Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 17:43:53 Player: Maynard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1131) 1131 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 3372 Bonus ------- Follower Combat Kills 156 Cogmind --------- Core Integrity 0/550 Matter 97/500 Energy 476/550 System Corruption 0% Temperature Cool (86) Movement Rolling (130) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Deuterium Engine > --- PROPULSION (3) --- Light Treads Compact Wheel > --- UTILITY (4) ------ Medium Storage Unit High-capacity Battery High-capacity Matter Pod > --- WEAPON (2) ------- Beam Rifle Heavy Particle Cannon > --- INVENTORY (10) --- Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Improved Light Armor Plating Splice Drone Bay > --- WEAPON ----------- Heavy Particle Cannon Scythe > --- INVENTORY -------- Light Ion Engine Wheel Heat Sink High-capacity Matter Pod Beam Rifle Ion Cannon Light Assault Rifle Assault Cannon Improved Datajack [Rating: 30] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Splice Drone Bay Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 45 | 6 3 7 9 20 Power 9 | 1 . 1 2 5 Engine 5 | 1 . . . 4 Core 4 | . . 1 2 1 Reactor . | . . . . . Propulsion 11 | 2 1 . 3 5 Treads 4 | . . . . 4 Leg 4 | 2 1 . 1 . Wheel 3 | . . . 2 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 3 2 4 Device 3 | . 1 . 1 1 Storage 5 | 1 . 1 1 2 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 14 | 2 1 3 2 6 Energy Gun 4 | 1 . 1 1 1 Energy Cannon 3 | . . 2 . 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . . 1 Launcher 2 | . 1 . . 1 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . 1 . Parts Lost 28 | . . 2 10 16 Power 6 | . . . 2 4 Propulsion 7 | . . . 3 4 Utility 6 | . . 1 2 3 Weapon 9 | . . 1 3 5 Highest Loss Streak 9 | . . 2 9 9 To Critical Strikes . | . . . . . Average Backups 6 | . 5 7 4 8 Power 1 | . 1 1 2 1 Propulsion . | . . . . 1 Utility 1 | . 1 2 . 1 Weapon 2 | . 2 2 1 3 Tool/Special . | . . . . . Unused Backups 11 | . . 5 . 6 Power 3 | . . 1 . 2 Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 5 | . . 3 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 90 99 75 94 Engine 3 | . 14 5 . 4 Core 9 | . . 5 10 12 Treads 7 | . . . . 18 Leg 11 | . 25 33 11 1 Wheel 2 | . . . 2 4 Device 6 | . 10 8 2 8 Storage 21 | . 14 12 26 21 Protection 4 | . . 11 1 4 Energy Gun 6 | . 14 7 9 1 Energy Cannon 5 | . . 3 9 3 Launcher 3 | . 9 8 . 3 Slashing Weapon 3 | . . . . 7 Peak Build Rating 30 | 6 7 17 22 30 Average Rating 16 | 4 6 12 13 23 On Entrance 10 | . 6 7 15 22 Avg Prop Armor Cover (%) 5 | 10 . . 5 4 Naked Turns . | . . . . . Heaviest Build 46 | 13 16 27 33 46 Greatest Support 62 | 20 20 30 30 62 Greatest Overweight (x) 9 | 4 1 . 3 9 Average Overweight (x) . | 1 . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 9 Most Carried 10 | 3 8 8 8 10 Average Carried 6 | . 5 7 4 8 Final Capacity 10 | 8 8 8 8 10 Final Carried 8 | 3 7 8 8 1 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1220 | 286 . 263 258 413 Remotely . | . . . . . Salvage Created 1369 | 87 84 241 208 749 Parts 82 | 2 10 16 11 43 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 34 | . . 9 10 15 Melee 2 | . . . . 2 Guns 12 | . . 4 7 1 Cannons 9 | . . 1 2 6 AOE 9 | . . 4 . 5 Classes Destroyed 12 | 2 3 3 1 3 Worker 4 | 1 . . . 3 Builder 3 | . . . . 