Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 14:25:25 Player: Dendrocnid Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1340) 1340 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3755 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 218/550 Matter 103/300 Energy 160/160 System Corruption 0% Temperature Cool (3) Movement Core (750) Ox14 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Ion Engine Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Autogun Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Wheel Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating Hardened Light Armor Plating Assault Rifle Rocket Launcher Katana [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 2 | . . . 2 . . Parts Attached 48 | 5 10 3 11 14 5 Power 3 | 1 . 1 . . 1 Engine 1 | 1 . . . . . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . . 3 2 1 Treads 4 | . . . 2 2 . Leg . | . . . . . . Wheel 4 | 2 . . 1 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 . 1 6 1 Device 2 | . . . . 2 . Storage 5 | 1 3 . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 25 | 1 7 2 7 6 2 Energy Gun 3 | 1 . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 17 | . 4 2 3 6 2 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . 3 . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 2 2 1 11 Power 2 | . . 1 . . 1 Propulsion 5 | . . 1 1 . 3 Utility 1 | . . . . . 1 Weapon 8 | . . . 1 1 6 Highest Loss Streak 11 | . . 1 1 1 11 Average Slot Usage (%) 97 | . 97 95 98 99 88 Engine 4 | . 14 11 . . . Core 6 | . . 2 11 9 8 Treads 6 | . . . 11 9 7 Wheel 15 | . 28 23 10 9 6 Storage 20 | . 28 28 13 17 9 Processor 3 | . . . . 8 9 Protection 5 | . . . 8 9 9 Energy Gun 1 | . 5 . 3 . . Ballistic Gun 23 | . 18 4 37 26 25 Ballistic Cannon 3 | . . . 1 9 5 Slashing Weapon 4 | . 1 23 . . . Naked Turns . | . . . . . . Heaviest Build 72 | 11 57 57 61 72 57 Greatest Support 40 | 32 32 32 40 20 12 Greatest Overweight (x) 5 | . 1 3 4 5 4 Average Overweight (x) 2 | . . 1 2 4 4 Largest Inventory Capacity 18 | 6 18 18 18 18 12 Average Capacity 15 | 5 16 18 13 17 12 Most Carried 14 | 6 10 12 12 14 12 Average Carried 10 | 2 7 11 10 11 10 Final Capacity 18 | 6 18 18 12 12 12 Final Carried 12 | 5 10 12 11 12 7 Class Distribution -------------------- 40% | Mutant 38% | Gunner 20% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1512 | 199 56 62 388 731 76 Remotely . | . . . . . . Salvage Created 1444 | . 56 81 388 843 76 Parts 84 | . 6 7 26 43 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 33 | . 2 4 8 17 2 Melee 4 | . . 4 . . . Guns 25 | . 2 . 7 15 1 Cannons 4 | . . . 1 2 1 Classes Destroyed 7 | . 2 1 2 2 . Worker 1 | . . . . 1 . Operator 1 | . 1 . . . . Swarmer 5 | . 2 3 . . . Grunt 14 | . . 1 4 7 2 Duelist 2 | . . . 1 1 . Sentry 11 | . . . 3 8 . Hunter 1 | . . . . 1 . Best Kill Streak 7 | . 2 2 2 7 1 Combat Bots Only 7 | . 2 2 2 7 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2506 | . 43 207 320 998 938 Core 431 | . 28 60 11 199 133 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 . 64 97 . . Volleys Fired 106 | . 14 . 26 48 18 Largest 4 | . 2 . 4 4 4 Hottest 125 | . 70 . 125 101 101 Shots Fired 356 | . 22 . 95 186 53 Gun 301 | . 22 . 94 138 47 Cannon 55 | . . . 1 48 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 342 | . 14 . 89 186 53 Thermal 14 | . 8 . 6 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 3 . 10 18 10 Robot Miss Streak 7 | . 7 . 4 4 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 233 | . 8 12 57 114 42 Core Hits 83 | . 5 5 17 43 13 Critical Hits 4 | . . . 1 2 1 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 2 | . . . . 1 1 Melee Attacks 25 | . 2 22 1 . . Impact . | . . . . . . Slashing 25 | . 2 22 1 . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . 3 . . . Damage Inflicted 3279 | . 89 277 704 1665 544 Guns 2422 | . 89 . 684 1175 474 Cannons 580 | . . . 20 490 70 Explosions . | . . . . . . Melee 277 | . . 277 . . . Ramming . | . . . . . . Kinetic 2957 | . 76 . 672 1665 544 Thermal 45 | . 13 . 32 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 277 | . . 277 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 47 | . . 39 . 8 . Projectiles 8 | . . . . 8 . Explosions . | . . . . . . Melee 39 | . . 39 . . . Knockbacks 5 | . . . . 2 3 Impact . | . . . . . . Kinetic 4 | . . . . 2 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 676 | . 50 . 324 676 29 Average Temperature 143 | . 28 . 103 195 8 Received Heat Transfer 1020 | . . 39 126 306 549 Effects 16 | . . . . 16 . Shutdowns 3 | . . . . 3 . Energy Bleed 2 | . . . . 2 . Matter Decay 2 | . . . . 2 . Short Circuit 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 5 | . . . . 