Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 15:14:18 Player: Vyx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (159) 795 Value Destroyed (5574) 5574 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (129) 129 TOTAL SCORE: 10578 Bonus ------- High Alert Combat Kills 263 Follower Combat Kills 60 Friendly Fire -194 Cogmind --------- Core Integrity 0/850 Matter 59/300 Energy 82/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Core Analyzer Kinecellerator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Medium Insulated Plating > --- WEAPON ----------- Heavy Machine Gun Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Aluminum Leg VSS Leg Improved Carbon-fiber Leg Compact Battery Matter Filter Improved Light Armor Plating Makeshift Light Armor Plating Heavy Riot Gun Arc Projector Heavy Laser Heavy Laser Plasma Cannon Plasma Cannon High-powered Shotgun High-powered Shotgun Gauss Rifle Flak Gun Heavy Battle Rifle Proton Missile Launcher Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Power Maul [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Subdweller Monowheel Hover Unit Combat Airjet Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . 4 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 4 | . . . . 2 2 . . . . . Weapon 2 | . . . . . . . . . . 2 Parts Attached 182 | 6 11 6 15 48 51 1 7 . 1 36 Power 19 | 1 2 1 1 4 4 . 1 . 1 4 Engine 6 | 1 2 1 1 . . . . . . 1 Core 13 | . . . . 4 4 . 1 . 1 3 Reactor . | . . . . . . . . . . . Propulsion 46 | 2 . . 4 17 12 1 1 . . 9 Treads 2 | . . . . 2 . . . . . . Leg 38 | 2 . . 4 13 12 1 1 . . 5 Wheel 2 | . . . . 2 . . . . . . Hover 4 | . . . . . . . . . . 4 Flight . | . . . . . . . . . . . Utility 47 | 1 3 2 4 11 13 . 3 . . 10 Device 16 | 1 1 1 2 7 2 . . . . 2 Storage 6 | . 1 1 1 2 . . . . . 1 Processor 5 | . 1 . . . 2 . . . . 2 Hackware . | . . . . . . . . . . . Protection 20 | . . . 1 2 9 . 3 . . 5 Artifact . | . . . . . . . . . . . Weapon 70 | 2 6 3 6 16 22 . 2 . . 13 Energy Gun 14 | 1 . . 4 5 3 . . . . 1 Energy Cannon 6 | . . . . . 4 . . . . 2 Ballistic Gun 20 | 1 3 1 1 4 6 . 2 . . 2 Ballistic Cannon 7 | . . . . . 4 . . . . 3 Launcher 19 | . 2 1 1 7 4 . . . . 4 Special Weapon 3 | . . 1 . . 1 . . . . 1 Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . . . . . Parts Lost 80 | . . . 1 20 20 1 4 . 1 33 Power 12 | . . . . 3 2 . 1 . 1 5 Propulsion 23 | . . . . 8 7 1 1 . . 6 Utility 28 | . . . 1 3 8 . 2 . . 14 Weapon 17 | . . . . 6 3 . . . . 8 Highest Loss Streak 17 | . . . 1 7 6 1 4 . 1 17 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 94 100 90 91 91 84 90 92 92 93 Engine 1 | . 13 14 14 2 . . . . . 3 Core 5 | . . . . 6 6 7 7 7 7 1 Leg 24 | . 28 28 28 28 25 23 22 23 23 17 Device 9 | . 7 12 6 12 10 7 7 7 7 7 Storage 8 | . 7 14 6 11 7 7 7 7 7 9 Processor 7 | . 9 2 . . 11 7 7 7 7 4 Protection 12 | . . . 7 6 11 15 21 23 23 14 Energy Gun 3 | . 14 11 18 9 2 . . . . 1 Energy Cannon 2 | . . . . . 2 15 1 . . 1 Ballistic Gun 5 | . 13 14 7 4 3 . 13 15 15 4 Ballistic Cannon 3 | . . . . . 4 . . . . 14 Launcher 1 | . . . . 3 . . . . . 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 139 | 8 14 18 27 107 128 124 124 114 123 139 Greatest Support 74 | 20 20 20 40 74 63 63 63 60 60 60 Greatest Overweight (x) 3 | . . . 