Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.17 @ 17:59:30 Player: Az Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1856) 1856 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4696 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 470/470 System Corruption 1% Temperature Critical (680) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit High-capacity Battery Improved Sensor Array > --- WEAPON (6) ------- Autogun Gauss Cannon > --- INVENTORY (10) --- Improved Ion Engine Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Reactive Plating Reactive Plating Reactive Plating Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Improved Sensor Array > --- WEAPON ----------- Particle Gun Gatling Laser Gatling Laser Autogun Improved Assault Rifle Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Reactive Plating Reactive Plating Reactive Plating Hacking Suite [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Battery Device Improved Terrain Scanner Storage High-capacity Battery Processor Targeting Computer Protection Weapon Shielding Weapon Beam Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 4 | . . . . 2 2 Parts Attached 51 | 6 5 . 6 15 19 Power 13 | 1 1 . 1 6 4 Engine 6 | 1 1 . 1 3 . Core 7 | . . . . 3 4 Reactor . | . . . . . . Propulsion 9 | 2 1 . . 3 3 Treads . | . . . . . . Leg 5 | 2 1 . . . 2 Wheel 4 | . . . . 3 1 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 . 1 2 4 Device 3 | 1 . . . . 2 Storage 2 | . . . 1 . 1 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 20 | 2 2 . 4 4 8 Energy Gun 6 | . . . . . 6 Energy Cannon 4 | . 2 . 1 1 . Ballistic Gun 4 | 2 . . 1 . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . 2 . . Special Weapon 2 | . . . . 2 . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 20 | . 1 . 6 6 7 Power 4 | . . . 3 1 . Propulsion 4 | . 1 . 1 2 . Utility 3 | . . . 1 1 1 Weapon 9 | . . . 1 2 6 Highest Loss Streak 4 | . 1 . 3 4 4 To Critical Strikes . | . . . . . . Average Backups 4 | . 1 2 4 4 7 Power . | . 1 2 . . 1 Propulsion . | . . . . . . Utility 2 | . . . . 2 5 Weapon . | . . . 2 1 . Tool/Special . | . . . . . . Unused Backups 9 | . . . 1 . 8 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 6 | . . . . . 6 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 91 100 69 78 92 Engine 7 | . 13 14 14 5 . Core 7 | . . . . 8 15 Leg 11 | . 27 28 15 2 2 Wheel 6 | . . . . 9 12 Device 8 | . 14 14 11 4 5 Storage 6 | . . . 2 9 12 Protection 5 | . 8 14 4 4 . Energy Gun 7 | . . . . . 20 Energy Cannon 13 | . 2 28 13 21 5 Ballistic Gun 7 | . 24 . . 1 10 Launcher 1 | . . . 8 3 . Impact Weapon 1 | . . . . 4 1 Peak Build Rating 38 | 8 9 9 13 32 38 Average Rating 19 | 3 8 9 9 20 33 On Entrance 10 | . 8 9 9 8 27 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 50 | 7 13 13 17 46 50 Greatest Support 30 | 20 20 20 20 26 30 Greatest Overweight (x) 7 | . . . 1 7 4 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 5 5 5 5 5 10 Average Capacity 6 | 5 5 5 5 5 8 Most Carried 10 | 1 2 4 5 5 10 Average Carried 4 | . 1 2 4 4 7 Final Capacity 10 | 5 5 5 5 5 10 Final Carried 8 | 1 2 4 5 5 8 Class Distribution -------------------- 59% | Mutant 21% | Executioner 9% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Executioner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1487 | 272 107 20 177 178 733 Remotely . | . . . . . . Salvage Created 2134 | 71 107 99 420 431 1006 Parts 94 | 3 6 . 31 17 37 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 39 | 1 3 2 13 7 13 Guns 15 | 1 3 . . . 11 Cannons 10 | . . 1 4 3 2 AOE 12 | . . . 9 3 . Classes Destroyed 12 | 2 . . 4 4 2 Worker 4 | . . . . 2 2 Builder 2 | . . . 2 . . Tunneler 1 | 1 . . . . . Hauler 1 | . . . 1 . . Recycler 5 | . . . . 2 3 Operator 1 | . . . . 1 . Watcher 7 | . . . 2 1 4 Swarmer 3 | . . . . 3 . Grunt 27 | 1 3 2 11 1 9 Duelist 1 | . . . . . 1 Sentry 7 | . . . 2 3 2 Programmer 1 | . . . . . 