Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 08:33:26 Player: gabr Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1363) 1363 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 4900 Bonus ------- Follower Combat Kills 42 Cogmind --------- Core Integrity 0/850 Matter 61/300 Energy 189/220 System Corruption 0% Temperature Critical (621) Movement Walking (192) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Particle Charger Insulated Plating > --- WEAPON (5) ------- Improved Spread Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Gauss Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Visual Processing Unit Improved Sensor Array Field Recycling Unit (0) Improved Field Recycling Unit (0) EM Pulse Gun Heavy Assault Rifle Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Particle Charger Insulated Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Advanced Visual Processing Unit Improved Sensor Array Field Recycling Unit Improved Field Recycling Unit EM Pulse Gun Heavy Assault Rifle Autogun Rocket Launcher [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Insulated Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 2 | . . . . . 1 1 Weapon 3 | . . . . 2 1 . Parts Attached 77 | 6 10 6 5 18 29 3 Power 8 | 1 2 . 1 1 2 1 Engine 6 | 1 1 . 1 1 1 1 Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 28 | 2 3 2 3 8 9 1 Treads . | . . . . . . . Leg 28 | 2 3 2 3 8 9 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 1 2 1 6 6 1 Device 9 | . 1 . . 3 4 1 Storage 6 | 1 . 2 . 3 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 23 | 2 4 2 . 3 12 . Energy Gun 12 | 2 . 2 . . 8 . Energy Cannon . | . . . . . . . Ballistic Gun 10 | . 4 . . 3 3 . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 2 | . 1 . . . 1 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . 1 . . . 1 . Highest Loss Streak 1 | . 1 . . . 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 93 90 100 92 99 98 Engine 5 | . 5 . 2 9 3 11 Core 4 | . 8 11 8 . 3 . Leg 32 | . 28 35 44 36 30 26 Device 6 | . 8 11 . 4 7 13 Storage 9 | . 14 11 11 9 7 6 Protection 4 | . . . 10 4 7 6 Energy Gun 14 | . 7 1 22 18 16 26 Ballistic Gun 13 | . 20 20 . 11 17 . Ballistic Cannon 1 | . . . . . 3 6 Naked Turns . | . . . . . . . Heaviest Build 104 | 14 15 32 34 104 56 63 Greatest Support 64 | 20 20 40 50 64 60 60 Greatest Overweight (x) 1 | . . . . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 25 15 15 Average Capacity 12 | 7 8 9 15 15 15 15 Most Carried 17 | 7 8 11 15 17 15 15 Average Carried 12 | 3 7 7 14 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 7 8 11 15 15 15 15 Class Distribution -------------------- 33% | Scavenger-Mutant 21% | Tank 14% | Scavenger-Tank 13% | Skirmisher 9% | Mutant 7% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1491 | 245 99 244 63 221 571 48 Remotely 213 | . . . . . 213 . Salvage Created 1941 | 86 232 366 80 180 848 149 Parts 86 | 1 17 13 5 7 38 5 Haulers Intercepted 4 | . 1 2 . 1 . . Recyclers Shooed 4 | . . 1 . 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 31 | . 6 1 2 2 15 5 Guns 27 | . 6 1 2 2 13 3 Cannons 4 | . . . . . 2 2 Classes Destroyed 9 | 1 3 2 1 1 1 . Worker 3 | . . . . . 3 . Hauler 4 | . 1 2 . 1 . . Recycler 6 | 1 . 2 . 1 2 . Operator 1 | . . 1 . . . . Watcher 2 | . . 2 . . . . Swarmer 6 | . 3 . . . . 3 Grunt 21 | . 3 1 1 . 14 2 Brawler 1 | . . . 1 . . . Sentry 3 | . . . . 2 1 . Best Kill Streak 7 | 1 4 2 2 1 7 3 Combat Bots Only 6 | . 3 1 2 1 6 3 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 165 | . 35 3 4 11 50 62 Missed 33 | . 3 . 2 4 8 16 Damage Taken 2787 | . 336 36 27 79 876 1433 Core 1281 | . 89 . . 30 278 884 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 64 . 100 94 60 . Volleys Fired 126 | 3 25 30 3 16 41 8 Largest 5 | 1 2 2 2 4 5 5 Hottest 348 | 50 90 130 130 175 201 348 Shots Fired 337 | 3 42 59 6 37 151 39 Gun 322 | 3 42 59 6 37 144 31 Cannon 15 | . . . . . 