3 Tunneler 1 | . 1 . . . Hauler 1 | . . . . 1 Recycler 5 | 1 1 . . 3 Operator 2 | . 2 . . . Watcher 5 | . 2 1 . 2 Swarmer 14 | . . 4 6 4 Grunt 12 | . . 4 2 6 Brawler 1 | . . 1 . . Sentry 5 | . . . . 5 Assembled 2 | . . . 2 . Best Kill Streak 9 | 1 5 6 4 9 Combat Bots Only 6 | . . 6 4 3 Max Kills in Single Turn 3 | 1 2 3 1 2 Gunslinging . | . . . . . Exploded 3 | . . 3 . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 283 | . . 49 73 161 Missed 86 | . . 14 19 53 Hits 197 | . . 35 54 108 Melee 4 | . . 4 . . Projectile 193 | . . 31 54 108 AOE 15 | . . . 15 . Critical Strikes 9 | . . 2 1 6 Damage Taken 3579 | . 66 495 1089 1929 Core 961 | . 30 47 329 555 Absorbed by Shields . | . . . . . Redirected to Shielding 33 | . . 8 25 . Core Remaining (%) 64 | 100 88 . 6 . Volleys Fired 223 | 17 9 36 48 113 Largest 1 | 1 1 1 1 1 Hottest 100 | 40 40 75 100 75 Shots Fired 223 | 17 9 36 48 113 Gun 83 | 17 1 25 33 7 Cannon 90 | . . 8 11 71 Launcher 46 | . 8 3 . 35 Special 4 | . . . 4 . Kinetic 57 | 13 . 15 1 28 Thermal 65 | . . 7 15 43 Explosive 46 | . 8 3 . 35 Electromagnetic 55 | 4 1 11 32 7 Robot Hit Streak 14 | 7 9 11 4 14 Robot Miss Streak 4 | 2 . 3 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 143 | 13 5 25 23 77 Core Hits 94 | 5 9 16 11 53 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 . 2 Meltdown 1 | . . . . 1 Blast 1 | . . . . 1 Corrupt 1 | . . 1 . . Melee Attacks 11 | . . . . 11 Impact . | . . . . . Slashing 9 | . . . . 9 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4411 | 115 339 772 417 2768 Guns 664 | 115 13 177 291 68 Cannons 1696 | . . 190 125 1381 Explosions 1838 | . 326 394 . 1118 Melee 201 | . . . . 201 Ramming 12 | . . 11 1 . Kinetic 745 | 90 . 84 . 571 Thermal 1125 | . . 190 125 810 Explosive 1798 | . 326 354 . 1118 Electromagnetic 530 | 25 13 133 291 68 Impact . | . . . . . Slashing 201 | . . . . 201 Piercing . | . . . . . Highest Corruption 4 | . . 4 4 . Average Corruption 4 | . . 4 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . 3 17 . Message Errors 4 | . . 1 3 . Matter Fused 6 | . . 1 5 . Heat Flow Errors 3 | . . 1 2 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 3 | . . . 3 . Data Loss (major) 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 143 | . 60 25 . 58 Projectiles 11 | . . . . 11 Explosions 92 | . 60 25 . 7 Melee 40 | . . . . 40 Knockbacks 5 | . . 2 . 3 Impact 2 | . . 2 . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 166 | . 67 44 . 55 Shots 7 | . 2 2 . 3 Rammed . | . . . . . Targets Rammed 3 | . . 2 1 . Kicked 3 | . . 2 1 . Crushed . | . . . . . Highest Temperature 225 | . . 190 225 175 Average Temperature 63 | . . 99 47 56 Received Heat Transfer 915 | . . 186 45 684 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 1 2 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted . | . . . . . Heat Transferred 1665 | . . 222 185 1258 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 83 | 100 100 100 100 59 Level 1 16 | . . . . 40 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 271 | 5 71 164 142 271 Initial 27 | . . 14 . 27 Average 86 | . 26 42 65 137 Influence Increases 1625 | 10 97 262 428 828 Destroy 0b10 Robot/C 800 | . . 180 220 400 Destroy 0b10 Robot/NC 110 | 10 30 5 . 65 Destroy Leader 164 | . 4 32 40 88 Allied During Kill 34 | . . . 13 21 Successful Hack 32 | . 6 8 . 18 Disable Machine 45 | . 