Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 21:36:47

Player: KTG-V3

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (298)     1490
Value Destroyed (10421)    10421
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (3899)               3899
              TOTAL SCORE: 21950

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2236
Follower Combat Kills      1241
Registered with UFD        300
Met Data Miner             300
Friendly Fire              -678

 Cogmind 
---------
Core Integrity             0/1000
Matter                     71/300
Energy                     100/100
System Corruption          40%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (10) -----
               Huge Storage Unit
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (25) ---
               Neutrino Core
               Neutrino Core
         Micro Fission Core
               Scrap Suit
      Improved Cooling System
      Advanced Cooling System
               Coolant Injector
      Improved Coolant Injector
               Energy Well (350)
               Energy Well (350)
  Experimental Sensor Array
      Advanced Terrain Scan Processor
  Experimental Target Analyzer
      Improved Component Analysis Suite
     Overtuned Beamcaster
     Overtuned Beamcaster
     Overtuned Coil Gun
               Helical Railgun
               Helical Railgun
               Helical Railgun
               Helical Railgun
      Improved Remote Datajack
               Plasma Cutter
               CPS Tube (2)

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
    Reinforced Fission Core
>              --- PROPULSION -------
     Overtuned Huge Scrapsphere
>              --- UTILITY ----------
               Scrap Suit
               Huge Storage Unit
  Experimental Sensor Array
      Advanced Signal Interpreter
     Makeshift Salvage Targeting Computer
      Improved Medium Armor Plating
               Active Cooling Armor
>              --- WEAPON -----------
     Overtuned Beamcaster
               Helical Railgun
               Helical Railgun
>              --- INVENTORY --------
               Neutrino Core
               Neutrino Core
         Micro Fission Core
               Scrap Suit
      Improved Cooling System
      Advanced Cooling System
               Coolant Injector
      Improved Coolant Injector
               Energy Well
               Energy Well
      Advanced Terrain Scan Processor
  Experimental Target Analyzer
      Improved Medium Armor Plating
      Improved Component Analysis Suite
     Overtuned Beamcaster
     Overtuned Beamcaster
         Heavy Plasma Cannon
     Overtuned Coil Gun
               Helical Railgun
               Helical Railgun
         Heavy Rocket Launcher
      Improved Remote Datajack
               Plasma Cutter
               CPS Tube
[Rating: 119]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   2   .   2   .   .   .   4   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   2   .   .   .   3   .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             399  | 7   29  9   39  4   26  21  4   6   62  10  12  1   16  153 
  Power                    20   | 1   3   .   2   .   1   1   .   .   1   .   .   .   1   10  
    Engine                 11   | 1   3   .   2   .   1   1   .   .   1   .   .   .   1   1   
    Core                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   6   5   6   1   3   3   1   .   3   1   2   .   .   6   
    Treads                 18   | 2   1   2   4   .   2   2   1   .   2   .   1   .   .   1   
    Leg                    4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  17   | .   3   1   2   1   1   1   .   .   1   1   1   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  196  | 2   9   1   12  3   15  7   2   3   35  5   5   1   9   87  
    Device                 149  | 1   7   1   7   2   8   3   .   2   27  4   5   1   8   73  
    Storage                5    | 1   2   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Processor              4    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   
    Hackware               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Protection             36   | .   .   .   4   1   7   4   2   .   5   1   .   .   1   11  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   144  | 2   11  3   19  .   7   10  1   3   23  4   5   .   6   50  
    Energy Gun             68   | 2   7   1   5   .   3   3   1   2   16  3   2   .   3   20  
    Energy Cannon          26   | .   .   .   5   .   2   .   .   1   1   .   2   .   2   13  
    Ballistic Gun          13   | .   .   .   2   .   1   4   .   .   .   .   .   .   .   6   
    Ballistic Cannon       6    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   3   
    Launcher               22   | .   4   1   5   .   1   2   .   .   2   1   1   .   1   4   
    Special Weapon         9    | .   .   .   .   .   .   1   .   .   4   .   .   .   .   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   6   .   3   2   .   .   4   .   .   .   .   4   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
Parts Lost                 53   | .   3   1   .   .   5   3   1   .   3   .   .   .   4   33  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Propulsion               9    | .   2   1   .   .   2   1   .   .   .   .   .   .   .   3   
  Utility                  24   | .   1   .   .   .   2   1   1   .   1   .   .   .   .   18  
  Weapon                   14   | .   .   .   .   .   1   1   .   .   2   .   .   .   3   7   
  Highest Loss Streak      13   | .   2   1   .   .   2   3   1   .   1   .   .   .   2   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  99  100 98  99  95  92  98  99  100 100 99  80  
  Engine                   10   | .   14  14  11  11  9   9   9   9   13  13  13  13  12  2   
  Treads                   7    | .   14  13  11  11  9   8   9   9   6   6   6   6   6   .   
