Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 19:37:21

Player: Demo

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (359)      359
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1064

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     219/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
            Flight Unit
            Flight Unit
>           --- UTILITY (2) ------
            Disposable Heat Sink
  Makeshift Light Armor Plating
>           --- WEAPON (2) -------
  Makeshift Hammer
>           --- INVENTORY (5) ----
      Small Storage Unit
            Humpback
            Cobbler Unit

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
            Flight Unit
            Flight Unit
>           --- UTILITY ----------
            Disposable Heat Sink
  Makeshift Light Armor Plating
>           --- WEAPON -----------
  Makeshift Hammer
>           --- INVENTORY --------
      Small Storage Unit
            Humpback
            Cobbler Unit
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Makeshift Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Subdweller Machine Gun
  Launcher                 Subdweller Shrapnel Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 5   4   .   8   
  Power                    1    | .   1   .   .   
    Engine                 1    | .   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   .   3   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   2   .   3   
  Utility                  4    | 1   1   .   2   
    Device                 2    | 1   .   .   1   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   .   3   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            5    | .   3   7   5   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   1   4   2   
  Utility                  1    | .   1   1   2   
  Weapon                   .    | .   .   .   1   
  Tool/Special             .    | .   .   .   .   
Unused Backups             7    | .   .   .   7   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  4    | .   .   .   4   
  Weapon                   1    | .   .   .   1   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     70   | .   65  73  70  
  Treads                   1    | .   16  .   .   
  Flight                   26   | .   11  28  27  
  Device                   13   | .   14  14  13  
  Storage                  12   | .   2   14  13  
  Energy Gun               13   | .   18  16  12  
Peak Build Rating          12   | 5   7   6   12  
  Average Rating           5    | 3   4   5   6   
  On Entrance              4    | .   4   7   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 5   15  8   12  
  Greatest Support         8    | 3   8   8   8   
  Greatest Overweight (x)  1    | 1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   
  Average Capacity         7    | 5   5   8   7   
  Most Carried             8    | 2   5   8   8   
  Average Carried          6    | .   3   7   7   
  Final Capacity           8    | 5   8   8   5   
  Final Carried            8    | 2   5   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           605  | 250 40  67  248 
  Remotely                 .    | .   .   .   .   
Salvage Created            595  | 198 60  68  269 
  Parts                    40   | 9   2   7   22  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      18   | .   .   .   18  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  13   | .   .   3   10  
  Melee                    1    | .   .   .   1   
  Guns                     5    | .   .   3   2   
  AOE                      7    | .   .   .   7   
Classes Destroyed          9    | 2   1   2   4   
  Worker                   1    | .   .   1   .   
  Tunneler                 5    | 5   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  7    | .   .   3   4   
  Sentry                   1    | .   .   .   1   
  Artisan                  1    | .   .   .   1   
  Cobbler                  1    | .   .   .   1   
  Subdweller               5    | .   .   .   5   
Best Kill Streak           6    | 4   1   3   6   
  Combat Bots Only         6    | .   .   3   6   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        50   | .    .    20   30   
  Missed                   16   | .    .    4    12   
  Hits                     34   | .    .    16   18   
    Projectile             34   | .    .    16   18   
Damage Taken               610  | .    .    174  436  
  Core                     255  | .    .    48   207  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              79   | 13   2    11   53   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 100  100  100  80   
Shots Fired                102  | 26   4    16   56   
  Gun                      95   | 26   4    16   49   
  Cannon                   .    | .    .    .    .    
  Launcher                 7    | .    .    .    7    
  Special                  .    | .    .    .    .    
  Kinetic                  19   | .    .    .    19   
  Thermal                  83   | 26   4    16   37   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         6    | 4    4    2    6    
  Robot Miss Streak        4    | 2    .    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           46   | 13   3    5    25   
  Core Hits                31   | 7    2    4    18   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | 2    .    1    1    
    Burn                   4    | 2    .    1    1    
Melee Attacks              2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1291 | 176  38   61   1016 
  Guns                     514  | 176  38   61   239  
  Cannons                  .    | .    .    .    .    
  Explosions               723  | .    .    .    723  
  Melee                    54   | .    .    .    54   
  Ramming                  .    | .    .    .    .    
  Kinetic                  742  | .    .    .    742  
  Thermal                  495  | 176  38   61   220  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   54   | .    .    .    54   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        169  | 169  60   162  .    
  Average Temperature      76   | 82   33   77   .    
  Received Heat Transfer   86   | .    .    20   66   
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | 2    .    .    2    
  Heat Transferred         1776 | 666  111  259  740  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             60   | 10  35  60  .   
  Initial                  8    | .   .   8   .   
