Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 15:14:18

Player: Vyx

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (159)     795
Value Destroyed (5574)     5574
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (129)                129
              TOTAL SCORE: 10578

 Bonus
-------
High Alert Combat Kills    263
Follower Combat Kills      60
Friendly Fire              -194

 Cogmind 
---------
Core Integrity             0/850
Matter                     59/300
Energy                     82/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Core Analyzer
           Kinecellerator

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
         Light Armored Exoskeleton
>              --- UTILITY ----------
      Advanced Heat Sink
               Huge Storage Unit
      Advanced Targeting Computer
      Hardened Medium Armor Plating
      Improved Medium Armor Plating
        Medium Insulated Plating
>              --- WEAPON -----------
         Heavy Machine Gun
               Assault Cannon
          Mini Assault Cannon
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
      Improved Aluminum Leg
               VSS Leg
      Improved Carbon-fiber Leg
       Compact Battery
               Matter Filter
      Improved Light Armor Plating
     Makeshift Light Armor Plating
         Heavy Riot Gun
               Arc Projector
         Heavy Laser
         Heavy Laser
               Plasma Cannon
               Plasma Cannon
  High-powered Shotgun
  High-powered Shotgun
               Gauss Rifle
               Flak Gun
         Heavy Battle Rifle
               Proton Missile Launcher
               Missile Launcher
         Heavy Rocket Launcher
         Heavy Rocket Launcher
               Power Maul
[Rating: 66]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Combat Airjet
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   .   4   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   2   
Parts Attached             182  | 6   11  6   15  48  51  1   7   .   1   36  
  Power                    19   | 1   2   1   1   4   4   .   1   .   1   4   
    Engine                 6    | 1   2   1   1   .   .   .   .   .   .   1   
    Core                   13   | .   .   .   .   4   4   .   1   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   .   .   4   17  12  1   1   .   .   9   
    Treads                 2    | .   .   .   .   2   .   .   .   .   .   .   
    Leg                    38   | 2   .   .   4   13  12  1   1   .   .   5   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   3   2   4   11  13  .   3   .   .   10  
    Device                 16   | 1   1   1   2   7   2   .   .   .   .   2   
    Storage                6    | .   1   1   1   2   .   .   .   .   .   1   
    Processor              5    | .   1   .   .   .   2   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   .   .   1   2   9   .   3   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   6   3   6   16  22  .   2   .   .   13  
    Energy Gun             14   | 1   .   .   4   5   3   .   .   .   .   1   
    Energy Cannon          6    | .   .   .   .   .   4   .   .   .   .   2   
    Ballistic Gun          20   | 1   3   1   1   4   6   .   2   .   .   2   
    Ballistic Cannon       7    | .   .   .   .   .   4   .   .   .   .   3   
    Launcher               19   | .   2   1   1   7   4   .   .   .   .   4   
    Special Weapon         3    | .   .   1   .   .   1   .   .   .   .   1   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   2   1   .   .   .   .   .   
Parts Lost                 80   | .   .   .   1   20  20  1   4   .   1   33  
  Power                    12   | .   .   .   .   3   2   .   1   .   1   5   
  Propulsion               23   | .   .   .   .   8   7   1   1   .   .   6   
  Utility                  28   | .   .   .   1   3   8   .   2   .   .   14  
  Weapon                   17   | .   .   .   .   6   3   .   .   .   .   8   
  Highest Loss Streak      17   | .   .   .   1   7   6   1   4   .   1   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   94  100 90  91  91  84  90  92  92  93  
  Engine                   1    | .   13  14  14  2   .   .   .   .   .   3   
  Core                     5    | .   .   .   .   6   6   7   7   7   7   1   
  Leg                      24   | .   28  28  28  28  25  23  22  23  23  17  
  Device                   9    | .   7   12  6   12  10  7   7   7   7   7   
  Storage                  8    | .   7   14  6   11  7   7   7   7   7   9   
  Processor                7    | .   9   2   .   .   11  7   7   7   7   4   
  Protection               12   | .   .   .   7   6   11  15  21  23  23  14  
  Energy Gun               3    | .   14  11  18  9   2   .   .   .   .   1   
  Energy Cannon            2    | .   .   .   .   .   2   15  1   .   .   1   
  Ballistic Gun            5    | .   13  14  7   4   3   .   13  15  15  4   
  Ballistic Cannon         3    | .   .   .   .   .   4   .   .   .   .   14  
  Launcher                 1    | .   .   .   .   3   .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             139  | 8   14  18  27  107 128 124 124 114 123 139 
  Greatest Support         74   | 20  20  20  40  74  63  63  63  60  60  60  
  Greatest Overweight (x)  3    | .   .   .   1   3   2   1   1   1   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   1   .   
