Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.30 @ 22:20:47 Player: Danny Boibee Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (14) 70 Value Destroyed (312) 312 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3642 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 5/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Weight Redist. System > --- WEAPON (3) ------- Spear Spear > --- INVENTORY (5) ---- Angular Momentum Engine Improved Signal Interpreter Force Booster Cloaking Device Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Melee Analysis Suite Advanced ECM Suite System Shield > --- WEAPON ----------- Katana Scythe > --- INVENTORY -------- Compact Matter Pod Sensor Array Improved Signal Interpreter Force Booster Improved Power Shielding Improved Light Armor Plating Shield Generator Remote Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion VTOL Module Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 2 1 1 Weapon 1 | . . . . . . 1 Parts Attached 46 | 7 6 4 7 6 12 4 Power 4 | 1 1 . . 1 . 1 Engine 3 | 1 1 . . . . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 9 | 3 2 1 1 . 2 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 3 | 3 . . . . . . Hover 2 | . . . . . 2 . Flight 4 | . 2 1 1 . . . Utility 17 | 1 1 3 3 3 6 . Device 6 | 1 1 1 1 . 2 . Storage 5 | . . 2 1 1 1 . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 4 | . . . 1 2 1 . Artifact . | . . . . . . . Weapon 16 | 2 2 . 3 2 4 3 Energy Gun 4 | 2 2 . . . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . . 1 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 2 2 . Piercing Weapon 3 | . . . . . . 3 Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 16 | . . 2 . 2 4 8 Power 3 | . . . . 1 1 1 Propulsion 4 | . . 1 . 1 1 1 Utility 5 | . . 1 . . . 4 Weapon 4 | . . . . . 2 2 Highest Loss Streak 6 | . . 2 . 2 3 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 76 | . 94 97 91 87 66 45 Engine 6 | . 14 14 11 5 . 3 Core 2 | . . . . 3 7 . Hover 4 | . . . . . 13 4 Flight 14 | . 21 26 33 24 1 . Device 15 | . 22 22 11 15 13 11 Storage 5 | . . 4 9 7 6 4 Processor 1 | . . . . . 1 5 Hackware 2 | . . . . . 6 4 Protection 3 | . . . 7 13 . . Energy Gun 7 | . 28 28 4 . . . Energy Cannon 1 | . . . 11 1 . . Special Weapon 1 | . . . 3 3 4 . Slashing Weapon 5 | . . . . 13 5 4 Naked Turns . | . . . . . . . Heaviest Build 20 | 7 10 14 17 18 20 13 Greatest Support 26 | 26 26 14 18 18 20 13 Greatest Overweight (x) 1 | . 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 5 8 8 Average Capacity 6 | 5 5 5 5 5 7 7 Most Carried 8 | 3 5 6 5 5 8 8 Average Carried 5 | 1 4 4 4 4 6 7 Final Capacity 8 | 5 5 8 5 5 8 5 Final Carried 8 | 3 5 6 5 5 8 5 Class Distribution -------------------- 47% | Sprinter 30% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 766 | 260 15 258 50 68 29 86 Remotely . | . . . . . . . Salvage Created 515 | 154 15 . . 198 29 119 Parts 29 | 9 2 . . 10 5 3 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 4 | . . . . 4 . . Melee 3 | . . . . 3 . . Cannons 1 | . . . . 1 . . Classes Destroyed 7 | 2 1 . . 3 . 1 Worker 2 | . . . . 1 . 1 Tunneler 3 | 3 . . . . . . Hauler 1 | . . . . . . 1 Recycler 1 | 1 . . . . . . Operator 3 | . 1 . . 1 1 . Grunt 1 | . . . . 1 . . Sentry 3 | . . . . 3 . . Best Kill Streak 4 | 4 1 . . 4 1 1 Combat Bots Only 3 | . . . . 3 . . Max Kills in Single Turn 1 | 1 1 . . 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 2015 | . 67 125 . 368 225 1230 Core 1087 | . 10 42 . 121 60 854 Absorbed by Shields 51 | . . . . . 51 . Core Remaining (%) 89 | 100 . 79 100 78 91 . Volleys Fired 21 | 5 3 2 2 8 1 . Largest 2 | 2 2 2 1 1 1 . Hottest 130 | 90 130 130 100 100 5 . Shots Fired 31 | 10 6 4 2 8 1 . Gun 20 | 10 6 4 . . . . Cannon 3 | . . . . 3 . . Launcher . | . . . . . . . Special 8 | . . . 2 5 1 . Kinetic . | . . . . . . . Thermal 30 | 10 6 4 2 8 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 3 | 3 3 . . 3 2 . Robot Miss Streak 6 | . 6 . . 4 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 27 | 3 4 . . 12 3 5 Core Hits 18 | 5 6 . . 5 1 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 28 | . . . . 13 4 11 Impact . | . . . . . . . Slashing 21 | . . . . 13 4 4 Piercing 7 | . . . . . . 7 Sneak Attacks 5 | . . . . 2 1 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . 1 . 1 Damage Inflicted 980 | 83 43 . . 497 127 230 Guns 126 | 83 43 . . . . . Cannons 25 | . . . . 25 . . Explosions . | . . . . . . . Melee 757 | . . . . 400 127 230 Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 223 | 83 43 . . 97 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 669 | . . . . 400 127 142 Piercing 88 | . . . . . . 88 Highest Corruption 4 | . . . . . 1 4 Average Corruption 2 | . . . . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 186 | . . . . 120 29 37 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 186 | . . . . 120 29 37 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 36 | . 