Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 12:18:59 Player: Horse Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (152) 760 Value Destroyed (4664) 4664 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1149) 1149 TOTAL SCORE: 8793 Bonus ------- High Alert Combat Kills 522 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -73 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 143/160 System Corruption 4% Temperature Cool (9) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Titanium Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Terrain Scan Processor Core Shielding Hardlight Generator Hacking Suite Relay Coupler [NC] (21) > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Improved Terrain Scanner Advanced Targeting Computer Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Terrain Scan Processor Improved Weapon Shielding Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon > --- INVENTORY -------- Titanium Leg Advanced Weight Redist. System Improved Terrain Scanner Advanced Targeting Computer Core Shielding Hardlight Generator Hacking Suite Relay Coupler [NC] Advanced EMP Blaster Improved Datajack [Rating: 35] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 189 | 7 4 59 55 19 45 Power 11 | 1 . 5 1 1 3 Engine 4 | 1 . 3 . . . Core 7 | . . 2 1 1 3 Reactor . | . . . . . . Propulsion 19 | 2 . 4 7 1 5 Treads . | . . . . . . Leg 15 | 2 . 4 3 1 5 Wheel 4 | . . . 4 . . Hover . | . . . . . . Flight . | . . . . . . Utility 88 | 2 1 26 27 6 26 Device 47 | 1 . 12 15 5 14 Storage 4 | 1 1 . 1 . 1 Processor 4 | . . 3 . . 1 Hackware 3 | . . . . . 3 Protection 30 | . . 11 11 1 7 Artifact . | . . . . . . Weapon 71 | 2 3 24 20 11 11 Energy Gun 8 | . . 1 3 2 2 Energy Cannon 14 | . . 3 4 3 4 Ballistic Gun 15 | 2 2 8 3 . . Ballistic Cannon . | . . . . . . Launcher 17 | . . 6 2 5 4 Special Weapon . | . . . . . . Impact Weapon 10 | . . 4 6 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 7 | . 1 2 2 1 1 Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 22 | . . . 8 3 11 Power 3 | . . . . 1 2 Propulsion 9 | . . . 5 1 3 Utility 7 | . . . 3 1 3 Weapon 3 | . . . . . 3 Highest Loss Streak 6 | . . . 4 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 98 98 99 95 Engine 3 | . 14 5 . . . Core 6 | . . 5 9 8 8 Leg 18 | . 28 21 11 17 16 Wheel 1 | . . . 6 . . Device 13 | . 14 13 17 9 13 Storage 10 | . 14 11 9 9 9 Processor 9 | . . 10 9 9 12 Hackware 2 | . . . . . 11 Protection 11 | . . 8 17 26 7 Energy Gun 4 | . . . 6 7 8 Energy Cannon 6 | . . 10 6 5 5 Ballistic Gun 6 | . 27 7 2 . . Launcher 1 | . . 1 . 2 2 Impact Weapon 1 | . . 2 1 . . Naked Turns . | . . . . . . Heaviest Build 42 | 12 18 36 42 41 39 Greatest Support 39 | 20 20 32 36 36 39 Greatest Overweight (x) 9 | . . 1 9 1 2 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 2 9 10 10 10 10 Average Carried 9 | . 6 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 9 10 10 9 6 Class Distribution -------------------- 70% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 2881 | 127 405 822 782 201 544 Remotely . | . . . . . . Salvage Created 6025 | 57 491 1672 1765 723 1317 Parts 323 | 4 30 110 82 34 63 Haulers Intercepted 9 | . 2 4 3 . . Recyclers Shooed 4 | . 1 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 100 | . 3 32 25 16 24 Melee 2 | . . . 2 . . Guns 35 | . 3 7 8 5 12 Cannons 33 | . . 14 14 2 3 AOE 27 | . . 10 . 9 8 Classes Destroyed 14 | 1 6 4 2 1 . Worker 5 | . 2 2 1 . . Builder 5 | . 1 2 2 . . Tunneler 9 | 2 . 4 2 . 1 Hauler 9 | . 2 4 3 . . Recycler 8 | . 2 2 2 . 2 Mechanic 1 | . . . 1 . . Operator 4 | . . 1 2 . 1 Watcher 11 | . 2 5 3 . 1 Swarmer 20 | . . 7 4 4 5 Grunt 58 | . 3 16 15 10 14 Brawler 3 | . . 2 . 1 . Duelist 1 | . . . 1 . . Sentry 16 | . . 7 5 . 4 Hunter 2 | . . . . 1 1 Best Kill Streak 7 | 2 3 7 5 4 6 Combat Bots Only 5 | . 2 5 4 4 5 Max Kills in Single Turn 5 | 1 1 5 2 2 2 Gunslinging . | . . . . . . Exploded 4 | . . 4 . 2 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4128 | . 