Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.30 @ 03:35:46 Player: Passi965 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (171) 855 Value Destroyed (5005) 5005 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 8268 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 61/700 Matter 38/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Cooling System High-capacity Matter Pod (200) Improved Sensor Array Long-range Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Transmission Jammer Hardened Medium Armor Plating Improved Shield Generator Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Thermal Generator High-capacity Storage Unit Compact Battery Advanced Visual Processing Unit Medium Reactive Plating Hacking Suite System Shield > --- WEAPON ----------- Advanced Assault Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Cooling System High-capacity Matter Pod Improved Sensor Array Long-range Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Transmission Jammer Hardened Medium Armor Plating Improved Shield Generator Heavy Rocket Launcher Remote Datajack [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Medium Reactive Plating Weapon Rocket Launcher Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 5 | . 1 1 1 2 Weapon 1 | . . . 1 . Parts Attached 91 | 8 10 32 12 29 Power 12 | 2 . 4 3 3 Engine 10 | 2 . 4 3 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 14 | 2 1 7 . 4 Treads . | . . . . . Leg 13 | 2 1 6 . 4 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 30 | 2 3 12 6 7 Device 11 | . 1 4 4 2 Storage 6 | 1 1 3 . 1 Processor 4 | . 1 2 . 1 Hackware 2 | . . . . 2 Protection 7 | 1 . 3 2 1 Artifact . | . . . . . Weapon 35 | 2 6 9 3 15 Energy Gun 3 | 1 1 . . 1 Energy Cannon 10 | . 2 6 2 . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 10 | . 2 1 1 6 Launcher 5 | . . 2 . 3 Special Weapon 2 | . . . . 2 Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 15 | . . 1 . 14 Power 4 | . . . . 4 Propulsion 3 | . . . . 3 Utility 4 | . . 1 . 3 Weapon 4 | . . . . 4 Highest Loss Streak 3 | . . 1 . 3 Average Slot Usage (%) 97 | . 99 99 99 95 Engine 12 | . 12 19 16 4 Core 3 | . . . . 8 Leg 17 | . 25 19 16 13 Device 7 | . 3 9 9 7 Storage 16 | . 12 20 16 13 Processor 8 | . 8 2 8 13 Hackware 3 | . . . . 7 Protection 7 | . 12 7 6 6 Energy Gun 1 | . 4 . . 2 Energy Cannon 7 | . 9 12 12 1 Ballistic Cannon 6 | . 5 . 2 12 Launcher 4 | . . 7 8 3 Naked Turns . | . . . . . Heaviest Build 102 | 18 55 61 92 102 Greatest Support 34 | 20 20 34 30 30 Greatest Overweight (x) 12 | . 2 11 3 12 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 12 | 8 12 12 12 12 Average Capacity 11 | 6 8 12 12 12 Most Carried 12 | 6 8 12 12 12 Average Carried 11 | 2 7 11 11 11 Final Capacity 12 | 8 12 12 12 12 Final Carried 12 | 6 8 12 12 11 Class Distribution -------------------- 72% | Mutant 10% | Bomber 5% | Hacker-Mutant 4% | Hacker-Bomber 3% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3528 | 204 298 781 605 1640 Remotely 73 | . . 73 . . Salvage Created 4951 | . 332 1216 1302 2101 Parts 299 | . 28 82 60 129 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 10 | . . 1 3 6 Parts Field Recycled 11 | . 6 5 . . Retrieved Matter 81 | . 55 26 . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 116 | . 8 31 28 49 Melee 1 | . . . . 1 Guns 9 | . 6 . . 3 Cannons 75 | . 1 13 21 40 AOE 28 | . 1 16 7 4 Classes Destroyed 15 | . 3 6 1 5 Worker 13 | . . 6 1 6 Builder 10 | . . 4 3 3 Tunneler 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 13 | . 2 1 4 6 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 15 | . 3 5 2 5 Swarmer 40 | . 8 9 5 18 Grunt 38 | . . 11 13 14 Brawler 1 | . . 1 . . Duelist 2 | . . 1 1 . Sentry 19 | . . 9 7 3 Hunter 8 | . . . 2 6 Programmer 8 | . . . . 8 Best Kill Streak 9 | . 3 7 9 8 Combat Bots Only 6 | . 2 4 6 6 Max Kills in Single Turn 3 | . 1 3 2 3 Gunslinging . | . . . . . Exploded 2 | . 1 2 2 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3778 | . 78 680 505 2515 Core 799 | . 8 68 84 639 Absorbed by Shields 188 | . . 188 . . Core Remaining (%) 90 | 100 96 83 84 . Volleys Fired 351 | . 30 76 85 160 Largest 3 | . 2 2 3 3 Hottest 178 | . 112 112 161 178 Shots Fired 733 | . 47 140 192 354 Gun 70 | . 35 . . 35 Cannon 554 | . 12 109 162 271 Launcher 86 | . . 31 30 25 Special 23 | . . . . 23 Kinetic 285 | . 