Largest Inventory Capacity 25   | 5   8   8   8   25  25  25  25  25  25  25  
  Average Capacity         21   | 5   6   7   6   16  25  25  25  25  25  20  
  Most Carried             25   | 5   8   8   8   24  25  25  25  23  25  25  
  Average Carried          19   | 3   5   7   5   14  22  21  22  23  24  19  
  Final Capacity           25   | 5   8   8   8   25  25  25  25  25  25  5   
  Final Carried            25   | 4   8   8   8   24  21  25  23  23  25  3   

 Class Distribution 
--------------------
 64% | Mutant
 22% | Scavenger-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           4708 | 278  122  40   254  919  1504 295  175  37   145  939  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4508 | 33   155  40   207  1078 1467 256  131  .    44   1097 
  Parts                    245  | 2    10   1    13   61   69   12   8    .    2    67   
Haulers Intercepted        4    | .    .    .    .    3    .    .    .    .    .    1    
Recyclers Shooed           14   | .    .    .    .    3    4    .    .    .    .    7    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    3    .    .    12   8    .    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  119  | 1   4   2   7   34  44  7   5   .   2   13  
  Guns                     37   | 1   3   .   .   12  12  .   5   .   2   2   
  Cannons                  31   | .   .   .   .   .   16  7   .   .   .   8   
  AOE                      50   | .   1   2   7   22  15  .   .   .   .   3   
Classes Destroyed          20   | 1   .   1   2   9   6   .   .   .   .   1   
  Worker                   9    | .   .   .   .   4   2   .   .   .   .   3   
  Builder                  10   | .   .   .   .   3   3   .   .   .   .   4   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   .   .   .   3   .   .   .   .   .   1   
  Recycler                 9    | .   .   .   .   1   4   .   .   .   .   4   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   2   .   .   .   .   1   
  Swarmer                  27   | .   .   .   .   6   11  4   3   .   2   1   
  Cutter                   3    | .   .   .   .   1   .   .   .   .   .   2   
  Grunt                    47   | 1   4   2   .   21  16  2   .   .   .   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   3   3   1   1   .   .   .   
  Specialist               6    | .   .   .   .   2   .   .   .   .   .   4   
  Hunter                   5    | .   .   .   .   .   2   .   1   .   .   2   
  Programmer               11   | .   .   .   .   .   8   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Subdweller               7    | .   .   .   7   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   
  Guerrilla                1    | .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   2   3   7   10  7   4   3   .   2   6   
  Combat Bots Only         7    | 1   2   2   7   7   6   4   3   .   2   3   
Max Kills in Single Turn   4    | 1   1   3   3   3   4   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   3   2   3   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1134  | 8    16   8    23   249  456  50   56   .    37   231  
  Missed                   300   | 4    5    .    8    67   119  9    19   .    5    64   
Damage Taken               14289 | 43   130  100  384  3351 4806 562  455  .    474  3984 
  Core                     2050  | 22   23   14   119  412  455  44   48   .    45   868  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  104   | .    .    .    .    .    .    .    .    .    .    104  
  Ignored by Resistances   124   | .    .    .    .    .    31   15   .    .    .    78   
  Regen/Repaired (Parts)   107   | .    41   .    .    .    .    .    .    .    .    66   
Core Remaining (%)         39    | 91   .    .    28   25   .    .    .    .    15   .    
Volleys Fired              385   | 6    11   14   13   104  139  12   14   .    16   56   
  Largest                  4     | 2    2    1    2    2    2    2    2    .    2    4    
  Hottest                  241   | 70   70   100  60   135  160  160  50   .    50   241  
Shots Fired                721   | 12   20   14   18   148  235  24   29   .    35   186  
  Gun                      352   | 12   18   .    10   107  97   .    29   .    35   44   
  Cannon                   256   | .    .    .    .    .    115  24   .    .    .    117  
  Launcher                 103   | .    2    4    8    41   23   .    .    .    .    25   
  Special                  10    | .    .    10   .    .    .    .    .    .    .    .    