60 591 1245 527 1705 Core 697 | . 17 128 148 40 364 Absorbed by Shields 164 | . . . . 64 100 Redirected to Shielding 200 | . . . 59 69 72 Regen/Repaired (Parts) 490 | . . 68 73 . 349 Core Remaining (%) 87 | 100 93 68 . . . Volleys Fired 365 | 7 35 70 107 51 95 Largest 2 | 2 2 2 2 2 2 Hottest 144 | 40 40 104 137 144 144 Shots Fired 607 | 14 70 127 199 68 129 Gun 350 | 14 70 60 110 23 73 Cannon 210 | . . 58 86 24 42 Launcher 47 | . . 9 3 21 14 Special . | . . . . . . Kinetic 184 | 14 70 60 40 . . Thermal 376 | . . 58 156 47 115 Explosive 9 | . . 9 . . . Electromagnetic 38 | . . . 3 21 14 Robot Hit Streak 17 | 3 5 17 13 7 9 Robot Miss Streak 4 | 1 3 3 4 2 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 402 | 8 37 91 151 28 87 Core Hits 209 | 4 18 61 54 26 46 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . 1 2 . . Critical Strikes 10 | . . 2 2 2 4 Burn 6 | . . . . 2 4 Meltdown 1 | . . 1 . . . Smash 3 | . . 1 2 . . Melee Attacks 40 | . . 13 26 . 1 Impact 38 | . . 13 25 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 7 | . . 4 2 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10796 | 82 486 2881 3508 1301 2538 Guns 4127 | 82 486 773 1422 269 1095 Cannons 3066 | . . 877 1300 281 608 Explosions 2839 | . . 925 329 751 834 Melee 763 | . . 306 457 . . Ramming 1 | . . . . . 1 Kinetic 1790 | 82 486 773 449 . . Thermal 6068 | . . 1282 2338 638 1810 Explosive 520 | . . 520 . . . Electromagnetic 1654 | . . . 264 663 727 Impact 763 | . . 306 457 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 3 | . . . . . 3 Matter Fused 4 | . . . . . 4 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 548 | . . 350 159 8 31 Projectiles 60 | . . 11 49 . . Explosions 226 | . . 176 11 8 31 Melee 262 | . . 163 99 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 261 | . . 81 . 110 70 Shots 15 | . . 3 . 7 5 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 421 | . 2 188 151 392 421 Average Temperature 97 | . 2 39 40 148 148 Received Heat Transfer 2037 | . 33 225 639 190 950 Effects 7 | . . . . 4 3 Shutdowns 2 | . . . . 1 1 Energy Bleed 3 | . . . . 2 1 Interference 1 | . . . . 1 . Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 18 | . . 8 6 . 4 Impact Corruptions 9 | . . 4 5 . . Robots Melted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Melted 16 | . . 4 4 2 6 Heat Transferred 10603 | . . 1730 4257 1173 3443 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . . 1 4 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 1037 | 10 123 593 515 1037 824 Initial 505 | . 6 . 28 280 505 Average 339 | 2 40 300 218 662 578 Maximum Alert Level 3 | . . 2 2 3 3 Low Security (%) 32 | 100 100 20 54 . . Level 1 31 | . . 60 28 31 4 Level 2 26 | . . 18 16 17 77 Level 3 9 | . . . . 50 18 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 2 2 . 7 Investigation 9 | . 2 2 1 . 4 Extermination . | . . . . . . Reinforcement 3 | . . . 1 . 2 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 152 | . 6 45 43 14 44 Peak Tracking Total 7 | . 2 6 5 4 7 Tactical Retreats 9 | . . 2 . 4 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 6 | . . . 4 . 2 Indirectly 4 | . . . 4 . . Trap Hack Attempts 33 | . 6 8 3 16 . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed 7 | . 1 2 1 3 . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 2 . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 16 | . . 2 5 4 5 Max in Single Turn 1 | . . 1 1 1 1 Garrison Relay 1 | . . . . 1 . Phase Generator 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 49 | . 10 17 14 . 8 Terminals 33 | . 8 12 8 . 5 Fabricators . | . . . . . . Repair Stations 5 | . . 2 2 . 1 Recycling Units 6 | . 2 2 2 . . Scanalyzers 4 | . . 1 1 . 2 Garrison Access 1 | . . . 1 . . Total Hacks 183 | . 44 65 40 . 34 Successful 121 | . 26 42 26 . 27 Failed 60 | . 17 22 14 . 7 Catastrophic 2 | . . 1 . . 1 Database Lockouts 2 | . 1 1 . . . Manual 107 | . 29 33 27 . 18 Terminals 128 | . 38 46 26 . 18 Fabricators . | . . . . . . Repair Stations 19 | . . 