Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.13 @ 21:29:54

Player: Torque

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (596)      596
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2326

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     214/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (27)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
           Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
    Medium Storage Unit
    Medium Storage Unit
    Medium Armor Plating
           Remote Datajack
           Remote Datajack
           Remote Datajack
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Particle Charger
           Power Shielding
  Improved Light Armor Plating
>          --- WEAPON -----------
           Minigun
           Remote Datajack
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
     Light Nuclear Core
    Medium Storage Unit
    Medium Storage Unit
    Medium Armor Plating
  Improved Grenade Launcher
           Remote Datajack
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Particle Charger
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 6   3   10  13  
  Power                    4    | 1   .   1   2   
    Engine                 3    | 1   .   1   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   2   4   
    Treads                 3    | .   .   2   1   
    Leg                    3    | .   .   .   3   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   3   2   
    Device                 1    | .   .   .   1   
    Storage                5    | 1   1   3   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   1   4   5   
    Energy Gun             4    | .   1   2   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   1   2   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   1   11  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  3    | .   .   .   3   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      11   | .   .   1   11  
Average Slot Usage (%)     96   | .   96  99  92  
  Engine                   10   | .   14  11  8   
  Treads                   6    | .   .   13  3   
  Leg                      8    | .   .   .   20  
  Wheel                    9    | .   28  8   .   
  Device                   3    | .   .   .   7   
  Storage                  22   | .   14  32  18  
  Protection               13   | .   10  11  16  
  Energy Gun               8    | .   14  7   7   
  Ballistic Gun            9    | .   14  9   6   
  Launcher                 3    | .   .   5   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             55   | 12  24  51  55  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  13   | 1   1   2   13  
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 16   | 6   10  16  16  
  Average Capacity         13   | 5   7   15  16  
  Most Carried             13   | 6   9   12  13  
  Average Carried          8    | 4   6   10  9   
  Final Capacity           16   | 6   10  16  16  
  Final Carried            12   | 6   9   12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           753  | 224 54  235 240 
  Remotely                 .    | .   .   .   .   
Salvage Created            774  | .   54  332 388 
  Parts                    50   | .   2   23  25  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  16   | .   1   7   8   
  Guns                     10   | .   1   4   5   
  AOE                      6    | .   .   3   3   
Classes Destroyed          10   | .   1   7   2   
  Worker                   2    | .   .   1   1   
  Builder                  2    | .   .   2   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 3    | .   .   1   2   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  6    | .   .   3   3   
  Grunt                    6    | .   1   1   4   
  Sentry                   3    | .   .   3   .   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           9    | .   1   9   3   
  Combat Bots Only         3    | .   1   3   3   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2494 | .    81   698  1715 
  Core                     663  | .    .    101  562  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         91   | 100  100  74   .    
Volleys Fired              52   | .    4    23   25   
  Largest                  2    | .    2    2    2    
  Hottest                  92   | .    60   79   92   
Shots Fired                95   | .    8    38   49   
  Gun                      77   | .    8    30   39   
  Cannon                   .    | .    .    .    .    
  Launcher                 17   | .    .    8    9    
  Special                  1    | .    .    .    1    
  Kinetic                  50   | .    4    23   23   
  Thermal                  27   | .    4    7    16   
  Explosive                17   | .    .    8    9    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | .    3    15   5    
  Robot Miss Streak        4    | .    1    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           64   | .    6    30   28   
  Core Hits                47   | .    3    21   23   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2069 | .    41   927  1101 
  Guns                     652  | .    41   249  362  
  Cannons                  .    | .    .    .    .    
  Explosions               1417 | .    .    678  739  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  406  | .    8    201  197  
  Thermal                  246  | .    33   48   165  
  Explosive                1417 | .    .    678  739  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            94   | .    .    47   47   
  Projectiles              .    | .    .    .    .    
  Explosions               94   | .    .    47   47   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      149  | .    .    66   83   
  Shots                    5    | .    .    3    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        216  | .    58   45   216  
  Average Temperature      48   | .    25   19   63   
  Received Heat Transfer   798  | .    24   162  612  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         557  | .    75   112  370  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             403  | .   35  233 403 
  Average Influence        127  | .   21  101 223 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         67   | 100 100 71  41  
  Level 1                  32   | .   .   28  58  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   .   4   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   5   13  24  
  Peak Tracking Total      8    | .   3   5   8   
  Tactical Retreats        7    | .   2   2   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          6    | .   5   .   1   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   8   .   1   
  Successful               8    | .   7   .   1   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   5   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Dispatch Records         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       6    | .   5   .   1   
  Recycle Component        1    | .   1   .   .   
  Process                  2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Matter          1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          50   | .   50  .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1059 | 56  232 349 422 
Spaces Moved               669  | 51  221 206 191 
  Core                     6    | 3   .   .   3   
  Treads                   98   | .   .   90  8   
  Legs                     180  | .   .   .   180 
  Wheels                   385  | 48  221 116 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  90  150 
  Average Speed            121  | 80  85  129 167 
  Slowest Speed            700  | 90  90  180 700 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   
Exploration Rate (%)       20   | 4   36  20  23  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          121  | .   .   48  73  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      120  | .   .   48  72  

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      818  | 62  257 250 249 
  Wait                     33   | .   25  2   6   
  Move                     666  | 50  220 205 191 
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 6   4   5   7   
  Fast Attach              10   | 6   1   1   2   
  Attach                   6    | .   .   3   3   
  Detach                   2    | .   .   1   1   
  Swap                     16   | .   2   6   8   
  Drop                     11   | .   1   4   6   
  Fire                     52   | .   4   23  25  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 13)
   57 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 6)
  289 | -10/Materials | Entered another Materials area
  289 | -9/Materials  | Evolved 2 slots: Utility x2
  311 | -9/Materials  | Build established: Mutant
  614 | -9/Materials  | Discovered new exit (range 4)
  638 | -9/Materials  | Entered another Materials area
  638 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1033 | -8/Materials  | Garrison activated, responded to threat
 1034 | -8/Materials  | Crushed by falling debris
 1049 | -8/Materials  | Core integrity fell below 50%
 1055 | -8/Materials  | Core integrity fell below 20%
 1060 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01043_ U-05 Engineer lays Concrete.
01043_ U-05 Engineer builds a Wall.
01044_ U-05 Engineer lays Concrete.
01044_ K-01 Serf collects debris.
01045_ U-05 Engineer lays Concrete.
01045_ U-05 Engineer builds a Wall.
01046_ U-05 Engineer lays Concrete. <x2>
01048_ U-05 Engineer builds a Wall.
01048_ K-01 Serf collects debris.
01049_ U-05 Engineer lays Concrete. <x6>
01052_ U-05 Engineer builds a Wall. <x2>
01053_ U-05 Engineer lays Concrete. <x2>
01054_ U-05 Engineer builds a Wall.
01054_ U-05 Engineer lays Concrete.
01056_ The unstable cave ceiling collapses.
01056_ U-05 Engineer lays Concrete.
01056_ Penetrated by Slug.
01056_ U-05 Engineer lays Concrete. <x2>
01057_ U-05 Engineer builds a Wall. <x2>
01058_ U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????      g      ##?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                44
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrabombLightArmor
  Manual?         0
Play Time         00:24:05
  Cumulative      10.3 hours
  Start           2020.06.13 @ 20:50:19
  End             2020.06.13 @ 21:29:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4cbc6c56-ff6d-4661-826f-8673306eca8e