  Kinetic                  399   | 6    9    .    5    38   142  .    29   .    35   135  
  Thermal                  201   | 6    9    10   .    69   61   24   .    .    .    22   
  Explosive                93    | .    2    4    8    41   23   .    .    .    .    15   
  Electromagnetic          28    | .    .    .    5    .    9    .    .    .    .    14   
  Robot Hit Streak         14    | 5    10   13   9    8    14   5    6    .    4    8    
  Robot Miss Streak        7     | 2    1    1    2    5    4    3    3    .    6    7    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    1    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    1    .    .    .    
Shots Hit Robots           423   | 9    18   3    13   75   156  14   23   .    19   93   
  Core Hits                321   | 2    7    6    19   95   107  9    13   .    6    57   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    2    .    .    .    .    .    .    
  Critical Strikes         18    | .    1    .    .    3    10   .    .    .    .    4    
    Burn                   2     | .    1    .    .    1    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    2    1    .    .    .    .    .    
    Blast                  13    | .    .    .    .    .    9    .    .    .    .    4    
Melee Attacks              1     | .    1    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16468 | 114  303  332  1389 3862 6273 353  406  .    326  3110 
  Guns                     4139  | 114  196  .    97   1148 1195 .    406  .    326  657  
  Cannons                  4534  | .    .    .    .    .    2706 353  .    .    .    1475 
  Explosions               7795  | .    107  332  1292 2714 2372 .    .    .    .    978  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6133  | 63   98   .    51   408  3042 .    406  .    326  1739 
  Thermal                  2809  | 51   98   .    .    740  1185 353  .    .    .    382  
  Explosive                7175  | .    107  332  1292 2714 1921 .    .    .    .    809  
  Electromagnetic          351   | .    .    .    46   .    125  .    .    .    .    180  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    8    8    8    8    8    6    
  Average Corruption       5     | .    .    .    .    .    4    8    8    8    8    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  225   | .    .    .    .    .    92   34   22   7    39   31   
    Message Errors         51    | .    .    .    .    .    20   12   3    .    8    8    
    Matter Fused           50    | .    .    .    .    .    20   5    5    4    9    7    
    Heat Flow Errors       26    | .    .    .    .    .    10   5    4    1    3    3    
    Energy Discharges      34    | .    .    .    .    .    16   8    3    1    5    1    
    Parts Rejected         4     | .    .    .    .    .    3    .    .    .    .    1    
    Parts Fused            3     | .    .    .    .    .    .    .    1    .    2    .    
    Data Loss (minor)      27    | .    .    .    .    .    10   4    3    .    4    6    
    Data Loss (major)      14    | .    .    .    .    .    4    .    1    1    3    5    
    Misfires               10    | .    .    .    .    .    5    .    1    .    4    .    
    Alerts                 3     | .    .    .    .    .    2    .    1    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    2    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            375   | .    .    5    .    95   186  1    .    .    .    88   
  Projectiles              153   | .    .    .    .    .    109  1    .    .    .    43   
  Explosions               222   | .    .    5    .    95   77   .    .    .    .    45   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 33    | .    .    .    .    .    22   .    .    .    .    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31    | .    .    .    .    .    20   .    .    .    .    11   
  Secondary                2     | .    .    .    .    .    2    .    .    .    .    .    
Self-Inflicted Damage      581   | .    .    .    .    216  176  .    .    .    .    189  
  Shots                    18    | .    .    .    .    10   5    .    .    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        479   | 78   60   60   .    459  384  360  281  153  215  479  
  Average Temperature      96    | 38   24   21   .    144  87   130  114  90   93   94   
  Received Heat Transfer   3450  | 24   72   60   30   1152 1323 63   42   .    .    684  
  Effects                  14    | .    .    .    .    4    4    1    .    .    .    5    
    Shutdowns              2     | .    .    .    .    .    1    .    .    .    .    1    
    Energy Bleed           4     | .    .    .    .    1    1    1    .    .    .    1    
    Interference           6     | .    .    .    .    3    .    .    .    .    .    3    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             14    | 1    1    .    2    3    6    .    .    .    .    1    
  Heat Transferred         5339  | 148  370  .    .    1483 1888 700  .    .    .    750  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac 
Peak Influence             934  | 20  167 138 .   485 934 .   .   .   .   251 
  Initial                  220  | .   13  64  .   .   220 .   .   .   .   .   