  Wheel                    8    | .   13  13  11  11  8   8   9   9   6   5   5   6   6   4   
  Device                   23   | .   14  14  20  21  23  21  27  24  25  26  26  26  25  21  
  Storage                  8    | .   14  14  11  11  9   9   9   9   6   6   6   6   6   4   
  Processor                6    | .   .   .   .   .   .   .   .   2   11  13  13  13  13  11  
  Protection               5    | .   .   .   .   .   10  14  8   9   6   6   6   6   6   5   
  Energy Gun               15   | .   27  16  10  11  15  18  15  13  18  19  19  13  11  8   
  Energy Cannon            3    | .   .   .   10  11  2   .   .   6   .   .   .   6   7   4   
  Ballistic Gun            1    | .   .   .   4   .   6   8   7   .   .   .   .   .   .   1   
  Ballistic Cannon         1    | .   .   10  7   11  2   .   .   .   .   .   .   .   .   .   
Peak Build Rating          119  | 7   10  10  25  23  41  36  34  38  70  69  70  70  70  119 
  Average Rating           47   | 5   8   9   21  22  30  32  30  30  60  68  68  69  68  95  
  On Entrance              35   | .   7   10  10  22  23  34  32  22  31  68  63  70  65  70  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             183  | 15  91  92  102 102 116 112 107 109 127 123 129 127 137 183 
  Greatest Support         40   | 40  40  16  16  12  12  12  12  12  12  12  12  12  12  30  
  Greatest Overweight (x)  37   | 1   9   5   8   8   9   9   8   9   10  10  10  10  11  37  
  Average Overweight (x)   8    | .   5   5   7   8   8   8   8   8   9   9   10  10  10  8   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   24  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 6   22  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 4   16  23  24  25  24  24  24  24  24  24  24  25  22  22  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   22  24  25  25  25  25  25  25  25  25  25  25  23  25  

 Class Distribution 
--------------------
 33% | Tank
 17% | Commander-Tank
 15% | Gunner
  8% | Scavenger-Tank
  6% | Scavenger-Scrapper
  5% | Mutant
  5% | Scavenger-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
             Gunner | -9/Materials
             Gunner | -9/Mines
               Tank | -8/Materials
               Tank | -8/Storage
     Commander-Tank | -8/Recycling
     Commander-Tank | -8/Scraptown
     Scavenger-Tank | -6/Factory
               Tank | -6/Lower Caves
               Tank | -6/Lower Caves
               Tank | -6/Data Miner
               Tank | -5/Proximity Caves
 Scavenger-Scrapper | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           6332  | 249  794  123  609  211  513  451  194  83   627  164  190  .    202  1922 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12265 | 30   962  140  1376 288  1104 1054 424  .    957  413  310  .    288  4919 
  Parts                    571   | 3    66   12   77   17   46   60   21   .    31   16   9    .    17   196  
Haulers Intercepted        19    | .    2    .    6    .    5    3    .    .    3    .    .    .    .    .    
Recyclers Shooed           15    | .    1    .    2    .    3    .    2    .    .    .    .    .    .    7    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29    | .    .    .    .    .    .    .    .    .    .    9    9    .    11   .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  211  | .   18  4   28  6   16  15  5   .   13  8   9   .   9   80  
  Guns                     89   | .   14  .   6   1   6   12  5   .   8   3   5   .   2   27  
  Cannons                  37   | .   .   1   10  5   4   .   .   .   .   .   .   .   3   14  
  AOE                      63   | .   3   3   11  .   4   3   .   .   3   3   4   .   4   25  
Classes Destroyed          20   | 1   8   1   2   .   1   2   .   .   2   .   .   .   .   3   
  Worker                   13   | .   4   .   2   .   .   2   .   .   1   .   .   .   .   4   
  Builder                  9    | .   2   .   2   .   .   2   .   .   .   .   .   .   .   3   
  Tunneler                 5    | 1   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
  Hauler                   19   | .   2   .   6   .   5   3   .   .   3   .   .   .   .   .   
  Recycler                 20   | .   3   1   3   1   3   2   2   .   .   .   .   .   .   5   
  Mechanic                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Operator                 8    | .   2   .   2   .   .   1   .   .   2   .   .   .   .   1   
  Watcher                  10   | .   3   .   2   .   1   2   .   .   2   .   .   .   .   .   
