Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 18:18:42

Player: Mallow

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (55)      275
Value Destroyed (1572)     1572
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6087

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     287/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (5) ---
             (None)
>        --- UTILITY (8) ------
         Core Analyzer
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
  Medium Storage Unit
         Transmission Jammer
         Authchip [R/Combat]
         CPS Tube (2)
         Botcube

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
  Overtuned Treads
     Medium Treads
     Medium Treads
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Kinecellerator
            Transmission Jammer
   Improved Heavy Armor Plating
            Hacking Suite
            System Shield
            Recalibrator
>           --- WEAPON -----------
            Rocket Launcher
            Junk Cannon
>           --- INVENTORY --------
     Medium Storage Unit
   Improved Terrain Scan Processor
            Transmission Jammer
            Authchip [R/Combat]
   Improved Dynamic Insulation System
            CPS Tube
            Botcube
[Rating: 62]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Rocket Launcher
  Special Weapon           Junk Cannon
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Slots Evolved              10   | .   .   .   .   .   .   10  
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  6    | .   .   .   .   .   .   6   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             47   | 6   4   3   8   8   6   12  
  Power                    7    | 1   .   1   2   1   .   2   
    Engine                 6    | 1   .   1   2   1   .   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   1   3   5   .   1   
    Treads                 12   | 2   .   1   3   5   .   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 1   1   1   2   .   4   8   
    Device                 7    | .   1   1   .   .   1   4   
    Storage                3    | 1   .   .   .   .   2   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   2   
    Protection             4    | .   .   .   2   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   3   .   1   2   2   1   
    Energy Gun             3    | 1   1   .   .   1   .   .   
    Energy Cannon          3    | .   2   .   1   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 13   | .   1   1   3   .   .   8   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               5    | .   .   1   2   .   .   2   
  Utility                  4    | .   1   .   .   .   .   3   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      5    | .   1   1   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   91  99  84  85  88  57  
  Engine                   13   | .   14  14  12  14  14  3   
  Treads                   26   | .   28  27  27  28  28  12  
  Device                   4    | .   .   14  1   .   2   11  
  Storage                  10   | .   14  14  1   .   13  4   
  Protection               7    | .   5   .   12  14  8   3   
  Energy Gun               4    | .   6   .   .   3   6   .   
  Energy Cannon            9    | .   9   28  28  20  .   .   
  Ballistic Gun            3    | .   12  .   .   3   3   .   
  Special Weapon           3    | .   .   .   .   .   7   4   
  Slashing Weapon          1    | .   .   .   .   .   3   .   
Peak Build Rating          62   | 6   10  11  13  22  30  62  
  Average Rating           19   | 4   6   10  11  17  25  44  
  On Entrance              13   | .   6   10  11  12  22  30  
Naked Turns                94   | .   .   .   .   .   .   94  
Heaviest Build             55   | 11  15  15  34  34  30  55  
  Greatest Support         74   | 40  40  40  40  56  56  74  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   5   10  10  
  Average Capacity         8    | 6   8   8   5   5   9   9   
  Most Carried             10   | 1   7   8   8   5   10  8   
  Average Carried          7    | .   4   7   5   4   9   5   
  Final Capacity           10   | 8   8   8   5   5   10  5   
  Final Carried            10   | 1   7   8   5   5   10  5   

 Class Distribution 
--------------------
 89% | Mutant
  3% | Hacker-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Subcaves
        Mutant | -7/Recycling
        Mutant | -7/Scraptown
 Hacker-Gunner | -5/Factory