1 Best Kill Streak 8 | 2 2 2 6 8 7 Combat Bots Only 4 | 1 2 2 4 2 3 Max Kills in Single Turn 4 | 1 1 1 2 4 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 252 | 2 24 14 62 71 79 Missed 85 | 2 7 4 22 23 27 Hits 167 | . 17 10 40 48 52 Melee 1 | . . . . . 1 Projectile 166 | . 17 10 40 48 51 Critical Strikes 5 | . . 1 . 2 2 Actively Blocked 1 | . . 1 . . . Damage Taken 3212 | . 235 126 495 1001 1355 Core 1160 | . 41 . 154 175 790 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . 26 10 14 . . Core Remaining (%) 78 | 100 . 83 61 68 . Volleys Fired 113 | 3 13 7 23 26 41 Largest 6 | 2 2 2 2 4 6 Hottest 396 | 40 40 120 93 221 396 Shots Fired 320 | 6 26 14 46 63 165 Gun 165 | 6 26 . . 2 131 Cannon 122 | . . 14 22 52 34 Launcher 30 | . . . 24 6 . Special 3 | . . . . 3 . Kinetic 92 | 6 26 . . 2 58 Thermal 195 | . . 14 22 52 107 Explosive 30 | . . . 24 6 . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 4 6 11 6 8 18 Robot Miss Streak 7 | . 3 2 6 5 7 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 178 | 4 15 11 17 42 89 Core Hits 119 | 3 8 2 31 18 57 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 3 | . . . . 1 2 Burn 2 | . . . . . 2 Smash 1 | . . . . 1 . Melee Attacks 11 | . . . . 11 . Impact 11 | . . . . 11 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4691 | 47 156 195 1274 1211 1808 Guns 1659 | 47 156 . . 29 1427 Cannons 1236 | . . 195 159 501 381 Explosions 1500 | . . . 1113 387 . Melee 294 | . . . . 294 . Ramming 2 | . . . 2 . . Kinetic 712 | 47 156 . . 29 480 Thermal 2183 | . . 195 159 501 1328 Explosive 1500 | . . . 1113 387 . Electromagnetic . | . . . . . . Impact 294 | . . . . 294 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . 13 1 Average Corruption 5 | . . . . 13 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . 13 6 Message Errors 5 | . . . . 3 2 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 3 | . . . . 3 . Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 2 2 Overload Shots . | . . . . . . Overflow Damage 86 | . . . 18 56 12 Projectiles 13 | . . . . 1 12 Explosions 31 | . . . 18 13 . Melee 42 | . . . . 42 . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 34 | . . . 34 . . Shots 1 | . . . 1 . . Rammed 1 | . . . . 1 . Targets Rammed 2 | . . . 1 1 . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 759 | . 18 465 457 531 759 Average Temperature 249 | . 9 243 167 209 299 Received Heat Transfer 849 | . 132 75 84 216 342 Effects 99 | . . 4 4 13 78 Shutdowns 29 | . . 2 1 3 23 Energy Bleed 12 | . . 1 1 5 5 Interference 10 | . . 1 . 1 8 Matter Decay 4 | . . . . . 4 Short Circuit 5 | . . . . 1 4 Damage (minor) 6 | . . . . . 6 Damage (major) 27 | . . . 2 3 22 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . . . 1 . Impact Corruptions 3 | . . . . 3 . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 7 | . . 3 . 1 3 Heat Transferred 4713 | . . 407 333 962 3011 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 86 | 100 100 100 59 58 100 Level 1 13 | . . . 40 41 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 372 | 20 40 55 372 235 109 Initial 144 | . 9 5 . 144 79 Average 78 | 4 14 6 171 181 54 Influence Increases 1431 | 25 107 50 517 321 411 Destroy 0b10 Robot/C 780 | 20 60 40 260 140 260 Destroy 0b10 Robot/NC 105 | 5 . . 25 30 45 Destroy Leader 186 | . 20 10 46 42 68 Successful Hack 23 | . 12 . 5 . 6 Disable Machine 105 | . . . 60 15 30 Destroy Structure 127 | . . . 91 34 2 Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 75 | . 15 . 30 30 . Influence Decreases 1376 | 10 107 65 175 488 531 Entered New Map 310 | . 6 10 . 198 96 Time Decay 876 | 10 101 55 115 230 365 Lost Part 190 | . . . 60 60 70 Squads Dispatched 15 | . 4 . 1 1 9 Investigation 2 | . 1 . . . 1 Extermination 3 | . . . . . 3 Reinforcement 7 | . 3 . 1 1 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 9 | . 2 . 5 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | 1 9 2 21 13 17 Peak Tracking Total 6 | 1 6 2 5 4 3 Tactical Retreats 4 | . 1 . 