  Swarmer                  44   | .   6   3   8   2   .   .   .   .   4   6   3   .   4   8   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    82   | .   12  .   16  2   9   8   .   .   2   2   1   .   .   30  
  Brawler                  14   | .   .   .   2   1   1   1   1   .   .   .   4   .   .   4   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   20   | .   .   .   2   1   3   4   3   .   2   .   1   .   1   3   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Hunter                   17   | .   .   .   .   .   3   1   1   .   2   .   .   .   2   8   
  Programmer               22   | .   .   .   .   .   .   .   .   .   3   .   .   .   2   17  
  Scrapoid                 4    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   
Best Kill Streak           22   | 1   8   5   16  3   7   12  2   .   4   4   7   .   4   22  
  Combat Bots Only         18   | .   3   3   10  3   5   6   2   .   4   4   7   .   4   18  
Max Kills in Single Turn   6    | 1   5   4   4   1   4   5   1   .   2   2   2   .   2   6   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Exploded                 6    | .   1   2   3   .   3   2   .   .   2   2   2   .   2   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Sto   Rec   Scr   Fac   Low   Low   Dat   Pro   Fac   
Hostile Shots Fired        1071  | .     62    7     40    10    65    60    10    .     87    4     11    .     69    646   
  Missed                   285   | .     11    1     12    2     13    20    3     .     24    1     3     .     16    179   
Damage Taken               13156 | .     557   289   366   131   983   634   87    .     765   38    112   .     716   8478  
  Core                     1560  | .     62    67    21    28    100   125   .     .     61    .     29    .     58    1009  
  Absorbed by Shields      816   | .     .     .     .     .     .     80    .     .     41    15    41    .     240   399   
  Ignored by Resistances   68    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    
  Regen/Repaired (Parts)   617   | .     91    .     38    .     11    64    .     .     .     .     .     .     .     413   
Core Remaining (%)         75    | 100   .     48    .     87    .     .     .     59    .     .     .     .     82    .     
Volleys Fired              614   | 5     91    9     64    17    56    35    10    .     49    12    34    .     20    212   
  Largest                  3     | 2     2     2     3     3     3     3     3     .     3     3     3     .     3     3     
  Hottest                  300   | 100   115   115   159   159   166   142   147   .     235   221   221   .     260   300   
Shots Fired                1350  | 10    160   16    163   48    150   96    33    .     114   28    44    .     43    445   
  Gun                      938   | 10    150   10    64    14    98    92    33    .     100   26    15    .     19    307   
  Cannon                   343   | .     .     4     90    34    49    .     .     .     6     .     24    .     21    115   
  Launcher                 59    | .     10    2     9     .     3     4     .     .     2     2     5     .     3     19    
  Special                  10    | .     .     .     .     .     .     .     .     .     6     .     .     .     .     4     
  Kinetic                  216   | .     .     4     64    17    53    32    12    .     .     .     .     .     .     34    
  Thermal                  1065  | 10    150   10    90    31    94    60    21    .     106   26    39    .     40    388   
  Explosive                59    | .     10    2     9     .     3     4     .     .     2     2     5     .     3     19    
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         21    | 1     13    5     10    15    15    8     11    .     21    8     16    .     15    16    
  Robot Miss Streak        7     | 4     3     2     5     2     6     2     1     .     3     1     2     .     2     7     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        12    | .     1     .     .     .     .     1     1     .     .     2     1     .     .     6     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     1     1     .     .     1     1     .     .     1     
Shots Hit Robots           795   | 4     97    7     82    25    92    52    23    .     76    20    17    .     31    269   
  Core Hits                551   | 1     45    7     53    9     45    48    12    .     54    19    24    .     21    213   
  Critical Kills           6     | .     .     .     1     .     .     .     1     .     .     .     .     .     .     4     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Critical Strikes         72    | .     8     .     4     2     9     6     4     .     5     1     .     .     .     33    
    Burn                   63    | .     8     .     3     1     8     6     3     .     5     1     .     .     .     28    
    Meltdown               2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
    Destroy                5     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     4     
    Blast                  2     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           28513 | 51    1993  313   2683  494   2252  1824  431   .     2007  667   939   .     1270  13589 
  Guns                     13699 | 51    1352  57    639   136   1089  922   431   .     1810  468   322   .     392   6030  
  Cannons                  4430  | .     .     50    843   358   547   .     .     .     33    .     .     .     545   2054  
  Explosions               10362 | .     641   206   1201  .     616   902   .     .     164   199   617   .     333   5483  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    
  Kinetic                  2176  | .     .     50    492   127   540   201   113   .     .     .     .     .     .     653   
  Thermal                  16023 | 51    1352  57    990   367   1096  721   318   .     1843  468   322   .     937   7501  
  Explosive                10291 | .     641   206   1201  .     616   902   .     .     164   199   617   .     333   5412  
  Electromagnetic          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         40    | .     .     .     .     .     6     10    10    .     1     .     .     .     3     40    