 Resources                      | -11 -10 -10 -10 -7  -7  -5  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac 
Matter Collected           816  | 196 225 26  80  60  65  164 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1980 | .   706 142 359 175 .   598 
  Parts                    95   | .   38  8   21  9   .   19  
Haulers Intercepted        2    | .   2   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   2   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   4   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Combat Hostiles Destroyed  38   | .   12  3   9   1   .   13  
  Guns                     7    | .   7   .   .   .   .   .   
  Cannons                  21   | .   5   3   9   1   .   3   
  AOE                      8    | .   .   .   .   .   .   8   
Classes Destroyed          12   | .   6   3   2   .   .   1   
  Worker                   3    | .   3   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   
  Recycler                 5    | .   .   1   .   2   .   2   
  Operator                 2    | .   2   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   
  Swarmer                  11   | .   .   3   .   .   .   8   
  Grunt                    16   | .   12  .   1   .   .   3   
  Sentry                   3    | .   .   .   1   1   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
  Subdweller               7    | .   .   .   7   .   .   .   
Best Kill Streak           4    | .   4   3   2   2   .   4   
  Combat Bots Only         4    | .   3   3   2   1   .   4   
Max Kills in Single Turn   4    | .   1   1   1   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   -7   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Hostile Shots Fired        368  | .    72   10   57   27   .    202  
  Missed                   130  | .    24   3    17   5    .    81   
Damage Taken               3927 | .    576  54   788  173  .    2336 
  Core                     1156 | .    88   9    43   12   .    1004 
  Absorbed by Shields      25   | .    .    .    .    .    .    25   
  Regen/Repaired (Parts)   417  | .    .    .    .    .    417  .    
Core Remaining (%)         69   | 100  .    .    .    .    39   .    
Volleys Fired              132  | .    57   8    36   7    .    24   
  Largest                  2    | .    2    2    2    2    .    1    
  Hottest                  140  | .    120  120  140  140  .    33   
Shots Fired                230  | .    104  16   72   14   .    24   
  Gun                      69   | .    69   .    .    .    .    .    
  Cannon                   137  | .    35   16   72   14   .    .    
  Launcher                 7    | .    .    .    .    .    .    7    
  Special                  17   | .    .    .    .    .    .    17   
  Kinetic                  45   | .    45   .    .    .    .    .    
  Thermal                  161  | .    59   16   72   14   .    .    
  Explosive                7    | .    .    .    .    .    .    7    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   17   | .    .    .    .    .    .    17   
  Robot Hit Streak         13   | .    10   4    13   6    .    7    
  Robot Miss Streak        4    | .    3    2    4    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           146  | .    69   8    45   9    .    15   
  Core Hits                68   | .    30   7    13   5    .    13   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    4    
  Critical Strikes         6    | .    2    .    .    .    .    4    
    Burn                   2    | .    2    .    .    .    .    .    
    Smash                  4    | .    .    .    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3840 | .    1052 155  857  224  .    1552 
  Guns                     645  | .    645  .    .    .    .    .    
  Cannons                  1596 | .    385  139  857  215  .    .    
  Explosions               658  | .    .    .    .    .    .    658  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  115  | .    22   16   .    9    .    68   
  Kinetic                  424  | .    424  .    .    .    .    .    
  Thermal                  1817 | .    606  139  857  215  .    .    
  Explosive                658  | .    .    .    .    .    .    658  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   826  | .    .    .    .    .    .    826  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            406  | .    7    1    .    .    .    398  
  Projectiles              335  | .    7    1    .    .    .    327  
  Explosions               71   | .    .    .    .    .    .    71   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      72   | .    .    .    .    .    .    72   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   32   | .    7    8    .    3    .    14   
Targets Rammed             37   | .    8    10   .    3    .    16   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  5    | .    1    2    .    .    .    2    
Highest Temperature        338  | .    338  72   144  312  .    3    
  Average Temperature      77   | .    82   27   46   148  .    3    
  Received Heat Transfer   735  | .    348  .    135  54   .    198  
  Effects                  4    | .    2    .    .    2    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    
    Interference           2    | .    .    .    .    2    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    4    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Fried              5    | .    .    .    .    .    .    5    
