Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.01 @ 17:09:44 Player: DEZA Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (3751) 3751 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (716) 716 TOTAL SCORE: 8447 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 110 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 290/290 System Corruption 0% Temperature Cool (156) Movement Treading (163) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Salvage Targeting Computer Improved Power Shielding Medium Reflective Plating > --- WEAPON (2) ------- Heavy Plasma Cannon Rocket Launcher > --- INVENTORY (10) --- Improved Deuterium Engine Medium Treads Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Power Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Power Shielding Medium Reflective Plating Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Power Maul > --- INVENTORY -------- Improved Deuterium Engine Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Rocket Launcher [Rating: 49] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Power Shielding Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Launcher Shock Bomb Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . . 2 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 133 | 6 9 4 21 28 53 2 . 1 9 Power 15 | 1 1 1 3 2 6 . . . 1 Engine 11 | 1 1 1 3 1 3 . . . 1 Core 4 | . . . . 1 3 . . . . Reactor . | . . . . . . . . . . Propulsion 44 | 2 2 1 5 13 18 . . . 3 Treads 12 | . . . 2 7 . . . . 3 Leg 27 | 2 2 1 3 6 13 . . . . Wheel . | . . . . . . . . . . Hover 5 | . . . . . 5 . . . . Flight . | . . . . . . . . . . Utility 28 | 1 2 . 6 6 10 1 . . 2 Device 10 | . 1 . 1 3 4 1 . . . Storage 3 | 1 1 . . . 1 . . . . Processor 7 | . . . 2 1 3 . . . 1 Hackware 1 | . . . . . 1 . . . . Protection 7 | . . . 3 2 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 46 | 2 4 2 7 7 19 1 . 1 3 Energy Gun 11 | . 2 2 4 1 2 . . . . Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 21 | 2 2 . 3 2 10 1 . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . 1 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 9 | . . . . 3 5 . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . Parts Lost 27 | . . 1 7 6 8 2 . . 3 Power 2 | . . . 1 1 . . . . . Propulsion 7 | . . . 2 . 4 1 . . . Utility 9 | . . . 2 4 2 . . . 1 Weapon 9 | . . 1 2 1 2 1 . . 2 Highest Loss Streak 5 | . . 1 5 3 3 1 . . 3 Average Slot Usage (%) 85 | . 91 99 95 97 97 82 76 75 79 Engine 3 | . 14 13 9 7 3 . . . . Core 4 | . . . . 1 3 7 7 7 6 Treads 1 | . . . 2 14 . . . . 3 Leg 9 | . 28 28 18 10 22 5 . . . Device 7 | . 7 14 7 8 9 6 7 7 5 Storage 8 | . 14 14 11 9 7 7 7 7 7 Processor 19 | . . . 11 18 23 23 23 23 23 Hackware 5 | . . . . . 7 7 7 7 6 Protection 6 | . . . 13 8 3 7 7 7 8 Energy Gun 2 | . 9 14 12 3 1 . . . . Ballistic Gun 12 | . 16 13 7 7 9 15 15 14 12 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 12 26 25 35 35 41 36 35 35 48 Greatest Support 80 | 20 20 20 40 66 38 10 3 3 80 Greatest Overweight (x) 11 | 2 1 1 7 10 8 11 11 11 11 Average Overweight (x) 3 | . . 1 . . . 3 11 10 6 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 8 10 10 Average Carried 8 | 1 5 9 9 9 9 8 8 8 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 9 10 10 10 10 8 8 10 10 Class Distribution -------------------- 63% | Hacker-Skirmisher 11% | Scavenger-Mutant 7% | Scavenger-Skirmisher 6% | Mutant 4% | Scavenger-Assassin 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Assassin | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 2358 | 239 169 105 358 370 818 166 48 10 75 Remotely . | . . . . . . . . . . Salvage Created 4283 | . 