Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 17:33:49 Player: Leif Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2436) 2436 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 6238 Bonus ------- High Alert Combat Kills 125 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 228/300 Energy 79/100 System Corruption 1% Temperature Cool (0) Movement Rolling (90) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Aluminum Leg Improved Heat Sink High-powered Shock Rifle Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Improved Heat Sink High-powered Shock Rifle Heavy Ion Cannon [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . 1 . . 1 . Propulsion 2 | . . . . . . . 2 Utility 2 | . . . . . 2 . . Weapon 2 | . . . 1 . . 1 . Parts Attached 92 | 6 1 . 10 4 28 12 31 Power 17 | 1 1 . 2 2 5 2 4 Engine 16 | 1 1 . 2 2 5 1 4 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 21 | 2 . . 3 1 7 2 6 Treads . | . . . . . . . . Leg 2 | . . . . . . . 2 Wheel 19 | 2 . . 3 1 7 2 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 . . 3 . 5 3 5 Device 10 | . . . 2 . 2 2 4 Storage 3 | 1 . . 1 . . 1 . Processor 4 | . . . . . 3 . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 37 | 2 . . 2 1 11 5 16 Energy Gun 15 | . . . 1 . 6 1 7 Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 13 | 2 . . . 1 . 4 6 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . 4 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 60 | . . . 3 5 24 7 21 Power 13 | . . . 1 2 6 . 4 Propulsion 11 | . . . . 2 5 . 4 Utility 12 | . . . 1 . 4 1 6 Weapon 24 | . . . 1 1 9 6 7 Highest Loss Streak 9 | . . . 2 4 6 3 9 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 73 | . 85 85 92 83 71 54 72 Engine 9 | . 14 14 19 16 7 2 7 Leg 1 | . . . . . . . 4 Wheel 15 | . 28 28 22 18 12 4 14 Device 7 | . . . 8 11 12 8 9 Storage 9 | . 14 14 11 11 9 9 5 Processor 4 | . . . . . 7 7 7 Energy Gun 5 | . . . 6 11 8 4 8 Ballistic Gun 12 | . 28 28 14 13 . 12 8 Launcher 2 | . . . . . 10 3 . Slashing Weapon 2 | . . . 10 2 2 . . Peak Build Rating 47 | 6 6 6 11 13 19 30 47 Average Rating 16 | 4 6 6 9 10 13 18 30 On Entrance 9 | . 6 6 6 11 12 9 23 Naked Turns . | . . . . . . . . Heaviest Build 64 | 11 11 11 27 31 35 30 64 Greatest Support 44 | 26 26 26 26 20 28 32 44 Greatest Overweight (x) 10 | . . . 1 3 8 8 10 Average Overweight (x) . | . . . . 1 . 2 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 9 Most Carried 10 | 5 4 5 10 9 7 8 9 Average Carried 4 | 1 3 4 6 8 3 3 5 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 9 | 2 4 5 9 8 . 8 5 Class Distribution -------------------- 50% | Mutant 22% | Scavenger-Gunner 20% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 2055 | 192 3 . 235 68 494 617 446 Remotely . | . . . . . . . . Salvage Created 2241 | . 17 . 259 37 727 724 477 Parts 133 | . 2 . 18 . 50 39 24 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 53 | . 1 . 4 3 23 14 8 Guns 29 | . 1 . 4 3 2 14 5 Cannons 3 | . . . . . . . 3 AOE 21 | . . . . . 21 . . Classes Destroyed 14 | . 1 . 2 1 7 3 . Worker 2 | . . . . . 2 . . Builder 4 | . . . 1 . 3 . . Tunneler 1 | . . . . . 1 . . Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . . 1 . Operator 1 | . . . . . 1 . . Watcher 2 | . . . . . 1 . 1 Swarmer 6 | . 1 . . . 4 1 . Grunt 27 | . . . . . 16 8 3 Duelist 1 | . . . . . . 1 . Sentry 10 | . . . 4 . 1 1 4 Hunter 2 | . . . . . 2 . . Programmer 4 | . . . . . . 3 1 Assembled 3 | . . . . 3 . . . Best Kill Streak 7 | . 1 . 1 3 7 3 2 Combat Bots Only 6 | . 1 . 1 3 6 3 2 Max Kills in Single Turn 4 | . 1 . 1 1 4 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . 4 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 671 | . 13 . 51 43 124 136 304 Missed 243 | . 4 . 19 10 41 51 118 Damage Taken 6405 | . 71 . 421 414 1747 1073 2679 Core 1820 | . 6 . 88 64 463 327 872 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 57 | . . . . . 57 . . Core Remaining (%) 65 | 100 . 97 . 62 15 53 . Volleys Fired 178 | . 4 . 