1 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 7 | . . . 4 1 2 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 5 | . 2 . 1 . 2 Terminals 4 | . 2 . 1 . 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 5 . 3 . 5 Successful 6 | . 3 . 1 . 2 Failed 7 | . 2 . 2 . 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 7 | . 1 . 3 . 3 Terminals 12 | . 5 . 3 . 4 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . . . 1 Record 3 | . 2 . . . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Botnet 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 4 | . 1 . 1 . 2 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 7 | . . . 7 . . Total Damage 74 | . . . 74 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1632 | 10 318 395 312 233 364 Optics 54 | . . . . . 54 Sensors 310 | . . . . . 310 Terrain 1268 | 10 318 395 312 233 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2510 | 96 318 407 312 484 893 Spaces Moved 1539 | 72 200 301 150 227 589 Core 23 | 14 . . . 9 . Treads . | . . . . . . Legs 808 | 58 200 301 150 41 58 Wheels 708 | . . . . 177 531 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 Average Speed 122 | 106 120 120 147 143 113 Slowest Speed 400 | 120 120 120 190 400 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . 2 . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 28 | 7 38 60 22 27 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 139 | . . . 93 45 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 138 | . . . 93 45 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1877 | 83 250 333 193 315 703 Wait 119 | 2 30 24 4 18 41 Move 1534 | 71 199 300 149 226 589 Hop . | . . . . . . Pick Up 18 | 1 . 2 5 5 5 Fast Attach 27 | 6 5 . . 10 6 Attach 8 | . . . 3 3 2 Detach 2 | . . . . 1 1 Swap 31 | . 3 . 6 8 14 Drop 12 | . . . 2 6 4 Fire 113 | 3 13 7 23 26 41 Melee 11 | . . . . 11 . Ram 1 | . . . . 1 . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 6) 415 | -10/Materials | Entered Mines 490 | -10/Mines | Learned location of Mines (-9) 520 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 521 | -10/Mines | Discovered new exit (range 5) 571 | -10/Mines | Learned Materials terminal intel 703 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 726 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 780 | -10/Mines | Discovered new exit (range 7) 822 | -10/Mines | Entered Materials 822 | -9/Materials | Accompanied by 3 allies 822 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 823 | -9/Materials | Loaded intel: 12 terminal locations 923 | -9/Materials | Lost 3 allies 976 | -9/Materials | Lost 3 parts (1p1n1u) 1115 | -9/Materials | Discovered new exit (range 13) 1134 | -9/Materials | Entered another Materials area 1134 | -8/Materials | Evolved 2 slots: Weapon x2 1310 | -8/Materials | Crushed by falling debris 1310 | -8/Materials | System corruption reached 10% 1341 | -8/Materials | Lost 4 parts (1p1n1u1w) 1594 | -8/Materials | Discovered new exit (range 13) 1618 | -8/Materials | Entered Factory 1618 | -7/Factory | Evolved 2 slots: Weapon x2 2113 | -7/Factory | Build established: Executioner 2169 | -7/Factory | Garrison activated, responded to threat 2352 | -7/Factory | Core integrity fell below 50% 2369 | -7/Factory | Core integrity fell below 20% 2512 | -7/Factory | Core destroyed Last Messages --------------- shutdown. 02506_ Gatling Laser broken. 02506_ Overheating: Short circuit. 02506_ G-47 Trooper heat damages Lgt. Nuclear Core. 02506_ Particle Gun destroyed. 02507_ Overheating: Hcp. Battery damaged (-1). 02510_ Broken Gatling Laser destroyed. 02511_ Overheating: Carbon-fiber Leg damaged (-4). 02511_ Overheating: Carbon-fiber Leg damaged (-43). 02511_ Overheating: Med. Storage Unit damaged (-114). 02511_ Overheating: Lgt. Nuclear Core damaged (-8). 02511_ G-47 Trooper destroyed. 02512_ Power failure, Lgt. Nuclear Core shutdown. 02512_ Overheating: Core damaged (-119). 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