447 209 864 1057 1335 189 69 . 113 Parts 234 | . 26 8 54 51 80 6 4 . 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . 1 1 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 8 4 3 2 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 89 | . 8 4 21 21 26 5 2 . 2 Melee 6 | . . . . 5 1 . . . . Guns 66 | . 7 4 21 7 20 5 2 . . AOE 8 | . 1 . . 4 2 . . . 1 Classes Destroyed 11 | . 4 1 1 3 1 . . . 1 Worker 2 | . . 1 . . 1 . . . . Builder 8 | . . . . 2 6 . . . . Recycler 4 | . 2 . 1 1 . . . . . Watcher 9 | . 3 . 2 . 4 . . . . Swarmer 24 | . 3 . 8 4 6 3 . . . Grunt 38 | . 5 4 7 10 11 . . . 1 Duelist 1 | . . . . 1 . . . . . Sentry 13 | . . . 6 5 1 1 . . . Hunter 5 | . . . . 1 1 1 2 . . Programmer 7 | . . . . . 7 . . . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 10 | . 5 3 7 10 8 3 1 . 1 Combat Bots Only 7 | . 3 2 7 7 4 3 1 . 1 Max Kills in Single Turn 3 | . 1 1 2 3 2 2 1 . 1 Gunslinging 1 | . . . 1 . . 1 . . . Exploded 3 | . 1 . . 3 1 . . . 1 Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Damage Taken 6244 | . 271 250 1066 1630 1887 386 208 . 546 Core 1352 | . 69 33 263 284 386 114 41 . 162 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 60 | 100 . 59 34 48 . . . . . Volleys Fired 247 | . 34 17 77 26 68 17 6 . 2 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 155 | . 70 85 105 79 155 56 53 . 123 Shots Fired 446 | . 68 33 133 41 121 34 12 . 4 Gun 428 | . 68 33 133 35 113 34 12 . . Cannon 6 | . . . . . 4 . . . 2 Launcher 12 | . . . . 6 4 . . . 2 Special . | . . . . . . . . . . Kinetic 266 | . 43 17 60 26 74 34 12 . . Thermal 150 | . 25 16 59 5 43 . . . 2 Explosive 2 | . . . . . . . . . 2 Electromagnetic 28 | . . . 14 10 4 . . . . Robot Hit Streak 66 | . 19 13 36 18 36 66 15 . 19 Robot Miss Streak 5 | . 5 1 4 1 3 1 1 . . Penetration Max 1 | . . . . 1 1 . . . . Secondary Targets 6 | . 1 . 3 . 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . Shots Hit Robots 435 | . 46 27 105 76 127 33 11 . 10 Core Hits 186 | . 21 11 36 31 60 12 6 . 9 Critical Hits 6 | . 1 . . 2 3 . . . . Critical Kills 3 | . 1 . . . 2 . . . . Critical Parts Destroyed 3 | . . . . 2 1 . . . . Melee Attacks 81 | . . . . 44 31 . . . 6 Impact 81 | . . . . 44 31 . . . 6 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . 3 . . . . . Damage Inflicted 9289 | . 637 338 1530 2176 3184 594 173 . 657 Guns 5912 | . 535 338 1414 570 2288 594 173 . . Cannons 132 | . . . . . 70 . . . 62 Explosions 1167 | . 102 . 112 318 224 . . . 411 Melee 2074 | . . . . 1288 602 . . . 184 Ramming 4 | . . . 4 . . . . . . Kinetic 3608 | . 288 129 597 465 1362 594 173 . . Thermal 2441 | . 247 209 804 123 996 . . . 62 Explosive 513 | . 102 . . . . . . . 411 Electromagnetic 649 | . . . 125 300 224 . . . . Impact 2074 | . . . . 1288 602 . . . 184 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 1 . 2 2 2 2 . Average Corruption 1 | . . . 1 . 1 2 2 2 . Corruption Purged . | . . . . . . . . . . Effects 26 | . . . 3 . 7 3 9 4 . Message Errors 11 | . . . 1 . 3 1 5 1 . Heat Flow Errors 3 | . . . . . . . 2 1 . Energy Discharges 6 | . . . . . 2 1 1 2 . Data Loss (minor) 5 | . . . 1 . 2 1 1 . . Targeting Errors 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 264 | . . . 12 115 136 . . . 1 Projectiles 31 | . . . . . 31 . . . . Explosions 23 | . . . 12 11 . . . . . Melee 210 | . . . . 104 105 . . . 1 Knockbacks 11 | . . . . 6 5 . . . . Impact 10 | . . . . 5 5 . . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 77 | . 37 . 12 . 28 . . . . Shots 5 | . 1 . 1 . 3 . . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 318 | . 114 274 318 39 234 9 111 212 147 Average Temperature 78 | . 