5 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | . 37 . 74 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 383 | . 100 109 261 383 348 Initial 248 | . . 39 42 33 248 Average 124 | . 47 62 157 166 305 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 75 | 100 100 100 64 63 . Level 1 24 | . . . 35 36 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . . 7 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 6 | . 2 . . 4 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 5 6 9 27 6 Peak Tracking Total 6 | . 3 3 3 6 6 Tactical Retreats 8 | . 1 3 2 2 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 5 | . 1 . 2 2 . Terminals 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 11 | . 2 . 4 5 . Successful 7 | . 2 . 3 2 . Failed 4 | . . . 1 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 10 | . 2 . 4 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 2 . 2 1 . Prototype ID Bank 1 | . . . 1 . . Alert Level 2 | . 1 . . 1 . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 3 | . 1 . 1 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2070 | 72 367 389 448 700 94 Spaces Moved 1195 | 65 277 274 218 340 21 Core 16 | 16 . . . . . Treads 55 | . . . 53 2 . Legs . | . . . . . . Wheels 1124 | 49 277 274 165 338 21 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 110 120 130 130 Average Speed 124 | 87 109 115 143 139 130 Slowest Speed 230 | 100 110 130 220 230 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 56 70 27 34 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . 2 . 1 . . Terrain Destroyed 3 | . 2 . 1 . . Melee 3 | . 2 . 1 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1495 | 78 311 306 292 455 53 Wait 74 | . . 10 27 36 1 Move 1190 | 64 276 273 217 339 21 Hop . | . . . . . . Pick Up 31 | 7 7 1 7 9 . Fast Attach 6 | 5 1 . . . . Attach 18 | . 2 1 5 5 5 Detach . | . . . . . . Swap 24 | . 7 2 6 9 . Drop 16 | 2 2 . 3 9 . Fire 106 | . 14 . 26 48 18 Melee 22 | . 2 19 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 3) 301 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 14) 440 | -10/Materials | Entered Mines 469 | -10/Mines | Learned Materials terminal intel 475 | -10/Mines | Learned location of Zion (-6) 723 | -10/Mines | Discovered new exit (range 9) 777 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 787 | -10/Mines | Discovered new exit (range 5) 829 | -10/Mines | Entered Materials 829 | -9/Materials | Evolved 2 slots: Weapon x2 830 | -9/Materials | Loaded intel: 12 terminal locations 865 | -9/Materials | Discovered new exit (range 16) 1126 | -9/Materials | Discovered new exit (range 16) 1232 | -9/Materials | Build established: Tank 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Utility x2 1641 | -8/Materials | Build established: Gunner 1856 | -8/Materials | Garrison activated, responded to threat 1922 | -8/Materials | Destroyed 7 combat bots 1976 | -8/Materials | Identified exit to Garrison 1977 | -8/Materials | Entered Garrison 2010 | -8/Garrison | Triggered checkpoint 2059 | -8/Garrison | Core integrity fell below 50% 2071 | -8/Garrison | Self-destructed Last Messages --------------- 02010_ Beams of light sweep through the air. An alarm sounds. 02014_ Hvy. Assault Rifle destroyed. 02016_ Lgt. Nuclear Core destroyed. 02017_ G-47 Trooper knocked back. 02028_ G-47 Trooper destroyed. 02032_ Lgt. Cannon destroyed. 02036_ Hrd. Medium Armor Plating destroyed. 02042_ Assault Rifle destroyed. 02043_ Acquired 37 matter. 02046_ Arm. Wheel destroyed. 02047_ G-47 Trooper suffers critical hit. 02047_ Destroyed Aluminum Leg. 02050_ Lgt. Treads destroyed. 02055_ G-47 Trooper destroyed. 02055_ Switching to secondary target: G-47 Trooper. 02056_ Acquired 39 matter. 02056_ Hvy. Assault Rifle destroyed. 02056_ Wheel destroyed. 02066_ Assault Rifle destroyed. 02070_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ???????????????????????????? ????????????????????? | | ?????????#????????????????? #????????????????????? | | ?????????# ########???????g##???????????????????? | | ?????????# #?????? #???????????????????? | | ?????????# ^ ####### g #### #??????????????? | | ?????????######## g !@= #??????????????? | | ????????????????# ######+++++####???????????????? | | ????????????????# #????## ##??????????????????? | | ????????????????# #?????? "#??????????????????? | | ????????????????# #??????""""#??????????????????? | | ????????????????# ###????#####??????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????######???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicTitaniumInitializer Manual? 0 Play Time 00:24:55 Cumulative 91.5 hours Start 2020.09.18 @ 14:01:20 End 2020.09.18 @ 14:25:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e60b6697-7956-4ba1-807c-01d5534cc78e