1 3 2 1 1 1 2 3 Average Overweight (x) . | . . . . . 1 1 1 1 1 . Largest Inventory Capacity 25 | 5 8 8 8 25 25 25 25 25 25 25 Average Capacity 21 | 5 6 7 6 16 25 25 25 25 25 20 Most Carried 25 | 5 8 8 8 24 25 25 25 23 25 25 Average Carried 19 | 3 5 7 5 14 22 21 22 23 24 19 Final Capacity 25 | 5 8 8 8 25 25 25 25 25 25 5 Final Carried 25 | 4 8 8 8 24 21 25 23 23 25 3 Class Distribution -------------------- 64% | Mutant 22% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Matter Collected 4708 | 278 122 40 254 919 1504 295 175 37 145 939 Remotely . | . . . . . . . . . . . Salvage Created 4508 | 33 155 40 207 1078 1467 256 131 . 44 1097 Parts 245 | 2 10 1 13 61 69 12 8 . 2 67 Haulers Intercepted 4 | . . . . 3 . . . . . 1 Recyclers Shooed 14 | . . . . 3 4 . . . . 7 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . 3 . . 12 8 . 2 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 119 | 1 4 2 7 34 44 7 5 . 2 13 Guns 37 | 1 3 . . 12 12 . 5 . 2 2 Cannons 31 | . . . . . 16 7 . . . 8 AOE 50 | . 1 2 7 22 15 . . . . 3 Classes Destroyed 20 | 1 . 1 2 9 6 . . . . 1 Worker 9 | . . . . 4 2 . . . . 3 Builder 10 | . . . . 3 3 . . . . 4 Tunneler 2 | . . 1 . . . . . . . 1 Hauler 4 | . . . . 3 . . . . . 1 Recycler 9 | . . . . 1 4 . . . . 4 Mechanic 1 | . . . . . 1 . . . . . Operator 1 | . . . . . . . . . . 1 Watcher 3 | . . . . . 2 . . . . 1 Swarmer 27 | . . . . 6 11 4 3 . 2 1 Cutter 3 | . . . . 1 . . . . . 2 Grunt 47 | 1 4 2 . 21 16 2 . . . 1 Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Protector 1 | . . . . . 1 . . . . . Sentry 8 | . . . . 3 3 1 1 . . . Specialist 6 | . . . . 2 . . . . . 4 Hunter 5 | . . . . . 2 . 1 . . 2 Programmer 11 | . . . . . 8 . . . . 3 Heavy 1 | . . . . 1 . . . . . . Subdweller 7 | . . . 7 . . . . . . . Thug 1 | . . . . . 1 . . . . . Guerrilla 1 | . . . 1 . . . . . . . Best Kill Streak 10 | 1 2 3 7 10 7 4 3 . 2 6 Combat Bots Only 7 | 1 2 2 7 7 6 4 3 . 2 3 Max Kills in Single Turn 4 | 1 1 3 3 3 4 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 2 3 2 3 . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 1134 | 8 16 8 23 249 456 50 56 . 37 231 Missed 300 | 4 5 . 8 67 119 9 19 . 5 64 Damage Taken 14289 | 43 130 100 384 3351 4806 562 455 . 474 3984 Core 2050 | 22 23 14 119 412 455 44 48 . 45 868 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 104 | . . . . . . . . . . 104 Ignored by Resistances 124 | . . . . . 31 15 . . . 78 Regen/Repaired (Parts) 107 | . 41 . . . . . . . . 66 Core Remaining (%) 39 | 91 . . 28 25 . . . . 15 . Volleys Fired 385 | 6 11 14 13 104 139 12 14 . 16 56 Largest 4 | 2 2 1 2 2 2 2 2 . 2 4 Hottest 241 | 70 70 100 60 135 160 160 50 . 50 241 Shots Fired 721 | 12 20 14 18 148 235 24 29 . 35 186 Gun 352 | 12 18 . 10 107 97 . 29 . 35 44 Cannon 256 | . . . . . 115 24 . . . 117 Launcher 103 | . 2 4 8 41 23 . . . . 25 Special 10 | . . 10 . . . . . . . . Kinetic 399 | 6 9 . 5 38 142 . 29 . 35 135 Thermal 201 | 6 9 10 . 69 61 24 . . . 22 Explosive 93 | . 2 4 8 41 23 . . . . 15 Electromagnetic 28 | . . . 5 . 9 . . . . 14 Robot Hit Streak 14 | 5 10 13 9 8 14 5 6 . 4 8 Robot Miss Streak 7 | 2 1 1 2 5 4 3 3 . 6 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . 1 . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . Shots Hit Robots 423 | 9 18 3 13 75 156 14 23 . 