Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 18:45:17 Player: Lillith Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1673) 1673 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 3408 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/400 Matter 272/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Datajack > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Large Storage Unit Machine Analyzer Seismic Detector Light Armor Plating Reflective Plating Improved Trap Extractor (0/6) Advanced Beam Cannon Advanced Beam Cannon Autogun Autogun Autogun Autogun Autogun Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Seismic Detector Reflective Plating > --- WEAPON ----------- Advanced Beam Cannon Shotgun > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Wheel Large Storage Unit Structural Scanner Machine Analyzer Light Armor Plating Improved Trap Extractor Advanced Beam Cannon Heavy Assault Rifle Autogun Autogun Autogun Autogun Autogun Datajack Mining Laser [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 44 | 7 6 6 15 10 Power 8 | 1 1 1 4 1 Engine 5 | 1 1 . 2 1 Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 10 | 2 2 2 3 1 Treads . | . . . . . Leg . | . . . . . Wheel 10 | 2 2 2 3 1 Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 2 1 3 2 Device 2 | 1 . . . 1 Storage 3 | 1 1 . 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 16 | 2 1 2 5 6 Energy Gun 2 | . 1 . 1 . Energy Cannon 3 | . . . 1 2 Ballistic Gun 7 | 2 . . 2 3 Ballistic Cannon 2 | . . 2 . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 17 | . 1 2 8 6 Power 3 | . . . 2 1 Propulsion 4 | . 1 1 1 1 Utility 4 | . . . 2 2 Weapon 6 | . . 1 3 2 Highest Loss Streak 3 | . 1 1 3 3 To Critical Strikes . | . . . . . Average Backups 14 | 3 10 14 14 19 Power 1 | . 1 1 1 3 Propulsion 3 | 1 3 3 4 2 Utility 5 | . 3 7 5 5 Weapon 3 | . 1 2 2 7 Tool/Special . | . . . . . Unused Backups 18 | . 4 3 2 9 Power 2 | . 1 . . 1 Propulsion 3 | . . 1 . 2 Utility 6 | . 2 1 . 3 Weapon 7 | . 1 1 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 99 98 98 Engine 5 | . 14 3 3 3 Core 6 | . . 10 7 6 Wheel 24 | . 27 27 21 22 Device 9 | . 13 2 11 12 Storage 12 | . 14 14 11 11 Processor 9 | . . 11 11 11 Protection 6 | . . . 10 9 Energy Gun 4 | . . 10 3 . Ballistic Gun 12 | . 27 3 8 19 Ballistic Cannon 6 | . . 13 8 . Peak Build Rating 21 | 7 8 15 20 21 Average Rating 13 | 5 7 12 16 17 On Entrance 10 | . 7 8 15 20 Naked Turns . | . . . . . Heaviest Build 59 | 11 29 35 59 57 Greatest Support 32 | 32 32 32 32 24 Greatest Overweight (x) 12 | . . 1 12 4 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 7 12 15 18 20 Most Carried 20 | 5 15 15 20 20 Average Carried 14 | 3 10 14 14 18 Final Capacity 20 | 8 15 15 20 20 Final Carried 19 | 5 15 14 19 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1574 | 257 128 210 658 321 Remotely . | . . . . . Salvage Created 1800 | 118 132 300 865 385 Parts 121 | 6 16 16 62 21 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 48 | . 6 7 23 12 Guns 30 | . 6 . 13 11 Cannons 16 | . . 7 8 1 AOE 2 | . . . 2 . Classes Destroyed 9 | 2 2 2 3 . Worker 3 | . . 1 2 . Tunneler 2 | 2 . . . . Hauler 3 | . 1 . 2 . Recycler 2 | 1 . 1 . . Operator 1 | . . . 1 . Swarmer 12 | . 6 . 3 3 Grunt 28 | . . 7 13 8 Duelist 1 | . . . 1 . Sentry 7 | . . . 6 1 Best Kill Streak 8 | 2 6 3 4 8 Combat Bots Only 8 | . 6 3 3 8 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 257 | . 41 35 113 68 Missed 64 | . 11 7 32 14 Hits 193 | . 30 28 81 54 Melee 7 | . . . 3 4 Projectile 186 | . 