  Average Corruption       14    | .     .     .     .     .     5     7     10    .     1     .     .     .     2     22    
  Corruption Purged        1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  261   | .     .     .     .     .     15    34    55    .     1     .     .     .     4     152   
    Message Errors         60    | .     .     .     .     .     1     4     16    .     1     .     .     .     2     36    
    Matter Fused           56    | .     .     .     .     .     6     10    15    .     .     .     .     .     .     25    
    Heat Flow Errors       26    | .     .     .     .     .     1     5     6     .     .     .     .     .     .     14    
    Energy Discharges      20    | .     .     .     .     .     1     5     2     .     .     .     .     .     .     12    
    Parts Rejected         1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Parts Fused            3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      31    | .     .     .     .     .     3     3     6     .     .     .     .     .     1     18    
    Data Loss (major)      17    | .     .     .     .     .     2     3     4     .     .     .     .     .     1     7     
    Misfires               11    | .     .     .     .     .     .     1     3     .     .     .     .     .     .     7     
    Alerts                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
    Misdirections          4     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     
    Weapon Failures        23    | .     .     .     .     .     .     3     .     .     .     .     .     .     .     20    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            418   | .     51    5     68    2     23    30    .     .     6     .     .     .     72    161   
  Projectiles              163   | .     .     .     10    2     .     .     .     .     .     .     .     .     56    95    
  Explosions               255   | .     51    5     58    .     23    30    .     .     6     .     .     .     16    66    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 3     | .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3     | .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      488   | .     9     .     .     .     96    77    .     .     .     .     .     .     .     306   
  Shots                    13    | .     1     .     .     .     3     2     .     .     .     .     .     .     .     7     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        463   | 117   234   97    213   237   182   236   227   .     102   51    57    .     186   463   
  Average Temperature      72    | 52    55    37    52    57    42    42    48    .     25    24    32    .     91    136   
  Received Heat Transfer   2753  | .     264   .     99    21    225   314   9     .     60    12    12    .     .     1737  
  Effects                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              22    | .     1     .     1     .     2     .     .     .     2     2     .     .     .     14    
  Combat Hostiles          22    | .     1     .     1     .     2     .     .     .     2     2     .     .     .     14    
  Parts Melted             142   | .     10    .     5     .     6     3     3     .     24    4     4     .     5     78    
  Heat Transferred         34493 | 148   4181  148   2183  777   2886  1887  842   .     4083  970   698   .     1496  14194 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             2256 | 5    359  188  711  357  450  548  170  .    408  .    .    .    .    2256 
  Initial                  267  | .    3    90   .    267  .    .    70   .    .    .    .    .    .    .    
  Average                  291  | 1    193  36   297  165  174  206  59   .    194  .    .    .    .    773  
Maximum Alert Level        5    | .    1    .    3    1    2    2    .    .    2    .    .    .    .    5    
  Low Security (%)         49   | 100  41   100  23   70   55   66   100  .    48   .    .    .    .    23   
  Level 1                  32   | .    58   .    63   29   36   17   .    .    38   .    .    .    .    12   
  Level 2                  5    | .    .    .    3    .    7    15   .    .    12   .    .    .    .    4    
  Level 3                  7    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    34   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          56   | .    4    .    5    .    4    2    .    .    14   .    .    .    .    27   
  Investigation            12   | .    1    .    4    .    1    .    .    .    2    .    .    .    .    4    
  Extermination            13   | .    .    .    .    .    .    .    .    .    6    .    .    .    .    7    
  Reinforcement            15   | .    3    .    1    .    2    1    .    .    4    .    .    .    .    4    
  Assault                  14   | .    .    .    .    .    .    1    .    .    1    .    .    .    .    12   
  Garrison                 2    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac 
Distress Signals           16   | .   3   .   3   .   5   2   .   .   .   .   .   .   .   3   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Times Spotted              324  | .   33  2   45  6   25  24  5   .   24  6   8   .   7   139 
  Peak Tracking Total      24   | .   4   1   6   3   8   9   2   .   3   4   3   .   4   24  
  Tactical Retreats        14   | .   3   .   .   1   2   2   .   .   .   .   1   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac 
Traps Triggered            14   | .   1   .   1   1   3   4   .   .   2   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac 
Machines Disabled          33   | .   3   .   4   1   2   7   .   .   .   .   1   .   .   15  
  Max in Single Turn       4    | .   1   .   2   1   1   1   .   .   .   .   1   .   .   4   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac 
Machines Accessed          68   | .   8   .   9   1   5   5   10  3   9   1   .   4   .   13  
  Terminals                36   | .   5   .   6   .   4   3   6   .   3   1   .   .   .   8   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          5    | .   1   .   1   .   1   1   .   .   1   .   .   .   .   .   