  Impact Corruptions       9    | .    .    .    .    .    .    9    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | .    1    .    5    .    .    .    
  Heat Transferred         3654 | .    1471 296  1554 333  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Peak Influence             293  | .   135 93  .   54  .   293 
  Initial                  33   | .   .   33  .   .   .   .   
  Average                  48   | .   62  26  .   12  .   130 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 .   100 .   82  
  Level 1                  2    | .   .   .   .   .   .   17  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   .   .   .   4   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            5    | .   2   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              74   | .   27  3   15  1   .   28  
  Peak Tracking Total      7    | .   3   3   6   1   .   7   
  Tactical Retreats        2    | .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Traps Triggered            3    | .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  -7  -5  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac 
Machines Disabled          3    | .   2   .   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac 
Machines Accessed          23   | .   6   1   1   9   5   1   
  Terminals                8    | .   4   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                97   | .   17  1   5   48  25  1   
  Successful               72   | .   7   1   5   34  25  .   
  Failed                   25   | .   10  .   .   14  .   1   
    Catastrophic           5    | .   2   .   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   12   | .   4   .   .   8   .   .   
  Terminals                26   | .   13  .   .   13  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          13   | .   3   .   .   10  .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             66   | .   5   1   5   30  25  .   
  Record                   53   | .   .   .   5   24  24  .   
  Part Schematic           2    | .   .   .   .   2   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   
  Release Object           1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   2   .   .   
  Retrieve Components      3    | .   1   .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   2   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   
    Mask                   2    | .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   6   .   .   7   .   1   
  Full Trace Events        7    | .   1   .   .   6   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  -7  -5  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  -7  -5  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -7   -7   -5   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Turns Passed               10477 | 127  1330 1429 1089 952  4869 681  
Spaces Moved               5836  | 75   655  571  587  569  2873 506  
  Core                     231   | 2    .    .    .    .    .    229  
  Treads                   5605  | 73   655  571  587  569  2873 277  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  50   
  Average Speed            155   | 157  160  160  160  160  160  108  
  Slowest Speed            240   | 160  160  160  240  160  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 5    57   93   31   81   94   18   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    
  Known Exits Taken        2     | .    1    .    1    .    .    .    
  Unknown Exits Taken      4     | 1    .    1    .    1    1    .    
Scrap Searched             13    | .    .    1    5    .    7    .    
Spaces Dug                 21    | .    .    .    1    .    .    20   
Terrain Destroyed          60    | .    .    .    7    2    .    51   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               12    | .    .    .    7    2    .    3    
  AOE                      48    | .    .    .    .    .    .    48   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -7   -7   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Total                      6997 | 81   828  1065 665  598  3152 608  
  Wait                     842  | .    96   465  8    .    239  34   
  Move                     5830 | 74   654  570  586  568  2872 506  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  41   | 1    6    1    9    2    18   4    
  Fast Attach              27   | 6    4    1    5    3    3    5    
  Attach                   13   | .    .    1    2    .    3    7    
  Detach                   1    | .    .    .    .    .    1    .    
  Swap                     7    | .    .    1    1    5    .    .    
  Drop                     43   | .    3    2    12   9    16   1    
  Fire                     132  | .    57   8    36   7    .    24   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      9    | .    .    .    .    .    .    9    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    28   | .    8    10   .    3    .    7    
  Escape Stasis            11   | .    .    .    .    .    .    11   
  Rewire                   7    | .    .    6    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            6    | .    .    .    6    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-7/Recycling (discovered 2 exits: Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: Fac x2 / Upp)