  Average                  254  | 3   89  95  .   246 349 .   .   .   .   63  
Maximum Alert Level        3    | .   .   .   .   2   3   .   .   .   .   1   
  Low Security (%)         53   | 100 100 100 .   40  35  .   .   .   .   98  
  Level 1                  25   | .   .   .   .   44  30  .   .   .   .   1   
  Level 2                  14   | .   .   .   .   15  21  .   .   .   .   .   
  Level 3                  6    | .   .   .   .   .   12  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   1   .   .   7   17  .   .   .   .   12  
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   
  Extermination            12   | .   .   .   .   .   9   .   .   .   .   3   
  Reinforcement            19   | .   1   .   .   6   4   .   .   .   .   8   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   3   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   1   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac 
Distress Signals           5    | .   .   .   .   2   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              174  | 1   9   2   13  50  56  7   5   .   4   27  
  Peak Tracking Total      8    | 1   2   2   8   8   5   4   3   .   3   7   
  Tactical Retreats        15   | .   1   .   .   2   4   .   .   .   1   7   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac 
Traps Triggered            6    | .   .   .   .   1   2   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac 
Machines Disabled          18   | .   1   .   .   2   11  .   .   .   .   4   
  Max in Single Turn       2    | .   1   .   .   1   2   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac 
Machines Accessed          6    | .   1   1   .   .   2   .   .   .   .   2   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   1   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   5   1   .   .   5   .   .   .   .   3   
  Successful               10   | .   4   1   .   .   3   .   .   .   .   2   
  Failed                   4    | .   1   .   .   .   2   .   .   .   .   1   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          11   | .   5   .   .   .   3   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       7    | .   4   .   .   .   1   .   .   .   .   2   
  Scan Component           4    | .   2   .   .   .   1   .   .   .   .   1   
  Repair                   3    | .   2   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   2   .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   .   .   .   .   .   1   
  Time                     96   | .   52  .   .   .   .   .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac 
Total Allies               2    | .   .   1   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   1   .   .   .   
  Highest-Rated Group      167  | .   .   31  31  .   .   .   167 .   .   .   
  Highest-Rated Ally       167  | .   .   31  31  .   .   .   167 .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   5   6   .   .   .   .   .   .   
  Total Damage             74   | .   .   .   59  15  .   .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   .   1   .   
Drone Launches             5    | .   .   .   4   1   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   1   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               12116 | 97   374  286  421  1497 4771 1089 598  209  1158 1616 
Spaces Moved               5229  | 66   214  181  224  599  1901 500  259  101  393  791  
  Core                     22    | 22   .    .    .    .    .    .    .    .    .    .    
  Treads                   115   | .    .    .    .    115  .    .    .    .    .    .    
  Legs                     4776  | 44   214  181  224  483  1901 500  259  101  393  476  
  Wheels                   1     | .    .    .    .    1    .    .    .    .    .    .    
  Hover                    315   | .    .    .    .    .    .    .    .    .    .    315  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  187  209  209  209  209  71   
  Average Speed            195   | 96   120  120  155  171  220  209  209  209  281  156  
  Slowest Speed            330   | 120  120  120  190  330  296  209  209  209  292  292  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 6    37   44   9    42   37   68   36   11   53   16   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8     | .    .    .    .    .    .    4    2    1    1    .    
Spaces Dug                 2     | .    1    1    .    .    .    .    .    .    .    .    
Terrain Destroyed          643   | .    9    28   30   201  219  .    .    .    .    156  
  Melee                    1     | .    1    .    .    .    .    .    .    .    .    .    