32 116 99 9 62 9 55 108 82 Received Heat Transfer 2250 | . 102 186 435 909 426 36 . . 156 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 10 | . . . 2 5 3 . . . . Impact Corruptions 19 | . . . . 8 10 . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . 3 1 5 . 4 . . . . Heat Transferred 5543 | . 740 555 1976 248 1924 . . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 507 | . 293 95 507 294 271 . . . . Initial 182 | . . . . 182 77 . . . . Average 106 | . 66 31 154 194 82 . . . . Maximum Alert Level 2 | . 1 . 2 1 1 . . . . Low Security (%) 82 | 100 88 100 73 56 90 . . . . Level 1 14 | . 11 . 12 43 9 . . . . Level 2 2 | . . . 13 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . 1 2 13 . . . . Investigation 5 | . . . 1 1 3 . . . . Extermination 5 | . . . . . 5 . . . . Reinforcement 3 | . . . . 1 2 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 10 | . 1 . 5 2 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 155 | . 14 4 42 31 47 5 2 . 10 Peak Tracking Total 11 | . 4 2 11 7 4 3 1 . 5 Tactical Retreats 11 | . 1 . 5 2 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . 1 . 1 . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . 2 . . . . . . . . Max in Single Turn 2 | . 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 33 | . 7 . 4 9 12 . . 1 . Terminals 21 | . 7 . 2 6 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . Recycling Units 3 | . . . 1 1 1 . . . . Scanalyzers 4 | . . . 1 2 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 97 | . 14 . 16 19 41 . . 7 . Successful 65 | . 8 . 10 13 27 . . 7 . Failed 32 | . 6 . 6 6 14 . . . . Catastrophic 5 | . 2 . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 26 | . 9 . 5 6 6 . . . . Terminals 51 | . 14 . 9 11 17 . . . . Fabricators . | . . . . . . . . . . Repair Stations 13 | . . . . . 13 . . . . Recycling Units 5 | . . . 3 1 1 . . . . Scanalyzers 21 | . . . 4 7 10 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 31 | . 8 . 4 5 7 . . 7 . Part Schematic 7 | . . . . . . . . 7 . Prototype ID Bank 1 | . . . 1 . . . . . . Alert Level 6 | . 1 . . 2 3 . . . . Unreport Threat 5 | . 2 . 1 2 . . . . . Locate Traps 2 | . 1 . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . Hauler Manifests 2 | . 2 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 6 | . 2 . 2 . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . . . . 9 . . . . Scan Component 5 | . . . . . 5 . . . . Repair 4 | . . . . . 4 . . . . Recycling Unit Hacks 4 | . . . 2 1 1 . . . . Report Inventory 3 | . . . 1 1 1 . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 21 | . . . 4 7 10 . . . . Insert Component 12 | . . . 2 4 6 . . . . Analyze 9 | . . . 2 3 4 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 6 . 4 7 11 . . . . Full Trace Events 5 | . . . 1 2 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . 2 3 3 . . 7 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . . . 4 . . . . Time 108 | . . . . . 108 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . Parts Scanalyzed 9 | . . . 2 3 4 . . . . Part Schematics Acquired 8 | . . . 2 3 3 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 6 | . . 2 . . . . . 4 . Largest Group 4 | . . 2 2 . . . . 4 4 Highest-Rated Group 151 | . . 41 41 . . . . 151 151 Highest-Rated Ally 40 | . . 31 31 . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . 9 . . . . . 30 Total Damage 890 | . . . 123 . . . . . 767 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 14852 | 62 744 602 1175 1077 2985 764 1230 5508 705 Spaces Moved 5386 | 42 483 358 580 577 1767 308 201 918 152 Core 1244 | 5 . . 3 1 2 18 201 918 96 Treads 356 | . . . 67 233 . . . . 