 History 
---------
  Turn | Location      | Event
    31 | -11/Scrapyard | Discovered new exit (range 16)
   128 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Build established: Mutant
   369 | -10/Materials | Discovered new exit (range 20)
   369 | -10/Materials | Discovered new exit (range 20)
   948 | -10/Materials | Identified exit to Mines
   997 | -10/Materials | Discovered new exit (range 13)
  1458 | -10/Materials | Entered Mines
  1486 | -10/Mines     | Met a Derelict bent on vengeance
  1561 | -10/Mines     | Found the Drone Emporium
  1576 | -10/Mines     | Found Prototype Device
  1592 | -10/Mines     | Discovered new exit (range 5)
  1774 | -10/Mines     | Learned location of Storage (-7)
  2867 | -10/Mines     | Discovered new exit (range 9)
  2887 | -10/Mines     | Entered Subcaves
  2980 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
  3097 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  3158 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  3166 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
  3178 | -10/Subcaves  | Discovered new exit (range 9)
  3317 | -10/Subcaves  | Visited Clippyterm
  3322 | -10/Subcaves  | Identified exit to Recycling
  3322 | -10/Subcaves  | Learned 40 Factory zone layouts
  3837 | -10/Subcaves  | Core integrity fell below 50%
  3913 | -10/Subcaves  | Build established: Subdweller-Mutant
  3976 | -10/Subcaves  | Entered Recycling
  4214 | -7/Recycling  | Build established: Mutant
  4219 | -7/Recycling  | Discovered new exit (range 14)
  4872 | -7/Recycling  | Scanned before Scraplab entrance
  4896 | -7/Recycling  | Entered Scraplab
  4923 | -7/Recycling  | Discovered new exit (range 3)
  4928 | -7/Recycling  | Entered Scraptown
  4980 | -7/Scraptown  | Build established: Scavenger-Mutant
  5282 | -7/Scraptown  | Build established: Mutant
  5815 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
  5821 | -7/Scraptown  | Learned location of Warlord (-4)
  5892 | -7/Scraptown  | Visited The Evicted
  5948 | -7/Scraptown  | Visited IN-MT5's Study
  6014 | -7/Scraptown  | Visited Bundlers
  6174 | -7/Scraptown  | Visited Shadow of the Wyrm
  6256 | -7/Scraptown  | Visited CR-KLE's Repair Center
  6272 | -7/Scraptown  | CR-KLE repaired 7 parts
  6323 | -7/Scraptown  | Visited CPS Storage
  6387 | -7/Scraptown  | Visited Red Mages
  6550 | -7/Scraptown  | Discovered new exit (range 11)
  6798 | -7/Scraptown  | Visited UFD Registry
  6798 | -7/Scraptown  | Registered with UFD as "Quantumgunner"
  6870 | -7/Scraptown  | Visited Curators Association
  6918 | -7/Scraptown  | Visited Science Guys
  7077 | -7/Scraptown  | Visited Supply Room
  7238 | -7/Scraptown  | Discovered new exit (range 5)
  7313 | -7/Scraptown  | Visited Junk Cannon Lab
  7335 | -7/Scraptown  | Found Prototype Special Weapon
  7335 | -7/Scraptown  | Identified Junk Cannon
  7389 | -7/Scraptown  | Visited Abandonware Association
  7427 | -7/Scraptown  | Learned abandonware demo "TRNCOAT.EXE"
  7427 | -7/Scraptown  | Learned abandonware demo "KABOOM.EXE"
  7474 | -7/Scraptown  | Visited Research Penetration Think Tank
  7642 | -7/Scraptown  | Visited Supply Room
  8183 | -7/Scraptown  | Delivered Scrap Shield to a Scientist
  8455 | -7/Scraptown  | Visited LU-1G1's Boring Crew
  8519 | -7/Scraptown  | Visited Botcube Research
  8531 | -7/Scraptown  | Found Botcube
  9797 | -7/Scraptown  | Entered Factory
  9797 | -5/Factory    | Evolved 10 slots: Propulsion x3, Utility x6, Weapon x1
  9798 | -5/Factory    | Identified exit to Factory
  9798 | -5/Factory    | Identified exit to Upper Caves
 10196 | -5/Factory    | Build established: Hacker-Gunner
 10324 | -5/Factory    | Lost 5 parts (1p1n2u1w)
 10342 | -5/Factory    | Released all parts (8)
 10373 | -5/Factory    | Lost 3 parts (1n1u1w)
 10405 | -5/Factory    | Core integrity fell below 50%
 10453 | -5/Factory    | Core integrity fell below 20%
 10478 | -5/Factory    | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
Field strength at 88.
Field strength at 82.
Field strength at 72.
Field strength at 66.
Field strength at 60.
Field strength at 54.
Field strength at 43.
Field strength at 37.
Field strength at 26.
Field strength at 20.
System corrupted: Component data lost.
Field strength at 14.
Stasis field depleted.
Slug penetrates Wall.
Slug penetrates Nuclear Reactor.
U-05 Engineer lays Concrete.
Slug penetrates Door.
Slammed into H-66 Slayer.
Penetrated by Slug.
Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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| #?????????????#         #????????????????????????? |
| #?????????????#     !   #????????????????????????? |
| #?????????????#         #????????????????????????? |
| #########?????#         #????????????????????????? |
| +       ########"##/#####????????????????????????? |
| #?????#             #??????#####?????????????????? |
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| # ????#    """ """hp######     #?????????????????? |
| #   ??#    """ """  s    @  Y  +?????????????????? |
| #     #    """ """    ####     #?????????????????? |
| #"""  +  ^            #???     #?????????????????? |
| #"""  #               #????# ###?????????????????? |
| #"""??#               #?????+#???????????????????? |
| # ????#      ""T""    #??????????????????????????? |
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| #  !   [[[#"""   #   # "" ""  #      #  """"""     |
| #      [[[#"""   #   #        #  ""  #  """"""     |
| #    ! [[ #      +   +  """   #  """ +             |
| #         #""    #   #  """   #   T" #             |
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| ??????????#      #                         #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
EM Shielding               3
Armor Coverage             800
Evasion (%)                50
Core Analysis              6
Recoil Reduction           3
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Arm. Medium Treads | -7/Recycling | Hacked
      Gravmag Array | -7/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              CoordinationRestorationBeam
  Manual?         0
Play Time         01:01:35
  Cumulative      49.8 hours
  Start           2024.10.06 @ 18:02:32
  End             2024.10.07 @ 18:18:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          41
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          49%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e02e50be-ef32-4839-b4ac-db7b3f0aa955