30 28 78 50 Critical Strikes 7 | . . 2 3 2 Damage Taken 2366 | . 232 376 1074 684 Core 620 | . 38 167 203 212 Absorbed by Shields . | . . . . . Ignored by Resistances 44 | . . . 35 9 Core Remaining (%) 59 | 100 . 18 . . Volleys Fired 192 | 12 23 25 80 52 Largest 2 | 2 2 2 2 2 Hottest 91 | 40 40 87 91 68 Shots Fired 344 | 24 46 49 144 81 Gun 241 | 24 46 20 93 58 Cannon 99 | . . 29 47 23 Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 263 | 24 46 29 106 58 Thermal 77 | . . 20 34 23 Explosive 4 | . . . 4 . Electromagnetic . | . . . . . Robot Hit Streak 13 | 11 8 9 13 9 Robot Miss Streak 4 | 1 3 2 4 2 Penetration Max . | . . . . . Secondary Targets 5 | . 3 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 222 | 16 29 38 98 41 Core Hits 100 | 6 14 15 48 17 Critical Kills . | . . . . . Critical Parts Destroyed 2 | 1 . . 1 . Critical Strikes 3 | 1 . . 2 . Destroy 2 | 1 . . 1 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3815 | 130 262 762 1992 669 Guns 2227 | 130 262 174 1053 608 Cannons 1291 | . . 571 659 61 Explosions 280 | . . . 280 . Melee . | . . . . . Ramming 17 | . . 17 . . Kinetic 3027 | 130 262 571 1456 608 Thermal 491 | . . 174 256 61 Explosive 280 | . . . 280 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . . . 7 . Projectiles 1 | . . . 1 . Explosions 6 | . . . 6 . Melee . | . . . . . Knockbacks 9 | . . 7 2 . Impact . | . . . . . Kinetic 9 | . . 7 2 . Secondary . | . . . . . Self-Inflicted Damage 23 | . . 8 15 . Shots 1 | . . . 1 . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 352 | . 12 336 123 352 Average Temperature 74 | . 6 136 39 80 Received Heat Transfer 930 | . . 240 471 219 Effects 3 | . . 2 . 1 Shutdowns 1 | . . 1 . . Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1191 | . . 518 562 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 1 | . . . 1 1 Low Security (%) 94 | 100 100 100 94 77 Level 1 5 | . . . 5 22 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 392 | 10 110 106 240 392 Initial 42 | . . 24 18 42 Average 58 | 1 25 38 67 111 Influence Increases 1681 | 15 152 283 663 568 Destroy 0b10 Robot/C 1000 | . 120 180 460 240 Destroy 0b10 Robot/NC 55 | 15 5 10 25 . Destroy Leader 226 | . 22 40 114 50 Allied During Kill 5 | . . 5 . . Trap Triggered on 0b10 10 | . . . . 10 Successful Hack 23 | . 5 . 7 11 Disable Machine 15 | . . . 15 . Anti-Garrison Action 150 | . . . . 150 Destroy Structure 32 | . . 3 27 2 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 150 | . . 30 15 105 Influence Decreases 1309 | 15 89 299 609 297 Entered New Map 127 | . . 39 29 59 Time Decay 860 | 15 79 220 368 178 Lost Part 152 | . 10 20 62 60 Lost Ally 20 | . . 20 . . Purge Threat 150 | . . . 150 . Squads Dispatched 6 | . . 1 . 5 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault 3 | . . 1 . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 6 | . . . 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 8 12 37 27 Peak Tracking Total 11 | . 3 4 8 11 Tactical Retreats 5 | . . 1 1 3 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts 11 | . . . . 11 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 9 | . . . 6 3 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 13 | . 1 1 7 4 Terminals 11 | . 1 . 7 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 45 | . 3 1 29 12 Successful 20 | . 1 1 15 3 Failed 25 | . 2 . 14 9 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 19 | . 3 . 16 . Terminals 42 | . 3 . 29 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 11 | . . 1 7 3 Prototype ID Bank 2 | . . . 1 1 Open Door 1 | . . 