15 15 . 15 Destroy Structure 170 | . 42 22 5 101 Lose Combat Pursuer 270 | . . . 150 120 Influence Decreases 1428 | 10 62 297 356 703 Entered New Map 66 | . . 21 . 45 Time Decay 952 | 10 62 106 326 448 Lost Part 180 | . . 20 10 150 Lost Ally 80 | . . . 20 60 Purge Threat 150 | . . 150 . . Squads Dispatched 5 | . 1 . . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 4 9 36 38 Peak Tracking Total 18 | . 3 7 18 8 Tactical Retreats 9 | . . . 5 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . 4 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . 1 1 . 1 Max in Single Turn 1 | . 1 1 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 3 2 1 3 Terminals 6 | . 3 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 37 | . 14 11 1 11 Successful 22 | . 7 8 1 6 Failed 15 | . 7 3 . 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 26 | . 14 6 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access 5 | . . . . 5 Terminal Hacks 14 | . 7 3 1 3 Record 5 | . 4 . . 1 Open Door 1 | . . . 1 . Emergency Access Points 2 | . . 1 . 1 Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . 1 . . 1 Reprogram Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks 3 | . . . . 3 Unlock Access 1 | . . . . 1 Seal Access 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 6 | . 3 1 . 2 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 3 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 5 | . . . . 5 Largest Group 2 | . . . . 2 Highest-Rated Group 31 | . . . . 31 Highest-Rated Ally 16 | . . . . 16 Total Orders 20 | . . . 7 13 ROAM 9 | . . . 1 8 FOLLOW 1 | . . . . 1 EXPLORE 4 | . . . 2 2 RETURN 6 | . . . 4 2 Ally Attacks 54 | . . . 12 42 Total Damage 356 | . . . 47 309 Kills 9 | . . . 3 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 441 | . 196 245 . . Terrain 441 | . 196 245 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 55 | . . . 18 37 Drone Recoveries 49 | . . . 17 32 Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2755 | 123 250 331 907 1144 Spaces Moved 1298 | 44 146 214 371 523 Core 59 | 25 . . 30 4 Treads 368 | . . . . 368 Legs 654 | 19 146 214 275 . Wheels 217 | . . . 66 151 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 95 95 Average Speed 153 | 176 130 108 196 146 Slowest Speed 500 | 250 190 120 315 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 12 | . . . 9 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 31 27 59 65 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 4 | . . . 4 . Terrain Destroyed 262 | . 43 18 10 191 Melee . | . . . . . Projectile 19 | . . 1 10 8 AOE 243 | . 43 17 . 183 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1818 | 75 196 282 492 773 Wait 144 | . 31 . 51 62 Move 1294 | 43 145 213 370 523 Hop . | . . . . . Pick Up 57 | 9 7 12 10 19 Fast Attach . | . . . . . Attach 41 | 6 3 5 10 17 Detach . | . . . . . Swap 27 | . 1 6 2 18 Drop 18 | . . 8 . 10 Fire 223 | 17 9 36 48 113 Melee 11 | . . . . 11 Ram . | . . . . . Kick 3 | . . 