7 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 188 | . 12 53 . 19 96 8 Thermal 139 | 3 20 6 6 18 55 31 Explosive . | . . . . . . . Electromagnetic 10 | . 10 . . . . . Robot Hit Streak 15 | 3 6 15 12 9 8 7 Robot Miss Streak 7 | . 3 3 1 3 7 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 224 | 3 25 30 5 31 101 29 Core Hits 163 | 2 11 13 10 16 87 24 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | 1 1 . . . 3 1 Burn 2 | 1 1 . . . . . Destroy 1 | . . . . . 1 . Blast 3 | . . . . . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3372 | 37 313 391 85 464 1551 531 Guns 3144 | 37 313 391 85 464 1441 413 Cannons 228 | . . . . . 110 118 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1733 | . 86 378 . 205 946 118 Thermal 1546 | 37 134 13 85 259 605 413 Explosive . | . . . . . . . Electromagnetic 93 | . 93 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . . 7 5 Projectiles 12 | . . . . . 7 5 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . 2 2 Impact . | . . . . . . . Kinetic 3 | . . . . . 2 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 920 | 30 134 48 78 455 920 767 Average Temperature 216 | 16 61 26 41 157 260 392 Received Heat Transfer 555 | . 90 18 6 27 378 36 Effects 65 | . . . . 4 35 26 Shutdowns 15 | . . . . 1 5 9 Energy Bleed 7 | . . . . . 5 2 Interference 12 | . . . . 2 7 3 Matter Decay 4 | . . . . 1 1 2 Damage (minor) 5 | . . . . . 5 . Damage (major) 13 | . . . . . 10 3 Damage (core) 9 | . . . . . 2 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 1 1 . . . . 1 Heat Transferred 2226 | 185 481 15 110 310 790 335 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 314 | 5 149 103 158 179 296 314 Initial 139 | . 3 . 39 61 25 139 Average 121 | 1 82 62 114 78 192 207 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 83 | 100 100 100 100 100 55 44 Level 1 16 | . . . . . 44 55 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 2 . . 4 2 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . 1 . Assault . | . . . . . . . Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 7 | . 1 1 . . 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 7 7 3 8 18 10 Peak Tracking Total 6 | . 4 3 2 3 6 4 Tactical Retreats 3 | . . . . . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 3 | . . 1 . 1 . 1 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 7 | . 3 . . 3 . 1 Terminals 5 | . 3 . . 2 . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 20 | . 7 . . 11 . 2 Successful 10 | . 2 . . 6 . 2 Failed 10 | . 5 . . 5 . . Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual 3 | . 1 . . 2 . . Terminals 13 | . 7 . . 6 . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . 5 . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . 5 . . Insert Component 3 | . . . . 3 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . 3 . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 1 . . Highest-Rated Group 45 | . . . 45 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 20 | . . . 9 11 . . Total Damage 247 | . . . 103 144 . . Kills 6 | . . . 3 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 2624 | 79 489 250 306 562 757 181 Spaces Moved 1377 | 50 137 112 221 365 408 84 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 1374 | 47 137 112 221 365 408 84 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 122 120 122 Average Speed 124 | 115 120 120 120 124 121 169 Slowest Speed 192 | 120 120 120 125 192 122 192 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 5 30 16 52 29 9 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . . 2 . Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2048 | 65 424 167 254 455 581 102 Wait 379 | . 235 17 23 25 75 4 Move 1371 | 49 136 111 220 364 407 84 Hop . | . . . . . . . Pick Up 31 | 7 6 1 1 9 5 2 Fast Attach 32 | 6 4 2 1 8 11 . Attach 10 | . . 