36 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 150 | 60 150 120 26 65 5 23 Average Temperature 38 | 24 67 58 13 26 5 23 Received Heat Transfer 389 | . 12 72 . 90 65 150 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 460 | 223 50 . . 187 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 331 | 20 63 69 98 331 265 171 Initial 150 | . 13 24 18 40 150 114 Average 113 | 7 41 39 58 156 194 136 Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 85 | 100 100 100 100 72 55 100 Level 1 14 | . . . . 27 44 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . . 2 2 . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . . 1 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 13 6 2 24 12 8 Peak Tracking Total 15 | . 11 4 2 15 6 6 Tactical Retreats 7 | . . 1 . 3 3 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 3 | . 2 . . 1 . . Max in Single Turn 2 | . 2 . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 8 | . . . 2 4 1 1 Terminals 8 | . . . 2 4 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . . . 4 11 1 1 Successful 7 | . . . 3 3 . 1 Failed 10 | . . . 1 8 1 . Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . . . 4 11 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . 3 3 . 1 Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Dispatch Records 1 | . . . 1 . . . Registered Components 1 | . . . . 1 . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 2 | . . . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 1 3 1 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 1076 | 85 79 188 72 214 224 214 Spaces Moved 1681 | 68 130 376 174 370 275 288 Core 67 | 1 . . . . . 66 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 86 | 67 19 . . . . . Hover 474 | . . . . . 252 222 Flight 1054 | . 111 376 174 370 23 . Fastest Speed 29 | 50 32 32 29 29 32 50 Average Speed 42 | 83 41 32 29 30 54 60 Slowest Speed 120 | 90 115 35 29 112 120 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . 3 4 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 6 30 78 23 40 7 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug 5 | . . . 2 2 . 1 Terrain Destroyed 6 | . . . 2 3 . 1 Melee 2 | . . . . 1 . 1 Projectile 4 | . . . 2 2 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 1939 | 82 146 434 189 436 339 313 Wait 127 | . 2 48 . 32 40 5 Move 1662 | 67 124 367 173 369 274 288 Hop 6 | . 2 4 . . . . Pick Up 19 | 3 3 6 . 2 2 3 Fast Attach 30 | 6 5 . 5 3 7 4 Attach 10 | . . 3 2 2 3 . Detach 10 | . . . 3 3 4 . Swap 6 | 1 1 1 . 1 2 . Drop 23 | . 6 3 4 5 2 3 Fire 21 | 5 3 2 2 8 1 . Melee 25 | . . . . 11 4 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 9) 165 | -10/Materials | Entered Mines 211 | -10/Mines | Met a Derelict bent on vengeance 221 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 222 | -10/Mines | Found Prototype Device 223 | -10/Mines | Identified Exp. Sensor Array 245 | -10/Mines | Discovered new exit (range 9) 344 | -10/Mines | Discovered new exit (range 10) 344 | -10/Mines | Learned Materials non-interactive machine intel 353 | -10/Mines | Entered Materials 353 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 354 | -9/Materials | Loaded intel: 36 non-interactive machine locations 398 | -9/Materials | Discovered new exit (range 10) 425 | -9/Materials | Entered another Materials area 425 | -8/Materials | Evolved 2 slots: Utility x2 635 | -8/Materials | Discovered new exit (range 14) 639 | -8/Materials | Entered Factory 639 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 826 | -7/Factory | Discovered new exit (range 15) 863 | -7/Factory | Entered another Factory area 863 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 892 | -6/Factory | Lost 3 parts (1p1n1w) 994 | -6/Factory | Spotted B-75 Beast 1029 | -6/Factory | Core integrity fell below 50% 1056 | -6/Factory | Lost 6 parts (1p1n3u1w) 1062 | -6/Factory | Core integrity fell below 20% 1077 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01024_ The floor emits a surge of raw power. 01024_ System corrupted (+4). 01024_ Power Conduit explodes. 01024_ Sml. Storage Unit destroyed. 01024_ Katana destroyed. 01024_ Power Conduit explodes. 01024_ Adv. ECM Suite destroyed. 01024_ Knocked back. 01025_ System Shield destroyed. 01037_ Acquired Spear. 01044_ Dropped Shield Generator. 01045_ Acquired Angular Momentum Engine. 01049_ Spear follow-up attack on S-27 Virus. 01057_ System corrupted: Component data lost. 01059_ K-01 Serf collects debris. 01061_ Imp. Melee Analysis Suite destroyed. 01061_ Critical hit (Blast). 01063_ K-01 Serf collects debris. 01063_ Spear destroyed. 01064_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ##########################???????????????????????? | | # #???????????????????????? | | # ! #???????????????????????? | | !!! """ # * #???????????????????????? | | !! """ # ! #???????????????????????? | | !! ! 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