  Average                  14   | 2   15  19  .   
Influence Increases        327  | 30  52  75  170 
  Destroy 0b10 Robot/C     160  | .   .   60  100 
  Destroy 0b10 Robot/NC    40   | 30  5   5   .   
  Destroy Leader           22   | .   2   10  10  
  Partial Spotted          15   | .   15  .   .   
  Lose Combat Pursuer      90   | .   30  .   60  
Influence Decreases        251  | 30  30  67  124 
  Entered New Map          30   | .   .   14  16  
  Time Decay               191  | 30  30  53  78  
  Lost Part                30   | .   .   .   30  
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   3   20  22  
  Peak Tracking Total      20   | .   2   20  6   
  Tactical Retreats        5    | .   1   .   4   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   1    | .   .   .   1   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   .   1   
  Triggered                .    | .   .   .   .   
Most Traps Carried         1    | .   .   .   1   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   1   .   
  Successful               1    | .   .   1   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11  -10  -10  -10  
-------                    Run  | Yrd  Mat  Min  Sub  
Active Infowar (turns)     1474 | 8    96   185  1185 
  Seismic                  1474 | 8    96   185  1185 
Robot Analysis Total       .    | .    .    .    .    
Derelict Logs Recovered    2    | .    .    1    1    
Drone Launches             .    | .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1646 | 91   96   185  1274 
Spaces Moved               1624 | 50   124  256  1194 
  Core                     149  | 50   99   .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   1475 | .    25   256  1194 
  Fastest Speed            37   | 50   37   37   37   
  Average Speed            40   | 72   53   37   38   
  Slowest Speed            117  | 100  117  37   117  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            5    | .    .    4    1    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 3    28   71   42   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             4    | .    .    1    3    
Spaces Dug                 1    | .    .    .    1    
Terrain Destroyed          79   | .    .    .    79   
  Melee                    1    | .    .    .    1    
  Projectile               .    | .    .    .    .    
  AOE                      78   | .    .    .    78   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2505 | 76   149  327  1953 
  Wait                     733  | 6    12   57   658  
  Move                     1611 | 49   123  247  1192 
  Hop                      5    | .    .    4    1    
  Pick Up                  18   | 2    5    3    8    
  Fast Attach              12   | 5    3    .    4    
  Attach                   14   | .    2    1    11   
  Detach                   9    | .    .    2    7    
  Swap                     3    | .    .    .    3    
  Drop                     18   | 1    2    2    13   
  Fire                     79   | 13   2    11   53   
  Melee                    2    | .    .    .    2    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     1    | .    .    .    1    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Discovered new exit (range 16)
  188 | -10/Materials | Entered Mines
  225 | -10/Mines     | Discovered new exit (range 7)
  230 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  241 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  248 | -10/Mines     | Assembled infested the area
  269 | -10/Mines     | Learned Materials interactive machine intel
  275 | -10/Mines     | Discovered new exit (range 14)
  324 | -10/Mines     | Build established: Mutant
  360 | -10/Mines     | Discovered new exit (range 6)
  373 | -10/Mines     | Entered Subcaves
  499 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  536 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
  615 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  734 | -10/Subcaves  | Disturbed a concealed Subdweller
 1149 | -10/Subcaves  | Core integrity fell below 50%
 1434 | -10/Subcaves  | Discovered new exit (range 9)
 1487 | -10/Subcaves  | Learned Materials terminal intel
 1516 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1563 | -10/Subcaves  | Core integrity fell below 20%
 1589 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 1638 | -10/Subcaves  | Discovered new exit (range 9)
 1647 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01557_ Flight Unit destroyed.
01558_ Sub. Shrapnel Launcher shoots sparks and
  powers down.
01558_ Seismic Detector destroyed.
01560_ Dropped Broken Sub. Shrapnel Launcher.
01562_ I5-SDG(R): "ARGHSUB!"
01565_ Acquired 3 matter.
01566_ DA-ZVM(R) destroyed.
01566_ Acquired 10 matter.
01570_ Acquired 21 matter.
01575_ Acquired 9 matter.
01576_ Acquired 20 matter.
01596_ Acquired Mak. Light Armor Plating.
01598_ Dropped Flight Unit.
01598_ Dropped Sml. Storage Unit.
01600_ Acquired Sml. Storage Unit.
01622_ Acquired 11 matter.
01622_ Acquired Disposable Heat Sink.
01638_ EXIT=FOUND
01645_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#     & &       #????????????? |
| ????????????????????#              ##????????????? |
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| ????????????#""?" """"###     #### ##????????????? |
| ????????????#" ?? "  "#?#    ##?#   #????????????? |
| ????????????#"  ??   "#?#   ##??#   #????????????? |
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| ???????????????#  ??#"#?#    #?#    #????????????? |
| ???????????????#  ?## ####   #?#    #????????????? |
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| ???????????????#  *#    #@[ #?#     ##???????????? |
| ???????????????#  %=    ##ss###      #???????????? |
| ????????           ###   #=s##     ###???????????? |
| ???????##          ??#       ##    ##????????????? |
| ????????##        ???#       ###    #????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          50
Energy Generation          5
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerSignalPropulsion
  Manual?         0
Play Time         00:16:00
  Cumulative      169.4 hours
  Start           2025.05.15 @ 19:23:17
  End             2025.05.15 @ 19:37:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          191
  Rogue           191
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          68
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d113bf72-7085-4539-ab48-afdf2a42367c