19 93 Core Hits 321 | 2 7 6 19 95 107 9 13 . 6 57 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . Critical Strikes 18 | . 1 . . 3 10 . . . . 4 Burn 2 | . 1 . . 1 . . . . . . Destroy 3 | . . . . 2 1 . . . . . Blast 13 | . . . . . 9 . . . . 4 Melee Attacks 1 | . 1 . . . . . . . . . Impact 1 | . 1 . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16468 | 114 303 332 1389 3862 6273 353 406 . 326 3110 Guns 4139 | 114 196 . 97 1148 1195 . 406 . 326 657 Cannons 4534 | . . . . . 2706 353 . . . 1475 Explosions 7795 | . 107 332 1292 2714 2372 . . . . 978 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 6133 | 63 98 . 51 408 3042 . 406 . 326 1739 Thermal 2809 | 51 98 . . 740 1185 353 . . . 382 Explosive 7175 | . 107 332 1292 2714 1921 . . . . 809 Electromagnetic 351 | . . . 46 . 125 . . . . 180 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . 8 8 8 8 8 6 Average Corruption 5 | . . . . . 4 8 8 8 8 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 225 | . . . . . 92 34 22 7 39 31 Message Errors 51 | . . . . . 20 12 3 . 8 8 Matter Fused 50 | . . . . . 20 5 5 4 9 7 Heat Flow Errors 26 | . . . . . 10 5 4 1 3 3 Energy Discharges 34 | . . . . . 16 8 3 1 5 1 Parts Rejected 4 | . . . . . 3 . . . . 1 Parts Fused 3 | . . . . . . . 1 . 2 . Data Loss (minor) 27 | . . . . . 10 4 3 . 4 6 Data Loss (major) 14 | . . . . . 4 . 1 1 3 5 Misfires 10 | . . . . . 5 . 1 . 4 . Alerts 3 | . . . . . 2 . 1 . . . Weapon Failures 3 | . . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 375 | . . 5 . 95 186 1 . . . 88 Projectiles 153 | . . . . . 109 1 . . . 43 Explosions 222 | . . 5 . 95 77 . . . . 45 Melee . | . . . . . . . . . . . Knockbacks 33 | . . . . . 22 . . . . 11 Impact . | . . . . . . . . . . . Kinetic 31 | . . . . . 20 . . . . 11 Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 581 | . . . . 216 176 . . . . 189 Shots 18 | . . . . 10 5 . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 479 | 78 60 60 . 459 384 360 281 153 215 479 Average Temperature 96 | 38 24 21 . 144 87 130 114 90 93 94 Received Heat Transfer 3450 | 24 72 60 30 1152 1323 63 42 . . 684 Effects 14 | . . . . 4 4 1 . . . 5 Shutdowns 2 | . . . . . 1 . . . . 1 Energy Bleed 4 | . . . . 1 1 1 . . . 1 Interference 6 | . . . . 3 . . . . . 3 Damage (minor) 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 14 | 1 1 . 2 3 6 . . . . 1 Heat Transferred 5339 | 148 370 . . 1483 1888 700 . . . 750 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Peak Influence 934 | 20 167 138 . 485 934 . . . . 251 Initial 220 | . 13 64 . . 220 . . . . . Average 254 | 3 89 95 . 246 349 . . . . 63 Maximum Alert Level 3 | . . . . 2 3 . . . . 1 Low Security (%) 53 | 100 100 100 . 40 35 . . . . 98 Level 1 25 | . . . . 44 30 . . . . 1 Level 2 14 | . . . . 15 21 . . . . . Level 3 6 | . . . . . 12 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 37 | . 1 . . 7 17 . . . . 12 Investigation 1 | . . . . 1 . . . . . . Extermination 12 | . . . . . 9 . . . . 3 Reinforcement 19 | . 1 . . 6 4 . . . . 8 Assault 1 | . . . . . 1 . . . . . Garrison 4 | . . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . . . . 2 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 174 | 1 9 2 13 50 56 7 5 . 4 27 Peak Tracking Total 8 | 1 2 2 8 8 5 4 3 . 3 7 Tactical Retreats 15 | . 