  Projectile               44    | .    .    1    .    1    17   .    .    .    .    25   
  AOE                      598   | .    8    27   30   200  202  .    .    .    .    131  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      6463 | 87   307  217  281  922  2268 521  287  100  415  1058 
  Wait                     377  | .    55   4    .    120  66   4    5    .    3    120  
  Move                     5219 | 65   213  180  223  598  1900 499  258  100  392  791  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  185  | 10   10   7    14   42   66   5    3    .    3    25   
  Fast Attach              14   | .    3    .    1    4    .    .    .    .    .    6    
  Attach                   110  | 6    .    2    5    28   33   1    5    .    1    29   
  Detach                   8    | .    .    .    1    .    5    .    .    .    .    2    
  Swap                     59   | .    8    4    9    17   18   .    2    .    .    1    
  Drop                     104  | .    6    6    14   9    41   .    .    .    .    28   
  Fire                     385  | 6    11   14   13   104  139  12   14   .    16   56   
  Melee                    1    | .    1    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Subcaves
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Zio] / Fac)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    60 | -11/Scrapyard      | Discovered new exit (range 8)
    98 | -11/Scrapyard      | Entered Materials
   142 | -10/Materials      | Repaired Aluminum Leg
   169 | -10/Materials      | Repaired Lgt. Ion Engine
   308 | -10/Materials      | Build established: Mutant
   324 | -10/Materials      | Discovered new exit (range 3)
   411 | -10/Materials      | Discovered new exit (range 14)
   472 | -10/Materials      | Entered Mines
   503 | -10/Mines          | Found the Drone Emporium
   514 | -10/Mines          | Found Prototype Device
   515 | -10/Mines          | Identified Thief Drone Bay
   680 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   751 | -10/Mines          | Discovered new exit (range 4)
   758 | -10/Mines          | Entered Subcaves
   758 | -10/Subcaves       | Accompanied by 1 ally
   830 | -10/Subcaves       | Ambushed by angry Subdweller bent on revenge
   833 | -10/Subcaves       | Discovered new exit (range 11)
   968 | -10/Subcaves       | Ambushed by swarm of Subdwellers
   970 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
   973 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
   977 | -10/Subcaves       | Ambushed by Subdweller buried in earth
   992 | -10/Subcaves       | Core integrity fell below 50%
   994 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1008 | -10/Subcaves       | Destroyed 7 combat bots
  1009 | -10/Subcaves       | Lost 3 allies
  1025 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  1026 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  1179 | -10/Subcaves       | Entered Materials
  1179 | -8/Materials       | Accompanied by 2 allies
  1179 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1412 | -8/Materials       | Build established: Scavenger-Mutant
  1634 | -8/Materials       | Lost 7 parts (2p3n2w)
  1762 | -8/Materials       | Lost 3 parts (1p1n1u)
  1789 | -8/Materials       | Core integrity fell below 50%
  1826 | -8/Materials       | Lost 7 parts (3n2u2w)
  1828 | -8/Materials       | Destroyed 7 combat bots
  2383 | -8/Materials       | Destroyed 7 combat bots
  2482 | -8/Materials       | Discovered new exit (range 12)
  2676 | -8/Materials       | Entered Factory
  2676 | -7/Factory         | Evolved 2 slots: Utility x2
  2809 | -7/Factory         | Lost 5 parts (1p1n2u1w)
  3030 | -7/Factory         | P-60 Hacker assimilated allied AG-NDP(g)
  3054 | -7/Factory         | Build established: Mutant
  3104 | -7/Factory         | Lost 6 parts (4n2u)
  3381 | -7/Factory         | Build established: Scavenger-Mutant
  4940 | -7/Factory         | Build established: Mutant
  4995 | -7/Factory         | Garrison activated, responded to threat
  5144 | -7/Factory         | Core integrity fell below 50%
  5165 | -7/Factory         | Lost 3 parts (1n2u)
  5427 | -7/Factory         | Discovered new exit (range 8)
  6676 | -7/Factory         | First assault squad dispatched
  7447 | -7/Factory         | Entered Lower Caves
  7716 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8439 | -7/Lower Caves     | Discovered new exit (range 13)
  8454 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8536 | -7/Lower Caves     | Entered another Lower Caves area
  8593 | -7/Lower Caves     | P1-3CE showed up to help
  8595 | -7/Lower Caves     | P1-3CE revealed a hidden path
  8633 | -7/Lower Caves     | Lost 4 parts (1p1n2u)