  Recycling Units          12   | .   2   .   1   .   .   .   4   .   2   .   .   .   .   3   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   2   
Total Hacks                178  | .   26  .   18  1   13  11  29  13  13  2   .   30  .   22  
  Successful               112  | .   18  .   8   1   6   6   15  13  8   2   .   30  .   5   
  Failed                   66   | .   8   .   10  .   7   5   14  .   5   .   .   .   .   17  
    Catastrophic           22   | .   3   .   4   .   3   3   1   .   1   .   .   .   .   7   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   10  .   8   .   8   2   9   .   4   .   .   .   .   12  
  Terminals                90   | .   19  .   12  .   11  8   19  .   5   2   .   .   .   14  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          11   | .   4   .   2   .   2   2   .   .   1   .   .   .   .   .   
  Recycling Units          19   | .   3   .   1   .   .   .   10  .   2   .   .   .   .   3   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   1   .   .   3   .   .   .   .   5   
Terminal Hacks             75   | .   10  .   2   1   4   4   6   13  2   2   .   30  .   1   
  Record                   18   | .   .   .   .   .   .   .   1   4   .   2   .   11  .   .   
  Part Schematic           16   | .   1   .   .   .   .   .   2   .   .   .   .   13  .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robot Analysis           10   | .   2   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       10   | .   4   .   2   .   2   2   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Repair                   5    | .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   3   .   1   .   .   .   3   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   2   .   1   .   .   .   3   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         15   | .   1   .   1   .   .   .   6   .   4   .   .   .   .   3   
  Terminals                5    | .   1   .   1   .   .   .   2   .   1   .   .   .   .   .   
    Botnet                 5    | .   1   .   1   .   .   .   2   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   
  Recycling Units          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Scrapoids              5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   7   .   7   .   4   5   8   .   6   1   .   .   .   10  
  Full Trace Events        5    | .   .   .   3   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   1   .   1   .   .   .   2   .   .   .   .   13  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Time                     249  | .   58  .   51  .   108 32  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     35   | .   10  .   10  .   .   .   15  .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_recycling           5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               39   | .    .    5    .    .    .    .    6    .    13   .    .    .    .    15   
  Largest Group            8    | .    .    5    5    .    .    .    6    6    8    4    .    .    .    5    
  Highest-Rated Group      238  | .    .    85   85   .    .    .    94   93   236  112  .    .    .    238  
  Highest-Rated Ally       50   | .    .    31   31   .    .    .    27   27   31   28   .    .    .    50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               290  | .    .    .    70   .    .    .    8    .    109  24   .    .    .    79   
  Total Damage             4947 | .    .    .    819  .    .    .    134  .    1891 366  .    .    .    1737 
  Kills                    41   | .    .    .    15   .    .    .    1    .    13   3    .    .    .    9    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac 
Robot Analysis Total       10   | .   2   .   .   .   .   .   .   8   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   .   1   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               31453 | 145  1822 1188 3216 1344 1249 1055 1469 4847 4223 2236 2988 199  2028 3444 
Spaces Moved               12612 | 69   767  619  1119 607  406  376  660  2234 1521 898  961  83   760  1532 
  Core                     14    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   123   | 60   49   .    .    .    .    .    .    .    .    .    .    .    .    14   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   12475 | .    718  619  1119 607  406  376  660  2234 1521 898  961  83   760  1513 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  175  175  210  210  210  210  210  225  225  240  240  225  120  
  Average Speed            211   | 149  182  175  205  210  221  222  210  216  237  236  240  240  242  164  
  Slowest Speed            1900  | 160  320  175  210  210  225  225  210  225  240  240  240  240  255  1900 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       70    | 6    96   98   97   96   42   54   97   95   27   74   90   69   74   41   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     9     | .    .    .    .    .    .    .    4    1    .    1    .    1    2    .    
  Known Exits Taken        8     | .    1    .    1    .    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    .    1    .    1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             15    | .    .    3    .    1    .    .    .    5    .    2    3    .    1    .    