2 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 600 | -9/Materials | Discovered new exit (range 16) 705 | -9/Materials | Entered Mines 706 | -9/Mines | Assembled infested the area 711 | -9/Mines | Assisted by a Guerilla fighting off Assembled 794 | -9/Mines | Lost 9 parts (2p3n2u2w) 803 | -9/Mines | Core integrity fell below 50% 1396 | -9/Mines | Found the Drone Emporium 1409 | -9/Mines | Found Prototype Device 1410 | -9/Mines | Identified Splice Drone Bay 1451 | -9/Mines | Core integrity fell below 20% 1554 | -9/Mines | Discovered new exit (range 13) 1612 | -9/Mines | Entered Materials 1612 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1723 | -8/Materials | Identified exit to Garrison 2290 | -8/Materials | Lost 3 allies 2635 | -8/Materials | Discovered new exit (range 16) 2671 | -8/Materials | Core integrity fell below 50% 2701 | -8/Materials | Core integrity fell below 20% 2732 | -8/Materials | Lost 9 parts (2p2n2u3w) 2756 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02680_ H-61 Shepherd destroyed. 02681_ U-05 Engineer lays Concrete. 02684_ U-05 Engineer builds a Wall. 02685_ U-05 Engineer lays Concrete. 02691_ Heat Sink destroyed. 02691_ Critical hit (Burn: +37). 02699_ G-47 Trooper knocked back. 02701_ Ion Cannon destroyed. 02701_ G-47 Trooper destroyed. 02710_ U-05 Engineer builds a Wall. 02713_ G-47 Trooper knocked back. 02714_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02715_ U-05 Engineer builds a Wall. 02722_ U-05 Engineer builds a Door. 02723_ Destroyed Lgt. Nuclear Core. 02723_ G-47 Trooper destroyed. 02727_ U-05 Engineer builds a Door. 02729_ Acquired 10 matter. 02735_ Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????# ????????? | | #????????????????????????# #???????? | | % #??????????????????????### ###?????? | | #####???????????????????## # # ??????? | | ^ /#??????????????????## # ######? | | ##########????????## ## # [ ?? | | "Y" # #????????# !! # ! ?? | | """ # #????????##!! %#? ??? | | ##### #######??# !! !+?! ???? | | ? ## # ???#!! #? ???? | | " ## % # """#???== #?[ ????? | | " ## # T"#????? ##+#####? | | " ## # """#??????# %# !#? | | " !## # #?????##% %# #? | | ## # ! ??????##% %#% #? | | ##########+######+########## %=+% #? | | %%# %"T" #? | | #! """ #? | | % ^g % ########? | | ######### ## #######g;## ########? | | #???# # # """ ## # # | | ####?# """ # # "T" ## # """ # | | ### """ # # ## + "T" !# | | # """ # # ## # # | | # # ## # ! # | | # # """ # # """ @## ########? | | # """ # # """ # [ #??????? | | # # """ # # """ # " #??????? | | # ### # # + " #??????? | | #####?# "S # ########## !#??????? | | ??????# """ # #????????# #??????? | | ??????# "" # #????????#######??????? | | ??????# # #?????????????????????? | | ??????######## ##????????????????????? | | ????????????## #????????????????????? | | ??????????#### ##????????????????????? | | ?????????## # ##?#######???????????? | | ??????#### # # ### ##??????????? | | ?????## # # ! #??????????? | | ?????# # # #??????????? | | ?????# #??????????? | | ?????# # ! #??????????? | | ?????# ! #??????????? | | ?????# # ! #??????????? | | ?????### ! # #??????????? | | ???????## ##### [ #??????????? | | ????????# # ##?###########??????????? | | ????????# ####??????????????????????? | | ????????# ??????????????????????????? | | ????????#####??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 700 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Release The Drones! Challenges ------------ None Game ------ Seed ProjectionQuantumForcewell Manual? 0 Play Time 01:00:52 Cumulative 23.2 hours Start 2026.09.21 @ 19:51:24 End 2026.09.22 @ 17:43:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99e7d2a6-72c8-43d3-a611-fe431bca7d0a