1 . . 2 4 . . . 1 7 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . . . . 1 2 . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Machines Disabled 18 | . 1 . . 2 11 . . . . 4 Max in Single Turn 2 | . 1 . . 1 2 . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Machines Accessed 6 | . 1 1 . . 2 . . . . 2 Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 4 | . 1 . . . 1 . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . 5 1 . . 5 . . . . 3 Successful 10 | . 4 1 . . 3 . . . . 2 Failed 4 | . 1 . . . 2 . . . . 1 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 11 | . 5 . . . 3 . . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 2 | . . . . . 2 . . . . . Repair Station Hacks 7 | . 4 . . . 1 . . . . 2 Scan Component 4 | . 2 . . . 1 . . . . 1 Repair 3 | . 2 . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . . 2 . . . . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . . . 1 Time 96 | . 52 . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Total Allies 2 | . . 1 . . . . 1 . . . Largest Group 1 | . . 1 1 . . . 1 . . . Highest-Rated Group 167 | . . 31 31 . . . 167 . . . Highest-Rated Ally 167 | . . 31 31 . . . 167 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . 5 6 . . . . . . Total Damage 74 | . . . 59 15 . . . . . . Kills 2 | . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . Drone Launches 5 | . . . 4 1 . . . . . . Drone Recoveries 2 | . . . 1 1 . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Turns Passed 12116 | 97 374 286 421 1497 4771 1089 598 209 1158 1616 Spaces Moved 5229 | 66 214 181 224 599 1901 500 259 101 393 791 Core 22 | 22 . . . . . . . . . . Treads 115 | . . . . 115 . . . . . . Legs 4776 | 44 214 181 224 483 1901 500 259 101 393 476 Wheels 1 | . . . . 1 . . . . . . Hover 315 | . . . . . . . . . . 315 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 187 209 209 209 209 71 Average Speed 195 | 96 120 120 155 171 220 209 209 209 281 156 Slowest Speed 330 | 120 120 120 190 330 296 209 209 209 292 292 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 6 37 44 9 42 37 68 36 11 53 16 Regions Visited 10 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 4 2 1 1 . Spaces Dug 2 | . 1 1 . . . . . . . . Terrain Destroyed 643 | . 9 28 30 201 219 . . . . 156 Melee 1 | . 1 . . . . . . . . . Projectile 44 | . . 1 . 1 17 . . . . 25 AOE 598 | . 8 27 30 200 202 . . . . 131 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Total 6463 | 87 307 217 281 922 2268 521 287 100 415 1058 Wait 377 | . 55 4 . 120 66 4 5 . 3 120 Move 5219 | 65 213 180 223 598 1900 499 258 100 392 791 Hop . | . . . . . . . . . . . Pick Up 185 | 10 10 7 14 42 66 5 3 . 3 25 Fast Attach 14 | . 3 . 1 4 . . . . . 6 Attach 110 | 6 . 2 5 28 33 1 5 . 1 29 Detach 8 | . . . 1 . 5 . . . . 2 Swap 59 | . 8 4 9 17 18 . 2 . . 1 Drop 104 | . 6 6 14 9 41 . . . . 28 Fire 385 | 6 11 14 13 104 139 12 14 . 16 56 Melee 1 | . 1 . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Zio] / Fac) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Repaired Aluminum Leg 169 | -10/Materials | Repaired Lgt. Ion Engine 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 3) 411 | -10/Materials | Discovered new exit (range 14) 472 | -10/Materials | Entered Mines 503 | -10/Mines | Found the Drone Emporium 514 | -10/Mines | Found Prototype Device 515 | -10/Mines | Identified Thief Drone Bay 680 | -10/Mines | Received a Mining Laser from a helpful Derelict 751 | -10/Mines | Discovered new exit (range 4) 758 | -10/Mines | Entered Subcaves 758 | -10/Subcaves | Accompanied by 1 ally 830 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 833 | -10/Subcaves | Discovered new exit (range 11) 968 | -10/Subcaves | Ambushed by swarm of Subdwellers 970 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 973 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 977 | -10/Subcaves | Ambushed by Subdweller buried in earth 992 | -10/Subcaves | Core integrity fell below 50% 994 | -10/Subcaves | Ambushed by Subdweller buried in earth 1008 | -10/Subcaves | Destroyed 7 combat bots 1009 | -10/Subcaves | Lost 3 allies 1025 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1026 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1179 | -10/Subcaves | Entered Materials 1179 | -8/Materials | Accompanied by 2 allies 1179 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1412 | -8/Materials | Build established: Scavenger-Mutant 1634 | -8/Materials | Lost 7 parts (2p3n2w) 1762 | -8/Materials | Lost 3 parts (1p1n1u) 1789 | -8/Materials | Core integrity fell below 50% 1826 | -8/Materials | Lost 7 parts (3n2u2w) 1828 | -8/Materials | Destroyed 7 combat bots 2383 | -8/Materials | Destroyed 7 combat bots 2482 | -8/Materials | Discovered new exit (range 12) 2676 | -8/Materials | Entered Factory 2676 | -7/Factory | Evolved 2 slots: Utility x2 2809 | -7/Factory | Lost 5 parts (1p1n2u1w) 3030 | -7/Factory | P-60 Hacker assimilated allied AG-NDP(g) 3054 | -7/Factory | Build established: Mutant 3104 | -7/Factory | Lost 6 parts (4n2u) 3381 | -7/Factory | Build established: Scavenger-Mutant 4940 | -7/Factory | Build established: Mutant 4995 | -7/Factory | Garrison activated, responded to threat 5144 | -7/Factory | Core integrity fell below 50% 5165 | -7/Factory | Lost 3 parts (1n2u) 5427 | -7/Factory | Discovered new exit (range 8) 6676 | -7/Factory | First assault squad dispatched 7447 | -7/Factory | Entered Lower Caves 7716 | -7/Lower Caves | Encountered a Warlord checkpoint 8439 | -7/Lower Caves | Discovered new exit (range 13) 8454 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8536 | -7/Lower Caves | Entered another Lower Caves area 8593 | -7/Lower Caves | P1-3CE showed up to help 8595 | -7/Lower Caves | P1-3CE revealed a hidden path 8633 | -7/Lower Caves | Lost 4 parts (1p1n2u) 8917 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8983 | -7/Lower Caves | Discovered new exit (range 5) 9004 | -7/Lower Caves | Learned 8 Factory zone layouts 9134 | -7/Lower Caves | Entered Zion 9168 | -7/Zion | Given A8's code to call for help 9314 | -7/Zion | Discovered new exit (range 14) 9343 | -7/Zion | Entered Proximity Caves 9458 | -6/Proximity Caves | Core integrity fell below 20% 10092 | -6/Proximity Caves | Learned 4 Factory zone layouts 10483 | -6/Proximity Caves | Discovered new exit (range 8) 10501 | -6/Proximity Caves | Entered Factory 10501 | -6/Factory | Evolved 2 slots: Weapon x2 10502 | -6/Factory | Identified exit to Factory 10768 | -6/Factory | Lost 3 parts (1p2u) 10812 | -6/Factory | Build established: Tank 