Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.09 @ 07:42:55 Player: deadnoob Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1695) 1695 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (626) 626 TOTAL SCORE: 4571 Bonus ------- Follower Combat Kills 124 Met Imprinter 300 Was Imprinted 300 Friendly Fire -98 Cogmind --------- Core Integrity 0/400 Matter 108/300 Energy 92/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (158) System Shield Mini Grenade Launcher Datajack GAL Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Datajack CR-A16's Pointy Stick > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads High-capacity Matter Pod Seismic Detector Light Armor Plating Light Armor Plating System Shield Makeshift System Shield Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Minigun Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher GAL Module [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Core Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 79 | . 11 2 33 . 9 24 Power 8 | . 1 . 3 . . 4 Engine 8 | . 1 . 3 . . 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 31 | . 6 . 17 . 2 6 Treads 24 | . 4 . 12 . 2 6 Leg 3 | . 2 . 1 . . . Wheel 4 | . . . 4 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 3 2 5 . 2 4 Device 6 | . . 1 3 . 2 . Storage 3 | . 2 1 . . . . Processor 2 | . . . 2 . . . Hackware 1 | . . . . . . 1 Protection 4 | . 1 . . . . 3 Artifact . | . . . . . . . Weapon 24 | . 1 . 8 . 5 10 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 17 | . 1 . 8 . 2 6 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 22 | . 3 . 6 . . 13 Power 3 | . 1 . 1 . . 1 Propulsion 8 | . 1 . 2 . . 5 Utility 6 | . . . 1 . . 5 Weapon 5 | . 1 . 2 . . 2 Highest Loss Streak 8 | . 2 . 4 . . 8 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 95 | . 90 100 95 100 99 85 Engine 9 | . 7 14 8 11 11 7 Treads 27 | . 18 28 27 33 33 30 Leg 1 | . 9 . . . . . Wheel 1 | . . . 4 . . . Device 8 | . . 9 13 11 11 2 Storage 12 | . 14 14 11 11 11 10 Processor 5 | . . . 7 11 11 6 Protection 3 | . 11 4 . . . 6 Energy Gun 5 | . 14 14 1 . . . Ballistic Gun 12 | . 13 14 20 22 . 16 Piercing Weapon 3 | . . . . . 10 1 Special Melee Weapon 3 | . . . . . 11 1 Naked Turns 1 | . . . . . . 1 Heaviest Build 65 | 12 28 48 55 55 53 65 Greatest Support 74 | 20 40 40 63 63 66 74 Greatest Overweight (x) 4 | . 1 1 4 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | . 15 20 20 20 20 20 Average Capacity 18 | . 13 18 20 20 20 19 Most Carried 20 | . 10 16 20 20 20 20 Average Carried 16 | . 8 14 18 20 19 17 Final Capacity 20 | 8 15 20 20 20 20 5 Final Carried 20 | 6 9 16 20 20 20 5 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 2017 | 180 259 39 1272 . 82 185 Remotely . | . . . . . . . Salvage Created 2649 | . 765 44 1710 . . 130 Parts 175 | . 50 5 115 . . 5 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 49 | . 14 3 28 . . 4 Guns 47 | . 14 3 28 . . 2 AOE 2 | . . . . . . 2 Classes Destroyed 13 | . 7 . 5 . . 1 Worker 2 | . 1 . 1 . . . Builder 3 | . 2 . 1 . . . Tunneler 1 | . . . 1 . . . Hauler 8 | . 2 . 6 . . . Recycler 4 | . 1 . 3 . . . Operator 3 | . 2 . 1 . . . Watcher 4 | . . . 4 . . . Swarmer 15 | . 3 3 7 . . 2 Grunt 23 | . 11 . 12 . . . Brawler 1 | . . . 1 . . . Duelist 2 | . . . 2 . . . Sentry 7 | . . . 6 . . 1 Demolisher 1 | . . . . . . 1 Best Kill Streak 7 | . 4 3 7 . . 2 Combat Bots Only 4 | . 3 3 4 . . 2 Max Kills in Single Turn 2 | . 2 1 1 . . 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3921 | . 654 75 1368 . . 1824 Core 489 | . 78 8 210 . . 193 Absorbed by Shields . | . . . . . . . Redirected to Shielding 10 | . 8 2 . . . . Regen/Repaired (Parts) 56 | . 56 . . . . . Core Remaining (%) 82 | 100 . 65 . . . . Volleys Fired 229 | . 59 6 136 . . 28 Largest 2 | . 2 2 2 . . 2 Hottest 70 | . 70 70 70 . . 46 Shots Fired 458 | . 118 12 275 . . 53 Gun 455 | . 118 12 275 . . 