Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.08 @ 09:09:28 Player: MoonDog Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (315) 315 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1855 Bonus ------- None Cogmind --------- Core Integrity 179/400 Matter 300/300 Energy 41/125 System Corruption 0% Temperature Cool (4) Movement Flying (37) Location -7/Zion Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Weight Redist. System Melee Analysis Suite Melee Analysis Suite Mobile Refinery Mk. CCLXVII > --- WEAPON (2) ------- Mini Grenade Launcher Great Maul > --- INVENTORY (4) ---- Heavy Ion Engine Shield Generator Heavy EM Pulse Gun Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- Great Maul Great Maul > --- INVENTORY -------- Heavy Ion Engine Improved Hover Unit Weight Redist. System Sensor Array Improved Terrain Scanner Shield Generator Heavy EM Pulse Gun Improved EM Shotgun [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Melee Analysis Suite Device Sensor Array Storage Medium Storage Unit Processor Melee Analysis Suite Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 41 | 1 5 27 7 1 Power 7 | . 1 4 2 . Engine 7 | . 1 4 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | . . 4 2 . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover 4 | . . 4 . . Flight 2 | . . . 2 . Utility 17 | . 4 10 2 1 Device 8 | . . 5 2 1 Storage 4 | . 3 1 . . Processor 5 | . 1 4 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 1 . 9 1 . Energy Gun 8 | 1 . 7 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 5 | . . 1 4 . Power 1 | . . . 1 . Propulsion 3 | . . 1 2 . Utility 1 | . . . 1 . Weapon . | . . . . . Highest Loss Streak 5 | . . 1 5 . Average Slot Usage (%) 89 | . 89 93 77 94 Engine 10 | . 13 10 9 11 Hover 16 | . 26 21 2 . Flight 5 | . . . 17 22 Device 7 | . . 8 9 16 Storage 8 | . 11 11 2 . Processor 19 | . 9 21 22 22 Energy Gun 14 | . 27 17 . . Impact Weapon 4 | . . 1 14 11 Naked Turns . | . . . . . Heaviest Build 23 | 2 10 23 23 13 Greatest Support 22 | 3 12 22 16 14 Greatest Overweight (x) 2 | . . 2 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 10 10 8 4 Average Capacity 6 | 4 5 7 4 4 Most Carried 8 | 2 6 8 7 4 Average Carried 5 | 1 3 7 4 4 Final Capacity 8 | 4 6 8 4 4 Final Carried 7 | 2 6 7 4 4 Class Distribution -------------------- 43% | Mutant 23% | Skirmisher 23% | Scavenger-Mutant 9% | Scout Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 585 | 163 97 170 135 20 Remotely . | . . . . . Salvage Created 856 | 93 25 423 315 . Parts 45 | . 2 31 12 . Haulers Intercepted 3 | . . 3 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 11 | . . 8 3 . Melee 4 | . . 1 3 . Guns 6 | . . 6 . . Classes Destroyed 8 | 2 . 5 1 . Worker 5 | . . . 5 . Tunneler 3 | 1 1 . 1 . Hauler 3 | . . 3 . . Recycler 3 | 1 . . 2 . Watcher 3 | . . 3 . . Swarmer 7 | . . 4 3 . Grunt 3 | . . 3 . . Sentry 1 | . . 1 . . Best Kill Streak 7 | 2 1 5 7 . Combat Bots Only 3 | . . 3 3 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 636 | 77 . 343 216 . Core 260 | 39 . 128 93 . Absorbed by Shields 13 | . . 13 . . Core Remaining (%) 84 | 84 84 . . . Volleys Fired 51 | 9 5 37 . . Largest 2 | 1 2 2 . . Hottest 100 | 40 70 100 . . Shots Fired 78 | 9 10 59 . . Gun 78 | 9 10 59 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 36 | . 5 31 . . Explosive . | . . . . . Electromagnetic 42 | 9 5 28 . . Robot Hit Streak 11 | 3 2 11 . . Robot Miss Streak 3 | 1 3 3 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 66 | 6 4 41 15 . Core Hits 28 | 3 1 18 6 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 26 | . . 3 23 . Impact 26 | . . 3 23 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . 7 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 1632 | 137 28 594 873 . Guns 615 | 91 28 496 . . Cannons . | . . . . . Explosions 75 | 46 . 29 . . Melee 942 | . . 69 873 . Ramming . | . . . . . Kinetic . | . . . . . Thermal 279 | 46 . 233 . . Explosive . | . . . . . Electromagnetic 411 | 91 28 292 . . Impact 942 | . . 69 873 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 1 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Effects 2 | . . 1 1 . Message Errors 1 | . . . 1 . Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 270 | . . 3 267 . Projectiles . | . . . . . Explosions . | . . . . . Melee 270 | . . 3 267 . Knockbacks 5 | . . . 