Spaces Dug                 109   | .    36   10   6    .    .    .    .    .    31   .    9    .    2    15   
Terrain Destroyed          651   | .    64   20   38   .    39   40   .    .    31   8    77   .    32   302  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               144   | .    .    .    .    .    1    .    .    .    5    .    24   .    6    108  
  AOE                      507   | .    64   20   38   .    38   40   .    .    26   8    53   .    26   194  
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Total                      16308 | 98   1016 705  1926 640  649  522  728  2251 2035 982  1596 83   904  2173 
  Wait                     2316  | 12   108  64   645  9    140  53   6    .    351  55   586  .    107  180  
  Move                     12598 | 68   766  618  1118 606  405  375  659  2233 1520 897  960  82   759  1532 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  147   | 6    17   4    26   1    10   6    2    4    20   4    2    .    2    43   
  Fast Attach              77    | 7    2    .    7    .    6    7    1    6    12   .    .    .    .    29   
  Attach                   46    | .    3    1    2    .    5    2    1    1    9    1    .    .    4    17   
  Detach                   8     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    5    
  Swap                     278   | .    24   8    30   4    15   12   2    .    42   9    12   1    12   107  
  Drop                     161   | .    5    1    34   3    12   11   6    7    29   4    2    .    .    47   
  Fire                     614   | 5    91   9    64   17   56   35   10   .    49   12   34   .    20   212  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    
  Rewire                   41    | .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 15)
   146 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   356 | -10/Materials      | Discovered new exit (range 16)
   376 | -10/Materials      | Identified exit to Mines
   895 | -10/Materials      | Discovered new exit (range 8)
  1461 | -10/Materials      | Discovered new exit (range 16)
  1474 | -10/Materials      | Build established: Scavenger-Mutant
  1673 | -10/Materials      | Repaired Med. Laser
  1706 | -10/Materials      | Repaired Particle Gun
  1804 | -10/Materials      | Discovered new exit (range 16)
  1968 | -10/Materials      | Entered Mines
  2359 | -10/Mines          | Discovered new exit (range 10)
  2466 | -10/Mines          | Identified exit to Subcaves
  2473 | -10/Mines          | Assembled infested the area
  2612 | -10/Mines          | Core integrity fell below 50%
  2667 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2719 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2719 | -10/Mines          | Discovered new exit (range 5)
  2857 | -10/Mines          | Discovered new exit (range 11)
  2907 | -10/Mines          | Build established: Mutant
  3156 | -10/Mines          | Entered Materials
  3156 | -9/Materials       | Accompanied by 5 allies
  3156 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  3161 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3539 | -9/Materials       | Build established: Gunner
  3725 | -9/Materials       | Discovered new exit (range 16)
  5403 | -9/Materials       | Discovered new exit (range 8)
  5583 | -9/Materials       | Repaired Adv. Beam Cannon
  5653 | -9/Materials       | Discovered new exit (range 11)
  5870 | -9/Materials       | Identified exit to Mines
  6019 | -9/Materials       | Destroyed 10 combat bots
  6183 | -9/Materials       | Discovered new exit (range 15)
  6372 | -9/Materials       | Entered Mines
  6492 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  6782 | -9/Mines           | Learned Materials terminal intel
  7171 | -9/Mines           | Discovered new exit (range 15)
  7187 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  7266 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  7270 | -9/Mines           | Found Prototype Device
  7332 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  7716 | -9/Mines           | Entered Materials
  7716 | -8/Materials       | Evolved 2 slots: Utility x2
  7717 | -8/Materials       | Loaded intel: 12 terminal locations
  7842 | -8/Materials       | Garrison activated, responded to threat
  8046 | -8/Materials       | Build established: Tank
  8089 | -8/Materials       | Identified exit to Storage
  8582 | -8/Materials       | Identified Exp. Sensor Array
  8691 | -8/Materials       | Repaired Exp. Sensor Array
  8965 | -8/Materials       | Entered Storage
  9149 | -8/Storage         | Lost 3 parts (1n1u1w)
  9276 | -8/Storage         | Repaired Arm. Wheel
  9555 | -8/Storage         | Used back door to open Recycling access
  9555 | -8/Storage         | Discovered new exit (range 5)
  9907 | -8/Storage         | System corruption reached 10%
 10020 | -8/Storage         | Entered Recycling
 10138 | -8/Recycling       | Build established: Scavenger-Tank
 10500 | -8/Recycling       | Discovered new exit (range 15)