2 . 2 4 2 Detach 6 | . . 2 1 2 1 . Swap 35 | . 6 2 4 8 14 1 Drop 58 | . 12 . 1 21 23 1 Fire 126 | 3 25 30 3 16 41 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Materials 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Propulsion x2 575 | -9/Materials | Build established: Scavenger-Mutant 650 | -9/Materials | Discovered new exit (range 16) 819 | -9/Materials | Entered Mines 1110 | -9/Mines | Discovered new exit (range 13) 1125 | -9/Mines | Entered Materials 1125 | -8/Materials | Accompanied by 1 ally 1125 | -8/Materials | Evolved 2 slots: Weapon x2 1130 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1661 | -8/Materials | Discovered new exit (range 16) 1679 | -8/Materials | Build established: Skirmisher 1687 | -8/Materials | Entered Factory 1687 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1825 | -7/Factory | Garrison activated, responded to threat 1980 | -7/Factory | Build established: Tank 2334 | -7/Factory | Discovered new exit (range 7) 2444 | -7/Factory | Entered another Factory area 2444 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2590 | -6/Factory | Garrison activated, responded to threat 2605 | -6/Factory | Core integrity fell below 50% 2625 | -6/Factory | Core integrity fell below 20% 2626 | -6/Factory | Core destroyed Last Messages --------------- 02608_ Overheating: Imp. Spread Laser damaged (-27). 02608_ Overheating: Imp. Spread Laser damaged (-30). 02609_ Power failure, Lgt. Angular Momentum Engine shutdown. 02610_ K-01 Serf cleans the Nuclear Reactor. 02611_ Slug penetrates H-66 Slayer. 02611_ Penetrated by Slug. 02612_ R-10 Processor collects Autogun. 02612_ K-01 Serf collects debris. 02615_ U-05 Engineer builds a Door. 02617_ Penetrated by Slug. 02619_ H-66 Slayer knocked back. 02620_ K-01 Serf collects debris. 02620_ Penetrated by Slug. 02622_ Slug penetrates H-66 Slayer. 02623_ Power failure, Lgt. Angular Momentum Engine shutdown. 02623_ Penetrated by Slug. 02624_ Overheating: Core damaged (-110). 02625_ Power failure, Mak. Power Source shutdown. 02625_ Overheating: Core damaged (-136). 02626_ Overheating: Core damaged (-93). 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"""" ##########??????????????? | | ???????# """" """" "" # = #??????????????? | | ???????# """" """" F" # #??????????????? | | ???????# k " # ???????????????? | | ???????# Y "" # """""?????????????????? | | ???????+ u h @ """"""????????????????? | | ???????# u%h # """"""????????????????? | | ???????##+###########/##+# """"""????????????????? | | ?????????????????# [*= # ????????????????? | | ?????????????????# """ # ???????????????? | | ?????????????????# """ #########???????????????? | | ?????????????????# """ ## #????????????????????? | | ?????????????????# ## #????????????????????? | | ?????????????????#""" + #????????????????????? | | ?????????????????#""" ####????????????????????? | | ?????????????????#"S [ #???????????????????????? | | ?????????????????#"" * #???????????????????????? | | ?????????????????# "" = #???????????????????????? | | ?????????????????# % #???????????????????????? | | ?????????????????###+#####???????????????????????? | | ?????###############%###########?????????????????? | | ?????# ?????????????? | | ?????# ?????????????? | | ?????# ?????????????? | | ?????# ??????????????? | | ###### ??????????????? | | ###+######### ##???????????????? | | #= = #?? #????????????????? | | # #??? #????????????????? | | # """ """ #??? #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Particle Charging 15 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionDroneClaws Manual? 0 Play Time 00:27:23 Cumulative 46.0 hours Start 2024.04.05 @ 07:51:05 End 2024.04.05 @ 08:33:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 070482fc-463a-4b7e-88e0-35f2c4af9c73