5 . Impact 4 | . . . 4 . Kinetic . | . . . . . Secondary 1 | . . . 1 . Self-Inflicted Damage 78 | 78 . . . . Shots 2 | 2 . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 167 | 7 45 167 . . Average Temperature 37 | 4 18 40 . . Received Heat Transfer 146 | . . 146 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 14 | 1 . 5 8 . Impact Corruptions 12 | . . 1 11 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 692 | 100 . 592 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 2 . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 197 | 10 27 197 174 . Initial 38 | . 6 11 38 . Average 74 | 2 16 93 82 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 2 17 7 . Peak Tracking Total 5 | . 2 5 4 . Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 8 | . 4 3 1 . Terminals 7 | . 3 3 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 8 14 4 . Successful 19 | . 5 11 3 . Failed 7 | . 3 3 1 . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 21 | . 6 12 3 . Terminals 24 | . 6 14 4 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 1 6 2 . Prototype ID Bank 1 | . . 1 . . Terminal Index 3 | . 1 1 1 . Security Status 1 | . . 1 . . Patrol Status 1 | . . 1 . . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 3 5 1 . Terminals 9 | . 3 5 1 . Track 3 | . . 2 1 . Botnet 6 | . 3 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 3 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 2 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 1033 | 45 154 566 208 60 Spaces Moved 1035 | 47 168 369 296 155 Core 73 | 47 20 . 6 . Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover 522 | . 148 369 5 . Flight 440 | . . . 285 155 Fastest Speed 37 | 50 50 56 37 37 Average Speed 61 | 50 72 85 39 37 Slowest Speed 180 | 50 76 180 180 37 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 42 25 48 28 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 4 | . . . 2 2 Spaces Dug . | . . . . . Terrain Destroyed 6 | 3 . 3 . . Melee . | . . . . . Projectile . | . . . . . AOE 6 | 3 . 3 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 1313 | 58 188 567 343 157 Wait 107 | . 4 89 13 1 Move 1031 | 46 167 368 295 155 Hop . | . . . . . Pick Up 17 | 2 4 9 2 . Fast Attach 22 | 1 3 13 4 1 Attach 13 | . 1 10 2 . Detach 19 | . 2 15 2 . Swap 6 | . 1 4 1 . Drop 23 | . 1 19 3 . Fire 51 | 9 5 37 . . Melee 24 | . . 3 21 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 14) 198 | -10/Materials | Identified exit to Materials 200 | -10/Materials | Entered another Materials area 200 | -9/Materials | Evolved 2 slots: Utility x2 714 | -9/Materials | Discovered new exit (range 14) 766 | -9/Materials | Entered Mines 794 | -9/Mines | Core integrity fell below 50% 829 | -9/Mines | Lost 5 parts (1p3n1u) 902 | -9/Mines | Discovered new exit (range 5) 972 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 974 | -9/Mines | Entered Zion 985 | -7/Zion | System corruption cleaned by Quarantine Array 1007 | -7/Zion | Found Prototype Device 1007 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1025 | -7/Zion | Learned Factory stockpile data 1034 | -7/Zion | Self-destructed Last Messages --------------- draw in nearby debris. Just turn it on, sit there, and profit! Take that one if you want it. I'm going to get to work on building a better version right away. 01007_ Acquired Prototype Device. 01007_ Identified Mobile Refinery Mk. CCLXVII. 01014_ Acquired 20 matter. 01018_ IK-6XV(z) examines a few pieces of the Twisted Machinery. 01025_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 01026_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 01029_ Searching scrap... 01029_ Found Imp. Power Shielding. 01029_ Found 26 Matter. 01034_ Searching scrap... 01034_ Found Mak. System Restoration Module. 01034_ Found Lrg. Storage Unit. 01034_ Found Imp. Deuterium Engine. 01034_ Found Lightning Gun. 01034_ Found 27 Matter. 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"""""#?????????????? | | ??????????????????????????"""""""????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 62 Melee Accuracy 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstAlloyLaser Manual? 0 Play Time 00:21:55 Cumulative 111.7 hours Start 2021.03.07 @ 13:15:53 End 2021.03.08 @ 09:09:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11b72260-1dd7-464f-990e-510327bf0bc3