 10736 | -8/Recycling       | Build established: Commander-Tank
 10941 | -8/Recycling       | Scanned before Scraplab entrance
 11294 | -8/Recycling       | Entered Scraplab
 11315 | -8/Recycling       | Discovered new exit (range 3)
 11489 | -8/Recycling       | Entered Scraptown
 11489 | -8/Scraptown       | Accompanied by 6 allies
 11489 | -8/Scraptown       | System corruption cleaned by C-Scrubber
 11566 | -8/Scraptown       | Build established: Commander-Mutant
 11804 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 12050 | -8/Scraptown       | Discovered new exit (range 7)
 12306 | -8/Scraptown       | Visited Comm Corps
 12447 | -8/Scraptown       | Visited Red Mages
 12562 | -8/Scraptown       | Visited Shadow of the Wyrm
 13072 | -8/Scraptown       | Visited Symbiants
 13150 | -8/Scraptown       | Build established: Commander-Tank
 13252 | -8/Scraptown       | Visited CPS Storage
 13277 | -8/Scraptown       | Visited Spacefarers
 13380 | -8/Scraptown       | Visited Awakened
 13464 | -8/Scraptown       | Visited UFD Registry
 13464 | -8/Scraptown       | Registered with UFD as "Nanoback"
 13549 | -8/Scraptown       | Visited A0-MCA Data Center
 13563 | -8/Scraptown       | Given a B rating by A0-MCA
 13644 | -8/Scraptown       | Visited Junk Repository
 13731 | -8/Scraptown       | Visited Curators Association
 13897 | -8/Scraptown       | Found A0-MCA's Component Scanner
 14245 | -8/Scraptown       | Visited Science Testing Area
 14678 | -8/Scraptown       | Visited Analyses Database
 14812 | -8/Scraptown       | Visited Chapter 10
 14894 | -8/Scraptown       | Discovered new exit (range 5)
 15064 | -8/Scraptown       | Visited Abandonware Association
 15100 | -8/Scraptown       | Learned abandonware demo "REPAIR.EXE"
 15163 | -8/Scraptown       | Visited Science Guys
 16049 | -8/Scraptown       | Found Scrap Suit
 16336 | -8/Scraptown       | Entered Factory
 16336 | -6/Factory         | Accompanied by 6 allies
 16336 | -6/Factory         | Evolved 4 slots: Power x1, Utility x3
 16472 | -6/Factory         | Lost 4 allies
 16797 | -6/Factory         | Identified exit to Lower Caves
 16935 | -6/Factory         | Found Prototype Launcher
 16935 | -6/Factory         | Identified Scatter Rocket Array
 17401 | -6/Factory         | Garrison activated, responded to threat
 17942 | -6/Factory         | Build established: Scavenger-Tank
 17968 | -6/Factory         | Scrapoid reinforcements arrived
 18145 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 18331 | -6/Factory         | Lost 3 allies
 18753 | -6/Factory         | P-60 Hacker assimilated allied 06F04-D
 19012 | -6/Factory         | Scrapoid reinforcements arrived
 19323 | -6/Factory         | Build established: Commander-Tank
 19342 | -6/Factory         | Discovered new exit (range 16)
 19378 | -6/Factory         | Identified exit to Factory
 19859 | -6/Factory         | Build established: Scavenger-Tank
 20536 | -6/Factory         | First assault squad dispatched
 20559 | -6/Factory         | Entered Lower Caves
 20559 | -6/Lower Caves     | Accompanied by 4 allies
 20615 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 20909 | -6/Lower Caves     | Build established: Tank
 22566 | -6/Lower Caves     | Discovered new exit (range 11)
 22791 | -6/Lower Caves     | Identified exit to Lower Caves
 22795 | -6/Lower Caves     | Entered another Lower Caves area
 22796 | -6/Lower Caves     | Encountered a Warlord checkpoint
 23045 | -6/Lower Caves     | Discovered exit to Factory (range 7)
 23222 | -6/Lower Caves     | Learned Factory stockpile data
 23674 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 23761 | -6/Lower Caves     | Destroyed 7 combat bots
 24662 | -6/Lower Caves     | Discovered new exit (range 9)
 25780 | -6/Lower Caves     | Identified exit to Data Miner
 25783 | -6/Lower Caves     | Entered Data Miner
 25783 | -6/Data Miner      | Discovered new exit (range 6)
 25829 | -6/Data Miner      | Met Data Miner
 25875 | -6/Data Miner      | Learned location of Section 7 (-2)
 25875 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 25915 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 25975 | -6/Data Miner      | Identified exit to Proximity Caves
 25982 | -6/Data Miner      | Entered Proximity Caves
 26710 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 27263 | -5/Proximity Caves | Learned location of Armory (-4)
 27563 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 28010 | -5/Proximity Caves | Entered Factory
 28010 | -5/Factory         | Evolved 2 slots: Utility x2
 28519 | -5/Factory         | Scrapoids reinforcements arrived?
 28522 | -5/Factory         | Incoming investigation squad redirected
 28565 | -5/Factory         | P-70 Sage assimilated allied 05F11-D
 28600 | -5/Factory         | Lost 3 allies
 28614 | -5/Factory         | Found Scrap Suit
 28635 | -5/Factory         | System corruption reached 10%
 28890 | -5/Factory         | Build established: Scavenger-Scrapper
 29091 | -5/Factory         | Scrapoids reinforcements arrived?