50 Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 375 | . 59 6 260 . . 50 Thermal 80 | . 59 6 15 . . . Explosive 3 | . . . . . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 9 3 18 . . 15 Robot Miss Streak 4 | . 3 4 3 . . 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . 5 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 321 | . 82 5 197 . 1 36 Core Hits 128 | . 35 4 73 . . 16 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 8 | . 6 1 . . . 1 Burn 5 | . 4 1 . . . . Destroy 3 | . 2 . . . . 1 Melee Attacks 6 | . . . . . 6 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 5 | . . . . . 5 . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4852 | . 1089 76 2765 . . 922 Guns 4366 | . 1027 68 2717 . . 554 Cannons . | . . . . . . . Explosions 368 | . . . . . . 368 Melee . | . . . . . . . Ramming 118 | . 62 8 48 . . . Kinetic 3746 | . 523 27 2642 . . 554 Thermal 620 | . 504 41 75 . . . Explosive 368 | . . . . . . 368 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 4 4 . Average Corruption 4 | . . . 4 4 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . 34 . 2 . Message Errors 10 | . . . 10 . . . Matter Fused 8 | . . . 7 . 1 . Heat Flow Errors 4 | . . . 4 . . . Parts Rejected 2 | . . . 2 . . . Data Loss (minor) 7 | . . . 6 . 1 . Data Loss (major) 1 | . . . 1 . . . Misfires 3 | . . . 3 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 41 | . 1 . . . . 40 Projectiles . | . . . . . . . Explosions 40 | . . . . . . 40 Melee 1 | . 1 . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 30 | . . . . . . 30 Shots 1 | . . . . . . 1 Rammed 15 | . 8 2 5 . . . Targets Rammed 19 | . 12 2 5 . . . Kicked 1 | . 1 . . . . . Crushed 3 | . 3 . . . . . Highest Temperature 179 | . 78 54 179 . . 30 Average Temperature 29 | . 24 28 53 . . 11 Received Heat Transfer 1212 | . 309 . 588 . . 315 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 1 | . 1 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 2 . . . . Heat Transferred 2183 | . 1776 185 222 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 364 | . 356 126 364 141 . . Initial 141 | . . 43 . 141 . . Average 138 | . 179 37 173 141 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 70 | . 52 100 63 100 . . Level 1 29 | . 47 . 36 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 6 . 4 . . . Investigation 5 | . 4 . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 27 | . 1 . 4 . . 22 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 28 3 49 . . 16 Peak Tracking Total 7 | . 7 3 4 . . 5 Tactical Retreats 6 | . 3 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 5 | . 2 . 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 15 | . 9 2 4 . . . Terminals 12 | . 6 2 4 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 18 5 8 . . . Successful 15 | . 8 4 3 . . . Failed 16 | . 10 1 5 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 20 | . 8 5 7 . . . Terminals 26 | . 13 5 8 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 4 4 1 . . . Part Schematic 1 | . . 1 . . . . Robot Schematic 1 | . . 1 . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 5 | . 3 2 . . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 7 2 4 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . 1 . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . 1 . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 158 | . . . . . 158 158 Highest-Rated Ally 42 | . . . . . 42 42 Total Orders . | . . . . . . . Ally Attacks 20 | . . . . . . 20 Total Damage 895 | . . . . . . 895 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 6929 | . 1260 1177 1888 7 1891 706 Spaces Moved 3344 | 1 589 532 819 5 1053 345 Core 4 | . . . . . . 4 Treads 2945 | . 362 532 652 5 1053 341 Legs 228 | 1 227 . . . . . Wheels 167 | . . . 