  8917 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8983 | -7/Lower Caves     | Discovered new exit (range 5)
  9004 | -7/Lower Caves     | Learned 8 Factory zone layouts
  9134 | -7/Lower Caves     | Entered Zion
  9168 | -7/Zion            | Given A8's code to call for help
  9314 | -7/Zion            | Discovered new exit (range 14)
  9343 | -7/Zion            | Entered Proximity Caves
  9458 | -6/Proximity Caves | Core integrity fell below 20%
 10092 | -6/Proximity Caves | Learned 4 Factory zone layouts
 10483 | -6/Proximity Caves | Discovered new exit (range 8)
 10501 | -6/Proximity Caves | Entered Factory
 10501 | -6/Factory         | Evolved 2 slots: Weapon x2
 10502 | -6/Factory         | Identified exit to Factory
 10768 | -6/Factory         | Lost 3 parts (1p2u)
 10812 | -6/Factory         | Build established: Tank
 10876 | -6/Factory         | Lost 3 parts (1n2u)
 11104 | -6/Factory         | Lost 3 parts (1p1u1w)
 11139 | -6/Factory         | Build established: Derelict-Tank
 11469 | -6/Factory         | Build established: Scavenger-Tank
 11632 | -6/Factory         | Lost 4 parts (2u2w)
 11899 | -6/Factory         | Repaired Hvy. Rocket Launcher
 11907 | -6/Factory         | Cargo convoy interrupted
 11930 | -6/Factory         | Discovered exit to Factory (range 7)
 11993 | -6/Factory         | Garrison activated, responded to threat
 12095 | -6/Factory         | Core integrity fell below 50%
 12110 | -6/Factory         | Core integrity fell below 20%
 12117 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
12095_ U-05 Engineer lays Concrete. <x3>
12097_ U-05 Engineer builds a Wall.
12097_ U-05 Engineer lays Concrete.
12098_ Cmb. Airjet destroyed.
12098_ U-05 Engineer lays Concrete. <x2>
12100_ Cmb. Airjet destroyed.
12101_ U-05 Engineer builds a Wall.
12102_ U-05 Engineer lays Concrete.
12102_ Critical hit (Burn: +37).
12103_ U-05 Engineer lays Concrete.
12103_ Adv. Heat Sink destroyed.
12104_ U-05 Engineer builds a Wall.
12106_ System corrupted: Component data lost.
12110_ U-05 Engineer builds a Door.
12110_ Cmb. Airjet destroyed. <x2>
12112_ Critical hit (Burn: +37).
12113_ U-05 Engineer lays Concrete. <x3>
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????????+      ????????? |
| ??????????????????????????????????#      "???????? |
| ??????????  ??????????????????????#      ????????? |
| ?????????   ##??####??????????????#      ????????? |
| ????????   %# ??|   ??????????????#     #????????? |
| ????"" "?%  # ??    ??????????????#     #????????? |
|    """ """  # ""  "" ?????????????#     #????????? |
|    """ "%"  # ""  ""  #???????????+     #????????? |
|             # """ """ #???????????#     #????????? |
|             + """ """ #???????????#     ########## |
|             #     """ #???????????#     #          |
| ####        ;         #???????????#     #          |
| ???#         ;;  ##################     #=         |
| ####+##     g%%  g%=                    #     !    |
| #     #      g=  g*g                    +          |
| # " " #           g      @              # """ """  |
| # " " #     /                           # """ """  |
| # " " #    ==  !      u                 # """ """  |
| # " " #    =############+########################? |
| # " " #     #  %   #            #????????????????? |
| # " " #        *   #            #????????????????? |
| # " " #            # "          #????????????????? |
| # " " +            #            #????###########?# |
| # " " #            #  """       #????#[[[[     ##  |
| #     #              """""""    #????#[        ##  |
| #     #                         #????#[      % ##  |
|   # ###         H H             #????#[""" """ #   |
|             #               """ #????#]""" """%#   |
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| ""      #??????????#                 #???????# #   |
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| """     ###############   # ##    ###########  #   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          19
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             1200
Resistance: TH             10
Resistance: EM             20
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           2
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Backstab
First Step to Greatness
Hey, That's Mine!
I'm Back, Baby!
It's Just You
Leap Before You Look
Loot Pinata
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
Oops
Remodeling
Risk Taker
Serviceable Loadout
Tourist
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              CooledQuantumPlatform
  Manual?         0
Play Time         04:01:24
  Cumulative      5.9 hours
  Start           2024.04.23 @ 23:20:26
  End             2024.04.24 @ 15:14:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7cbf2e88-7eff-4bea-bfd4-c2f5f9c8e5db