56 Legs 3767 | 37 483 358 510 343 1746 290 . . . Wheels . | . . . . . . . . . . Hover 19 | . . . . . 19 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 116 210 600 550 163 Average Speed 249 | 122 125 150 152 142 139 232 600 599 439 Slowest Speed 600 | 150 150 150 400 550 450 600 600 600 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 83 68 49 46 38 43 50 88 23 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 6 | . . 3 . . . 1 . 2 . Spaces Dug 12 | . . . . . 12 . . . . Terrain Destroyed 75 | . 25 . 8 4 15 . . . 23 Melee 12 | . . . . . 12 . . . . Projectile 3 | . . . . . 3 . . . . AOE 60 | . 25 . 8 4 . . . . 23 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total 6234 | 49 563 394 737 734 2117 326 218 924 172 Wait 222 | . 4 10 29 31 136 . 12 . . Move 5377 | 41 482 357 579 576 1766 307 200 917 152 Hop . | . . . . . . . . . . Pick Up 72 | 2 19 3 12 9 23 . . 3 1 Fast Attach 74 | 6 5 2 14 17 22 . . 1 7 Attach 25 | . 3 2 3 7 7 2 . . 1 Detach 21 | . 3 . 1 7 8 . . 1 1 Swap 34 | . 1 . 4 4 24 . . . 1 Drop 85 | . 12 3 17 18 32 . . 2 1 Fire 247 | . 34 17 77 26 68 17 6 . 2 Melee 76 | . . . . 39 31 . . . 6 Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 16) 617 | -10/Materials | Discovered new exit (range 4) 774 | -10/Materials | Discovered new exit (range 13) 807 | -10/Materials | Entered Mines 1198 | -10/Mines | Build established: Scavenger-Mutant 1343 | -10/Mines | Discovered new exit (range 14) 1409 | -10/Mines | Entered Materials 1409 | -9/Materials | Accompanied by 2 allies 1409 | -9/Materials | Evolved 2 slots: Utility x2 1414 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1528 | -9/Materials | Discovered new exit (range 14) 1845 | -9/Materials | Lost 5 parts (1p2n2u) 2062 | -9/Materials | Discovered new exit (range 16) 2128 | -9/Materials | Identified exit to Mines 2338 | -9/Materials | Core integrity fell below 50% 2394 | -9/Materials | Destroyed 7 combat bots 2459 | -9/Materials | Identified exit to Materials 2584 | -9/Materials | Entered another Materials area 2584 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2723 | -8/Materials | Discovered new exit (range 12) 2750 | -8/Materials | Identified exit to Storage 2902 | -8/Materials | Build established: Scavenger-Skirmisher 3062 | -8/Materials | Lost 3 parts (2u1w) 3465 | -8/Materials | Destroyed 7 combat bots 3554 | -8/Materials | Discovered new exit (range 10) 3565 | -8/Materials | Identified exit to Factory 3639 | -8/Materials | Core integrity fell below 50% 3661 | -8/Materials | Entered Factory 3661 | -7/Factory | Evolved 2 slots: Utility x2 3755 | -7/Factory | Build established: Scavenger-Assassin 3780 | -7/Factory | Repaired Carbon-fiber Leg 3819 | -7/Factory | Repaired Imp. Aluminum Leg 4365 | -7/Factory | Repaired Gauss Rifle 4672 | -7/Factory | Repaired Imp. Aluminum Leg 5000 | -7/Factory | Garrison activated, responded to threat 5007 | -7/Factory | Build established: Hacker-Mutant 5137 | -7/Factory | Lost 3 parts (1n2w) 5570 | -7/Factory | Build established: Hacker-Skirmisher 6611 | -7/Factory | Discovered new exit (range 17) 6623 | -7/Factory | Core integrity fell below 50% 6644 | -7/Factory | Identified exit to Lower Caves 6646 | -7/Factory | Entered Lower Caves 7217 | -7/Lower Caves | Learned 4 Factory zone layouts 7292 | -7/Lower Caves | Discovered new exit (range 14) 7296 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7404 | -7/Lower Caves | Identified exit to Lower Caves 7410 | -7/Lower Caves | Entered another Lower Caves area 8170 | -7/Lower Caves | Encountered a Warlord checkpoint 8556 | -7/Lower Caves | Discovered new exit (range 14) 8634 | -7/Lower Caves | Identified exit to Zion 8640 | -7/Lower Caves | Entered Zion 8826 | -7/Zion | Visited the Megawrench Repair Shop 8946 | -7/Zion | System corruption cleaned by Quarantine Array 9774 | -7/Zion | Received a hallucinogenic algorithm 10218 | -7/Zion | Imprinted 10224 | -7/Zion | Declared Zion's savior 13440 | -7/Zion | Identified exit to Deep Caves 14016 | -7/Zion | Discovered new exit (range 18) 14142 | -7/Zion | Identified exit to Proximity Caves 14148 | -7/Zion | Entered Proximity Caves 14148 | -6/Proximity Caves | Accompanied by 4 allies 14694 | -6/Proximity Caves | Spotted B-75 Beast 14722 | -6/Proximity Caves | Core integrity fell below 20% 14748 | -6/Proximity Caves | Destroyed B-75 Beast 14778 | -6/Proximity Caves | Lost 3 parts (1u2w) 14853 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14747_ Lrn. Sensor Array destroyed. 14748_ B-75 Beast system terminally corrupted. 14751_ Acquired Imp. Medium Treads. 14754_ Hvy. Plasma Cannon self-destruct mechanism malfunctions. 14754_ Imp. Medium Treads self-destruct mechanism malfunctions. 14754_ Acquired Imp. Medium Treads. 14757_ Acquired Hvy. Plasma Cannon. 14760_ Med. Reflective Plating self-destruct mechanism malfunctions. 14760_ Acquired Med. Reflective Plating. 14765_ Acquired 45 matter. 14770_ Discarded Hacking Suite. 14771_ Acquired Salvage Targeting Computer. 14772_ Acquired 10 matter. 14775_ Acquired Med. Treads. 14781_ Dropped Enh. Nuclear Core. 14782_ Acquired Imp. Deuterium Engine. 14783_ Acquired 10 matter. 14839_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 14850_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ####??????????????????????????????????? #????????? | | ##???????###??????????????????????? ?????????? | | ###?????# ###??????????????????? #?????????? | | #?????# ##???????????????? #??????????? | | # #?????# ####????????????# ##?????????? | | # #?????# #???????????# # ##??????? | | # ##????# ?????????? #??????? | | ####??# ??????????# #???????? | | #??# ######???? #????????? | | #?# ## ### g g #????????? | | #?# g %g #???????? | | ### ### @ #???????? | | ??# ### ## #?????????????? | | ?## ##?## #????? ###?????????????? | | ?# #??# ##??????????????????????? | | ??# #??###???????????????????????? | | ??## ## ##???????????????????????????? | | ???# ## #???????????????????????????? | | ???## #???????????????????????????? | | ?????# #???????????????????????????? | | ####?### % #???????????????????????????? | | # ##??## #???????????????????????????? | | ##??# ##???????????????????????????? | | #??# !% ##????????????????????????????? | | #### % ! ##?????????????????????????????? | | ## * %| ##??????????????????????????????? | | # ## ## *## #??????????????????????????????? | | #### # % ### #??????????????????????????????? | | ???## ##|######??????????????????????????????? | | ????## % ### #????????????????????????????? | | ?????# #???????????????????????????? | | ?????# ###### #??????????????????????????? | | ?????# #?????# ####??????????????????????????? | | ????? #??????## ##?????????????????????????????? | | ???? #???????? #??????????????????????????????? | | ??? #####?????????#??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 3 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Cld. Airjet | -7/Factory | Scanalyzed Power Maul | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed SuspensionCentriumMultirail Manual? 0 Play Time 01:44:54 Cumulative 29.1 hours Start 2021.09.30 @ 16:46:30 End 2021.10.01 @ 17:09:44 Sessions 17 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 32 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f58b892-73e8-4c5e-bfc4-ad67612787fc