | 60 85 96 161 . 106 Shots Fired 292 | 8 86 96 48 . 54 Gun 278 | 8 86 96 40 . 48 Cannon 8 | . . . 8 . . Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 139 | 4 52 30 8 . 45 Thermal 85 | . 6 39 40 . . Explosive 6 | . . . . . 6 Electromagnetic 62 | 4 28 27 . . 3 Robot Hit Streak 13 | 2 9 13 13 . 10 Robot Miss Streak 4 | 2 3 4 3 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 1 1 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 199 | 3 56 62 40 . 38 Core Hits 99 | 4 31 28 16 . 20 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 8 | . . 3 3 . 2 Burn 2 | . . 1 1 . . Destroy 3 | . . 1 . . 2 Corrupt 1 | . . 1 . . . Sever 2 | . . . 2 . . Melee Attacks 20 | . . . 18 2 . Impact . | . . . . . . Slashing 20 | . . . 18 2 . Piercing . | . . . . . . Sneak Attacks 4 | . . . 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3709 | 76 842 749 908 . 1134 Guns 2497 | 38 695 686 392 . 686 Cannons 127 | . . . 127 . . Explosions 693 | 38 144 63 . . 448 Melee 389 | . . . 389 . . Ramming 3 | . 3 . . . . Kinetic 1193 | 25 290 119 127 . 632 Thermal 1020 | 38 203 387 392 . . Explosive 448 | . . . . . 448 Electromagnetic 656 | 13 346 243 . . 54 Impact . | . . . . . . Slashing 389 | . . . 389 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 83 | . . . 79 . 4 Projectiles . | . . . . . . Explosions 4 | . . . . . 4 Melee 79 | . . . 79 . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 68 | . 48 . . . 20 Shots 3 | . 2 . . . 1 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 380 | . 110 255 380 . . Average Temperature 60 | . 28 54 99 . . Received Heat Transfer 573 | . 240 63 90 . 180 Effects 4 | . . 1 3 . . Shutdowns 1 | . . . 1 . . Energy Bleed 2 | . . 1 1 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 3 1 . . Heat Transferred 2343 | 50 248 1018 1027 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | 1 4 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 413 | 10 191 413 258 51 184 Initial 110 | . 6 3 110 49 35 Average 118 | 7 46 224 149 50 86 Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 79 | 100 100 50 67 100 100 Level 1 15 | . . 32 32 . . Level 2 4 | . . 17 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 2 1 . 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 7 | . 2 2 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 6 | . 1 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 18 30 12 . 15 Peak Tracking Total 6 | . 4 5 5 . 6 Tactical Retreats 7 | . 1 4 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 17 | . 5 5 5 2 . Terminals 15 | . 4 5 4 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 12 10 14 3 . Successful 28 | . 11 8 7 2 . Failed 11 | . 1 2 7 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 11 | . 4 1 6 . . Terminals 35 | . 10 10 12 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 6 7 1 2 . Record 3 | . 2 1 . . . Prototype ID Bank 2 | . . 2 . . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 3 | . 1 2 . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 . . 1 . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 3 1 4 . . Terminals 8 | . 3 1 4 . . Track 2 | . 1 . 1 . . Botnet 6 | . 2 1 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 12 | . 4 3 4 1 . Full Trace Events 3 | . . 1 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 3328 | 31 1230 804 823 86 354 Spaces Moved 1493 | 16 584 395 378 60 60 Core . | . . . . . . Treads 8 | . . . . . 8 Legs 1485 | 16 584 395 378 60 52 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 122 122 Average Speed 160 | 120 182 148 149 122 149 Slowest Speed 225 | 120 190 190 190 122 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 83 34 25 2 39 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 13 | . . . 11 2 . Terrain Destroyed 54 | 6 18 6 11 2 11 Melee 13 | . . . 11 2 . Projectile 1 | . . . . . 1 AOE 39 | 6 18 6 . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 2142 | 19 676 529 573 68 277 Wait 346 | . 1 54 117 4 170 Move 1488 | 15 583 394 377 59 60 Hop . | . . . . . . Pick Up 32 | . 17 8 6 . 1 Fast Attach 12 | . 4 . 3 2 3 Attach 11 | . 1 2 3 . 5 Detach 4 | . 2 . 1 . 1 Swap 38 | . 9 10 13 1 5 Drop 49 | . 15 13 14 . 7 Fire 141 | 4 43 48 21 . 25 Melee 20 | . . . 18 2 . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / DSF) -7/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 32 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 730 | -10/Materials | Identified exit to Mines 1231 | -10/Materials | Discovered new exit (range 16) 1262 | -10/Materials | Entered another Materials area 1262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1588 | -9/Materials | Discovered new exit (range 8) 1809 | -9/Materials | Build established: Scavenger-Mutant 2036 | -9/Materials | Discovered new exit (range 12) 2066 | -9/Materials | Entered another Materials area 2066 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2639 | -8/Materials | Repaired Lgt. Deuterium Engine 2718 | -8/Materials | Build established: Mutant 2739 | -8/Materials | Discovered new exit (range 10) 2889 | -8/Materials | Entered Factory 2889 | -7/Factory | Evolved 2 slots: Utility x2 2969 | -7/Factory | Discovered new exit (range 16) 2975 | -7/Factory | Identified exit to DSF 2975 | -7/Factory | Entered DSF 3220 | -7/DSF | Additional patrols routed to DSF 3329 | -7/DSF | Self-destructed Last Messages --------------- 03298_ G-47 Trooper destroyed. 03301_ Slug penetrates G-47 Trooper. 03309_ G-47 Trooper misfires. 03309_ Structural Scanner destroyed. 03311_ Acquired Kinecellerator. 03317_ G-47 Trooper system corruption misinterpreted. 03317_ G-47 Trooper triggered Stasis Trap. 03317_ A bubble of rippling energy engulfs the area. 03317_ Field strength at 85. 03318_ Field strength at 70. 03319_ Field strength at 55. 03320_ Field strength at 40. 03321_ Field strength at 25. 03323_ Slug penetrates Wall. 03323_ Slug penetrates Matter Repository. 03324_ Wall collapses. 03326_ Acquired 8 matter. 03327_ Shock Rifle destroyed. 03327_ Gauss Rifle destroyed. 03328_ Kinecellerator destroyed. 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