10876 | -6/Factory | Lost 3 parts (1n2u) 11104 | -6/Factory | Lost 3 parts (1p1u1w) 11139 | -6/Factory | Build established: Derelict-Tank 11469 | -6/Factory | Build established: Scavenger-Tank 11632 | -6/Factory | Lost 4 parts (2u2w) 11899 | -6/Factory | Repaired Hvy. Rocket Launcher 11907 | -6/Factory | Cargo convoy interrupted 11930 | -6/Factory | Discovered exit to Factory (range 7) 11993 | -6/Factory | Garrison activated, responded to threat 12095 | -6/Factory | Core integrity fell below 50% 12110 | -6/Factory | Core integrity fell below 20% 12117 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12095_ U-05 Engineer lays Concrete. 12097_ U-05 Engineer builds a Wall. 12097_ U-05 Engineer lays Concrete. 12098_ Cmb. Airjet destroyed. 12098_ U-05 Engineer lays Concrete. 12100_ Cmb. Airjet destroyed. 12101_ U-05 Engineer builds a Wall. 12102_ U-05 Engineer lays Concrete. 12102_ Critical hit (Burn: +37). 12103_ U-05 Engineer lays Concrete. 12103_ Adv. Heat Sink destroyed. 12104_ U-05 Engineer builds a Wall. 12106_ System corrupted: Component data lost. 12110_ U-05 Engineer builds a Door. 12110_ Cmb. Airjet destroyed. 12112_ Critical hit (Burn: +37). 12113_ U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????? | | ??????????????????????????????????+ ????????? | | ??????????????????????????????????# "???????? | | ?????????? ??????????????????????# ????????? | | ????????? ##??####??????????????# ????????? | | ???????? %# ??| ??????????????# #????????? | | ????"" "?% # ?? ??????????????# #????????? | | """ """ # "" "" ?????????????# #????????? | | """ "%" # "" "" #???????????+ #????????? | | # """ """ #???????????# #????????? | | + """ """ #???????????# ########## | | # """ #???????????# # | | #### ; #???????????# # | | ???# ;; ################## #= | | ####+## g%% g%= # ! | | # # g= g*g + | | # " " # g @ # """ """ | | # " " # / # """ """ | | # " " # == ! u # """ """ | | # " " # =############+########################? | | # " " # # % # #????????????????? | | # " " # * # #????????????????? | | # " " # # " #????????????????? | | # " " + # #????###########?# | | # " " # # """ #????#[[[[ ## | | # # """"""" #????#[ ## | | # # #????#[ % ## | | # ### H H #????#[""" """ # | | # """ #????#]""" """%# | | # R" #????#[""" """% | | # """ #????# # | | # ###??#= # | | # #### # # # # ############## | | ######### # #?????????# | | #???######## """ """ #?????????# | | #??????????# """ """ #???????### | | #??????????# """ """ #???????# # | | "" #??????????# #???????# # | | "" #??????????# #??????## # | | """ #??????????# #??????# # | | """ ############### # ## ########### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 19 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 10 Resistance: EM 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab First Step to Greatness Hey, That's Mine! I'm Back, Baby! It's Just You Leap Before You Look Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Oops Remodeling Risk Taker Serviceable Loadout Tourist Troublemaker Challenges ------------ None Game ------ Seed CooledQuantumPlatform Manual? 0 Play Time 04:01:24 Cumulative 5.9 hours Start 2024.04.23 @ 23:20:26 End 2024.04.24 @ 15:14:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cbf2e88-7eff-4bea-bfd4-c2f5f9c8e5db