 29183 | -5/Factory         | Cargo convoy interrupted
 29228 | -5/Factory         | Lost 5 allies
 29285 | -5/Factory         | Destroyed 18 combat bots
 29301 | -5/Factory         | Lost 13 parts (2p1n6u4w)
 29453 | -5/Factory         | Found Prototype Protection
 29464 | -5/Factory         | Found Prototype Device
 29469 | -5/Factory         | Found Prototype Device
 29491 | -5/Factory         | Found Scrap Suit
 29495 | -5/Factory         | Found Prototype Processor
 29512 | -5/Factory         | Found Scrap Suit
 29586 | -5/Factory         | Identified Exp. Actuator Array (x2)
 29737 | -5/Factory         | Identified Active Cooling Armor
 29933 | -5/Factory         | Scrapoid reinforcements arrived
 29979 | -5/Factory         | Found Scrap Suit
 29983 | -5/Factory         | Lost 3 allies
 30410 | -5/Factory         | First assault squad dispatched
 30609 | -5/Factory         | Destroyed 7 combat bots
 30734 | -5/Factory         | Incoming assault squad redirected
 30755 | -5/Factory         | Core integrity fell below 50%
 30918 | -5/Factory         | Identified Exp. Target Analyzer
 31138 | -5/Factory         | High security lockdown imminent
 31163 | -5/Factory         | Destroyed 8 combat bots
 31218 | -5/Factory         | High security lockdown engaged
 31377 | -5/Factory         | Destroyed 8 combat bots
 31432 | -5/Factory         | Lost 4 parts (1p2u1w)
 31434 | -5/Factory         | System corruption reached 30%
 31449 | -5/Factory         | Core integrity fell below 20%
 31454 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
31434_ B-60 Warrior unfolds itself.
31434_ G-50 Soldier unfolds itself.
31434_ M-28 Smith unfolds itself.
31436_ M-28 Smith repairs L-41 Fighter.
31436_ P-70 Sage resets M-28 Smith, system corruption cleaned.
31438_ M-28 Smith repairs Carbon-fiber Leg.
31440_ Scrap Suit destroyed.
31440_ P-70 Sage resets M-28 Smith, system corruption cleaned.
31443_ Active Cooling Armor destroyed.
31445_ P-70 Sage resets L-41 Fighter, system corruption cleaned.
31446_ System corrupted: Matter fused (-8).
31446_ Mak. Salvage Targeting Computer destroyed.
31447_ Hvy. Plasma Cannon destroyed.
31449_ Rnf. Fission Core destroyed.
31449_ P-70 Sage resets M-28 Smith, system corruption cleaned.
31450_ G-50 Soldier suffers critical hit (Burn).
31450_ Critical hit (Burn: +37).
31453_ Ovr. Huge Scrapsphere destroyed.
31453_ Adv. Signal Interpreter destroyed.
31453_ System corrupted by crushing effect (+4). <x2>

 Map 
-----
+----------------------------------------------------+
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| #  !  !     #   ###########??????????????????????? |
| #############   #???#####????????????????????????? |
| ????     ???#   #???    #????????????????????????? |
| ????    ""??#   #??     #????????????????????????? |
| ???? !  "Y??#   #??     #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           158
Coolant Potential          65
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             1350
Resistance: EM             25
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
        Lgt. Armor Plating | -9/Materials  | Scanalyzed
      Adv. Terrain Scanner | -8/Recycling  | Hacked
      Imp. EM Pulse Cannon | -8/Recycling  | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
    Field Propulsion Array | -6/Data Miner | Free
            Graphene Brace | -6/Data Miner | Free
                 Phase Gun | -6/Data Miner | Free
               Mass Driver | -6/Data Miner | Free
            Centrium Wheel | -6/Data Miner | Free
        Antimatter Reactor | -6/Data Miner | Free
          Com. HERF Cannon | -6/Data Miner | Free
    Biometal Medium Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
  B-60 Warrior | -6/Data Miner | Free
 Y-64 Sentinel | -6/Data Miner | Free
  G-50 Soldier | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SapperSystemEdition
  Manual?         0
Play Time         02:45:44
  Cumulative      184.4 hours
  Start           2024.11.10 @ 00:53:05
  End             2024.11.11 @ 21:36:47
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           46
  Adventurer      1
  Explorer        0
Win Type          -
  Total           14
  Types           4/3/4/0/0/0/3/0/0
Lore%             51
Gallery%          72
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: fc9e6216-e136-4484-ae4f-6e4d850781b8