22 4 22 237 Thermal 219 | . 13 5 132 69 Explosive 64 | . . 31 30 3 Electromagnetic 142 | . 12 100 8 22 Robot Hit Streak 34 | . 9 21 34 29 Robot Miss Streak 3 | . 2 3 3 3 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 541 | . 32 111 149 249 Core Hits 255 | . 14 63 79 99 Critical Hits 11 | . . . 2 9 Critical Kills 4 | . . . 1 3 Critical Parts Destroyed 7 | . . . 1 6 Melee Attacks 15 | . . . . 15 Impact 15 | . . . . 15 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 14839 | . 488 3397 4396 6558 Guns 762 | . 269 . . 493 Cannons 9320 | . 159 1807 2709 4645 Explosions 4334 | . 60 1590 1687 997 Melee 423 | . . . . 423 Ramming . | . . . . . Kinetic 4722 | . 146 51 388 4137 Thermal 3624 | . 183 235 2151 1055 Explosive 3333 | . . 1457 1687 189 Electromagnetic 2737 | . 159 1654 170 754 Impact 423 | . . . . 423 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 . . 5 Average Corruption 2 | . 1 . . 3 Corruption Purged . | . . . . . Effects 64 | . 5 . . 59 Message Errors 14 | . 3 . . 11 Matter Fused 19 | . . . . 19 Heat Flow Errors 3 | . . . . 3 Energy Discharges 8 | . 1 . . 7 Data Loss (minor) 8 | . 1 . . 7 Targeting Errors 11 | . . . . 11 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 476 | . 10 76 135 255 Projectiles 279 | . 10 46 55 168 Explosions 137 | . . 30 80 27 Melee 60 | . . . . 60 Knockbacks 36 | . . . 2 34 Impact 1 | . . . . 1 Kinetic 33 | . . . 2 31 Secondary 2 | . . . . 2 Self-Inflicted Damage 174 | . 9 83 . 82 Shots 10 | . 1 5 . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 533 | . 105 395 476 533 Average Temperature 109 | . 35 112 96 127 Received Heat Transfer 1672 | . . 268 324 1080 Effects 22 | . . 9 2 11 Shutdowns 8 | . . 1 1 6 Energy Bleed 4 | . . 2 . 2 Interference 7 | . . 6 . 1 Matter Decay 2 | . . . 1 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 6 | . . 2 . 4 Combat Hostiles 3 | . . 2 . 1 Parts Fried 17 | . 1 9 1 6 Impact Corruptions 4 | . . . . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 . 5 1 Heat Transferred 6175 | . 325 385 3663 1802 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 2 2 . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 487 | . 201 260 487 379 Average Influence 106 | . 67 63 268 104 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 82 | 100 93 94 36 84 Level 1 14 | . 6 5 39 15 Level 2 3 | . . . 23 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 25 | . . 2 7 16 Investigation 4 | . . 1 . 3 Extermination 7 | . . . . 7 Reinforcement 10 | . . 1 3 6 Assault . | . . . . . Garrison 4 | . . . 4 . Intercept . | . . . . . Construction Impeded 4 | . . . 2 2 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . 2 3 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 164 | . 13 46 38 67 Peak Tracking Total 6 | . 3 5 6 6 Tactical Retreats 5 | . . 3 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 14 | . 4 2 2 6 Indirectly 3 | . . . . 3 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 20 | . . 2 6 12 Max in Single Turn 3 | . . 1 1 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 7 | . . 2 . 5 Terminals 1 | . . 1 . . Fabricators 2 | . . . . 2 Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 21 | . . 8 . 13 Successful 13 | . . 5 . 8 Failed 8 | . . 3 . 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . . 6 . . Fabricators 4 | . . . . 4 Repair Stations 4 | . . . . 4 Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . 2 . . Garrison Access 3 | . . . . 3 Terminal Hacks 3 | . . 3 . . Record 2 | . . 2 . . Recall Assault 1 | . . 1 . . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 2 | . . 2 . . Insert Component 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 1 . 4 Full Trace Events 4 | . . 1 . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Matter 234 | . . . . 234 Time 117 | . . . . 117 Total Part Build Rating 14 | . . . . 14 Parts Repaired 2 | . . . . 2 Time 82 | . . . . 82 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 231 | . . . . 231 Retrieved Components 10 | . . . . 10 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . . . 3 Non-combat 2 | . . . . 2 Combat 1 | . . . . 1 Robot Hacks Applied 7 | . . . . 7 parse_system 3 | . . . . 3 no_distress 2 | . . . . 2 find_chute 2 | . . . . 2 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 9366 | 94 1060 3315 1250 3647 Spaces Moved 4455 | 61 668 1747 472 1507 Core 25 | 18 . . . 