23 15 39 51 46 Largest 4 | . 2 . 2 2 3 4 4 Hottest 216 | . 40 . 85 88 153 153 216 Shots Fired 371 | . 8 . 34 30 82 127 90 Gun 312 | . 8 . 34 30 46 123 71 Cannon 19 | . . . . . . . 19 Launcher 40 | . . . . . 36 4 . Special . | . . . . . . . . Kinetic 197 | . 8 . 33 15 2 106 33 Thermal 121 | . . . 1 15 39 17 49 Explosive 40 | . . . . . 36 4 . Electromagnetic 13 | . . . . . 5 . 8 Robot Hit Streak 10 | . 3 . 10 4 8 10 10 Robot Miss Streak 6 | . 3 . 2 6 2 2 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 2 | . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 247 | . 4 . 25 12 60 78 68 Core Hits 148 | . 2 . 11 9 61 31 34 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 7 | . . . . . 3 2 2 Burn 4 | . . . . . 3 . 1 Destroy 2 | . . . . . . 2 . Corrupt 1 | . . . . . . . 1 Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing 1 | . . . . . 1 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6342 | . 56 . 254 208 3021 1468 1335 Guns 3370 | . 56 . 254 208 535 1365 952 Cannons 383 | . . . . . . . 383 Explosions 2543 | . . . . . 2440 103 . Melee 46 | . . . . . 46 . . Ramming . | . . . . . . . . Kinetic 2017 | . 56 . 237 67 35 1256 366 Thermal 1514 | . . . 17 141 443 109 804 Explosive 2522 | . . . . . 2440 82 . Electromagnetic 243 | . . . . . 57 21 165 Impact . | . . . . . . . . Slashing 46 | . . . . . 46 . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 3 1 Average Corruption 2 | . . . . . 4 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . 10 1 5 Message Errors 4 | . . . . . 2 . 2 Matter Fused 4 | . . . . . 3 . 1 Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 . 1 Data Loss (major) 1 | . . . . . 1 . . Misfires 2 | . . . . . 1 1 . Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 141 | . . . . . 141 . . Projectiles . | . . . . . . . . Explosions 135 | . . . . . 135 . . Melee 6 | . . . . . 6 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 473 | . . . . . 473 . . Shots 15 | . . . . . 15 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 618 | . . . 28 58 445 63 618 Average Temperature 167 | . . . 10 19 117 31 247 Received Heat Transfer 2030 | . . . 90 80 495 498 867 Effects 32 | . . . . . 3 . 29 Shutdowns 11 | . . . . . 2 . 9 Energy Bleed 1 | . . . . . 1 . . Interference 10 | . . . . . . . 10 Matter Decay 4 | . . . . . . . 4 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 Heat Transferred 3476 | . . . 37 333 1295 259 1552 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 666 | . 60 28 140 20 666 412 207 Initial 292 | . . 28 . 5 . 292 147 Average 154 | . 21 19 57 9 330 295 89 Maximum Alert Level 2 | . . . . . 2 2 1 Low Security (%) 65 | 100 100 100 100 100 28 . 98 Level 1 25 | . . . . . 28 94 1 Level 2 8 | . . . . . 43 4 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 1 . 5 2 2 Investigation 3 | . . . . . 3 . . Extermination 2 | . . . . . . 1 1 Reinforcement 5 | . . . 1 . 2 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 3 | . . . 1 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 6 . 9 11 36 13 18 Peak Tracking Total 8 | . 4 . 5 4 8 3 4 Tactical Retreats 9 | . 1 . . 1 5 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . . . . . 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 8 | . . . . 1 5 2 . Max in Single Turn 3 | . . . . 1 3 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 3 | . . . 1 . 1 . 1 Terminals 2 | . . . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . . . 2 . 3 . 2 Successful 6 | . . . 2 . 2 . 2 Failed 1 | . . . . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . . . 2 . . . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 2 . . . 2 Record 4 | . . . 2 . . . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . 1 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 16 | . . . . . 16 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 42 | . . 42 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4139 | 59 116 559 674 141 693 910 987 Spaces Moved 2523 | 53 101 470 317 95 445 353 689 Core 226 | 6 . . . . 