7 4 . 8 Recycling Units 18 | . 6 7 5 . . Scanalyzers 16 | . . 5 3 . 8 Garrison Access 2 | . . . 2 . . Terminal Hacks 43 | . 14 17 5 . 7 Robot Analysis 10 | . 5 1 2 . 2 Prototype ID Bank 5 | . 1 2 1 . 1 Branch Access Points 1 | . . 1 . . . Terminal Index 4 | . 1 1 1 . 1 Alert Level 1 | . . 1 . . . Unreport Threat 9 | . 1 5 1 . 2 Locate Traps 3 | . 3 . . . . Disarm Traps 1 | . . 1 . . . Security Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Recall Investigation 1 | . . . . . 1 Hauler Manifests 3 | . 2 1 . . . Registered Components 2 | . 1 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . . 5 3 . 8 Scan Component 9 | . . 3 2 . 4 Repair 7 | . . 2 1 . 4 Recycling Unit Hacks 6 | . 2 2 2 . . Retrieve Components 6 | . 2 2 2 . . Scanalyzer 12 | . . 4 2 . 6 Insert Component 6 | . . 2 1 . 3 Analyze 6 | . . 2 1 . 3 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 43 | . 10 14 13 . 6 Terminals 29 | . 6 9 10 . 4 Track 4 | . 2 1 1 . . Assimilate 8 | . . 4 4 . . Botnet 13 | . 3 3 4 . 3 Operators 4 | . 1 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 4 4 2 . . Monitor 1 | . . 1 . . . Reject 4 | . 2 1 1 . . Recyclers 3 | . 1 1 1 . . Mask 2 | . 1 1 . . . Scanalyzers 4 | . . 1 1 . 2 Extract 4 | . . 1 1 . 2 Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 48 | . 10 17 13 . 8 Full Trace Events 5 | . 2 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 30 | . . 4 2 . 24 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . . 2 1 . 4 Time 226 | . . 64 16 . 146 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 36 | . 9 11 16 . . Parts Scanalyzed 6 | . . 2 1 . 3 Part Schematics Acquired 6 | . . 2 1 . 3 Parts Damaged 2 | . . . 1 . 1 Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 2 | . . . 1 . 1 Non-combat 2 | . . . 1 . 1 Combat . | . . . . . . Robot Hacks Applied 2 | . . . 1 . 1 no_distress 1 | . . . 1 . . overload_power 1 | . . . . . 1 Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Attached 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 4 | . . 2 2 . . Largest Group 3 | . . 2 3 1 1 Highest-Rated Group 30 | . . 20 30 10 10 Highest-Rated Ally 10 | . . 10 10 10 10 Total Orders 64 | . . 29 19 14 2 STAY 32 | . . 14 10 7 1 FOLLOW 32 | . . 15 9 7 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 10 | . 5 1 2 . 2 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 6768 | 77 797 2217 1638 783 1256 Spaces Moved 3314 | 41 509 1101 878 301 484 Core 7 | 6 . . 1 . . Treads . | . . . . . . Legs 2805 | 35 509 1101 375 301 484 Wheels 502 | . . . 502 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 95 105 120 Average Speed 133 | 109 120 134 120 175 148 Slowest Speed 500 | 120 120 190 500 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 5 72 90 70 56 45 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 48 | . . 31 8 4 5 Terrain Destroyed 239 | . . 115 13 81 30 Melee 16 | . . 9 7 . . Projectile 14 | . . . 1 . 13 AOE 209 | . . 106 5 81 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 4943 | 57 626 1685 1215 483 877 Wait 898 | 1 63 396 114 83 241 Move 3309 | 40 508 1100 877 300 484 Hop . | . . . . . . Pick Up 51 | 2 7 14 15 7 6 Fast Attach 37 | 7 1 10 10 2 7 Attach 20 | . . 3 7 1 9 Detach 4 | . 1 . 1 . 2 Swap 132 | . 3 46 38 16 29 Drop 53 | . 2 25 17 7 2 Fire 365 | 7 35 70 107 51 95 Melee 40 | . . 13 26 . 1 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 33 | . 6 8 3 16 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 789 | -10/Materials | Central database locked down 832 | -10/Materials | Discovered new exit (range 7) 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Utility x2 1207 | -9/Materials | Discovered new exit (range 14) 1277 | -9/Materials | Discovered new exit (range 10) 1637 | -9/Materials | Discovered new exit (range 3) 1689 | -9/Materials | Discovered new exit (range 10) 1763 | -9/Materials | Central database locked down 1923 | -9/Materials | Discovered new exit (range 16) 2442 | -9/Materials | Discovered new exit (range 8) 2493 | -9/Materials | Repaired Cooling System 2526 | -9/Materials | Repaired Imp. Aluminum Leg 3022 | -9/Materials | Identified exit to Mines 3022 | -9/Materials | Identified exit to Storage 3092 | -9/Materials | Entered another Materials area 3092 | -8/Materials | Accompanied by 2 allies 3092 | -8/Materials | Evolved 2 slots: Utility x2 3117 | -8/Materials | Identified exit to Garrison 3227 | -8/Materials | Repaired Autogun 3657 | -8/Materials | Discovered new exit (range 11) 4279 | -8/Materials | Lost 4 parts (2n2u) 4684 | -8/Materials | Build established: Scavenger-Mutant 4730 | -8/Materials | Entered Garrison 4730 | -8/Garrison | Accompanied by 1 ally 4761 | -8/Garrison | Triggered checkpoint 4991 | -8/Garrison | Build established: Mutant 5146 | -8/Garrison | Triggered checkpoint 5170 | -8/Garrison | Triggered checkpoint 5300 | -8/Garrison | Phase Generator disabled 5339 | -8/Garrison | Discovered new exit (range 8) 5417 | -8/Garrison | Spotted B-75 Beast 5418 | -8/Garrison | Build established: Scavenger-Mutant 5469 | -8/Garrison | Discovered new exit (range 15) 5505 | -8/Garrison | Installed Relay Interface Framework 5513 | -8/Garrison | Entered Materials 5513 | -8/Materials | Accompanied by 1 ally 5609 | -8/Materials | Repaired Carbon-fiber Leg 5648 | -8/Materials | Repaired Hrd. Medium Armor Plating 5693 | -8/Materials | Repaired Hvy. Laser 5721 | -8/Materials | Repaired Core Shielding 6025 | -8/Materials | Core integrity fell below 50% 6371 | -8/Materials | Core integrity fell below 20% 6372 | -8/Materials | Lost 6 parts (1p2n2u1w) 6443 | -8/Materials | Discovered new exit (range 11) 6713 | -8/Materials | First assault squad dispatched 6769 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- EXTRACTED[Adv. Treads] EXTRACTED[Hcp. Matter Pod] EXTRACTED[Reaction Control System] EXTRACTED[VSS Leg] EXTRACTED[Lgt. Deuterium Engine] EXTRACTED[Shield Generator] EXTRACTED[Nuclear Core] EXTRACTED[Blade Saw] EXTRACTED[Terrain Scan Processor] EXTRACTED[Assault Cannon] EXTRACTED[Lgt. EM Pulse Cannon] EXTRACTED[Salvage Targeting Computer] 06744_ ALERT: Suspicious activity at Scanalyzer M002. Dispatching Investigation squad. 06755_ U-05 Engineer lays Concrete. 06757_ Adv. EMP Blaster destroyed. 06760_ 4H0YQ8 WQ>=MZ BQDMPOGD6PB0 06769_ Sneak attack on U-05 Engineer. 06769_ Jacked U-05 Engineer... >>overload_power Initiated overload sequence, T-4 to critical power. 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Weight Redist. System | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Maul | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Adv. Terrain Scan Processor | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Extracted Imp. Weapon Shielding | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Extracted Flak Cannon | -8/Materials | Extracted Recoil Stabilizer | -8/Materials | Extracted Imp. Power Shielding | -8/Materials | Extracted Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Extracted Tractor Beam | -8/Materials | Extracted VTOL Module | -8/Materials | Extracted Insulated Plating | -8/Materials | Extracted Imp. Signal Interpreter | -8/Materials | Extracted Adv. Treads | -8/Materials | Extracted Hcp. Matter Pod | -8/Materials | Extracted Reaction Control System | -8/Materials | Extracted VSS Leg | -8/Materials | Extracted Lgt. Deuterium Engine | -8/Materials | Extracted Shield Generator | -8/Materials | Extracted Nuclear Core | -8/Materials | Extracted Blade Saw | -8/Materials | Extracted Terrain Scan Processor | -8/Materials | Extracted Assault Cannon | -8/Materials | Extracted Lgt. EM Pulse Cannon | -8/Materials | Extracted Salvage Targeting Computer | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultPhasingMediator Manual? 0 Play Time 01:33:35 Cumulative 997.7 hours Start 2022.12.12 @ 10:43:59 End 2022.12.12 @ 12:18:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 401 Rogue 401 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e5b1269-54ec-4b6f-b93b-9e302ef68c44