1 . . Unreport Threat 1 | . . . 1 . Locate Traps 3 | . . . 2 1 Reprogram Traps 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 1 . 8 . Terminals 9 | . 1 . 8 . Botnet 4 | . 1 . 3 . Skim 5 | . . . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 12 | . 1 . 7 4 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 11 | . . 11 . . Total Damage 165 | . . 165 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 2167 | 35 441 115 1043 533 Structural 294 | . . . . 294 Seismic 1952 | 35 441 115 1043 318 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 2917 | 133 465 738 1043 538 Spaces Moved 1700 | 88 290 559 571 192 Core 4 | 2 . . 2 . Treads . | . . . . . Legs . | . . . . . Wheels 1696 | 86 290 559 569 192 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 105 115 Average Speed 110 | 98 100 103 118 127 Slowest Speed 650 | 100 100 115 650 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 34 62 44 29 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 15 | . . . 15 . Terrain Destroyed 44 | . . 3 41 . Melee . | . . . . . Projectile 12 | . . 3 9 . AOE 32 | . . . 32 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 2409 | 111 429 670 793 406 Wait 379 | . 88 69 99 123 Move 1696 | 87 289 558 570 192 Hop . | . . . . . Pick Up 38 | 5 14 4 13 2 Fast Attach 16 | 7 1 1 6 1 Attach 13 | . 1 2 7 3 Detach 6 | . 1 1 3 1 Swap 27 | . 5 3 7 12 Drop 22 | . 7 6 8 1 Fire 192 | 12 23 25 80 52 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap 11 | . . . . 11 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials -9/Storage (discovered 1 exit: Mat) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 9) 599 | -10/Materials | Entered Mines 704 | -10/Mines | Discovered new exit (range 10) 715 | -10/Mines | Identified exit to Subcaves 773 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 818 | -10/Mines | Met a Derelict testing a Signal Generator 1138 | -10/Mines | Core integrity fell below 50% 1173 | -10/Mines | Core integrity fell below 20% 1198 | -10/Mines | Discovered new exit (range 11) 1212 | -10/Mines | Identified exit to Materials 1337 | -10/Mines | Entered Materials 1337 | -9/Materials | Evolved 2 slots: Utility x2 1338 | -9/Materials | Identified exit to Storage 1741 | -9/Materials | Lost 3 parts (1p1u1w) 2238 | -9/Materials | Learned Storage trap positions 2310 | -9/Materials | Learned location of 1 exit from Recycling 2333 | -9/Materials | Core integrity fell below 50% 2374 | -9/Materials | Learned location of 1 exit from Storage 2380 | -9/Materials | Entered Storage 2381 | -9/Storage | Identified exit to Materials 2382 | -9/Storage | Loaded intel: 18 trap records 2747 | -9/Storage | Destroyed 8 combat bots 2750 | -9/Storage | Lost 3 parts (1p2w) 2909 | -9/Storage | Core integrity fell below 20% 2918 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02879_ G-34 Mercenary unfolds itself. 02879_ I-25 Savior unfolds itself. 02883_ C-30 ARC bursts open, deploying its payload. 02883_ G-34 Mercenary unfolds itself. 02883_ L-31 Rogue unfolds itself. 02883_ I-25 Savior unfolds itself. 02907_ Attempting to reprogram Explosive Trap. 02908_ Lgt. Ion Engine severed. 02909_ Attempting to reprogram Explosive Trap. 02913_ Structural Scanner destroyed. 02913_ Lgt. Armor Plating destroyed. 02914_ Attempting to reprogram Explosive Trap. 02914_ Explosive Trap reprogrammed. 02914_ Arm. Wheel severed. 02917_ L-31 Rogue triggered Explosive Trap. 02917_ An explosion rips through the floor. 02917_ Wheel destroyed. 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