45 154 21 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2297 | 47 101 470 317 95 400 199 668 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 80 80 85 100 90 Average Speed 116 | 85 90 90 92 95 114 200 113 Slowest Speed 550 | 90 90 90 95 125 450 450 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 26 | 4 26 75 28 21 32 9 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 243 | . . . . . 216 26 1 Melee . | . . . . . . . . Projectile 2 | . . . . . . 1 1 AOE 241 | . . . . . 216 25 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 3402 | 66 118 605 669 117 556 461 810 Wait 520 | . 11 135 302 . 26 25 21 Move 2516 | 52 100 469 316 94 444 352 689 Hop . | . . . . . . . . Pick Up 84 | 8 2 1 14 3 16 20 20 Fast Attach . | . . . . . . . . Attach 74 | 6 . . 8 4 24 12 20 Detach 2 | . . . . . 2 . . Swap 18 | . 1 . 2 . 4 . 11 Drop 9 | . . . 4 1 . 1 3 Fire 178 | . 4 . 23 15 39 51 46 Melee 1 | . . . . . 1 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 8) 176 | -10/Materials | Entered Mines 187 | -10/Mines | Learned location of 1 exit from Materials 318 | -10/Mines | Build established: Mutant 468 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 513 | -10/Mines | Discovered new exit (range 4) 735 | -10/Mines | Entered Materials 735 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 736 | -9/Materials | Identified exit to Materials 1393 | -9/Materials | Discovered new exit (range 13) 1409 | -9/Materials | Entered Mines 1410 | -9/Mines | Assembled infested the area 1415 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1520 | -9/Mines | Lost 4 parts (2p1n1w) 1534 | -9/Mines | Discovered exit to Materials (range 9) 1550 | -9/Mines | Entered Materials 1550 | -8/Materials | Evolved 2 slots: Utility x2 1782 | -8/Materials | Lost 3 parts (2p1u) 1810 | -8/Materials | Crushed by falling debris 1862 | -8/Materials | Lost 4 parts (2n2w) 1866 | -8/Materials | Repaired Imp. Ion Engine 2001 | -8/Materials | Core integrity fell below 50% 2031 | -8/Materials | Lost 4 parts (1p1n2w) 2179 | -8/Materials | Core integrity fell below 20% 2184 | -8/Materials | Discovered new exit (range 10) 2209 | -8/Materials | Lost 6 parts (1p1n2u2w) 2243 | -8/Materials | Entered Factory 2243 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2507 | -7/Factory | Lost 3 parts (3w) 3147 | -7/Factory | Discovered new exit (range 6) 3153 | -7/Factory | Entered another Factory area 3153 | -6/Factory | Evolved 2 slots: Propulsion x2 3498 | -6/Factory | Discovered new exit (range 6) 3566 | -6/Factory | Lost 3 parts (1u2w) 3883 | -6/Factory | Core integrity fell below 50% 3928 | -6/Factory | Lost 4 parts (1p2n1u) 4083 | -6/Factory | Core integrity fell below 20% 4140 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04092_ Gauss Rifle destroyed. 04096_ Phase Cannon destroyed. 04098_ Gatling Laser destroyed. 04100_ Imp. Targeting Computer destroyed. 04102_ U-05 Engineer builds a Door. 04103_ Slug penetrates Wall. 04108_ ALERT: Cargo convoy en route, clear transfer corridor. 04109_ Slug penetrates Wall. 04123_ Acquired Gatling Laser. 04123_ Slug penetrates Wall. 04126_ Acquired Arm. Wheel. 04128_ Slug penetrates Wall. 04128_ Imp. Cooling System destroyed. 04129_ Acquired Arm. Wheel. 04131_ Slug penetrates Wall. 04133_ Acquired Arm. Wheel. 04135_ Med. Storage Unit destroyed. 04135_ Slug penetrates Wall. 04140_ Slug penetrates Door. 04140_ Penetrated by Slug. 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""? ?????????????? | | ?????????????????????????? ??? ??????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????"??????????????????????? | | ??????????????????????????"??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 42 Energy Capacity 690 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed AnalysisGuidedScrap Manual? 0 Play Time 00:50:37 Cumulative 56.6 hours Start 2025.02.08 @ 16:43:27 End 2025.02.08 @ 17:33:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf0efacb-9cea-4ffb-ac57-d7eeac68c5f7