167 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 160 110 160 160 50 Average Speed 168 | 120 144 216 167 160 160 168 Slowest Speed 320 | 120 240 240 320 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 2 76 93 63 7 90 60 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . . 3 3 Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . . . . . . 24 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 24 | . . . . . . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4165 | . 872 546 1080 4 1250 413 Wait 384 | . 184 . 26 . 170 4 Move 3338 | . 588 531 818 4 1052 345 Hop . | . . . . . . . Pick Up 44 | . 9 4 24 . 5 2 Fast Attach 29 | . 7 1 14 . 3 4 Attach 18 | . 3 . 4 . 1 10 Detach 8 | . 1 1 4 . . 2 Swap 32 | . 1 1 15 . 5 10 Drop 54 | . 8 . 34 . 8 4 Fire 229 | . 59 6 136 . . 28 Melee 6 | . . . . . 6 . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 18 | . 11 2 5 . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 917 | -10/Materials | Discovered new exit (range 16) 1105 | -10/Materials | Repaired Lgt. Treads 1232 | -10/Materials | Discovered new exit (range 12) 1261 | -10/Materials | Entered Mines 1276 | -10/Mines | Learned 2 Materials zone layouts 1345 | -10/Mines | Discovered new exit (range 13) 1469 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1836 | -10/Mines | Discovered new exit (range 10) 2438 | -10/Mines | Entered Materials 2438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2439 | -9/Materials | Identified exit to Materials 2439 | -9/Materials | Identified exit to Mines 2762 | -9/Materials | Lost 4 parts (1p2n1u) 3004 | -9/Materials | Discovered exit to Mines (range 15) 3102 | -9/Materials | Build established: Scavenger-Mutant 3872 | -9/Materials | Discovered new exit (range 16) 4185 | -9/Materials | Core integrity fell below 50% 4293 | -9/Materials | Build established: Mutant 4326 | -9/Materials | Entered Mines 4327 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4328 | -9/Mines | Met a Derelict bent on vengeance 4333 | -9/Mines | Entered Zion 4391 | -7/Zion | Found CR-A16's Pointy Stick 4417 | -7/Zion | System corruption cleaned by Quarantine Array 4478 | -7/Zion | Discovered new exit (range 16) 4563 | -7/Zion | Found GAL Module 4698 | -7/Zion | Learned 8 Factory zone layouts 5002 | -7/Zion | Given A8's code to call for help 5085 | -7/Zion | Received a hallucinogenic algorithm 5343 | -7/Zion | Given the Hacking Drone Bay 5344 | -7/Zion | Found Prototype Device 5482 | -7/Zion | Identified Hacking Drone Bay 5924 | -7/Zion | Imprinted 5926 | -7/Zion | Declared Zion's savior 6224 | -7/Zion | Entered Proximity Caves 6224 | -6/Proximity Caves | Accompanied by 4 allies 6626 | -6/Proximity Caves | Spotted B-75 Beast 6657 | -6/Proximity Caves | Learned Factory security intel 6686 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6773 | -6/Proximity Caves | Lost 8 parts (1p3n3u1w) 6926 | -6/Proximity Caves | Released all parts (5) 6928 | -6/Proximity Caves | Discovered new exit (range 15) 6929 | -6/Proximity Caves | Core integrity fell below 20% 6930 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06833_ Field strength at 70. 06836_ Field strength at 40. 06837_ Field strength at 10. 06838_ Stasis field depleted. 06846_ D-53 Grenadier suffers critical hit (Destroy). 06855_ Imp. Assault Rifle destroyed. 06867_ D-53 Grenadier destroyed. 06871_ Imp. Light Armor Plating fries itself beyond repair. 06873_ Cmb. Airjet fries itself beyond repair. 06879_ Launcher Guidance Computer fries itself beyond repair. 06900_ Dispatcher launches Target Drone into the air. 06902_ Target Drone destroyed. 06913_ I-36 Angel sends out distress signal. 06917_ Lgt. Treads destroyed. 06920_ Y-54 Guardian springs to life. 06926_ Released Lgt. Treads. 06926_ Released Hcp. Storage Unit. 06926_ Released Imp. Assault Rifle. 06927_ Acquired Mak. System Shield. 06928_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#############?????????????????? | | ???????????????????# # ?????????????????? | | ???????????????????# #