7 Treads . | . . . . . Legs 4428 | 43 668 1745 472 1500 Wheels . | . . . . . Hover . | . . . . . Flight 2 | . . 2 . . Fastest Speed 50 | 50 120 150 150 150 Average Speed 174 | 99 141 169 201 190 Slowest Speed 930 | 120 180 930 210 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 5 94 99 58 41 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 4 | . . . 4 . Terrain Destroyed 537 | . 9 236 202 90 Melee . | . . . . . Projectile 34 | . . . 13 21 AOE 503 | . 9 236 189 69 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 5358 | 94 739 1971 601 1953 Wait 319 | 11 21 58 19 210 Move 4451 | 60 667 1746 471 1507 Hop . | . . . . . Pick Up 61 | 14 4 30 5 8 Fast Attach 28 | . 6 5 2 15 Attach 20 | 7 1 6 2 4 Detach . | . . . . . Swap 43 | 1 3 21 8 10 Drop 65 | 1 7 29 9 19 Fire 351 | . 30 76 85 160 Melee 15 | . . . . 15 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Utility x1 261 | -10/Materials | Identified exit to Mines 261 | -10/Materials | Discovered exit to Mines (range 13) 303 | -10/Materials | Build established: Mutant 456 | -10/Materials | Identified exit to Materials 456 | -10/Materials | Discovered exit to Materials (range 12) 601 | -10/Materials | Discovered exit to Mines (range 7) 672 | -10/Materials | Discovered exit to Materials (range 15) 1119 | -10/Materials | Discovered exit to Materials (range 16) 1155 | -10/Materials | Entered another Materials area 1155 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1353 | -9/Materials | Identified exit to Mines 1353 | -9/Materials | Discovered exit to Mines (range 14) 2223 | -9/Materials | Identified exit to Storage 2223 | -9/Materials | Discovered exit to Storage (range 3) 2619 | -9/Materials | Identified exit to Materials 2619 | -9/Materials | Discovered exit to Materials (range 13) 2934 | -9/Materials | Discovered exit to Materials (range 15) 3211 | -9/Materials | Discovered exit to Materials (range 11) 4470 | -9/Materials | Entered another Materials area 4470 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4979 | -8/Materials | Garrison activated, responded to threat 5102 | -8/Materials | Garrison activated, responded to threat 5654 | -8/Materials | Identified exit to Factory 5654 | -8/Materials | Discovered exit to Factory (range 7) 5720 | -8/Materials | Entered Factory 5720 | -7/Factory | Evolved 2 slots: Utility x2 6931 | -7/Factory | Identified exit to Factory 6931 | -7/Factory | Discovered exit to Factory (range 5) 7295 | -7/Factory | Repaired Med. Reactive Plating 7334 | -7/Factory | Repaired Carbon-fiber Leg 7719 | -7/Factory | Build established: Bomber 8580 | -7/Factory | Discovered exit to Factory (range 17) 8681 | -7/Factory | Build established: Hacker-Bomber 8713 | -7/Factory | Fabricated Hardcell Cannon (x2) 9040 | -7/Factory | Identified exit to Lower Caves 9040 | -7/Factory | Discovered exit to Lower Caves (range 12) 9331 | -7/Factory | Core integrity fell below 50% 9352 | -7/Factory | Build established: Hacker-Mutant 9356 | -7/Factory | Core integrity fell below 20% 9357 | -7/Factory | Lost 3 parts (1p1n1u) 9367 | -7/Factory | Self-destructed Last Messages --------------- Destroyed Imp. Heat Sink. Y-54 Guardian system corrupted by crushing effect. System corrupted: Component data lost. Y-54 Guardian heat damages Imp. Deuterium Engine. System corrupted: Matter fused (-5). Carbon-fiber Leg destroyed. Imp. Deuterium Engine destroyed. Com. Battery destroyed. G-47 Trooper destroyed. System corrupted: Matter fused (-8). ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. Y-54 Guardian heat damages Imp. Heat Sink. Y-54 Guardian heat spikes uncontrollably. Y-54 Guardian heat damages Unknown Treads. Y-54 Guardian heat damages Gatling Laser, Flak Gun. Y-54 Guardian heat spikes uncontrollably. Y-54 Guardian heat damages Gatling Laser. Y-54 Guardian heat damages Flak Gun. Great Maul destroyed. Y-54 Guardian heat damages Flak Gun, Imp. Heat Sink. 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I Spy Just What I Needed Oops Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed EnhancedLinearFirepult Manual? 0 Play Time 01:35:36 Cumulative 8.0 hours Start 2019.11.30 @ 01:46:16 End 2019.11.30 @ 03:35:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 2 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 98525a8e-c55e-4b33-8a39-f81a38b449b2